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KOTOR 1 Community Patch
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
List of Contributing Authors (alphabetical):
A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Translation:
The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
Acknowledgements:
All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
241,830 downloads
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KotOR 1 Restoration
By ZM90
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KotOR 1 Restoration 1.2 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: KotOR 1 Restoration 1.2
TYPE: Restoration
VERSION: 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INTEGRATED MODS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» RESTORED CONTENT
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» BUG FIXES/CHANGE LOG FOR 1.2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
»» Original game:
»» K1R Bugs:
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» BUG FIXES/CHANGE LOG FOR 1.1
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There weren't too many bugs in KotOR 1, thus there is such a short list.
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» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
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»»»» TSL PATCHER INSTALLATION
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1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
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» BUG REPORTING
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There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
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» VOICE ACTOR
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Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
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» CONTRIBUTORS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A BIG thanks to all of you!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» TEAM MEMBERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» SPECIAL THANKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ AniCAM.........................JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» LEGAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
99,169 downloads
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Armor 9 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 9 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
176 downloads
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N_oldAMH01 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_oldAMH01.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
13 downloads
- n_oldamh01
- hd
- (and 1 more)
0 comments
Submitted
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N_oldAMH02 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_oldAMH02.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
18 downloads
- n_oldamh02
- hd
- (and 1 more)
0 comments
Submitted
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N_Comm_w_m HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_Comm_w_m.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
22 downloads
0 comments
Updated
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N_Comm_w_m02 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: N_Comm_w_m02.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
16 downloads
- n_comm_w_m02
- hd
- (and 1 more)
0 comments
Submitted
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Taris Dueling Arena Adjustment
This mod makes some alterations to the arena in the Taris Upper City cantina. The primary change is the removal of the original low quality crowd sprites. In the vanilla game these are VFX nodes. It appears that Bioware's original intention was for these to be animated, but that was likely disabled due to performance issues on the Xbox. Subsequently, most of the sprites are lacking arms. Another issue is the scaling. The sprites are completely out of scale with the rest of the game world, appearing to be about half the height of an average human. This was possibly an attempt to skew the perspective, an attempt to make the arena look bigger than it actually is. The original sprites have been completely removed in favour of better quality crowd sprites ported from The Old Republic. Additionally, the bays housing the crowd have been resized in order to fit proper human-sized figures. To comply with recent local ordinance changes, transparisteel safety screens have been fitted for the crowd’s protection. Other minor changes include some texture swaps on the roof section and a dummy door model to hide some unsightly fog on the original.
Additionally, players participating in duels should now correctly face their opponent, and give an alignment-specific emote when they are announced. Opponents will now politely wait until their name is announced before giving their little fist pump. After some complaints by their union about a lack of proper medical services, defeated opponents are now healed back to full health post-match rather than being left to limp around. The view screens in the cantina have been upgraded to have a dynamic display of the current arena rankings. These will change as the player progresses up the ranks. The placeable computer screens have all had their positions adjusted so that they properly contact the walls they are supposed to be mounted to, and to align them with one another. Ajuur the Hutt’s dialogue has also had some minor surgery performed on it, to better deal with player and party positioning. Carth should now properly face Ajuur and the player during his relevant interjections, and won't be replying from across the room.
N.B. - Because alterations are made to the module's GIT file, the mod requires a save before entering the Upper City cantina for the first time. It is thus best suited for a new game. If you load a save after having entered, none of the screens will line up properly with the computer placeables.
Known Issues:
If you initiate a conversation with Ajuur while the party is standing in the corner with the medpac bin, you will likely see them jump out of frame as they are moved to their now scripted fixed positions directly in front of the Hutt. That's an unfortunate consequence of the way it was handled, but the camera angle should mask the transition from pretty much anywhere else. Acknowledgements
Thanks to @bead-v for MDLEdit Thanks to @ndix UR for TGA2TPC Special thanks to @JCarter426 for helping with some scripting, particularly extended troubleshooting of the Ajuur party positioning script Thanks to @Salk for alerting me to the TSLPatcher problem with v1.0 Thanks to @A Future Pilot for pointing me to the fixed version of TSLPatcher Thanks to @Publicola for informing me about the ability to click through announcement animations Some screenshots feature @Sithspecter's High Quality Blasters The video features @ndix UR's KOTOR High Resolution Menus Crowd and glass textures ported from The Old Republic MMO40,869 downloads
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Vrook and Zhar Unfix for K1CP
Restores the vanilla colors of Vrook and Zhar’s robes which are switched by K1CP.
