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  1. Hi, need a bit help here - basically im trying to assign a custom bumpmap to the game, but it doesnt apply to the texture: for example, when i add the needed txi files to Manaan Hraekert rift groundtexture LMA_ floor01s the bumpmap is not recognised (floor tex = transparent for now to see the bumpmap clearly) So ive downloaded MDLedit v 1.0.9 Beta to edit the model, but ive zero experience with it. the tga & txi structure in override looks like this: LMA_ floor01s.tga LMA_ floor01s.txi ( envmaptexture wateralpha bumpyshinytexture CM_asith bumpmaptexture LMA_floor01sB ) LMA_ floor01sB.tga LMA_ floor01sB.txi ( envmaptexture wateralpha isbumpmap 1 bumpmapscaling 2 ) Im glad for any help you could give me on this!