No files in this category yet.
Submit the first fileFiles From Subcategories
-
TSL Additional Portraits
By Revan100
Gives the following characters new portraits with dark side variations.
T3-M4 HK-47 G0-T0 Mandalore Hanharr Installation: Drag the files into the override folder.
Uninstallation: Remove the files from the override folder.
61 downloads
0 comments
Submitted
-
Beautified Sabers for TSL
By 90SK
Beautified Sabers for TSL
Reskinned Saber blades:
More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades:
Indigo Obsidian Pink Rakatan (Neon Yellow)
Retextured saber hilts for each type of saber.
All work done by 90SK
Permissions:
Please contact me for further use permissions other than personal use. Compatbility:
This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da.
Other than that, all mods are compatible.
I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod.
Giveitem Codes:
u_l_colo_99 : Obsidian Color Crystal
g_w_shortsbr99
g_w_lghtsbr99
g_w_dblsbr099
u_l_colo_98 : Pink Color Crystal
g_w_shortsbr98
g_w_lghtsbr98
g_w_dblsbr098
u_l_colo_95 : Indigo Color Crystal
g_w_shortsbr95
g_w_lghtsbr95
g_w_dblsbr095
u_l_colo_91 : Rakatan Color Crystal
g_w_shortsbr91
g_w_lghtsbr91
g_w_dblsbr091
If you want easier giveitem codes, after installing the mod:
Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be.
TSLRCM Compatibility:
Unknown. If you install this mod after installing TSLRCM they both should work.
Special Thanks:
LucasForums, DeadlyStream, Fred Tetra
----
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
980 downloads
- new colors
- sabers
- (and 2 more)
-
Iziz Workbench
By InSidious
Iziz Workbench by Darth InSidious
This mod adds a workbench to Iziz on Onderon, which previously didn't have one.
There are two options for installing the mod:
Option 1 adds the workbench to the landing bay you arrive in;
Option 2 addsthe workbench to Dhagon's office.
Installation
Run 'Install Iziz Workbench.exe', select an option, hit select, and run the installer.
Uninstallation
Take either di_spnwb_501.ncs or di_spnwb_512.ncs out of your Override folder,
and then copy the backup of either 501OND.mod or 512OND.mod in the 'backup' folder
that the installer generated when it installed the mod, and copy it into your modules folder.
213 downloads
0 comments
Submitted
-
Mr Defender's Wrist Console [TSL]
By JumpStationZ
Defender's Wrist Console
Modification Version 1.9
Author: Defender
Creation Date: February 4th, 2006
[contact information in read-me)
=========
Installation
=========
- For starters, make sure you have a folder named 'override' in your KotOR 2 directory.
- This modification requires a modified spells.2da file to work, if you have a spells.2da
file please place it in your 'override' folder and not a sub folder.
YES: c:\games\kotor2\override\spells.2da
NO!!: c:\games\kotor2\override\modification\spells.2da
TSL Patcher will then be able to patch your own spells.2da file instead of a new one.
- Once the 2da files are located in your override folder, click "Install" and TSL Patcher will ask you to point it to your Kotor 2 folder before installing.
YES: C:\Games\Kotor2\
NO!!: C:\Games\Kotor2\Override\
- TSL Patcher will now install the modification, and patch the 2da files (if any) if needed. Once this process is done, you will be able to use the wrist console modification in KotOR 2.
================================
Adding Wrist Console to your inventory
================================
Adding the wrist/droid console to your inventory is rather simple... the first method requires cheats to be enabled.
1) while playing the game, press ~ and type in "giveitem wristconsole" or "giveitem dcc" , this will give you the wrist console or the droid console (respectively)
2) Walk up to any workbench or medical lab and select the new dialogue options relating to this modification. Note, this is the method to use if you're playing on the Microsoft Xbox.
