JDub96

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Everything posted by JDub96

  1. There's no duplicate of Bandon or anything. He just puts up his fists instead of drawing his doublesaber. I imagine he already has the feat if he was using it in the original cutscene... of course I never thought to check if the one added by SotOR required any feats he otherwise wouldn't have in that instance. Something to investigate I suppose. Of course, I won't be able to modify both his Endar Spire and Manaan instances since they have the same file name. EDIT: If I were to post the modified .utc of Darth Bandon's Manaan instance, would someone be willing to package it back into the module for me? EDIT 2: Which script controls the lightsaber crystal given on Dantooine? I'm trying to change the crystals given to the SotOR ones.
  2. I started a brand new game.
  3. I'm just trying to get Bandon to use his unique lightsaber. I edited his .utc for the Endar Spire, slapped in the Overrride, and he shows up to fight Trask with his fists. So I did something wrong.
  4. Ah. Well... I have literally no idea what I'm doing. I only just learned how to edit .utc files, not about module packaging.
  5. So apparently, editing those instances of Bandon lead to glitches. Guess that's why he left those ones out.
  6. Hello. Can someone provide me with, or tell me where to extract all the .utc files for Bandon? I need every instance of Bandon in the game. EDIT: Getting these files will allow me to finish my attempts to repair Sabers of the Old Republic and look into providing it to players here. EDIT 2: After further review, I've found that I only need the instances of Bandon on the Endar Spire and Manaan. I have the instances on Korriban and Tatooine.
  7. I feel like Tier 1 should consist of repairing technical, scripting, or graphical issues. Things that actually affect gameplay. Tier 2 should consist of visual changes that correct lore or fix bugged appearances that cause texture issues or NPC and items having the wrong appearances. Tier 3 should consist of items that make the same edits of Tier 1 and 2, but do not necessarily fall under the category of bugged or lore breaking changes. Like the VFX remover for attacks.
  8. Hello all, A few players have expressed interest in Qui-Don Jorn's Sabers of the Old Republic mod. Unfortunately, the only version I have has been moderately adjusted with some personal changes, requiring the use of the K1 Revan hilt I have uploaded, alongside an individual touchup I may upload later on. In the interim, there are a few errors with scripts I seem to experience. Such as Darth Bandon spawning with a generic double-bladed lightsaber rather than his unique version. Or a generic color crystal being given to the player rather than the unique version the mod provides. If anyone is willing to assist me in repairing this, I will be able to upload the mod with credits to the individual. I will provide my version of the mod to anyone who offers their help so they can fix the scripts, then they can return the fixed version to me so I can upload it.
  9. If option A really works, JCarter has officially been place on my list of favorite modders.
  10. I mean... I'm willing to upload my personally modified version if you guys want and if I'm 100% sure I won't get in trouble. Just remember to run a couple of tests. Specifically to determine if the lightsaber with the Mantle of the Force crystal has a fully integrated and textured hilt and Bastila's lightsaber has a proper blade color. If the former isn't true, just download the K1 version of Revan's TOR hilt on my page and add the BULLSHILT files into your override. The latter... I don't remember how to fix. I made these adjustments a long time ago.
  11. Bad news. I no longer have the original mod. Only my personally modified version. Sorry guys.
  12. Sorry everyone! I've been off the net for a while. If you're all willing to wait a little longer I'll try to post it tonight. I just fear you might all be disappointed. The version I have seems to have a few bugs in it. Bastila's lightsaber disappearing, Bandon not actually using his, the player not receiving their personal crystal on Dantooine. If I knew anything about scripting I'd try to fix it. Furthermore, I'm afraid of violating the ToS of Deadlystream as I've made slight adjustments to the mod for personal use. Such as altering Bastila's saberstaff to emit a yellow blade rather than amber, or changing the hilts of the personal sabers and the lightsaber with the Mantle of the Force crystal to be identical to the Revan's TOR saber, which means the Revan hilt mod on my page is a required mod for my version. But I MAY have the original unaltered version sitting in a USB drive somewhere. Just give some time to track it down. It'll still have the above bugs, but none of my personal adjustments. @Qui-Gon GlennWhat was it succeeded by? I have yet to find a hilt mod for the original KotOR since SotOR.
  13. A good idea in theory, but Revan's mask is in Bastila's possession and his armor destroyed when Malak attacked his ship. Also, the valorous lightsaber was the hilt he built on Dantooine in the game. The hilt he had back when he was Revan was identical to the vanilla hilt.
  14. Could you add one for Jedi Consular? I was thinking Jedi Crusader. Adds Weapon Specialization: Lightsaber and Immunity: Fear for Revan.
  15. JDub96

    TSL Restored Content Mod

    How do I know if the installation worked? I just ran the executable and the main menu looks the same as vanilla. EDIT: Okay. So for some reason it's installing to my LucasArts folder instead of my GalaxyClient folder. How do I correct this? EDIT 2: Nevermind. I used the ModDB version. Problem solved.
  16. Well what about working the other way around? Making custom items that use those models specifically for Bao-Dur?
  17. So wait. The Zabrak race uses the same clothing restriction as the Wookiee race? EDIT: Also there does appear to be a minor offset where the prosthetic meets the sleeve. As if the arm going in is smaller than the hand connected to it. Would that be correctible issue, or would it screw with the overall armor/robe models?
  18. Would it be possible for someone to mod in an exclusion for a Jedi robe that Bao-Dur can wear while also allowing his prosthetic to be visible?
  19. Hey, I was hoping someone could confirm something for me. I read somewhere that Bao-Dur can equip the Zeison Sha/Jal Shey armors. Or at least one or two variants. Can someone tell me if this is true, and if so if these armors continue to show Bao-Dur's prosthetic?
  20. JDub96

    Revan's Head

    Preesh. @ebmar Okay so I edited it with GIMP, but now when I change the filename to .tga and put it in the Override folder, all I get is a white, textureless head.
  21. JDub96

    Revan's Head

    Anyone know what tools I'd need to make the head a little more flesh-colored and change the eyes to brown? I want to use this mod, but the eyes and skin tone are bothering me too much.
  22. No. I can say with certainty that it's a skin mod for PMHC04.
  23. I saw that one. Still not right. The annoying part is, I used to HAVE the mod in the above screenshot. But I lost it because it was on my old machine and I didn't back up my mods at the time.
  24. Already did. I think it's one of the mods that got lost in the crash when FileFront and LucasForums went down. Was hoping someone might still have it.