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Everything posted by JDub96
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It was uploaded as a proper file. Not simply an attachment to a post.
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It was basically Revan's SWTOR hilt recreated for K1. I had it uploaded to my profile (with your permission) and it's not there anymore. I didn't take it down, so I wasn't sure if it got caught up in a purge or if you requested it's removal. If I still have your permission, I might reupload it.
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Hey... just want to touch base with any staff real quick. A while back I uploaded one of Kaidon's hilt mods (the Revan hilt) with his permission. Just got a DM from someone asking why I took it down and I never did. Was it taken down at Kaidon's request or because I've been inactive for a long time? Just want to check before I look into reuploading it for people's use and bothering Kaidon about permission again.
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So... how are we all feeling about the Star Wars: Fate of the Old Republic announcement? Methinks they're using it as a testing ground for the reception to the potential remakes.
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Here's a potentially strange question. Does this enable NPCs to use bonus feats imparted by equipment? I've got a personal mod that removes the blaster feats from the level up screen and instead applies them to weapons based on type, with certain upgrades unlocking the enhanced versions. Want to know if your mod will make the NPCs smart enough to recognize these extra feats or if it needs to be part of their skills.
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Every species has outliers and we have seen corrupt Ithorians in other media. Janos just happens to be one of them. My question is: does this mod give Fodo Medoo (the Rodian on Kashyyyk) a uniform? Seeing as he has dialog that specifically states that he doesn't get to wear one because he's just a contractor.
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- 305 comments
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- patch
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- 305 comments
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- patch
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- 305 comments
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- patch
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- 19 comments
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- taris dueling ring
- taris
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It is. I'm looking for the script that dictates the weapons/implants/belts that spawn in the footlocker in the player's quarters.
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Could I get a decompile, please? k_pend_chest02.ncs
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SLM, as it functions in TSL, isn't possible in K1. There are certain scripts and functions that are only present in TSL's engine that the mod requires. Duplicating SLM for K1 simply isn't within the realm of possibility.
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So... I have 1 mod that affects the module with the final showdown involving Bastila. I have romanced her but no matter what dialogue I pick, I can't redeem her. She always attacks me at the end. Is anyone else having this problem?
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So, I have compared the details of the spells.2da for both games and am wondering if it would be possible to port or simply replicate the exact effects of the droid shock arm from TSL and put it in K1. If it is possible, is it as simple as creating a new list in the spells.2da and assigning a droid weapon to that spell? Or are there other details I have to consider?
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- 6 comments
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- republic soldier
- republic commando
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- 305 comments
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- patch
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- 305 comments
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- patch
- compilation
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(and 4 more)
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