Black Vulkar Base Engine Lab Bench For Swoop Accelerator 1.0.1

   (3 reviews)

5 Screenshots

About This File

This mod makes a minor alteration to the Engine Lab room of the lower Black Vulkar base level to remove the Swoop Accelerator from the ground and put it on a bench. Said bench is moved from the other side of the room, where normally it impedes clear access to Kandon and his crew if the situation ends in combat. This has the side benefit of (hopefully) reducing pathing issues if the whole party tries to charge into melee combat.

Additionally, several minor aesthetic fixes to the room are included. The cutting tools that normally have a static plasma (?) beam have been given some animation, and a number of pipes that had missing backfaces causing geometry culling issues have had those added. These fixes are also incorporated into the K1 Community Patch as of v1.9, so it is fully compatible with that as long as you install this mod afterwards.

Installation Instructions

The mod requires a GIT edit to reposition the accelerator (i.e. uses TSLPatcher), so simply run the installer.

Known Issues

There may some pathing issues if you try to loot the accelerator from certain angles. I've positioned it close to the front edge of the bench to minimise this from the most likely (direct) approach, but coming from the sides of the bench, especially towards the back wall end, may not work as desired.

Acknowledgements

  • Thanks to @bead-v for MDLEdit and KOTORMax.

What's New in Version 1.0.1   See changelog

Released

  • Revised the mod's folder name to reduce issues with path character length during installation. No change to the mod itself.
  • Like 7
  • Light Side Points 2



User Feedback

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Wow.  This is seriously amazing and makes it look so much better.  I never did get the item being on the floor to be honest.  Thank you so much for this.  It's awesome that years later this game gets mods and mass improvements.  

 

Thank you again.

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I'm having an issue with crashing whenever I enter the elevator to the Vulkar garage. Is there any way to uninstall this mod to see if it might be the culprit? My game basically loads almost all the way then crashes to desk top every time when entering the garage part of the base :(.

Edited by Ginnet Reno

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Given that the mod works fine for everyone else, it's unlikely to be the cause. The primary element of the mod is an edited room model, the files for which are in your Override folder - m10ac_31a.mdl /  m10ac_31a.mdx / m10ac_31a.wok. The other change is a tweak to the module's GIT to reposition the engine placeable. But that's not practical to revert if you've installed a bunch of other mods, which clearly seems to be the case. It also shouldn't cause any problems anyway.

To start with, before deleting any files I would suggest going to the Modules folder and temporarily moving tar_m10ac.mod somewhere else. Try loading the module again. If it doesn't crash then it's something injected into the module. If it still does, then it's something in the Override folder.

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