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  1. Upscaled OG Icons

    Upscaled OG Icons
    by Sdub

    Version:
    1.0
    Description:    
    This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in?
    This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it.
    I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots.
    Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size.
    Installation:    
    Extract files to override
    Uninstallation:    
    Delete files placed in override
    Compatibility:    
    This mod is compatible with any mod as long as it doesn't already replace these files.
    K1R Compatible:    
    Yes
    Tools Used:
    waifu2x  
    Big thanks to the KOTOR Modding Discord

    2,687 downloads

       (0 reviews)

    2 comments

    Updated

  2. Dantooine Additional NPC Overhaul

    THE DANTOOINE ADDITIONAL NPC OVERHAUL
    Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances.
    For Dantooine this means the following:
    Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win.
    Crattis is made orange to help set him apart from Karl.
    Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green.
    Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe.
    Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more.
    For the quests proper:
    Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match.
    Jon the farmer gets a new (blond) head with facial hair, based off PMHC03.
    Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back.
    Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline).
     
    Big ups to the modding community who love the game as much for what it is as what it could be.
     
    All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.
     

    419 downloads

       (1 review)

    2 comments

    Updated

  3. Request: Keep the Krayt Dragon Pearl

    Mod by TamerBill, requested by JDub96
    The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.

    766 downloads

       (0 reviews)

    2 comments

    Submitted

  4. [K1] Alignment Fancy Bits

    This mod adds fancy VFX and SFX alignment change both to the dark side and light side in two available style; TOR and TSL.
     
    -= BACKGROUND =-
    Not much of a background -- just my curiosity fueled with @DarthParametric's invaluable insights and assistance trying something never been done [at least to release stage until this mod was attempted] and documented previously to K1 based on its successors; The Sith Lords and The Old Republic.
     
    -= ABOUT THIS MOD =-
    TOR style -- adds IN-cutscenes VFX and SFX based on TOR's TSL style -- adds POST-cutscenes VFX and SFX based on TSL's TOR style no SFX -- adds ONLY IN-cutscenes VFX based on TOR's TSL style no SFX -- adds ONLY POST-cutscenes VFX based on TSL's * Preview [v1.0.1] --
    To its VFX base it's using ported TSL models and texture [for the dark side ones] provided by DarthParametric. As for the SFX, I had them ported from TSL -- originally comes as mus_s_darkshort and mus_s_lightshort.
    -- provided as well user-friendly uninstaller for convenience purpose.
     
    -= KNOWN ISSUES =-
    TOR style -- at some potential cases [depending on how the cutscenes were set up] the SFX and/or VFX won't show up if the camera/frame far-off from the Player. In SFX's case -- because Players' presence on-screen's needed as they're the medium for the SFX output TSL style -- as using a spawned placeable's OnHeartbeat [which checks for and] to trigger the VFX and SFX for ONLY every ~3 seconds, they will not fired instantly. Delays are to be expected with this one. Also, as I didn't include ratio check to DS and LS gains sometimes you'll see LS status with DS' VFX/SFX and vice-versa. That often happens if there are multiple alignment sets in one continuous cutscenes There are module-specifics scripts that alter the alignment which is outside the scope of this mod -- at least at this current stage. With that in mind sometimes you won't see the mod's working although there are alignment change's happening  
    -= FINAL REMARKS =-
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Run the installer, pick only one of the available options then hit the [Install Mod ->] button!
     
    -= UNINSTALLATION =-
    Available in the _uninstall folder -- make sure to read the Readme first!
     
    -= COMPATIBILITY =-
    Is NOT compatible with mods that share the provision; doing same thing, same assets etc and/or anything that hard-overwrites 2DAs coming from this mod.
     
    -= REDISTRIBUTION =-
    I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
    If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic DarthParametric for ported TSL assets, indispensable insights and assistance on this project as well the past-present knowledge, and his creation that I took learn from. He helped me as well with providing some useful information for the uninstaller Sdub for bringing my attention to v1.0.0's game-breaking issue -- hence the mod's update JCarter426 for SithCodec and Odyssey++ -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool bead-v for MDLedit ndix UR for tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development which essential during mod's early stage creative-process - eb

    621 downloads

       (2 reviews)

    2 comments

    Updated

  5. K2 Style Dialogue for T3-M4 [K1]

    K2 Style Dialogue for T3-M4 [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 04.03.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
    In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
    What does this mod do? It does the following:
    * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
    * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
    * T3 can now be used as a portable Workbench.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify T3-M4's main dialogue.
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Sdub: For requesting this mod be released as a standalone mod
    Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
    ConansHair: For pointing out bugs in 1.1.0
    Bioware: For such an amazing game
    Obsidian: For improving the character T3-M4 in their sequel
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,212 downloads

