Knights of The Old Republic


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  1. PFHC05 HD

    Re-texture of PFHC05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
    To Install
    1. Download: PFHC05 HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    17,007 downloads

       (0 reviews)

    2 comments

    Updated

  2. Reskin of RedHawke's ORD Mandell Mod

    This mod reskins RedHawke's ORD Mandell extra planet mod, using textures which were unused in the original game, mostly from Sleheyron.
    This was originally made in about 2006 or 2007, I think, and sent to RedHawke, who never used it.
    Sith Holocron reminded me I made this, and suggested I release it now that ORD Mandell is available on DeadlyStream, and now that the mod rules are less strict.

    Note that you will need to install ORD Mandell first, and then install the reskin. This will not work without the ORD Mandell mod.
     
    Installation
    To install, copy the contents of "Override" into your Override folder, and the contents of "Modules" into your Modules folder.
    Uninstallation
    Remove the files you copied over. This mod replaces the .mod files installed by ORD Mandell, so either make a backup of those first,
    or delete them from your modules folder before reinstalling ORD Mandell.
    Permissions
    As this is a mod modifying someone else's mod, please don't upload elsewhere or modify without my permission.
    Credits/Thanks
    RedHawke for the original ORD Mandell mod;
    Sith Holocron for reminding me to release this.
     

    1,964 downloads

       (1 review)

    2 comments

    Submitted

  3. PFHA04 HD

    Re-texture of PFHA04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
    To Install
    1. Download: PFHA04 HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    2,395 downloads

       (1 review)

    2 comments

    Submitted

  4. KOTOR: PS4 Controller Support - DS4Windows Profile

    Noticing a severe lack of controller support for KOTOR using a PS4 dual shock 4 controller I made up this profile to use with DS4Windows controller mapping program.
    The controllers touchpad + gyro support for mouse emulation works wonders for this game😉
    Features:

     
    DS4Windows Link: HERE

    1,509 downloads

       (0 reviews)

    2 comments

    Submitted

  5. War droid Mark I HD

    This mod will replace and update DrdWar texture files.
     
    To Install
    1. Download: C_DrdWar.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    27,984 downloads

       (3 reviews)

    2 comments

    Submitted

  6. PFHC03 HD

    Re-texture of PFHC03, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
    To Install
    1. Download: PFHC03 HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    2,603 downloads

       (0 reviews)

    2 comments

    Submitted

  7. KOTOR Widescreen Fade Fix

    When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue.

    To use:
    1. Download
    2. Move the file from the folder that corresponds to your display resolution into your override folder.

    32,881 downloads

       (1 review)

    2 comments

    Updated

  8. HD PFHA05

    Re-texture of PFHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
    To Install
    1. Download: HD PFHA05
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    2,708 downloads

       (0 reviews)

    2 comments

    Submitted

  9. Effixian's K1 Adult Mission Vao Player Character

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's K1 Adult Mission Vao Player Character
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install K1 Mission PC.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character that's based on Mission, but as an adult.
    This is a KotOR version of my similar K2 mod.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    P_MissionPCBA01.tga
    P_MissionPCBAD01.tga
    P_MissionPCBB01.tga
    PFHMissionPC.mdl
    PFHMissionPC.mdx
    PFHMissionPC.tga
    PFHMissionPCd.tga
    PFHMissionPCd1.tga
    PFHMissionPCd2.tga
    PFHMissionPCd3.tga
    PO_pmissionPC.tga
    PO_pmissionPCd.tga
    PO_pmissionPCd1.tga
    PO_pmissionPCd2.tga
    PO_pmissionPCd3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - N-DReW25 for making a head model with a mask hook
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    483 downloads

       (1 review)

    2 comments

    Updated

  10. PMHA04 HD

    Re-texture of PMHA04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
    To Install
    1. Download: PMHA04 HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,870 downloads

       (1 review)

    2 comments

    Submitted

  11. Republic Mod Armor Reskin

    If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.
    A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.
     
