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Restored Rage Feat
By djh269
Restored Rage Feat
By djh269
Date: 22.02.2024
Description:
I was looking through k_inc_force.nss and I notice some leftover Force Powers / Feats and decided to restore Zaalbars Rage Feat.
Compatibility:
Compatible with any mods, if there's any issues please don't hesitate to contact me.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
112 downloads
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Geonosian Electro-Staff by Deadman into K1
By djh269
Geonosian Electro-Staff by Deadman into K1
By djh269
Date:18.02.2024
Description:
I have ported Geonosian Electro-Staff by Deadman into K1 and added the weapon to Marl, a thug in Daviks estate and on a Kashyyk Merchant.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
Deadman - For his original TSL mod.
Holopatcher - Cortisol
239 downloads
0 comments
Submitted
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TSL Style Energy Shield Absorption
By djh269
TSL Style Energy Shield Absorption
By djh269
Date:18.02.2024
Description:
Changes the absorption amount to be what TSL values are.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
53 downloads
0 comments
Submitted
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Baragwin Droid items and Energy Shield Description Fixes
By djh269
Baragwin Droid and Energy Shield Description Fixes
By djh269
Date:18.02.2024
Description:
A small changes to various Shields and Baragwin Droid item descriptions.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
37 downloads
0 comments
Submitted
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Crystal Cave redux and upgradeable crystal
By djh269
WARNING:
If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
Crystal cave overhaul and upgradeable crystal 2.0
Author: djh269
Release Date: 16.04.2017
Release Date (2.0): 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- There are two minor side quests that are initiated when you play through the mod.
- The first quest starts when you meet a female Twilek on Dantooine.
- The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own.
- Fixed the other Kinrath eggs being unusable.
- There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there.
- I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down.
- There's also an option to change the vanilla stats of the Kinrath within the cave.
- I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal.
- There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet.
- The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game.
- Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod.
There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order:
Here are the stats of the crystals:
Main Option 1 - Normal Lightsaber Stats -
Main Option 2 - Lowered Lightsaber Stats -
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above.
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
- For usage of Spacealex textures consult his release page on Lucasforums.
- For usage of the scripts found within K1CP consult their release page on Deadlystream.
Thanks:
The Kotor Community Patch team that has let me use their scripts for the mod.
Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource.
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#
3,869 downloads
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Canderous Overhaul
By djh269
Canderous Overhaul 2.0
Author: djh269
Release Date: 08.04.2017
Rerelease Date: 17.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Description:
- This mod adds new items to Canderous inventory: Canderous Mandalorian Clothing, Canderous Mandalorian Armor, Modified Sith Tremor Blade.
- 4 new switchable implants are provided for Canderous, like in TSL. They are applied by scrolling through the stimulants bar.
- Canderous his Mandalorian Armor throughout the Taris modules.
- Canderous Heavy Repeater is now upgraded
- Canderous now has a new feat; Mandalorian Toughness. A feat requirement for Mandalorian Toughness has been applied to his items, including his new switchable implants
- There is a new placeable in your room at Daviks estate with items and credits Canderous has collected from his work on Taris.
- I have reset Canderous initial level to 1, and gave him correct stats that reflect a Soldier Class.
Known Bugs:
- This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- You can use any of these files in a mod of your choosing, just give credit where credit is due.
Thanks:
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
2,937 downloads
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Separate Force Whirlwind
By djh269
Separate Force whirlwind
By djh269
Date:17.02.2024
Description:
Makes the Whirlwind Force Power separate from the usual Force Push spell chain.
Compatibility:
Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
126 downloads
0 comments
Submitted
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Leviathan Interrogation Clothes
By WildKarrde
When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear. In addition to taking your weapons, armor, and credits, they also take your clothes. This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences.
There are two basic installation options:
Option A: Basic Clothes - Everyone wears their basic starting clothes.
Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes). If the player was not wearing robes, the basic brown Jedi robes will be worn instead. If those are unavailable for some reason, the player will wear their basic clothes like Option A. The rest of the party will still wear their basic clothes regardless.
If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using DarthParametric's "All Hands on Deck..." mod, install it first. Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options. Otherwise, run INSTALL.exe and select either of the "Typical Installation" options.
