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  1. No Jealousy Lock in Handmaiden Dialogue

    =No Jealousy Lock in Handmaiden Dialogue=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: No Jealousy Lock in Handmaiden Dialogue.7z
    LATEST VERSION: 1.0
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In KotOR 2, if you have Handmaiden as a party member, and you have much higher influence with Visas than with Handmaiden, cutscenes of Handmaiden being jealous of Visas will be triggered on the Ebon Hawk. When you try to talk to Handmaiden after triggering these cutscenes, Handmaiden will become upset and refuse to speak to you for the rest of the game.
    This mod allows you to continue to talk to Handmaiden even if you have triggered the cutscenes of Handmaiden being jealous of Visas. Note that this mod does not prevent the jealousy cutscenes from happening. This mod simply prevents a Handmaiden from refusing to speak to you out of her jealousy of Visas.
     
    2. INSTALLATION:
    Extract the No Jealousy Lock in Handmaiden Dialogue.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
    FOR REGULAR USERS:
    Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
    FOR STEAM WORKSHOP USERS:
    If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop. Run Install.exe. You must point the installer to theTSLRCM's Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM  is \Steam\SteamApps\Workshop\content\208580\485537937.
    When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
     
    3. UNINSTALLATION:
    If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete handmaiden.dlg.
    If a backup folder was created when you installed this mod, go to the backup folder, cut handmaiden.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
    This mod is compatible with any other mod as long as it does not modify the condition to trigger Handmaiden's dialogue that makes her refuse to speak to you.
    This mod is compatible with DarthTyren's PartySwap, my Handmaiden and Female Exile - Disciple and Male Exile Romance, and jc2's Train the Handmaiden.
     
    6. PERMISSION:
    You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
    Do not upload this mod to the Steam Workshop.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    tk102 for DLG Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version
     


    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,588 downloads

       (1 review)

    1 comment

    Submitted

  2. 4k Atton

    Hi, this is my first texture mod, so please don't be to rude.
    It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
    I edited following things:
    -His Leather Jacket now looks like real leather
    -his shirt now has a visible fabric.texture
    -all metal pieces of his clothing look like actual metal (including buttons)
    -His shoes and belt have a nice black leather texture, now
    -his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
     
    I used following ressources and tools:
    - various textures from http://www.cgtextures.com/
    - This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
     
    & photoshop to edit the textures.
     
    Installation: just put the .tga files from the download into your override folder.
     
    I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.

    30,979 downloads

       (18 reviews)

    12 comments

    Updated

  3. Dahnis Unique Look

    =Dahnis Unique Look=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Dahnis Unique Look.7z
    LATEST VERSION: 1.0
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod gives the KotOR 2 NPC Dahnis a unique appearance, so she will look different from other Twi'lek women NPCs. Dahnis is one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and one of the Pazaak players you need to defeat in order to draw out the Pazaak Champ.
    Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1, with Dahnis being one of them, and Nar Shaddaa has at least one another Twi'lek woman NPC with the same appearance as Dahnis. Therefore, this mod is made to make Dahnis unique.
    This unique appearance of Dahnis is created by utilising one of the Twi'lek women textures from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
    NOTE: In order for this mod to take effect, you must load a save before visiting Nar Shaddaa's Entertainment Promenade for the first time.
     
    2. INSTALLATION:
    Extract the Dahnis Unique Look.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
    I also provide upscaled versions of the textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    During installation, a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
    If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM.
    ***IMPORTANT NOTE FOR STEAM USERS:***
    I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
     
    3. UNINSTALLATION:
    Go to the "backup" folder created by the installer of this mod, cut and paste the 306NAR.mod file into the Modules folder in your KotOR 2 directory.
    Go to the Override folder in your KotOR 2 directory, and delete the following files:
    llk_DahnisB.mdl llk_DahnisB.mdx llk_DahnisB01.tpc llk_DahnisH.mdl llk_DahnisH.mdx llk_DahnisH.tpc If there are 2DA files present in the backup folder, cut and paste appearance.2da and heads.2da into the Override folder of your KotOR 2 directory. If appearance.2da and heads.2da were not present in your backup folder when you installed this mod, delete the 2DA files from your Override folder.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change Dahnis's head.
    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
    This mod is compatible with my Dahnis Flirt Option for Female PC.
     