    Just unzip and drop the files into your override.
    As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.

    634 downloads

       (1 review)

    2 comments

    Updated

  12. (KotOR 1) Speeders "Kitt" style

    INTRODUCTION
    At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. 
    NOTE:
    There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk).
     
    INSTALLATION
    Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your  'KotOR\Override' folder.
    The files of the "After Before" and "Result" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -----------------------------------------------------
    BUGS
    If you don't see David Hasselhoff jumping into  a Speeder, nothing to worry about.
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    (Oh, well... alright, alright... to the Knight Rider as well)
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

    755 downloads

       (1 review)

    2 comments

    Updated

  13. Mandalorian Jagi

    Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion.
    This mod does two things, three at most.

    1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed.

    1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide.

    2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?
     

    477 downloads

       (1 review)

    2 comments

    Updated

  14. Upscaled OG Icons

    Upscaled OG Icons
    by Sdub

    Version:
    1.0
    Description:    
    This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in?
    This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it.
    I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots.
    Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size.
    Installation:    
    Extract files to override
    Uninstallation:    
    Delete files placed in override
    Compatibility:    
    This mod is compatible with any mod as long as it doesn't already replace these files.
    K1R Compatible:    
    Yes
    Tools Used:
    waifu2x  
    Big thanks to the KOTOR Modding Discord

    2,781 downloads

       (0 reviews)

    2 comments

    Updated

  15. Dantooine Additional NPC Overhaul

    THE DANTOOINE ADDITIONAL NPC OVERHAUL
    Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances.
    For Dantooine this means the following:
    Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win.
    Crattis is made orange to help set him apart from Karl.
    Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green.
    Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe.
    Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more.
    For the quests proper:
    Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match.
    Jon the farmer gets a new (blond) head with facial hair, based off PMHC03.
    Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back.
    Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline).
     
    Big ups to the modding community who love the game as much for what it is as what it could be.
     
    All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.
     

    426 downloads

       (1 review)

    2 comments

    Updated

  16. Request: Keep the Krayt Dragon Pearl

    Mod by TamerBill, requested by JDub96
    The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.

    791 downloads

       (0 reviews)

    2 comments

    Submitted

  17. [K1] Alignment Fancy Bits

    This mod adds fancy VFX and SFX alignment change both to the dark side and light side in two available style; TOR and TSL.
     
    -= BACKGROUND =-
    Not much of a background -- just my curiosity fueled with @DarthParametric's invaluable insights and assistance trying something never been done [at least to release stage until this mod was attempted] and documented previously to K1 based on its successors; The Sith Lords and The Old Republic.
     
    -= ABOUT THIS MOD =-
    TOR style -- adds IN-cutscenes VFX and SFX based on TOR's TSL style -- adds POST-cutscenes VFX and SFX based on TSL's TOR style no SFX -- adds ONLY IN-cutscenes VFX based on TOR's TSL style no SFX -- adds ONLY POST-cutscenes VFX based on TSL's * Preview [v1.0.1] --
    To its VFX base it's using ported TSL models and texture [for the dark side ones] provided by DarthParametric. As for the SFX, I had them ported from TSL -- originally comes as mus_s_darkshort and mus_s_lightshort.
    -- provided as well user-friendly uninstaller for convenience purpose.
     
    -= KNOWN ISSUES =-
    TOR style -- at some potential cases [depending on how the cutscenes were set up] the SFX and/or VFX won't show up if the camera/frame far-off from the Player. In SFX's case -- because Players' presence on-screen's needed as they're the medium for the SFX output TSL style -- as using a spawned placeable's OnHeartbeat [which checks for and] to trigger the VFX and SFX for ONLY every ~3 seconds, they will not fired instantly. Delays are to be expected with this one. Also, as I didn't include ratio check to DS and LS gains sometimes you'll see LS status with DS' VFX/SFX and vice-versa. That often happens if there are multiple alignment sets in one continuous cutscenes There are module-specifics scripts that alter the alignment which is outside the scope of this mod -- at least at this current stage. With that in mind sometimes you won't see the mod's working although there are alignment change's happening  
    -= FINAL REMARKS =-
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Run the installer, pick only one of the available options then hit the [Install Mod ->] button!
     
