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Lightsaber Textures
By Izanasz
A simple mod that changes the colors of the lightsabers in the game. I always thought they were a bit off, some less, some more.
I'm very well aware that there are going to be people who don't like certain colors. Tough luck. I don't mind criticism at all, I say HIT ME with it, but, please, refrain from whining and saying things that I can only reply "Mhm" to (e.g. "oh my god, I hate the orange color, it's not even orange, it's [whatever]"). If you hate something so much that you'd rather see me burn in a pool of lava, my advice is: open photoshop and change whatever you want, it ain't that hard.
The "Alt" folder contains some alternatives. Some of the changes are unnoticeable, some of them are rather obvious. The second screenshot shows these colors.
PS: that weird property of the blue, red, green and yellow lightsabers that causes them to look thinner from behind and much thicker from the front; I don't know how to fix that. I tried tweaking the models, but I failed horribly. It's the models, or the shaders or I don't know, but there's nothing I can do about it. Apologies.
No compatibility problems. There are none, there can be none. It's just a simple texture mod. I'm 99,9% sure about that. Also, no black-core lightsabers, there are shading issues, it won't work, it'll look off and horrible and just NO. You hear me? NO.
Installation: simply drag whichever files for respective lightsaber colors you want into the override folder.
1,771 downloads
- lightsaber
- colors
- (and 4 more)
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Reven and Exile's Ossus Keeper Robe
Description:Well this is my first mod, a simple robe that belonged to reven and somehow the Exile ended up with it. Warning:Makes game very unbalenced(but how many of you actually care?)
It has lots of feats,skills,Enviromental protection (like the enviromental baston armor in K1)and does not restrict force powers.You must use KSE or cheatcodes(a_robe_187) to get it
Bugs:nope, but I put beta becuase I haven't run through the whole game with it, I'd love feedback, oh and only a male PC can use it
It's my first mod so please don't be harsh
776 downloads
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Effixian's Prototype Knight & Warrior Breastplates
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Prototype Knight & Warrior Breastplates
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip and copy the files to your Override folder.
-----------------------
DESCRIPTION
-----------------------
This adds two robes partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made the Knight version in 2011 while waiting for that game to come out. The Warrior version is a variation of the Prototype Knight Breastplate, inspired by a request by StannisDidNothingWrong (on Steam).
This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.
You can get the robes from Geeda or use cheatcodes, Knight: giveitem a_robe_89 - Warrior: giveitem a_robe_88.
Buying them from Geeda only works if you load a savegame in which you haven't been to that area (Nar Shaddaa Refugee Landing Pad) yet (= the area is not yet loaded).
Prototype Knight Breastplate (a_robe_89)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Prototype Warrior Breastplate (a_robe_88)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Merchant: Geeda (Nar Shaddaa Refugee Landing Pad, Rodian with yellow suit)
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BUGS
---------
None.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_robe_88.uti
a_robe_89.uti
ia_JediRobe_088.tga
ia_JediRobe_089.tga
kexsstore001.utm
PFBI88.tga
PFBI89.tga
PMBI88.tga
PMBI89.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
----------------
Thanks to
----------------
Stoffe and Fred Tetra for the needed tools and tutorials
---------
Donations
---------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,947 downloads
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Enhanced Merchants
By Shem
Original Review on Filefront:
Well again Shem brings us another one of his awesome merchant mods and this time it is for TSL so you all can tell this is going to be really cool. This one does bascially the same thing as the K1 version of this mod but with a twist, it is for TSL. Again this does upgrade a good majority of the merchants in TSL like it did in K1... 90% to be exact. Now as before he wasd thinking of all of you guys who just have too much moeny for your own good, so now also in TSL you can get rid of those pesky credits that you just seem to accumulate. So all in all like I said in my last review of the K1 version of this mod I really do find it quite beneficial and overall great to have in the game.