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COMPATIBILITY
This mod is compatible with:
- KOTOR 1 Community Patch (K1CP)
- KOTOR 1 Restoration (K1R)
- "Party on the Leviathan!" by Fair Strides
- "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions)
For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod
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CREDITS
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
This mod includes fixes to k_plev_transfrm1.ncs which were developed by the K1CP team. Thank you also to the K1CP team for manually reconstructing the source code of k_plev_escsetup.ncs.
Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Revised k_plev_escsetup.ncs to be based on the K1CP team's reconstruction of the vanilla script source.
- Revised k_plev_transfrm1.ncs to incorporate edits made for K1CP version 1.10.
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
593 downloads
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Carth Onasi and Male PC Romance
By Leilukin
=Carth Onasi and Male PC Romance=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Carth Onasi and Male PC Romance.7z
LATEST VERSION: 1.1
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In the vanilla game of the first Knights of the Old Republic game, Carth Onasi’s romance subplot is only available to a female player character. This mod allows male PCs to romance Carth by modifying the gender checks in Carth’s romance.
The male version of Carth’s romance subplot still requires the player to talk to Carth frequently and progress his personal quest line to complete successfully. In addition, the player can still end Carth’s romance by choosing certain dialogue options.
This mod was inspired by forgetcanon’s Bi Carth mod. However, my mod has different ways of executing the concept of a Carth and male PC romance mod, including but not limited to:
Installing this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible. Editing Carth’s dialogue and splicing audio files to ensure that Carth will not refer to a male PC as a woman. Adding an alternate installation option to make Carth’s romance available for male PCs only, while Carth will interact with a female PC the same way with a male PC in vanilla. This option is for players who want to avoid any romantic interactions with Carth when playing a female PC entirely, without needing to choose specific dialogue options to shut down the romance. For the best experience with this mod, it's recommended to have a completely new KotOR 1 playthrough.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF KOTOR. I do not provide support for non-English localizations of KotOR.
2. INSTALLATION:
Download the mod and extract Carth Onasi and Male PC Romance.7z archive to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe. You will notice that this mod provides four installation options. You may only choose ONE of these options:
Version A: Carth Romance for Both Male and Female PCs — This option will make Carth’s romance available to both male and female player characters. This version also adds a [Not Interested] dialogue option to allow players to turn off Carth’s romance early on. Version B: Carth Romance for Male PCs ONLY — This option will make Carth’s romance available to male player characters ONLY. In this version, Carth will not flirt with a female player character, and female PCs cannot romance Carth. Version A + KOTOR 1 Community Patch Compatible — Choose this option if you have KOTOR 1 Community Patch (K1CP) installed and you want to use Version A of my mod. Version B + KOTOR 1 Community Patch Compatible — Choose this option if you have KOTOR 1 Community Patch (K1CP) installed and you want to use Version B of my mod. Once you have chosen the installation option you want, and select your KotOR game folder as your KotOR directory path, click the “Install” button and let the installer do its job.
This mod also provides compatibility patches for the following mods:
Carth Romance Fix by cjt0202 KotOR 1 Restoration (K1R) If you want to use any of the above mod alongside this mod, go to the "Compatibility Patches" folder, and follow the instructions written on the Read Me files contained in the subfolders.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Open Install.exe and select your KotOR directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
4. KNOWN ISSUES:
None currently known. If you find any other bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Any other mods that modify any of the following dialogue files will likely conflict with this mod:
k_hcar_dialog.dlg — Carth’s global dialogue lev40_saul403.dlg — Saul Karath’s interrogation scene on the Leviathan ebo_carth.dlg — Dialogue of the party members on the Ebon Hawk immediately after Leviathan unk41_carth.dlg — The game has two different modules that use dialogue files that share this name: one for the party conversation on the Ebon Hawk after crashing on the Unknown World; the other for Carth’s dialogue on the Unknown World beach after confronting Bastila on the temple summit. This mod affects the latter. k_sta_carth.dlg — Carth’s dialogue on the Star Forge after defeating Malak I have set up the installer to install this mod by patching the relevant dialogue files to increase compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same dialogue files, especially if the other mod is installed into the Override folder.
If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
Carth Romance Fix by cjt0202 KotOR 1 Restoration (K1R) If you are using KOTOR 1 Community Patch (K1CP), you must install K1CP first, then choose one of the KOTOR 1 Community Patch Compatible option when you install my mod.
This mod is compatible with JC's Romance Enhancement: Dark Sacrifice for K1.
This mod is compatible with JC's Romance Enhancement: Pan-Galactic Flirting for K1.