========================================
Giving the Wrist Launcher Proficiency to Everyone
========================================
If you walk up to the medical lab or workbench and select the 'upload schematics for replication’, and choose either the 'run proficiency script' or 'replicate a wrist console' or even 'replicate a droid console', the script will be executed and the proficiency feat will be given to everyone in your party (the ones onboard and offboard of the ebon hawk). There is a similar option located in the wrist console's replicator options under 'replicate wrist consoles' . If a party member joins your quest, simply re-run this script and he/she will acquire this feat.
===============================
Equipping the Wrist Console/Launcher
===============================
Once the wrist console is added to your inventory, and the proficiency script has been executed, you can equip it on any character in either armband slots. Please note, droids do not need the 'wrist launcher proficiency' feat to equip the droid command console (wrist console for droids).
Alternatively, there seems to be an interesting side-effect of making the wrist console a wrist launcher, apparently you can simply replicate 1 and not equip it, making it usable by anyone when it's just sitting in your inventory.... much like Chainz.2da's hak pad.. Not exactly sure how I managed to make that happen, but it is somewhat useful, if you don't want the wrist launcher console, simply leave it in your inventory... however, if you are interested in using the new wrist launcher capabilities, you will need to equip on a character (and, obviously, switch to that character to be able to use this feature)
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes TSLRCM by many years.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
86 downloads
0 comments
Updated
-
DARTHMOELLER's TSL Exile's Item Pack
By JumpStationZ
DARTHMOELLER's TSL EXILE'S ITEM PACK
Creation date: July 15th, 2005
--------------------------------------------------------------------------
Author:
--------------------------------------------------------------------------
DARTHMOELLER
e-mail: [see read-me for e-mail]
NOTE: For optimal viewing, line up the edges to fit the dashes.
Description:
--------------------------------------------------------------------------
This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
--------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.
Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way. You guys rule!
Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes TSLRCM by many years.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
274 downloads
-
maverick187's Ancient Sword [for TSL]
By JumpStationZ
Ancient Sword (for TSL): modeled and skinned by: maverick187
Creation date: May 27th, 2005
-------------------------------------------------------------------------------------------
Intro:
This is simply a new sword model, very katana like, for KotOR: TSL, no special stats other than an Awareness +2 bonus, the sword is upgradeable.
Note: version 1.1 fix: fixed w_Vbroswrd_oo1.mdl as showing the same appearance as the sword in this mod.
----------------------
Files:
mav_ktnbld_001.uti - .uti file, item properties etc.
iw_vbroswrd_087.tga - menu icon
mav_swrdktn.tga/.txi - the texture and shader files for the sword
w_vbroswrd_087.mdl/.mdx - the model files for the sword. DON'T TOUCH!!!
----------------------
Installation and Uninstallation:
To install place all of the files in the override folder.
to uninstall remove them from the override folder.
----------------------
In-Game Placement:
Simple, as there is none. Instead use the cheat code "giveitem mav_ktnbld_001"
or do the following:
1. Extract and/or Open itemcreate.2da and itemcreatemira.2da, using Kotor Tool
2. Scroll down to the bottom of each and type the following in each:
column..-..what you type
(Row Label)..-..next number
label..-..mav_ktnbld_001
skill..-..15
group..-..2
level..-..5
align..-..0
base_skill..-..5
dunno..-..0
overridetag..-..****
----------------------
Comments, Complaints, Questions:
[see read me for e-mail]
----------------------
Acknowledgements:
Fred Tetra: Heaps of thanks for the ever-helpful Kotor Tool
T7nowhere: Thank you for helping me to start modeling.
svösh: Tons of thanks for helping me figure out my texture warping problem with this model as well as helping me with several other modeling problems of mine
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
42 downloads
0 comments
Submitted
-
Force Power: FORCE DISARM [for TSL]
By JumpStationZ
Force Power: FORCE DISARM
--------------------------
by 010_sWitch_010
Creation Date: July 7, 2005
Description:
------------
This is just a quick new force power I created. Its similar to the force pull powers from the "Jedi Knight" series (damn those games were awesome). When used it should pull any ranged weapons from the targeted NPC's hands, forcing them to engage in melee combat.