Now as I said my personal opinion of this mod is that it is a real asset to the game andI think he did a great job on it, I also do highly recommend putting it into your game just to have all of those benefits. Anway though as always enjoy and please make sure you downloads this one right away...Enjoy people!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-SithRevan
4,905 downloads
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New PMHH01
By ZimmMaster
-----------------------------------------------------------
» Star Wars Knights of the Old Republic II: The Sith Lords
-----------------------------------------------------------
AUTHOR: ZimmMaster
NAME: New PMHH01
TYPE: Reskin
VERSION: 2.0
SIZE: 2.95 mb (UNZIPPED)
DATE RELEASED: 10/01/2014
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
-------------------------------------------------------------------------
» DESCRIPTION
-------------------------------------------------------------------------
I'm back with a remake of my New PMHH01 mod. I've been looking over many of my old mods with a more learned eye and I have noticed many could use some improvement. This was one of those mods, so I started over and rebuilt it. Not much has changed in terms of basic appearance; the face is still a caucasian with dark brown hair, blue eyes and facial hair. In addition, going for the "war torn" look, I've once again significantly aged the face from its early twenties to late thirties by adding some slight tear troughs, "crows feet", bags under the eyes, etc. The dark side transitions are again realistic without the zombie look that BioWare seems to favor. The skin pales, the hair darkens to black, aging becomes more pronounced and sith eyes replace the blue eyes.
-------------------------------------------------------------------------
» INSTALLATION
-------------------------------------------------------------------------
Simply copy the files from this mod to your Override folder. Default path is: C:/Program Files/LucasArts/SWKotOR2/Override
-------------------------------------------------------------------------
» KNOWN BUGS
-------------------------------------------------------------------------
- Although not caused by the mod I feel I should point out that the tounge clips through the side of the mouth at certain angles. Thankfully, AnakinSwader has released a fix for this available at http://deadlystream.com/forum/files/file/439-pmhh01-fixed/
-------------------------------------------------------------------------
» CONTRIBUTORS
-------------------------------------------------------------------------
- Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
- GIMP, the awesome image program for us cheapskates who don't want to buy photoshop.
-------------------------------------------------------------------------
» DISTRIBUTION AND USAGE NOTES
-------------------------------------------------------------------------
This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
-------------------------------------------------------------------------
» LEGAL
-------------------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,850 downloads
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Unique Upgradeable Clothes by smugglerAlex
By smugglerAlex
================================================================================
Knights of the Old Republic II : The Sith Lords Modification
================================================================================
"Good concept. But I'd rather see upgradeable versions of unique clothes like Atton's and Mira's jackets."
- Kainzorus Prime
So, this is it, this mod makes dancer's outfit, atton's ribbed jacket and mira's ballistic mesh jacket
fully upgradeable
Note: this modification was made to use with TSL, use it on K1 at your own risk.
3,266 downloads
- clothes
- upgradeable
- (and 2 more)
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Cortosis - Baragwin - Iridorian Armors
By 90SK
Cortosis and Baragwin Armor Items
KOTORII:TSL
Info:
Adds a 20 Def. Cortosis Heavy Armor: "giveitem cortosis" Adds a basic clothing item with 7 Def: "giveitem zs18" Adds Baragwin Heavy Armor Item: "giveitem shadow" Adds Baragwin Hybrid Shadow Armor: "giveitem hybrid" Mini-Baragwin Armor: "giveitem baragwin" Iridorian HyperMesh Armor: "giveitem iridorian"
Install:
Copy files to Override. In-game, you must enter the giveitem code to receive the items.
Uninstall:
Remove files from Override
Credits:
90SK VarsityPuppet
Background:
This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015.
That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2.
If you would like this mod for other uses, please contact 90SK on DeadlyStream.com
Its previous versions have been removed due to some glitches.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
944 downloads
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Effixian's PFHC03 Restoration
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's PFHC03 Restoration
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere, pick a version and run the TSL Patcher installer.
------------------------
DESCRIPTION
------------------------
The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head.
There were no portraits and textures for the dark side transition, this mod adds the missing files.
This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences.
