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Quanons Rakatan Upscaled Textures
By Quanon
This mod will add upscaled textures for the Rakatan parts of the game. The Unknown World and temple areas like on Dantooine.
Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
461 downloads
0 comments
Submitted
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Improved Bastila Head
This mod will change Bastila's head to look more like the game cover art.
Fully weighted for talking and facial expressions, along with hair movement.
Screenshots taken without the retexture included.
Also includes a small fix for Bastila's standard clothes texture.
VERSIONS:
Original version:
Darth_Tempust-Improved_Bastila_Head.zip
Improved version:
Darth_Tempust_Improved_Bastila_Head_Edited.7z
Alternate version with Bastila's custom animations (and the improvements of the previous version):
Darth_Tempust_Improved_Bastila_Head_Edited_with_Anims.7z
More information in the changelog below.
INSTALLATION:
Extract the files from the 7z file and place them in the Override folder.
Head model: p_bastilah.mdl and p_bastilah.mdx
Retexture: P_BastilaH04.tpc
If you do not want the standard clothes texture fix, do not place P_BastilaBB01.tpc in your Override folder.
ORIGINAL RELEASE DATE: 02/03/13
Originally shared on LucasForums (Holowan Laboratories) as a WIP. Re-uploaded as abandonware.
The current version contains improvements by DarthParametric.
CREDITS:
Developers of STAR WARS: Knights of the Old Republic.
PERMISSIONS:
This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Also if you obtained permission you have to include a copy of the readme in the file.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,920 downloads
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All Hands on Deck for the Leviathan Prison Break
This mod makes a number of adjustments to the entire Leviathan jail break sequence:
Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk. The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game. The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly. Fixes a couple of missing static camera assignments for player responses during the torture sequence. The entire party (aside from the chosen jail breaker) now get put in the party cell. The party cell's door is changed to a forcefield. The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player. HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation). The technician working on HK now starts the scene standing behind him rather than in front. Restored the second technician when HK is the jail breaker that Bioware cut (for some reason). Both of the HK technicians are switched from Sith trooper to Sith commoner appearances. The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway. The entire party is now present for the final escape sequence, not just Canderous. Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing. The party are now shown getting their gear and then leaving for the Hangar Bay. Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker. The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent. All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker. Fixes some minor geometry gaps and smoothing issues in the detention block main room. Fixes the force cage placeable's walkmesh, which was misaligned.
Installation:
Run INSTALL.exe.
By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder.
Compatibility:
It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.
This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead.
Probably not compatible with K1R. Use at your own risk as no support will be offered.
Known Issues:
Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update. The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself. I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case. It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving. You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this. Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that. Credits/Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit.
Thanks to @Cortisol for Holocron Toolset.
Thanks to @JCarter426 for helping out with some script troubleshooting.
1,355 downloads
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Quanons Sith Interieurs Upscaled Textures
By Quanon
This mod will add upscaled textures for the Sith bases, Taris, Manaan, and Malaks ship, the Leviathan, you explore in the game.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!
489 downloads
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JC's Vision Enhancement for K1
By JCarter426
Summary
Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me.
First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent.
Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision.
Installation
Extract files from the downloaded archive. Run Vision_Enhancement_K1.exe. Select which version to install:
If you use the KOTOR 1 Restoration, choose the K1R-Compatible Installation.
Otherwise, choose the Basic Installation. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
Remove the installed file. Compatibility
This mod is not compatible with any other mods that alter the vision module STUNT_00.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
DeNCS – JdNoa & Dashus
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
KOTORMax & MDLEdit – bead-v
NWMax – Joco
NWNSSCOMP – Torlack, stoffe, & tk102
and thanks to DarthParametric for decompiling a script for me. It's an ongoing mystery why DeNCS refuses to decompile certain scripts for me and only me.
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
"I AM NOT A VISION" SAYS THE VISION. HA! WELL, THEN, I AM NOT KOTOR, DEVELOPED BY BIOWARE, NO. I AM NOT A VIDEO GAME EITHER.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
32,000 downloads
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Effixian's Taris Arena Changes
By Effix
--------------------------------------------
Knights of the Old Republic
--------------------------------------------
TITLE: Effixian's Taris Arena Changes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
~ JDub96 and Effix present, a Knights of the Old Republic mod ~
This mod tries to make the Taris Arena contestants look more interesting, mainly by giving them new variations of the Combat Suit.
