ebmar

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Everything posted by ebmar

  1. Well, physics gets the best of my hard-drive, but luckily I managed to rescue most of the important stuffs [dang, so this is how it feels, hahah]. At one point - the engine's will fired up again; wish me luck! :cheers:

    1. ebmar

      ebmar

      That S.M.A.R.T. stuff sounds convincing! Yeah, I do notice of its presence but not sure of what that is the earlier, and now surely will take that useful information into account. Thanks!

    2. DarthParametric

      DarthParametric

      https://en.wikipedia.org/wiki/S.M.A.R.T.

      HWiNFO is a good comprehensive monitoring suite - https://www.hwinfo.com

    3. ebmar

      ebmar

      Nice! Thank you for the recommendation; much appreciated. :cheers:

    4. Show next comments  15 more
  2. That last page - finishing words, just thrills me. I haven't read much novels and/or comics but that supposedly one of the best plot [twist] I've ever seen/heard. Thanks, Sith Holocron - for sharing!
    Apparently something borked my K-Tool's "Text Editor" which makes it cannot compile a script. Having breakdown for a long-while... then I found a light at the end of a Kinrath cave which is this awesome - lite - and user friendly tool that works like a charm! Though if possible - an export compile directory feature could be added in the next update by the author. Many thanks for creating this!
  3. Version 4.1.19f.0075

    88 downloads

    Tach's Grunt Readjustments This mod made readjustments to Tach's taunt/grunt heard in the Upper Shadowlands and Lower Shadowlands. ------------------------------------------------------------------------------------------------------------------- There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button Uninstallation: put its backup back to the streamsounds folder. Overwrite when prompted Compatibility: will be compatible with mostly anything This mod will have direct effect anytime and anywhere it is installed This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them Redistribution: you can redistribute the mod and/or get creative with its content as you see fit - just don't sent them to Disney... Credits: All of ya! Special Thanks: DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" DeadlyStream for being a home; a place to hangout - to discuss and hosting my work Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
  4. ebmar

    #3: Porting

    Super-cool! Thank you for this.
  5. ebmar

    The Black Vulkars

    Many thanks for your comment! Appreciate it. There is! And thank you for the thoughts, though actually that was already on my list. What is left is to get rid of my laziness to packaging the mod, lol. I will look to pull this off around next week. 🤞
  6. Hi, Mod's Author! I have been using two version of this mod, and there're definitely an improvement for the ears. But I noticed one thing that is lacked off and makes it inferior to vanilla model particularly for that one specific area, which is a smoothing group issue [I think] around the edge of the mouth. The vanilla model did not have the issue which at some angle - especially when the lighting gets to the spot - the mangled texture of your model is noticeably seen. Many thanks for considering this, and looking forwards to a positive return.
  7. Thank you for the information - that sounds promising! It certainly helps on working with either audio files or PC's response.
  8. Yes! And particularly this one - That's the answer for my earlier bug with them which "forces" me to take the Dark Side path, hahah. Looking very forwards to another update/s - and best of luck with the development!
  9. ebmar

