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SEM - Super Enhanced Mod
By Shem
Main Mod's Original Review on Filefront:
Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
Addon's Original Review on Filefront:
Malkior's Tweak pack (no Filefront review):
An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...
3,005 downloads
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Lightsaber Choices
When you first arrive at Dantooine, you start your training to be a Jedi, after a long dialog/cutscene of your player learning the ways of the force - Master Zhar sends you off to Master Dorak who will guide
you through choosing a lightsaber crystal.
You speak to Dorak and he tells you about the colours of a lightsaber, although you only get to choose, blue, green & yellow, what position within the order they're associated with and then you get to choose
your class and colour.
You go back to Zhar and then you make your lightsaber. Now here is where this little mod comes into effect, normally you'd go to the workbench, fiddle around with nothing and look like a total pleb while
doing it, by you I mean your PC not you personally - I'm sure you don't look like a pleb, anyway after that you then have a nice whatever colour you chose lightsaber.
What this mod does is, before you go over to the workbench, you'll have two questions to answer - the first is what kind of lightsaber you'd like and the choices are;
* Standard Lightsaber
* Double-Bladed Lightsaber
* Short lightsaber
The second question is which colour would you like, now it is important what you select here because you won't get the colour you told Dorak earlier you will get the colour you select now.
Anyway we now have more choices, you can select any default game colour you'd like instead of just blue, green or yellow. The choices are;
* Blue
* Green
* Yellow
* Red
* Purple
After selecting the type and colour of the lightsaber, your PC will go to the workbench and look like a pleb while fiddling with nothing, like normal.
If you already have a file called dan13_zhar.dlg in your override folder, or packaged into a .mod file, then you will have problems with this, if this is the case PM on Lucas Forums or mine (deadlystream.com)
with the name of the mod that file came from and I'll contact the author and see if I can make them compatible.
There shouldn't be any bugs or glitches with this but if you do find one please let me know.
Installation:
Copy the 'override' folder into your main KOTOR directory. To uninstall delete the files 'dan13_zhar.dlg' & 'deadly_g1 - g15.ncs' from your override folder.
7,114 downloads
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Canon Galaxy Map for KotOR 1
By Kexikus
=========================================================================
CANON GALAXY MAP FOR KOTOR
by Kexikus
=========================================================================
ABOUT
This mod changes the position of all planets on the galaxy map to roughly their canonical positions. I also included a new icon for the starforge and enlarged the planets to the same size as in KotOR 2 TSL.
In version 1.1 I added support for RedHawke's Ord Mantell mod. Additionally I included a new texture for Ord Mantell so that it does no longer share Korriban's texture.
INSTALLATION
Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe.
UNINSTALLATION
Delete galaxymap.gui and lbl_strfrge.tga from your Override folder and copy galaxymap.gui from this mods backup folder into Override. Note The second step is only necessary (and possible) if you had galaxymap.gui in your Override folder when installing this mod.
INCOMPABILITIES
It's obviously incompatible with any mod that changes the size and position of the planets andor changes the Starforge icon, but aside from that there are none I know of. Note Since this mod only changes the placement of vanilla planets (for now), these positions might interfere with planets added by mods. This shouldn't be gamebreaking in any way but could look ugly on your galaxy map.
CREDITS
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
9,639 downloads
0 comments
Updated
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KOTOR Ceremony Tunics for Jedi Robes
By 90SK
KOTOR Ceremony Tunics for Jedi Robes
This mod features an originally unused NPC jedi robe, and the Bastila jedi robe model. The new models replace the old four Jedi Padawan robes. There are a total of 12 replacement robes that appear throughout Knights of The Old Republic.
I have also included the old version in the pack in case you want to go on a nostalgia trip.
To Install, place files in the SWKotOR2/Override directory.
Remove the files from Override to uninstall.
