K2 Force Powers for K1 1.0.0

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About This File

Integrates Force powers from KOTOR II into KOTOR I.

DETAILS

This mod adds 6 Light side and 6 Dark side Force powers from KOTOR II to KOTOR I.

Added powers:
    •    Master Heal
    •    Force Barrier
    •    Improved Force Barrier
    •    Master Force Barrier
    •    Revitalize
    •    Improved Revitalize
    •    Drain Force
    •    Improved Drain Force
    •    Master Drain Force
    •    Force Scream
    •    Improved Force Scream
    •    Master Force Scream

I wanted any added powers to feel like they fit naturally in K1 while keeping faithful to their design in K2. For this and other reasons the following powers are excluded:
    •    Powers restricted to prestige classes - Check out Prestige Powers
    •    Powers granted to the Exile through the story
    •    Powers with hardcoded effects / that would take more involved scripting to implement (Mind Trick, Force Body, Force Deflection)
    •    Battle Meditation - Try my mod Bastila Has TSL Battle Meditation to give this to Bastila as a unique starting power.
    •    Master Energy Resistance - The Energy Resistance tree was rebalanced in KOTOR II so this power isn’t much better than Improved Energy Resistance in K1, at least not enough to justify it taking its own slot.
    •    Master Revitalize - Level 21 power in K2, level capped at 20 in K1

This mod doesn’t give powers to NPCs and doesn’t touch AI scripts. This means enemies will not use the powers and party members will only use them if commanded to.

The Force Scream VFX/sound, Revitalize VFX, and Force power icons are ported from KOTOR II.

INSTALLATION

To install, run TSLPatcher.exe (Required)

Unaltered copies of any modified files will be placed in the “backup” folder in the location of TSLPatcher.exe.

UNINSTALLATION

1. Remove the following files from override:
    •    spells.2da
    •    visualeffects.2da
    •    effecticon.2da
    •    k_fp_barrier1.ncs
    •    k_fp_barrier2.ncs
    •    k_fp_barrier3.ncs
    •    k_fp_masterheal.ncs
    •    k_fp_revitalize1.ncs
    •    k_fp_revitalize2.ncs
    •    k_fp_scream1.ncs
    •    k_fp_scream2.ncs
    •    k_fp_scream3.ncs
    •    k_fp_drainforce1.ncs
    •    k_fp_drainforce2.ncs
    •    k_fp_drainforce3.ncs
    •    ip_frcbarrier01.tga
    •    ip_frcbarrier02.tga
    •    fp_frcebarrier03.tga
    •    ip_frcscream01.tga
    •    ip_frcscream02.tga
    •    ip_frcscream03.tga
    •    ip_masterheal.tga
    •    ip_revital01.tga
    •    ip_revital02.tga
    •    ip_drainforce01.tga
    •    ip_drainforce02.tga
    •    ip_drainforce03.tga
    •    v_frcscrm1.mdl & .mdx
    •    v_frcscrm2.mdl & .mdx
    •    v_frcscrm3.mdl & .mdx
    •    v_revite.mdl & .mdx
    •    v_pro_scream.wav
    •    fx_slash04.tpc

2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder.

3. Move any remaining files in the backup folder to override.

COMPATIBILITY AND NOTES

Should be compatible with most other mods provided they use TSLPatcher or you install this mod after. I recommend installing after any others mods that add Force powers. Must be installed after uwadmin12's Force Enlightenment.

While technically compatible, the mod Four Force Powers adds a similar Revitalize power, so you will have two versions of this power if you install both mods.

From k_inc_force it seems that some of the powers in KOTOR II don’t function exactly like they’re described. For example the Revitalize powers heal a flat amount instead of a percentage as stated in the description. Drain Force steals a maximum of 20 FP from an enemy, not 10, and Improved Drain Force affects multiple enemies in a range, instead of a single enemy. Some of these seem to be intentional changes that were just never updated in the Force power description. I decided to implement the powers the same way they function in TSL and correct the descriptions.

I’m not sure it’s possible to add custom casting animations so Force Scream uses the regular “hand out” animation instead of the “fury” animation it uses in KOTOR II.

PERMISSIONS

Please don’t reupload this without my permission.

CREDITS

offthegridmorty

KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides

This mod contains assets from SW: KOTOR II TSL

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Loved this mod but there was a bit of conflict with uwadmin12's [K1] Force Enlightenment Power mod where the Force Barrier line overwrites Enlightenment. As long as I didn't take FB on anyone I wanted FE on it worked fine, just figured I'd share that in case anyone else installs both at the same time

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Hey thanks for the comment. I checked out that mod and it looks like the issue comes from it explicitly entering the value of the next line down from the last vanilla power, instead of using a token in TSLPatcher to calculate the next highest value. Essentially it installs assuming no other FPs have been added before it. If you installed my mod first, it would calculate line 12 for Barrier since that's the first power it adds and the next line down, then later that mod would explicitly put Force Enlightenment on line 12. Probably since Barrier was added first it gets priority and overwrites. But if you install my mod last there shouldn't be any conflict.

In fact this conflict could happen with any other FP mod. I recommend installing the Enlightenment mod first before any other FP mods to avoid it.

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