    Kill Marlena

    This mod brings out the best of Dark Side out from the main character. Granted, its Light Side wasn't the best of work but who picked this mod in the first place for a LS content?! 🙃 Hahah - though I only had limited choices of dialogues on my end [yeah - that said how my Force Power build goes], but this convo wins it - [-] HK-47 how would you go about dealing with... this inconvenience. [-] Advisement: Evisceration works well. Electrocution and blunt trauma also work well, I understand. [-] Let's try electrocution! [-] Commentary: Yes, master. Did I ever tell you how much I enjoy killing for you, master? This edgy content will always have a place, for - Permanent spot in the Override folder has been filled.
  10. Thank you for the feedback! I was working on it! Hahah. 🤪 OK - here let me take a look.. hmm... where is it... ah, there you are - That was part of its earlier attempt. The grand idea was for him to wear a breath mask to accommodate his filtered voice [dang, wish there's an unfilter plug-in, lol] and far I remember there's a bug which makes NPC not wearing the equipped mask that bothers me back then. Though lately I "found" its cure which is just reload the game and it'll appear again, hahah - something that can be tell to end-user though with a possible release. I was about to ask redrob41 for permission to have his outstanding "Bendak Starkiller Emblem Armour" texture included with the development but apparently there's a change of direction. If I'm working on this again perhaps there'll be major change, definitely. Favorably I'm leaning towards using his default full-mask Neo-Crusader armor [n_mandalorian] as the base, and perhaps adding his own personal Vibroblade to complete it. More customized blaster also possible - though I'm not getting the idea on top of my head now. We'll see. 🤞
  11. View File [K1] Marlena Venn "Legends" This mod made readjustments to Marlena Venn, both her appearance and positioning on the Dune Sea - to further improve the gameplay aspects from encountering her, and bring a fresh-new experience with her new looks and some other stuffs! # Background # When I met Marlena the first time I know that she's special - in a mysterious way, lol. Yeah, I catch her mysterious side so I did a makeover of her - appearance wise. About the positioning - it bugged me where she was placed so I moved her. Particularly when the conversation was initiated, so with her new placement it looks like she did make the conversation first. And that's how I see the encounter should start. # About this Mod # This modification makes unique appearance for Marlena Venn of Dune Sea [Tatooine], also reposition her to a new spot and replace her recorded voice with the filtered version so it sounded like an actual playback straight from a droid. GIT positioning preview: Encounter quick-preview [Outdated - v1.0.0]: Ah-ha! It also makes Marlena equip a Blaster Pistol, some Credits, and a Repair Kit. Here's a breakdown of why's: Blaster Pistol: because she was "through planning", she wants to make sure of everything Credits: well, she planned on going shuttle somewhere - it just makes sense for her to carry some Repair Kit: some leftover from earlier tinkering with the droids Those new content was made to connect with jc2's "Kill Marlena". I have tested them together on my playthrough and they work like a charm! A truly-fun content worth installing for you - Dark Siders! Just make sure to install this mod last of them. Without it there'll be no change of plot whatsoever and those additional stuff wouldn't have effects. # Final Remarks # There's always room for an improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button. Uninstallation: replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tat_m18aa.mod; put that file back to 'modules' folder manually and overwrite when prompted. To uninstall the Voice Over simply put back its backup to streamwaves \ m18ab \ 10wi06 folder - overwrite when prompted. Compatibility: will be compatible with mostly anything, including jc2's "Kill Marlena" - just make sure to install this mod after every mods has. Though haven't being tested with Kainzorus Prime's "[KotOR] NPC Overhaul Mod" and N-DReW25's "K1 Gameplay Improvement" installed, presumably they'll be compatible. But be advised that compatibility issue of this mod working along with them is not yet confirmed. Will not be compatible with any mods that force-overrides tat_m18aa.mod or messing with this mod 2DA entries. For this mod to be effective you should at least load a saved game before entering the Dune Sea - Tatooine [tat_m18aa] module This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them Redistribution: I'm asking you not to redistribute this mod - I'd like to stay in touch with them so I know where to provide support. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to SpaceAlex, BioWare & LucasArts with the release - particularly with the inclusion of this mod assets. An appreciation to this lil' peasant here is a very warm welcome, welcome. Credits: The Almighty Force which gave me the chance to finish the mod SpaceAlex for "Modder's Resource: K1 Enhancement Pack" which base cloth texture included with the development of this mod DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method jc2 for "Kill Marlena", which a factor for this mod to be developed ROTNR for "Creating Module Files in KotOR" which guides me on packaging the custom module Fred Tetra for the 'amazing' KotOR Tool TK102 for K-GFF stoffe and Fair Strides for the most useful TSLPatcher and ERFEdit VarsityPuppet for 2DA Editor Alpha bead-v for MDLedit and KOTORmax ndix UR for tga2tpc Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture All the Tool Makers wasn't mentioned - can't make it without you! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb Submitter ebmar Submitted 03/23/2019 Category Mods K1R Compatible Yes
  12. [Updated: March 23, 2019] One of its entries has been submitted and awaiting Mods' approval. Here's a sneak peek of what's coming: And another one has been revisited - a quick look to it: Things has been going on backstage regarding the series, but currently they were in development state. As my playthrough goes I want to learn more about the game, so as expected - few changes were made from earlier version, as seen from the spoiler above. That's all for a quick brief of this project development. Many thanks for being here! Update: Marlena Venn "Legends" has been released. Thank you Admins & Mods for the approval - and hope y'all enjoy it! Any updates of current development will also be posted in thread's introduction post.
  13. Version 1.1.0