       (1 review)

    2 comments

    Updated

  6. Alternate Stasis Icon

    While looking through the game files I noticed an icon called "ip_stasis." I always thought the original stasis icon looked a little off looking like a weird cube that was probably meant for some other power. In fact I believe this was meant to be the original icon. This mod replaces it with the one I found. 
    Update:
    I also discovered a blue version of the icon. It has been added for anyone who wants to use it.
    Install:
    Move the file to your override. To uninstall, remove it.
    Compatibility:
    Will not be compatible with any mod that edits the ip_hold file. But as far as I know, none do.
    Permissions:
    Feel free to do as you please with this mod.
    Credits:
    @Cortisolfor Holocron Toolset with which I found this icon. BioWare for the game of course.

    528 downloads

       (0 reviews)

    2 comments

    Updated

  7. Return to Tach

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    2.0.0 Release Date: 1.04.2022
     
    Installation:
    Make sure you backup your "Streamsounds" folder before installing this mod!
    Copy the files from the "For Streamsounds" to the "Streamsounds" folder within the "swkotor" folder! For easier installation, be sure to hit "Ctrl", "Shift" and "A" on your keyboard to select ALL of the files within "For Streamsounds".
     
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
     
    Description:
    When I first released this mod, it was April 2nd 2022. But for my American fans, it was April 1st 2022.
     
    I had uploaded this mod late at night on my April 1st so that those living in the American eastern time zone would see my mod early in the morning of their April 1st. Apparently, April Fools jokes only "work" somehow if it happened before 12PM in the afternoon and since I live in a totally different time zone I'm probably now updating the mod around 10PM for those living in the American eastern time zone... so that probably makes me the fool! (If you ignore the fact I uploaded this mod about an hour before April 2nd in my timezone)
     
    In the original description of the mod, I had a "What does this mod do" section with an empty spoiler thingy, so without further ado...
     
    What does this mod ACTUALLY DO???!!!:
    This mod replaces EVERY SINGLE Party Member soundset audio and replaces them with the Tach's "Battle 1" soundset... AKA, that god awful Tach screech you hear in the Shadowlands!!!!
     
    EVERY. SINGLE. AUDIO FILE. Is a Tach sound... from attack grunts, death sounds, skill related sounds, ALL. OF. THEM! Including the Player character!
     
    In addition, the dead sounds of EVERY. OTHER. SOUNDSET. Is ALSO a Tach grunt... so whenever you kill an NPC, you're going to hear a Tach grunt!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com.
     
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    59 downloads

       (0 reviews)

    2 comments

    Updated

  8. Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25, Effixan and Constantinople33
    1.0.0 Release Date: 08.05.2022

    Installation:
    1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
    2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
    3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.

    Description:
    March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
    worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
    But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
    Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
    From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
    readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
    Thanks:
    Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
    Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
    Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    292 downloads

       (0 reviews)

    2 comments

    Updated

  9. Darth Bandon HD

    This mod will replace and update Darth Bandon texture files.
     To Install
     1. Download: Darth Bandon HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    17,089 downloads

       (1 review)

    2 comments

    Updated

  10. Spooky Rakatan K1 - By Lewok

    It's the Spooky Month of the year, so there will be Spooky Mods!
    This changes the Rakatan to be more spooky.
    What their designs are meant to be like:
    N_Rakata01 - Supposed to be a killer cult member murdere kind of vibe.
    (I also put in some blood dripping details)
    N_Rakata02 - Supposed to look like a demon, with sharp teeth and red clothing
    (This one has some details I put on it, some obvious, some aren't.)
    N_Rakata03 - This one is the most scariest of all, it was supposed to be a ghost Rakata.
    (Doesn't look like it lol)
    Installation Directions:
    1. UNZIP/Extract Spooky Rakatan K1 1.0.zip
    2. Copy all of the files in Spooky Rakatan K1 into the Override Folder
    OPTIONAL - 3. Download and Install Kotor Save Editor if you haven't, and change
    your in game appearence to be one of the Rakata. 
    - The name of the Rakata appearences should be something like "Alien_Rakata01" 
    to "Alien_Rakata03" or just something that looks like these.
    Hope you enjoy my Mod
    ______________________
    You are allowed to use these retextures in your own mods, just give me credit

    Should be K1R compatible.

