MasterKriebel
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Everything posted by MasterKriebel
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Doh! That's my tired brain forgetting where I got my swkotor.exe file. I'm working on getting your Widescreen mod integrated next. Super excited to play this game in a true 1600x900 format!
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Greetings, ElMarfacho and Thercio (and anyone else reading this post)! I'm not going to call myself an expert by any means, but I just got this mod working on my 1600x900 display after running into the same problems you're talking about. I think I know what you need to do to get this mod to work. I'd already had UniWS's GOG file working correctly, but that's not the only patch you need for the mod to work correctly. The ReadMe file assumes you know you need to patch the swkotor.exe file twice, and I'm just going to chalk it up to my own ignorance. Here's what I did: First Patch Job - Widescreen fix with UniWS (if you patched this using 1024x768 interface to your new display size, you can skim past this part): Start the game, then exit. This will generate the swkotor.ini file. In the .ini file, scroll down to Graphics Options and set the width and height to your desired resolution. (Note: they ask width, then height, as in, a 1920x1080 is 1080 width and 1920 height.) Copy your game's original swkotor.exe file and save it somewhere as a backup. Additionally, if you're a Steam user, go find a usable "cracked" swkotor.exe file that you can adjust, since Steam's file won't work. Just Google/Bing/DuckDuckGo/etc. "Kotor no-CD" and that's how I found mine. Once you have a usable swkotor.exe file, save it somewhere else as a backup. If playing the Steam or CD version, you need a "cracked" swkotor.exe file. As @DarthParametric corrected me, a working .exe file is already here on DeadlyStream at https://deadlystream.com/files/file/1320-kotor-editable-executable/ In UniWS, patch your swkotor.exe file using the 1024x768 interface instead of the 800x600 interface. Don't forget to change the "New Resolution" field. You'll most likely get feedback from UniWS saying the patch was successful. Furthermore, you can go into your game folder and see files along the lines of "swkotorb.undo1" that have the date/time that you ran the UniWS patcher. Note that the patched .exe file will have its original modification date/time. In case you haven't, go ahead and run this swkotor.exe and make sure the game is running at the new resolution. Other posters in this forum have indicated you need the new resolution implemented in the game before installing this mod. In the game menu, change the display to your widescreen display and you should have the main game running at the new resolution, but with the HUD boxes at the old resolution. Your menu screens should also have that extra gray filler border. Second Patch Job - Mod Prep (if your mouse is off and HUD boxes appear on the menu screens, this is probably what you missed): Copy the patched swkotor.exe file to the Hi-Res-Menu Mod folder Referencing the ReadMe file, we are now at "Step 1: Modified Executable swkotor.exe" Double-click hires_patcher.bat and enter the information. (Note: I did NOT have to Run as Administrator, but keep that in mind if you need to troubleshoot.) For my 1600x900 display, which is in the 16:9 range that ndix UR recommends adjusting the letterbox for, I entered 1600, 900, yes, swkotor.exe [well, I just hit Enter for this last one since my .exe file sitting in there is called "swkotor.exe"] After the patcher program finished, I verified that a swkotor.bak.exe file was created. That's the easiest way to see that your second patch job was successful. Installing the Patched .exe and Mod: Copy the new swkotor.exe file from the Second Patch Job (not the backup!) into your game folder Copy all the appropriate .gui files into the game's Override folder (for me, that's the 1600x900 gui files) Testing the Mod: The main menu screen will always appear at the correct size (as you probably noticed when you were testing the UniWS patch) Start a new game and you'll know it's working if your loading screen is properly sized and not running off the screen like it would if you're using a single-patched instead of a double-patched swkotor.exe file. Go to any other menu and see if your mouse lines up with the buttons Until ndix UR or an impatient modder makes a patch for the map, the map will be small. I imagine you can remove that specific gui file from the Override (map.gui) and get the old map back, though I don't know if your mouse will line up with the map's buttons correctly. You might notice extra border lines at the top and bottom during dialogue. I imagine this is ndix UR's way of ensuring all the dialogue text stays on-screen. You might notice some bright blue borders that no longer match the image/descriptions. I definitely caught this on the Items menu, but it's not a deal-breaker for having a widescreen menu with more items-per-page. I like using "HD MENUS AND UI Assets" by @JackInTheBox to get a background that doesn't have those borders, found here: https://deadlystream.com/files/file/1457-hd-menus-and-ui-assets/ May the Force be with you! Since the Steam swkotor.exe file doesn't work, you have to go online and look for a "Kotor non-CD" file. I was able to find one just fine, but I think it's illegal for me to upload it here since it's not really my file. use the file found at https://deadlystream.com/files/file/1320-kotor-editable-executable/ Not the expert here, but I imagine a manually hex-edited .exe would be fine. You'll still need to run it through the other patcher that you download with the mod, or your mouse won't line up with your buttons and you'll see HUD buttons in the submenus (as several in this thread have mentioned). Edited for clarity (and some more detailed steps) because I came back to reference this when getting KOTOR set up on my new computer/display, and I was a little confused by my own wording.
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Looks amazing! I am pretty new with mods, so I apologize for asking what might be a dumb question: is this beta version something that I could try installing for my next KOTOR playthrough?
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Never played either of the Dark Forces games, but I know some of the story from those two games. I do have Mysteries of the Sith and intend to play it one of these days (once I get newly-discovered KOTOR and KOTOR II out of my system). 10 years ago, Academy was my favorite, and while I still enjoy Academy...Outcast is my favorite. MIssions in Outcast flowed together into a smooth story. Lack of customization actually worked in Outcast's favor...developers could tailor AI/environments on each level to be better matched against Force powers/weapons Kyle acquired as the game progressed. (Seriously...the bacta supplies drop once Kyle masters healing...that's not a coincidence!) I'm just amazed at how many details I still pick out to this day...this game was just designed so well. It also helps that the Quake III graphics hold up decently well. I would love to play the Dark Forces games, but I'm not sure if they'd work on my Win10 laptop. (Don't have it near me or I could give specs for the graphics card. It's from 2013, so not sure how problematic the hardware might be.)