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Everything posted by N-DReW25
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Bugs / Errors Reporting with M4-78EP
N-DReW25 replied to Sith Holocron's topic in M4-78 Enhancement Project
It's still broken -
M4-78 was infamous for lag even on good PCs, are you sure you're willing to convert your Galaxy Tab A7 into a hand grenade? In all seriousness, the current M4-78EP 1.4 is in a broken state at the moment so I would advise you don't try M4-78 on mobile. You'll have to do this for Party Swap, but whether it works or not is up to you to discover. Install Party Swap, play the game and if it works, it works... if it doesn't, you know for next time that it doesn't. Not many modders play mobile games, we make mods on PC so why go through the extra hoops to mod a system which is inherently a downgrade from PC gaming? As long as it is installed properly via the TSL/HoloPatcher (not up to date with Party Swap) and is transferred to the mobile device via USB cable it should be fine.
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The Ebon Hawk crew doing things! [KotOR 1]
N-DReW25 replied to Patriot Infinity's topic in Mod Requests
I don't think the sitting animation exists in K1, so that'd be pretty difficult to pull of in K1. But as the main pilot, he should definitely be kept in the cockpit. She could be moved to the computer room, nothing really happens there so it'd make great use of that area. Plus, if Bastila's alone in that room it would make much more sense for her to spill the beans about her feelings for the player since Carth isn't around to eavesdrop. However, Bastila has a "walking away" scene in the cockpit that happens just before she heads off to Kreia's room for some [REDACTED] with the former Dark Lord and she needs to be present in the cockpit to have the post-Taris scene with Carth. Any mod that moves Bastila into the computer room will need to account for these scenes. Why would Mission be meditating? It might be better to put Mission in T3's old spot so that she's near Zaalbar, close enough to imply they're together and far away enough so that it doesn't look like you're interrupting a conversation. I agree with this. I agree with this. Either that or in Mission's old room meditating. I agree with this. As DP has pointed out, that animation doesn't exist in K1 so it's probably best to leave him where he is. -
HP was made to replace the TSLPatcher, it has far more capabilities and fixes various bugs present in the TSLPatcher that forced modder's to use convoluted workarounds to implement certain features. But these new features that make installation faster for players and easier for modders requires certain permissions which chokes Windows Systems if the directory is in the C Drive. If you want to install Jedi from the Start without the HP errors, you have to try what the HP developers have explicitly recommended. If you change your game directory to the D Drive and you're still getting errors, that means Jedi from the Start is the problem and darthbdaman needs to release a fix patch update. If it ends up working after changing the directory, it was the HP's inherent flaw.
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This method has worked! @Snigaroo The Senni Vek Restoration mod has now become the Senni Vek Mod and includes your fulfilled Senni Vek to Hulas request.
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Here's a sneak peak at a new feature for the NPC Diversity Pack. If you've been following this mod since the very beginning, you'll know that the NPC Diversity Pack used to be called the "Diverse Galaxy" mod. It became a "pack" when I began adding new and experimental features like removing the Lite NPCs, changing weapons and changing soundsets as optional installations. I've since merged those installations with the main mod and now the NPC Diversity Pack is now one mod again, it is no longer a "pack". So... how do I fix this? Well, by making the NPC Diversity Pack a real "mod pack" again. In the next update you'll be able to choose between the main "Diverse Galaxy" mod aka the main mod and the "PC NPC" Addon. The PC NPC Addon would be installed AFTER the main Diverse Galaxy mod... if you want to. If you don't install this Addon, you'll get the NPC Diversity Pack mod you all know and love today. But by installing the PC NPC Addon, most of the background generic NPCs will get PC "Player Character" heads thus increasing the diversity of the NPCs of your game even further. Head reskins will affect the PC NPC Addon so that can either be a plus or a negative depending on your mods. Now you might be saying "But the K1CP already does this!"... well, not really. From what I can tell from the K1CP files, the Lite NPCs are simply replaced with special NPCs whose clothing are pre-determined via the body model. If K1CP didn't do this, they K1CP devs would have to add clothing items to over a hundred NPCs as I've already done in this mod. For example, if K1CP replaced a Lite NPC with a Mullet Man and gave him white clothing every single other NPC who uses the same appearance will also wear white clothing... creating a clone effect across modules. But this isn't the case in the PC NPCs Addon of the NPC Diversity Pack, you are very, VERY unlikely to see the same NPC head with the exact clothing combination with the NPC Diversity Pack and its future Addons. Speaking of future Addons, I'm planning on making the planned "Generic Head Plus" mod an Addon of the NPC Diversity Pack. My reasoning for adding it into the Pack is for compatibility reasons, I don't have to go out of my way to look out for weird compatibility tweaks or force players to use the NPC Diversity Pack if I've already included the mod in said pack. And of course, these planned additions are OPTIONAL. Meaning, if you don't like/want them, you don't have to install them.
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There's no way to start NPCs multiclassed, is there?
N-DReW25 replied to Timbo's topic in General Kotor/TSL Modding
There is no point in doing so. It doesn't really matter what class an NPC is, most NPCs who aren't Jedi are labelled as Jedi classes even though they aren't Jedi, it has little to no effect on the NPC. If you try this with a party member, your NPC will only have the benefits of the second class, not both. This is already the case in K2 where party members will go from Scout, Soldier and Scoundrel to Jedi classes, once you become a Jedi you are no longer the previous class. To have them start with two classes in K2 would break the game and in K1 it'd be useless. -
Would there be a tutorial or a pre-existing mod that already does this with the HoloPatcher?