    18 downloads

       (0 reviews)

    2 comments

    Submitted

  11. Effixian's PMHH01 from K2 to K1

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's PMHH01 from K2 to K1
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a male playable character; the first Hispanic head from KotOR 2 (PMHH01).
    As requested by themaraudersforever on deadlystream.com.

    I've included 2 texture alternatives.
    A: "Son of Vaklu"
    A bearded Caucasian version. There's no zombie style dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
    B: "Mullet Man"
    The PMHH01 head from K2 is almost the same as K1's PMHC04 head, but with a slightly different hairdo. This alternative B uses PMHH01's shape with slightly tweaked versions of PMHC04's textures. There's vanilla zombie style dark side transitions. The portraits are the same as PMHC04, because the differences are subtle.

    -------------------------
    INSTALLATION
    -------------------------
    Run the file "TSLPatcher - Install Effixian's PMHH01 from K2 to K1.exe".

    To use one of the texture alternatives: copy all the files from inside one of the folders to your Override folder, overwrite files when prompted.

    ----------
    BUGS
    ----------
    None known, please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:

    pmhh01.mdl
    pmhh01.mdx
    PMHH01.tga
    PMHH01d.tga
    PMHH01d1.tga
    PMHH01d2.tga
    PMHH01d3.tga
    po_PMHH01.tga
    po_PMHH01d.tga
    po_PMHH01d1.tga
    po_PMHH01d2.tga
    po_PMHH01d3.tga

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    378 downloads

       (1 review)

    2 comments

    Updated

  12. K2 Force Powers for K1

    Integrates Force powers from KOTOR II into KOTOR I.
    DETAILS
    This mod adds 6 Light side and 6 Dark side Force powers from KOTOR II to KOTOR I.
    Added powers:
        •    Master Heal
        •    Force Barrier
        •    Improved Force Barrier
        •    Master Force Barrier
        •    Revitalize
        •    Improved Revitalize
        •    Drain Force
        •    Improved Drain Force
        •    Master Drain Force
        •    Force Scream
        •    Improved Force Scream
        •    Master Force Scream
    I wanted any added powers to feel like they fit naturally in K1 while keeping faithful to their design in K2. For this and other reasons the following powers are excluded:
        •    Powers restricted to prestige classes - Check out Prestige Powers
        •    Powers granted to the Exile through the story
        •    Powers with hardcoded effects / that would take more involved scripting to implement (Mind Trick, Force Body, Force Deflection)
        •    Battle Meditation - Try my mod Bastila Has TSL Battle Meditation to give this to Bastila as a unique starting power.
        •    Master Energy Resistance - The Energy Resistance tree was rebalanced in KOTOR II so this power isn’t much better than Improved Energy Resistance in K1, at least not enough to justify it taking its own slot.
        •    Master Revitalize - Level 21 power in K2, level capped at 20 in K1
    This mod doesn’t give powers to NPCs and doesn’t touch AI scripts. This means enemies will not use the powers and party members will only use them if commanded to.
    The Force Scream VFX/sound, Revitalize VFX, and Force power icons are ported from KOTOR II.
    INSTALLATION
    To install, run TSLPatcher.exe (Required)
    Unaltered copies of any modified files will be placed in the “backup” folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
        •    spells.2da
        •    visualeffects.2da
        •    effecticon.2da
        •    k_fp_barrier1.ncs
        •    k_fp_barrier2.ncs
        •    k_fp_barrier3.ncs
        •    k_fp_masterheal.ncs
        •    k_fp_revitalize1.ncs
        •    k_fp_revitalize2.ncs
        •    k_fp_scream1.ncs
        •    k_fp_scream2.ncs
        •    k_fp_scream3.ncs
        •    k_fp_drainforce1.ncs
        •    k_fp_drainforce2.ncs
        •    k_fp_drainforce3.ncs
        •    ip_frcbarrier01.tga
        •    ip_frcbarrier02.tga
        •    fp_frcebarrier03.tga
        •    ip_frcscream01.tga
        •    ip_frcscream02.tga
        •    ip_frcscream03.tga
        •    ip_masterheal.tga
        •    ip_revital01.tga
        •    ip_revital02.tga
        •    ip_drainforce01.tga
        •    ip_drainforce02.tga
        •    ip_drainforce03.tga
        •    v_frcscrm1.mdl & .mdx
        •    v_frcscrm2.mdl & .mdx
        •    v_frcscrm3.mdl & .mdx
        •    v_revite.mdl & .mdx
        •    v_pro_scream.wav
        •    fx_slash04.tpc
    2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder.
    3. Move any remaining files in the backup folder to override.
    COMPATIBILITY AND NOTES
    Should be compatible with most other mods provided they use TSLPatcher or you install this mod after. I recommend installing after any others mods that add Force powers. Must be installed after uwadmin12's Force Enlightenment.
    While technically compatible, the mod Four Force Powers adds a similar Revitalize power, so you will have two versions of this power if you install both mods.
    From k_inc_force it seems that some of the powers in KOTOR II don’t function exactly like they’re described. For example the Revitalize powers heal a flat amount instead of a percentage as stated in the description. Drain Force steals a maximum of 20 FP from an enemy, not 10, and Improved Drain Force affects multiple enemies in a range, instead of a single enemy. Some of these seem to be intentional changes that were just never updated in the Force power description. I decided to implement the powers the same way they function in TSL and correct the descriptions.
    I’m not sure it’s possible to add custom casting animations so Force Scream uses the regular “hand out” animation instead of the “fury” animation it uses in KOTOR II.
    PERMISSIONS
    Please don’t reupload this without my permission.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    This mod contains assets from SW: KOTOR II TSL