DESCRIPTION
K1 Community Patch includes Vrook and Zhar Fix by N-DReW25 which switches the color of Vrook and Zhar’s robes to match their appearances during a certain cutscene in the game. It’s a sensible fix especially given the impracticality of changing the cutscene itself, but personally I think the original colors just look better on the characters and prefer keeping them and accepting the brief visual inconsistency. Since K1CP is considered an essential mod by many, I made this patch you can install on top of it if you want to restore Vrook and Zhar’s vanilla robe colors.
INSTALLATION
Make sure KOTOR 1 Community Patch is installed first.
Run HoloPatcher.exe. Select your game data folder. Press install.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
UNINSTALLATION
Move dan13.mod from the backup/Modules folder to the game’s Modules folder.
COMPATIBILITY
K1CP must be installed first, otherwise this mod will do nothing. If a different mod changes Vrook/Zhar’s robes, it will conflict. Should be compatible with any other mods.
PERMISSIONS
Do whatever you want with this mod.
CREDITS
offthegridmorty
HoloPatcher - Cortisol, th3w1zard1
Screenshots include KOTOR 1 Community Patch and JC's Cloaked Jedi Robes.
8 downloads
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N_TatComW_M HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_TatComW_M.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
18 downloads
- n_tatcomw_m
- hd
- (and 1 more)
0 comments
Submitted
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Deadeye Duncan HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_DeadeyeH01.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
22 downloads
- deadeye duncan
- hd
- (and 1 more)
0 comments
Submitted
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Arena Scr (Taris Dueling Arena Adjustment 1.4)
By Dark Hope
I reworked the screens for the Taris Dueling Arena Adjustment 1.4 mod. Created animation. Frame size 1024 by 1024 (42 frames).
1. Download: TarArenaScr
2. Copy all files to the Knights of the Old Republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. Delete the DP_TarArenaScr A - I .tpc files.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
35 downloads
- arena
- darthparametric
- (and 1 more)
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Random HD UI Elements
By Sdub
Random HD UI Elements
by Sdub
Version:
1.0
Description:
Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side.
I decided to try and at least do something about this.
For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282
Then proceeded to upscale them, this is the result.
All characters images are from the waist up as best I could, HK47 was especially tricky.
I did not do T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine.
I made one creative decision with:
I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image.
Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing.
Installation:
Locate the folder of which you want to install and then place files in override folder.
Uninstallation:
Delete files that you placed in your override
Compatibility:
As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest.
I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know.
K1R Compatible:
Yes
Tools Used:
MS Paint
GIMP
Waifu2x
Big thanks to the KOTOR Modding Discord
23,036 downloads
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Effixian's Taris Arena Changes
By Effix
--------------------------------------------
Knights of the Old Republic
--------------------------------------------
TITLE: Effixian's Taris Arena Changes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
~ JDub96 and Effix present, a Knights of the Old Republic mod ~
This mod tries to make the Taris Arena contestants look more interesting, mainly by giving them new variations of the Combat Suit.
There's also a Combat Suit variation for the player, that's in the first aid container in the corner of the room (near Twitch).
Somewhat like souvenirs, Kebla of the Equipment Emporium sells replicas of the new Combat Suit variations that the arena contestants wear.
I've split this mod up into 2 parts.
A: The NPCs wear new combat suit variations, the player can loot its own version and Kebla sells the replicas.