    6. PERMISSION:
    You may use the assets from this mod as part of your mod, however, SpaceAlex should be credited as the original creator of the texture, which were part of the K1 Enhancement Pack modder's resource. You may credit me for the TPC and upscaled version of the textures from this mod, but it is not necessary.
    I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    Fred Tetra for the KotOR Tool
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    ndix UR for tga2tpc and tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     


    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    590 downloads

       (2 reviews)

    0 comments

    Submitted

  4. Effixian's TSL T3-M4 Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    These are simple reskins that changes T3-M4's appearance.
    It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
    It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).

    - The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
    - The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick the folder of your choice, copy the files to your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    P_t3m3_01.txi
    P_t3m4_01.tga
    P_t3m4_01.txi
    PO_PT3m4.tga

    "T3-M4 to T1-N1" version; also remove:
    C_DrdAstro03.tga
    C_DrdAstro03.txi

    "T3M4 to 3C-FD" version; also remove:
    C_DrdAstro01.tga
    C_DrdAstro01.txi
    PO_P3CFD.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,430 downloads

       (1 review)

    8 comments

    Updated

  5. Effixian's "Son of Vaklu" Player Character

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's "Son of Vaklu"
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe".

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a player character that uses PMHH01's* head model, with a new texture.
    There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
    *PMHH = Player Male Head Hispanic.
    I recommended using redrob41's mod below, it fixes clipping issues that this head model has:
    https://deadlystream.com/files/file/489-tsl-head-model-fixes
    The armor mod seen in the screenshot:
    https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    PMHCSoV.tga
    PMHCSoVd1.tga
    PMHCSoVd2.tga
    po_PMHCSoV.tga
    po_PMHCSoVd1.tga
    po_PMHCSoVd2.tga
    2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod might result in the later mod no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    290 downloads

       (1 review)

    13 comments

    Submitted

  6. N-DReW's Mini Mod Collection for TSL

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.5.0 Release Date: 13.06.2022
     
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
     
    Description:
    Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. 
    This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod).
     
    What's in the mod?
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource
    Bioware: For such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,176 downloads

       (1 review)

    14 comments

    Updated

  7. Bao-Dur Can Wear Heavy Armor

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Bao-Dur Can Wear Heavy Armor
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder.

    ------------------------
    DESCRIPTION
    ------------------------
    Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him.
    This mod is made possible by models created by DarthParametric, see the credits below for links to these resources.
    Things should work with existing savegames.

    ----------
    BUGS
    ----------
    None known.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    - DP_BaoDurBG.mdl
    - DP_BaoDurBG.mdx
    - DP_BaoDurBH.mdl
    - DP_BaoDurBH.mdx
    - P_BaoDurH.mdl
    - P_BaoDurH.mdx
    2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder.
    Doing this when you did add another mod might break the later mod.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    - You can use DarthParametric's models if you credit him, they are all Modder's Resources.
    - You can use my small part of this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Many thanks to DarthParametric for his work and for sharing it.
    - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
    - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850

    Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    7,176 downloads

       (0 reviews)

    1 comment

    Updated

  8. Effixian's Zabrak Player Characters

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Zabrak Player Characters
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder.

    ------------------------
    DESCRIPTION
    ------------------------
    This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix".
    This mod adds 3 Zabrak player character options:
    A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look.
    B - Darth Maul inspired. Red skin with tattoos from the start.
    C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between.

    The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions.