There's also a Combat Suit variation for the player, that's in the first aid container in the corner of the room (near Twitch).
Somewhat like souvenirs, Kebla of the Equipment Emporium sells replicas of the new Combat Suit variations that the arena contestants wear.
I've split this mod up into 2 parts.
A: The NPCs wear new combat suit variations, the player can loot its own version and Kebla sells the replicas.
B: Further changes to make the NPCs more unique:
- Gerlon Two-Fingers gets a scruffy beard
- Ice gets a more unique Echani inspired head
- Marl gets a unique head with beard
- Twitch gets a different texture to make him look a bit more menacing
- Bendak gets a different texture based on my TSL mod "Mandalorian Reskins"
Important:
- Kebla's store will only update if you use a save in which you haven't been to the Upper City South yet
- The changes inside the cantina will only work with a save in which you haven't been inside the Upper City Cantina yet
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INSTALLATION
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Unzip.
Part A:
Simply copy the files from the subfolder "Part A - Combat Suits" to your game's Override folder.
Part B (optional, but requires Part A):
Run "TSLPatcher - Install Effixians Taris Arena Changes - Part B.exe" and point it to your main game's folder.
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BUGS
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None known.
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COMPATIBILITY
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Not compatible with other mods that change or include the same files.
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UNINSTALLING
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1. Remove from the Override folder:
g_a_class4010.uti
g_a_class4011.uti
g_a_class4012.uti
g_a_class4013.uti
g_a_class4014.uti
ia_Class4_008.tga
ia_Class4_009.tga
ia_Class4_010.tga
ia_Class4_011.tga
ia_Class4_012.tga
k_ptar_a02ae_en.ncs
keblastore.utm
org_tar_a02ae.ncs
PFBC08.tga
PFBC09.tga
PFBC10.tga
PFBC11.tga
PFBC12.tga
PMBC08.tga
PMBC09.tga
PMBC10.tga
PMBC11.tga
PMBC12.tga
tar02_bendak021.utc
tar02_deadeye022.utc
tar02_gerlon021.utc
tar02_ice021.utc
tar02_marl021.utc
tar02_twitch021.utc
If you've added Part B, also remove:
N_Bendak.tga
n_gerlon.mdl
n_gerlon.mdx
N_Gerlon.tga
n_ice.mdl
n_ice.mdx
N_Ice.tga
n_marl.mdl
n_marl.mdx
N_Marl.tga
N_Twitch.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- JDub96 for the overall mod concept and thinking up the different combat suit variations
- DarthParametric for an improved script
- Fred Tetra for KotOR Tool
- Camo pattern by Fauzy Ramadhan @ vecteezy.com
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
673 downloads
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Quanons Korriban Upscaled Textures
By Quanon
This mod will add upscaled textures for the Korriban part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled. For the Dreshdae part grab the Czerka pack or my Kashyyk mod.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
=>
Kashyyk+Czerka:
796 downloads
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Quanons Ebon Hawk Interior Upscaled Textures
By Quanon
This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
Normal maps have also been redone, rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!
EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided.
Just unpack/ copy to the override folder!
Sky textures are made by the great Sithspecter get them here:
=> https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
Install these after my pack and just overwrite them when asked.
Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron:
=> https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/
=> https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/
=> https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/
=> https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/
NormalMaps.7z
739 downloads
0 comments
Updated
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Quanons Kashyyk Upscaled Textures
By Quanon
This mod will add upscaled textures for the Kashyyk part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled. Also included are the textures used by the Czerka Offices on Kashyyk and a few other places in the game.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
=>
=> https://www.nexusmods.com/kotor/mods/69
458 downloads
0 comments
Submitted
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Effixian's Cassus Fett's Battle Armor
By Effix
---------------------------------------------
Knights of the Old Republic
---------------------------------------------
TITLE: Effixian's Cassus Fett's Battle Armor
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics.
There's other mods that do the same, but this is my take on it.
This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009).
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INSTALLATION
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Unzip, copy the files in the subfolder to your Override folder.
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BUGS
---------
None known.
--------------------------
COMPATIBILITY
--------------------------
Not compatible with other mods that change or include the same files.
-------------------------
UNINSTALLING
-------------------------
Remove from the Override folder:
g_a_class9009.uti
ia_Class9_077.tga
PFBH77.tga
PMBH77.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- Sdub for inspiring me to work on this armour
- Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
410 downloads
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Content Pack: Feats and Powers (K1 ver)
By TamerBill
Content Pack: Feats And Powers (K1 ver)
Version 1.7
Installation:
-Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor.exe, NOT the Override).