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UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
PFHC03.tga
PFHC03.txi
PFHC03d1.tga
PFHC03d1.txi
PFHC03d2.tga
PFHC03d2.txi
po_PFHC03.tga
po_PFHC03d1.tga
po_PFHC03d2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------
THANKS
--------------
- Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam)
- Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
9,202 downloads
0 comments
Updated
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Handmaiden Redone
By SW.Carnage
This is a reskin for the Last Handmaiden. It also has a "Handmaiden for Females" option.
1,461 downloads
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Bodies Stay (TSL)
By jonathan7
AUTHORS: Space Alex and jonathan7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section
NAME: [bETA] Bodies Stay
CREDITS: Fred Tetra - a legend.
FILENAME: Bodies Stay
FILE SIZE: Around 1MB Unzipped
DATE RELEASED: 05/02/2009
DESCRIPTION: This mod stops bodies disappearing when you kill them.
INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da
COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies!
BUGS: Should be none
PERMISSIONS: Give credit to Space Alex and myself in your readme
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,229 downloads
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Reskin_of_PFHA03
By Fair Strides
EDIT: Nothing has changed, I just had to update the screenshots, under a moderator's recommendation.
Author: Tristan Goucher
Ways to contact: tristongoucher@gmail.com
Fair Strides on DeadlyStream.com
Fair_Strides_2 on LucasForums.com
Also decided to throw in a .PAT file of some scraps people can use for future skins.
INFO
===================
This is my new/fixed/updated version of my re-skin. As it turns out, I had the PFHA03 skin from the K1 version...
This version has the dark side transitions and I also got the portraits in here, too!
Any Complaints or bugs?:
=========================
By all means, please share your feedback. I'd be happy to make my mod and any future mods better, but it does tend to help if people leave feedback...
Permissions:
=========================
Use any way you want, all I ask is that you give me credit.
Credits
=========================
Varsity Puppet for getting me the files when KT decided to hit the bucket.
532 downloads
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Rece's K2 Power Crystal Addon UPDATE
By Rece
Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again!
This is TSLRCM compatible.
Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game.
Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name.
http://deadlystream.com/forum/topic/3134-reces-projects/page-4
http://deadlystream.com/forum/topic/3134-reces-projects/page-5
Anyways, here are the codes!
They're pretty simple, just: rececrstl200 all the way to 250.
Here's a little sneak peak at how some of the crystals work:
INSTALLATION INSTRUCTIONS:
There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game.
UNINSTALLATION INSTRUCTIONS:
Just remove all of the files from your override, and replace any backups found in the backups folder.
COMPATIBILITY ISSUES:
Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good
PERMISSIONS:
You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else.
And now for my special thanks:
Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal . Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways…
Enjoy!
1,517 downloads
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Cloaked Journeyman Robes
By Stormie97
DESCRIPTION
Who said only Sith lords get to wear capes?
In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being.
You'll find two downloadable files: a standalone and an upgrade version.
The first contains the new model with the cloak and all other necessary files.
The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version.
The robes come in two main variations:
1. Jedi Journeyman Tunic
2. Master Jedi Journeyman Tunic
You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless.
HOW TO FIND
The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.
COMPATIBILITY
This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)
IMPORTANT: APPEARANCE.2DA
This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models.
INSTALLATION
First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/
Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder.
If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version.
For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own.
To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder).
For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files.
IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue.
CREDITS
All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
All credits for the Master Jedi texture variant go to Circa from JKHub
SPECIAL THANKS to
Hunter Run for his flowing cape animations making this mod possible
The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
PERMISSIONS
Please DO NOT reupload this anywhere else than Deadlystream without my permission.
2,553 downloads
- robes
- return of the jedi
- (and 5 more)
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Twin Mullet Men
By redrob41
This mod will add two new, playable heads. They are based on the fan favourite head from KotOR 1 known as "Mullet Man" (PMHC04). I have modified TSL assets (to avoid porting), mostly PMHH01 model and texture to get as close as possible to the original appearance. There is also a second head model where I cribbed together parts of PMHH01 with the long spiky hair from N_ZezKaiEllH and the bangs from PMHC04 (again, only using TSL assets).