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I would like to announce that I've been developing the "Hulas has no reason to fight" request and it's about 95% complete. One of the journal entries mentions that you killed Hulas, I just gotta find out how to change this so that a custom journal entry is added in its place mentioning how Senni was the one who was killed.
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I am still planning out the Sith mod, other NPC mods are also in development and will be released before the Sith mod. But I can say the following about the Sith mod. The "Prospective Sith Student" NPCs shall be renamed to "Sith Hopefuls" as many other NPCs refer to them as "Hopefuls" and not "Prospective Sith Students". These Hopefuls are the ones begging the other Sith Students for a medallion so that they can enter the Academy. Above the Sith Hopefuls in rank are the characters Lashowe, Shaardan, Mekel and Hijata. Whilst their in-game names won't be changed, they'll become the new "Prospective Sith Students". As Uthar says in-game, none of them are "true" Sith yet. Most mods that covers the Sith Academy will give these NPCs Dark Jedi Robes, they do this because the player cannot wear the Sith Officer uniform they wear... but even if these NPCs wear Dark Jedi Robes there is nothing forcing the player to conform to their uniform policy. In my mod, these NPCs will wear the Armor items they drop, for example, Lashowe drops Echani Light Armor... so she'll be wearing that. By having the Prospective Sith Students wear random armor, it makes sense as to why the player might be wearing Jedi Robes or armor... there simply isn't a set uniform policy for the Prospective Sith Students. Once a "Prospective Sith Student" earns their prestige and finishes the final test, they would become "Sith Students". These NPCs are the generic Sith Students you see in the Academy and will wear Dark Jedi Robes.
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You see... I've been trying to update KSR for many months now, usually I have a button that I can press to update my mods... but this button doesn't appear with KSR for some reason. Could it be that... that... I didn't upload KSR, and didn't make KSR... therefore I am not responsible for updating it? Nah, can't be... I'll keep trying! In the mean time, until KSR is updated do NOT use KSR... period, as it is known to break the Dantooine Murder quest amongst other things. That is all I can say in relation to the NPC Overhaul Project.
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- 12 comments
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Usage? Maybe. Compatibility? Most likely! You mean these Sith Stalkers? No, but you'll most likely be able to install that mod on top of my planned Sith mod and you'll get the Sith Stalkers plus my own Sith designs.
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Close... VERY close! It's actually Zelka Forn's head, I can see how you can confuse the two considering they both didn't have Weapons of Mass Destruction in 2003... /s In the mean time, we'll just have to play with the Obama Mod until someone makes the Saddam mod. /s
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What you have described is planned, yes. Like how Heart of Beskar and Czerka Redux exist to overhaul Mandalorians and Czerka, a similar mod will one day be made for the Sith!
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- 92 comments
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- 92 comments
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Could you please rephrase this? I'm not quite sure what it is you're asking. I'm afraid I wouldn't be able to add a male Torgutan into Kotor, this would best be discussed in the mod request thread.
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- 12 comments
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In theory, it shouldn't cause any issues with HQ Rodians. The Rodian/Czerka hybrid uses a new model/texture separate from the main Rodian model/texture, however, if you use HQ Rodians the Rodian/Czerka hybrid will still use the vanilla style Rodians. This won't break your game, but the Czerka Rodians won't be High Quality as per Stormie97's mod. If you don't want this, simply don't install JC's Czerka: Business Attire for K1 and don't install the Business Attire Addon from this mod. You'll get all the features of Czerka Redux without ever touching the Rodian NPCs.
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- 11 comments
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- this is the way!
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View File Czerka Redux A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.1 Release Date: 25.05.2024 Installation: Please install the K1 Community Patch FIRST before this mod! No exceptions! Once you click on the HoloPatcher.exe, you'll be given a few install options. 1) Main mod: Installs the actual mod. 2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod. 3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux. 4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux. 5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod. Description: Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1. The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits. The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay. The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux. You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture. This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance. And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. BOSSR assets are free to use as confirmed by SilverEdge9. RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource. K1 Enhancement Pack assets are free to use as they are a modder's resource. JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426. DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource. JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426. Thanks to: SilverEdge9: For BOSSR Czerka Assets! RedRob41: For the Combat Suit Modder's Resource! SpaceAlex: For the K1EP Czerka Assets! JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire! DarthParametric: For making the Female Czerka Officer's Uniform modder's resource! ElevenLabs Website: For the custom AI VO service! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/25/2024 Category Mods K1R Compatible No
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Version 1.1.0
456 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.1 Release Date: 25.05.2024 Installation: Please install the K1 Community Patch FIRST before this mod! No exceptions! Once you click on the HoloPatcher.exe, you'll be given a few install options. 1) Main mod: Installs the actual mod. 2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod. 3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux. 4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux. 5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod. Description: Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1. The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits. The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay. The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux. You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture. This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance. And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. BOSSR assets are free to use as confirmed by SilverEdge9. RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource. K1 Enhancement Pack assets are free to use as they are a modder's resource. JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426. DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource. JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426. Thanks to: SilverEdge9: For BOSSR Czerka Assets! RedRob41: For the Combat Suit Modder's Resource! SpaceAlex: For the K1EP Czerka Assets! JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire! DarthParametric: For making the Female Czerka Officer's Uniform modder's resource! ElevenLabs Website: For the custom AI VO service! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 12 comments
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