    249 downloads

    This mod made readjustments to Marlena Venn, both her appearance and positioning on the Dune Sea - to further improve the gameplay aspects from encountering her, and bring a fresh-new experience with her new looks and some other stuffs! # Background # When I met Marlena the first time I know that she's special - in a mysterious way, lol. Yeah, I catch her mysterious side so I did a makeover of her - appearance wise. About the positioning - it bugged me where she was placed so I moved her. Particularly when the conversation was initiated, so with her new placement it looks like she did make the conversation first. And that's how I see the encounter should start. # About this Mod # This modification makes unique appearance for Marlena Venn of Dune Sea [Tatooine], also reposition her to a new spot and replace her recorded voice with the filtered version so it sounded like an actual playback straight from a droid. GIT positioning preview: Encounter quick-preview [Outdated - v1.0.0]: Ah-ha! It also makes Marlena equip a Blaster Pistol, some Credits, and a Repair Kit. Here's a breakdown of why's: Blaster Pistol: because she was "through planning", she wants to make sure of everything Credits: well, she planned on going shuttle somewhere - it just makes sense for her to carry some Repair Kit: some leftover from earlier tinkering with the droids Those new content was made to connect with jc2's "Kill Marlena". I have tested them together on my playthrough and they work like a charm! A truly-fun content worth installing for you - Dark Siders! Just make sure to install this mod last of them. Without it there'll be no change of plot whatsoever and those additional stuff wouldn't have effects. # Final Remarks # There's always room for an improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button. Uninstallation: replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tat_m18aa.mod; put that file back to 'modules' folder manually and overwrite when prompted. To uninstall the Voice Over simply put back its backup to streamwaves \ m18ab \ 10wi06 folder - overwrite when prompted. Compatibility: will be compatible with mostly anything, including jc2's "Kill Marlena" - just make sure to install this mod after every mods has. Though haven't being tested with Kainzorus Prime's "[KotOR] NPC Overhaul Mod" and N-DReW25's "K1 Gameplay Improvement" installed, presumably they'll be compatible. But be advised that compatibility issue of this mod working along with them is not yet confirmed. Will not be compatible with any mods that force-overrides tat_m18aa.mod or messing with this mod 2DA entries. For this mod to be effective you should at least load a saved game before entering the Dune Sea - Tatooine [tat_m18aa] module This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them Redistribution: I'm asking you not to redistribute this mod - I'd like to stay in touch with them so I know where to provide support. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to SpaceAlex, BioWare & LucasArts with the release - particularly with the inclusion of this mod assets. An appreciation to this lil' peasant here is a very warm welcome, welcome. Credits: The Almighty Force which gave me the chance to finish the mod SpaceAlex for "Modder's Resource: K1 Enhancement Pack" which base cloth texture included with the development of this mod DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method jc2 for "Kill Marlena", which a factor for this mod to be developed ROTNR for "Creating Module Files in KotOR" which guides me on packaging the custom module Fred Tetra for the 'amazing' KotOR Tool TK102 for K-GFF stoffe and Fair Strides for the most useful TSLPatcher and ERFEdit VarsityPuppet for 2DA Editor Alpha bead-v for MDLedit and KOTORmax ndix UR for tga2tpc Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture All the Tool Makers wasn't mentioned - can't make it without you! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