B: Further changes to make the NPCs more unique:
- Gerlon Two-Fingers gets a scruffy beard
- Ice gets a more unique Echani inspired head
- Marl gets a unique head with beard
- Twitch gets a different texture to make him look a bit more menacing
- Bendak gets a different texture based on my TSL mod "Mandalorian Reskins"
Important:
- Kebla's store will only update if you use a save in which you haven't been to the Upper City South yet
- The changes inside the cantina will only work with a save in which you haven't been inside the Upper City Cantina yet
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INSTALLATION
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Unzip.
Part A:
Simply copy the files from the subfolder "Part A - Combat Suits" to your game's Override folder.
Part B (optional, but requires Part A):
Run "TSLPatcher - Install Effixians Taris Arena Changes - Part B.exe" and point it to your main game's folder.
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BUGS
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None known.
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COMPATIBILITY
--------------------------
Not compatible with other mods that change or include the same files.
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UNINSTALLING
-------------------------
1. Remove from the Override folder:
g_a_class4010.uti
g_a_class4011.uti
g_a_class4012.uti
g_a_class4013.uti
g_a_class4014.uti
ia_Class4_008.tga
ia_Class4_009.tga
ia_Class4_010.tga
ia_Class4_011.tga
ia_Class4_012.tga
k_ptar_a02ae_en.ncs
keblastore.utm
org_tar_a02ae.ncs
PFBC08.tga
PFBC09.tga
PFBC10.tga
PFBC11.tga
PFBC12.tga
PMBC08.tga
PMBC09.tga
PMBC10.tga
PMBC11.tga
PMBC12.tga
tar02_bendak021.utc
tar02_deadeye022.utc
tar02_gerlon021.utc
tar02_ice021.utc
tar02_marl021.utc
tar02_twitch021.utc
If you've added Part B, also remove:
N_Bendak.tga
n_gerlon.mdl
n_gerlon.mdx
N_Gerlon.tga
n_ice.mdl
n_ice.mdx
N_Ice.tga
n_marl.mdl
n_marl.mdx
N_Marl.tga
N_Twitch.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
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DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- JDub96 for the overall mod concept and thinking up the different combat suit variations
- DarthParametric for an improved script
- Fred Tetra for KotOR Tool
- Camo pattern by Fauzy Ramadhan @ vecteezy.com
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Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
806 downloads
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High quality skyboxes model fixes v1.0
High quality skyboxes model fixes v1.0
By Zobizob
Description:
Kexikus released this amazing skyboxes mod : High quality skyboxes, but while i was working on the models, i noticed there was a little problem with Taris exteriors. Some lights from the buildings were not animated anymore. While i was at it, i also noticed there was a problem with the hideout skybox (not caused by the mod tho, just a missing object in the model from vanilla). Everything is fixed now.
Work done and disclaimer :
All the vanilla lights animations from Taris buildings are animated again The skybox in the hideout is fixed Install Kexikus mod first, then drop my files into override and replace when asked. Credit:
Kexikus for the original High quality skyboxes mod.
Kotor discord channel for insights on developping mods for this awesome game.
Permissions:
You shall not use this into your own work without asking Kexikus authorization, as he is the original authors. I only fixed the models, nothing else.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
40 downloads
0 comments
Submitted
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Czerka cut module restoration
Czerka cut module restoration v1.0
By Zobizob
Description:
In 2014, InSidious provided the Lost Modules Pack mod that was providing a playable version from cut content modules. The czerka depot module needed some work to be entirely playable.
This is a modder's ressource. All you need to do is drop the m21aa.mod in the module folder, and the other files into override.
Work done and disclaimer :
All the geometry errors for the models have been fixed as best as i could (misplaced walls, missing parts, missing ceilings, a lot of geometry holes...) The lightmaps have been partially fixed for a good portion of the module, there are still some rough lightmap transition between each room tho and i'm not skilled enough yet to fix this entirely The walkmeshes have been entirely fixed There was no minimap. I pulled out a custom minimap using holocron toolset and edited the .are from the module so it is displayed accurately in the level. I placed 2 doors and some waypoints, they are leftovers from work on my own mod. You'll have to edit this if you want to use it for your own work. You will have to edit the .are to change the name from the module depending on how you wanna use it. It is currently named "Endar Spire - Command Module". There is still 1 file missing, the .pth file which allows npcs to walk inside the module in a scripted way. I will see to pull out a custom .pth file. Credit:
InSidious for his original Lost Modules Pack mod.
