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View File Call Cousin Vinny (aka Higher Stakes Pazaak) This mod adds an NPC called Cousin Vinny to the Telos Cantina. He accepts pazaak wagers up to 750000 credits, and runs a pazaak card store. Incompatibilities: This mod is incompatible with any mod that modifies the script k_207tel_enter. It should be compatible with TSLCRM. Thanks: Fred tetra for Kotor Tool Fair Strides for DLG Editor Blue for KOTOR Scripting Tool Numerous Deadlystream and Lucasforum tutorials JCCarter, Darth Parametric, and QuiGon Glenn for answering my scripting questions Chainz.2da for his game saves. Deadlystream and Nexusmods are the only sites I authorize to host this mod. I do not authorize Steam Workshop to host this mod. Submitter RLG Submitted 03/30/2026 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
1 download
This mod adds an NPC called Cousin Vinny to the Telos Cantina. He accepts pazaak wagers up to 750000 credits, and runs a pazaak card store. Incompatibilities: This mod is incompatible with any mod that modifies the script k_207tel_enter. It should be compatible with TSLCRM. Thanks: Fred tetra for Kotor Tool Fair Strides for DLG Editor Blue for KOTOR Scripting Tool Numerous Deadlystream and Lucasforum tutorials JCCarter, Darth Parametric, and QuiGon Glenn for answering my scripting questions Chainz.2da for his game saves. Deadlystream and Nexusmods are the only sites I authorize to host this mod. I do not authorize Steam Workshop to host this mod. -
Version 1.5
734 downloads
Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) Bao-Dur (2 Options, Full Darkside Support, All Portraits Included) Visas (3 Options, Full Darkside Support, All Portraits Included) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask NEW in 1.5 Visas Full in-game skintone Support for Alt. Exile New in 1.2 NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHC05.TPC/TGA PFHC05D1.TPC/TGA PFHC05D2.TPC/TGA po_PFHC05.TPC/TGA po_PFHC05d1.TPC/TGA po_PFHC05d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA BAO-DUR P_Bao_DurH.TPC/TGA P_Bao_DurHD1.TPC/TGA P_Bao_DurHD2.TPC/TGA po_PBaoDur.TPC/TGA po_PBaoDurd1.TPC/TGA po_PBaoDurd2.TPC/TGA VISAS P_VisasH01.TPC/TGA P_VisasHD01.TPC/TGA P_VisasHD02.TPC/TGA po_PVisas.TPC/TGA po_PVisasd1.TPC/TGA po_PVisasd2.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kreia (Current WIP) Mira (Current WIP) Visas (Planned) Done, yay Bao-Dur (Current WIP) Done, yay Disciple (Planned) Mandalore (Planned) figure out tpc T-T Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities I also encourage you all to upload pics, (as I am horrible at it) because I'd really like to fill the images section with good examples (help) -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod DarthParametric - For the Female Exile Clothes base mod and for giving me release permission TOOLS USED Kotor Tool Holocron Toolset GIMP upscale.media - PixelBin Shameless use of Google images and Pinterest- 7 comments
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Cathalan Improvement Project By OzilsEyes What started out as a learning tool for myself, actually turned into quite a fun project... CATHALAN! Orange returns (Sorry!). I was really eager to brush up on my TSL modding skills, I'm fairly new to modding in general. I'd downloaded Cathalan and tried it years back, realising I could never complete it & it was just a buggy mess. When I started working on it, I couldn't believe my eyes (not because of the brightness of the orange either!). It needed a LOT of TLC. It really had the potential when Jaevyn first released it, it was a new planet, new quests, new characters, new items... but, it was let down by the amount of bugs and to an extent, incompletable content. I think I've now got it to a state, where it's actually a viable mod to add to your playthrough, If you've never actually completed the story, please take the time to do so, it's actually got quite a cool ending, which I enjoyed the first time I played through it after finally fixing half the quests. I firmly believe the community is driven by great ideas & great mods, the original creator, once had a great idea & tried to make it work. I don't know the history of Jaevyn or Cathalan, I know it's had it's rough patches, example: copyrighted music. In this post, I'll run through all the changes I have made, there may be spoilers to please, read at your own discretion. Now compatible with: TSLRCM M4-78EP Coruscant: Jedi Temple Mod Expanded Galaxy Mod Compatibility install with TSLRCM, M4-78EP & Coruscant will update the galaxy map to include 'Cathalan'. As the game restraints are 16 planet slots, this is not possible with the Expanded Galaxy Mod. To get around this, I have added an additional NPC who spawns on the Ebon Hawk, he has a shop (different items based on main story