    892 downloads

       (2 reviews)

    2 comments

    Updated

  13. I Have The Power!

    Sick of having so few force powers?
    Tired of not leveling up throughout Taris to get more powers later?
    Well, here's your solution. This little thing gives you more force powers for when you get a jedi class. Now you can go ahead and get to that level 7-8 on Taris without bothering yourself with saving level-ups for the jedi class. I mean, you still can, but now there's less reason to.
    Each Jedi class will get a different amount of points for immersion and role playing purposes. Guardians get 4, Sentinels get 5 and Councilors get 6.
    If you don't care for the balance, immersion and all that crap, 'Unlimited Power' variant gives all classes 10 power points.
    - - -Installation- - -
    Drop to overwrite and pat yourself on the back for a job well done.

    551 downloads

       (0 reviews)

    2 comments

    Updated

  14. SWTOR Heads - Customization Pack

    This mod requires at least one of these files:
    TOR Ports: Jaesa Willsaam Female Player Head for K1 1.0.0
    TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1 1.0.0
    TOR Ports: Kira Carsen Female Player Head for K1 1.0.0
     
    Features:
    - This mod Improves head textures from the SWTOR female heads ports by DarthParametric. Faces for each character have now more details and more depth (eyes, skin, lips, hairs).
    - Choice between 4 hair colors (Blond, Dark, Red, White) for each character.
    - HD portraits included for each variant (character/hair color/Jedi/Sith), for a total of 40 custom portraits.
     



     
    Installation:
    1/ Install at least one of the required mods from the links above.
    2/Uncompress my file and open the folder corresponding to your choosen and previously installed SWTOR female character.
    3/ Choose your hair color for this character and open the corresponding folder.
    4/ Drop or Copy/paste the Override folder in your KOTOR game installation folder. Overwrite when asked.
    If you want to use this on your current save game, you can easily change your character and/or hair color by using KSE.
     
    Compatibility:
    Should be compatible with anything. These files overwrite textures from the TOR Ports mods so I suggest reading these mod's description before installation.
    For now this mod supports KOTOR 1 versions ONLY (TSL version may come later).
     
    Thanks to:
    - DarthParametric for the TOR ports mods which I'm enjoying a lot in my game.
    - JCarter426 for the Cloaked Jedi robes I've used on my pics.
     

    437 downloads

       (1 review)

    2 comments

    Updated

  15. Effixian's PMHB09 from K2 to K1

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's PMHB09 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    ------------------------
    DESCRIPTION
    ------------------------
    This mod adds a male playable character; the black man with moustache from KotOR 2 (PMHB09).

    Requested by ColbyJames43.

    --------------------------
    INSTALLATION
    --------------------------
    Run the file "TSLPatcher - Install Effixian's PMHB09 from K2 to K1.exe".

    ----------
    BUGS
    ----------
    None known, please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:
    pmhb09.mdl
    pmhb09.mdx
    PMHB09.tga
    PMHB09d.tga
    PMHB09d1.tga
    PMHB09d2.tga
    PMHB09d3.tga
    po_PMHB09.tga
    po_PMHB09d.tga
    po_PMHB09d1.tga
    po_PMHB09d2.tga
    po_PMHB09d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod will likely result in the later mods no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    75 downloads

       (0 reviews)

    2 comments

    Submitted

  16. Uthar HD

    This mod will replace and update texture files.
    To Install
    1. Download: Uthar HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,123 downloads

       (2 reviews)

    2 comments

    Updated

  17. No more unnecessarily naked Twi'lek girls

    No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though.