Thanks to MDLOps 0.7 Alpha, both heads now have smooth edges and epic hair.
You get to choose, which of the twins will you rule the galaxy with?
1,454 downloads
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Force Power Progression
By Shem
Original Review on Filefront:
Here we have a mod by our newest staff member JediShemL. This mod changes the way each Jedi Class gains their Force Powers per level. Every now and then your jedi will get two powers, then next level he will get one. It is pretty much random the way he has set it up. As for balance, I would have to say this mod is as balanced as it could be. The noticable difference that this mod has to other feat/force power gain mods is that it changes the rate at which your specific class gains powers.
- JediKilla
3,622 downloads
0 comments
Updated
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Effixian's Bao-Dur Reskins
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Bao-Dur Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
*************
INSTALLATION
*************
Unzip, copy the files from one of the folders to your override folder.
************
DESCRIPTION
************
This mod includes reskins of:
- Bao-Dur's head
- The lightning in his mechanical arm (more red)
- His mechanical arm when wearing armor (red details)
- His default clothing (a lot of black)
- His Remote (and with it also other Sensor Balls). The Remote gets a more Imperial look.
There's 3 variations included that you can choose from, version A has different looks for light side, half way dark and fully dark side.
Version B is for the Darth Maul fans who want the look inspired by him from the start.
Version C is based on the Nightbrothers from Dathomir.
This mod is not compatible with other mods that change Bao-Dur's appearance.
TSLRCM: A few files that change Bao-Dur's default clothing to a darker version are also included in TSLRCM, so you will need to overwrite those files if you're using TSLRCM. If you like you can make backups of those files before replacing them (P_Bao_DurA.tga, p_bao_dura.txi, P_Bao_DurAD01.tga, p_bao_durad01.txi).
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
C_SenBall01D.tga
fx_Baodur.tga
P_Bao_DurA.tga
p_bao_dura.txi
P_Bao_DurAD01.tga
p_bao_durad01.txi
P_Bao_DurH.tga
P_Bao_DurHD1.tga
P_Bao_DurHD2.tga
P_BaoDur_Arm.tga
PO_PBaoDur.tga
po_pBaoDurd1.tga
po_pBaoDurd2.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
********
Thanks to
********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
2,361 downloads
-
Hairy Hanharr! (a HD retex of Hanharr)
By Constar
Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them...
So why not poor Hanharr? Yes, he is one of the least popular party members, but there are even textures for GOTO, so this can't be the reason alone. The main reason is all that hair, in my honest opinion. It is really a pain in the (swears in Huttish). I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64. Frankly, his texture was bad from the beginning, even for 2004 standards. So I remade it. I put a lot of work in this and I hope you like it.
Because there is such an abundance of skins for other characters I felt like 1 texture for Hanharr wouldn't do. So I made 2.
Version 1 (With Scar) features a scar on his stomach, to show in what condition he is and what he's been through. (Screenshot for reference)
Version 2 (Without Scar) just doesn't have that scar If you don't want to have blood and similar content in your game, this Version is for you.
Installation:
Move the P_Hanharr.dds from the "with scar" or "without scar" folder into your override folder
Credits:
CGTextures (now just "Textures"): www.textures.com
This Eye texture ressource: http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
and Biowares TGA to DDS converter, here from deadlystream.