progression), medical table, some lore & fun dialogs. SM-K1 (Definitely not named like this because it looks like an abbreviation of my dogs name: Smokey) On the expanded galaxy compatibility install, go to the security computer on the ebon hawk, choose 'Device Memory', a cutscene will occur where SM-K1's hologram will appear: He will give you a list of uncharted planets, one being Cathalan which you will be able to travel to. Installation: Please note: You do not need to have the original Cathalan installed to play this mod, if you do have it installed do not worry just run the installation as normal. Download the package, unzip & run the holopatcher.exe Options: 1. Install Cathalan Improvement Project - Compatibility with the base game + TSLRCM + M4-78EP 2. Install Compatibility with Coruscant: Jedi Temple Mod - Compatible with use with Coruscant: Jedi Temple Mod 3. Install Compatibility with Expanded Galaxy Project - Compatible with Expanded Galaxy Project Choose your preferred option, then let the installer run. Start up your game. It's advised to start a new game BUT it should be compatible with existing saves. Uninstallation: Holopatcher will back up your files when installing, you can use the installation / backup folder to re-place your old files. Fixes, changes & additions General Improvements: Quests: Level specific improvements: 451CAT - Keralt High Level 452CAT - Keralt Middle Level 453CAT - Entertainment Promenade 454CAT - Keralt Lower Level 455CAT - Warrior Base 456CAT - Wyvern Base 457CAT - Eastern Dark Lands 458CAT - Matterson District 459CAT - Western Dark Lands 460CAT - Outsiders Enclave 461CAT - The Crypts 462CAT - Keralt Sector 51 New load screens: All the old load screens were (terrible) not great, so as part of the release I'd created new upscaled versions, they're all 2048x2048, relevant to the area & look a lot better. Please note: These are subject to change, I've updated a few already since release. Overall, working on the project was very fun, it gave me a good insight into modding KOTOR TSL, which is what it was intended to do. I decided to share the project as it's actually quite a fun playthrough, it gives you the benefit of a few extra levels, some credits, items etc. There is so much more I would have loved to do with this but I didn't want to change it too much other than fix the bugs and add a few things. Please, if you do like the changes I've made or the work that has gone into the project, drop me a comment/message. React to this mod / show appreciation Most of all, use it! Have fun! Legal Disclaimer ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Credits: Tools used:- 28 comments
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So I am finally making a thread to see what the people who actually use SLM or my other mods would like to see be implemented in it. I already have a long list of things I'd like to accomplish, some are harder for me to do and some are not. But again if you have a suggestion or personal preference let me know here and I will see about going forward with it. Want to do list: Removing the rancor from Khoonda plains and placing that saber somewhere else. Remaking all saber blade textures to look more like the movies and shows (Kenobi, Mandalorian) Possibly switching models for pc hilt and/or red default hilts. Doing compares for all party saber making dialogs instead of hard replaces. Remove the Acheron saber quest and all associated files (getting rid of it). Removing all .mod files from the installation that are hard replaces and putting those files in tslpatchdata to be inserted into the exisiting .mod files. Removing the zakkeg boss from Dxun pt.1 and replacing that saber since Acheron wont exist anymore. Saber blades Here is what we have... ...but this is what I want If anyone had suggestions on how to achieve this it would be most welcome. -KJ
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Version 1.2
4,538 downloads
Author: Kainzorus Prime Mod Name: Companions' Personal Robes ************************* Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe. 2. Instalation: =========== Place the files in the Override folder. 3. Required mods: =========== http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/ http://deadlystream.com/forum/files/file/101-visas-unmasked/ 4. Usage =========== The character's robe will automatically be added to the inventory once they become a Jedi. 5. REMOVAL: =========== Remove the files from the OVerride folder. 6. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Fair Strides - Inventory spawn scripts. 7. DISCLAIMER: =========== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