    249 downloads

       (0 reviews)

    2 comments

    Updated

  18. High Quality Blasters 1.1 Fix - KotOR1 version

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems:
    1. The Mandalorian Ripper shoots laser bolts from the ground.
    2. The Baragwin Distruptor-X Weapon is invisible.
    This mod aims to fix these problems. You still need to install the original mod and then this one.
    (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already,
    then you need to remove them and then add them back with the KotOR Savegame Editor.)

    540 downloads

       (0 reviews)

    2 comments

    Updated

  19. Kashyyyk Revisited

    The KOTOR Revisited Collection:  





     
       

    From its gigantic trees to the Shadowlands depths, this pack aims to give to the Wookie's home as many details as possible, in order to immerse the KOTOR player in this wonderful but wild and dangerous place that is Kashyyyk.
     
    WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
    My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
     

    This mod DOES replace textures for:
    - Architecture (Czerka included)
    - Grounds
    - Nature (Trees, vegetation,...)
    - Wookie NPCs
    - The Footlocker loot container.
    This mod DOES NOT replace textures for:
    - Skybox (using the great High Quality Skybox II is strongly recommended).
    - Ebon Hawk cockpit view.
    - Most of these textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games  is just a waste of ressource to me). The total size is 970 Mb on your HDD once installed.
    - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
    - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
    - Hi quality Reflection effects added to metallic objects.
     


    - On a vanilla unmodded game (if such thing still exist):
    Extract the file and drop the Override folder in your game install folder. That's it.
    - On an already modded game:
    there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
    1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
    2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
    By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
    NOTE: This pack does not cover 100% of the textures visible on Kashyyyk, especially small items used elsewhere by the game like baskets, etc. It is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
    Also the game uses the same textures for the Czerka HQ both in Kashyyyk and Korriban so make sure you are also using my Korriban Revisited pack for  seamless and consistent visuals on these planets when visiting Czerka areas.
     



    - Could you make a TPC version?
    I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
    - I don't like this or that, could you change it?
    It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.

    - Do you plan "revisiting" others places from KOTOR?
    I've already done a few planets (see the collection above this page) and more may come in the future.
     

    - Kexikus and his High Quality Skybox II mod which I used on my pics.
    - Quanon and his Quanons Kashyyyk Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
    - Many other modders for all the files I'm using on my game and can not list here.

    484 downloads

       (1 review)

    2 comments

    Updated

  20. High Quality KOTOR Music Overhaul

    What This Mod Does:
    Unlike the disaster that was the original soundtrack of TSL, the music of the original KOTOR was actually reasonably mixed. However, the quality was still lacking, as it was encoded in one channel with a sample rate of 22kHz and a sample size of only 8-bit. This mod will remaster the music of KOTOR.
    All decodable music files were decompressed and subsequently remastered with two channel stereo audio with a sample rate of 44kHz and a sample size of 16-bit. The resultant files were then recoded as MP3 files at the maximum bitrate of 320kbps. In addition, the soundtrack files have ID3 tags attached to them so that you can put the entire soundtrack on an MP3 player.
    Installation Instructions:
    To install this file, there are several steps to follow. First, go to your default KOTOR installation folder, usually at C:\Program Files\Steam\ Steamapps\ common\SWKOTOR\ and backup your entire StreamMusic folder. Keep it in a safe place in case you wish to uninstall this mod. Afterward, go to the StreamMusic folder that you will use and delete all the WAV files. Lastly, copy over all the files from this mod folder into your StreamMusic folder.
    Uninstallation Instructions:
    To uninstall this mod, delete the StreamMusic folder from your main KOTOR folder and restore the one that you backed up when you installed this mod. 
    Compatibility Issues:
    As this mod edits sound files only, it will be compatible with any other mod that doesn’t also change the sound files inside the StreamMusic folder. Bugs:None that I know of. If there is, it is most likely due to a misnaming of a sound file.
    Terms of Use:
    Naturally, you can modify these files for your personal use. You also may use them in any mod if you would like, but please give me credit. That's all I ask.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    747 downloads

       (0 reviews)

