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  1. K1 Clothing Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 12.12.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND!
    (The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!)
    If you want to use it, install the Restored Content for K1CP mod BEFORE this mod.
    Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety for best results!
    Once you're ready to install the mod, simply click on this mod's TSLPatcher.exe and you'll be faced two options. This mod comes in 2 parts, and since these parts are optional you'll be given two installation options.
    The "K2 to K1 Clothing Install" shall install the ported K2 clothing component of the pack whilst the "K1EP Clothing Install" shall install the K1EP component of the mod, for more details on these installations please refer to the "Description" section of this readme.
     
    Click which install you'd like to install, click install, sit back and watch the TSLPatcher do its magic. Once the installer has finished, click the INSTALL.exe again and repeat this process.

    Description:
    In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit.
    This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist!
    The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture.
    This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit.
    In the latest 1.1 update, I've added the new clothing from the K1 Enhancement Pack modder's resource. This will come in the form of an alternative installation which will work great with the previous K2 to K1 Clothing component.
    In addition to the K1EP clothing, I've added compatibility for the latest update of the Restored Content for K1CP Demo, if you have that mod installed the new clothing added in this mod shall be gloveless as they are in that mod.
    If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you.

    Known Bugs:
    This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel and for making the K2 textures!
    SpaceAlex: For releasing the K1EP as a modder's resource!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    525 downloads

       (0 reviews)

    7 comments

    Updated

  2. Revan's Custom Fitted Robes

    When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements.

    216 downloads

       (0 reviews)

    0 comments

    Updated

  3. Deadmans TFU Lightsaber pikes for K1 1.0

    Deadmans TFU Lightsaber pikes for K1 1.0
    By djh269
    Date:18.02.2024
    Description: 
    As per request I have ported over Deadmans Saber pikes from TSL into K1. You can find the Pikes on one of Korribans merchants. 
    https://deadlystream.com/files/file/138-tfu-lightsaber-pikes-for-tsl/
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that.  
    Credits: 
    Deadman - For the original TSL mod
    Holopatcher - Cortisol
     

    133 downloads

       (0 reviews)

    4 comments

    Updated

  4. Jedi Choice Dialogue Enhancement

    Jedi Choice Dialogue Enhancement
    Author: Emperor Devon
    Version: 1.00
    File Name: Jedi Choice Dialogue Enhancement.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.  
     
    1. DESCRIPTION
     
    The cheesiest three lines in KotOR for me are: "I want to be a Jedi Guardian!" "I want to be a Jedi Sentinel!" "I want to be a Jedi Consular!" They read like something an 11-year-old would yell. I can't take them seriously.
    So, this mod replaces those three lines with nine different lines, which vary depending upon your PC's alignment.
    Light Side
        • "I would defend those who cannot defend themselves, Master Dorak. The Jedi Guardian's path calls to me."
        • "I would uphold truth and justice, Master Dorak. The Jedi Sentinel's path calls to me."
        • "I would serve the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
    Neutral
        • "I would take battle to the Sith, Master Dorak. The Jedi Guardian's path calls to me."
        • "I would expose treachery wherever it may be found, Master Dorak. The Jedi Sentinel's path calls to me."
        • "I would heed the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
    Dark Side
        • "I would destroy the Order's enemies, Master Dorak. The Jedi Guardian's path calls to me."
        • "I would root out traitors wherever they hide, Master Dorak. The Jedi Sentinel's path calls to me."
        • "The galaxy's lesser troubles are nothing before the Force, Master Dorak. The Jedi Consular's path calls to me."
     
    2. COMPATIBILITY
    There is another mod (whose name I forget) that replaces the "I want to be a Jedi <class>!" lines with "I wish to be a Jedi <class>." You'll have to pick between that mod and mine, as they modify the same dialogue file.
    Otherwise, this mod is compatible with all other mods. That includes the several dialogue.tlk mods which modify your PC's dialogue options.
     
    3. INSTALLATION
    Copy the file to your override folder.
     
    4. UNINSTALLATION
    Delete the file from your override folder.
     
    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.
     
    6. CREDITS
        • Cortisol for developing the Holocron Toolset
        • Deadly Stream for providing a continued home for KotOR modding
        • tk102 for his dialogue editor
        • Wine's developers for letting me run Windows tools over Ubuntu
        • Wizard for continuing to maintain the Holocron Toolset
        • BioWare and Obsidian for making great games that people still play 20+ years later.
     