In Game:
--------
The power comes available to all Jedi classes at and over level 5 and can be selected like other powers from the character upgrade screen. It's a hostile force power so will only show up when you have targeted a hostile NPC. It works just like any Stun, Kill, Push or etc. powers. Once used the power will look for and equip the targeted NPC with a melee weapon
Mod Contents:
-------------
fp_disarm.ncs - The force disarm script
if_disarm.tga/.txi - The icon for force pull
k_search.ncs - The melee search script
spells.2da - list of force powers with Force Disarm on the end
source files - I've included the source .nss files for making it compatible
Testing:
--------
I have currently tested it on the Serocco thugs within Nar Shaddaa. It works on them and equips them with the generic short sword. I also tested on the mercenaries on Dantooine and seems to equip their melee weapons without giving them anything. Also, I didn't make the 'given' short sword to un-droppable. So, a short sword will show up in the remains of any NPC who didn't have a melee weapon and you used the power on.
Installation:
------------
Unzip the files straight into your Override folder. The files were compressed within the appropriate sub folder.
Compatibility:
--------------
spells.2DA...ARRGGGHH!!!! Compatibility’s Achilles heel. If you don't have any spells.2da files in your Override folder then just extract this straight into it. However, if you do already have one, you can probably just open up the spells.2da file included in this mod and copy the last row in mine over to the last row in your spells.2da file. Then open the source file included and change the row source number to the new row number. Then compiled the edited source file and put into override.
Note:
-----
I haven't done a new .tlk file entry for this force power, instead I just referred to an empty slot on the original dialog.tlk file. This means that the force power will not have a name and no description. Hopefully the icon should distinguish it. Sorry if this puts people off my mod
Note 2:
-------
I've included a search for any melee weapons before the end of the power's script. So that any NPC its used on will have a sword. I might release another one where they run around unarmed, it's funny
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes TSLRCM.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
126 downloads
0 comments
Updated
-
Kreia - Reborn
By Lewok2007
Description:
Not many Retextures for TSL have redone Kreia in a manner that stays true to her original appearance that upscales her textures and changes only a few things. I've made a retexture and released it here that does this, with a bonus that doesn't have her clothing on her neck based off of my mod that already does this. Textures have been upscaled to 2048 x 2048 and I've applied a cloth texture to her robes and a leather texture to her yellow-biege area near her head.
Installation:
1. There are 2 folders that contain the retextures: Neck Clothing and No Neck Clothing. Choose which one you would like to use based off of the Screenshots on this page.
2. Copy the files from the folder you have chosen and paste them into the "Override" folder found in the Kotor 2 TSL directory. Overwrite any files if necessary.
3. THIS STEP IS HIGHLY RECOMMENDED, BUT OPTIONAL. Search for any files that have the same name as my mod that have a ".TPC" file extension or a ".DDS" file extension and delete those. They overwrite the ".tga" file format I use and could cause crashes with combination of my mod.
UnInstalling:
Delete the files from my mod that are in your "Override" folder found in the Kotor 2 TSL directory.
Compatability:
Compatible with TSLRCM and K2CP.
It isn't compatible with anything that has "PO_Pkreia.tga", "P_KreiaH.tga", "P_KreiaH.txi", or "P_KreiaA.tga" or anything that has the same names as these files that end with ".TPC" or ".DDS".
Compatible with the Kotor 2 Mod Build, but be sure to delete "P_KreiaH.tpc", "PO_Pkreia.tpc", and "P_KreiaA.tpc" located in the "Override" folder found in the Kotor 2 TSL directory.
Tools used:
GIMP
Kotor Tool
Permissions:
Do not Re-Up[load files from this mod anywhere else, unless if you include it in your own mod and I have been given visible credit.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
81 downloads
0 comments
Submitted
-
TSL Effixian's Twi'lek PC Pack 2021
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: TSL Effixian's Twi'lek PC Pack 2021
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique.