This mod has a conflict with JC's Romance Enhancement: Biromantic Bastila for K1, specifically regarding Saul’s interrogation scene. Whichever mod installed later will override the changes made by the other mod. Biromantic Bastila compares how far you have progressed Bastila and Carth’s personal and romance quest lines to decide who will get tortured by Saul. Meanwhile, in Version A of my mod, Saul will torture Carth only if Carth’s romance is active, while in Version B of my mod, Saul will torture Carth as long as the PC is male, or Bastila as long as the PC is female. Therefore, if you want to use both Biromantic Bastila and my mod, the installation order depends on your preference: if you prefer the changes made by Biromantic Bastila, install it after my mod; if you prefer the changes made by my mod, install my mod after Biromantic Bastila.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
7. CREDITS:
forgetcanon whose Bi Carth mod became the inspiration of this mod
Cortisol for Holocron Toolset
Fred Tetra for the KotOR Tool
KobaltBlu for Kotor Scripting Tool
tk102 for DLG Editor
JdNoa for DeNCS KotOR Script Decompiler
JCarter426 for SithCodec
Cortisol and th3w1zard1 for HoloPatcher
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
866 downloads
0 comments
Updated
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More Jedi Starting Powers
By GearHead
With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris.
503 downloads
0 comments
Updated
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TSL Style Loading Screens
By Thor110
TSL Style Loading Screens for KotOR
I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
KotOR in TSL Trailer
Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
But people have their preferences, so who knows maybe someone will like this.
Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
Thanks & Enjoy
Installation
Copy files to the override folder.
Uninstallation
Delete files from the override folder.
Notes
The following three loading screens I did not make TSL version of yet.
load_chargen.tga ( Before Character Creation Screen )
load_swoop.tga ( Swoop Race Mini Game )
load_turret.tga ( Turret Mini Game )
Thor110
195 downloads
0 comments
Updated
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Transparent Environment Suit Faceplates for K1
By WildKarrde
This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla suits. There is also an option to install only the diving suits, if you prefer the spacesuits to keep their mirrored vanilla faceplates (similar to real spacesuits). I have also made the following edits to the suit models:
- Adjusted texture UVs to hide texture regions that appear unfinished.
- Added a bright texture to the squares on either side of the faceplate (which were apparently intended to look like lights but instead appeared reflective in the vanilla game).
- Added light beams and in-game light sources to the diving suit to simulate helmet-mounted floodlights. (I have also included an option that does not have these lights if you prefer.)
- Added a new environment map for the spacesuit which approximates the surroundings during the spacewalk.
I have also included two optional variations:
- No Diving Suit Floodlights - Omits the diving suit's new floodlights
- Less Transparent Spacesuit Faceplates - Reduces the transparency of the spacesuit's faceplate, if you prefer a more mirrored look but would still like some transparency. The diving suit is not affected by this option.
Please note that if you are using a non-vanilla player head, the diving suit and spacesuit will default back to the vanilla-style mirrored faceplates. See the "Compatibility" section below for further information.
IMPORTANT: A save from before exploring the Manaan seafloor for the first time is required.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe and select the install directory for your game. Select which version of the mod you would like to install from the drop-down menu at the top of the window, and click the "Install" button. The "Full Install" options make changes to both the space suits and the diving suits, while the "Diving Suits Only" options only affect the diving suits.
IMPORTANT:
- Select one of the "K1CP 1.10+" options if you are using KOTOR 1 Community Patch (K1CP) version 1.10
or higher. If you are using K1CP 1.9.2 or lower, use one of the "General" options.
- Select one of the "K1R" options if you are using the KOTOR 1 Restoration (K1R) with the option "Party on
the Sea Floor". If you are using K1R without "Party on the Sea Floor", use one of the "General" options.
If you would like to use the "No Diving Suit Floodlights" or "Less Transparent Spacesuit Faceplates" options, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
This mod includes the Windows version of HoloPatcher for installation. If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version: https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher of HoloPatcher.