-You can use this version on a non-English copy, but the descriptions will still be in English.
Details:
-Content Pack: Feats and Powers is a collection of feats and powers for KotOR.
-It contains 28 new feats, in 17 separate feat chains.
-In addition, it contains 5 new force powers, in 2 separate power chains.
-Starting a new game is not required.
-Full details are included in the TSL Patcher writeup.
History:
-v1.00: Initial release
-v1.10: Added Dark Rage, Sadism and Sweet Release.
-v1.20: Added Constancy, Respite and Anti-Shield Protocol
-v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
-v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
-v1.50: Added Mysterious Benefactor
-v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo
-v1.70: Added Rationing Technique and Intimidation Factor
Bug Fixes:
-v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
-v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
-v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
-v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
-v1.32: Additional bug fixes.
-v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
-v1.62: Refactored to improve compatibility.
-v1.63: Fixed a bug preventing Payday from triggering.
-v1.64: Restored the icons for Flashbang, Extra Kick and Shrapnel Burst.
-v1.65: Corrected some porting issues.
-v1.66: Improved compatibility.
-v1.67: Fixed a bug preventing the use of medpacs directly from the inventory screen. Fixed some small typos.
-v1.68: Fixed some vanilla-related bugs that made ability scores more effective than intended.
Permissions:
-Don't redistribute the mod without permission. I'm pretty reasonable.
Credits:
-By TamerBill
2,010 downloads
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TK-664's Korriban
By TK-664
Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place.
This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes.
There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing...
I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other.
Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells.
Install & Compatibility
Run the TSLPatcher. Ignore any warnings about skipping .mod files.
Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1.
This mod only works with the English version of KotOR.
Credits
KOTOR Tool..................................................................................Fred Tetra
TSLPatcher...................................................................stoffe & Fair Strides
ERFEdit.........................................................................stoffe & Fair Strides
DLGEditor............................................................................................TK102
K-GFF...................................................................................................TK102
DeNCS................................................................................JdNoa & Dashus
NWNSSCOMP.........................................................Torlack, stoffe & TK102
174 downloads
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Revan's Head
By Darth Vhail
A Mod for Star Wars Knights of The Old Republic
Author: Darth Vhail
Release Date: 05.11.2016
->Description:
This mod changes the appearance of the fourth caucasian male head to resemble Revan from the SWTOR game.
There are two variations: one with scares, and one without. They both are complete with dark side transitions and portraits.
->Installation:
Choose which skin variant you prefer, then copy the files from the corresponding folder to your KotOR override folder.
To uninstall, simply delete the files.
The are also two alternate portraits folders.
->Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14,307 downloads
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Quanons Manaan Upscaled Textures
By Quanon
This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy!
Minor note: No the Sith base is not included, this is a separate texture set within the game,
it gets used on various other locations to. So it'll be a pack on its own.
Sky textures are made by the awesome Kexikus get them here:
=> https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
=> https://www.nexusmods.com/kotor/mods/69
For the best looking Cantina signs, pick up this mod by SithHolocron:
=> https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/
462 downloads
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Lightsaber and Force Forms
By InSidious
This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II.
Stats for the forms are as follows:
Form I: Shii-Cho:- Attack +1, Defense Bonus 2
Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3
Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)
Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)
Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)
Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)
Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)
Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel)
Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)
Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian)
Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular)
Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)
Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular)
Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular)
Compatibility:
This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities
with any mod which alters or makes use of:
- the script slot for Entry 99 of kor35_utharwynn.dlg
- the script slot for Entry 0 of kor39_utharwynn.dlg
- the script slot for Entry 19 of dan13_belaya.dlg
- the script slot for Entry 1 of k_player_dialog.dlg
- unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script.
- Item 99 in the droppable list for kas25_wraid.utc
Credits:
Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed;
to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one;
to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod;
to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod;
Also to Sith Holocron and Fair Strides, who beta-tested for me;
And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience:
Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update.
Voice Overs:
Sith Holocron as the Sith Holocron;
Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh;
Melissa Trudeau as the Sith Trainer.
Locations of Holocrons / What they teach:
NB: Do not read if you want this to be a surprise!
****
Dantooine:
You learn the Shii-Cho during the initial training montage.
You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9.
