MasterKriebel

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Everything posted by MasterKriebel

    At first I had run into some stretched faces, but now that I got it figured out, it's great to see ears on the male Twi'lek heads and to use the slim necks. Don't forget to move the files in the Textures folder over to the Override folder, in addition to the Option A/B files that you pick.
  1. Update: Now that I (finally) sat down to troubleshoot my stretched faces... My issue was that I hadn't moved anything over from the Textures folder to my Override folder. Just found my spelunking friend and his face is back to normal! Which raises one question...do I also need to move the komad, zhar, and xor texture files from the Textures folder? I thought those three only appeared in M478 and K1, respectively. Apologies for the dumb question. Zhar and Xor's faces are reused for some of the Twilek models, as I discovered when I went back to Telos. It sounds like Komadh's texture is the only optional one since he's only in M478.
  2. It's possible/likely that I'm misunderstanding how the supermodels work, but I have to ask. Is there any way to use one of the no-cape models here, and then just copy and rename the Jedi robes global supermodel to be used by the Revan's robes supermodel? I realize this would mean you're wearing a single-colored cloak over Revan's robes instead of the patterned cape, which covers all the arm design and probably the folded hood. (Edit: And the belt animations might might not work correctly.) But that could be an acceptable tradeoff for those who prefer the TSL-style cloak animation to SS's cape animation. (Maybe you could remove the sleeves and force the hood on top, but I have no modeling experience to know if this is feasible. And if I'm venturing into the territory of suggesting new mods, I don't mind reposting to the appropriate thread.
  3. Can I pick and choose items that I want to remove restrictions from? Specifically, Star Forge robes. (While having everything unlocked could wind up being something I enjoy, the main thing I'd want to do is give Jolee something better than Jedi robes during the Star Forge gauntlet. He's never the one in my party getting the Qel-Droma robes, though, so I guess it wouldn't be a deal-breaker if I need to install everything.)
    My 2013 laptop with its Intel graphics card may have crashed a few times while I was doing intense quest work on Telos, but nothing that restarting the game and reloading a save didn't fix. Telos citadel was easily my least favorite place to be, but now it looks waaaaay better than it used to. Very likely will be using this on my new gaming computer with a much more powerful NVIDIA card. Whenever I get back to playing TSL.
  4. I see that there are two options to download. The clothing-only download seems to have texture files that have been updated, compared to the complete download. Are there any significant changes between the two files, or am I perhaps seeing a later modification date on the clothing-only download file because it was created on a later date?
  5. This mod is beautiful! So much has gone into it to make the Star Forge robes more fun to wear and use, that I feel bad about one nitpick...if I have Bastila or Juhani wearing a second set, none of the cool extra items are there. Would it just be a matter of renaming the model files for the companion version of the robes? I can also just take head canon that the Star Forge thinks only Revan needs the belt and cape for his robes, while the companions don't need such fancy accoutrements. Edited my accidental reposts.
  6. Juhani can wear the Star Forge Robes, just as Bastila can wear Darth Revan's Robes. Jolee, being flat neutral, can't wear either.
  7. @Ashton Scorpius I was going off the r/kotor community build, so while I assumed just going in order was all I needed, I saw these faces and just thought, "Well, I'll troubleshoot it before my next game, because I've got 80-something mods installed." (Any mods outside the community build were installed after, and I know none of them are touching the Twilek head files.) Anyway, I'm glad to know it's an easy fix. Luckily for this game, I took a ton of notes on what files were moved where, so tracking down any problematic files shouldn't take me long at all (I was worried because I've also had issues with the r/kotor mod build for KOTOR 1, but I need to reinstall that game anyway.)
  8. No mod for Revan's robes, actually. Just the default stuff from the Star Forge was jarring after beautiful robes for the rest of the game. If there's any sort of visual enhancement mod for the Star Forge/Revan robes, which adds a cape or something flowy, then I'd be interested in checking it out. (Maybe that's what your link does, but I don't have any current saved games on the Star Forge with either robe equipped to test it at this moment.) I've been spoiled by K2, I guess.
  9. Great mod! I was bummed when I got to the Star Forge and the robes I picked up there didn't flow anymore. But, I guess they're not technically Jedi robes, so they're beyond the scope of this mod.
  10. Stretched faces, like this? I've been meaning to go back and reinstall this mod, but maybe I can't use it because of the .tpc files. Is there a way to figure out if my base game uses the .tga format instead, to where I'm overwriting .tga with .tpc files?
  11. I installed and did a LS runthrough. Was wondering why HK wouldn't let me repair him, and then I realized that I need high influence, rather than the high/low system the base game uses. I'll go off and modify my save file, because I'm basically at 0 influence at the moment, haha.)
  12. Oh, hehe, yes, it's in the video. Thanks! My game is becoming a visual masterpiece because you and the other modders are spoiling us with good KOTOR content... (My computer graphics card will just have to live with it.)
  13. I'm seeing two options for Disciple installation. It looks like the appearance files in Option 1 are different from Option 2, but I can't tell from the screenshots here. Anyone know what looks different between Option 1 and Option 2?
  14. Are there any screenshots of the alternate Nar Shaddaa screen (the Refugee Landing Pad screen)? Either way, I'm excited to give this mod a go!
  15. Anyone using Steam and not the workshop, I had to make sure the installer was pointing to the location of my game's .exe file because it kept trying to install to a LucasArts folder. I am using a 64-bit Windows 10 PC, so the location for my Steam version of K2's .exe is in the following folder: C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II Only strange thing is that the download from here is "tslrcm186.exe," but my game menu shows that version 1.8.5 is installed. My advice would be to keep the installation file saved on your computer, so if you're ever in doubt as to which version you installed, you can read the file name. Well, I guess another strange thing is that, since I have a GOG and a Steam version of TSL, I would like to install RCM for both versions of my game. However, the RCM installer, after installing successfully to Steam, will not let me change the file location of a subsequent install. Not the end of the world, but I don't know anyone who recommends the vanilla over the RCM version.
  16. MasterKriebel