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    - pmbamza01.tga
    - pmbamzb01.tga
    - pmbamzc01.tga
    - PMHZ.mdl
    - PMHZ.mdx
    - PMHZ01.tga
    - PMHZ01D1.tga
    - PMHZ02.tga
    - PMHZ03.tga
    - PMHZ03D1.tga
    - PMHZ03D2.tga
    - po_PMHZ01.tga
    - po_PMHZ01d1.tga
    - po_PMHZ01d2.tga
    - po_PMHZ02.tga
    - po_PMHZ02d1.tga
    - po_PMHZ02d2.tga
    - po_PMHZ03.tga
    - po_PMHZ03d1.tga
    - po_PMHZ03d2.tga

    2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another mod might break the later mod.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him.
    - You can use the rest of the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Many thanks to DarthParametric for his work and for sharing it.
    http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
    Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    431 downloads

       (0 reviews)

    4 comments

    Updated

  9. Playable Nightsister Character

    Description:
    This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order.

    In Update 1.1:
    I added 3 new items along with a tattoo variant of the Nightsister.
    If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are:
    a_robe_50 - Nightsister Mother Witch's Robes
    a_robe_51 - Nightsister Coven Clothes
    g_w_lghtsbr65 - Magiksaber
    (These can only be equipped to Females, as that is what the Nightsisters Gender are.)

    You will need to start a new game or load a save before entering the dormitory module for it to be updated!

    Installation:
    To Install this:
    Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE)
    (OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory.

    Uninstallation:
    Remove these from your Override folder in your kotor 2 directory:
    105per.git
    a_robe_50.uti
    a_robe_51.uti
    g_trescivil0099.utp
    g_w_lghtsbr65.uti
    ia_ClassZS_051.tga
    ia_MstrRobe_050.tga
    iw_Lghtsbr_065.tga
    PFBM51.tga
    PFBN50.tga
    PFHA01.tga
    PFHA01D1.tga
    PFHA01D2.tga
    po_PFHA01.tga
    po_PFHA01d1.tga
    po_PFHA01d2.tga

    Bugs:
    It Appears that if you reload a save in the Peragus Demoritories, the game will reload everything in that module. This can stop your whole playthrough if you save and exit the game when in the bunk part, and you get stuck behind that one door. I do not know how to fix this, however you can warp to another module, which I recommend the mining tunnels one, and then go back to the administration level and go to where kreia would be. (The closest un-openable door to the Kolto tanks)

    Should be no other bugs with this mod.

    Incompatibilities:
    Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here.

    Recommendations:
    I Highly Recommend Effixan's Underwear Pack mod: 
    I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body.

    Credits and Distribution:
    Credit to Effix for the underwear mod that makes my mod look more normal.

    I do not want my Nightsister head to be uploaded to the Steam Workshop, because:
    1. The Steam Workshop is an absolute mess
    2. If I did want it on the Steam Workshop, I'd put it on there myself.

    You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own.

     

    124 downloads

       (0 reviews)

    1 comment

    Updated

  10. Sabers on Peragus

    SABERS ON PERAGUS V2.
    Hello, this is an improvement on my original Sabers On Peragus mod for KOTOR 2 TSL.
    Along with the lightsabers in the security room, I also included a couple different upgrade crystals, and 4 PERSONAL CRYSTALS!
    There will be a max dark side crystal, a max light side cyrstal, and a max Neutral crystal, each with their own stats. There is also a rank 1 neutral crystal as well.
    Alongside all these goodies are a few extra surprises inside the locker as well. I wont spoil, but a certain droid locked in your cargo hatch will appreciate them. 
    Simply unzip the folder and throw the Locker002.utp file into you override folder and you should be good to go. I tested it myself and have not run into any issues. 
    Thank you for all the downloads and showing love for my work. 
    Enjoy becoming even more powerful than you were before. 

    1,362 downloads

       (0 reviews)

    1 comment

    Submitted

  11. Droid special weapons fix for TSL

    Description
    This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons.
    New in v2.0:
    The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter.
     
    The descriptions were fixed for the following special weapons:
    Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault.
    Installation
    Run "TSLPatcher.exe" installer and select your TSL folder.
     
    Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
     
    Uninstallation

    Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first.

    Compatibility

    This mod is compatible with TSLRCM.
    This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods).
     
    Distribution Notes

    This mod may not be modified or distributed without the explicit permission of the author.
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
     

    Credits

    Tools used:
    KotOR Tool by Fred Tetra
    KotOR Scripting Tool by Blue
     K-GFF by tk102

    Contact

    PM me on DeadlyStream or Nexus.
     