If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
- appearance.2da
- heads.2da
- lev40ad.mod
- manm28aa.mod
- manm28ab.mod
- manm28ac.mod
- manm28ad.mod
Selecting the "Diving Suits Only" option will still install the UV fixes and new environment map for the spacesuit. If you do not want these changes, delete the following files from Override:
- UV Fixes: spacesuit01.mdl, spacesuit01.mdx
- Environment Map: P_WaterSuit02.txi
If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation. Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP) and the KOTOR 1 Restoration (K1R). Note that if you are using K1CP 1.10 or higher or K1R with the "Party on the Sea Floor" option, you must install the appropriate option as described in the "Installation" section above. It is not compatible with any mods that alter the following files:
- k_plev_airouopn2.ncs
- k_pman_airlock02.ncs
- k_pman_airlock03.ncs
- k_pman_airlock11.ncs
- k_pman_starmap05.nss
- k_pman_starmap02.nss (K1CP 1.10+ installation option only. K1CP itself is, of course, the exception that is compatible.)
This mod's edits to m28ad_01a.wok are sufficiently minor that overwriting this mod's version with one from another mod will not cause any significant issues.
For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to:
- The walk speed of the space/diving suits
- The module with the Leviathan spacewalk
- The Manaan seafloor or undersea base modules
This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit. Similarly, due to the nature of a work-around used by this mod, any mods that edit the Star Map MDL/MDX will not affect the Manaan Star Map. Mods that reskin the Star Map are compatible.
Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod. For further information, please see "Instructions to Add New Heads.pdf".
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LIMITATIONS AND KNOWN BUGS
The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations.
If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base. This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks. Apologies for the inconvenience.
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CREDITS
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
HoloPatcher by Cortisol and th3w1zard1
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Thanks to Nehua for suggesting an option to keep the mirrored faceplates on the spacesuits. Thanks also to Salk for suggesting an option with intermediate transparency.
A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source). This mod makes use of the script function CP_RemoveForceSpeed developed by the K1CP team.
The K1R-compatible version of k_pman_airlock11.ncs/nss includes edits originally developed by the K1R team. Similarly, the K1CP-compatible version of k_pman_starmap02.nss includes edits developed by the K1CP team.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added option to install only the diving suits (suggested by Nehua).
1.2 - Added option to reduce the spacesuit faceplate's transparency (suggested by Salk).
- Applied spacesuit environment map with a TXI file instead of a full TPC to improve compatibility
with mods that reskin or upscale the original texture (also suggested by Salk).
1.3 - Added work-around for the Star Map to render properly when seen through the diving suit faceplate
- Revised suit bubbles to more closely match vanilla behavior
- Revised inner suit geometry around neck
- Adjusted head motion during walking and running animations
- Added code to Manaan airlock scripts to clear Force Speed before going out to the seafloor
(vanilla issue originally documented by the K1CP team)
- Streamlined the K1R installation process
- Switched installer to HoloPatcher to improve cross-platform installability. Special thanks to th3w1zard1
and Cortisol for their substantial efforts to improve HoloPatcher's script compiling ability.
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
575 downloads
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Grenades and mines HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Grenades and mines HD.rar
2. Installation required High Poly Grenades (https://www.nexusmods.com/kotor/mods/1209 )
3. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
4. When/if prompted to overwrite files, press okay.
5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
565 downloads
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Alternate Bastila Clothing
By Revan100
A simple mod that replaces Bastila's default outfit with an unused version that does not have any transparency issues unlike the original texture. This also replaces the party selection screens for Bastila.
84 downloads
0 comments
Submitted
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Yavin Vendor Rebalance
By GearHead
Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now.
This mod only work if you haven't visited the Yavin Space Station yet.
59 downloads
0 comments
Updated
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Rune Covered Pillar Crystal
By GearHead
I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one.
The mod only works if you haven't visited the Temple Exterior yet.
251 downloads
0 comments
Updated
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Star Forge spawns HKs
By GearHead
The Star Forge spawns HKs instead of the red spider droids.
161 downloads
0 comments
Updated
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High Quality Blasters 1.1 Fix - KotOR1 version
By GearHead
After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems:
1. The Mandalorian Ripper shoots laser bolts from the ground.
2. The Baragwin Distruptor-X Weapon is invisible.
This mod aims to fix these problems. You still need to install the original mod and then this one.
(If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already,
then you need to remove them and then add them back with the KotOR Savegame Editor.)
422 downloads
0 comments
Updated
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Choose Your Lightsaber Type
By GearHead
This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.
555 downloads
- lightsaber
- lightsabers
- (and 7 more)
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Taris Store Nerfs
By GearHead
Vendors on Taris will now buy items from you for less money.
Requires a new game to work.
62 downloads
0 comments
Updated
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Armor 5 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 5 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
818 downloads
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Kotor1 balanced force powers
By Elm
Kotor1 balanced force powers
Description:
Mod adjusts force powers in KOTOR 1 to make them more balanced.
