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Dopak Player Head (K1)
By Marius Fett
This mod is a port of the Dopak head from KotOR II, repurposed as a player head for KotOR I.
The head has been moved over to a set of KotOR I bones to avoid certain issues which arise from a direct port. The eyelids do clip slightly during the ‘waking up’ cutscene at the start of the game, but if I can live with that, I’m sure you can. I did initially try to fix this, but I couldn’t get it to look quite right and I didn’t think such a small issue warranted spending any more time on.
Dark Side transitions are included, but with a difference. I’m not a fan of the zombie look of the vanilla transitions and I think Sith Eye’s are over-used, so I went for something a little more subtle in that the cloth Dopak uses to hold his ponytail back changes from blue to red when your PC leans more towards the Dark Side.
72 downloads
0 comments
Submitted
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Carth's Republic Uniform and Flight Suit
By Marius Fett
This mod gives Carth Onasi the ability to wear the Republic Soldier Uniform which is seen being worn by various other NPC’s throughout the game.
A new baseitem type has been added for Carth’s Flight Suit which is essentially a version of his default clothing with stats equal to that of class 4 armour and another has been added for the uniform itself, which is available in two texture variations so as to include the TSF Uniform for KotOR II. The uniform items will have the stats of class 5 armour.
Carth will be wearing his uniform on the Endar Spire at the start of the game but will change into his Flight Suit after landing on Taris, so as to keep his allegiance hidden. All three of these new items will be present in your inventory when Carth joins your part, so it’s ultimately your choice what you want him to wear.
This mod also gives Carth two of his own blaster pistols, rather than having just one of them alongside a regular blaster pistol.
129 downloads
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Player Smuggler Clothing
Switches the clothing appearance of all vanilla male players to a customised version of the NPC smuggler outfit for those with a burning desire to cosplay as budget Han Solo. Rescaled to all three body sizes and replaces the gloves of the vanilla textures with race-specific skin tones for the hands. Items for all four texture variants are added to the starting footlocker on the Endar Spire.
N.B.: The custom models only apply to males, since there's no female smuggler NPC body model. Female players equipping the items will appear in their regular class-specific clothing variant as normal.
Installation:
You can install at any time, although you'll obviously only get the outfits on the Endar Spire when starting a new game. You can add them manually via KSE or console otherwise. Item codes:
dp_smugcloth01 dp_smugcloth02 dp_smugcloth03 dp_smugcloth04 Compatibility:
Should be compatible with pretty much everything, except for other mods that also edit the clothing slot of the male player rows. Uses custom models and textures, so it won't be affected by any mod that alters the NPC smugglers. There potentially could be clashes with other mods that edit the starting footlocker UTP and alter its vanilla inventory. Mods that only add new items should be fine. If in doubt, install this mod first.
Known Issues:
As per usual, the hand helpers for the weapon positions - especially off-hand weapons - are pretty ropey. I'm not going to bother going down that rabbit hole.
Future Plans:
The outfits are just straight clothing, no stats or special properties. Maybe I'll make them upgradeable at some point.
It might be possible to kit bash a female version, but don't hold your breath.
70 downloads
0 comments
Submitted
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TatComW HD
By Dark Hope
This mod will replace and update N_TatComW_F texture files.
To Install
1. Download: TatComW HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
421 downloads
0 comments
Updated
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KSR 2022
By Kaidon Jorn
KotOR Saber Replacement 2022 (KSR)
===========================
Author: Kaidon Jorn
July 2022
This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod.
You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words.
So here's a little thing I whipped up....
In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models.
These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod.
===================================================================================================================
Installation: Run the .exe file after installing K1CP.
Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders.
Then delete all lightsaber files and dialog files that came with this mod within the Override folder.
Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture.
JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them.
FairStrides and Darth Parametric for all the scripting help and suggestions.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
1,351 downloads
- kotor 1
- lightsaber models replacement
- (and 2 more)
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Effixian's PFHC07 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHC07 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHC07 from K2 to K1.exe".