    This and its companion for meatbags is essential for my current playthrough! We all know in several places how some encounters exploits their use of CryoBan Grenades which a pain for the joints. Like described above; no practical in-game way to remove them - but this mod nullifies that - seamlessly! I've found no bugs so far from its use and it works like a charm. Permanent spot in the Override folder has been filled.
  14. Apologize that it's all my fault seemingly. Apparently I broke the BaseItem value inside its UTI so it didn't refer to the appropriate 2DA row. Perhaps it brokes when I change the UTI properties after installing the mod or I did slip my fingers when I change a few things. Thank you for elaborating, Mod's Author - and I got the mod working now! Edit: Ah I remember! I was editing its properties using the preinstall-version and then I replaced the installed version with it so, its BaseItem value not matched with its appropriate entry. My bad, my bad!
  15. Still didn't work. I'll try to redownload the mod and reinstall using the new one. Perhaps I slip my hand and change something with the earlier. I'll have an update later.
  16. Not with the current use. I can generate a new one though. Be back with an update. Update: @DarthParametric, here's the install log of its current setup: [STATUS] Installation started 3/22/2019 9:29:47 PM... [Debug] Loading StrRef token table... [Debug] Install path set to D:\Games\Star Wars - KotOR\. [Install] Installing unmodified files... [Install] Copying file ii_cmbtshot_050.tpc to the Override folder... [Install] Copying file dp_sup_oilbath.ncs to the Override folder... [Install] Copying file spells.2da to Override folder... [Debug] Adding new row (index 132) to 2DA file spells.2da... [Debug] Found a 2DAMEMORY1 token! Storing value "132" from 2da to memory... [Install] Updated 2DA file D:\Games\Star Wars - KotOR\override\spells.2da. [Install] Modifying file "baseitems.2da" found in Override folder... [Debug] Adding new row (index 93) to 2DA file baseitems.2da... [Debug] Found a 2DAMEMORY2 token! Storing value "93" from 2da to memory... [Install] Saving unaltered backup copy of baseitems.2da in D:\Downloads\12_22_2018\[K1]_Droid_Oil_Bath_Recovery_Item\backup\baseitems.2da [Install] Updated 2DA file D:\Games\Star Wars - KotOR\override\baseitems.2da. [Install] Modifying GFF format files... [Install] GFF FILE: g_i_cmbtshot050.uti and g_i_cmbtshot050.uti. [Install] GFF FILE: g_i_cmbtshot050.uti and g_i_cmbtshot050.uti. [Install] Updating and copying file g_i_cmbtshot050.uti to Override folder... [Install] GFF File result: True. [Install] GFF File g_i_cmbtshot050.uti does exists: D:\Games\Star Wars - KotOR\override\. [Install] Modifying GFF file g_i_cmbtshot050.uti... [Debug] Found a 2DAMEMORY2 value, substituting with value "93" in memory... [Debug] Modified value "93" to field "BaseItem" in g_i_cmbtshot050.uti. [Debug] Found a 2DAMEMORY1 value, substituting with value "132" in memory... [Debug] Modified value "132" to field "PropertiesList\0\Subtype" in g_i_cmbtshot050.uti. [Debug] Modified 2 fields in "g_i_cmbtshot050.uti"... [Install] Finished updating GFF file "g_i_cmbtshot050.uti"... [STATUS] Done. All changes have been applied. The only thing I change for my end is the format of its icon.
  17. Greetings, Mod's Author! Here to report that the item is not working as intended on my end. Instead of available for droids, it's usable by meatbags and not the other way around. It also not appear in the GUI slot for droids. Many thanks for considering this report.
    This mod is one of the reason for me running a playthrough. An amazing content that enhances the experience of the game, and makes the encounter more meaningful and gives an extra lifes to it! Thanks for making the awesome mod! Permanent spot in the Override folder has been filled. In-game screenshot: