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  2. Can’t say that’s the plan. There are almost 900 lines, and I’m overall happy with the performances. But oh well, can’t please everyone!
  3. Today
  4. So do the feat recommendations for the jedi classes in TSL actually work? I set it to recommend a feat for 11th consular and then 12th guardian and sentinel but it didn't actually pop up, so I'm wondering if I need to do something else as well?
  5. ...oh. I forgot about that drawback In that case, this probably would be the best option. Say: On the danger of sounding like a dick but would it be possible to maybe change the official voice cast for the Sleheyron characters somewhere down the line? I don't wanna beat down on any of the people who helped bring this mod to life, I really don't. But the VA performances in this mod are just bad. Like, really bad. 😟
  6. I want to elaborate on this in my own words, and in my own experiences with AI, as I'm sure some player's couldn't give a damn about the ethics and would probably wholeheartedly want Jennifer Hale to evaporate mid dialogue. When making an AI clone of a voice, they rarely ever sound natural - and not in a "all AI generated content is bad no matter what" type of rarely ever sound natural, I'm talking about uncanny valley "that's NOT Carth Onasi, it's a Skin Walker" type of unnatural. And the thing about AI is that they seem to have underlying "accents" to them which are very difficult for users to change. In my experience, cloning Vrook's voice works almost flawlessly, Bao-Dur and Atton's voices are okayish, Carth and Bastila' voices are bad most of the time, and Batu Rem, Darth Traya, and Master Vash are physically impossible to pull off. With Batu Rem, AI genuinely makes him sound like a geeky twink no matter what you do to try and make him actually speak like Batu Rem's character. So what does this mean? Even if SAO took the most hardline pro-AI approach to his mod, 95% of the time the end result of AI generated party member voices would just be nothing but pure garbage and slop.
  7. N-DReW25

    K1 Loot Overhaul

    I can't see why not.
  8. I did actually adjust a this a little in a later update. I found good places for every companion to speak at least once on Sleheyron. They still, unfortunately, have nothing to say about the new companion. My main issue with the AI voices is that they really do not sound very good. It would be just weird for suddenly all of Jennifer Hale's spirit in her performance to evaporate when talking about certain topics. I am not, however, opposed to recasting, if I had just the best possible voice actors.
  9. Great mod! It's been a few years but I just started a new playthrough - would you kindly share the head via PM?
  10. Thank you for the tip. Going to install the "Ultiamte Character Overhaul" by ShiningRedHD, too. It has a compatibility patch, but interestingly, it says to install Ultiamte Character Overhaul BEFORE K1CP. Usually, you install K1CP first.
  11. View File Native Controller Support (K1) True Controller Support is an ASI plugin that adds controller support to Star Wars: Knights of the Old Republic on PC. The goal is to make KOTOR 1 feel more natural on a controller. Installation instructions Extract the True Controller Support zip file. Place dinput8.dll, K1Controller.asi, and K1Controller.ini into your main Knights of the Old Republic directory, where swkotor.exe is located. In-game setup Set your in-game keybinds to default. In Gameplay Options, enable Mouse Look. In Mouse Settings, lower the in-game mouse/free look sensitivity all the way down, since sensitivity is handled by the ASI plugin. Your keyboard and mouse will still work normally with this mod installed. Main features Adds controller support through an ASI plugin. Pressure-based left stick movement with natural walking and running similar to the console versions. Adjustable free look/cursor sensitivity through K1Controller.ini. Some controls can also be remapped, but the default layout is recommended. Cursor mode support for KOTOR UI navigation. D-pad support mapped to keyboard directional arrows. Default controls A / Cross = Mouse Select X / Square = Default Action LB / L1 = Hold Cursor Mode RB / R1 = Swap Character B / Circle = Back / Menu Y / Triangle = Cancel Combat Action / Flourish Weapon Start = Menu Select / Back / View = Pause LT / L2 and RT / R2 = Cycle Target / Menu Navigation RS / R3 = Free Look D-Pad = Directional Arrow Keys Extra note I’ve done everything I can to implement the best controller support possible, but the KOTOR 1 PC version has some real limitations. This is about as far as controller support can currently be pushed without engine-level changes. Submitter Saul0097 Submitted 05/15/2026 Category Mods K1R Compatible Yes  
  12. Quick warning, if your planning to use JC's soldier fix and use COTOR, DONT INSTALL ANY PLAYER FILES! I learned the hard way that Cotor messes with themdls and mdx's (texture pathing) for the JC's soldier fix mod
  13. HeartMan