Slightly increases FP cost for almost all low and middle tier force powers. Powerful spells has a significant change in their FP cost.
Adjusts duration for some buffs so you won`t need to constantly reapply them during the combat.
As a result, you won`t be able to spam powerful Dark side powers being a Light side character and vice versa.
Please check forcepowerchanges.html for more details.
forcepowerchanges.html
Installation:
Run TSLPatcher and select a folder with Kotor 1 installed
Compatibility:
Any mod that does not change spells.2da and k_sp1_generic.nss
Any feedback will be much appreciated
39 downloads
0 comments
Updated
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Oddball_E8's "Evil Sounds"
By JumpStationZ
Evil Sounds by Oddball_E8
Created: February 9th 2005
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What this mod does:
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This mod replaces some of the death sounds with more gruesome sounds.
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Creator’s Notes:
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What can I say? I was feeling a bit evil...
(all the files are male only voices since I have no screams that sound female)
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Files Modified:
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n_darkjedim_dead.wav - Dark Jedi
n_fatcomm_dead.wav - I don’t have a clue who uses this file... but I modded it anyway
n_hsmuggler_dead.wav - same here... but I assume it’s a smuggler?
n_repsold_dead.wav - Republic soldier
n_sithcomm_dead.wav - Sith commander (not the guy in red armor)
n_sthapprnm_dead.wav - Sith apprentice
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Feedback:
________________________________
Any and all feedback can be sent to the author at: {see read-me for contact information)
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R by many years.) If you download and install this mod, you assume all risk. These sound files also exist in KotOR2 but as before, use is at your own risk.
105 downloads
0 comments
Updated
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Oddball_E8's New Blaster and Grenade Sounds
By JumpStationZ
New Blaster and Grenade Sounds by Oddball_E8
Created: February 6th, 2005
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What this mod does:
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This mod just changes the default blaster sounds and some of the grenade sounds.
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Creator’s Notes
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I wanted a more "oomph-y" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.
I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.
I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.
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Files Modified:
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cb_gr_fragment.wav -not mixed
cb_gr_plasma.wav -not mixed
cb_gr_stun.wav -not mixed
cb_gr_thermal.wav -not mixed
cb_sh_blast1.wav -mixed with original
cb_sh_hvybl1.wav -mixed with original
cb_sh_medbl1.wav -mixed with original
cb_sh_pwrblast1.wav -mixed with original
cb_sh_pwrblast2.wav -mixed with original
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at: [see read-me file for contact information]
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R by many years.) If you download and install this mod, you assume all risk. These sound files also exist in KotOR2 but as before, use is at your own risk.
122 downloads
0 comments
Submitted
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maverick187's Megido & The Avenger [Lightsaber Models for KotOR1]]
By JumpStationZ
Megido & The Avenger - Lightsaber Models: created by: maverick187
Creation date: March 27th, 2005
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PART I: Introduction (prt1)
Greetings these lightsaber models are completely new models made from scratch by myself in gmax. It adds a little more diversity to look at while plain the game versus those aluminum cylinders that the game calls a lightsaber. Enjoy the new models.
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PART II: Table of Contents (prt2)
PART I - Introduction (prt1)
PART II - Table of Contents (prt2)
PART III - Features (prt3)
PART IV - Sabers and Crystals (prt4)
PART V - Installation (prt5)
PART VI - Uninstall (prt6)
PART VII - In-Game Placement (prt7)
PART VIII - Bugs (prt8)
PART IX - Acknowledgements and Credits (prt9)
PART X - Item Cheat Codes (prt10)
PART XI - Screenshots (prt11)
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PART III: Features (prt3)
This mod includes 2 new saber models and three new sabers (the regular and short saber use the same model), all are upgradeable, and creatable, the stats of the sabers are the same as the game’s regular sabers though.
--> 2 new saber models
--> 3 new sabers to play with
--> 1 new custom saber color crystal
--> In-Game Placement for ease-of-use
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PART IV: Sabers, Crystals (prt4)
This mod includes 3 new sabers, and 1 new crystal, the following are small descriptions of each.
Megido Lightsaber & Megido Shortsaber:
----------------------------------------
Blade Color: Red
Hilt Type: A curved hilt with an end spike, ridges and slanted emitter
Color Crystal: Ancient Sith Crystal
In-Game Description: Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master. Properties can vary with the type of focusing crystal used in construction. This particular design, known as the "Megido" design, derives from the original design of an unknown Ancient Sith Lord. The original saber has been cataloged and placed in the Jedi Archives.