hey, ya'll. I just wanted to pop in and say i'm still alive and still planning on finishing my companion complexions mod. the holidays had some unforseen stuff but, we ball. update should be out in the next week or two. i'm still cooking just bear with me. Visas cooking preview 1.5 (and Visas) is out now also, working on a new player head mod - 2/10000 heads done so far. wish me luck T-T and thanks for all the support so far
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Hello everyone, I'm trying to modify the opacity of some UI elements, mainly the item boxes where you can select and use powers, items, etc... during normal gameplay, since I am using Reshade and I would like them to be always at 100% opacity for my intended visual look. I have already edited both the normal and highlighted textures for the item boxes so that they have no transparent bits, but, when there's nothing in the box (no powers unlocked yet, no items available, no forms...) something seems to be lowering the opacity of the corresponding box through another mechanism, not a separate texture or (as far as I am able to tell) a parameter in the mipc_p.gui file. Am I missing something here? I guess it must be a script controlling this somehow, but I have no idea where I should start looking, there doesn't seem to be any dedicated UI scripts. Does anyone know? Any help would be appreciated!
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Modding help with DLG files and music in TSL
Skyfront117 posted a topic in General Kotor/TSL Modding
I'm fairly new to modding TSL, and I found out that some DLG files have music tracks assigned to them so that they will play during that dialogue/cutscene. I had an idea to assign a music track to each party member so that it will play when speaking to them on the Ebon Hawk (or anywhere, really, during normal conversation with them), for example playing Kreia's theme while you speak to her. I managed to do this with holocron toolset, but I don't know how to make the background music for the level to stop when the dialogue starts nor to end the dialogue music when the conversation ends. ¿Does anyone have an idea of what i could do / where I could start looking? Any help is appreciated! -
Version 1.1.0
62 downloads
[TSL] Jedi Masters' Force-Drain Death [EE Add-On] Author: RavenFal Release Date: 02/10/2026 This mod is intended to be installed as an add-on to the Extended Enclave Mod by danil-ch & Darth Hayze. This mod restores the vanilla light-side death of the Jedi Masters while retaining Kreia's extended dialogue from that mod. This allows you to enjoy the scene in its full glory while retaining the original thematic nature of the Jedi Masters being so tied to the Force that they can't survive without it like the Exile and Kreia could. Additional versions of the mod are included for compatibility with the M4-78 Enhancement Project & Party-Swap mods. If you are using Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin, install the appropriate Party-Swap Compatible version of this mod. This mod needs to be installed AFTER any other mod that modifies 650jedi.dlg in order to function. This mod is NOT compatible with any mod that alters the following files: 650jedi.dlg a_kreia_crush.ncs a_kreia_drain_at.ncs To Install the mod: 1. Select the version of the mod to install. 2. Run the “Install.exe” program from the mod folder. To Uninstall: Replace the “650DAN.mod” file in your game's Modules folder with the copy saved in the backup folder that was created after running this mod. Credits: danil-ch & Darth Hayze for the Extended Enclave Mod, Darth Parametric & JCarter426 for troubleshooting assistance. Video showcasing the mod: https://www.youtube.com/watch?v=JV5u87mEEtw- 3 comments
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View File [TSL] Jedi Masters' Force-Drain Death [EE Add-On] [TSL] Jedi Masters' Force-Drain Death [EE Add-On] Author: RavenFal Release Date: 02/10/2026 This mod is intended to be installed as an add-on to the Extended Enclave Mod by danil-ch & Darth Hayze. This mod restores the vanilla light-side death of the Jedi Masters while retaining Kreia's extended dialogue from that mod. This allows you to enjoy the scene in its full glory while retaining the original thematic nature of the Jedi Masters being so tied to the Force that they can't survive without it like the Exile and Kreia could. Additional versions of the mod are included for compatibility with the M4-78 Enhancement Project & Party-Swap mods. If you are using Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin, install the appropriate Party-Swap Compatible version of this mod. This mod needs to be installed AFTER any other mod that modifies 650jedi.dlg in order to function. This mod is NOT compatible with any mod that alters the following files: 650jedi.dlg a_kreia_crush.ncs a_kreia_drain_at.ncs To Install the mod: 1. Select the version of the mod to install. 2. Run the “Install.exe” program from the mod folder. To Uninstall: Replace the “650DAN.mod” file in your game's Modules folder with the copy saved in the backup folder that was created after running this mod. Credits: danil-ch & Darth Hayze for the Extended Enclave Mod, Darth Parametric & JCarter426 for troubleshooting assistance. Video showcasing the mod: https://www.youtube.com/watch?v=JV5u87mEEtw Submitter Raven-Fal Submitted 02/11/2026 Category Mods TSLRCM Compatible Yes
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Hello All, On my most recent playthrough of TSL, with the Restored Content Mod and about 40 other mods installed, I've been running into an issue with scripted losses (Losing to the visions in the Korriban Tomb, losing as the Handmaiden against Atris, losing as Atton against Sion). The game treats this as a normal TPK and forces me into the load screen, but that shouldn't be happening. In these instances, losing isn't supposed to kill your player, but trigger an event that occurs when you lose (gain DSP in Korriban, Atris zapping the Handmaiden, Sion breaking Atton). Does anyone know what could be the issue?
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Version 3
368 downloads
This mod makes HK-47 gold and shiny. This is the third version (first on this site) which adds an environment map to create an artificial reflection. I originally posted this mod and previous versions to kotorfiles under the name goatman82197. Enjoy! Compatible with KotOR 1 & 2 INSTRUCTIONS If you have Kotor 1, place the files from K1 into the override folder within the main game folder. If you have KotOR 2: The Sith Lords, run the installation file within K2. BUGS None that I know of. THANX Thanks to Adobe Photoshop 7.0 and Kotor Tool. COPYRIGHT You can use this mod and edit it, but don't redistribute it without crediting me, tjsase (formerly goatman82197). -
Version 1.2.0
2,321 downloads
A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 18.05.2025 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. This mod is divided into two parts, the HoloPatcher component and the Override Component. To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder. To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic. WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all. Description: The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this. Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored. Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update. As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do. Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL). What's Restored in K2RC+: Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Dashus: For kickstarting the Kotor restoration efforts with TSLRP! Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place! Bioware: For such an amazing game! Obsidian: For such an amazing sequel and for keeping the cut content in the files! Fred Tetra: For Kotor Tool! th3w1zard1: For maintaining the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 28 comments
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View File Foggy Telos Plateau Description: The Plateau in the polar region of Telos always felt like you were meant to be kind of lost and blind finding the entrance to the Polar Academy. I think the fog helps with that, even though you know the area from playing before. I've also done a loading screen and edited the map so it seems like the crashed shuttle and Academy entrance are your landmarks. Installation: If you're playing with the Aspyr Patch, I'd recommend using J's 3C-FD Patcher to fix fog for TSL. Just drop the files after extracting the .zip archive into your override folder. The .are is necessary for the fog, but lbl_map261tel.tga and load_261tel.tga aren't required for the fog to function. Delete/overwrite any files with the same name. Credits: Holocron Toolset by Cortisol JC's Loadscreen template modders resource GIMP Submitter Lewok2007 Submitted 01/07/2026 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
60 downloads
Description: The Plateau in the polar region of Telos always felt like you were meant to be kind of lost and blind finding the entrance to the Polar Academy. I think the fog helps with that, even though you know the area from playing before. I've also done a loading screen and edited the map so it seems like the crashed shuttle and Academy entrance are your landmarks. Installation: If you're playing with the Aspyr Patch, I'd recommend using J's 3C-FD Patcher to fix fog for TSL. Just drop the files after extracting the .zip archive into your override folder. The .are is necessary for the fog, but lbl_map261tel.tga and load_261tel.tga aren't required for the fog to function. Delete/overwrite any files with the same name. Credits: Holocron Toolset by Cortisol JC's Loadscreen template modders resource GIMP -
Version 1.1.1
388 downloads