    Disclaimer

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    11,161 downloads

       (2 reviews)

    0 comments

    Updated

  12. Environment Map Restoration

    [TSL] Defaultenvmap Restoration

    By Darth InSidious


     
    Description

    Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that

    looked like the area the player character was in, rather than generic shinyness.


     
    In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this

    feature, using the environment maps for the game which Obsidian included in the default game files.

    As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95),

    listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun,

    parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V.


    In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types.

     
    This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely

    require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone

    feels like doing that, and knows how, let me know.


     
    The full list of areas included in this mod is:

    003EBO

    004EBO

    005EBO

    006EBO

    007EBO

    102PER

    104PER

    201TEL

    202TEL

    203TEL

    204TEL

    205TEL

    209TEL

    231TEL

    261TEL

    351NAR

    352NAR

    401DXN

    402DXN

    410DXN

    411DXN

    421DXN

    501OND

    502OND

    504OND

    505OND

    506OND

    510OND

    511OND

    512OND

    601DAN

    602DAN

    604DAN

    605DAN

    610DAN

    701KOR

    702KOR

    710KOR

    711KOR

    801DRO

    802DRO

    803DRO

    804DRO

    901MAL

    902MAL

    903MAL

    904MAL

    905MAL

    906MAL

    907MAL

    950COR

     

     

    Known bugs and compatibility issues

    Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area

    which looks different. Also, because of the limited number of environment maps included in the game, I have

    reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment

    mapping isn't always exact.


    You may experience performance issues with this mod; I have not tested for this.

     
    The mod currently installs as a series of .are files directly into your Override. This is because it's

    difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,

    so it was difficult to make the mod work with, e.g., TSLRCM modules.


     
    This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part,

    since the .are file isn't used for much that can be modded.


     
    *Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.*


     
    Installation

    Double click on "Install Defaultenvmap restoration", and hit the "install mod" button.


     
    Uninstallation

    Delete the .are files from your Override folder, and restore the baseitems.2da file

    backup made by TSLPatcher on install, and placed in the "backup" folder.


     
    If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)

    simply delete baseitems.2da from your override folder.


     

     

     
    Credits and thanks

    Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.


     

     
    Disclaimer

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,

    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.

    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed

    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must

    ask for my permission first.

    257 downloads

       (1 review)

    2 comments

    Submitted

  13. Vanilla M4-78 Textures Upscaled Twice

    The vanilla M4-78 textures upscaled twice with A.I. software waifu2x-caffe.

    I've left out the txi files that only had "xbox_downsample 256", those were left overs from the old Xbox version.

    DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you prefer another version of the Hawk's exterior then you may want to replace it.

    I've included upscaled versions of 2 CM files that some of the txi's call upon.

    Requested by some old guy on an obscure website.

    544 downloads

       (0 reviews)

    3 comments

    Updated

  14. Trayus Rank Reform

    This here is a mod that will change the appearances of the Sith at the Trayus Academy. The original purpose of this mod was to make a Trayus Clothing Fix mod that was compatible with TSLRCM... and it still is. It also has a number of cool features such as randomizing enemy appearances and saber weapons, slightly more difficult enemies, female Sith Assassins, Sith Marauder Armor and some other stuff.
    =======================================================================================
    The Lord is my shepherd;
    I shall not want.
    He makes me to lie down in green pastures;
    He leads me beside the still waters.
    He restores my soul;
    He leads me in the paths of righteousness
    For His name’s sake.
    Though I walk through the valley of the shadow of death,
    I will fear no evil;
    For You are with me;
    Your rod and Your staff, they comfort me.
    You prepare a table before me in the presence of my enemies;
    You anoint my head with oil;
    My cup runs over.
    Surely goodness and mercy shall follow me
    All the days of my life;
    And I will dwell in the house of the Lord forever.
    Psalm 23
    =======================================================================================
    TRAYUS RANK REFORM 1.2
    DESCRIPTION:
    This mod changes the appearances of the various Sith enemies in the Trayus Academy.
    -Characters won't show up with the same heads anymore. Occasionally, you'll get clones but not everyone enemy will look the same
    -Sith Marauders dual-wield red sabers. They have now have their own custom armor, a reskinned Sith Apprentice Armor
    -Sith Lords once again wear the Trayus High Robes.
    -Sith Apprentices carry around single red blades and wear the Trayus Mid Robes.
    -Dark Jedi and Dark Jedi Apprentices will spawn with Dark Jedi Robes and either Single, double or double bladed sabers.
    -The Elite Sith Assassin underwent another makeover. He now wields a red lightsaber.
    -All above stated characters have been given more Force Powers and Force Points.
    - Dark Jedi and Dark Jedi Apprentices will be equipped with red sabers and have either single, double-bladed or two blades.
    - There will now be Female Sith Assassins. They will generally spawn throughout the entire game.
     