Optional: add the files from the "Optional - PFHC07 - Redhead" folder to your Override folder and overwrite the existing files.
************
DESCRIPTION
************
This mod adds a playable character PFHC07 from KotOR 2.
Optional "Redhead" textures and portraits are included.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhc07fx.mdl
pfhc07fx.mdx
PFHC07FX.tga
PFHC07FX.txi
PFHC07FXd.tga
PFHC07FXd.txi
PFHC07FXd1.tga
PFHC07FXd1.txi
PFHC07FXd2.tga
PFHC07FXd2.txi
PFHC07FXd3.tga
PFHC07FXd3.txi
PO_PFHC07FX.tga
PO_PFHC07FXd.tga
PO_PFHC07FXd1.tga
PO_PFHC07FXd2.tga
PO_PFHC07FXd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any mod after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod would result in the later mod(s) no longer working.
*******************
DISTRIBUTION NOTES
*******************
You can use the files from this mod in your own mod if you simply credit me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge on converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
113 downloads
0 comments
Submitted
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K1 NPC Variety Lite
This is my first mod for KotOR and it's relatively simple. I was always quite annoyed by certain areas of the game having a major "clone" effect with some of the NPC's. This mod aims to fix that issue in just a few of the areas. I made sure to pick areas and NPC's to edit that did not affect other parts of the game, as some NPC's in some modules share files, I made sure to edit ones that would not conflict.
The main areas this provides changes in are the Manaan cantina, swoop lounge, Korriban Sith Academy, and Valley of the Dark Lords. I also changed Fazza and Yortal (Ithorian merchant near the Sith embassy on Manaan). Fazza and Yortal were changed because, for some reason, most Ithorians you interact with in the game all have the exact same skin despite there being three different Ithorian skins. I changed some appearances in the Sith Academy to better reflect their roles. For example; the NPC's labeled "Sith Teacher" now have an older appearance (I also gave a few of them double bladed lightsabers to add to the variety). The Mandalorian in the Manaan cantina is wearing Mandalorian armor. The Echani mercenaries in that same area are now wearing Echani armor. The Sith academy guards that are at the doors are wearing red, while the ones patrolling are still wearing silver armor. Several Dreshdae NPC's were changed including the Czerka representative and the guard behind him (they were twins prior to this) as well as one of the Rodian's in the cantina.
All the changes I put forth were done to both add variety and make some sense within the context of the world (like giving the Echani mercs Echani armor). Where I was able to, I changed heads so there wouldn't be as many twins standing beside each other or in the same room and for some NPC's that had a bit more dialogue, I tried giving them less used/seen head appearances.
Compatibility:
This mod uses TSLPatcher to inject the changes directly into the module files. If you are using Sith Uniform Reformation, then the only incompatible files will be those for the Sith guards on Korriban (therefore you can choose to keep the armored Sith guards or the ones from that mod). This mod is compatible with K1CP, though you MUST install the K1CP first. I highly recommend you have JC's Back in Black mod installed first as well. This is NOT meant to be used with any other major NPC diversity mods that change these specific NPC's, as it won't be compatible.
For the changes to take place, you MUST NOT have entered the areas where this modifies NPC's. Either start a new game or load a save prior to entering the specific areas of change.
(I am utilizing several @Dark Hope skins in my screenshots. I recommend checking her content out, as her retextures are top notch)
Big thanks to @Effix +@Leilukin + @N-DReW25 + @JCarter426for their help!
If anyone runs into any issues with this at all, please DM me here.
183 downloads
0 comments
Updated
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Effixian's PFHC02 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHC02 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHC02 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHC02 from KotOR 2. As requested by Sappho.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhc02fx.mdl
pfhc02fx.mdx
PFHC02FX.tga
PFHC02FX.txi
PFHC02FXD.tga
PFHC02FXD.txi
PFHC02FXD1.tga
PFHC02FXD1.txi
PFHC02FXD2.tga
PFHC02FXD2.txi
PFHC02FXD3.tga
PFHC02FXD3.txi
PO_PFHC02FX.tga
PO_PFHC02FXd.tga
PO_PFHC02FXd1.tga
PO_PFHC02FXd2.tga
PO_PFHC02FXd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You can use the files from this mod in your own mod if you simply credit me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
76 downloads
0 comments
Submitted
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Jedi Armor
By djh269
Jedi Armor
By djh269
Date: 05.03.2024
Description:
- Adds 3 armors to the game that allows the use of force powers.
- Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
- Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
206 downloads
0 comments
Updated
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Jedi Sentinels Gain Sneak Attack
By djh269
Jedi Sentinels Gain Sneak Attack
By djh269
Date: 11.03.2024
Description:
- In TSL Jedi Watchmen/Sith Assassin classes are granted the Sneak Attack ability, as class stages goes Scoundrel>Jedi Sentinel>Jedi Watchmen/Sith Assassin I thought it'd be better to boost Jedi Sentinels with the feats, as they are the weakest Jedi class in my opinion
- Grants Jedi Sentinels the ability to use Sneak Attack level 1-10
- Grants Bastila 2 levels of Sneak Attack when you first recruit her as that's what a level 3 Sentinel gets
- Also changes Bastilas character to have Sneak Attack level 1-10 the second time you recruit her later in the game
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Mods used in screenshots:
Credits:
KOTOR Tool – Fred Tetra
Holopatcher – Cortisol
223 downloads
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Mandalorian Assault Armor Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 25.07.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full
body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which
for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian
Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though
personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those.
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,521 downloads
- mandalorian
- assault
- (and 7 more)
0 comments
Updated
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Czerka Redux
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.1 Release Date: 25.05.2024
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the HoloPatcher.exe, you'll be given a few install options.
1) Main mod: Installs the actual mod.
2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod.
3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux.
4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux.
5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod.
Description:
Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1.
The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits.
The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay.
The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux.
You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture.
This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance.
And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
BOSSR assets are free to use as confirmed by SilverEdge9.
RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource.
K1 Enhancement Pack assets are free to use as they are a modder's resource.
JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426.
DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource.
JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426.
Thanks to:
SilverEdge9: For BOSSR Czerka Assets!
RedRob41: For the Combat Suit Modder's Resource!
SpaceAlex: For the K1EP Czerka Assets!
JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire!
DarthParametric: For making the Female Czerka Officer's Uniform modder's resource!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
448 downloads
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Czerka administrator HD
By Dark Hope
This mod will replace and update Czerka administrator texture files.
To Install
1. Download: CommF09
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
402 downloads
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K1 Pre-Release Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 20.06.2021
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND!
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before?
Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development.
Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
What this mod will do is add these features into the vanilla PC game.
WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so
it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions.
Incompatibilities:
Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
322 downloads
- pre-release
- beta
- (and 5 more)
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Knights of the Old XBOX
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 27.01.2024
Installation:
Alongside the "Readme.txt" file will be the following folders:
"Audio Mods"
"Movie Cutscene Mods"
"Override Mods"
* To install Audio Mods: Open the Audio Mods folder, open the Taris Sith Raid XBOX VO folder, open the Streamwaves and copy all 4 .WAV files to this directly (swkotor\streamwaves\m02aa\prer99) and overwrite the vanilla files.
* To install Movie Cutscene Mods: Open the Movie Cutscene Mods folder, select which mod you'd like to install and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK files.
* To install Override Mods: Open the Override Mods folder, select which mod you'd like to install and copy the files within the mod folder into your swkotor "Override" folder. You cannot install both Dark Jedi mods as they use the same files, please pick only one Dark Jedi mod to install.
Uninstallation:
Depends on what you've chosen to uninstall.
* For Audio Mods, open the "Backup (Vanilla Files)" and copy the .WAVs inside to the prer99 folder and overwrite the Xbox .WAVs you added.
* For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes)" folder and copy the .BIKs inside to your swkotor movies folder and overwrite the Xbox .BIKs.
