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Found 8 results

  1. Version 1.0.0

    197 downloads

    *********************************** Knights of the Old Republic *********************************** TITLE: A Crashed Republic Cruiser on a Nameless World AUTHOR: LDR FILENAME: ldr_repshipunknownworld FILESIZE: 176 MB -------------------------- INSTALLATION INSTRUCTIONS -------------------------- There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder. NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know. This mod also contains an "Optional" folder meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods. To uninstall, remove the files from their respective folders in the SWKotOR directory. ------------------------------ » STANDARD INSTALLATION ------------------------------ 1) Double click TSLPatcher.exe. 2) Click the "Install Mod" button and select your SWKotOR game directory. 3) Sit back, relax, and wait for the installation to complete. ------------------------------ » MANUAL INSTALLATION ------------------------------ 1) Open up the tslpatchdata folder. 2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory. 3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory. 4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one). ------------------------------ » OPTIONAL INSTALLATION ------------------------------ If you wish to utilize any of the files in the "Optional" folder, simply copy and paste all the files into the override folder in your SWKotOR directory. (This is only recommended if you already have both of SithSpecter's mods installed for consistency's sake). --------------- Mod Permissions --------------- You may not use any assets of this mod in your own mod without first contacting me. ------------ DESCRIPTION ------------ This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable. You must have a save before setting foot on the Unknown World. ----- BUGS ----- Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod. "Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect. If you find any please post them in the comments or send me a direct message. I will address them as soon as I can. ------------------- » MODULE/ITEM NAMES ------------------- For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins. m41ae m41af 152unk 153unk m41ai m41aj LHC LHW Blaster Pistol template 020 Forearm Band template 019 Gauntlet template 019 ------------- Voice Acting ------------- DarthTyren as Medical Officer Audio Log Mellowtron11 as Engine Officer Audio Log Sith Holocron as Republic Captain Audio Log Zhaboka as Kolgrim ----------- Permissions ----------- Permission granted from Darth InSidious to use his alternative beach Hammerhead textures. Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods. Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod. Permission granted from Thor110 to repurpose his ported K1 Harbinger modules. ------- Credits ------- - To the people who created the tools which have allowed me to create this mod. - Kotor Tool..........................Fred Tetra - K-GFF GFF Editor/DLGEditor..........tk102 - ERF Editor/TSLPatcher...............stoffe - MDLOps..............................cchargin/JDNoa - Lipsynch Editor.....................JDNoa - XVI32 Hex Editor....................Chmaas - CSLU Toolkit........................Oregon Health & Science University My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you! JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much. Lachjames for his assistance in helping me generate/test .lip files. All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag. All of you who downloaded this mod! Thank You!
  2. View File A Crashed Republic Cruiser on a Nameless World *********************************** Knights of the Old Republic *********************************** TITLE: A Crashed Republic Cruiser on a Nameless World AUTHOR: LDR FILENAME: ldr_repshipunknownworld FILESIZE: 176 MB -------------------------- INSTALLATION INSTRUCTIONS -------------------------- There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder. NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know. This mod also contains an "Optional" folder meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods. To uninstall, remove the files from their respective folders in the SWKotOR directory. ------------------------------ » STANDARD INSTALLATION ------------------------------ 1) Double click TSLPatcher.exe. 2) Click the "Install Mod" button and select your SWKotOR game directory. 3) Sit back, relax, and wait for the installation to complete. ------------------------------ » MANUAL INSTALLATION ------------------------------ 1) Open up the tslpatchdata folder. 2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory. 3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory. 4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one). ------------------------------ » OPTIONAL INSTALLATION ------------------------------ If you wish to utilize any of the files in the "Optional" folder, simply copy and paste all the files into the override folder in your SWKotOR directory. (This is only recommended if you already have both of SithSpecter's mods installed for consistency's sake). --------------- Mod Permissions --------------- You may not use any assets of this mod in your own mod without first contacting me. ------------ DESCRIPTION ------------ This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable. You must have a save before setting foot on the Unknown World. ----- BUGS ----- Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod. "Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect. If you find any please post them in the comments or send me a direct message. I will address them as soon as I can. ------------------- » MODULE/ITEM NAMES ------------------- For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins. m41ae m41af 152unk 153unk m41ai m41aj LHC LHW Blaster Pistol template 020 Forearm Band template 019 Gauntlet template 019 ------------- Voice Acting ------------- DarthTyren as Medical Officer Audio Log Mellowtron11 as Engine Officer Audio Log Sith Holocron as Republic Captain Audio Log Zhaboka as Kolgrim ----------- Permissions ----------- Permission granted from Darth InSidious to use his alternative beach Hammerhead textures. Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods. Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod. Permission granted from Thor110 to repurpose his ported K1 Harbinger modules. ------- Credits ------- - To the people who created the tools which have allowed me to create this mod. - Kotor Tool..........................Fred Tetra - K-GFF GFF Editor/DLGEditor..........tk102 - ERF Editor/TSLPatcher...............stoffe - MDLOps..............................cchargin/JDNoa - Lipsynch Editor.....................JDNoa - XVI32 Hex Editor....................Chmaas - CSLU Toolkit........................Oregon Health & Science University My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you! JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much. Lachjames for his assistance in helping me generate/test .lip files. All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag. All of you who downloaded this mod! Thank You! Submitter LDR Submitted 04/21/2021 Category Mods K1R Compatible Yes  
  3. Version 1.0.1