    HD Ebon Hawk - K1

    Looks nice, I always love new textures for the Ebon Hawk. Now we need is a proper HD Ebon Hawk interior mod
  14. Say, would it be a good idea to run this mod with Timbo's 'Balance in the Force' and Kaidon Jorn's "KSR 2022"
  15. Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines calling the female pc him and himself please someone dm to help me fix this maybe i installed this wrong video right here Video Project 1.mp4
  16. Yesterday
  17. Version 1.0.0

    2 downloads

    True Controller Support is an ASI plugin that adds controller support to Star Wars: Knights of the Old Republic on PC. The goal is to make KOTOR 1 feel more natural on a controller. Installation instructions Extract the True Controller Support zip file. Place dinput8.dll, K1Controller.asi, and K1Controller.ini into your main Knights of the Old Republic directory, where swkotor.exe is located. In-game setup Set your in-game keybinds to default. In Gameplay Options, enable Mouse Look. In Mouse Settings, lower the in-game mouse/free look sensitivity all the way down, since sensitivity is handled by the ASI plugin. Your keyboard and mouse will still work normally with this mod installed. Main features Adds controller support through an ASI plugin. Pressure-based left stick movement with natural walking and running similar to the console versions. Adjustable free look/cursor sensitivity through K1Controller.ini. Some controls can also be remapped, but the default layout is recommended. Cursor mode support for KOTOR UI navigation. D-pad support mapped to keyboard directional arrows. Default controls A / Cross = Mouse Select X / Square = Default Action LB / L1 = Hold Cursor Mode RB / R1 = Swap Character B / Circle = Back / Menu Y / Triangle = Cancel Combat Action / Flourish Weapon Start = Menu Select / Back / View = Pause LT / L2 and RT / R2 = Cycle Target / Menu Navigation RS / R3 = Free Look D-Pad = Directional Arrow Keys Extra note I’ve done everything I can to implement the best controller support possible, but the KOTOR 1 PC version has some real limitations. This is about as far as controller support can currently be pushed without engine-level changes.
  18. Anybody seen the Kotor fan film? 

     

    1. Show previous comments  2 more
    2. DarthParametric

      DarthParametric

      Nah, I'll pass. The thumbnail was enough for me. They should have painted his chin green and CG'd the jaw.

    3. The_Chaser_One

      The_Chaser_One

      Yeah it's really great. Didnt finish it though, waiting to get some time with my gf for that :D

    4. AxConsortium

      AxConsortium

      The sheer amount of talent of these people... It was both fun and funny. I welcomed some narrative changes, others not so much. But it was a pleasant surprise to see something of this caliber without using AI. Will definitely wait for the continuation!

  19. Right. Well, I guess it's good enough.
  20. Maybe I didn't install JC's Republic Soldier Fix first. Maybe I thought it was in K1CP already or something. Did a test run after installing ONLY K1CP, JC's Republic Soldier Fix, Commando's of the Old Republic, and Republic Soldier's New Shade. It worked perfectly(though Trask was facing the wrong way when he told me Bastila wasn't on the bridge, but that's not a problem with these mods).
  21. Dark Hope

    Swoop bikes

    My own texture compilation. I haven't published it anywhere.
  22. Not exactly. Darth Parametric made this mod that makes the party and interrogation drop two disguises. Though I'd prefer it if the player had to both attend the part AND witness/stop the interrogation.
  23. 90SK

    TSL Loot-Immersion

    The mod will work installed mid-way. It changes the models and textures of existing items, it does not increase the loot dropped. What I recommend you do is duplicate your override folder before installing so you can revert your game back should you not like the way this one looks. But I can vouch for it, it's what I use with TSL, and it has great textures and good changes to the existing types of robes and armors.
  24. That thing is still not fixed ? People are still wandering around with a Sith uniform and Carth without any disguise in 2026 ?
  25. I mostly made the shine textures so that they can work with ebnars new shade, since I thought it looked off that regular soldiers did have shine and commandos didn't. I honestly have no idea how commandos would affect Bandon or trask (Since I installed both and they worked fine for me)
  26. This i a very great edition to the KOTOR 1, but I never like the texture of the front part of the robes (chest). The only mod who fix this is from a modder Acchiles and his mod for TSL but I think can be made to work with KOTOR.
  27. Do I have to start a new game after installing the mod? I didn't notice any in-game apologies. Here's the installation log:
  28. I mean, yeah, I just tried a few times to install the mods from Diverse Galaxy modpack and other mods and... Well... Downloading multiple mods at the same time can result in me messing installation order by suddenly forgetting which mod I should install after which. Really need to make for myself a proper list of instructions of what goes after what.
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