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EarthBound97 started following Aleema Keto's Robe Description Correction , Extended Korriban Arrival , Extended Enclave (TSLRCM add-on) and 7 others
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E_Div_Drone joined the community
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kamino56 joined the community
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- knights of the old rebublic
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Grove joined the community
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OK, I have completed the lightmaps and submitted the finalized mod for approval: https://deadlystream.com/files/file/2973-high-quality-taris-freighters/. The lightmaps should bring the freighters' brightness much closer to vanilla levels. In other news, I have put together a rough draft of DarthParametric's I-Wing on the roof of the Sandral Estate. I still need to lightmap it, but I have attached the current draft for reference in the meantime. Since DarthParametric's model already included seats and control console boxes, I did my best to finish off the inside of the cockpit frame and made the glass transparent...but of course you can't see most of the interior from the ground anyway. I think the transparency still enhances it, but if people prefer, I can black out the windows instead. Dantooine I-Wing (Draft).zip
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madscience10 joined the community
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J1games99 joined the community
- Yesterday
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- 29 comments
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For those saying it's not working on the steam version I was also having this issue. My fix was uninstalling TSLRCM on steam workshop, then manually installing it along with m4-78 planet. Then install high-level force powers+update. Just to be clear I only got rid of TSLRCM+M4-78 as far as workshop mods, I have others still enabled and working.
- 20 comments
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OOOOHHHHHHHH! Thank you for that very much sir.
- 229 replies
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- tslrcm 1.8.6
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- 28 comments
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- lightsaber hilt
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Depends what you mean by compatible. If you mean can you have them both in your game, then yes. If you mean does the wager meister apply to the Tournament, then of course no. Edit : I just saw that the wager meister applies to Jolan on Manaan as well. I'm not sure about that one character. If I were you I'd install the Tournament on top of the wager meister just in case because the Tournament modifies Jolan's dialogue a lot so I'd rather you don't miss this.
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Are you loading a save from before Sherruk was spawned? If not, that is probably your issue. The game only reads from the template file when an object is created. Once an object exists in the game world, data about it is read from your save file. I would also not recommend editing NPCs with KOTOR Tool. It has a few bugs, one of which which causes all of an NPC's equipment to drop even if it was originally not dropable.
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[K1] Scripting and Criticals
JCarter426 replied to ShepardCommander's topic in General Kotor/TSL Modding
There is no script function which does anything like this to my knowledge. Whatever game mechanic change might be achievable with the KotOR Patch Manager. Some existing issues cover exposing more things to the scripting language and making hard-coded mechanics more data-driven. -
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The _recom value is a priority, not a level number. So if you set it to 11, there are 10 other feats the system will recommend first.
- 229 replies
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LevinGamer84 changed their profile photo
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- 127 comments
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CafBiscotti changed their profile photo
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The mod looks really good so far! I am 2-3 hours in, but I don't really see a way forward. The fights and modules are fun! I really appreciate the use of voice actors instead of using AI However, I can't find the Iridorian #1 and #2, can't get into Aratech Droids, as the Sith Guard just throws me out and T2 also won't start a dialogue. I 100%ed the lab and got the egg from Yavin. It would be very helpful to know if the quests continue on other planets, as I mostly planned on looking at just Sleheyron and not bother doing the other planets for the first playthrough! Looking forward to some guidance and the arena later on! Keep it up!
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