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  1. Quanons Ebon Hawk Interior Upscaled Textures

    This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    Normal maps have also been redone, rerendered not just upscaled.
    It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!
    EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided.
    Just unpack/ copy to the override folder!
    Sky textures are made by the great Sithspecter get them here:
     => https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
    Install these after my pack and just overwrite them when asked.
    Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron:
     => https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/
     => https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/
     => https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/
    NormalMaps.7z

    737 downloads

       (0 reviews)

    0 comments

    Updated

  2. Quanons Kashyyk Upscaled Textures

    This mod will add upscaled textures for the Kashyyk part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled. Also included are the textures used by the Czerka Offices on Kashyyk and a few other places in the game.
    It's still a 400% improvement on the older files. Enjoy!
    Sky textures are made by the awesome Kexikus get them here:
     =>

     => https://www.nexusmods.com/kotor/mods/69

    458 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Effixian's Cassus Fett's Battle Armor

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Cassus Fett's Battle Armor
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics.
    There's other mods that do the same, but this is my take on it.

    This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009).

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, copy the files in the subfolder to your Override folder.

    ---------
    BUGS
    ---------
    None known.

    --------------------------
    COMPATIBILITY
    --------------------------
    Not compatible with other mods that change or include the same files.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from the Override folder:

    g_a_class9009.uti
    ia_Class9_077.tga
    PFBH77.tga
    PMBH77.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - Sdub for inspiring me to work on this armour
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    397 downloads

       (1 review)

    1 comment

    Submitted

  4. Content Pack: Feats and Powers (K1 ver)

    Content Pack: Feats And Powers (K1 ver)
    Version 1.7

    Installation:
    -Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor.exe, NOT the Override).
    -You can use this version on a non-English copy, but the descriptions will still be in English.

    Details:
    -Content Pack: Feats and Powers is a collection of feats and powers for KotOR.
    -It contains 28 new feats, in 17 separate feat chains.
    -In addition, it contains 5 new force powers, in 2 separate power chains.
    -Starting a new game is not required.
    -Full details are included in the TSL Patcher writeup.

    History:
    -v1.00: Initial release
    -v1.10: Added Dark Rage, Sadism and Sweet Release.
    -v1.20: Added Constancy, Respite and Anti-Shield Protocol
    -v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
    -v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
    -v1.50: Added Mysterious Benefactor
    -v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo
    -v1.70: Added Rationing Technique and Intimidation Factor

    Bug Fixes:
    -v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
    -v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
    -v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
    -v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
    -v1.32: Additional bug fixes.
    -v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
    -v1.62: Refactored to improve compatibility.
    -v1.63: Fixed a bug preventing Payday from triggering.
    -v1.64: Restored the icons for Flashbang, Extra Kick and Shrapnel Burst.
    -v1.65: Corrected some porting issues.
    -v1.66: Improved compatibility.
    -v1.67: Fixed a bug preventing the use of medpacs directly from the inventory screen. Fixed some small typos.
    -v1.68: Fixed some vanilla-related bugs that made ability scores more effective than intended.

    Permissions:
    -Don't redistribute the mod without permission. I'm pretty reasonable.

    Credits:
    -By TamerBill

    2,000 downloads

       (2 reviews)

    24 comments

    Updated

  5. TK-664's Korriban

    Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place.

    This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes.
    There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing...

    I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other.

    Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells.
     
    Install & Compatibility
    Run the TSLPatcher. Ignore any warnings about skipping .mod files.
    Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1.
    This mod only works with the English version of KotOR.
     
    Credits
    KOTOR Tool..................................................................................Fred Tetra
    TSLPatcher...................................................................stoffe & Fair Strides
    ERFEdit.........................................................................stoffe & Fair Strides
    DLGEditor............................................................................................TK102
    K-GFF...................................................................................................TK102
    DeNCS................................................................................JdNoa & Dashus
    NWNSSCOMP.........................................................Torlack, stoffe & TK102

    173 downloads

       (1 review)

    6 comments

    Updated

  6. Revan's Head

    A Mod for Star Wars Knights of The Old Republic
    Author: Darth Vhail
    Release Date: 05.11.2016
     
    ->Description:
    This mod changes the appearance of the fourth caucasian male head to resemble Revan from the SWTOR game.
    There are two variations: one with scares, and one without. They both are complete with dark side transitions and portraits.
     