    7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    487 downloads

       (1 review)

    0 comments

    Updated

  5. Armor 7 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 7  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    730 downloads

       (0 reviews)

    3 comments

    Updated

  6. Tsl Inspired Crystals And Robes

    WARNING: 
    If you wish to use both my Crystal cave overhaul and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave Overhaul mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together. 
    TSL Inspired crystals and robes 2.0
    Author: djh269
    Release Date: 18.04.2017
    Re-Release Date: 16.02.2024
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
     
    Uninstallation:
    N/A
    Compatibility: 
    This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned. 
    Description:
    - I've replaced the two Dark Jedi next to Saul Karath to fight on the Leviathan Bridge, and have gave them additional stats and loot drops.
    - I've changed Yuthura Bans stats as well as given her extra loot. 
    - I've replaced the Dark Jedi Master on the Leviathan Hangar module with additional stats and loot. 
    - I've modified the stats of the Dark Jedi Master in the Rakatan Temple on the Unknown World as well as given him modified loot.
    - Fixed the reward from the Manaan Republic officer after you get the Star Map, you actually get a sonic rifle and an implant instead of just an implant. 
    - When you finish the first task set by the council (cleansing of the grove), you'll be rewarded with a Jedi Training Robe (custom).
    - When you first join the Sith on Korriban you will be given a Sith Training Robe (custom). 
    - Added +1 Force regeneration to all vanilla robes, as per TSL. Also added extra stats to the Qel-Droma Robes. 
    - Added 13 other crystals, and placed them in various modules throughout the game. 
    - I have also modified the stats of said crystals to be different with two powerful variations of lightsabers you get later on in the game. 
    - The locations,  prices and stats for the added crystals can be found below: 
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. 
     
    Thanks:

    JC2 for his excellent patience in providing me with dialog and conditional script tutorials!!
    Corpsecotillion for his assistance with fixing my upgrade.2da issues. 
    N-DReW25 for his assistance and usage of his info.rtf file.
    Fairstrides for his unquestionable patience whilst helping me out in the past.
    bead-v for his module editting assistance.
    Kexikus for his tslpatcher advice in making my mod more compatible.
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    Robes:


    Crystals:


     

    1,076 downloads

       (2 reviews)

    5 comments

    Updated

  7. Droid Feat Availability Change

    Droid Feat Availability Change
    By djh269 
    Date: 18.02.2024
    Description: 
    - A small change to the feats that are available to both HK-47 & T3-M4. 
    - Changes the Blaster Integration feat desription of T3-M4 to match up with his ability to use new larger blaster types. 
    - Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    88 downloads

       (0 reviews)

    0 comments

    Updated

  8. Restored Rage Feat

    Restored Rage Feat
    By djh269 
    Date: 22.02.2024
    Description: 
    I was looking through k_inc_force.nss and I notice some leftover Force Powers / Feats and decided to restore Zaalbars Rage Feat.
    Compatibility: 
    Compatible with any mods, if there's any issues please don't hesitate to contact me. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    115 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Geonosian Electro-Staff by Deadman into K1

    Geonosian Electro-Staff by Deadman into K1
    By djh269 
    Date:18.02.2024
    Description: 
    I have ported Geonosian Electro-Staff by Deadman into K1 and added the weapon to Marl, a thug in Daviks estate and on a Kashyyk Merchant. 
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that.  
    Credits: 
    Deadman - For his original TSL mod. 
    Holopatcher - Cortisol
     

    242 downloads

       (0 reviews)

    0 comments

    Submitted

  10. TSL Style Energy Shield Absorption

    TSL Style Energy Shield Absorption
    By djh269 
    Date:18.02.2024
    Description: 
    Changes the absorption amount to be what TSL values are. 
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Baragwin Droid items and Energy Shield Description Fixes

    Baragwin Droid and Energy Shield Description Fixes
    By djh269 
    Date:18.02.2024
    Description: 
    A small changes to various Shields and Baragwin Droid item descriptions. 
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    37 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Crystal Cave redux and upgradeable crystal

    WARNING: 
    If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together. 
    Crystal cave overhaul and upgradeable crystal 2.0
    Author: djh269
    Release Date: 16.04.2017 
    Release Date (2.0): 16.02.2024
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic

    Compatibility: 
    This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned. 