    INSTALLATION:
    - Use the TSLPatcher to install
     
    UNINSTALLATION:
    - There's never been a real good way to uninstall TSLPatcher

    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

    5,716 downloads

       (6 reviews)

    14 comments

    Updated

  15. Kaevee the Twi'lek

    DESCRIPTION:
    Do you like Kaevee as a character, but hate her voice? Would you rather listen to alien gibberish instead? Well, this is the mod for you! It turns her into a blue Twi'lek, complete with alien VO.
    INSTALLATION:
    TSLRCM is mandatory and must be installed first.
    Copy all files to your game's "override" folder.
    If you're using the Steam workshop version of TSLRCM, you must copy the file to the wokshop's folder, not the main game's folder; it'll be something like "C:\SteamLibrary\steamapps\workshop\content\208580\485537937\override"
    The mod must be installed before entering the Enclave sublevel on Dantooine.
    Thanks to JC for extracting all the alien VOs for me.

    399 downloads

       (2 reviews)

    1 comment

    Submitted

  16. Effixian's Class Outfits from K1 for K2 (R)

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Class Outfits from K1 for K2 (R)
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe".
    2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder.
    I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits.
    You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers.

    -----------------------
    DESCRIPTION
    -----------------------
    Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference.
    This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny).
    Atton has this item in his personal inventory, you'll be able to equip it once he joins you.
    The stats are mostly based on Mira's Jacket.

    Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit)

    Feats Required: Armor Proficiency - Light
    Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing
    Regeneration: 1
    Upgradeable (Like light armor)

    ---------------------------
    COMPATIBILITY
    ---------------------------
    - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this.
    - Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder
    (workshop\content\208580\485537937). If you don't then you point it to the main game folder.

    --------------------
    SWITCHING
    --------------------
    You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from override:
    a_addatton.ncs
    classfit.uti
    ia_revan_051.tga
    PFBJ51.tga
    PFBJ51.txi
    pfbjm.mdl
    pfbjm.mdx
    PMBJ51.tga
    PMBJ51.txi
    pmbjm.mdl
    pmbjm.mdx

    Place back into override from the created backup folder:
    appearance.2da (If you haven't added any mods that changed this file after this mod)

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    220 downloads

       (0 reviews)

    0 comments

    Updated

  17. Ultimate Harbinger Repairs

    The Harbinger is a victim of double-sabotage, by both a group of cult assassins and one crazed protocol droid, who did their jobs a little too well. There are missing pieces of the ship's hull geometry, UV errors, lightmapping issues, and broken animations all throughout the ship. Let's fix them up!
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. This mod also includes an optional 16x upscale of the cracked window texture, which can be found in the "Additional" subfolder. Simply take the .tpc out into the main mod folder to activate it, if you wish.
    Also, be sure to uninstall version 1.0, "Harbinger Bridge Repairs", if you previously installed it. This mod is made for and tested on PC, so if you are attempting to install this for a different platform, you will have to let me know how it works for you.
    Uninstallation:
    Remove the folder "Ultimate_Harbinger_Model_Repairs_v2.0.1" from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For this mod I have fixed up 56 of the shipd's total of 57 submodules, so it will not likely be compatible with mods that replace any of the area models for the ship. The mod is therefore not compatible with "Harbinger Hull Fixes" by DarthParametric, though it fixes the same issues, as well as a great many more.
    This mod may be compatible with other lighting mods such as "A Darker Peragus REDUX" by Malkior, and "...A Darker Peragus" by Canderis. The four lightmaps included in this mod are all custom-made and named, so there should be no file name conflicts, it is simply a matter of how they look in-game against those mods' lightmaps.
    This mod is fully compatible with visual improvement mods such as Kexikus' "TSL Backdrop Improvements", and most any texture mods. It also includes an optional upscaled version of the cracked window texture that I recommend, which you can find in the "Additional" subfolder.
    Acknowledgments:
    Huge thank-you to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, Cortisol for making my life easier with the Holocron Toolset, and ndix UR for making image compression convenient with tga2tpc.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    893 downloads