2,197 downloads
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Movie-Style Rakatan Holograms
This mod replaces the model used for the Rakatan hologram to bring it more in-line with the style seen in the movies and TSL. It also now has lipsync, unlike the original model. Additionally, the placeable Rakatan holo statue has been changed, swapping the original 2D billboard for a 3D model, and again bringing the appearance in-line with other holograms.
As of v1.1, the hologram in the Elder's compound has now been moved above the computer to an added hologram projector rather than standing in the hallway, and the static camera reoriented to suit.
As of v1.2, a hologram has been added to the computer in the Temple Catacombs. Note that changes to this scene probably mean the mod is no longer compatible with K1R. Video of it in action: https://www.youtube.com/watch?v=KWPjUp_8Ax0
To install, run INSTALL.exe.
Known Issues:
During testing a crash was discovered during the Kashyyyk Star Map sequence. I believe this has been completely resolved, but if you encounter any such issues then you may need to add the "Disable Vertex Buffer Objects=1" line under [Graphics Options] in swkotor.ini The original holo statue uses a billboard VFX which always faces the camera. As such, the directional facing of the placeable is irrelevant. The switch to a 3D model results in a static facing, I set this to match the facing of the placeables used in the South Beach Elder's compound, but if this placeable is used elsewhere it may end up facing the wrong direction. If anyone spots such a case, let me know in the comments. Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit, and for figuring out the skin vs trimesh hierarchy alpha crash issue. Thanks to @ndix UR for TGA2TPC. Thanks to @JCarter426 and @jc2 for undertaking some testing to confirm the crash issue. Thanks to @EbonHawkStowaway999 for informing me about the Catacombs walkmesh error.24,611 downloads
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Movie-Style Holograms for End Game Cutscenes
This mod alters the (frankly terrible) holograms used in the cutscenes prior to boarding the Star Forge at the end of KOTOR to bring them more in to line with the style seen in the movies and TSL. For some unknown reason, Bioware decided to go with a weird texture-based approach that simultaneously looks both horrible and nothing like how Star Wars holograms are typically depicted.
Before:
After:
Changes:
Admiral Dodonna hologram model completely replaced with a new one based on her regular appearance. No longer has incorrect mirrored torso UVs. Dodonna model split into sub-meshes for optimal hierarchical occlusion. Vandar model given some mesh tweaks to remove some intersection issues. Models now use mesh-based transparency rather than additive texture blending. Custom keyframes added to animations to facilitate mesh-based alpha approach and added meshes. New animated textures for Vandar and Dodonna created based on their regular appearance textures. Minor alteration to one shot during the DS cutscene to prevent Dodonna leaping out of frame while Vandar is speaking. Known Issues:
Because meshes do not self-occlude, there are some artefacts during certain shots. For example, seeing the neck through the chin. Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for MDLops26,073 downloads
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JC's Romance Enhancement: Biromantic Bastila for K1
By JCarter426
Summary
This mod allows those playing as a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options.
Lines will still vary depending on the player's gender; for example, Bastila will not call a female player a man, nor compare her to any man.
I have executed this by removing certain lines, or certain parts of lines, that lacked an alternate take for a female player, and in some cases voided the existing female versions in favor of the romance lines. I'm not entirely satisfied with all of these changes - in particular, the male version still has a lot more dialogue, and I don't think that's fair - but my priority was to make everything flow naturally, with minimal editing.
Also, this should not interfere with the Carth or Juhani romances; you should be able to go through those as well Bastila's if you so desire. The game does not take issue with it.
The romance system is surprisingly straightforward, compared to later BioWare games. As such, I may consider adding a bit of complexity in future updates.
Installation
Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
Uninstallation
Remove the installed files or replace from backups if necessary.
Compatibility
This mod is compatible with my Pan-Galactic Flirting mod.
This mod patches the following:
k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg This mod may not be compatible with any other mods that edit those files.
This mod also installs the following new VO:
NGLOBEBAST06951_ NGLOBEBAST06952_ NGLOBEBAST06953_ NGLOBEBAST06954_ NM44ACEVIL01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files.