The Avenger Double-Bladed Lightsaber:
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Blade Color: Red
Hilt Type: A double-bladed shaft with center ridges, and two sets of spikes on either side, symmetrical and features two-sided emitter guards on each side of the hilt.
Color Crystal: Ancient Sith Crystal
In-Game Description: These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The double-bladed lightsaber is capable of inflicting more damage - but is also less precise - than the single-bladed variant. This design was originally created by an ancient Sith Marauder, it carries with it a history of innocent deaths. Although this is just a replica of the original, which is stored in the Jedi Archives, it's appearance still strikes fear in the eyes of most Jedi.
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PART V: Installation (prt5)
1. Create an override folder within your KotOR 2 directory, if you do not have one already.
2. Extract all of the files in this file into your override directory, if you are prompted to overwrite any .2da file proceed to step three, if you are not then installation is complete.
3. If you are prompted to overwrite any .2da file note which file it is and then follow the following compatibilities guide if you have other mods installed which use the same .2da files:
|The .2da file | The compatible mods
|---------------|------------------------------------------------------------------------
|upcrystals.2da | RedHawke's Exile Item Pack, Darkkender's Guardian Saber mod, and Xcom's Dual-wielding Double-Blades mod, Shadow Blade's mods, RedHawke and My Prestige Pack
|---------------|------------------------------------------------------------------------
|upgrade.2da | Envida's Complete Mods, RedHawke's Workbench Robes mod, and Darkkender's Segan Wyndh Pack
|---------------|------------------------------------------------------------------------
|itemcreate.2da | [ RedHawke's Workbench Robe Mod, Darkkender's Segan Wyndh Pack
|---------------|------------------------------------------------------------------------
|itemcreatemira.2da | RedHawke and My Prestige Pack, and Prime's Stormtrooper Mod
|----------------------------------------------------------------------------------------
4. If you have your own custom conflicting .2da file or a .2da file that is from a mod not listed here you will need to merge your .2da files, please go to the tutorials section at Holowan Labs for information on how to merge .2da files. Link in PART VIII.
5. The following is a simple tutorial on making your upcrystals.2da file compatible with this mod.
+ Download KotOR Tool. Can be found at Holowan Labs, link in PART VIII
+ Open KotOR Tool and click the 2da button in the top left corner, open the upcrystals.2da file from your override folder.
+ Now scroll down to a new row and type the following:
|(Row Label)| label | template | shortmdlvar | longmdlvar | doublemdlvar |
|-----------|---------------|--------------|---------------|--------------|---------------|
|next number|MavModels_Crstl | mav_drkcrst001 | mav_w_mgdssbr01 | mav_w_mgdsbr01 | mav_w_avgrsbr01|
|-----------------------------------------------------------------------------------------|
*Note the top row are the names of the columns of the 2da file, you enter the 2nd row.
+ now click in an above entry and go File->Save as 2DA V2.b and save it in your override folder
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PART VI: Uninstall (prt6)
Simply remove all of the files from your override folder.
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PART VII: In-Game Placement (prt7)
You can build the sabers and any workbench that allows for item creation, when you reach certain qualifications.
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PART VIII: Known Bugs (prt8)
There are no known bugs at this time.
If you discover a bug, please report them to us at the Holowan Laboratory Forum at www.lucasforums.com or more specifically:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
You may also e-mail me at (see read me for e-mail) although you are much more unlikely to get a response there as it is rarely checked.
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PART IX: Acknowledgements and Credits (prt9)
Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough.
tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks.
T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7,
svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, thank you svösh.
RedHawke: Well, we have teamed up for many a few mods and they have reached great success, thanks for all the help with everything, scripting etc. maybe not in this mod, but in others, thanks.
Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, for the helpful comments in the W.I.P. thread and for continued support.
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PART X: Cheat Codes (prt10)
Color Crystals:
mav_drkcrst001 = Ancient Sith Crystal
Lightsabers:
mav_w_mgdssbr01 = Megido Shortsaber
mav_w_mgdsbr01 = Megido Lightsaber
mav_w_avgrsbr01 = The Avenger (double-bladed saber)
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PART XI: Screenshots (prt11)
[links removed as they are now dead links]
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
69 downloads
0 comments
Submitted