       (1 review)

    0 comments

    Updated

  18. TSL Turrets Models Repair

    There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy!
    If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets.
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has.
    Acknowledgments:
    Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    398 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Handsister Fix

    ========================================================
    KNIGHTS OF THE OLD REPUBLIC II
    ========================================================
     
    Handmaiden Sister fix
     
    =================================
     
    Author: Varsity Puppet/VPcombat
    For: KotOR II
    Date: 03/22/2011
    =================================
    THIS WILL INSTALL THE FILES FOR TSLRCM.
     
    DESCRIPTION:
     
    This mod gives the Handmaiden sisters their 'intended' heads, according to TSL's cut resources. This will
     
    only change the Handmaiden sisters appearance, but the main Handmaiden will still look the same. This way,
     
    her face will finally physically look different instead of other mods which reskin her clothes.
     
    Apparently there was a compatibility issue with TSLRCM when I released the last one, so this is my attempt
     
    to fix that. I took the brute force method of just making a completely separate Handsister model instead of
     
    using the Handsis head with a bunch of script tricks and whatnot. No scripts or tgas this time, just scripts
     
    and a few utcs that aren't modified by TSLRCM.
     
    I included a Vanilla install just for the hell of it, but I don't know who's really going to use that one,
     

     
     
     
    COMPATIBILITY:
     
    Should be compatible
    ___________________________________________________________
     
    INSTALL:
     
    Use the TSLPatcher and it will self-install into your Override folder. Keep the installog.rtf generated by
     
    the installation.
     
     
    UNINSTALL:
     
    Replace the files in your override with the backup folder produced by the TSLPatcher. Use the installog.rtf
     
    as a reference and don't forget to check the backup folder.
     
    ___________________________________________________________
     
     
    VERSIONS:
     
    1.1- Remade the models so that they are full body models.
     
    1.0-
     
     
     
     
    BUGS:
     
    None I know of
     
    ___________________________________________________________
     
     
    PERMISSION:
     
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However,
     
    do please give credit where it's due, and DO NOT release it with any of your mods without my permission.
     
    Thanks.
     
     
    THANKS:
    Fred Tetra's KotorTool
    Obsidian for making a game to love and hate
    All of you modders out there who I've consistently studied and slowly learned from.
     
     
    All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.

    5,757 downloads

       (5 reviews)

    15 comments

    Updated

  20. Cloaked Heavy Armors for TSL

    Cloaked Heavy Armors for TSL
    ---
    Contributors:
    90SK - Texture collaging, item and material organizing, icons
    VarsityPuppet – 3D model work
    Fred Tetra - For KotOR Tool
     
    This modification for Star Wars KotOR II replaces the Jal Shey armor model with cloaked heavy armor.
     
    There are a couple archives of different iterations of the mod. I have categorized them:
     
     
     
    Installation:
    Download a version and unpack the mod archive Go into its folder Copy mod files to Override Old versions are still available  
    This mod may not be reproduced or rereleased without express permission from the authors.
    ---
    Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
    Additional and extra special thanks to VarsityPuppet for his modeling efforts here.
    For best results, use with a new game.
    ---
    Redistribution or reuse of this file in other projects is prohibited without permission from both authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    8,237 downloads

       (16 reviews)

    23 comments

    Updated

  21. Topaz GigaPixel AI Upscales - K2

    WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME!
    Modder's Resource - Topaz GigaPixel AI Upscales - Source
    These are all of the second games textures upscaled by Topaz GigaPixel AI.
    While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well.
    It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game.
    So here they are.
    The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action.
    All TXI files as well as the few textures that had issues being upscaled in their own packages.