This mod patches the modules lev_m40aa, unk_m44acd, and sta_m45ac and may not be compatible with other mods that affect those areas. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit those areas.
This mod includes bug fixes for Bastila's romance scripts on the Unknown World and the Star Forge. You should NOT install another mod to fix these problems, as that would override this mod's changes that remove the gender checks.
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
KOTOR Savegame Editor – tk102
LipSynchEditor – JdNoa
NWNSSCOMP – Torlack, stoffe, & tk102
Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix
Global variable reconnaissance courtesy Amandalore the Ultimate's save file
Permissions
Mod
JC's Romance Enhancement for K1
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic
Attribution Preference
"Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.
Disclaimers
THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH BASTILA SHAN, <FULLNAME>, LUCASARTS, OR BIOWARE. BIROMANTIC ORIENTATION IS NOT SUPPORTED BY NAND GATES.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
11,818 downloads
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legends [K1] Legends - Ajunta Pall's Blade
By ebmar
This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition.
# Background #
The blade of the fallen, Ajunta Pall's Blade -
I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea.
# About this Mod #
This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies.
* With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting.
The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as -
Those features can be seen on the blade now.
# Final Remarks #
I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part.
There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button!
Uninstallation:
Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility:
For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module
The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome.
Credits:
The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb
20,904 downloads
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kotor Larger Text Fonts for KOTOR
WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity. Other sizes, such as "verybig", are unaffected. I will be working to recreate and fix this issue over the weekend. For now, I recommend players either choose a size that isn't "big" or uninstall this mod until the issue is resolved. Sorry for any inconvenience!
Have you tried playing KOTOR 1 at high resolution? Then you may have noticed the text does not scale properly. As a result, text can look embarassingly small.
Fortunately, this mod contains an assortment of font files that the game can use. They are organized by various sizes with the 3 kinds of text the game uses; they are also interchangeable!
Using these files should give players an easier time when playing in high resolutions, customizable to everyone's needs. Hopefully everyone who wishes to play KOTOR 1 in high resolution will have a more enjoyable experience, and that one of the more common problems facing the community has been properly addressed.
The attached file is a compressed archive that contains a ReadMe file, and a folder containing each set of fonts.
READ THE README FILE BEFORE INSTALLING!
The ReadMe contains an important explanation of what each font folder is, and instructions as to how to properly install the mod.
Improper installation could lead to very unreadable text!
DISCLAIMERS:
You will NOT be able to see small numbers, the count of grenades for example, via the HUD. This is a problem with the game itself & how it handles larger text inside smaller HUD elements; I am unable to fix this. The game is simply too old and we don't have access to its source code (yet).
This mod is NOT compatible with KOTOR 2 TSL. This mod only exclusively works with KOTOR 1. If you are using the Steam or Mobile versions of KOTOR 2, you shouldn't be experiencing this problem anyways.
As far as I know, there are no compatibility issues with other mods. However, if you come across any problems or something not working as intended, please let me know here or via my Discord: Xela#6419
If you are only playing the game at 1080p or less, this mod may not be necessary. Text only stops scaling up to 1080p resolution (as far as I know). It's possible this mod will only cause issues if you play the game at less than 1080p resolution.
These fonts were NOT my creation! They were found and extracted from the Russian 🇷🇺 version of KOTOR which inexplicably has larger fonts with a variety of sizes, on top of being able to work in English as well. I was also not the first person to discover these files, that credit belongs to user Drazgar!
https://deadlystream.com/profile/44945-drazgar/
I do not claim these files to be my own, I simply uploaded them here to share with the community after not finding them anywhere else.