    2 comments

    Updated

  21. Ebon Hawk Transparent Cockpit Windows for K1

    This mod edits the various landing pad areas so that you can see through the Ebon Hawk's cockpit windows to the interior, which should be a bit more interesting than the blacked-out windows from the vanilla game.
    This mod incorporates model fixes to the Dantooine landing pad and Leviathan hangar developed by the KOTOR 1 Community Patch (K1CP) team, which are included here with permission.  I have also made the following minor area model improvements:
    - Adjusted the Manaan hangar's ceiling layout to hide a rogue seamblocker mesh.
    - Edited the Korriban landing bay's lightmapping to add some bounce lighting around the floor lights.
    - Created new environment map reflections for the Ebon Hawk in Davik's hangar and the Leviathan's hangar to better match the hangar space.
    Because mods that edit the same area models are incompatible by nature, I have provided optional compatibility patches for use with other notable mods.  Please see the "Compatibility" section below for further information.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    If you are using one or more of the mods listed in the "Compatibility" section below, install them first.  Copy all files from "Main Installation" to your game's Override folder.  Then, copy files from any required compatibility patches into Override as well, overwriting when asked.
    -------------------------------------------------------------------
    COMPATIBILITY
    Except as noted below, this mod is incompatible with any other mods that edit the same files.  The standard installation is compatible with the KOTOR 1 Community Patch (K1CP) and includes most of its edits to the Leviathan hangar except for the added forcefield, which can be added with the separate compatibility patch below.
    I have included additional compatibility patches for the following mods:
    - K1CP (Added Leviathan Forcefield) (https://deadlystream.com/files/file/1258-kotor-1-community-patch/)
    - High Quality Skyboxes II for K1 by Kexikus (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/)
    - Yavin Station Hangar by me (https://deadlystream.com/files/file/2068-yavin-station-hangar/)
    As noted above, the K1CP compatibility patch is only required for the added forcefield over the hangar opening and is entirely optional if you prefer the vanilla-style invisible forcefield.
    This mod is compatible with most reskins and texture mods.  If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override.  If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang".
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    MDLedit and KOTORmax by bead-v
    tpcview and tga2tpc by ndix UR
    Kotor Tool by Fred Tetra
    Special thanks to:
    - DarthParametric and JCarter426 of the K1CP team for granting permission to include their fixes to the Leviathan hangar and Dantooine landing pad.
    - Kexikus for granting permission to include an environment map for Davik's hangar based on his High Quality Skyboxes II mod
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Updated Dantooine to include fixes from K1CP
    1.1.1 - Updated Yavin Station Hangar compatibility patch to incorporate edits from version 1.5
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author.  The new environment maps may also be used in other mods with appropriate credit.  Use of any assets which are based on or incorporate material from other authors also requires permission from those authors.  Other uses not described here of assets from this mod require the author's permission.  This mod shall not be reposted on any sites other than Deadly Stream without permission.

    2,851 downloads

       (1 review)

    2 comments

    Updated

  22. Ithorian HD

    This mod will replace and update texture files.
    To Install
    1. Download: Ithorian HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    3,080 downloads

       (2 reviews)

    2 comments

    Submitted

  23. Amazon Games's K1 Release sounds/movies fix

    As some of you know, K1 was released free on Amazon Games for Prime users recently. Unfortunately, the release is bugged and partially broken. Here are the steps to fix it:
    First, find out where your game is located on disk. Default path is: C:\Amazon Games\Library\Star Wars - Knights of the Old  
    Download and extract the provided ZIP, and copy and replace those files into your game's miles folder, backing up if you ever want to revert the changes.
    backup and delete the following files from your miles folder: mssds3d.flt, msseax.flt, mssogg.asi **copy** mss32.dll from the miles folder into the same directory as swkotor.exe, overwriting when prompted. Back up the original if you want to revert. The Editable EXE is required from here on out, the amazon swkotor.exe will **not** work after these changes. Download it, backup swkotor.exe, and replace Remove Disable Movies=1 and Disable Sound = 1 from the swkotor.ini (or set them to 0) Your game should now have fully working audio and movies!
    The files provided here in the .zip are from the steam version of the game, other versions of the game have the exact same files. For some reason only the Amazon release is different.

    812 downloads

       (0 reviews)

    2 comments

    Updated

  24. Taris Store Nerfs

    Vendors on Taris will now buy items from you for less money.
    Requires a new game to work.

    67 downloads

       (0 reviews)

    2 comments

    Updated

  25. Armor 5 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 5  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,063 downloads

       (2 reviews)

    2 comments

    Submitted