All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model.
The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots.
-------------------------
INSTALLATION
-------------------------
Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like.
There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item".
If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach.
If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems.
Steam version / Steam's TSLRCM:
You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But...
If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location.
----------------------------
COMPATABILITY
----------------------------
This mod adds new player characters and should not conflict with other mods.
Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira.
-------------------------
UNINSTALLING
-------------------------
1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed.
2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick.
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled.
You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
--------------------
THANKS TO
--------------------
Stoffe and Fred Tetra for the needed tools and tutorials
waifu2x.udp.jp for offering free AI upscaling
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,338 downloads
-
Play as Juhani in TSL (Jedi/Default Outfit and Underwear)
By Algo
Replaces the first black woman player character with Juhani from Kotor 1. This mod replaces the head, portrait, underwear model and underwear textures with Juhani's. In addition, the dancer outfit has been replaced by either a Kotor 1 style Jedi outfit or Juhani's default outfit, depending on the version. Since every female player character uses the same model for underwear and every black woman the same texture, this mod will affect all of those.
The respective dark side textures were also replaced with Juhani's normal textures.
JuhaniTSL_jedi_outfit.zip is the recommended version, which replaces the dancer outfit with her Jedi outfit. JuhaniTSL_default_outfit.zip uses the (still buggy) default outfit instead.
The flap on her default outfit is a bit weird, so I'll try to fix that later. I'll also be fine-tuning whatever details I assuredly missed when messing with this stuff, as this is all still new to me.
This mod was suggested by Bane_Ross, who is welcome to suggest alterations in case I misunderstood something.
145 downloads
-
Leia's lightsaber (Ep.IX)
By LoneWanderer
"Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
-------------
1.Description
-------------
This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade.
The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn.
Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40.
The hilt model was created by gabriel.roig.
--------------
2.Installation
--------------
Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod.
The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones.
----------------
3.Uninstallation
----------------
Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
-----------------
4.Known issues
-----------------
Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item.
--------------
5.Compatibilty
--------------
This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files.
-------------
6.Permissions
-------------
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
---------
7.Credits
---------
"Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Crazy34 - New_Lightsaber_Blades_Modder's_Res
Fred Tetra - KOTOR Tool
Stoffe and Fair Strides - TSLPatcher
Blue - KotOR Scripting Tool
VarsityPuppet - 2DA Editor Alpha
---------
8.Contact
---------
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
133 downloads
-
Kreia's Neck Cushion Removed
By Lewok2007
Description:
I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion."
I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model.
Textures are 2048 x 2048
Installation:
Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those.
UnInstalling:
Delete the 2 files in your Override folder that are in the mods override folder
Compatability:
Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit.
Credits:
Kotor Tool
GIMP
Blender
Permissions:
You can use this in your own mod if you'd like as long as I am credited.
Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.)
Do not claim this mod as your own.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
77 downloads
-
Energy Shields 2 Star Cards
By Lewok2007
Description:
I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2.
5 Shields remain the same but they have different icons and different names:
Players Personal Armband > Player's Star Card
Energy Shield > Energy Star Card
Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game.
Arkanian Shield > Arkanian Star Card
Mandalorian Melee Shield > Melee Star Card
While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.)
While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.)
Installation:
Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted.
Older Energy Shields won't be affected iirc.
UnInstalling:
Delete the files in your game override folder that are in this mod's override folder.
Compatability:
Compatible with almost everything, as long as this mod is installed after them.
Tools used:
Kotor Tool
Gimp
Permissions:
Use assets from this mod in your own if you'd like, as long as I am credited in the description.
DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.)