2,596 downloads
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Bounty Hunter Starport Visa Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 13.01.2018
Release Date 1.1: 02.06.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
gear instead he will have his Vanilla gear
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
A Future Pilot for editing the Visa files
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,036 downloads
- goto
- bounty hunter
- (and 4 more)
-
Harbinger's Arrival Performance Enhancement for TSLRCM
By PapaZinos
Full Description:
The mysterious arrival of the Republic hammerhead warship is one of the most ambitious and engaging cutscenes in TSL. Unfortunately, ambitious cutscenes can be a harbinger for more than just a man with severe psoriasis -- players may experience issues ranging from cutscenes stuttering and looping, loading screens before and after loading a new module mid-cutscene, breaking animations, to game windows minimizing and skipping the cutscene entirely, permanent black screen, and even game crashes. Thus this mod's mission was twofold: 1) Provide a range of general improvements and fixes that everyone will benefit from regardless of cutscene performance, as well as 2) Create a more stable version of the cutscene that generally performs well on any device. I am happy to report that results have been exciting:
1) General improvements
- Atton now always faces the correct direction when speaking to you
- Kreia actually shows up meditating in the morgue when you hear her speak, rather than standing right behind Atton
- Kreia no longer visibly stands behind Atton in certain earlier shots of him speaking
- The Peragus mining facility asteroid is no longer right outside the Harbinger window before it actually enters the asteroid field
2) Performance improvements
All in-game portions of the cutscene are now rendered in the same module -- your game will no longer be trying to load an entirely new module twice over, all while trying to play pre-rendered cutscenes. This means that your game's mid-cutscene workload has been drastically reduced, and so issues known to occur specifically with the Harbinger Arrival cutscene are much less frequent. I have also scripted in "guardrails" for many minor glitches that can occur mid-cutscene.
Note that this is not a 100% guarantee players who were having issues before never will again; TSL is nearly old enough to be legally considered an adult in the US, and its pre-rendered scenes are just not optimized for many modern machines. However, this mod was tested on a non-gaming laptop now a few years old, with the game running from an external hard disk drive, on a modern operating system, in full-screen mode, with several different visual mods installed. This meant that attempting to run the original Harbinger cutscene 10 times translated to the cutscene failing to play without major issue 10 times. After switching to the new version, any types of issues, major or minor, were encountered less than 1 out of 10 times. Hopefully, even a potato from your local grocery store can now successfully play the Harbinger Arrival cutscene, so long as it can generally play most TSL cutscenes successfully.
Harbinger Enhancement_compressed.mp4
For reference when it comes to performance, this footage was recorded on an old laptop, with the game running on a modern operating system from a hard disk drive, with multiple other programs running in the background, and the following mods installed that can be seen in the video:
- Ultimate Peragus Models Repair 1.2 (responsible for restoring proper lighting to the Harbinger, showing the administration level proper behind Atton, and other model fixes)
- Harbinger Bridge Repairs (responsible for fixing several geometry errors, two visible during cutscene)
- KotOR 2 Remastered (AI Upscaled) Cutscenes 1.0.0 by Naelavok (responsible for the upscaled pre-rendered scenes)
- TSL Backdrop Improvements by Kexikus (responsible for the much-improved skybox seen from both the catwalk and the Harbinger bridge)
- Improved Peragus Asteroid Fields 1.2 by Vasilii Zaytsev (responsible for the static 3d asteroids surrounding Peragus II)
- Peragus Large Monitor Adjustment by Sith Holocron (responsible for that excellent HD computer monitor before Atton)
- Kotor 2 Unlimited Worlds Texture Mod (responsible for the nicer-looking textures throughout the level, from the catwalk to the asteroids)
- Ultimate Character Overhaul REDUX (responsible for the HD character textures)
TLDR:
This mod 1) stabilizes the Harbinger cutscene so that your game is much less likely to experience issues 2) places Kreia in her usual meditation spot in the morgue for her dialogue, and 3) fixes a number of minor issues with the cutscene.
Installation:
Download and run the installer, or else follow manual installation instructions. For Steam installations of TSLRCM, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip for windows and Linux. The installer is a .exe file, which can be run natively on Windows, or with programs like Wine for macOS and Linux.
For an existing game, use a save file before going to the asteroid exterior. Save files made any later will not be affected.
Uninstallation:
Take 104per.mod out of the provided backup folder and place it in your modules folder at the location you installed to, and select replace when prompted. Take a_con_atton_end.ncs out of the provided backup folder and place it in your override folder at the location you installed to, and select replace when prompted. You can safely delete 104per.lyt and 104per.vis from your override folder. The files 104pera.mdl/.mdx/.wok come from Ultimate Peragus Models Repair, you can keep or delete these at your discretion.
