About This File
Description: Ever since I first saw the blurry mess of a texture in the Kotor 2 prologue,
I've dreamt of a way to fix it.
This project thus will consist of two stages,
this first release is for the Ebon Hawk you see in Kotor 1 with a full visual exterior overhaul.
Every panel is completely drawn by hand to ensure the model looks good from every angle with the ultimate goal of using this as the basis for finally fixing the Ebon Hawk during the T3 sequence in Kotor 2. The next step will be the fully battle damaged exterior piece with emphasis on making it finally look decent. I was also informed by a trusted source that the minigame model texture could greatly benefit from this treatment, so that's also in the works.
Update 1.1
While working on the Kotor 2 version, I noticed there were a few areas that I could improve on with its Kotor 1 counterpart.
The panel work has received a massive overhaul to better match the Vanilla texture including far more detailed colors and a completely redesigned nacelle top.
I've also created a much better version of the engine trench (The metallic texture on the sides that denote exposed mechanical details) which I really felt needed the facelift.
Lastly, per a great suggestion by ConansHair, I've included some window textures to complement the exteriors with permission from Dark Hope's IGM.
This will hopefully be the last big update, but as I continue to work on the Kotor 2 and now the minigame model, I will continue to incorporate any improvements as I make them.
Installation: Inside of the zip file are twelve textures for the Ebon Hawk wherever it is landed as well as twelve window textures with TXIs. To install, simply drag these files into your Override folder, or if you don't happen to have one it must be created. (Default Steam Path is C:\\Program Files\Steam\SteamApps\Common\SWKOTOR)
Uninstallation: Take the textures and TXI files included in the ZIP file out of your Override
Permissions: Please let me know if you want to use these textures in one of your mods. I only ask you to credit me for the vast amount of work this ended up being
Credits:
This would have never seen the light of day without help from my friends on DS.
ConansHair for Beta testing and for continually awesome suggestions like incorporating EnvMaps
and adding features from other Vanilla Hawk textures which vastly improved the overall look.
Sith Holocron for his helpful feedback and the use of his landing platform texture
Dark Hope for letting me use her cockpit textures which have greatly increased the visual style
of the windows and allowed me to customize them per planet.
I would also like to thank Thor110 for letting me use his upscaled Ebon Hawk texture from his modder's resources which more or less also inspired this endeavor.
Kotor1 Saves by djh269 for help while testing (special shoutout for having Force Speed on by default ),
Fred Tetra for Kotortool,
Adobe for their Photoshop, Bioware for creating Kotor,
and lastly George Lucas for being instrumental in creating this Star Wars universe I continue to enjoy.
What's New in Version 1.1.0 See changelog
Released
- Full visual update including changes to better match the Vanilla textures.
- Engine Trench cleaned up and remade to better reflect the quality throughout the rest of the model.
- New window textures courtesy of Dark Hope with minor alterations for each location
- Leviathan version of landed Hawk added and incorporated with the new window textures
- Minor fixes such as the area between the two pylons on the front
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