15,534 downloads
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Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)
This mod changes the Dark Jedi appearance (male and female) from a skin tight jumpsuit to the TSL Knight robes (ported to K1 by JCarter). The hood and head of the original models have been retained, with the hood being worked into the torso mesh to make it a more natural looking extension of the cloak. Two extra masked head variants have also been added, ported from the TSL Dark Jedi/Assassins. The Dark Jedi you encounter throughout the game have had their appearances diversified between these three versions, along with swapping a few genders here and there. Additionally, the three Dark Jedi masters on the Star Forge have been given unique appearances.
This mod takes advantage of the port of TSL’s robes added by @JCarter426’s mod “JC's Fashion Line I: Cloaked Jedi Robes for K1”. As such, that mod is a prerequisite. You must at the very least install the supermodels from JC's mod (S_FemaleXX/S_MaleXX), as this mod will not function correctly without those.
Compatibility:
As mentioned, the mod relies on JC's robes mod. As such, any other mod that alters the supermodels will not be compatible unless based on his supermodels. The mod changes the base vanilla appearances of the four male and one female Dark Jedi. It will not be compatible with any mods that alter those. The mod makes extensive module changes. Make sure that any mods that brute force MOD file installs, like NPC Overhaul or K1R, are installed first. Acknowledgements:
Thanks to @JCarter426 for making the modder's resource used to make these robes available, for helping out with script edits for the Star Forge Deck 2/3 modules to diversify the random spawns, and tracking down the obscure spawn origin of one particular group Thanks to @Fair Strides for the edited version of TSLPatcher capable of handling duplicate filenames Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource Masks for two of the Masters on the Star Forge ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @akimbo73 for pointing out the TSLPatcher issue with the SF Deck 3 module6,214 downloads
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Sexy Female Companions Pack (Abridged)
By limpingfox
Sexy Female Companions Pack (Abridged)
THIS IS AN ABRIDGED MOD. The full mod contains additional underwear options for all female companions.
The full version of the mod is on Nexusmods under the name "Sexy Female Companions Pack".
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Sexy Clothing and Underwear Retexture Pack for Female Companions Bastila Mission and Juhani
Description:
This mod provides sexy retextures for the female companions in kotor; Bastila, Mission, and Juhani.
There are multiple clothing and underwear options for each character.
Installation:
Navigate to the desired texture through the folders and put the .tga file in your kotor Override folder
Unistallation:
Delete the corresponding files from your kotor Override folder
Compatibility:
Naturally this mod cannot be used at the same time as another retexture of the same clothing or underwear.
Also, it may not work with any mod which enhances the associated models (I do not know of any).
Otherwise there should not be any issues unless there is a mod which I am unaware of which changes the
"appearance.2da" file in such a way that an associated model or texture is different from the original game.
Permissions
Please do not use or upload this mod elsewhere without permission, which will probably be given if asked
I can be contacted through DeadlyStream or NexusMods. My username for both is limpingfox.
Special thanks for:
Kotor Tool by Fred Tetra
MDLOps by Chuck Chargin Jr.
4,016 downloads
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Animated energy shields
By Dark Hope
Animated energy shields. They look better in the game.
To Install
1. Download: Animated energy shields
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
28,580 downloads
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Health Regeneration
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher.
Changes
All characters will now regenerate vitality automatically when not engaged in combat.
10,277 downloads
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Bastila's Revelation Robes
By ChAiNz.2da
Ummmm...even Jedi's like to look sexy sometimes don't they??
No really, I kept seeing requests for Leia's Slave Girl Outfit (no I'm not skinning one....yet...) so I came up with this alternate design. Bastila's default clothing was the closest match I've seen, but svösh's skin was WAY much better looking. I opted to ask permission to use his version instead mostly out of the "eyecandy" factor. I just made some extra "skin" for the skin and a few shiny things...
The Revelation Robes are suited for a battle hardened Bastila. They are upgradeable with some extra buffs so you can keep her in these duds pretty much throughout the whole game.
