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Found 566 results

  1. Hi everyone! As the title says I'd interested in a Savage Opress mod for K1 and TSL. Maybe making Bao-Dur's head playable with Savage's reskin could do the trick. There is already a Savage Opress mod for Jedi Academy, so the textures if not the whole model is available. I have an idea for Dark Side transition. His original eyes are grayish-green, the first level of the DS transition could be yellow eyes and for the final level he could have yellow-red eyes (Maul-like) and blackish end of his spikes on the head. My only problem is that I've never created a K1/TSL mod, so I ask that if someone could create this mod.
  2. File Name: [KotOR] Prequel Robe Replacement File Submitter: Kainzorus Prime File Submitted: 04 Apr 2014 File Category: Mods K1R Compatible: Yes Author: Kainzorus Prime, Darth DeadMan Mod Name: KotOR Prequel Robes Replacement 1.1 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod replaces the default Jedi and Dark Jedi robes with the styles seen in Episode I-III. Includes new icons, texture for Qel-Droma robe, optional replacement for Jedi robes worn by NPCs, as well as optional replacement for Star Forge/Darth Revan’s robes. 2. Installation: ========= Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Varsity Puppet - Discovered the cause of model crashes on macs; fixed half the models. Fair Strides - Fixed the other half of the models; relayed information between Kainzorus and Varsity Puppet. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  3. So, it's offical guys! I am gonna start my first Let's Play Projects: Star Wars: Knights of the old Republic and Star Wars: Knights of the Old Republic 2: The Sith Lords. On the Channel SteiraGaming, feel free to watch it, the game will be english, but i will be german xD lol sounds like i am a droid xD jk What will be included in KotOR 1? -A Female Revan (Non-Cannonical) -A Darkside Let's Play (Even if i pick sometimes light side up, i will still play Dark Side) -German Let's Play -English Game (Can't fix it) -Brotherhood of Shadow: Solomon's Revenge Playthrough! -Random Talk about some topics (Idk which yet) What mods will be included in KotOR 1? -Brotherhood of Shadow: Solomon's Revenge -HK-47 to HK-51 Reskin Mod -Bastila Robes Mod for Revan -Revan Mask Mod (Have to cheat it, and pause the recordings, due KT strikes ) -Revan's Robe Mod (Have to cheat it, and pause the recordings, due KT strikes ) -Jedi From Start Mod -High Quality Skyboxes What won't be Activated will be Monitarization, cuz i'm a. not 18 and b. it's not worth to make money with it, when i already have soon a job. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ KotOR 2: TSL [MISSING] Will add this later this category, until then this is [MISSING]
  4. File Name: [TSL] Prequel Robe Replacement File Submitter: Kainzorus Prime File Submitted: 05 Apr 2014 File Category: Mods TSLRCM Compatible: Yes Author: Kainzorus Prime, Darth DeadMan Mod Name: TSL Prequel Robes Replacement 1.0 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons. 2. Installation: ========= Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  5. Quanons Bastila Shan Reskin View File This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin. Each has been given a size increase: 2048x2048pix. Which allowed me to put in a few more details. The slave outfit, when you meet Bastila, for the first time on Taris hasn't been updated, just yet. But I felt, that I could release this anyway and at a later date do the slave outfit. Redrob also contributed an update to Bastilas head model, he fixed nasty bugs on her UVmap, which improved on how her skin gets applied to the model. And this ofcourse just improves the whole thing overall! Added a second version: this one is even more "vanilla", eyes are differant; less vibrant lipstick and make-up. Thanks Redrob! Version 1.3: A reworked head skin; now also comes with 4 hair colors to pick from. Underwear model has been tweaked to match the new head. Her regular outfit has NOT been altered. Submitter Quanon Submitted 12/23/2016 Category Skins K1R Compatible  
  6. So, i am thinking about: Why am i not the first, who builds a correct version of this ship in Space Engineers? Why not? Try and fail it is called in my family, if you try something too hard for you! Development Pictures & Pictures for me to look if it is still Like the ship Useful Informations (From Wookiepedia and some secret sources) So... my other ship will be laid on ice, because i have to work on this case! I can't work on both, that is just too much for me, and anytime i would collapse then cuz too much work. Progress is coming soon! Useful Informations (From Wookiepedia and some secret sources)
  7. Hi folks. As we all know, The Sith Lords got an update a while back that implemented several fixes along with achievements. Browsing this forum and others, it's quite apparent that most fans would love to see the same sort of update for the original game. Due to whatever legal hold up, this doesn't appear to be in the immediate future. Which got me thinking...would it be possible to implement achievements in-game using the journal system? Like normal achievements, they would be tied to events and accomplishments in game. Instead of a pop-up, however, you would receive a special journal update. It would be interesting if you could implement some sort of in game bonus upon the completion of certain achievements, similar to the original Mass Effect. Obviously, an additional screen within the journal just for achievements would be ideal. I'm not well versed on the intricacies of modding this fine game yet, so I have no idea if this would be possible. Beyond the obvious level and milestone based, what achievements would you like to see if this idea were implemented?