    ->Installation:
    Choose which skin variant you prefer, then copy the files from the corresponding folder to your KotOR override folder.
    To uninstall, simply delete the files.
     
    The are also two alternate portraits folders.
     
    ->Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    14,230 downloads

       (24 reviews)

    39 comments

    Updated

  7. Quanons Manaan Upscaled Textures

    This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled.

    It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy!
    Minor note: No the Sith base is not included, this is a separate texture set within the game,
    it gets used on various other locations to. So it'll be a pack on its own.
    Sky textures are made by the awesome Kexikus get them here:
     => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
     => https://www.nexusmods.com/kotor/mods/69
    For the best looking Cantina signs, pick up this mod by SithHolocron:
    => https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/

    461 downloads

       (0 reviews)

    2 comments

    Updated

  8. Lightsaber and Force Forms

    This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II.
     
    Stats for the forms are as follows:
     
    Form I: Shii-Cho:- Attack +1, Defense Bonus 2
     
    Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3
     
    Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)
     
    Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)
     
    Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)
     
    Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)
     
    Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)
     
    Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel)
     
    Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)
     
    Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian)
     
    Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular)
     
    Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)
     
    Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular)
     
    Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular)
     
    Compatibility:
    This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities
    with any mod which alters or makes use of:
     
    - the script slot for Entry 99 of kor35_utharwynn.dlg
    - the script slot for Entry 0 of kor39_utharwynn.dlg
    - the script slot for Entry 19 of dan13_belaya.dlg
    - the script slot for Entry 1 of k_player_dialog.dlg
    - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script.
    - Item 99 in the droppable list for kas25_wraid.utc
     
    Credits:
    Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed;
    to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
    to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
    to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
    to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one;
    to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod;
    to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
     
    Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod;
    Also to Sith Holocron and Fair Strides, who beta-tested for me;
    And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience:
    Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update.
     
    Voice Overs:
    Sith Holocron as the Sith Holocron;
    Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh;
    Melissa Trudeau as the Sith Trainer.
     
    Locations of Holocrons / What they teach:
    NB: Do not read if you want this to be a surprise!
     
    ****
    Dantooine:
    You learn the Shii-Cho during the initial training montage.
    You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9.
    You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11.
     
    Korriban:
    You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords.
    You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow.
     
    Kashyyyk:
    You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands.
     
    Unknown World:
    You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple.
     
    ****

    6,567 downloads

       (4 reviews)

    24 comments

    Updated

  9. Quanons Tatooine Upscaled Textures

    This mod will add upscaled textures for the Tatooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...

    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
    rerendered not just upscaled.

    It's still a 400% improvement on the older files. Have a peek at the screenshots and; Enjoy!
    Also try and spot the babies while on Tatooine.
    EDIT: Added a tiny zip with a missing wall texture!
    Sky textures are made by the awesome Kexikus get them here:
    https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
    Qs_Tatooine_miss.7z

    481 downloads

       (0 reviews)

    3 comments

    Updated

  10. Atton Soundset for K1 - Male PC Replacement

    Replaces the male player characters sounds with Attons from K2, best used alongside Effixian's Atton from K2 to K1 1.0.0
     
    --Installation--
    Drop all the content within the folder "Atton Soundset for K1" into your streamsounds folder, replace when asked.
    --Uninstall--
    Drop all the content within the folder "K1 Player Soundset Backup" into your streamsounds folder, replace when asked.

    106 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Darth Sapiens’ T3-M4 HD 2k [Ported to Kotor 1]

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25
    1.0.0 Release Date: 11.05.2022 
     
    Description: 
    On the 21st of February 2015, Darth Sapiens released his T3-M4 HD 2k reskin mod to Deadlystream.com (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/). In the years following his release, Sith Holocron recolored Sapiens’ texture for the other astromech droids in the game /( https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
     
    What we didn’t know is that Sith Holocron recolored the T3-M4 texture for his own personal uses as he was attempting to get closer to the coloring seen in the original “vanilla” T3-M4 texture. Sapiens’ original mod can only work in K1 if the player renames the original texture (and the associated TXI file) to the K1 name structure.
     
    To quote from Darth Sapiens’ original mod page: "this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like but give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney."
     
    With this is mind, I have decided to publish Sith Holocron’s modified version of the T3-M4 HD 2k mod for Kotor 1 in particular. All the credit goes to Darth Sapiens for making the original mod. (Please see Credit section for additional credits.)
     
    Installation: 
    For Star Wars Knights of the Old Republic - Extract all files into the Star Wars Knights of the Old Republic/Override folder. 
     
    Uninstallation:
    Take it out again.
     
    Known Bugs: 
    None known at this time.
     
    Credits:
    This mod would not have been possible with Darth_Sapiens' mod so primary credit belongs to him. 
     
    Oh . . . and credit to Sith Holocron for the recoloring and responding quickly to my questions about this mod. And the screenshots!
     
    Additional Mod Suggestions: 
    If you like the look of Sapiens’ mod, may I recommended to you also download and install Sith Holocron’s Refurbished Astromech Droids mod? (https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
    Unlike this mod, no renaming was required for that mod. You’ll have the added benefit of Darth Sapiens’ design being standard through the game.  This of course is optional.
     
    Of course, you may prefer Sapiens’ coloring of T3-M4, especially as some of you have been using that texture in TSL for years. That seems fair to me!
     
    In that case, I recommend you download Sapiens’ mod (linked above) to your desktop and do the following:
    -    First uninstall this mod
    -    Rename P_t3m4_01.DDS to P_t3m3_01.DDS
    -    Rename P_t3m4_01.txi to P_t3m3_01.txi
    -    Rename PO_PT3m4.tga to P_pt3m3_01.tga
    -    Rename PO_PT3m4.txi to P_pt3m3_01.txi
    -    Move the renamed files and the remaining unnamed files in that folder to your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    Sith Holocron's Policy: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    306 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Quanons Dantooine Upscaled Textures

    This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below.
    All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
    I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
    It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy!
    Sky textures are made by the awesome modder Kexikus get them here:
     

    750 downloads

       (0 reviews)

    0 comments

    Updated

  13. Sith Trooper Armors for K1

    Adds all the armor the sith trooper wear as Disguises. -Best used with A Future Pilots Sith Soldier Texture Restoration 2.4 
    https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
    --Installation--
    Put all files into your override folder.
    --Usage--
    Add via cheat codes
    --How do i use cheat codes?--
    Find and go to your game folder. Open up swkotor. ini, go under [Game Options] then add "EnableCheats=1" without quotation marks.
    When in game press the tilde key (` or ~) and type in codes you want to use.
    --Codes--
    giveitem ptar_sitharmor03     -Standard
    giveitem ptar_sitharmor04     -Heavy (Red)
    giveitem ptar_sitharmor05     -Elite (White)
     

    183 downloads

       (0 reviews)

    0 comments

    Updated

  14. Dark Jedi Outfits for K1

    Adds all the robes the Dark Jedi wear as Disguises.
    --Installation--
    Put all files into your override folder except the optional folder,read more there.
    --Usage--
    Add via cheat codes
    --Codes--
    giveitem darkjedirobe1     -Default Grey
    giveitem darkjedirobe2     -Female Grey
    giveitem darkjedirobe3     -Blue
    giveitem darkjedirobe4     -Red
    giveitem darkjedirobe5     -White

    222 downloads

       (0 reviews)

    0 comments

    Updated

  15. Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25, Effixan and Constantinople33
    1.0.0 Release Date: 08.05.2022

    Installation:
    1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
    2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
    3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.

    Description:
    March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
    worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
    But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
    Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
    From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
    readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
    Thanks:
    Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
    Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
    Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    241 downloads

       (0 reviews)

    1 comment

    Updated

  16. K1 Force Powers Alternate Level Restriction (Jedi From The Start Add-on)

    DESCRIPTION: This mod aims to modify the game’s vanilla level restriction for force powers to improve the experience provided by darthbdaman’s Jedi From The Start mod. Still, this mod can be perfectly used for any game build. Force powers now have levels 1,4 and 8 as level restriction for force powers according to the force power’s importance.
     
    INSTALLATION: Execute the .exe in the mod folder and select the game’s main folder when prompted to (Not the Override Folder).
    UNINSTALLATION: Copy and paste the spells.2da file in the backup folder into the Override folder. The dialog.tlk file in the backup folder goes into the game's main folder.
     
    COMPATIBILITY: This mod won’t be compatible with any mod that modifies the values for force power level restriction in the spells.2da file and the corresponding Dialog.tlk entries or that overwrites the whole Dialog.tlk file (You must install those first).
     
    CREDITS:
    Kotor Tool  ---  Fred Tetra
    TSLPatcher --- stoffe & Fair Strides
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    445 downloads

       (0 reviews)

    0 comments

    Updated

  17. K1 NPC Immersive Feats

    K1 NPC Immersive Feats
    by Sdub
    Version:
    1.0
    Description:
    In TSL certain items can be limited to certain characters, In K1 however that is not possible... until now. I sought to create a workaround to limit certain items to certain characters. Especially for when modders create items.
    The solution I came up with was creating unique feats for the NPC's that do not have one.
    Four NPC's already have a unique feat with.
    Bastila - Battle Meditation
    Juhani - Force Camouflage
    T3M4 - Blaster Integration
    Zaalbar - Wookiee Toughness
    I created one for each:
    Carth - Decorated Pilot
    Mission - Streetwise
    Canderous - Regenerative Healing Implants
    Jolee - Hermit
    HK-47 - Assassin Droid
    One important thing to note. These feats are for immersion only. They do not have any active effects attached to them unless the active effect already exists for the characters, like Canderous and his regen.
        
    This mod is intended to be used as a resource. I'm planning on releasing a few mods that will require this as a base. Feel free to use it as well, all I ask is that proper credit is given.
    A huge thanks to @Effix for helping me get the mod properly setup with the TSL patcher.
    Please let me know if you have any issues.
    Installation:    
    Run TSLPatcher.exe and locate your swkotor folder
    Uninstallation:    
    Delete UTC Files for characters, icon images, and replace the dialog.tlk with the one in backup from patcher installation
    Compatibility:    
    This mod should be compatible with all mods
    K1R Compatible:    
    Yes
    Tools Used:
    TSL Patcher
    ChangeEdit
    TLKEdit
    KOTOR Tool
    Holocron Toolset
    Big thanks to the KOTOR Modding Discord, Deadlystream, and @Effix
     

    350 downloads

       (0 reviews)

    5 comments

    Updated

  18. Insanity Device

    INFO
    ================
    This mod adds three new armbands into the game:
    The insanity device. Using this item will cause all NPCs in the module you are in to attack each other and the player. The antagonist device. Using this item will cause all the NPCs in the module you are in to attack the player exclusively. The pacify device. Using this item will cause all the NPCs in the module to become the best of friends. To get this item you can either use the giveitem cheat code (crt_insdev, crt_antdev, crt_pacdev) or you can buy them from Larrim, that annoying merchant in the Taris apartment who tries to sell you energy shields.
     
    INSTALLATION
    ================
    To install the mod, extract the files from the ZIP and run the TSLPatcher.exe file.
    If you want to keep the items but remove them from the shop, simply remove the larrim.utm file from your override after installing the mod.
     
    COMPATIBILITY
    ================
    No known issues.
     
    REDISTRIBUTION
    ================
    If you want this mod hosted on another site, please contact me first. Feel free to use whatever parts from this mod you want into your own, larger mod.
     
    CREDIT
    ================
    Made by Cortisol using the Holocron Toolset. Inspired by this reddit post.
     
     
     

    160 downloads

       (0 reviews)

    1 comment

    Updated

  19. K1's Ebon Hawk animated texture

    This modification replaces one static KotOR's Ebon Hawk textures (LEH_scre02) with an upscaled, animated one.
    Realized in collaboration with Sith Holocron, Dark Hope and Selphadur.

    11,816 downloads

       (0 reviews)

    0 comments

    Updated

  20. PROTOCOL DROID HD

    This mod will replace and update DrdProt texture files.
     
    To Install
    1. Download: DrdProtHD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    13,562 downloads

       (4 reviews)

    5 comments

    Submitted

  21. Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This is an add-on reskin mod for JC's Fashion Line I: Cloaked Jedi Robes for K1.
    It gives the Qel-Droma Robes a unique texture based on Cay Qel-Droma.
    This mod includes textures with and without gloves, which ones are used depends on which install option you picked when installing JC's mod.
    I toned down Cay's comic book orange/golden tunic to a more sandy colour.
    A matching HD icon is included.