Thor110 for his very valuable insights.
Kotor discord channel for insights on developping mods for this awesome game.
Permissions:
Feel free to use this work, just credit me if you're using my files.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
16 downloads
0 comments
Updated
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eXtensive Dialog Overhaul
By Gimmick5000
Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied.
update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then.
This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated.
The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity.
The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to):
-corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling.
-rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..."
-rephrased most [Force Persuade] lines into more like the Jedi mind trick.
-changes to usage of semicolons (;), numbers/digits, hyphens (-),
-replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing.
-replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia)
-replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words.
I kept a list of all the changes, it is in the download.
Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines.
British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases.
I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline.
Thanks go to:
Salk -- for helping and reviewing my edits and providing fixes and suggestions
Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod
Fred Tetra -- for creating the KotOR tool
Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool
DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/
DarthParametric -- for pointing out additions/edits
KnifeMaster -- for pointing out additions/edits
1,205 downloads
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Kashyyk restored module v1.0
Kashyyk cut module restoration v1.0
By Zobizob
Description:
In 2014, InSidious provided the Lost Modules Pack mod that was providing a playable version from cut content modules. The kashyyk module was the one that needed the less work to be entirely playable.
This is a modder's ressource. All you need to do is drop the m25ab.mod in the module folder, and the vis file + the minimap files into override.
I provided 2 versions of my custom minimap: 1 without any background, 1 with the gamefile minimap existing for this module as a background.
Work done and disclaimer :
The vis file has been corrected, so there won't be any part of the level disappearing within your field of view. The minimap existing in the game file was unusable, being only a screen from the top of the map. I created a new minimap using the .are view from holocron toolset. There are 2 versions of my custom minimap, 1 without any background, and another 1 using the preexisting minimap from the gamefiles as a background. I edited the .are so the minimap was accurately displayed in game, and also to add the fog effect like in the K1 vanilla shadowland module. The level is entirely playable and very faithful to the other shadowlands modules. The only thing a bit wrong is some bird animations, but i can't edit them with blender without breaking them even more. This little issue is really not that noticeable now that the fog effect has been enable anyway. There is still 1 file missing, the .pth file which allows npcs to walk inside the module in a scripted way. I will see to pull out a custom .pth file. Credit:
InSidious for his original Lost Modules Pack mod.
Thor110 for his very valuable insights.
Kotor discord channel for insights on developping mods for this awesome game.
Permissions:
Feel free to use this work, just credit me if you're using my files.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
18 downloads
0 comments
Updated
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Improved Cantina Sitters
By Alvar007
Improved Cantina Sitters
By Alvar007
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DESCRIPTION: This mod populates some of the empty spots at the Tatooine cantina, mainly the four alcoves with tables on the room. Each sitter has the corresponding item depending on the animation played. The laughing animation is also implemented as another placeable sitting animation. The mod also adds a Duros as a new placeable sitter in the game, replacing the Twilek male that wasn’t being used. Finally, the two low-poly human sitters at the Upper City Taris cantina are replaced by high-poly models.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: This mod should be compatible with any mod that doesn’t mess with the placeable sitters in the cantinas.
LICENSE: Anyone is welcome to use this mod in any of their mods or include it in a mod build.
CREDITS: EbonHawkStowaway999 for the idea.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
40 downloads
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Restored Content for K1CP [DEMO]
By N-DReW25
Restored Content for K1CP [DEMO]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.11.0 Demo Release Date: 04.07.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given five options.
Main Mod- This is the installation which installs the RC-K1CP mod.
Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity.
Description:
The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod.
Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
Restorations:
Item Restoration:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SithRevan (RIP): Beginning the restoration effort for K1!
K1R Team: For developing the original K1R mod!
Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric, th3w1zard1 and Salk: For valuable feedback!