DO NOT claim this mod as your own if you upload it to other sites without my permission.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT,
LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS
AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
32 downloads
0 comments
Submitted
-
Iridorian
By 90SK
Modder's Resource - Iridorian
by 90SK
It is not fully assembled but it contains the parts required to set it up in appearance.2da. The head is the Ubese "Sith Assassin" model, and the body is PMBBL (the KotOR 1 Soldier clothing). The skins and the model for the body are there. The head model needs to be arranged but the texture provided for the head is on the Ubese Helmet model. KotOR Tool is required to finish the appearance into TSL, and it is not compatible with K1 at this time. ---
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
---
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
34 downloads
- 90sk
- modders resource
- (and 2 more)
0 comments
Updated
-
Expanded Galaxy Demo
By Thor110
Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
NOTE : The current included readme is outdated, so the installation instructions are included below.
Installation steps for the project.
#0 Install KotOR2.
#1 Install Official 1.0b Patch ( Steam users don't need this )
https://deadlystream.com/files/file/812-official-10b-patch/
#2 Install TSLRCM 2022
https://deadlystream.com/files/file/578-tsl-restored-content-mod
#3 Install M478EP 1.5
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
#4 Install Coruscant Jedi Temple
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
#5 Install Expanded Galaxy 1.1.8 ( Download included on this page )
This is all required for the project to work properly.
Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
<->
Credit to everybody that helped me along the way or contributed.
bead-v - Upgradeable Swoop Bike Mod
- Ebon Hawk Model Fixes
- Kreias Vibrosword
- Rocket Launcher Sounds
Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
- Jedi Malak Mouth Fix
- Twilek Head Fixes Option A
Darth Insidious - advice
DarthParametric - advice
DarthRevan101 - advice
Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
JC - advice
JCarter426 - K2 Loadscreen Template
- Republic Soldier Fix for K2 v1.1
- VO Fix for K2 v1.1
- Zhug Attack Fix for TSLRCM v1.1
- Minor Fixes for K2 v1.5
- Shader Fixes for K2 v1.1
- Feat Fixes for K2 v1.1 ( Not Included Yet )
- Minor Fixes for K1 v1.1
- Dense Aliens for K1 ( Not Included Yet )
- Jedi Tailor for K1 v1.4 ( Not Included Yet )
- Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
- Republic Soldier Fix for K1 v1.3( Not Included Yet )
Stoney - Sleheyron Demo / Maps
- Placeable Ebon Hawk Model ( Included in the Port )
ebmar - advice
Effix - advice for a fix
InSidious - advice & TSL Lost Modules
deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required )
TimurD2003 - M4-78 Fog Fixes
Kexikus - Updated Coruscant Texture & Planet Icon
- Extended Jedi Council Meeting
VarsityPuppet - Malachor V Sideways opening doors
- Peragus Tweak ( removed due to a bug )
- Trayus Rank Reform
danil-ch - Extended Carth Meeting
- Kreia's dialog on small kindnesses
- Kreia's Fall In-Game Cutscene
- Sensor Droid Appearance Change
Schizo - Re-scaled Trandoshans
Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
lachjames - KotOR Save Importer For TSL ( included and optional for now )
- K2 Overlay Console ( included and optional, normaal and steam versions )
Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Reduced Graphics Mod ( optional )
- Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
jonathan7 - Bodies Stay Mod ( optional )
ndix UR - PMHC06 TSL Head Fix
ZimmMaster - TSL Walking & Running Animation Fix
Markus Ramikin - Kill The Ithorian
LDR - Terentatek Models
Darth Shan - Extra Difficulty Options
seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
N-Drew25 - Selkath Xbox Voice Files
PapaZinos - Various Level Model Fixes
SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
zbyl2 - Advice & Help finding files that do stuff in TSLRCM.
Cortisol - PyKotOR itself.
th3w1zard1 - various updates to PyKotOR that helped with the installers for the project.
many more and a big shout out to everyone that has supported the project on the Discord channel.
<->
Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
Thor110
Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
There is now an installer included.
2,407 downloads
-
Effixian's PFHC03 Restoration
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's PFHC03 Restoration
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere, pick a version and run the TSL Patcher installer.
------------------------
DESCRIPTION
------------------------
The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head.