    This mod will not update a Qel-Droma Robes item that you've already acquired, you need a fresh one. You can either do that through cheats (giveitem g_a_jedirobe06) or by using a save from before you loot the item.
    Requested by Salk.
    Related/alternative mods:
    - Unique Qel-Droma Robes for JC's Cloaked Robes by StellarExile and Salk
    - Lore-Friendly Qel-Droma Robes HD by constantinople33

    -------------------------
    INSTALLATION
    -------------------------
    Unzip. Copy the files from the subfolder to your game's Override folder.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:
    g_a_jedirobe06.uti
    ia_JediRobe_055.tga
    PFBI55.tga
    PFBIA55.tga
    PFBIB55.tga
    PFBIBa55.tga
    PFBIC55.tga
    PFBIJu55.tga
    PMBI55.tga
    PMBIA55.tga
    PMBIB55.tga
    PMBIC55.tga
    PMBIZh55.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - JCarter426 for making the Cloaked Jedi Robes mod
    - Salk for the request
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    12,710 downloads

       (1 review)

    10 comments

    Updated

  22. Jedi Knight Revan Stylized Portrait Created by Tinman888

    Jedi Knight Revan Stylized Portrait Created by Tinman888
    by Sdub & Tinman888
    Version:
    1.0
    Description:    
    This is an addon for the pack created by @DylanRPG 
    It replaces the Neutral Portrait with a Jedi Knight Revan in the Starforge robe.
    I recommend installing my pack second after installing this one https://deadlystream.com/files/file/1929-stylized-portraits-by-tinman888/ so it enables the PC to have a sort of dark side transition
    Easy install, open the folders of the portraits you'd like to use and Just drop them into the override folder.
    To uninstall remove the implemented files.
    Big thanks to the KOTOR Discord & Deadlystream 
    Tinman888 for the wonderful art, you can see more of his art here! https://brandon_chen.artstation.com/ and on Instagram at @bchen.art
    and DylanRPG for the original pack
     

    423 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Restored Dantooine Textures Pack [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 09.04.2022
     
    Installation:
    Inside the "For Override" folder are 3 folders: "Bark", "Grass" and "Skybox". This mod is modular, meaning you don't have to install all 3 texture options if you don't want to.
     
    The Bark and Skybox folders will contain the tree and skybox textures, copy the files within Bark and/or Skybox and paste them into your Override folder. If you have an option to overwrite, 
    then that means you have another mod which already modifies the Bark and/or Skybox texture and you'll need to choose whether or not to install the Bark and/or Skybox textures.
     
    Inside the Grass folder you will find the folders "Grass 1", "Grass 2", "Grass 3", "Grass 4" and "Grass 5". Each grass folder is a different mod, you should only install ONE grass mod!
     
    The screenshots on the mod page will show you WHAT each grass mod does, do keep in mind that some grass mods might do minimal changes and will require TWO texture changes whereas other grass mods might change the ENTIRE aesthetic of K1 Dantooine and will change up to FIVE textures.
     
    Just like the Bark/Skybox textures, simply select the grass mod you want and copy the files directly into your Override folder.

    Description:
    In K1, Dantooine has a few unusued textures for grass, trees and skybox. This mod will simply replace the vanilla textures with the unused textures, you have a few textures to choose from.
    1) Tree: The Trees of Dantooine will sport a more realistic tree texture.
    2) Skybox: This skybox appears to have been an incomplete draft by Bioware, do keep in mind that the "roof" of the Skybox does not exist in the game files and thus is missing from the mod.
    3) Grasses: Up to 5 different grass textures exist in the game files meaning you can only install 1 grass mod (Please consult the Mod's Screenshots to see what each Grass mod does).

    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com.