    PartySwap

    I noticed that there's a TSLRCM 1.8.6 over here on DeadlyStream. Looks like some dialogue fixes. Will PartySwap still be compatible?
  17. MasterKriebel

    PartySwap

    Okay, I looked through the mods that I have installed, and none of them touched the 650DAN.mod file. However, I did find a 650DAN.mod file sitting in a backup folder of a mod I'd uninstalled back in January! So, my best guess is that I do have the right RCM version installed, but I messed up during my attempt to uninstall the mod. (It was a TSLPatcher install, and the downloaded file/folder has no ReadMe to reference the uninstall, so I had to go by the installlog.rtf file.) Took a closer look at the backup folder and my game's modules folder, and I also found a 220TEL.mod file was missing. Hopefully my game file won't reject the re-added modules as I continue forward. All that to say, now that I've got a 650DAN.mod file again, I'll attempt to reinstall. Thanks for getting back to me. While I don't mind playing without Disciple (since I'm male Exile this time around), I would like to verify the mod works before I get too far in a female Exile playthrough further down the road. Edit: Reinstalled, and I got Disciple to join my party. Swapped out Handmaiden once I was out of the Enclave sublevels, and works like a charm!
  18. MasterKriebel

    PartySwap

    How strange! I definitely have 1.8.5 installed (unless the file name and the version that appears on my menu screen are both wrong). I just started playing K2 last year; my "date modified" on my installer for TSLRCM shows 7/20/20, though that might be the day I downloaded it. Pretty sure I downloaded from DeadlyStream, or possibly NexusMods or ModDB. I've played at least 3 complete campaigns of K2 (or 6 if you count me saving my character's file and going through twice as a full DS and full LS), and I've never run into any big issues except cinematics minimizing my game window, which I had to put up with in K1 as well. Only thing I can think of right now is that I'm not using the "Extended Enclave" mod, but 650DAN.mod might have nothing to do with that portion of the planet. Once I'm done with work for the day, I'll look through all my other mod files/install logs and see if one of them might have removed the 650DAN.mod file. I know my vanilla version of K2 on GOG doesn't have that .mod file, either, but you did say I need a full TSLRCM installation in order to have that file, so I'm not too surprised. (Oh, yeah, I'm playing the Steam version, but I did not use Workshop or any of Steam's software to install any mods. Just followed the ReadMe instructions for all my mods.)
  19. MasterKriebel

    PartySwap

    I'm doing a Male exile playthrough and mistakenly thought I'd already installed PartySwap. Now I'm on Dantooine, and I've saved a few rooms away from first meeting the Disciple. My first question is, do I need to start a new game for PartySwap to take effect, or will it work at this point? (Again, i'm male, so I have Handmaiden already, regardless.) Second question is, I've gotten three errors because I do not have a 650DAN.mod file in my Modules folder. I do have TSLRCM 1.8.5 installed, without M478. I've played this game before with no issues, so is this 650DAN.mod file supposed to be there? I see a 605DAN.mod file. Is that the file the installer is looking for? Third question concerns the uninstall (so I can reinstall once I figure out what's going on with my 650DAN.mod file). On step 4 of your ReadMe instructions, you say to copy the original files out of the Override Uninstall folder to my game's Override folder, then delete them. Delete them from my game's Override folder, or delete them from the Override Uninstall folder? Thanks for making this mod, and thanks for your feedback over the years!
  20. For anyone getting error messages saying "URCMTP 1.3.rar is not RAR archive. No files to extract" , I advise using a different RAR extractor. As of January 18, 2021, the files are still good. UniExtract did not work for me, but I was able to make this work with Win 7-Zip.
    To quote my favorite Jedi master... "Very good.... Very good."
    ndix UR's High-Resolution Menus took my menu screens to a whole new level, but there were some background colors that were off since they matched the old scaling. Also, the map was tiny and looked sad and pitiful. JackInTheBox has taken care of both of these complaints. The map isn't full-size, but it's bigger and has a cool graphic covering the rest of the empty space from ndix UR's upscale. I agree with other comments about the menu loading screens. I have another loading screens mod I'm wanting to try, but I need to double-check that it'll be compatible.
    I have a compatible resolution and downloaded this mod. At first, I thought it wasn't working correctly outside from the main menu screen. After some research and rereading of the ReadMe file, I realized I just needed to run my patched swkotor.exe file (I'd been playing on a bigger screen already, but had been putting up with tiny menu screens) through the patcher included in this downloaded. UNTIL RUNNING MY PATCHED FILE THROUGH THE PATCHER FILE, THIS MOD DID NOT WORK CORRECTLY. Now that I read the directions and got it working, I am enjoying my larger screen when I play KOTOR. Now KOTOR2 = KOTOR...as far as screen sizes. One additional thought: the map is small, but JackInTheBox's HD Menus and UI Assets scales the map up and adds a cool background interface. While it's not a full-size map, it's an improvement to this mod's map.