Sith Holocron: For the mod logo!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,388 downloads
- k1cp
- community patch
- (and 3 more)
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darth malak "CineMalak" - HD Malak Retexture
As a staunch "vanilla" purist, I've been dismayed at the selection of HD retextures for Malak made available, so I decided to finally make one myself. For years, I've been using an older 1k upscale of the stock in-game texture for Malak and it just wasn't fitting with the other HD mods I have installed over the years. I still wanted to keep the 1k upscale, as it just "pops" in-game really well. I wanted to approach this as if a film costumer had to interpret the original designs. I wanted to stay as close to the original design as possible but use real-world fabrics and materials present today to reinterpret the original artwork into something more in line with the simple and robust OT aesthetics. I publish this with the express permission by @Dark Hope whose HD Malak texture served as the base for the alterations I made.
I kept her neck collar untouched and recolored and added a few more textures on top of the chest piece to make it feel like a real costume material, like a rubber or foam piece. I then combined the upscaled vanilla texture for the accessories and hands and further painted and textured on top of them. The more exhaustive texturing work are the soft parts, adding my own custom textures to reinterpret what was there. I made the arm wraps by scanning double-pleated cotton gauze, backlaid with heavy textured watercolor paper for some depth and thickness, and used a crushed cotton, pleated crepe fabric for the rest of his compression coveralls, taking inspiration from vintage high-altitude jumpsuits. I added piping for where seams would be to join the different fabrics, and have pleated nylon stretch fabric for the pits and back of the knees for mobility; the cape and tabards are simple black wool drapery, ala Darth Vader, but given slightly different hues to read better on screen, much like components of Darth Maul's costume. I gave him ribbed, padded kneepads, as seen on some Jon Mollo costume sketches, and some back detailing to fill some empty space but keeping true to existing design elements. I added little quirks like hidden stitching, and folds and pleats that would visually "explain" why his cape never folds over his shoulders or how the wrappings on his arms don't bunch up at the shoulders. Little touches that just make it seem more like a real-world costume.
Paired with the 'red eyes' option for Malak's head, also by Dark Hope, now there is a Malak texture option I think most can be proud of.
INSTALLATION: Just drop the file into your game's "Override" folder.
REMOVAL: Remove file from the "Override" folder.
48 downloads
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Switch Weapons for K1
Adds the ability to switch or holster your weapons in K1.
SUMMARY
KOTOR 2 added a nice QOL feature which allows you to switch between sets of weapons by clicking a button, saving time scrolling through your inventory to find your favorites. This mod is an attempt to bring that functionality to the first game.
This mod adds a usable item which allows you to switch between two sets of weapons. Simply activate the item to save your current weapons as a set and switch to your other set. You can use this to quickly switch between melee and ranged weapons, keep a special set of weapons saved for certain enemies, or you can keep your second set empty and use it as a holster/unholster button.
Note: In order to get the Switch Weapons item without cheats, you must start a new game (you will get it when Trask joins your party). Otherwise, you can get the item with the cheat “giveitem switchweapons”.
This ability is not usable by droid companions.
Please read Compatibility and Bugs sections before installing.
INSTALLATION
To install, run TSLPatcher.exe.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
2. If any files were created in the backup folder, move them to override.
COMPATIBILITY
This mod will only work with weapons that exist in the vanilla game and weapons added by a limited number of mods. See list below. If you want a weapon from a mod not listed below supported, just ask. This mod will also not work with custom companions. Again, let me know and I will see about making a patch.
Supported Mods
New Lightsaber Blade Model by Crazy34 (standard installation only)
Juhani Appearance Overhaul by Stormie97
BUGS
Activating the item while running can interrupt the action which will effectively clear the memory of your second set of weapons, as there's no way to tell if a character is running in the first game. You won't lose the weapons or anything, you'll just to need to re-equip and save them with the item.To avoid this, do not run while using the item.
Consumable items such as the Switch Weapons item use the “inject” animation that you see when you use a medpac. The combination of the inject and weapon flourish animations in succession can look a bit awkward but also may cause minor visual glitches when switching such as flickering of the weapon models.