    Description:
    - There are two minor side quests that are initiated when you play through the mod. 
    - The first quest starts when you meet a female Twilek on Dantooine. 
    - The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own. 
    - Fixed the other Kinrath eggs being unusable.
    - There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there. 
    - I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down.
    - There's also an option to change the vanilla stats of the Kinrath within the cave. 
    - I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal.
    - There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet. 
    - The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game. 
    - Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod. 
    There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order:  
    Here are the stats of the crystals: 
     Main Option 1 - Normal Lightsaber Stats - 
    Main Option 2 - Lowered Lightsaber Stats -
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above. 
     
    Permissions:
    - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. 
    - For usage of Spacealex textures consult his release page on Lucasforums.
    - For usage of the scripts found within K1CP consult their release page on Deadlystream.
     
    Thanks: 
    The Kotor Community Patch team that has let me use their scripts for the mod. 
    Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource. 
    JC2 for his excellent patience in providing me with dialog and conditional script tutorials!
    N-DReW25 for his assistance and usage of his info.rtf file.
    Fairstrides for his unquestionable patience whilst helping me out in the past.
    bead-v for his module editting assistance.
    Kexikus for his tslpatcher advice in making my mod more compatible.
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#

    3,881 downloads

       (8 reviews)

    13 comments

    Updated

  13. Canderous Overhaul

    Canderous Overhaul 2.0
    Author: djh269
    Release Date: 08.04.2017
    Rerelease Date: 17.02.2024
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
     
    Uninstallation:
    N/A
     
    Description:
    - This mod adds new items to Canderous inventory: Canderous Mandalorian Clothing, Canderous Mandalorian Armor, Modified Sith Tremor Blade. 
    - 4 new switchable implants are provided for Canderous, like in TSL. They are applied by scrolling through the stimulants bar. 
    - Canderous his Mandalorian Armor throughout the Taris modules.
    - Canderous Heavy Repeater is now upgraded
    - Canderous now has a new feat; Mandalorian Toughness. A feat requirement for Mandalorian Toughness has been applied to his items, including his new switchable implants
    - There is a new placeable in your room at Daviks estate with items and credits Canderous has collected from his work on Taris. 
    - I have reset Canderous initial level to 1, and gave him correct stats that reflect a Soldier Class. 
     
    Known Bugs:
    - This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
    Permissions:
    - You can use any of these files in a mod of your choosing, just give credit where credit is due.  
    Thanks:
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool. 
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    2,942 downloads

       (6 reviews)

    7 comments

    Updated

  14. Separate Force Whirlwind

    Separate Force whirlwind
    By djh269 
    Date:17.02.2024
    Description: 
    Makes the Whirlwind Force Power separate from the usual Force Push spell chain. 
    Compatibility: 
    Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Leviathan Interrogation Clothes

    When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear.  In addition to taking your weapons, armor, and credits, they also take your clothes.  This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences.
    There are two basic installation options:
    Option A: Basic Clothes - Everyone wears their basic starting clothes.
    Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes).  If the player was not wearing robes, the basic brown Jedi robes will be worn instead.  If those are unavailable for some reason, the player will wear their basic clothes like Option A.  The rest of the party will still wear their basic clothes regardless.
    If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    If you are using DarthParametric's "All Hands on Deck..." mod, install it first.  Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options.  Otherwise, run INSTALL.exe and select either of the "Typical Installation" options.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with:
    - KOTOR 1 Community Patch (K1CP)
    - KOTOR 1 Restoration (K1R)
    - "Party on the Leviathan!" by Fair Strides
    - "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions)
    For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod
    -------------------------------------------------------------------
    CREDITS
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    This mod includes fixes to k_plev_transfrm1.ncs which were developed by the K1CP team.  Thank you also to the K1CP team for manually reconstructing the source code of k_plev_escsetup.ncs.
    Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Revised k_plev_escsetup.ncs to be based on the K1CP team's reconstruction of the vanilla script source.
        - Revised k_plev_transfrm1.ncs to incorporate edits made for K1CP version 1.10.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    601 downloads

       (0 reviews)

    4 comments

    Updated

  16. Carth Onasi and Male PC Romance

    =Carth Onasi and Male PC Romance=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
     