* For Override mods, delete the files you copied into your Override.
Description:
As you may know, or may even remember, Star Wars Knights of the Old Republic was released on July 15 2003 whilst the PC edition was released on November 19 2003. Obviously, the original Xbox console from 2003 has gone out of fashion a LONG time ago and 95% of the Kotor Modding and Gaming Community in general have migrated over to the glorious PC Master- *Cough* I mean, to the PC.
But did you know that Bioware gave Kotor one final improvement before releasing the full game to the PCs? if you've actually played Kotor on the original Xbox (Or maybe even the Xbox 360, Xbox One or even the Xbox Series X) then you'll recall how on the Console edition of Kotor had a variety of oddities like lower resolution textures, different appearances for NPCs, incorrect appearances for NPCs, alternative VO, bugs/glitches, Yavin 4 being locked behind DLC and more...
This mod pack is similar to my TSL Mini Mod Collection mod, every update to the KOTOX will include more Xbox inspired mods for the player to install and experience.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify the Taris Sith Raid dlg, the legal and Revan's death .BIKs and any Dark Jedi texture mods.
Report any unknown incompatibilities to me on Deadlystream.com.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
l2daorch: For contributing the Taris Sith Raid audio!
DarthParametric: For contributing the Xbox textures!
DrMcCoy and DarthParametric (again): For helping me with Xoreo's Tools!
Effix: For helping me operate the Command Prompt!
Asxdefter on YouTube: For his 2010 playthrough of Kotor on the Xbox 360. His Kotor videos were a massive inspiration for making this mod!
BlueShadePlays on YouTube: For their 2017 playthrough of Kotor on the Xbox One. As the Xbox One Kotor has 1080p support, their Kotor videos provided HD crystal clear footage of the Xbox features which I recreated in this mod!
Bioware: For such an amazing game!
JCarter428: For SithCodec!
Stoffee: For TSLPatcher!
Fred Tetra: For Kotor Tool!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
532 downloads
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Senni Vek Mod
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 13.06.2024
Installation:
Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod.
Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic.
Description:
After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset.
As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are...
Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended.
Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Leilukin: For prompting me to update this mod!
Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds!
DarthParametric: For assisting me with replacing the Journal Entries!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
27,195 downloads
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Doctors HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Doctors HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
469 downloads
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[KotOR] Dialogue Fixes
By Salk
In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community.
This file is meant to replace the original dialog.tlk that comes with the original game. It is meant to be used exclusively with the English version of the game.
It is technically compatible with every other modification that alter this same file by patching it, provided this is installed first.
Two versions are offered: one that includes only corrections and a revised one that includes most of the changes found in the PC Response Moderation modification by Kainzorus Prime.
Enjoy!
60,254 downloads
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Black T3-M4 and other similar droids HD skins
By mestrealan
DESCRIPTION
HD texture for the droids in the game KotorII, but it also works in KotorI.
INSTALLATION
Place all .tga files in the Override folder of either the KotOR or KotORII game.
UNINSTALLATION
Delete all .tga files and any files with the same name but with other extensions, such as .tcp.
118 downloads
0 comments
Updated
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[KotOR] Swoop Bike Upgrades
By Salk
This modification comes from a (very reasonable) request made by Snigaroo, lamenting the fact that in the original game it's not possible to improve the performance of the game's swoop bike despite evidence that upgrades should be available. I introduced two of them and made them available in two different stores. They can be purchased to help those who struggle to make good times on Tatooine's and Manaan's race circuits. They don't come cheap, but they are certainly a great asset for any aspiring swoop racing champion.
364 downloads
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Kebla Yurt HD
By Dark Hope
This mod will replace and update Kebla Yurt texture files.
To Install
1. Download: Kebla Yurt (CommF02)
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
597 downloads
- kebla yurt
- dark hope
- (and 1 more)
0 comments
Submitted
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Unique Sith Governor
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 14.05.2023
Installation:
Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic.
Description:
The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game.
Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet.
For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor.
This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon.
This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed.