**NOTE- these robes are intended for Bastila ONLY. If placed on any other character, the stats will remain but your character will be wearing the games default clothing model for that particular class. ie- Carth can wear them...but he won't be in drag heheh
USAGE:
With cheats enabled, type "~" (without quotes) and enter:
giveitem g_a_clothes02 - (original svösh teal)
giveitem g_a_clothes03 - (original svösh red)
giveitem bast_rev_t - (re-skin ChAiNZ teal)
giveitem bast_rev_r - (re-skin ChAiNz red)
** For the Anti-Console,
Bastila will be wearing the original svösh teal when you meet up in the hideout on Taris. The Revelation Robes (Teal) will be in the Party Inventory. When you encounter her on the unknown planet, she will battle you in the original svösh red.
Out of respect for svösh, the original author, I did not change this. If you wish to battle "evil" Bastila 'wearing' the Revelation Robes...MORE editing will be required...(instructions included in the readme).
STATS:
---------
Special:
Upgradeable Item, Revelation Robes
This garment was given to Bastila as a gift from the Jedi Enclave out of appreciation for her role in the mission to capture Revan. A rare cortosis weave accents the robes, giving it a metallic glint.
Defense +5
Wisdom +3
Improved Saves (Universal) +2
Damage Immunity 10% - requires upgrade
Poison Immunity - requires upgrade
Critical Hits Immunity - requires upgrade
Defense Bonus +2 - requires upgrade
EXTRA SUPER SPECIAL THANKS TO:
[] svösh, for whom without his exquisite skins (and permission), this mod wouldn't have been possible. Thank you for allowing me to do this svösh. Your amazing skills and talents are matched only by your generous spirit and "go for it" attitude! I am grateful...
4,137 downloads
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VP's Hi Poly Tin Cans - KotOR 1
Update:
- I fixed some of the geometry on the hilts so they look a bit cleaner
- Also threw in Malak's lightsaber hilt for good measure
Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.
6,517 downloads
- Lightsaber
- Improved
- (and 8 more)
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[K1] Sith Stalker armor
By DeadMan
Sith Stalker Armor for SW:KotOR
Not so long ago reapper (with my little help) have released his Sith Stalker armor mod. It’s great, but only for TSL. And many people would like to see this armor in K1.
So, this mod will add TFU Sith Stalker armor to the first KotOR game. I didn’t integrated it into storyline, so you’ll have to use cheats to get it. Just type ‘giveitem dm_sith_stlk’ (without quotes) in your console and enjoy.
Credits:
Shiftee – original model for Jedi Academy
reapper – model rigging
UberBlack – texture.
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
3,524 downloads
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Classes, Feats, Powers, and Skills Tweak
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher.
Changes
1. Soldier’s Base Skill Points increased from 2 to 4.
2. Jedi Consular’s Base Skill Points increased from 2 to 6.
3. Jedi Guardian’s Base Skill Points increased from 2 to 4.
4. Jedi Sentinel’s Base Skill Points increased from 4 to 8.
5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20.
6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20.
7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20.
8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20.
9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20.
10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20.
11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20.
12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20.
13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class.
14. T3-M4 (Expert Droid Class) granted 2 extra feats.
15. Scoundrels gain Treat Injury as a Class Skill.
16. Protagonist Soldier & Scout gain Persuade as a Class Skill.
17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up.
18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
7,077 downloads
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Blaster Pistol Enhancement
I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him.
6,351 downloads
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Achilles' KotOR Robe Mod
By Achilles
Going through some archives, I managed to put hands on this again.
Thanks to the following:
Prime - for allowing use of his base texture.
Darth InSidious - for rescuing this mod from the clutches of the now-defunct PCGameMods
Fred Tetra - for his still-amazing KotOR Tool
The old Lucas Forums thread for this mod can be found here:
http://lucasforums.com/showthread.php?t=135937
Note: I haven't played KotOR in years and I'm not even sure if KotOR Mod Manager even exists. The readme provides VERY DETAILED INSTRUCTIONS WHICH MUST BE FOLLOWED if you don't want to bork the install. Feel free to ping me if you have any questions*
*no guarantee the I'll remember the answer
2,385 downloads
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Vanilla Masks Overhaul
By xander2077
This is basically just a drop in override mod for the vanilla masks of KoToR.
