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JDub96

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Everything posted by JDub96

  1. This is all very good work. I'm especially impressed with the Zaalbar upgrade. I can't wait to see what the final product looks like. How did you manage to add the harness though? It greatly resembles Zaalbar's original, but I don't recall seeing anything of the like in SWTOR. P.S.: Is there any plan to finish the Revan head port, or is that no longer on the table?
  2. You gonna post it?
  3. Sorry. I'm kinda bad with these post things. Please bear with us as we correct our policies. On another note: are dark side points something I should worry about? Or just a sort of... dislike thing?
  4. Is this page dead?
  5. If I knew what I needed, I'd check it for you. Haha. Unfortunately, I'm no modder. @DarthParametric, mind giving this a look? Maybe it'll make finishing the head easier.
  6. How's the head coming along anyway?
  7. It's looking great so far. With any luck DP will add the finishing touches and we can enjoy the head in-game soon.
  8. I'm getting all excited now.
  9. As in the texture for the new head? Is that what UnusualCharacters is working on?
  10. So does this mean you're working on porting the head? Again, sorry if I seem like a jerk.
  11. At the risk of sounding like an absolute jerk... wouldn't you be able to port the Revan head sans the scars? Seeing as how he only got those after the events of KotOR? I love the Meetra port and the Revan port would be perfect.
  12. I was wondering if it would be possible to remove the level up requirement for conversations with companions. For example, getting all of Juhani's dialogue requires reaching certain parts of the story and then levelling up. I tend to use the Save Editor to max my level on Dantooine, so the conversations always get stunted. I was just wondering if there was a way to alter the level up requirement.
  13. For some reason, it's only downloading as a .txt file for me.
  14. Thank you Sith Holocron. It truly would be such a terrible situation if someone were to do that. P.S.: How did the title of my post change?
  15. Sorry. Wasn't trying to be unclear. I appreciate the link, but I don't download mods like that since they break the lore. I was just hoping to keep the Wilhelm scream alive in KotOR.
  16. Yes. Sith troopers. And I feel it fits better since Sith troopers = Stormtroopers.
  17. I request that the death scream for Imperial troopers be converted to the Wilhelm scream, to combat Disney's disposal! Who is with me!
  18. JDub96

    Taris J'ika

    That... doesn't really answer my question. I was hoping for a changelog.
  19. JDub96

    Taris J'ika

    What does this mod do exactly?
  20. Sorry. I wasn't sure if it was necessarily off-topic since the tools were referenced earlier in the post, and I wasn't sure the question warranted a new thread of its own. Won't happen again... except this apology.
  21. These new modding tools... are they capable of say... adding a new companion slot to the original amount?
  22. Not to push my luck or anything... but I don't suppose you were able to integrate the SFX the Darksaber uses in the Clone Wars?
  23. So... while I do take the Clone Wars/Rebels canon with a grain of salt, I did enjoy the idea of the darksaber. However, since I acknowledge the EU as the true canon, it seems that Mira was the first Mandalorian Jedi on record. So I thought it might be interesting to have the Darksaber implemented in TSL for Mira's use. No idea if making such a lightsaber is actually possible on the TSL engine, but if anyone thinks it's a possibility....
  24. Wasn't trying to rush it. Was just wondering if there was any news.
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