    116 downloads

       (0 reviews)

    0 comments

    Updated

  22. Ossus Keeper Robes to Padawan Robes reskin

    I really like the look of the Padawan robes but unfortunately they are terrible. I also don't really dig the orange look of the Ossus Keeper Robes (which is a shame because they are amazing for consular builds) so I made this file which lets you replace the texture and icon for the Ossus Keeper robes with the padawan robes. 

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Early HK 47

    Hello,
    This is another simple mod i made simply because I was an idiot on my last playthrough and got angry.
    Long story short, forgot to grab the vocabulator from the HK 50 on Peragus, the planet blows up as we all know.
    All was fine until the HK 50s stopped giving me HK parts, and I wasn't going to be able to get HK, so I made this mod so that will never happen again.
    I placed every single HK 47 part you need to repair him on the first corpse you encounter on Peragus with the Vibro Cutter/Blade
    I also threw in a surprise upgrade that is only usable by HK, and another small T3 only item.
    Also, you'll find one repair part and a computer spike. You'll be able to repair HK 47 as soon as you escape Peragus.
    Simply drop the g_tresgencorp005.utp file into your override, and you should be good. 
    I tested the mod and haven't run into any issues yet. The only thing is that it replaces the vibro cutter to a vibro blade if have the RCM if you care about that. 
    Enjoy!


    Early HK 47.zip

    981 downloads

       (0 reviews)

    1 comment

    Submitted

  24. Darth Bane and Darth Zannah Playable PC Reskins 1.0

    Description:
    This mod changes PMHC01 and PFHC06 to look like Darth Bane and Darth Zannah from the novels. Darth Zannah doesn't look like what she is described to look like in the books, but I tried my best to do what I could to make PFHC06 (Blonde Female With Hair in a Hair bun) look close to Darth Zannah. I was originally gonna use Queen Talia as a base for Darth Zannah and make the hood look more like long hair, but after a long discussion with Effix on discord on how I would make it so it doesn't change Talia, it's compatible with TSLRCM, uses TSLPatcher, etc and it just felt way too complicated for me to do right now since I am not experienced enough. Perhaps in the future I will update it to be that, but for now Darth Zannah will have to just be as she is now.

    Installation:
    Extract the .Zip and put the files in Darth Bane and Darth Zannah Playable PC Reskins into your override folder in the Kotor 2 files.
     
    Credits and Permissions:
    Credits:
    Thanks for Fred Tetra for creating Kotor tool and thanks to Gimp for it's easy and free tools.
    Special Thanks to Effix who told me how to set up TSLPatcher to be compatible with TSLRCM which I definitely will use in the future.

    Permissions:
    Do not upload to other sites, Do not claim as your own mod, Do not Upload to Steam Workshop, and Do not include this in your own mod without my Permission.

    123 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Fixed Hologram Models and Admiralty Redux for TSLRCM

