JDub96

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Everything posted by JDub96

  1. I thought the Davik convo wasn't a level restriction? I was under the impression it unlocked once the Leviathan was completed? EDIT: I went through the .dlg file and it says that Canderous needs to have his state at 8 to unlock the dialogue about working for Davik. His state has been stuck at 7 since I completed Jagi's Challenge. Does that mean anything?
  2. I had the issue with 1.8 as well. But K1CP is the only mod I have that affects Canderous' dialogue tree.
  3. I'm already on Lehon. I have the files in my Override yet the dialogue does not trigger. My point is that I can't even get the background into him working for Davik, which originally unlocked as soon as I escaped the Leviathan.
  4. Yeah. I've long since escaped the Leviathan and he's still talking about Jagi. I cannot get the conversation about working for Davik nor the final dialogue tree about how his life turned out. I completed all prerequisite conversations on Taris and completed Jagi's Challenge on my first trip to Tatooine immediately after Dantooine. Yet his dialogue remains stuck. According to KSE, Canderous is still at G_CAND_STATE: 7. Was he supposed to be at G_CAND_STATE: 8?
  5. Nope. I'm on Lehon and Canderous is still talking about "this thing with Jagi."
  6. Is anyone else having an issue where they can't finish Canderous' dialogue chain. I'm stuck on him saying that this "thing with Jagi" has him thinking. Post-Leviathan can't get any more out of him. EDIT: I think the next chain is supposed to be me being able to ask Canderous about working for Davik and then there was the Unknown World dialogue about how his life turned out. I just can't seem to get him to advance. I know K1CP adjusted his dialogue provisions. I'm level 20 and I managed to complete all of Canderous' pre-Jagi dialogue before leaving Taris.
  7. So, I checked the .uti for the Krayt Dragon Pearl but there were no properties. How do I change the effects of a crystal?
  8. Is this compatible with TSL? It would be a much better uniform for Lorso than what she currently has.
  9. I'll be damned. That's... exactly what I was thinking of.
  10. Correct me if I'm wrong but wasn't there a mod at one point that retextured the soldier's clothing to have the same color palette as the Republic soldier armor? Or am I insane?
  11. I installed 1.0.0. Would you be able to tell me what I can do to update my current installation so I don't have to completely reinstall?
  12. So... version 1.1.0 is designed for K1CP 1.9.1 or 1.8? And can I just install it over the previous version?
  13. Yeah, I tried to. I couldn't find a way to download the .ncs files. EDIT: Never mind. I'm a dipshit. Hey, does anyone happen to have an uncompiled version of the script that dictates what equipment is placed in the footlocker on the Endar Spire? I wanna make some adjustments.
  14. Oh! Do I just copy what's on Github into Notepad and run it through compiler or does it have to go through a specific process?
  15. Dang. I was hoping that was the script that controlled when Gadon takes the Sith armor. I'm trying to edit it so he takes every set in your inventory so I can mod a set in for Carth as well.
  16. Could I get one more decompile? k_ptar_striparmo.ncs
  17. I've tried everything. I can't get the game back. It keeps failing the installation. EDIT: I think I fixed it. For some reason GOG was running in compatibility mode and fucking with everything.
  18. Please help, I deleted my folders to reinstall the game but now GOG is giving me E7 and E15 errors. I can't fix it. I can't get the game back.
  19. Alright. I was going to have him attack with the training saber from Kexikus' mod. Don't I need the decompiled script to make those adjustments? EDIT: Or do I just copy this to Notepad and run it through the compiler?
  20. I actually pulled this from the module. I was just checking to see if there was a script about the weapon Shaardan attacks with. Thanks, @DarthParametric.
  21. Could I get a quick decompile?k37_init_shaardn.ncs