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Jnrose started following Dark Hope WIP
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Hmm. Thats really too bad. I ended up cloning a new entry and repurposing it (removing the “after that you must leave all loves behind” part) as a reward for a companion quest I made, but I was really hoping that it was implemented for real somewhere. Somewhere I think might make sense would be: Handmaiden’s dialogue file actually has this very elaborate “you mean a lot to me exile and here is the context for why” which very much echoes Visas’s romance scene. I think that would be a good place to flag it, but the problem would be it would mean you could get both Handmaiden and Visas’s love dialogue. Unless you also change Visas’s dialogue file to have a conditional to prevent her romance scene if you ”romance” Handmaiden. On the other hand, changing the Telos Academy scene would require changing one file, easily allow for setting the conditional for mutual exclusivity with Visas, but unless some elaborate scene akin to the “Bastila romance enhancement” mod is inserted, then it comes off as kind of hollow. On the other hand, actually implementing a similar scene with a visual kiss would be a great thematic contrast between Visas’s “spiritual/mental” connection and Handmaiden’s “physical” (so to speak, this is highly reductive).
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DarthParametric's model uses completely different texture mapping than the vanilla ship, so if you wanted a more vanilla-like texture, it would unfortunately need to be created from scratch. @Dark Hope's suggestion to reduce the texture resolution could get you partway there, though, at least from a sharpness (or lack thereof) standpoint.
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View File Paaerduag HD This mod will replace and update texture files. To Install 1. Download: Paaerduag HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love Submitter Dark Hope Submitted 06/26/2026 Category Mods K1R Compatible Yes
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Parcerin joined the community
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It's checked in 904kreia.dlg but never set anywhere in both the original game and TSLRCM as far as I can tell—not present in any other DLG or NCS file. Easiest way to enable it would be to add a call of the script a_global_set on a dialogue somewhere, probably in her dialogue after the Atris fight. I don't know what preconditions make sense, though. It may have been related to other cut content which doesn't exist in the game files.
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Are you talking about a bug where you can't access the room where Suvam Tan is? I installed Sleheyron before the Yavin Hanger mod. When I try to enter Suvam's room, my screen blacks out and Suvam says, "Haha, I still got it! But don't feel bad kid. Want another game?" I can say, 'no', and it goes back to his dialogue and I can exit the conversation, but my screen stays black. Edit: This fix didn't work. Though I don't have any save files from before I landed on the Yavin Station.
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Skyefall joined the community
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Hey, i installed the jorran-kaeve remove pack. When i finish the quest by giving the modulator back to suulru, i get a an error "CONVERSATION ERROR: Last Conversation Node Contains Either an END NODE or CONTINUE NODE. Please contact a Designer!" So I'm playing the german steam version of the game and I already read online that this kind of error is caused when you're not playing the english version. Is there a way i can fix it with kotor tool myself? EDIT: i think i fixed it myself - used the language converter for dlg files by tk102. I edited the "suulru.dlg" file of this mod and put the edited file in my override folder - Error is gone. Also translated some english texts in the suulru.dlg file myself with dlg.-editor by fair strides.
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Version 1.0.0
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This mod will replace and update texture files. To Install 1. Download: Paaerduag HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love -
BayonetM changed their profile photo
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T3 skins for KotOR 2 not working.
Sith Holocron replied to confuuzed's topic in General Kotor/TSL Modding
Link the mod. -
T3 skins for KotOR 2 not working.
confuuzed replied to confuuzed's topic in General Kotor/TSL Modding
The T3 skins mod requires the player to start a new game, so I'd like to make sure things are done correctly, otherwise the skin mod for T3 probably won't work. Unfortunately changing the files names isn't working. Do you have any other suggestions? -
I installed K1 Alien Pack first then Galaxy of Faces. When I installed the Duros component, I get this error message: [Error] [23: 12: 12] Could not load source file to copy: ('FileNotFoundError', "Could not find the file: 'D:\\Kotor Mods\\Galaxy of Faces\\GOF1.3\\tslpatchdata\\Duros\\N_CommM11.tpc'") [Error] [23: 12: 12] Could not locate resource to copy: 'N_CommM11.tpc' The result is the Apartment Duros having his default white jumpsuit and blue skin appearance. I warped to Manaan and Yortal has his "Galaxy of Faces" appearance. Also, one of the Ithorians outside the Jedi enclave is green and the other has a default appearance with blue clothing. Furthermore, if I install @brents742's "Recruit HK-47 on Taris, will Yuka Laka have his new appearance on Taris?
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Version 5.3 has just been uploaded. I am in the process of going through much of the TLK content and I expect more typos will be spotted in the future.
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In TSL they expanded on script functionality, so it's certainly possible to have a generic script that parses a string in the DLG to set a global. However, I'm not sure I recall ever seeing something like that. I'm only aware of starting conditional checks, like so:
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Hmm. Sorry about my ignorance about this topic, but do those script references you are looking at include values set via conversation options? I was trying to find it in the dlg editor and I couldn’t find it, but am I almost certain I have seen a few of those in there, or maybe I am confusing them with similar named ones.
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I don't see any references to it in either vanilla or TSLRCM scripts. The only "000_Hand" references I can see are to 000_Hand_Finale and 000_Handmaiden_Dead in 262TEL_Telos_Secret_Academy/a_kreatris. That's despite there being a bunch: 000_Hand_Angry 000_Hand_Atris_PC 000_Hand_Dad_Teach 000_Hand_Father 000_Hand_Finale 000_Hand_Love 000_Hand_Mom_PC 000_Hand_React_Evil 000_Hand_React_Good 000_Hand_Trial 000_Handmaiden_Dead 000_Handmaiden_Force 000_Handmaiden_Jedi
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In Kreia’s dialogue file, Handmaiden’s romance lines are governed by a global referred to as 000_Hand_Love (yes, it’s a funny name). I cannot find what supposedly activates this. Is it restored in TSLRCM? Is it in vanilla? Visas’s romance global is triggered by her romance scene but to my knowledge, Handmaiden has no such equivalent. She does have a dialogue that is very similar to the speech that Visas gives during her romance scene, but that doesn’t trigger the global either. I checked all over her dialogue file and the one at the Telos academy. Does anyone know anything about this global value?
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