    Incompatibilities:
    Will be incompatible with any mods which modifies the following files:
    "LDA_bark02.tga"       "LDA_bark02.tpc"
    "LDA_bark04.tga"       "LDA_bark04.tpc"
    "LDA_rock04.tga"       "LDA_rock04.tpc"
    "LDA_graspatch01.tga"  "LDA_graspatch01.tpc"
    "LDA_grass2.tga"       "LDA_grass2.tpc"
    "LDA_grass07.tga"      "LDA_grass07.tpc"
    "LDA_rock06.tga"       "LDA_rock06.tpc"
    "LDA_sky001.tga"       "LDA_sky001.tpc"
    "LDA_sky002.tga"       "LDA_sky002.tpc"
    "LDA_sky003.tga"       "LDA_sky003.tpc"
    "LDA_sky004.tga"       "LDA_sky004.tpc"
     
    This mod uses the TGA texture format, meaning any TGA mods which use the same files will be overwritten by this mod. However, if you install TGA and TPC files of the same name together, 
    it will probably crash your game so be sure to make sure none of these files are present in your Override folder.
     
    Do keep in mind, let's say if you install the tree and grass textures but NOT the skybox textures then you'll be able to use another skybox mod (And vice versa).
     
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    272 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Recruit T3-M4 Early

    Recruit T3-M4 Early Mod v1.3
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 4/7/2021
         - Initial release
        
    v1.1 - 4/9/2021
         - Added instructions for a third party member to exit out the main gate in the Taris Undercity
           as opposed to the base game only giving instructions to two party members as that's all you're
           supposed to have at that point in the game. This solves an issue where the cutscene to save
           Hendar would seemingly go on forever.
          
    v1.2 - 12/30/2021
         - Removed k_ptar_openbase from install files to maintain compatibility with the K1 Community Patch. This script was initially modified for this mod to restrict the player from breaking the original order of events by entering the Sith Military Base early. However, upon realizing the game is fully voiced for Canderous to mention your recruitment of T3-M4 before speaking to Canderous, as well as for getting the Launch Codes early, there was no real reason to restrict entry to the base. Enter whenever you desire!
        
    v1.3 - 3/13/2022
         - Updated compatibility for K1 Community Patch by adding k_ptar_a05ab_en.ncs to the install files. The K1 Community Patch modifies the Vulkar Base door behind the Rancor and the On Enter script for the area to prevent reentry to the Vulkar Base "post-swoop race (and the Bek base if Gadon is dead)" (CP ChangeLog). By doing so, it did not allow players to break into the Sith Military Base at any point they pleased as this mod allows. The door to the Vulkar base behind the Rancor would simply not open. This update corrects that by placing a vanilla copy of the On enter script into your installation's override folder, bypassing the Community Patch's On Enter script that locks the door after a certain point in the Taris story.
        
          
    Requirements
    ============
    IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
    This mod can be installed to the base game without any additional mods.
    Installation
    ============
    Copy k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs to your override folder.
    You should not run across any override warnings. If you do, let me know.
    Description
    ===========
    -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
     You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
     There will be a new dialogue option that allows you to purchase T3 from her early.
    -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
     will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
     developer's intention at some point to let you recruit T3 earlier than possible in the launch version.
    -The Sith Military Base will open before speaking to Canderous if you're up for a challenge!
     Break into the Military base whenever you please with T3 and witness some hidden Canderous dialog for doing so.
    -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.

    Getting Started
    ===============
    This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
    Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
    and persuading her to sell you the droid.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the files k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs (when the Community Patch is installed) to work.
    Any mod that plays with these files will likely break or impair this one. PM me if you find ones that do so I can make this mod compatible.
    What Specifically does this mod do?
    ===================================
    -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
     will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
     
    -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
     The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.
     
    -k_ptar_a05ab_en.ncs is in place to override changes made within the K1 Community Patch that prevented access to the Vulkar Base after certain conditions were met in the story line - ("post-swoop race (and the Bek base if Gadon is dead))" (CP ChangeLog). By overriding CP's copy of the script, that mod's change that prevented access is undone, allowing for entry into the Vulkar Base if the player did the Sith Military Base early.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity
    -Squall Lionhart for reporting the Vulkar Base sewer door lock issue
    -JCarter426 for their help identifying the compatibility issues with Community Patch and potential solutions
    Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
     

    10,009 downloads

       (0 reviews)

    20 comments

    Updated

  25. Sith Soldier HD

    This mod will replace and update Sith Soldier texture files.
     
    To Install
    1. Download: Sith Soldier HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    2,083 downloads

       (2 reviews)

    14 comments

    Submitted