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Everything posted by ebmar
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Was excited about the remake the first time it announced -- I mean, a remake that means higher-fidelity and that stuff. Then I remember there's still the original that stand still even after all this time. Much better, we have the engine that is modding-friendly as well is the mods! Granted, that's coming more from modding standpoint.
From gaming experience PoV -- I believe true awesomeness of a journey only happened once -- and I'm glad I had enjoy it to the most, and not looking to replace/redo it with a copy.
Probably I'll be truly excited about KotOR III... 😛
P.S. To be fair I'm not going to like if in the end they change the direction of the original story and/or retcon things that's already there. If they want to do that why they don't go with a sequel in the first place?
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...will Aspyr allow us to port things in from their game to use for modding the original like ppl are doing with SWTOR 😉?
I don't have any idea on that. Let alone if they can do it better than OG. I'm going to be fair that I'm a fan of KotOR/TSL art-pieces as well as SWTOR, and if that made me an old-BioWare bias I'm OK with that. It's just for me those are the game that made with passion, and one can feel it. Can Aspyr did that as well? We'll see about that.
Quote...I was excited about the prospect of a remake until I got into modding where you can literally adjust the game to your liking on a large scale.
You had a point, and I'm not gonna lie I enjoyed the OG with mods/bugfixes. Not sure if I can enjoy it without them just to be true.
QuoteThat alone makes the original game hard to replace, let alone all the work done over the years by the modding community.
Yeah, and we ain't see nothing yet [much more to come]! Hahah. 😛
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Edit: Wow, well it does. 😮
P.S. In case anyone wandering what's behind the hyperlink -- I didn't know that SWTOR is mod-able, and the link shows that.
Edit2: Meh, although it's tempting for the possibility on fixing simple things there like facing points, invisible blaster on cutscenes etc. [though didn't know how to, but if someone start a fire guess one can learn from it], apparently modding original files can lead to a ban. I'm aware of that, but was still thinking of that viability. Oh well--
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TOR mods have been around since beta. There were even nude mods at one point, although I doubt anyone still maintains them. What you can change is pretty limited, mostly textures and some text-based stuff like VFX and such. And it's not particularly practical to deal with since you constantly have to be patching and unpatching archives before and after every update. Way too much hassle for no significant gain.
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TOR mods have been around since beta.
Can't say that I'm not surprised knowing how quick some modders are working out there but not gonna lie I'm bit as well the fact that it's an MMO game.
Quote...not particularly practical to deal with since you constantly have to be patching and unpatching archives...
Yeah, I see. They surely did the packaging like Mass Effect that even if you want to replace a 1MB texture file you'll have to de/compress like gigs of its archive.
And nah, if anything for me first thing to fix/mod probably some immersion oversight like facing points and invisible blasters on cutscenes, hahah.
Well, I guess one can't really mod/fix contents, right? So for that we better leave it to the devs, really. But yeah, no need to sweat thinking of it as it's not practical at all.
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