You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11.
Korriban:
You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords.
You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow.
Kashyyyk:
You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands.
Unknown World:
You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple.
****
6,588 downloads
- kotor holocrons
- holocrons
- (and 8 more)
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Quanons Tatooine Upscaled Textures
By Quanon
This mod will add upscaled textures for the Tatooine part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a peek at the screenshots and; Enjoy!
Also try and spot the babies while on Tatooine.
EDIT: Added a tiny zip with a missing wall texture!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
Qs_Tatooine_miss.7z
482 downloads
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Atton Soundset for K1 - Male PC Replacement
By DerangedVX9
Replaces the male player characters sounds with Attons from K2, best used alongside Effixian's Atton from K2 to K1 1.0.0
--Installation--
Drop all the content within the folder "Atton Soundset for K1" into your streamsounds folder, replace when asked.
--Uninstall--
Drop all the content within the folder "K1 Player Soundset Backup" into your streamsounds folder, replace when asked.
108 downloads
0 comments
Submitted
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Darth Sapiens’ T3-M4 HD 2k [Ported to Kotor 1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25
1.0.0 Release Date: 11.05.2022
Description:
On the 21st of February 2015, Darth Sapiens released his T3-M4 HD 2k reskin mod to Deadlystream.com (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/). In the years following his release, Sith Holocron recolored Sapiens’ texture for the other astromech droids in the game /( https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
What we didn’t know is that Sith Holocron recolored the T3-M4 texture for his own personal uses as he was attempting to get closer to the coloring seen in the original “vanilla” T3-M4 texture. Sapiens’ original mod can only work in K1 if the player renames the original texture (and the associated TXI file) to the K1 name structure.
To quote from Darth Sapiens’ original mod page: "this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like but give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney."
With this is mind, I have decided to publish Sith Holocron’s modified version of the T3-M4 HD 2k mod for Kotor 1 in particular. All the credit goes to Darth Sapiens for making the original mod. (Please see Credit section for additional credits.)
Installation:
For Star Wars Knights of the Old Republic - Extract all files into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
Take it out again.
Known Bugs:
None known at this time.
Credits:
This mod would not have been possible with Darth_Sapiens' mod so primary credit belongs to him.
Oh . . . and credit to Sith Holocron for the recoloring and responding quickly to my questions about this mod. And the screenshots!
Additional Mod Suggestions:
If you like the look of Sapiens’ mod, may I recommended to you also download and install Sith Holocron’s Refurbished Astromech Droids mod? (https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
Unlike this mod, no renaming was required for that mod. You’ll have the added benefit of Darth Sapiens’ design being standard through the game. This of course is optional.
Of course, you may prefer Sapiens’ coloring of T3-M4, especially as some of you have been using that texture in TSL for years. That seems fair to me!
In that case, I recommend you download Sapiens’ mod (linked above) to your desktop and do the following:
- First uninstall this mod
- Rename P_t3m4_01.DDS to P_t3m3_01.DDS
- Rename P_t3m4_01.txi to P_t3m3_01.txi
- Rename PO_PT3m4.tga to P_pt3m3_01.tga
- Rename PO_PT3m4.txi to P_pt3m3_01.txi
- Move the renamed files and the remaining unnamed files in that folder to your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
Sith Holocron's Policy: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
311 downloads
0 comments
Submitted
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Quanons Dantooine Upscaled Textures
By Quanon
This mod will add upscaled textures for the Dantooine part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
It's still a 400% improvement on the older files. Have a peek at the screenshots I made and; Enjoy!
Sky textures are made by the awesome modder Kexikus get them here:
753 downloads
0 comments
Updated
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Sith Trooper Armors for K1
By DerangedVX9
Adds all the armor the sith trooper wear as Disguises. -Best used with A Future Pilots Sith Soldier Texture Restoration 2.4
https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
--Installation--
Put all files into your override folder.
--Usage--
Add via cheat codes
--How do i use cheat codes?--
Find and go to your game folder. Open up swkotor. ini, go under [Game Options] then add "EnableCheats=1" without quotation marks.
When in game press the tilde key (` or ~) and type in codes you want to use.
--Codes--
giveitem ptar_sitharmor03 -Standard
giveitem ptar_sitharmor04 -Heavy (Red)
giveitem ptar_sitharmor05 -Elite (White)
187 downloads
0 comments
Updated
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Dark Jedi Outfits for K1
By DerangedVX9
Adds all the robes the Dark Jedi wear as Disguises.
--Installation--
Put all files into your override folder except the optional folder,read more there.
--Usage--
Add via cheat codes
--Codes--
giveitem darkjedirobe1 -Default Grey
giveitem darkjedirobe2 -Female Grey
giveitem darkjedirobe3 -Blue
giveitem darkjedirobe4 -Red
giveitem darkjedirobe5 -White
224 downloads
0 comments
Updated
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Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25, Effixan and Constantinople33
1.0.0 Release Date: 08.05.2022
Installation:
1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.
Description:
March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.
Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
Thanks:
Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
245 downloads
- qeldroma
- jcarter426
- (and 9 more)
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K1 Force Powers Alternate Level Restriction (Jedi From The Start Add-on)
DESCRIPTION: This mod aims to modify the game’s vanilla level restriction for force powers to improve the experience provided by darthbdaman’s Jedi From The Start mod. Still, this mod can be perfectly used for any game build. Force powers now have levels 1,4 and 8 as level restriction for force powers according to the force power’s importance.
INSTALLATION: Execute the .exe in the mod folder and select the game’s main folder when prompted to (Not the Override Folder).
UNINSTALLATION: Copy and paste the spells.2da file in the backup folder into the Override folder. The dialog.tlk file in the backup folder goes into the game's main folder.
COMPATIBILITY: This mod won’t be compatible with any mod that modifies the values for force power level restriction in the spells.2da file and the corresponding Dialog.tlk entries or that overwrites the whole Dialog.tlk file (You must install those first).
CREDITS:
Kotor Tool --- Fred Tetra
TSLPatcher --- stoffe & Fair Strides
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
460 downloads
0 comments
Updated
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K1 NPC Immersive Feats
By Sdub
K1 NPC Immersive Feats
by Sdub
Version:
1.0
Description:
In TSL certain items can be limited to certain characters, In K1 however that is not possible... until now. I sought to create a workaround to limit certain items to certain characters. Especially for when modders create items.
The solution I came up with was creating unique feats for the NPC's that do not have one.
Four NPC's already have a unique feat with.
Bastila - Battle Meditation
Juhani - Force Camouflage
T3M4 - Blaster Integration
Zaalbar - Wookiee Toughness
I created one for each:
Carth - Decorated Pilot
Mission - Streetwise
Canderous - Regenerative Healing Implants
Jolee - Hermit
HK-47 - Assassin Droid
One important thing to note. These feats are for immersion only. They do not have any active effects attached to them unless the active effect already exists for the characters, like Canderous and his regen.
This mod is intended to be used as a resource. I'm planning on releasing a few mods that will require this as a base. Feel free to use it as well, all I ask is that proper credit is given.
A huge thanks to @Effix for helping me get the mod properly setup with the TSL patcher.
Please let me know if you have any issues.
Installation:
Run TSLPatcher.exe and locate your swkotor folder
Uninstallation:
Delete UTC Files for characters, icon images, and replace the dialog.tlk with the one in backup from patcher installation
Compatibility:
This mod should be compatible with all mods
K1R Compatible:
Yes
Tools Used:
TSL Patcher
ChangeEdit
TLKEdit
KOTOR Tool
Holocron Toolset
Big thanks to the KOTOR Modding Discord, Deadlystream, and @Effix
353 downloads
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Insanity Device
By Cortisol
INFO
================
This mod adds three new armbands into the game:
The insanity device. Using this item will cause all NPCs in the module you are in to attack each other and the player. The antagonist device. Using this item will cause all the NPCs in the module you are in to attack the player exclusively. The pacify device. Using this item will cause all the NPCs in the module to become the best of friends. To get this item you can either use the giveitem cheat code (crt_insdev, crt_antdev, crt_pacdev) or you can buy them from Larrim, that annoying merchant in the Taris apartment who tries to sell you energy shields.
INSTALLATION
================
To install the mod, extract the files from the ZIP and run the TSLPatcher.exe file.
If you want to keep the items but remove them from the shop, simply remove the larrim.utm file from your override after installing the mod.
COMPATIBILITY
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No known issues.
REDISTRIBUTION
================
If you want this mod hosted on another site, please contact me first. Feel free to use whatever parts from this mod you want into your own, larger mod.
CREDIT
================
Made by Cortisol using the Holocron Toolset. Inspired by this reddit post.
162 downloads