Jump to content

Mephiles550

Members
  • Posts

    422
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Mephiles550

  1. What's happening with the BOS 2.0 mod installer? Is it still being worked on?

    1. Fair Strides

      Fair Strides

      Yes it is. I actually got the installer all finished (with no errors running it!) this last weekend... But the hard drive physically failed literally the next morning. :( :( :( So I need to re-do the installer from scratch, again. *sigh*

    2. Mephiles550
    3. jc2

      jc2

      My sympathies FS.

  2. Lol, the EA blackhole continues to suck good companies away into the void. Not even Nihilus could consume and destroy as fast as EA can. Andrew Wilson should just have the title of "Darth" from now on.
  3. I hate overpowered mod items in Kotor. Brotherhood of Shadow looks fun, but I'll probably end up weakening dozens of items in Kotortool if I download it again.

    1. Tyvokka

      Tyvokka

      I found BOS rather difficult but maybe thats just me.

    2. LDR

      LDR

      Yeah BOS is a bit tougher than base-game.

    3. Mephiles550

      Mephiles550

      That doesn't mean I need a set of light armor from Czerka that turns me into a hulk. BOS isn't really that hard. The only time I thought it was tough was during the stealth part with the droid and Shadow's visions, all of which limit you to only a handful of items and whatever you find. Solomon's fight may have been a little tough, but nothing unbeatable.

  4. I was more curious about his cape animations and such. He was given the fighting animations Malak had (or lack thereof), but the model itself still has it's own exclusive animations that weren't borrowed from Malak.
  5. Lol, I'm surprised. I expected the first answer to be no. Didn't expect to see someone post this. How does this mod work? I'd love to see a video of this.
  6. I've been away from Kotor for too long, these new droid models will be a great way to play the game again. I love all of the variety in these high quality models.
  7. Holy sh*t, you're spending some $3000 on a NASA build so you can play Kotor at 1000FPS? All the power to you, but you could spend probably 1/3 of what you're paying for all of that and get a build that can play all of those games at max settings with 60-120FPS and several graphical mods.
  8. A trip into wonderland.
  9. EDIT: Aaaaaaaand barely a few minutes before my post, DP basically confirms the similarity. This made my laugh and I'm not completely certain why. Anyway, It's definitely a good quality base model of Luke. Looks very similar to Toshi's Jedi Academy model of Luke.
  10. So in Kotor 1 Restoration, when you convince Hurka to take you past the guards after opening the bridge door, are you supposed to be teleported directly behind the airlock next to the room with the Dark Jedi or is my game glitching on me?

  11. Theoretically speaking, would it be possible for a version of TSLRCM + M4-78 to be ported to the Xbox version of TSL? I'm curious since I've seen alpha maps of M4-78 and the HK factory work on it.

    1. Show previous comments  2 more
    2. bead-v

      bead-v

      Well, if an xbox version of TSLRCM and M4-78 was made, then yes. The big problem has always been that the MDL format is different on xbox, so it was impossible to get any models to work. This will be possible in the future though, so theoretically speaking, yes :)

    3. Mephiles550

      Mephiles550

      I just looked up some of the restrictions, which include the inability of using custom mdl/mxl files, textures higher than 256x256 and usually any MOD files. What do you mean it'll be possible in the future?

    4. Sith Holocron

      Sith Holocron

      New tools, perhaps?

  12. The modding community is doing a better job of remaking Kotor than Apeiron is.
  13. I really wish there was a way for this to have gotten in the game as an alternative ending somehow
    1. Sith Holocron

      Sith Holocron

      And my video makes another appearance.

  14. So many appearance problems in Kotor could be fixed if Kotortool could detect custom appearances properly like KSE could. D:

    1. djh269

      djh269

      Are you talking about utc's? If your kotor tool detects the correct registry paths for k1 and tsl it should detect custom appearances

    2. DarthParametric

      DarthParametric

      Enable the option for it to use the Override folder and it will pull data from any custom appearance.2da, etc.

    3. Mephiles550

      Mephiles550

      Thank you DP, I wasn't aware of that option before. That saves some headaches.

  15. Why not just remove all of the UTP files and the MOD file from the mod? Should take care of that, right?
  16. To be honest, this looks far more different than it looks similar to it's predecessor. The first game was fun, but hardly resembled the original battlefront games (IMO). This game looks much more similar to Battlefront II 2005. Honestly, it looks really similar in gameplay to the original Battlefront 3 build that was cancelled years ago. I'm also getting some Battlefield 1 vibes from this.
  17. So that's how you did it... I was wondering how you were able to match every UTI to the player's appearance. You didn't need to do that for the male players?
  18. If you or a group of people manage to get Bandon's armor working properly in Kotor 1 with all heads visible, that would easily be my mod of the decade. Trying to get Bandon's armor to be compatible has always been a pain. Every single mod that was released in the past that gave you the armor never worked (mainly cause the modders really had no idea how 2da files worked) so I had to make my own set. The best I've bothered to do is get one head fully working with the armor. That's without having replaced another armor model. Now that I think about it, it should be possible, but that would require adding in every individual head/model type in the appearance.2da and heads.2da, right? Ughhhhh In TSL, it's considerably easier because you could just replace the Star Forge robes model and no one would really care since that model never appears in the game normally. You have a really impressive female rescaling of the Bandon model here. If it was ported over to TSL, we'd basically have a perfect set of Bandon armor for that game.
  19. Quanon made a Jolee reskin, didn't he? I can't find it anywhere.

    1. Show previous comments  4 more
    2. Sith Holocron

      Sith Holocron

      I've asked Quanon to comment as he's on right now.

    3. Sith Holocron

      Sith Holocron

      Oh - and thanks!

    4. Quanon

      Quanon

      I havent releases it just yet. Expect it soon. I just need to pack it all up and take few extra screenshots ☺

  20. Holy Hell some of those crystal benefitsare game breaking. Cool mod, but I'll definitely be lowing some of those benefits. A force sensitive Kinrath is a really cool idea. Are the animations messy when she uses the force or not really?
  21. Couldn't a mod like that be made in around 5 minutes? (replaceing the Duros with Griff and replacing the Duros dialogue with Twilek dialogue? It'd be a nice little cameo to be sure.
  22. How are you not in the Kotor modding hall of fame yet? You just keep continuing to amaze me more and more with your mods.
  23. That added on to his character, and everyone's got that one trait/weakness about them that can be considered a flaw. Some are more noticeable than others. In Calo's case, it was his short height. That made him a much more enjoyable character. I like to think half of the reason why he takes no sh!t from anyone is because he was mocked for his height so often.
  24. Lol, toiletries and restrooms are indirectly mentioned throughout both Kotor and TSL. They're called 'refreshers', sometimes shortened as 'freshers'. http://starwars.wikia.com/wiki/Refresher/Legends Since they're mentioned throughout the games occasionally, I just assume that refreshers are far less common in the Star Wars universe than restrooms are in the real world. That explains all of the doors that can't be opened in some areas. They're just bathrooms... ? I guess toilets are considered a luxury in Star Wars.
  25. Black Mesa is a terrible example to use as a comparison. The project was originally a non-profit MOD, and emphasis on 'mod' because Apeiron sure is no mod, and only became released on Steam for $20 after VALVe reviewed the project and gave the mod team permission to release the mod for profit. There's nothing wrong with remaking a game from scratch as a mod for another game. A mod for a game and a stand alone title are two completely different beats in terms of the legality behind them. And people, let's stop making fun of the Apeiron team for their spelling mistakes; they never bothered to read through their orginal post before they posted it.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.