There were no portraits and textures for the dark side transition, this mod adds the missing files.
This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
PFHC03.tga
PFHC03.txi
PFHC03d1.tga
PFHC03d1.txi
PFHC03d2.tga
PFHC03d2.txi
po_PFHC03.tga
po_PFHC03d1.tga
po_PFHC03d2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------
THANKS
--------------
- Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam)
- Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
8,241 downloads
0 comments
Updated
-
Everyone starts as a Jedi
By Hdanas
This mod will make it so that when you meet any of your companions who can become jedi, they are the class they would have been already. Like Atton is already a Sentinal, Bao-Dur is already a guardian, and so on. It works really well with SuperSquall's SS Prestige Padawans (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/ss-prestige-padawans), as that one will make it so that your companions will have something to turn into when it comes time in the story. It also adds a few custom items that will be on your companions when you get them. This will also make Handmaiden, and Disciples names their real ones(at least it should).
Installation: Just put all of the files into your override folder and you should be good.
Uninstall: Just remove all of the files that are in this folder.
TSLCRM Compatible: Yes
IMPORTANT: You will need to do a complete restart in order to get Atton for this, for the other ones it just has to be before you get them in your party.
Credits: You can use this mod if you give me credit for my work, that includes you can just grab my items and make your own item pack.
Credit goes to SuperSquall for the base of bao dur's uniform which will be on Bao-Dur when you get him on Telos
1,461 downloads
-
KOTOR 2 Alpha Textures
By JackInTheBox
KOTOR 2 Alpha Textures
Description:
This is an attempt to restore the K2 visuals, to CLOSELY match those used by the Obsidian during the Alpha stages of development, as seen in promotional screenshots and videos. Just like with KOTOR 1 many early game textures still exist ,in their low quality format, in the game files.
This IS NOT a 100% faithful restoration, more a creative interpretation. (SEE screenshots). I don't think that is possible, or its beyond my capabilities. Textures are UPSCALES to 2k. Uploaded collage of promotional images.
Installation:
Textures are "High Resolution" upscales of base game images.(sometimes modified where necessary) They COULD be used as STANDALONE. However, i recommend/ the intent was, as a patch for my mod. - KOTOR 2 HD Galaxy Mod https://www.nexusmods.com/kotor2/mods/1174
If you have it, just extract the folders into override and REPLACE, when prompted.
OPTIONAL FILES:
Ive included a SEPARATE alternate appearance for TELOS.(not the red one! See images)
Also included retextures for the Droids used in "Alternate Peragus mining Droids" by FF97, also 2k.
WARNING - alpha droid models have a animation errors!
LINK: https://deadlystream.com/files/file/1227-alternate-peragus-mining-droids/
INCOMPATIBILITY:
Obviously, any mods that affect the games environment visuals(replaces same files) are incompatible. However, there is no chance of game breaking errors or bugs.
Permissions:
Do not re-upload this mod or UNMODIFIED assets from this mod to other sites. Modifying or using the files in your own mods, is allowed and encouraged.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
310 downloads
0 comments
Submitted
-
PC's Robe & Armband Improvement
By Lewok2007
Description:
This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture.
Armband:
Robe:
There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe.
Installation:
1. Extract the .zip this mod is located in. You can use 7zip or WinRAR.
2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted
3. You will be presented with 3 options:
- Robe and Armband
- Armband
- Robe
Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost.
4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not.
5. Load a save before first entering the Harbinger med bay.
UnInstalling:
1. Delete these files from override if you have them in there:
a_band_c01.uti
exilerobe.uti
ia_cloths_020.tga
N_CommF20.tga
N_CommM20.tga
2. Open up "Backup" in the main folder with the TSLPatcher.exe.
3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted.
Compatability:
TSLRCM and K2CP compatible.
Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it.
Credits:
Kotor Tool
GIMP
TSLPatcher
Permissions:
Feel free to use assets I have made in this mod in your own, as long as I am credited.
Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
327 downloads
0 comments
Updated
-
Sinister Hanharr Retexture
By Hexencross
I decided that this ugly boy doesn't look menacing enough and also i am not a big fan of nudism so i thought that he'll look much better in clothes.
There are two vesions:
v1 Sinister Hanharr - full retexture with clothes and zombie-like face. (Also provided with new Hanharr portrait!)
v2 Normal face version - retexture with only clothes on and normal Hanharr face
There is also optional file that change Hanharr voice to sith assassin voice (this is NOT compatible with any mod, that changes alienvo.2da. good news that i never seen any mod that changes it)
Installation:
Download the mod and then choose prefered version inside an archive. Open it and move override folder into your KOTOR 2 direction
Credits:
Constar and his great retexture Hairy Hanharr that i used as a base for my mod
119 downloads
0 comments
Updated
-
Kel Dor Modder's Resource for TSL
NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself. Although note that this model is basically superfluous now that porting from TOR is allowed.
220 downloads
-
Lethisk Freighter AKA I-Wing Placeable Modder's Resource for TSL
This is a new mesh made from scratch to replicate the I-Wing shuttle/freighter from K1, the model for which was not included in TSL's files. It was made with the intention to replace the GWing shuttle that the Mandalorians use to take you to Onderon, but it could be used in other ways. It currently includes no texture, just a UV map, so you'll need to make your own texture to make much use of it. Includes ASCII and binary model and walkmesh/collision files.
Free for anyone to use and include in their own mod releases, but you must acknowledge the source. The mesh may not be released by itself or otherwise rehosted elsewhere.
153 downloads
-
Bao-Dur Head Model Neck Fix
This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
1,215 downloads
-
TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource)
Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. Also included is a booted version of the Twi'lek assassin body. Additionally, I have also provided a version suitable for use as a player body that uses the regular S_Female03 supermodel.
I've supplied modified versions for those variation textures that don't have existing boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
As a side note for anyone using this directly rather than as a modder's resource, I would highly recommend the use of the optional alternate texture from RedRob41's Luxa Hair Fix mod. What can I say? I like hotpants. Only use the texture, mind, not the meshes.
25,188 downloads
-
GenoHaradan Legacy
By N-DReW25
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
GenoHaradan Legacy 1.0.1
1. Description:
----------
This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
Expect possible updates and patches to come.
This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
2. Installation:
----------
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
5. Install any compatible mods you desire now.
3. FAQ / Known Issues
---------
Q: When will GenoHaradan Legacy EP be released
A: Not for a long time.
"Release dates are for those that don't care about quality in mods"- Sith Holocron
Q: Will your mod work on existing saves:
A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
Q: Will your mod work on my Linux or Mac?:
A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
Q: Will you upload the full mod to the Steam Workshop?
A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible
Q: Will you update this mod again/Will you add...
A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
Q: Will your mod work on my Xbox?:
A: No
Q: Can I play this mod in Vanilla:
A: No! This mod requires TSLRCM to work
Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
4. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
--------------------------------------------------
» Storyline
--------------------------------------------------
- Exile007 (Original “The GenoHaradan” mod)
- N-DReW25
--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
-Effix
-VarsityPuppet
--------------------------------------------------
» Beta Testing
--------------------------------------------------
N/A
--------------------------------------------------
Voice Acting
--------------------------------------------------
N/A
--------------------------------------------------
Voice Splicing
--------------------------------------------------
-danil-ch
-N-DReW25
--------------------------------------------------
5. Special Thanks
--------------------------------------------------
Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
Effix- The original creator of the head texture for Dessicus
Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
Bioware- For implementing the GenoHaradan into K1
Fred Tetra- Creator of Kotor Tool
Stoffee- Creator of the TSLPatcher
George Lucas- Creator of the beloved Star Wars Franchise
6. Distribution Notes
----------
This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,678 downloads
- genoharadan
- restored content
- (and 3 more)