Mephiles550

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Everything posted by Mephiles550

  1. A bunch of star wars games are being made backwards compatible on the Xbox One today! Kotor II is included!

    1. Sith Holocron
    2. Mephiles550

      Mephiles550

      The Xbox ports are surprisingly really good. Their all visually enhanced and have more anti-aliasing than I thought would have been applied to them.

  2. No, I'm sorry but I have the patch as well and I ran into the same issue. It's interesting that we both have several mods in our game (too many to count, you said) and we both have the same glitch text popping up, the HK Factory. Is there a specific entry this map is conflicting with not included in the patch?
  3. The exact same problem happened to me too. I would love to know how this could be fixed.
  4. anytime I see DP post I expect him to reveal his magnum opus... well for that month anyway.

    1. Sith Holocron

      Sith Holocron

      His magnus opus is his moddin' knowledge!

    2. Sith Holocron

      Sith Holocron

      Magnum. Damn you, autocorrect!

  5. What I think is pretty funny is how the modding community was porting from Kotor 2 to Kotor 1 since the games first came out. I've seen images of HK-47 with his dirty TSL textures ported to Kotor 1 that are over a decade old lol.

  6. Oh wow, I didn't expect Kotor II to ever be re-released for Xbox One. That's interesting. I wonder how that'll turn out.

  7. Would anyone happen to have a link to one of the older HK-50 factory mod builds from before the times of TSLRCM?

    1. Hassat Hunter

      Hassat Hunter

      Lots of nvm's lately :)

    2. Mephiles550

      Mephiles550

      If you mean from my status update requests than ya I noticed that also. Sith Holocron was a big help.

    3. Hassat Hunter

      Hassat Hunter

      Oops, I actually confused you with SH. My bad 0_o

    4. Show next comments  21 more
  8. TSL could have it's lack of content by interpreting that the devs actually intentionally left all of the gaps to be filled in by the players themselves. No HK factory? Maybe you were never meant to find it and the false hope was intentional. :/

    1. 1Leonard

      1Leonard

      Sure, I get you. They did a fine enough job, considering their impossible deadline...

    2. Hassat Hunter

      Hassat Hunter

      The Last Jedi parody?

    3. 1Leonard

      1Leonard

      Would be a pretty bad analogy if it was, no?

    4. Show next comments  21 more
  9. You know, after this calculus midterm, the upcoming Bio one doesn't seem nearly as bad.

    1. Sith Holocron

      Sith Holocron

      Study hard and good luck!

  10. Does anyone know where the file is for the Nar Shaddaa cantina ambience beat, or what the file is called? I searched all over the TSL directory and couldn't find it.

    1. Sith Holocron

      Sith Holocron

      I'll see you in PMs. ;)

  11. This is perfect! Now I can finally see the resemblance between the two characters. Definite stay in the override folder.
  12. If, and only if for some reason, another new version will be released, would you consider incorporating this mod into it? http://deadlystream.com/forum/files/file/1204-male-sith-archaeologist-restoration/ I'm still surprised that I just now heard this. It's completely fits the bill to be considered restored content.
  13. Deadlystream... are you ready... to MOD?

    1. jc2

      jc2

      [it] Always has been, the challenge is on your end ^^

  14. The movie looks good, but that Han actor doesn't do it for me at all.
  15. You're all such a nice community. I can't really play Kotor much anymore, but I love seeing what creative mods come out.

    1. jc2

      jc2

      I concur! Deadlystream is a welcoming star wars/modding community.

  16. Perhaps an alternative addition could be considered? Pwitty pwease?
  17. Lol, again the solution is just to leave MDLops. We really just need someone to release a full port of Toasty's Weapons over to TSL. I did it for some of the blasters, but it's become irrelevant now with SithSpecters pretty Blaster Mod.
  18. Amazing, reminds me of the old Star Wars comics before the prequel trilogy. They loved scenery like this.
  19. Don't forget that the creator of WOTOR (T7, I think) even stated that some of the files from the base mod (not patches) should be removed due to conflict issues. I use both mods and have no problems whatsoever on the Star Forge. I've always removed the files recommended by the author in the mod description. One common problem I've had in the past, although not anymore, was that, on the leviathan, Carth or Bastila would be completely invisible when not wearing any gear, but their dialogue still functioned normally. Often, invisible characters followed by dialogue is an imminent sign of a crash, but that was never the case with this. Interesting. I don't believe this glitch was a result of WOTOR since I had removed the recommended files at that point anyway.
  20. TSL is strange. The loading screens imply that the citizens were originally going to be low poly models, but that was changed last minute into better quality models. That's good and all, but then why is the Sith Marauder a low-poly citizen of all things?

    1. HK-47

      HK-47

      I would say that they were used to make the screenshots early on before the high poly were made. Then the low poly in the Trayus Academy are part of the incomplete tasks when the game was rushed out (as is the case with basically all of Malachor V).

    2. N-DReW25

      N-DReW25

      I bet the Sith Marauder's low poly model was a placeholder for a new appearance that was supposed to be made, similar to how the Archon's on M4-78 where Firaxan Shark's during its development before it was cut. As for the low poly models on the loading screens. I assume most of the starting development was done on the Xbox, perhaps the low poly models were used in early tests of Kotor 2 but during testing, they discovered having high poly models didn't cause lag or issues on t...

    3. Show next comments  21 more
  21. First, unsubscribe to all mods, or go into the Steam workshop folders and remove the files manually then resub to them later if you want. Honestly, I recommend you just download mods the standard way (TSLpatcher or copy and paste into override) The Steam workshop is more of a pain than anything. If that doesn't work, try to do this to the kotor2.ini file and edit the line DisableVertexBufferObjects = 0 Add spaces in between the words and set the value to one so that it looks like this Disable Vertex Buffer Objects=1
  22. I use it with K1R and I haven't noticed any problems. Just install K1R later to be double sure. The only potential is that the crippled Dark Jedi in the Lehon temple may or may not be bugged, but I've been having that problem a lot lately. I think that's a different mod's fault.
  23. Another great mod, but I'm away from my PC right now and can't test it. I've got a question, do the added Jedi NPCs have dialogue and lip syncing along with it?
  24. Mephiles550

    Star Forge Door Fix

    Nice mod. Should be included in K1R, to be honest.