Convince, push the blame, or gaslight your favorite Jedi Master to spare him… Or be the one swayed in return! Description: This mod allows players who take General Vaklu’s route on Onderon to complete the questline without having to kill Master Kavar. This can be achieved (or failed) through various dialogue paths, exploring different topics such as proving General Vaklu to be the best choice for Onderon, convincing Kavar that he is fighting a battle he cannot win, guilt-tripping him, and more. The main focus of the mod is to add more interactions with Kavar, who was a mentor and a friend to the Exile — a connection that was scarcely explored in the vanilla game. It also adds complexity to Onderonian politics, allowing the player to shape Onderon's future without the necessity of killing a Jedi. Additionally, this mod allows players who initially sided with Vaklu to betray him and switch sides at the last possible moment. In newest update, you also have the option to imprison Talia instead of outright executing her. Key Features: Spare Master Kavar and meet him later on Dantooine, without following the “light” path on Onderon. Change sides after sparring with Master Kavar, keeping Queen Talia on the throne. End Kavar’s life prematurely, skipping his third-phase fight. Multiple ways to persuade Kavar, allowing you to roleplay your character in various ways. Regardless of how you dealt with Kavar, you can now convince Vaklu to spare Talia. Notes: The mod is unvoiced. After careful consideration, I decided against using voice cloning or synthesizing due to the controversial attitudes toward such practices. If you decide to join Talia after sparring with Kavar, there will be no reward from the Queen after completing the storyline — you did ransack her city, after all! Some dialogue paths will require you to have neutral or light alignment to succeed. Force Persuasion requires you to have the "Dominate Mind" ability; otherwise, it will fail. Bugs: There is a known issue, possibly unrelated to this mod, where during the final fight against Vaklu, the General refuses to defend himself. Many players have reported this problem, which can interfere with the mod’s thematic elements. Unfortunately, I am unsure of the cause or how to fix it, so any help would be appreciated. The Lost Jedi quest will not be updated, and the Master of the Palace quest will still state Kavar died alongside Talia, even if your spared them on Vaklu's path. Will be fixed in the future. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Mods on Screenshots: Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar -
667 downloads
============================================ Khoonda Expansion Mod ============================================ Features: This mod unlocks 4 rooms within Khoonda, feature list below: Additional XP available to be gained Additional ‘Bonus Mission’ Training facilities Doors previously locked can now be accessed, 3 via Khoonda key, 1 via quest. New Quest Droids join the battle of Khoonda if they're activated New rooms: South Droid Defence Workshop Kaloopo's Quarters Training Room Additional Room left empty but accessible, it is used as part of the 'TSL Collectables' mod New Characters: 3M-BR - Astro Utility Droid Wounded Militia Kaloopo Wounded Kinrath Installation: Extract the files from the download, run the Holopatcher.exe installer. Uninstall: Holopatcher creates an uninstall / backup folder, please use this. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Credits: Tools used: -
Version 1.0.0
157 downloads
High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures. The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original. -
View File Floors - TSL High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures. The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original. Submitter J Submitted 11/29/2025 Category Mods TSLRCM Compatible Yes
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Version 1.1
988 downloads
There were lots of discussions and disputes about whether Atris should or shouldn't play bigger role in TSL, care the mantle of Lord of Betrayal or not, and if her dark appearance was essential or completely out of place. In my point of view, the change of her look in the final confrontation would be very symbolic, accentuating her corruption and conscious act of betrayal. So I've threw together this simple mod for personal use, but decided to share it with those who would be interested in facing Atris as "Darth Traya". Enjoy To install: 1. IMPORTANT: make a backup copy of your "262tel.mod" file located in Modules folder of your game (in the case of Steam version - located in Modules folder inside Steam workshop's TSLRCM directory "485537937"). 2. Copy "262tel.mod" from mod's Modules folder into game's Modules folder (for Steam version - into TSLRCM workshop folder "485537937") and confirm the replacement.. 3. Copy the contents of mod's Override folder into game's Override folder. To uninstall: Replace modded file with "262tel.mod" from Backup folder found in mod's directory (or better yet, with the backup you created in step 1). Requirements: Restored Content Mod is REQUIRED for this mod to work. Credits: - Credit for the base .mod file this mod was based upon goes to creators of TSLRCM. - Dark Atris' robes are present in the original TSL files, so in certain way It's a restoration, and credit for them goes to TSL developer team.- 7 comments