    This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.
    Additionally, because their interactions are primarily via hologram, this mod includes a revised version of Jinger/Kreia’s Admiralty Mod, which changes the appearance of Admirals Cede and Onasi to give them outfits more fitting of their rank. And while I was at it, I also revised certain appearances with head swaps and custom model merges (hair, etc.) to try and reduce overuse of the same heads and make NPCs a little more distinct.
    N.B.: TSLRCM is a requirement for this mod. It is not compatible with the vanilla version of the game.
    Specific Changes:
    Ebon Hawk: Bastila hologram (Light Side male Revan) Ebon Hawk: Bastila hologram (Dark Side male Revan) Ebon Hawk: Carth hologram (Dark Side female Revan) Ebon Hawk: Carth (Admiral Onasi) hologram (Light Side female Revan) Ebon Hawk: Canderous hologram Ebon Hawk: Jedi Master Atris hologram Ebon Hawk: Jedi Master Kavar hologram Ebon Hawk: Jedi Master Vash hologram Ebon Hawk: Jedi Master Vrook hologram Ebon Hawk: Jedi Master Zez-Kai Ell hologram Peragus: Administration Officer hologram Peragus: Dock Officer hologram Peragus: Maintenance Officer hologram Peragus: Medical Officer hologram Peragus: Security Officer hologram Peragus: Coorta hologram Peragus: Coorta thug #1 hologram Peragus: Coorta thug #2 hologram Harbinger: Republic Captain hologram Harbinger: Republic Navigation Officer hologram Harbinger: Republic Doctor/Med Officer hologram Harbinger: Republic Soldier hologram (partial) Harbinger: Admiral Cede hologram Harbinger: Admiral Onasi hologram Telos: Admiral Cede hologram Telos: Admiral Onasi hologram Telos: Admiral Onasi physical appearance Dantooine: Jedi Master Vandar hologram Dantooine: Jedi Master Vrook hologram Dantooine: Admiral Cede hologram Dantooine: Admiral Onasi hologram Nar Shaddaa (Goto's Yacht): Goto hologram/projector VFX Korriban: Bastila hologram (Dark Side male Revan) Korriban: Jedi Master Vash hologram (M4-78) Korriban: Jedi Kaah hologram (M4-78) Malachor V: Bao-Dur hologram Known Issues:
    There are still visual artefacts from overlapping sections of individual meshes, particularly noticeable in the case of the neck being visible through the jaw which occurs with certain animations and/or camera angles. This is not addressable by model edits. The problem is the way in which the engine renders overlapping transparency within a single mesh. The Republic soldier on the Harbinger has been replaced as of v1.3, however the helmet is still somewhat problematic. I'm not sure that is addressable without completely remodelling it, and perhaps not even then given its shape. Hair planes with alpha transparency don't function as intended as holograms, so typically look pretty terrible (e.g. Peragus Maintenance Officer). There's not much that can be done about those, other than completely remodelling the hair to rely on geometry rather than texture transparency. Dangly meshes used for hair bangs tend to look conspicuous due the requirement of placing them under the head mesh in the hierarchy. Particularly egregious examples may warrant having these elements being turned into skinned meshes in a future update. No doubt there are still a few holograms that need attention that I have missed. If anyone can provide a list of such cases, I may address it in a future update. Note that some holograms look fine in their vanilla state. I am only interested in hearing about ones with issues like those already addressed in this mod ("bug eyes", etc.). Compatibility:
    I've edited UTCs to point to custom appearance.2da entries, so the mod should be compatible with any other mod that only edits the vanilla 2DA entries. However, it will not be compatible with any mod that forcibly overwrites the module files this mod edits, that outright replaces the UTCs in question, or that also edits the UTC appearance values. Install any such mods first, then this mod afterwards. To make it clear, do not use this in conjunction with Jinger/Kreia’s Admiralty Mod or Darth Hayze's TSLRCM Compatibility Patch for said mod. They are superseded by this mod. A separate patch is provided for M4-78 to handle its version of the Korriban academy module. After installing the main content of the mod, run the installer a second time and select the "Additional Patch" option from the drop down menu. An optional patch has been added to give the robe-wearing holograms unique named textures for use with robe mods that use the same filenames as vanilla robe textures. This will prevent texture issues (but note that they will still be wearing the vanilla-style robes). Acknowledgements:
    Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes, which made this mod practical. Thanks to Jinger/Kreia for permission to release a revised version of the Admiralty mod's content, the textures from which (with modification) are used in this mod. Thanks to zbyl2 for permission to redistribute TSLRCM's module files to ensure compatibility for Steam Workshop users Thanks to JCarter426 for permission to use the female Republic soldier body model from "JC's Republic Soldier Fix for K2" and his adjusted N_CommM04 texture from "JC's Minor Fixes for K2". Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for TGA2TPC Thanks to Malkior for providing the impetus for the mod via this thread. Thanks to L0ki194 for offering input on the case of the Harbinger's "Doctor" vs "Medical Officer".

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