JDub96

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Everything posted by JDub96

  1. I'm just nervous because I've read on other mod pages that mods that have identical .mod packages are incompatible with one another. Maybe that's because those .mod packages edit the same things, but I don't actually know what lines are being edited by SotOR or K1CP.
  2. That'd be great @Salk! I'd deeply appreciate it.
  3. Messing with NPC health is something I feel I'd screw up. Mind telling me how much I should give them to survive the Rakghoul attack?
  4. Does anyone know of a mod that makes the three mercenaries with Canderous in the Undercity have higher health? I'm sick of them dying and Canderous saying "let's go boys" when his boys are lying facedown in Rakghoul viscera.
  5. Okay. So if I were to install SotOR first, and then run your mod, I'd still get the fixes? Because whenever TSLPatcher detects a module already installed, it tends to just skip over the duplicate.
  6. Would there be a way to add compatibility between this mod and the SotOR mod I've uploaded? Both seem to inject repackaged modules of the same planets.
  7. I'm trying to modify a vanilla script. Specifically, the one that provides the crystal in the lightsaber built on Dantooine in K1 so I can replace it with a crystal from a mod.
  8. In that case, all I need is to figure out the script that controls which crystal appears in your very first lightsaber.
  9. Hello all. I am in need of a save file to test a mod. Specifically, a from just before talking with Dorak about your first lightsaber crystal on Dantooine. Any and all help is deeply appreciated. EDIT: Also, if anyone can provide me with the script that determines your lightsaber crystal on Dantooine, I'd appreciate it.
  10. While I've got you... I don't suppose you're any good with scripts or repackaging modules?
  11. So... what's the numeric value for the melee weapon proficiency feat? I'm editing some .utc's and want to ensure they can actually use the weapon I'm giving them. EDIT: The K1 values. I'm editing K1 characters.
  12. Hm. I don't think Qel-Droma ever returned to Korriban (is that where Dorin is?) Still, it's ultimately your decision. I'm a lore nut so seeing the armor in Suvam's inventory would be more realistic to me.
  13. Out of curiosity, this mod will affect the blunt weapons too, right? Like quarterstaves?
  14. @superSzym Don't suppose you'd consider helping me fix up SotOR first? I really want to get the mod up to snuff. EDIT: Also need someone capable of repackaging modules so I can edit the Manaan instance of Bandon without affecting his Endar Spire instance.
  15. I recall the captain, as an NPC, being depicted in the red armor and then dropping the blue armor. I simply want him switched to the Yellow Mandalorian model so the armor makes sense. The exact location is near the temple. It's the Mandalorian captain involved in the Mandalorian quest on the planet. EDIT: So far, the K1 version works like a charm. Will be testing the K2 version shortly. EDIT 2: Nevermind. Just looked it up. Apparently he was gold and I'm just a moron. Sorry @Effix. EDIT 3: K2 version works perfectly. Thanks a million @Effix!
  16. I feel you. Was only curious. As for introducing it in-game, why not inject it into Suvam Tan's inventory? Lorewise, Qel-Droma's Dark Side past was centered around Yavin IV since that's where he served Exar Kun during the last war. It's entirely possible that Suvam excavated the suit from the ruins on the planet and offered it up for sale to Revan and the gang.
  17. @Effix I actually did a little more research and this is my vision. Star Wars: Knights of the Old Republic: Mandalorian Armor would be identical to the blue Mandalorian armor since it is essentially the basic armor used by lesser crusaders. Since this set is actually unobtainable, I am not overly concerned about it. Mandalorian Battle Armor would be identical to the blue Mandalorian armor for the same reason above. Mandalorian Heavy Armor would be identical to the red Mandalorian armor since the heavy armor would likely be assigned to higher level Mandalorians. Mandalorian Assault Armor would be identical to the yellow Mandalorian armor since it is described as being the veteran Mandalorian armor like Bendak Starkiller's. I would also appreciate it if you could change the Mandalorian Captain on the Unknown World to match this, since he's depicted as wearing red armor in the game. Cassus Fett's Armor would be identical to the yellow Mandalorian armor since, in the comics, he is depicted as such. Star Wars: Knights of the Old Republic II: The Sith Lords: Mandalorian Combat Suit would be left alone, as I see it as more of a lightweight scouting armor than proper Beskar'gam. Mandalorian Battle Armor would be the same as in KotOR. Mandalorian Heavy Armor would be the same as in KotOR. Mandalorian Assault Armor would be the same as in KotOR. Edit: To my knowledge, these are the only armors of Mandalorian origin/background across both games. If I'm missing one, please let me know and I can adjust my list accordingly.
  18. Theoretically speaking, shouldn't it's characteristics and appearance match the version found in KotOR II?
  19. So what exactly is the next step in getting this mod working?
  20. @Kaidon Jorn Thanks so much Kaidon! If at all possible, I'd love to have the latest files and source code you might have left for SotOR. Who knows? Maybe I can learn something about fixing up that crystal code and getting the Endar Spire and Manaan instances of Darth Bandon to use his saber! Edit: In light of the confirmation of permission, I would like to re-extend my request for scripters and modders to help me make the desired adjustments to this mod. This way I can provide a fully functioning version to players.
  21. So... this request may not be possible, but I figured I'd ask anyway. I was wondering if it would be possible to have the vanilla Mandalorian armors, as found by the player in shops or as loot, match the model of the Mandalorian NPCs? Specifically: Mandalorian Armor and the Mandalorian Battle Armor as the blue armor. The Mandalorian Heavy Armor as the red armor. Cassus Fett's Armor as the yellow armor. And maybe something similar for TSL that's compatible with TSLRCM? I'm not gonna be too demanding, and I'm not certain it's feasible. I just figured I'd ask. Thanks for your time.
  22. Well I'll be a tach's uncle. Regardless, I have no intention of claiming ANY of QDJ's work as my own. I also don't want to defy his requests. I only sought to provide a mod which others requested and trying to be a friendly member of this community.
  23. JDub96

    Human Xor Restoration

    Actually, according to the canon, Xor is supposed to be a Twi'lek. Apparently the Xbox version got it wrong. That said, good mod.
  24. Alternatively, if anyone knows the script responsible for providing the player with their lightsaber crystal on Dantooine, and can further instruct me on script editing... I can try to fix it myself. I'm a novice so I need the help.