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View File anakinnzz' Party and Player Head Complexion Tweaks Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) Bao-Dur (2 Options, Full Darkside Support, All Portraits Included) Visas (3 Options, Full Darkside Support, All Portraits Included) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask NEW in 1.5 Visas Full in-game skintone Support for Alt. Exile New in 1.2 NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHC05.TPC/TGA PFHC05D1.TPC/TGA PFHC05D2.TPC/TGA po_PFHC05.TPC/TGA po_PFHC05d1.TPC/TGA po_PFHC05d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA BAO-DUR P_Bao_DurH.TPC/TGA P_Bao_DurHD1.TPC/TGA P_Bao_DurHD2.TPC/TGA po_PBaoDur.TPC/TGA po_PBaoDurd1.TPC/TGA po_PBaoDurd2.TPC/TGA VISAS P_VisasH01.TPC/TGA P_VisasHD01.TPC/TGA P_VisasHD02.TPC/TGA po_PVisas.TPC/TGA po_PVisasd1.TPC/TGA po_PVisasd2.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kreia (Current WIP) Mira (Current WIP) Visas (Planned) Done, yay Bao-Dur (Current WIP) Done, yay Disciple (Planned) Mandalore (Planned) figure out tpc T-T Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities I also encourage you all to upload pics, (as I am horrible at it) because I'd really like to fill the images section with good examples (help) -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod DarthParametric - For the Female Exile Clothes base mod and for giving me release permission TOOLS USED Kotor Tool Holocron Toolset GIMP upscale.media - PixelBin Shameless use of Google images and Pinterest Submitter rumbuggy Submitted 11/20/2025 Category Mods TSLRCM Compatible Yes
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Version 1.22
24,324 downloads
Author: Kainzorus Prime Mod Name: NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations. It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian. It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them. Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc. 2. Installation: ========= Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. More Screenshots: -
Version 2.00
1,084 downloads
JC2 PRESENTS: MENTOR BAND ========================================================================================================== ========================================================================================================== Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party. :BONUS XP WITHOUT KREIA: Gives an armband that when activated permanently gives that Party Member the Mentor Feat Install options for Android users TSLPATCHER included Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband. ========================================================================================================== ========================================================================================================== Incompatibilities: None. Compatible with: Skip Peragus, and TSLRCM As always, feedback is appreciated! Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback. CREDITS: Grandy12 came up with the idea and tested out/shared important information. JC2 Deadlystream.com /r kotor community -
View File AxC's TSL Ebon Hawk K1 Camera & Unlocked Map A simple modification that restores the player camera inside the Ebon Hawk in Knights of the Old Republic II: The Sith Lords to the closer, more classic view from the first KOTOR game. Nothing complex, just a straightforward return to the preferred camera. Additionally, this mod fully unlocks the Ebon Hawk's map from the start, just as it was in KOTOR I, removing the fog of war for a more seamless exploration of your ship. Installation & Important Notes: This mod is safe to install at any time. However, for the changes to apply correctly, it is highly recommended to load a save game from any location other than the Ebon Hawk after installation. Once you enter the Ebon Hawk with the mod active, the new camera and map settings will be baked into your save file. Because of this, uninstalling the mod may not properly revert the changes. Please ensure you have a backup save from before the mod was installed or used, just in case. Nostalgia is strong with this one. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 11/07/2025 Category Mods TSLRCM Compatible Yes