When switching to a set of duel-wielded weapons which are both identical weapons (e.g. two vibroblades), the game will try to play both the single and duel-wield weapon flourish animations in short succession, which produces odd results. This is due to the need to slightly delay the equipping of the left hand in these cases in order for the left hand weapon to be equipped at all.
The game could get confused between weapons which share the same tag. This should be rare though I think and hopefully irrelevant for most playthroughs.
PERMISSIONS
Please do not reupload this mod without my expressed permission. You are free to use the source script to create a patch for another mod.
CREDITS
offthegridmorty
Credit to Xiskio who was the first to make a mod like this many years ago with their Holster Weapons mod
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
K-GFF - tk102
Holocron Toolset - Cortisol
63 downloads
- switch weapons
- unholster
- (and 1 more)
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PMHC01 HD
By Dark Hope
Edited model - DarthParametric
Re-texture of PMHC01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHC01 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,790 downloads
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k1 K1 MP3 Player
By InSidious
Description
This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten.
It allows you to play your own music in-game, through a device called Music Player.
Activating this device allows you to play one of 25 tracks of your own,
or to return to playing the game's default music. It will do this via a dialogue menu.
I've made a couple of improvements over the original:
1) This mod allows you to use 25 tracks, instead of 20;
2) This mod allows you to reset to the game's default music whenever you want,
using the 'Play local radio' option (n.b.: 'Known Bugs', below).
You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks,
or you can get it in game from your footlocker on the Endar Spire.
Installation
Installation of this mod comes in two parts.
1) Use the TSLPatcher .exe included to install the base mod
(i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.)
2) Adding your tracks to the game:
i. Select up to 25 tracks that you have on your computer.
These *must* be in MP3 format.
ii. Copy the tracks to a new folder.
iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3
iv. Copy the renamed files to your StreamMusic folder inside the base game folder.
Uninstallation
1. Delete the new tracks you added to your StreamMusic folder.
2. Delete the following files from your Override folder:
di_mp3.ncs
di_mp3.uti
di_mp3p.dlg
di_mp3p_1.ncs
di_mp3p_2.ncs
di_mp3p_3.ncs
di_mp3p_4.ncs
di_mp3p_5.ncs
di_mp3p_6.ncs
di_mp3p_7.ncs
di_mp3p_8.ncs
di_mp3p_9.ncs
di_mp3p_10.ncs
di_mp3p_11.ncs
di_mp3p_12.ncs
di_mp3p_13.ncs
di_mp3p_14.ncs
di_mp3p_15.ncs
di_mp3p_16.ncs
di_mp3p_17.ncs
di_mp3p_18.ncs
di_mp3p_19.ncs
di_mp3p_20.ncs
di_mp3p_21.ncs
di_mp3p_22.ncs
di_mp3p_23.ncs
di_mp3p_24.ncs
di_mp3p_25.ncs
di_mp3r.ncs
k_pend_traskdl40.ncs
k_petd40_o.ncs
3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder,
you can copy the following files backed up there, and use them to overwrite the copies in the Override folder:
ambientmusic.2da
globalcat.2da
spells.2da
However, it is advised that you do NOT do this unless absolutely necessary,
as these files are used in a lot of other mods.
Known Bugs and Incompatibilities
Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat.
It should return to the normal mode area music once this finishes playing, though.
This mod alters a (very small) part of the introductory dialogue with Trask on the Endar Spire,
so it may not work with mods which do the same (such as mods allowing you to play as a Jedi from the start).
Credits and Thanks
HouseOfAmon for the original mod this is based off - it was a great idea!
141 downloads
- kotor mod
- kotor modding
- (and 5 more)
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Revan's Head
By Darth Vhail
A Mod for Star Wars Knights of The Old Republic
Author: Darth Vhail
Release Date: 05.11.2016
->Description:
This mod changes the appearance of the fourth caucasian male head to resemble Revan from the SWTOR game.
There are two variations: one with scares, and one without. They both are complete with dark side transitions and portraits.
->Installation:
Choose which skin variant you prefer, then copy the files from the corresponding folder to your KotOR override folder.
To uninstall, simply delete the files.
The are also two alternate portraits folders.
->Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
15,355 downloads