    AUTHOR: Leilukin
    FILE NAME: Carth Onasi and Male PC Romance.7z
    LATEST VERSION: 1.1
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In the vanilla game of the first Knights of the Old Republic game, Carth Onasi’s romance subplot is only available to a female player character. This mod allows male PCs to romance Carth by modifying the gender checks in Carth’s romance.
    The male version of Carth’s romance subplot still requires the player to talk to Carth frequently and progress his personal quest line to complete successfully. In addition, the player can still end Carth’s romance by choosing certain dialogue options.
    This mod was inspired by forgetcanon’s Bi Carth mod. However, my mod has different ways of executing the concept of a Carth and male PC romance mod, including but not limited to:
    Installing this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible. Editing Carth’s dialogue and splicing audio files to ensure that Carth will not refer to a male PC as a woman. Adding an alternate installation option to make Carth’s romance available for male PCs only, while Carth will interact with a female PC the same way with a male PC in vanilla. This option is for players who want to avoid any romantic interactions with Carth when playing a female PC entirely, without needing to choose specific dialogue options to shut down the romance. For the best experience with this mod, it's recommended to have a completely new KotOR 1 playthrough.
    Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF KOTOR. I do not provide support for non-English localizations of KotOR.
     
    2. INSTALLATION:
    Download the mod and extract Carth Onasi and Male PC Romance.7z archive to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe. You will notice that this mod provides four installation options. You may only choose ONE of these options:
    Version A: Carth Romance for Both Male and Female PCs — This option will make Carth’s romance available to both male and female player characters. This version also adds a [Not Interested] dialogue option to allow players to turn off Carth’s romance early on. Version B: Carth Romance for Male PCs ONLY — This option will make Carth’s romance available to male player characters ONLY. In this version, Carth will not flirt with a female player character, and female PCs cannot romance Carth. Version A + KOTOR 1 Community Patch Compatible — Choose this option if you have KOTOR 1 Community Patch (K1CP) installed and you want to use Version A of my mod. Version B + KOTOR 1 Community Patch Compatible — Choose this option if you have KOTOR 1 Community Patch (K1CP) installed and you want to use Version B of my mod. Once you have chosen the installation option you want, and select your KotOR game folder as your KotOR directory path, click the “Install” button and let the installer do its job.
    This mod also provides compatibility patches for the following mods:
    Carth Romance Fix by cjt0202 KotOR 1 Restoration (K1R) If you want to use any of the above mod alongside this mod, go to the "Compatibility Patches" folder, and follow the instructions written on the Read Me files contained in the subfolders.
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Open Install.exe and select your KotOR directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
     
    4. KNOWN ISSUES:
    None currently known. If you find any other bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify any of the following dialogue files will likely conflict with this mod:
    k_hcar_dialog.dlg — Carth’s global dialogue lev40_saul403.dlg — Saul Karath’s interrogation scene on the Leviathan ebo_carth.dlg — Dialogue of the party members on the Ebon Hawk immediately after Leviathan unk41_carth.dlg — The game has two different modules that use dialogue files that share this name: one for the party conversation on the Ebon Hawk after crashing on the Unknown World; the other for Carth’s dialogue on the Unknown World beach after confronting Bastila on the temple summit. This mod affects the latter. k_sta_carth.dlg — Carth’s dialogue on the Star Forge after defeating Malak I have set up the installer to install this mod by patching the relevant dialogue files to increase compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same dialogue files, especially if the other mod is installed into the Override folder.
    If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
    Carth Romance Fix by cjt0202 KotOR 1 Restoration (K1R) If you are using KOTOR 1 Community Patch (K1CP), you must install K1CP first, then choose one of the KOTOR 1 Community Patch Compatible option when you install my mod.
    This mod is compatible with JC's Romance Enhancement: Dark Sacrifice for K1.
    This mod is compatible with JC's Romance Enhancement: Pan-Galactic Flirting for K1.
    This mod has a conflict with JC's Romance Enhancement: Biromantic Bastila for K1, specifically regarding Saul’s interrogation scene. Whichever mod installed later will override the changes made by the other mod. Biromantic Bastila compares how far you have progressed Bastila and Carth’s personal and romance quest lines to decide who will get tortured by Saul. Meanwhile, in Version A of my mod, Saul will torture Carth only if Carth’s romance is active, while in Version B of my mod, Saul will torture Carth as long as the PC is male, or Bastila as long as the PC is female. Therefore, if you want to use both Biromantic Bastila and my mod, the installation order depends on your preference: if you prefer the changes made by Biromantic Bastila, install it after my mod; if you prefer the changes made by my mod, install my mod after Biromantic Bastila.
     