    -= UNINSTALLATION =-
    Available in the _uninstall folder -- make sure to read the Readme first!
     
    -= COMPATIBILITY =-
    Is NOT compatible with mods that share the provision; doing same thing, same assets etc and/or anything that hard-overwrites 2DAs coming from this mod.
     
    -= REDISTRIBUTION =-
    I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
    If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic DarthParametric for ported TSL assets, indispensable insights and assistance on this project as well the past-present knowledge, and his creation that I took learn from. He helped me as well with providing some useful information for the uninstaller Sdub for bringing my attention to v1.0.0's game-breaking issue -- hence the mod's update JCarter426 for SithCodec and Odyssey++ -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool bead-v for MDLedit ndix UR for tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development which essential during mod's early stage creative-process - eb

    654 downloads

       (2 reviews)

    2 comments

    Updated

  18. K2 Style Dialogue for T3-M4 [K1]

    K2 Style Dialogue for T3-M4 [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 04.03.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
    In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
    What does this mod do? It does the following:
    * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
    * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
    * T3 can now be used as a portable Workbench.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify T3-M4's main dialogue.
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Sdub: For requesting this mod be released as a standalone mod
    Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
    ConansHair: For pointing out bugs in 1.1.0
    Bioware: For such an amazing game
    Obsidian: For improving the character T3-M4 in their sequel
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,241 downloads

       (1 review)

    2 comments

    Updated

  19. Alternate Stasis Icon

    While looking through the game files I noticed an icon called "ip_stasis." I always thought the original stasis icon looked a little off looking like a weird cube that was probably meant for some other power. In fact I believe this was meant to be the original icon. This mod replaces it with the one I found. 
    Update:
    I also discovered a blue version of the icon. It has been added for anyone who wants to use it.
    Install:
    Move the file to your override. To uninstall, remove it.
    Compatibility:
    Will not be compatible with any mod that edits the ip_hold file. But as far as I know, none do.
    Permissions:
    Feel free to do as you please with this mod.
    Credits:
    @Cortisolfor Holocron Toolset with which I found this icon. BioWare for the game of course.

    535 downloads

       (0 reviews)

    2 comments

    Updated

  20. Return to Tach

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    2.0.0 Release Date: 1.04.2022
     
    Installation:
    Make sure you backup your "Streamsounds" folder before installing this mod!
    Copy the files from the "For Streamsounds" to the "Streamsounds" folder within the "swkotor" folder! For easier installation, be sure to hit "Ctrl", "Shift" and "A" on your keyboard to select ALL of the files within "For Streamsounds".
     
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
     
    Description:
    When I first released this mod, it was April 2nd 2022. But for my American fans, it was April 1st 2022.
     
    I had uploaded this mod late at night on my April 1st so that those living in the American eastern time zone would see my mod early in the morning of their April 1st. Apparently, April Fools jokes only "work" somehow if it happened before 12PM in the afternoon and since I live in a totally different time zone I'm probably now updating the mod around 10PM for those living in the American eastern time zone... so that probably makes me the fool! (If you ignore the fact I uploaded this mod about an hour before April 2nd in my timezone)
     
    In the original description of the mod, I had a "What does this mod do" section with an empty spoiler thingy, so without further ado...
     
    What does this mod ACTUALLY DO???!!!:
    This mod replaces EVERY SINGLE Party Member soundset audio and replaces them with the Tach's "Battle 1" soundset... AKA, that god awful Tach screech you hear in the Shadowlands!!!!
     
    EVERY. SINGLE. AUDIO FILE. Is a Tach sound... from attack grunts, death sounds, skill related sounds, ALL. OF. THEM! Including the Player character!
     