    457 downloads

    This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor. It applies radio effect on Canderous' voice. Completed lines: Taris ✓ Canderous conversation (stories, etc.) ✓ Carth and Bastila banter ✓ Jagi quest line ✓ Leviathan ✓ Multiple random reactions ✓ Soundset ✓ I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know. It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with). THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY! IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"! Have fun!
  4. View File Canderous' helmet-filtered voice This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor. It applies radio effect on Canderous' voice. Completed lines: Taris ✓ Canderous conversation (stories, etc.) ✓ Carth and Bastila banter ✓ Jagi quest line ✓ Leviathan ✓ Multiple random reactions ✓ Soundset ✓ I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know. It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with). THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY! IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"! Have fun! Submitter Stachur95 Submitted 12/10/2018 Category Mods K1R Compatible Yes  
  5. Version 1.02

    821 downloads

    NOTE: This currently replaces the textures for the armors in the same armor category as republic mod armor with the uniform texture. This mod combines SW's Republic Armour mod and Sithspecter's Helmet mod into one easily obtainable armor mod. Sadly I myself am no good with texturing and the armor uses a new model (the helmet was some unusual coding thing done by sithspecter) which messes up vanilla textures for republic mod armor and the armors in it's armor category. If anyone can work the uniform texture into working as well on a existing vanilla armor category's model somewhere feel free to do so, or can retexture the affected armors to look as close to their vanilla versions as possible, it would be appreciated. Meanwhile if you want to have least have the affected armors look differently then download SW's Republic Armour mod, extract it and take the PFBD01 to PFBD08 and PMBD01 to PMBD08 files and overwrite the ones in this mod. ======================================== A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ======================================== TITLE: Complete Republic Armor AUTHOR: Masternetra VERISON: 1.02 E-MAIL: ***Data Corrupted*** WEBSITE: None DESCRIPTION: Ever wanted to have the full republic armor set, armor and helmet? ..No? Well then move along this is for people who do, and besides no one likes you. For everyone else, this mod does all that and more! CREDITS: - Sithspecter - For Helmet Textures and Model related stuff. - SW (?) - Armor Models SPECIAL THANKS TO: - Fair Strides - Guidance. PERMISSIONS: Feel free to update/fix, and upload as you like. Just give credit where credit is due, and don't sell it of course. If you utilize the helmet you'll need Sithspecter's perm. **Included** *(Items)* -Republic Armor (g_a_class5080)- ++ Defense 5 ++ Base Price: 500 ++ Dexterity +1 (Max 4) ++ Defense +2 -(Armor Reinforcement) ++ Immunity: Poison - (Mesh Underlay) ++ Damage Resistance: Universal +10% - (Mesh Underlay) -Republic Helmet (g_i_mask060)- ++ Defense 1 ++ Base Price: 100 ++ Charisma +1 ++ Defense +2 -(Armor Reinforcement) ++ Immunity: Mind-Affecting - (Mesh Underlay) *(Optionals)* - Equippable NPC's (These NPC's are equipped with the armor) ++ Carth ++ Trask - Merchants (All options have a Enhanced Merchants Verison available as well for those who have that mod) ++ Dantoine General Store (Jedi Enclave) ++ Igear (Outcast Store) - Start Options (At least one if you actually want to start with the armor and helmet without cheating or waiting to purchase them later) - ++ Trask Dialog Start (Gets added to you during the starting dialog with Trask) ++ Trask Inventory Start (Gets added after Trask joins your party)(This replaces the Equippable NPC verison as well) **WARNINGS** - Trask Inventory Start and Equippable NPC's/Trask are incompatible use one or the other. (Trask Inventory Start is same as the Equippable NPC verison except he has a extra Armor+Helmet for you in inventory) **CHANGE LOG** (1.01) - Changed Armor icon sense I am unable to contact shem for permission. (1.02) - Fixed Trask Dialog Start not giving you a helmet. - Applied the republic armor texture as a Temporary Fix for republic mod armor and such armors. Turns out the model used for this mod's armor replaces the model used by the Republic Mod armor. **INSTALLATION INSTRUCTIONS** Put everything in the mod's override folder in override as well as all the files you want from the optional stuff. (Do not put any folder in the game's override folder, just files.) KNOWN BUGS: Trask's visual don't reflect him wearing a helmet. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. Okay, so this is turning into the most difficult texture job I’ve ever done. I didn’t know it when I chose the model, all I looked for was a whole chest on the texture: can’t do a Republic Admiral double breasted uniform by mirroring the left half on the right half, like so many models do. A lot has happened to the franchise since 2003 when KotOR came out, we now have seen Old Republic Admirals in the comics, the books, but of course none of them are super consistent with what Admiral Dodonna looks like in the game. By the way, other Admiral titles have also been introduced, so differences in style may be attributed to that. Still, if I’m doing mods for KotOR games, I want Republic Admiral uniforms to to look like the one we have seen in the original game. So back to the Military Suit that I’m trying to turn into a uniform. I easily turned the blaster holster into a utility pouch, raised the collar, loosened the sleeves a bit. On the texture side of things, I had to turn gloves into bare hands, get the whole suit to match the colors of the uniform, replace the belt. What turned out to be tricky is the decorative elements around the wrists and on the shoulder boards: on the texture for Admiral Dodonna, they look pretty straight and planar and easy to replicate, you can see that’s not the case on this model. Now I still have to draw some stuff on the chest, it’s starting to look like a uniform however, hopefully the end result will be worth the trouble. In a way it’s already worth it because I’m learning to draw textures, which is cool. If the uniform doesn’t look any better than the one I did years ago, I’ll start over with another model. We’ll see.
  7. View File Complete Republic Armor NOTE: This currently replaces the textures for the armors in the same armor category as republic mod armor with the uniform texture. This mod combines SW's Republic Armour mod and Sithspecter's Helmet mod into one easily obtainable armor mod. Sadly I myself am no good with texturing and the armor uses a new model (the helmet was some unusual coding thing done by sithspecter) which messes up vanilla textures for republic mod armor and the armors in it's armor category. If anyone can work the uniform texture into working as well on a existing vanilla armor category's model somewhere feel free to do so, or can retexture the affected armors to look as close to their vanilla versions as possible, it would be appreciated. Meanwhile if you want to have least have the affected armors look differently then download SW's Republic Armour mod, extract it and take the PFBD01 to PFBD08 and PMBD01 to PMBD08 files and overwrite the ones in this mod. ======================================== A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ======================================== TITLE: Complete Republic Armor AUTHOR: Masternetra VERISON: 1.02 E-MAIL: ***Data Corrupted*** WEBSITE: None DESCRIPTION: Ever wanted to have the full republic armor set, armor and helmet? ..No? Well then move along this is for people who do, and besides no one likes you. For everyone else, this mod does all that and more! CREDITS: - Sithspecter - For Helmet Textures and Model related stuff. - SW (?) - Armor Models SPECIAL THANKS TO: - Fair Strides - Guidance. PERMISSIONS: Feel free to update/fix, and upload as you like. Just give credit where credit is due, and don't sell it of course. If you utilize the helmet you'll need Sithspecter's perm. **Included** *(Items)* -Republic Armor (g_a_class5080)- ++ Defense 5 ++ Base Price: 500 ++ Dexterity +1 (Max 4) ++ Defense +2 -(Armor Reinforcement) ++ Immunity: Poison - (Mesh Underlay) ++ Damage Resistance: Universal +10% - (Mesh Underlay) -Republic Helmet (g_i_mask060)- ++ Defense 1 ++ Base Price: 100 ++ Charisma +1 ++ Defense +2 -(Armor Reinforcement) ++ Immunity: Mind-Affecting - (Mesh Underlay) *(Optionals)* - Equippable NPC's (These NPC's are equipped with the armor) ++ Carth ++ Trask - Merchants (All options have a Enhanced Merchants Verison available as well for those who have that mod) ++ Dantoine General Store (Jedi Enclave) ++ Igear (Outcast Store) - Start Options (At least one if you actually want to start with the armor and helmet without cheating or waiting to purchase them later) - ++ Trask Dialog Start (Gets added to you during the starting dialog with Trask) ++ Trask Inventory Start (Gets added after Trask joins your party)(This replaces the Equippable NPC verison as well) **WARNINGS** - Trask Inventory Start and Equippable NPC's/Trask are incompatible use one or the other. (Trask Inventory Start is same as the Equippable NPC verison except he has a extra Armor+Helmet for you in inventory) **CHANGE LOG** (1.01) - Changed Armor icon sense I am unable to contact shem for permission. (1.02) - Fixed Trask Dialog Start not giving you a helmet. - Applied the republic armor texture as a Temporary Fix for republic mod armor and such armors. Turns out the model used for this mod's armor replaces the model used by the Republic Mod armor. **INSTALLATION INSTRUCTIONS** Put everything in the mod's override folder in override as well as all the files you want from the optional stuff. (Do not put any folder in the game's override folder, just files.) KNOWN BUGS: Trask's visual don't reflect him wearing a helmet. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter masternetra Submitted 10/28/2016 Category Mods K1R Compatible Yes  
  8. Hey guys, I'm just making this post to let you know that I have created a Kotor music video titled Regret and I was wondering if you all could check it out and give me some feedback. Any constructive criticism is GREATLY appreciated. Thank you all very much for reading. PS. See if you all can figure out the "storyline" of the music video. *Hint* - It's related to the title.