Additional Tips For Improving Game Performance:
If you are having trouble running pre-rendered scenes in general, you can try the following:
-- Go into your graphics settings, and under advanced options, disable frame buffering. If that does not work, try lowering or disabling all options. If the pre-rendered cutscene plays afterwards, you can up your graphics settings afterwards for normal gameplay.
-- Try running the game in windowed mode, rather than fullscreen. Close your game and open "swkotor2.ini", found in the same folder as your main game executable (for a Steam game, that's "Steam\steamapps\common\Knights of the Old Republic II"). Under both "Display Options" and "Graphics Options", change "FullScreen=1" to "FullScreen=0". Restart your game.
-- Uninstall/disable any non-essential mods that may relate to the cutscene or the area it takes place in.
Peragus in particular also suffers from memory overflow if you play the game too long in one sitting. This can cause dialogue to start skipping, or for issues with game cutscenes. This can usually be avoided by:
-- Quitting and restarting the game once in a while: doing it once before heading out to the asteroid surface, and again right before attempting to leave the Harbinger engine deck (the third and final level with the spooky lights) is usually enough to avoid problems.
-- Avoiding skipping dialogue yourself, which can sometimes lead to memory overflow. If you do skip a lot of dialogue, quitting and restarting the game will fix the issue.
Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to the scripting or dialogue of the Harbinger's Arrival cutscene. For instance, if you are installing N-DReW's Mini Mod Collection for TSL, be sure not to add the included 104atton.dlg or 104kreia.dlg to your override, or remove it if you already have, as that would create a major incompatibility. This mod is for players using TSLRCM version 1.8.3 or higher.
You may view this mod's changes.ini inside the "tslpatchdata" folder for a complete list of every altered module element.
Feel free to check out "KotOR 2 Remastered (AI Upscaled) Cutscenes" by Naelavok for higher-resolution cutscenes, if you have not already.
There are some other great mods out there that improve the visual quality of the cutscene. "Peragus Large Monitor Adjustment" by Sith Holocron, "KotOR 2 Unlimited World Texture Mod" by facemeltingsolo, "TSL Backdrop Improvements by Kexikus", and "Ultimate Peragus Models Repair" by yours truly are all compatible with this mod. "A Darker Peragus REDUX" by Malkior and "... A Darker Peragus" by Canderis are also compatible.
Acknowledgments:
Big thanks to Cortisol for the Holocron Toolset and Fred Tetra for KotOR Tool for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Scripting Tool, Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher.
Have a bug to report? Please click on "Get Support" and give a detailed description of the issue you are experiencing.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
10,997 downloads
- tslrcm
- enhancement
- (and 4 more)
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Pre-War Style Silver & Gold Trimmed Jedi Robes
Adds K1-style Jedi robes with silver and gold trim, styled after the “Silverlined Jedi Robe” mod by Cerasumat, which no longer appears to be available for download.
Use KSE or console command to add items a_robe_47 and a_robe_48 to your inventory.
Note: This uses the K1-style Jedi robes mesh. However, it is not a port. While the original medium sized model was replaced by the new movie-style robe for TSL, Obsidian left in the original K1 large and small models for both males and females, along with the female texture. I have rescaled these models to the same size as the medium model, along with making some UV adjustments for the male model to fix various texture stretching issues.
Warning: In order not to replace the existing Obsidian robe models, I have overriden the J model slot – i.e. Revan/Star Forge robes – with the K1-style Jedi robes model. As a result, this mod is not compatible with any other mod that uses PFBJ/PMBJ models, i.e. any Revan/Star Forge robes in TSL mods, or that replaces the model in the J slot in the same manner.
929 downloads
-
More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)
More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) (version 1.2)
===============================================================================
ORIGINAL RELEASE: 25 MAR 2017
UPDATED RELEASE: 31 MAR 2017
LATEST RELEASE: 03 NOV 2018
NOTE: The definitive version of this mod can be found here! This is the old version...