  8. Quanons Carth Onasi Reskin View File Another reskin finished. This time Carth gets a facelift. Upped the size of his head, clothing and underwear skin. Kept it very vanilla, no major changes to hair color, eyes or anything of that sort: just basic Carth. But a little crisper looking. Update V1.2: Carth did receive a make over on his hair. He can now be a blondy; a manly black or, more like his vanilla look a 'brunette'; comes in 2 flavors, regular tone and a darker shade. Pick your favorite! Each has a matching portrait. The regular brown is closets to his old game look. Only the hair has received an update. All the other parts of this mod are the same like before. Submitter Quanon Submitted 12/29/2016 Category Skins K1R Compatible  
  9. Hi folks. As we all know, The Sith Lords got an update a while back that implemented several fixes along with achievements. Browsing this forum and others, it's quite apparent that most fans would love to see the same sort of update for the original game. Due to whatever legal hold up, this doesn't appear to be in the immediate future. Which got me thinking...would it be possible to implement achievements in-game using the journal system? Like normal achievements, they would be tied to events and accomplishments in game. Instead of a pop-up, however, you would receive a special journal update. It would be interesting if you could implement some sort of in game bonus upon the completion of certain achievements, similar to the original Mass Effect. Obviously, an additional screen within the journal just for achievements would be ideal. I'm not well versed on the intricacies of modding this fine game yet, so I have no idea if this would be possible. Beyond the obvious level and milestone based, what achievements would you like to see if this idea were implemented?
  10. File Name: Quanons T3M4 Reskin File Submitter: Quanon File Submitted: 26 Jan 2017 File Category: Skins K1R Compatible: Yes Another update to a party member, this time the little astro-droid T3M4. Like all my other releases, the texture has a larger size, added details, more crispy looking good stuff! And it stays faithfull to his Bioware look. So, yes, baby blue paint job still Really easy to install: copy all the files to your override! And done! Just check out the renders and screenshots to know if it is to your liking. Enjoy! Click here to download this file
  11. Hello dear Deadlystream Community, I search for someone , who could make my mod request, if my wish comes true, then thank you to the fellow modder, if not, mhm... okay. The restrictions are: Your Character or Party Member has to be female. It gives you a armor bonus (Due it's Chronium) Thank you for making the mod! Ps: Sorry for the english, i am still learning it xD
  12. Has anybody seen this?? I don't think it does k1 any justice...
  13. File Name: Quanons Zaalbar Reskin File Submitter: Quanon File Submitted: 20 Dec 2016 File Category: Skins K1R Compatible: Yes This simple little mod will replace Zaalbars skin. It has been given a size increase, 2048x2048, which allowed me to put in some more details. It does keep the classic game look; it also comes with a matching portrait. Just copy the files to your Override and Zaalbar will use the skin instantly. Enjoy! Click here to download this file
  14. I found a mod that converts all sith troopers in KOTOR 1 into stormtroopers. Is there a way to 1.) design the armor from SWTOR of the Republic trooper and Sith trooper and get them in game and 2.) make a mod that replaces all KOTOR Republic troopers with SWTOR Republic troopers and do the same for the Sith.
  15. I recently had somebody reach out to me asking if I had a copy of an old Mod, which I do (I think... :-P ), and if I could send it to them. I've already looked in several places (including the gamefront Archive and Nexus) and cannot find a copy of it anywhere, including from where I originally found it. I'm pretty sure that the author is a current member of this site, but hasn't logged into DS in over a year. Since I'm a little unclear on the exact "rules", thought I'd ask the community - what are the rules of sharing and/or sending a copy of other's mods as long as I am NOT taking any credit or ownership of said mod? Thank you!
  16. Well, I think we can all agree with the fact that Kex's skyboxes are amazing, but he needs a break. So I've decided to take up the mantle to do TSL Skyboxes. Instead of using Terragen, I am using VUE Esprit because it is much easier to learn and use, and render with any kind of resolution. Here's some before and after of Onderon. The one thing that I wanted to do was to add Dxun to the sky mainly because we hear those two are a close shuttle ride apart and I was always wondering why it never showed up in the sky. So here we go. BEFORE: AFTER:
  17. I've always loved KotOR. This is the trailer for a passion project set during KotOR era and I thought I'd share it with you guys! Enjoy! Any questions/comments feel free to share!
  18. Hey guys, I'm just making this post to let you know that I have created a Kotor music video titled Regret and I was wondering if you all could check it out and give me some feedback. Any constructive criticism is GREATLY appreciated. Thank you all very much for reading. PS. See if you all can figure out the "storyline" of the music video. *Hint* - It's related to the title.
  19. I'm using a lot of mods, I didn't keep a record of them but they could be like 60 or 75% of the mods here on DeadlyStream for K1, plus some other mods. I was wondering where can I find a crash log (to troubleshoot it on my own) or if anyone else has encountered this same problem or crash. As it says in the title it crashes at the student scene when entering Korriban for the first time. (The one in which the sith master was shouting at some students, if I remember correctly). I would appreciate if someone helped me with this, because I don't want to lose my savegames. Thanks.