    In addition, the dead sounds of EVERY. OTHER. SOUNDSET. Is ALSO a Tach grunt... so whenever you kill an NPC, you're going to hear a Tach grunt!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com.
     
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    62 downloads

       (0 reviews)

    2 comments

    Updated

  21. Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25, Effixan and Constantinople33
    1.0.0 Release Date: 08.05.2022

    Installation:
    1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
    2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
    3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.

    Description:
    March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
    worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
    But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
    Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
    From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
    readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
    Thanks:
    Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
    Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
    Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    328 downloads

       (0 reviews)

    2 comments

    Updated

  22. Darth Bandon HD

    This mod will replace and update Darth Bandon texture files.
     To Install
     1. Download: Darth Bandon HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    18,282 downloads

       (1 review)

    2 comments

    Updated

  23. Spooky Rakatan K1 - By Lewok

    It's the Spooky Month of the year, so there will be Spooky Mods!
    This changes the Rakatan to be more spooky.
    What their designs are meant to be like:
    N_Rakata01 - Supposed to be a killer cult member murdere kind of vibe.
    (I also put in some blood dripping details)
    N_Rakata02 - Supposed to look like a demon, with sharp teeth and red clothing
    (This one has some details I put on it, some obvious, some aren't.)
    N_Rakata03 - This one is the most scariest of all, it was supposed to be a ghost Rakata.
    (Doesn't look like it lol)
    Installation Directions:
    1. UNZIP/Extract Spooky Rakatan K1 1.0.zip
    2. Copy all of the files in Spooky Rakatan K1 into the Override Folder
    OPTIONAL - 3. Download and Install Kotor Save Editor if you haven't, and change
    your in game appearence to be one of the Rakata. 
    - The name of the Rakata appearences should be something like "Alien_Rakata01" 
    to "Alien_Rakata03" or just something that looks like these.
    Hope you enjoy my Mod
    ______________________
    You are allowed to use these retextures in your own mods, just give me credit

    Should be K1R compatible.

    19 downloads

       (0 reviews)

    2 comments

    Submitted

  24. Effixian's PMHH01 from K2 to K1

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's PMHH01 from K2 to K1
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a male playable character; the first Hispanic head from KotOR 2 (PMHH01).
    As requested by themaraudersforever on deadlystream.com.

    I've included 2 texture alternatives.
    A: "Son of Vaklu"
    A bearded Caucasian version. There's no zombie style dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
    B: "Mullet Man"
    The PMHH01 head from K2 is almost the same as K1's PMHC04 head, but with a slightly different hairdo. This alternative B uses PMHH01's shape with slightly tweaked versions of PMHC04's textures. There's vanilla zombie style dark side transitions. The portraits are the same as PMHC04, because the differences are subtle.

    -------------------------
    INSTALLATION
    -------------------------
    Run the file "TSLPatcher - Install Effixian's PMHH01 from K2 to K1.exe".

    To use one of the texture alternatives: copy all the files from inside one of the folders to your Override folder, overwrite files when prompted.

    ----------
    BUGS
    ----------
    None known, please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:

    pmhh01.mdl
    pmhh01.mdx
    PMHH01.tga
    PMHH01d.tga
    PMHH01d1.tga
    PMHH01d2.tga
    PMHH01d3.tga
    po_PMHH01.tga
    po_PMHH01d.tga
    po_PMHH01d1.tga
    po_PMHH01d2.tga
    po_PMHH01d3.tga

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    405 downloads

       (1 review)