    6. PERMISSION:
    You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
     
    7. CREDITS:
    forgetcanon whose Bi Carth mod became the inspiration of this mod
    Cortisol for Holocron Toolset
    Fred Tetra for the KotOR Tool
    KobaltBlu for Kotor Scripting Tool
    tk102 for DLG Editor
    JdNoa for DeNCS KotOR Script Decompiler
    JCarter426 for SithCodec
    Cortisol and th3w1zard1 for HoloPatcher
    Stoffe for TSLPatcher; Fair Strides for the updated version


    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    913 downloads

       (0 reviews)

    0 comments

    Updated

  17. More Jedi Starting Powers

    With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris.

    520 downloads

       (1 review)

    0 comments

    Updated

  18. TSL Style Loading Screens

    TSL Style Loading Screens for KotOR
    I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
    KotOR in TSL Trailer
    Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
    But people have their preferences, so who knows maybe someone will like this.
    Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
    Thanks & Enjoy
    Installation
    Copy files to the override folder.
    Uninstallation
    Delete files from the override folder.
    Notes
    The following three loading screens I did not make TSL version of yet.
    load_chargen.tga ( Before Character Creation Screen )
    load_swoop.tga ( Swoop Race Mini Game )
    load_turret.tga ( Turret Mini Game )
    Thor110

    195 downloads

       (0 reviews)