With one exception: Tetas Royal Band Restored By Darth Insidious is required before that one will work. I included it because it is a vanilla mask, but it was hidden in the game files.
All models and textures are overhauled. Some more than others. Even if the model does not look different by much there has been a lot of time and effort put into tweaking the UVs and editing the models to be smoother without adding too many polys.
I wanted to release three of the masks as helmets, however those will be added later in an optional expansion of this mod.
TODO: Fix some things about the textures such as glowing things that should be glowing, and add new replacement icons. If there are any model problems i will gladly fix them and re-up the whole archive.
New file in addition to the main file is the icons for the new masks. Thanks to djh269 for offering to make these icons and send them to me. A huge help.
That leaves trying to figure out some issues with reflection for some of the masks, and maybe a few animations that are supposedly supposed to be on them.
Stay tuned for more great updates in the future!
7,479 downloads
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Terminal texture
By Dark Hope
Animated terminal texture. When creating, I was guided by the terminal interface. Texture resolution 3072x3072. The resolution in the game is 1024x1024.
30,474 downloads
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Male Head Pack by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"One of the most popular things to mod on this site is changing head selections. Most of the time authors make new skins and have them replace an existing default head. There are even times when two different authors make two different skins and both replace the same head. That's frustrating because you want both options installed in your override folder, yet it's not going to happen unless you know how to do some fancy editing.
Inyri Forge brings us a mod that gives you 10 new head selections that do not replace any of the current default heads in the first Knights of the Old Republic game. Most of the head skins are from past releases that replaced other heads. This is not the case being that this release will make all those new head skins available as separate heads. They even all have their own portraits.
There's a bonus head in this one that hasn't been released by the author. It's a Chiss head skin. The cool part about this head is that the Chiss will have blue arms and legs while in his underwear. The Darth Maul head will have black arms and legs to match the head color. The author's horn pack is included in this release since there is two Zabrak heads in this mod.
The TSL Patcher will install this mod since there are many .2da files that are involved to make this mod happen, the TSL Patcher will make it all compatible with any possible mods you�re using in your personal override folder that have .2da files involved. Enjoy the heads!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
This mod uses the TSLPatcher for installation. Run TSLPatcher.exe and follow the instructions provided.
Description:
This head pack contains 10 heads -- 9 I have previously released and 1 new head -- and adds all 10 heads to the head selection menu without overwriting any default heads. This pack also includes 3 non-human heads (2 Zabrak heads + horn masks and 1 Chiss head... because apparently everybody loves Chiss).
Comments:
This mod has, by far, the most complicated TSLPatcher setup I've ever done, and my fingers hurt from copy-pasting. But without the patcher this mod would've been grossly incompatible with so many others... so I still wub it. <3
The included horns are exactly the same as the ones released with my Darth Maul head. Since that head is included, as well as my other Zabrak head, I included the horns as well. Here are the stats for the stuff:
Horns:
+2 regeneration
Also the spawn names for the items are as follows:
HORN SET 1: giveitem zhorns
HORN SET 2: giveitem zhorns2
HORN SET 3: giveitem zhorns3
DARTH MAUL'S HORNS: giveitem zhorns4
You will need to cheat or use KotOR Savegame Editor (KSE) to get these items for the following reasons. Firstly, they're canonically impossible to find because they won't exist for thousands of years, and so would be out of place if I placed them somewhere within the story. Secondly... I don't think you should be randomly finding someone's lost set of horns out in a lockbox somewhere. That's only a *little* morbid and disgusting to think about.
Bugs:
None, I hope. The horns actually seem to be positioned right on most of the models. Naturally they'll look a bit out of place on models with hair. I don't really think that's a bug though.