Incompatibilities:
Please report any incompatibilities!
If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited.
Thanks to:
Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on!
Sniggles: For requesting the mod!
Bioware: For such an amazing game!
Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,176 downloads
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Merged Visor Models - Modder's ressource
This mod is a modder's ressource, it does not introduce any item into the game, there is not item sheet related to the models, there is no custom skin for the models.
Description and content
This mod packs 71 mask model variants, merging the vanilla visors from the game as best as possible. Every models bear the vanilla textures and should not conflict with any items in game.
There is no icons provided. Every models are referenced in a specific folder and inside the folder is a .Jpg that you can open to display the model.
I packed every vanilla textures for the masks as an additional folder.
How to use this
Here is my video tutorial about modeling, very basic but it might help you out : Basic model merging and editing tutorial
- You can make them a brand new items in game, modifying the model variation and adding a custom icon.
- You can make customized skins with the provided textures, by modifying the texture names related to the models using Blender or other softwares.
- You can use them, either to make them placeables, or add them to npc models using Blender or other softwares.
- Anything that comes to your mind if you have the abilities !
Feel free to use anything from this mod, this is extracted from the base game and this is my own edits. Just credit me somewhere.
Disclaimers
- I tried to make sure every geometry pieces from every masks had unique names, so they shouldnt conflict with anything and between each other at 95%. However,
this is a lot of visors and i might have forgotten some, so it might be useful to double check before using one with Blender.
- My modeling abilities are limited, so be forgiving about the models i pulled out. I tried my best so they look as fine as possible in game,
but there might be some clipping or other visual artifacts i may have missed.
- I do not know how animations and animation roots work, so there might be something wrong here even though everything display fine in game still.
Credits
Every kotor members that helped me during the modding journey.
Bioware for their work and base game models.
60 downloads
0 comments
Updated
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Thematic The One
By Snigaroo
Thematic The One
Premise
The One: warlord; conqueror; latent Force-Sensitive. A charismatic leader of the Rakata and a near-supernatural anomaly among their people. As an added bonus, he also dies in about two combat rounds!
In fairness, with a good character build there’s very little that doesn’t go down in two rounds or less in the lategame. But The One in particular irks me—he’s presented as special, a natural leader in Revan’s own mold, a warrior-prince leading both armies and the political structure of his people. Yet despite having all the resources of the hundreds of islands he has conquered and dozens of crashed vessels he has looted, indeed despite having a Sith Tremor Sword in a bin literally RIGHT BEHIND HIM, he uses two regular vibroblades; despite being so charismatic he convinced his own former chieftain to willingly sacrifice himself and allow his tribe to cannibalize him while being so brick-headed he’s sat on a single island for half a decade, his WIS is 18 while his CHA is only 12; and despite being latently Force-Sensitive, his Will saves are abysmal. This was a ripe field for a Thematic project.
Like my similar mod for KOTOR 2, Thematic The One’s goal is not to make the fight against The One actually challenging—this is not a difficulty mod. The fight will be slightly harder than in vanilla, yes, but for some builds this change will not even be noticeable; indeed, I took him out in two combat rounds just like normal. Instead, the goal is to present The One as the game insists he is: a charismatic warrior with vast resources and the—albeit unconscious—power of the Force behind him.
Changes
The One’s WIS and CHA stats have been nearly inverted, from 18/12 to 14/18; he has been given a Sith Tremor Sword in his main hand and an Echani Vibroblade in his off-hand (neither droppable); his Will saves have been bumped up to 15, to make him about as difficult as an average Dark Jedi to land Force abilities against; his alignment has been moved from Neutral to moderately DS, so that the Solari crystal will work against him; and, most significantly, he has been scripted to use Force Valor at the start of the fight with him. I felt this was important to represent exactly how close The One is to true Force Sensitivity, and how it’s clear that the Force has been supporting his meteoric rise from the start.
Compatibility
As is the objective with all Thematic-series mods, this mod should be compatible with every other mod out there. Even mods that edit The One should be compatible, as long as they edit his data in the module rather than with a direct .utc file drop to the override; at worst, such a mod would only replace some of my changes with its own.