    0 comments

    Updated

  19. Transparent Environment Suit Faceplates for K1

    This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla suits.  There is also an option to install only the diving suits, if you prefer the spacesuits to keep their  mirrored vanilla faceplates (similar to real spacesuits).  I have also made the following edits to the suit models:
    - Adjusted texture UVs to hide texture regions that appear unfinished.
    - Added a bright texture to the squares on either side of the faceplate (which were apparently intended to look like lights but instead appeared reflective in the vanilla game).
    - Added light beams and in-game light sources to the diving suit to simulate helmet-mounted floodlights.  (I have also included an option that does not have these lights if you prefer.)
    - Added a new environment map for the spacesuit which approximates the surroundings during the spacewalk.
    I have also included two optional variations:
    - No Diving Suit Floodlights - Omits the diving suit's new floodlights
    - Less Transparent Spacesuit Faceplates - Reduces the transparency of the spacesuit's faceplate, if you prefer a more mirrored look but would still like some transparency.  The diving suit is not affected by this option.
    Please note that if you are using a non-vanilla player head, the diving suit and spacesuit will default back to the vanilla-style mirrored faceplates.  See the "Compatibility" section below for further information.
    IMPORTANT:  A save from before exploring the Manaan seafloor for the first time is required.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select the install directory for your game.  Select which version of the mod you would like to install from the drop-down menu at the top of the window, and click the "Install" button.  The "Full Install" options make changes to both the space suits and the diving suits, while the "Diving Suits Only" options only affect the diving suits.
    IMPORTANT:
    - Select one of the "K1CP 1.10+" options if you are using KOTOR 1 Community Patch (K1CP) version 1.10
      or higher.  If you are using K1CP 1.9.2 or lower, use one of the "General" options.
    - Select one of the "K1R" options if you are using the KOTOR 1 Restoration (K1R) with the option "Party on
      the Sea Floor".  If you are using K1R without "Party on the Sea Floor", use one of the "General" options.
    If you would like to use the "No Diving Suit Floodlights" or "Less Transparent Spacesuit Faceplates" options, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
    This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher of HoloPatcher.
    If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
    - appearance.2da
    - heads.2da
    - lev40ad.mod
    - manm28aa.mod
    - manm28ab.mod
    - manm28ac.mod
    - manm28ad.mod
    Selecting the "Diving Suits Only" option will still install the UV fixes and new environment map for the spacesuit.  If you do not want these changes, delete the following files from Override:
    - UV Fixes: spacesuit01.mdl, spacesuit01.mdx
    - Environment Map: P_WaterSuit02.txi
    If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP) and the KOTOR 1 Restoration (K1R).  Note that if you are using K1CP 1.10 or higher or K1R with the "Party on the Sea Floor" option, you must install the appropriate option as described in the "Installation" section above.  It is not compatible with any mods that alter the following files:
    - k_plev_airouopn2.ncs
    - k_pman_airlock02.ncs
    - k_pman_airlock03.ncs
    - k_pman_airlock11.ncs
    - k_pman_starmap05.nss
    - k_pman_starmap02.nss (K1CP 1.10+ installation option only.  K1CP itself is, of course, the exception that is compatible.)
    This mod's edits to m28ad_01a.wok are sufficiently minor that overwriting this mod's version with one from another mod will not cause any significant issues.
    For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to:
    - The walk speed of the space/diving suits
    - The module with the Leviathan spacewalk
    - The Manaan seafloor or undersea base modules
    This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.  Similarly, due to the nature of a work-around used by this mod, any mods that edit the Star Map MDL/MDX will not affect the Manaan Star Map.  Mods that reskin the Star Map are compatible.
    Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see "Instructions to Add New Heads.pdf".
    -------------------------------------------------------------------
    LIMITATIONS AND KNOWN BUGS
    The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations.
    If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base.  This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks.  Apologies for the inconvenience.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    HoloPatcher by Cortisol and th3w1zard1
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Nehua for suggesting an option to keep the mirrored faceplates on the spacesuits.  Thanks also to Salk for suggesting an option with intermediate transparency.
    A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
    Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source). This mod makes use of the script function CP_RemoveForceSpeed developed by the K1CP team.
    The K1R-compatible version of k_pman_airlock11.ncs/nss includes edits originally developed by the K1R team.  Similarly, the K1CP-compatible version of k_pman_starmap02.nss includes edits developed by the K1CP team.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added option to install only the diving suits (suggested by Nehua).
    1.2 - Added option to reduce the spacesuit faceplate's transparency (suggested by Salk).
        - Applied spacesuit environment map with a TXI file instead of a full TPC to improve compatibility
          with mods that reskin or upscale the original texture (also suggested by Salk).
    1.3 - Added work-around for the Star Map to render properly when seen through the diving suit faceplate
        - Revised suit bubbles to more closely match vanilla behavior
        - Revised inner suit geometry around neck
        - Adjusted head motion during walking and running animations
        - Added code to Manaan airlock scripts to clear Force Speed before going out to the seafloor
          (vanilla issue originally documented by the K1CP team)
        - Streamlined the K1R installation process
        - Switched installer to HoloPatcher to improve cross-platform installability.  Special thanks to th3w1zard1
          and Cortisol for their substantial efforts to improve HoloPatcher's script compiling ability.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    581 downloads

       (0 reviews)

    5 comments

    Updated

  20. Grenades and mines HD

    This mod will replace and update texture files.
     
    To Install
    1. Download: Grenades and mines HD.rar
    2. Installation required High Poly Grenades (https://www.nexusmods.com/kotor/mods/1209 )
    3. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    4. When/if prompted to overwrite files, press okay.
    5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    580 downloads

       (1 review)

    1 comment

    Updated

  21. Alternate Bastila Clothing

    A simple mod that replaces Bastila's default outfit with an unused version that does not have any transparency issues unlike the original texture. This also replaces the party selection screens for Bastila.

    85 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Rune Covered Pillar Crystal

    I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one.
    The mod only works if you haven't visited the Temple Exterior yet.

    253 downloads

       (0 reviews)

    0 comments

    Updated

  23. Star Forge spawns HKs

    The Star Forge spawns HKs instead of the red spider droids.

    165 downloads

       (0 reviews)

    0 comments

    Updated

  24. High Quality Blasters 1.1 Fix - KotOR1 version

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems:
    1. The Mandalorian Ripper shoots laser bolts from the ground.
    2. The Baragwin Distruptor-X Weapon is invisible.
    This mod aims to fix these problems. You still need to install the original mod and then this one.
    (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already,
    then you need to remove them and then add them back with the KotOR Savegame Editor.)

    425 downloads

       (0 reviews)

    0 comments

    Updated

  25. Choose Your Lightsaber Type

    This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.

    566 downloads

       (0 reviews)

    3 comments

    Updated