    2 comments

    Updated

  25. K2 Force Powers for K1

    Integrates Force powers from KOTOR II into KOTOR I.
    DETAILS
    This mod adds 6 Light side and 6 Dark side Force powers from KOTOR II to KOTOR I.
    Added powers:
        •    Master Heal
        •    Force Barrier
        •    Improved Force Barrier
        •    Master Force Barrier
        •    Revitalize
        •    Improved Revitalize
        •    Drain Force
        •    Improved Drain Force
        •    Master Drain Force
        •    Force Scream
        •    Improved Force Scream
        •    Master Force Scream
    I wanted any added powers to feel like they fit naturally in K1 while keeping faithful to their design in K2. For this and other reasons the following powers are excluded:
        •    Powers restricted to prestige classes - Check out Prestige Powers
        •    Powers granted to the Exile through the story
        •    Powers with hardcoded effects / that would take more involved scripting to implement (Mind Trick, Force Body, Force Deflection)
        •    Battle Meditation - Try my mod Bastila Has TSL Battle Meditation to give this to Bastila as a unique starting power.
        •    Master Energy Resistance - The Energy Resistance tree was rebalanced in KOTOR II so this power isn’t much better than Improved Energy Resistance in K1, at least not enough to justify it taking its own slot.
        •    Master Revitalize - Level 21 power in K2, level capped at 20 in K1
    This mod doesn’t give powers to NPCs and doesn’t touch AI scripts. This means enemies will not use the powers and party members will only use them if commanded to.
    The Force Scream VFX/sound, Revitalize VFX, and Force power icons are ported from KOTOR II.
    INSTALLATION
    To install, run TSLPatcher.exe (Required)
    Unaltered copies of any modified files will be placed in the “backup” folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
        •    spells.2da
        •    visualeffects.2da
        •    effecticon.2da
        •    k_fp_barrier1.ncs
        •    k_fp_barrier2.ncs
        •    k_fp_barrier3.ncs
        •    k_fp_masterheal.ncs
        •    k_fp_revitalize1.ncs
        •    k_fp_revitalize2.ncs
        •    k_fp_scream1.ncs
        •    k_fp_scream2.ncs
        •    k_fp_scream3.ncs
        •    k_fp_drainforce1.ncs
        •    k_fp_drainforce2.ncs
        •    k_fp_drainforce3.ncs
        •    ip_frcbarrier01.tga
        •    ip_frcbarrier02.tga
        •    fp_frcebarrier03.tga
        •    ip_frcscream01.tga
        •    ip_frcscream02.tga
        •    ip_frcscream03.tga
        •    ip_masterheal.tga
        •    ip_revital01.tga
        •    ip_revital02.tga
        •    ip_drainforce01.tga
        •    ip_drainforce02.tga
        •    ip_drainforce03.tga
        •    v_frcscrm1.mdl & .mdx
        •    v_frcscrm2.mdl & .mdx
        •    v_frcscrm3.mdl & .mdx
        •    v_revite.mdl & .mdx
        •    v_pro_scream.wav
        •    fx_slash04.tpc
    2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder.
    3. Move any remaining files in the backup folder to override.
    COMPATIBILITY AND NOTES
    Should be compatible with most other mods provided they use TSLPatcher or you install this mod after. I recommend installing after any others mods that add Force powers. Must be installed after uwadmin12's Force Enlightenment.
    While technically compatible, the mod Four Force Powers adds a similar Revitalize power, so you will have two versions of this power if you install both mods.
    From k_inc_force it seems that some of the powers in KOTOR II don’t function exactly like they’re described. For example the Revitalize powers heal a flat amount instead of a percentage as stated in the description. Drain Force steals a maximum of 20 FP from an enemy, not 10, and Improved Drain Force affects multiple enemies in a range, instead of a single enemy. Some of these seem to be intentional changes that were just never updated in the Force power description. I decided to implement the powers the same way they function in TSL and correct the descriptions.
    I’m not sure it’s possible to add custom casting animations so Force Scream uses the regular “hand out” animation instead of the “fury” animation it uses in KOTOR II.
    PERMISSIONS
    Please don’t reupload this without my permission.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    This mod contains assets from SW: KOTOR II TSL

    977 downloads

       (2 reviews)

    2 comments

    Updated