GAMES: Star Wars Knights of the Old Republic 1 & 2
Description:
============
When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. The led to the original animated monitor mod called "KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map)".
The screen in this separate version are much closer to the original screens included with the game. They are still animated though. (See animated picture below.) I have updated the fourth screen with a new picture - using one of the screens usually seen on the bridge of the Harbinger but recolored to the Ebon Hawk monitor color scheme. (Besides the old version of that section was static before and something about that irked me.)
Recently, Dark Hope has recently Animated Ebon Hawk's Screen HD, which adjusts many of the other panels seen in the cockpit and throughout the Ebon Hawk. With permission granted to me to adjust the credit, I decided to bring to the monitors in her textures in line with my other monitors.
(Size reduced for screenshot purposes. Texture is sized at it's original 2048 x 2048.)
Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.
Installation:
===========
Decide whether you want the monitors to have glass-like overlay or not and copy the TGA files and the TXI files from the appropriate folder. Place those files in the Override folder.
Uninstall:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
Credits:
=======
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
Xarwarz: For putting together the original texture of the monitors surrounding the galaxy map!
@Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package.
@ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder.
Here's what it looks like in the actual game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
BTW: Looking for something a little more vibrant? Check this mod for an alternate look.
2,683 downloads
-
Feats Tweak
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation.
2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation.
3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation.
4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy.
5. Jedi Watchman/Sith Assassin granted Stealth Run.
6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4.
7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17.
8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up.
9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder.
12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.
1,942 downloads
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JC's Citadel Station Backdrop
By JCarter426
This mod replaces the Citadel Station backdrop. I've made a new one using high
resolution renders of the Citadel models with 3ds Max. New texture resolution is
4096x4096.
10,384 downloads
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Leilukin's Kreia Reskin
By Leilukin
=Leilukin's Kreia Reskin=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Leilukin's Kreia Reskin.zip
LATEST VERSION: 1.2
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1) DESCRIPTION:
This is my first texture mod. This mod will replace and update the textures of Kreia's appearance, including her default appearance and her Darth Traya appearance.
This reskin mod attemptes to enhance Kreia's appearance by making her wrinkles more visible, making the folds on her robes look smoother, slightly adjusting the color of her default robes, improve the texture of her belt.
I also provide two versions of Kreia's default hair accessories: a shiny one by using the CM_FakeGold2 cubemap from Darh Sapiens' Cubemap pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/), and a non-shiny one which is closer to vanilla.
The size of each texture has been increased to 2048 x 2048 px.
2) INSTALLATION:
Go to the "Installation" folder. You'll see the folder contains the following files:
CM_FakeGold2.tpc P_KreiaA.tpc P_KreiaEvilA.tpc P_KreiaEvilH.tpc P_KreiaH.tpc Drop all the above files in your Override folder.
If you want the alternate vertion that Kreia's default hair accessories are not shiny, after installing the above files, go to the "Alternate - No Shiny Hair Accessories" folder, drop the P_KreiaH.tga in your Override folder, and overwrite when prompted.
3) UNINSTALLATION:
Delete the aforementioned files from your Override folder.
4) MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify Kreia's texture.
5) PERMISSION:
You may use this mod as you see fit, including showing it in screenshots or editing this texture for your personal use. However, if you want to use this texture as a base for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
6) CREDITS:
Darth Sapiens for his Cubemap Pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/)
Fred Tetra for the KotOR Tool
ndix UR for tga2tpc
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
910 downloads
-
Kotor II Restored Content Plus
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0.0 Release Date: 18.05.2025
Installation:
Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
This mod is divided into two parts, the HoloPatcher component and the Override Component.
To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic.
WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all.
Description:
The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this.
Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored.
Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update.
As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do.
Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL).
What's Restored in K2RC+:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Dashus: For kickstarting the Kotor restoration efforts with TSLRP!
Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel and for keeping the cut content in the files!
Fred Tetra: For Kotor Tool!
th3w1zard1: For maintaining the HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,520 downloads
- tsl
- restoration
- (and 3 more)