5,136 downloads
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Enhanced Merchants
By Shem
Original Review on Filefront:
Well now this is a site for sore eyes, Shem the manager of this wonderful site has submitted to me a great looking mod that he should be very proud of. So have any of you guys lately ever though that maybe kotor was getting a little boring? Well this one will fix that, what is does is it makes 90% of the stores in Kotor 1 better. What I mean by that is they will now give you more useful items for your journey. This mod was inspired by Shem's thought of people who have mastered this game, they know how to get butt loads of credits but they really have nothing to spend them on. So this is where this one comes in.
My personal opinion of this mod is it is great, the idea is really a winner. Making more useful merchants in the game allows for more poeple to actually have what they need when they get stuck between a Dark Jedi and a hard place. So all in all I say this is on of the most well crafted mods that I have seen in a while. So to you Shem great job I think you did a wonderful job! Now to all of the people I have to say download this mod if you want to have an overall better game...and as always...Enjoy!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-SithRevan
10,081 downloads
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Crossguard Lightsabers
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
Crossguard Lightsabers
By Sithspecter
Description:
You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations, plus Kylo Ren's lightsaber, to Knights of the Old Republic.
Each of the regular crossguard lightsabers is completely upgradeable. Kylo Ren's lightsaber is not upgradeable, but features animated blade textures to give it the unstable plasma look as seen the The Force Awakens.
Use:
Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable, this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be used in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two item.
You can get crossguard lightsabers in the following locations:
Dantooine: Blue crossguard lightsaber on Nemo's body
Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber
Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to Kylo Ren's lightsaber, emitter in Marka Ragnos's tomb
Tatooine: Emitter in Kraayt Dragon cave
Unknown World: Emitter on The One's body
Yavin Station: Suvam Tam will sell you 2 emitters (1 in each of his 2nd and 3rd inventory iterations, available after Leviathan)
Cheats:
g_i_crossguard - Emitter which can be bonded with any color crystal in the default game
g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable)
g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable)
g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable)
g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable)
g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable)
g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable)
g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable)
g_w_kylosaber - Kylo Ren's lightsaber
Installation:
1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override Folder
2. Profit
INCOMPATIBILITY:
DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS LIKELY INCOMPATIBLE WITH MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD AND OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND REINSTALL THIS MOD.
Bugs:
Due to limitations with current KotOR modding tools, there are a few very minor issues with this mod. The largest issue is that when you enter any module, the crossguard lightsabers will be extended and will not retract after any period of time. If you hit the "flourish" key or unequip and re-equip the crossguard lightsabers, the saber will retract normally until you enter another module. I cannot fix this bug, it is caused by incomplete code in the tools that we have and I do not have the expertise to edit the tool.
Credit:
Thanks to Fair Strides for helping me troubleshoot the animation issues I was having, essentially writing all the required scripts for me, and for letting me make this mod in spite of my policy of only working on Sleheyron.
Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod.
Credit goes to Kainzorus Prime for the Prequel Robe Replacement mod seen in the screenshots.
You can download it here: http://deadlystream.com/forum/files/file/412-kotor-prequel-robe-replacement/
Permissions:
Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,789 downloads
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Random HD UI Elements
By Sdub
Random HD UI Elements
by Sdub
Version:
1.0
Description:
Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side.
I decided to try and at least do something about this.
For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282
Then proceeded to upscale them, this is the result.
All characters images are from the waist up as best I could, HK47 was especially tricky.
I did not do T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine.
I made one creative decision with:
I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image.
Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing.
Installation:
Locate the folder of which you want to install and then place files in override folder.
Uninstallation:
Delete files that you placed in your override
Compatibility:
As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest.
I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know.
K1R Compatible:
Yes
Tools Used:
MS Paint
GIMP
Waifu2x
Big thanks to the KOTOR Modding Discord
22,196 downloads