  20. Med Scanner / Droid Diagnostic View File This is a mod for Knights of the Old Republic*. It adds two items to the game: a Med Scanner and Droid Diagnostic. While they both do the same thing, the droid diagnostic is only for droids, and the med scanner is only for organic meatbags-- errr, I mean people. When the item is used, it will display how many vitality points the character is down. It will also display how many points would be restored by various means available to the character. This is, of course, based on the character's current stats. The info will be in your Feedback log. * I don't have The Sith Lords & have no idea if this mod would work in it. Also, while I believe this is compatible with K1R, I'm not absolutely certain of it (I have K1R installed & have had no issues between it & my mod). Submitter Crab Nebulous Submitted 01/25/2016 Category Mods K1R Compatible  
  21. Hello, I have recently acquired KOTOR via Steam, and only a few days ago, I decided to install a couple of mods to enhance the game. I only have three mods, being Space Alex's K1 Enhancement pack (Restored Content) and Invisible head fix, and Weapon remodel/texture fixes by Fallen Guardian and Toasty Fresh. One problem I had immediately was when I was in the Black Vulkar Base, I was unable to access the Sub-level as whenever I attempted to use the security terminal, it would say there was a conversation node error. I had to resort to using a couple of warp codes to advance through the quest, yet I found myself in another rut yesterday. I'm at the Swoop Race track, and every time I get ready for a race, I get a message from someone who was added with the mod, as she would say some details about the Prototype accelerator. After she finishes, the screen would go black, but nothing happens after that. All I'm able to do is click on the screen, and a majority of the time, I end up talking to the race announcer again to plan my race. I tried to use the save editor to advance myself manually to say I won the race, but it didn't work. Is there a way to fix this without having to reinstall the game? Thanks in advance!
  22. I used to mod KotOR years ago... Now I've just gotten this game again on steam and want to do some modddzzz but seriously have no clue how to even start. I don't remember the first thing about it anymore. If I could hire someone to come over and just do it for me, I would! haha! If anyone would be so kind/patient as to help me! I'm most interested in KSE. When I download it, and open it up...it's just a bunch of nonsense. I open it in wordpad or adobe reader and it's a bunch of 0's and letters. Is there something I need to download first before I do KSE? I'm literally at step one here with little to no knowledge on mods. I don't know how I did this all myself years ago! Thanks to anyone who is able to help!
  23. I just tried an interesting experiment..and it worked. I have had an old Retail copy of KOTOR (With the original discs!!!) that's installed with all kinds of awesome MODS. I just purchased the GOG Saber Package . Somewhere I had read a forum asking if the games could be installed multiple times so that Full Re-Write mods (like RoR & The Jedi Masters) could be installed alongside without totally overwriting their normal game. Couldn't be done because you'd have to be able to tell the registry that they were separate games with different names. Except that I just did it with the GOG copy using GOG Galaxy. My Retail copy: Installed to C:\Star Wars\SWKotor2\ The GOG Copy I let install to it's default, which seems to write it's own unique GOG registry entries. I tested - launched my retail copy with a save, there it was. Launched GOG version - and it's VANILLA!!! I don't know if this will work with a Retail copy and a Steam copy too. Let me know if this is actually a breakthrough or if this is common knowledge!!! It's happened before and it's okay to point that out that somewhere else is a much more informative thread!!!
  24. I am looking for answers to these 3 questions: 1. I am looking for a tutorial in how to create and implement custom armbands into the game (TSL preferred not a big deal if for KOTOR) 2. Is there an NW plugin for a later version of 3ds Max? I may be getting a temp license now that I'm in official "Student" status again, but the NW Max Plug in download specifically says 3ds version 8 or lower and this site is only for the newest release (3ds Max 2015 or 2016)... and Gmax has been a little glitchy for me lately. Either that, or I don't have any idea what I'm doing... which is likely (if not certain) 3. I'm stuck again in KOTOR... this time I am in a fight with an NPC in which there is a glitch in that they cannot lose any HP, so I can't defeat them and move on. Weird, random glitch. (took me about 10 minutes or so the first time to realize that they couldn't possibly be that much of a bad-ass...) I've tried deleting all of this character's DLG & UTC files out of override, hoping... no change. - I do have a save point from not too far before this point, but I was hoping to just FIX it cuz I don't need the item that badly... Also, what is the air-speed velocity of an un-laden swallow?
  25. Any help or suggestions would be great, messed up my own game. Playing KOTOR1 w/ LS (first run through as LS). I'm pretty sure I messed it up myself by installing an incompatible mod. I am stuck at the part where the EbonHawk is first captured by the Leviathan and your entire crew is standing in the middle of the ship getting ready to go. I can't get past that, the next part of the story won't trigger. No ability to leave the Ebon Hawk. Also, all of the shipboard items are gone (workbench, cargo bay containers, etc). Is there a file that can be modified, or someplace in KSE that I can trigger the next phase? If not, then I'm seriously looking at reinstalling my game and starting over.... So yes...any help to NOT get to that point would be great, cuz I'll be looking at hours of reinstalling all those awesome compatible mods... Thanks guys!!!