Vanguard2023

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Everything posted by Vanguard2023

  1. Ah, I remember when so many mods for KOTOR 1 gave Mullet Man a beard, even before SWTOR came out.
  2. Are these still compatible with the up-to-date mod builds hosted on Neocities? https://kotor.neocities.org/modding/mod_builds/k2/full
  3. Is this mod compatible with Companion Clothes by StellarExile?
  4. So it should be fine with the KOTOR 2 mod build. When should this be installed? Replacing the "No Mines on Malachor"?
  5. Vanguard2023

    Iziz Workbench

    Is this compatible with the mod build?
  6. Would this be compatible with Extended Enclave?
  7. If I was to install this alongside the K2 mod build, then at which point should I do so? Mod Builds: KOTOR 2 Full
  8. Is this compatible with KOTOR 1 mod builds? Mod Builds: KOTOR 1 Full
  9. Is this compatible with the KOTOR 2 mod build from Neocities? Mod Builds: KOTOR 2 Full
  10. What does borderless widescreen do?
  11. Guess I'll have to reset my KOTOR 2 installation. Darn.
  12. Is a potential version of Revan as a Jedi Sentinel on the table, or would it be difficult to describe Revan as being a balance between lightsaber combat and Force wielding?
  13. Is this compatible with the KOTOR 2 mod build? Mod Builds: KOTOR 2 Full
  14. Can you make a version of the K1 legal screen separate from your upscaled movies?
  15. Is this mod and the "Repair Effects Stun Droid" mod compatible with Combat Arena by Stoffe?
  16. Apparently, there was a misspelling of "dialog.tlk", as per the changelog for the TSLPatcher when I attempted to install. How do I change the installation so that it looks for "dialog.tlk" instead of "dialogf.tlk"?