Permissions & Thanks
As with any mod “I” have made or will make in the future, this mod has completely open permissions: modify it, redistribute it, reupload it, do whatever. So long as you give me credit for the idea and for the balance settings if you choose to retain most of mine, go for it. You don’t even need to ask me.
Particular thanks to JCarter426, who made this entire mod at my request but then told me it would be funnier if I uploaded it like it was my own. Ok.
427 downloads
0 comments
Updated
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Jedi From The Start
By darthbdaman
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game.
Description
Upon starting the game, instead of Trask waking the player, you will be presented with new dialogue options to potentially select a Jedi Class.
You may choose to remain as your base class, and become a Jedi on Dantooine as normal, if you wish.
If you choose to become a Jedi, you will immediately level up, and be able to acquire your new feats and powers.
Starting equipment has been adjusted, and will be generated after this level up, allowing your new feats and skills to be accounted for.
Jedi characters are given a crystal in their footlocker, and can build a Lightsaber at the workbench. They choose its style and color there.
You then proceed through the Endar Spire sequence as normal, albeit without Trask. Out of character tutorial messages have all been removed.
Jedi characters will have a new Lightsaber duel, and recieve additional items.
Early dialogues with party members and NPC's have been adjusted to accurately reflect whether the player is a Jedi or not.
Additional Force Persuade checks have been added to many of the characters found throughout Taris.
A new path to purchase T3-M4 before completing the Swoop Race, through a Force Persuade check, has been added. This is available to non-Jedi through Persuade as well.
Upon arriving on Dantooine, the opening dialogue with the council is altered slightly.
The inital training sections, from the Jedi Code to Lightsaber construction is removed, and the player is immediately tasked to Cleanse the Tainted Grove.
After this point the game proceeds as normal, without major alterations.
If the player chooses not to become a Jedi at the start of the game, then very little changes, besides the removal of Trask and tutorial messages.
On Dantooine, a non-Jedi player will be able to construct a Double-bladed or Short Lightsaber, and choose the color of their lightsaber freely.
They will also be given an Apprentice robe after constructing a Lightsaber.
Install/Uninstall
Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
If updating from a version from before v4.0.0, you must reinstall your game to properly uninstall the mod. You cannot install this mod on top of an old version.
You must start a new game after updating to this version. The mod has been substantially reworked.
There is a version setup for a manual installation. This version cannot be used with most other mods. It is not recommended. You cannot use this with the Community Patch. Your game will break
See the docs folder for more information.
Compatibility
Most mods should be compatible, unless they make major edits to the Endar Spire, Taris NPC dialogue, or Dantooine Jedi Training.
Fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after. Fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes. Fully compatible with Restored Content for K1CP. Install Jedi from the Start after. Fully compatible with Taris Dueling Arena Adjustment. Fully compatible with JC's Jedi Tailor. Fully compatible with Carth's Republic Uniform and Flight Suit. SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any issues. Not compatible with KotOR 1 Restoration. This mod is increasingly outdated. Use Restored Content for K1CP instead. Not compatible with Tutorial Remover. This mod includes its functionality. Not compatible with Trask Ulgo Without Tutorials. Not compatible with Recruit T3-M4 Early. This mod includes equivalent functionality. Not compatible with JC's Robe Adjustment. This mod includes most of its functionality. Recommended Mods
KotOR 1 Community Patch is strongly recommended. JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod. JC's Extra Saber Colors is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed. Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful. Trask Ulgo Without Tutorials is recommended if you want a vanilla friendly tutorial remover instead. Special Thanks/Acknowledgements
Talchia and Achilles for the original Padawan mods that inspired this one. KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
DarthParametric - Scripts from KOTOR 1 Community Patch JCarter426 - JC's Robe Adjustment Mirrors
Nexus ModPub Other Links
Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Jedi from the Start by darthbdaman is licensed under CC BY-SA 4.0
19,253 downloads