Mephiles550

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Everything posted by Mephiles550

  1. Considering how the movies conflict with nearly all of the big texture/graphic mods out there for Kotor to begin with, I don't think the effort would be well spent. A good chunk of people also skip the movies for various reasons anyway, so those people wouldn't need the mod. I would enjoy a mod like you suggested, as I do enjoy the movies to begin with, but it'll be a while from now at the very least.
  2. I know next to nothing about Doctor Who, but isn't the Interior of the Tardis supposed to be incredibly spacious? Maybe you could replace the Ebon Hawk model with the Tardis, and going inside the Ebon Hawk could still make some sense. XD
  3. I'm not 100% sure, but I think security spikes work like they're supposed to in the Xbox version of the game. Weird...
  4. For Kotor, leaving the security spikes unusable was more likely than not just an oversight added in the game while close to its release date. Bioware could have easily corrected that little bug. Obsidian must have noticed the bug during TSL's development and intentionally fixed it. I doubt it would have taken either team long to fix it.
  5. I'm surprised that no one has brought this up before. In TSL, security spikes work like they're supposed to, but in Kotor 1, They never appear to be usable. The most value one can get from them is to sell them, apparently.
  6. He's also probably the most difficult to fight out of all of the masters, just because of how high his dexterity is (how he can dodge attacks easily) and how he'll always spam force heal when he is at half health. When I was knew to the game, I had a trick for him. I used an adhesive grenade, which prevents everyone in the trap from using force powers like heal, and repeatedly shot force Lightning on him 'til he died. Even if I was trying to meet the Jedi at the rebuilt enclave instead of killing them all, I would sometimes kill Vrook just because he pissed me off. XD
  7. The problem is that the majority of these battles don't have their own exclusive theme, rather they just share the same battle theme as the rest of the level. So if you had planned to play some sort of epic theme fitting for only that particular fight, then you'll hear it fighting everyone else in the level. If there is a work around to this, I would love to hear it. Master Arsehole...lol. I'm going to assume you're referring to Vrook. XD
  8. JedishemL makes some of my favorite Kotor/TSL mods. The majority of them are completely compatible with the TSLRCM, and are easy to install. His Sith Lords armor mod overwrites the Jal-Shey mod armors so be careful with that if you have a different mod that uses that armor type, and I'd be very hesitant to install his Super Enhanced mod if you have both TSLRCM and M4-78. Other than that, there should be no problems. You should go check them out. http://knightsoftheoldrepublic.filefront.com/developer/Shem;1142 I think some of his mods are also posted on Deadlystream also.
  9. Heh, because of a few problems with some mods I've been messing around with, I've had to uninstall TSL for what I assume to be the 50th time. This mod wasn't the reason why I uninstalled mind you, as that one glitch wouldn't be enough of a reason to influence me to completely uninstall the game. It was the result of trying to mix up to many different things from mods like Oldflash's Final Touch mod, which has some great new models and reskins, and a bunch of other different mods combined with it, all of which would take me to long to list, and I deleted all of the downloads anyway, so I would have forgotten a few of the smaller, less important mods. Besides learning Force Crush early on Coruscant, I have no idea what mods could have caused problems with the Nihilus fight that would cause such a random issue like the one Adept and myself have experienced involving Force Enlightenment. Like I said before, I removed all custom skins/models I had for Visas, Nihilus, and Mandalore, so I have no idea what could have caused it. Oh well, I'll just start over with TSL eventually like I always do when I have a major mod issue. On the bright side, I re-installed Kotor 1 again to compensate for uninstalling TSL, and I am loving my current mod setup for it. I'm experiencing little to no problems whatsoever for it, and it's all running smoothly. (spoiler'd due to lack of relevance) I know that only half of this post was relevant to the topic, but I was so happy with Kotor 1 and the Remote that I felt like sharing what I've done with them.
  10. I think I already tried removing both Mandalore, Visas, and Nihilus skins before the Nihilus fight, so I doubt that skins are the issue. I did have a crash with Kreia once she boarded the Ebon Hawk after the rebuilt enclave, but that's because of a custom Kreia skin, and, I think, the only spot in the game were a custom skin will crash your game. I got rid of it and it worked just fine. I don't suppose this would have anything to do with having Force Crush on Coruscant prior to getting Force Enlightenment, would it? All the constant Force Enlightenment updates could be because the game is messing up over how I have Force Crush when I shouldn't.
  11. Oh, I'm glad it wasn't just me! I've been experiencing the same problem, and I'm not sure how to fix it. It most likely has something to do with Visas though, because if you sacrifice her during the Nihilus fight, the game will continue normally, but if I let her live, I get the same problem as quoted above. If I repeatedly press O.K. to the sign that says I obtained Force Enlightenment, it brings it up again, and I hear the different voice lines from both Visas and Mandalore once Nihilus dies, one Force Enlightenment pop up after each voice line. Eventually, I'm able to see Mandalore fall down to the floor, with Nihilus still alive and standing. After that, the game completely black screens, and all I'm able to do is access the menu features. I'm not sure what to make of any of this. Also, in all of the Trayus core scenes after Sion is informed about the "death" of the Exile, a random Sith Assassin is always standing really close to the center of the Trayus core. IIRC, Mira or Atton actually had to walk past that assassin while trying to get to Kreia. The latter of these two glitches definitely isn't game breaking like the former glitch at least, and I'm thinking that the Sith Assassin glitch might be the cause of JediShemL's Sith Assassin's with lightsabers mod, but I doubt it.
  12. Look's like a type of mixture between the TSL/JK2 versions of Nar Shaddaa and Coruscant in Jedi Academy. Progress looks great so far, and I can already think of the possibilities of using this map in game, story and gameplay wise. Two questions, though: 1. Will this level be intergrated in Kotor 1 or TSL? 2. This is just out of curiosity, but I've noticed a lot of Kotor maps in development will have those rectangular prisms in one or two locations in the map. I've seen them in Sleheyron, here, and in other maps. I know hardly anything about making a custom module for Kotor, so can you tell me what they're for?
  13. That could be possible, but it's strange that it would be a sound effect instead of a music or ambience file.
  14. I have tried numerous different experiments with the game by replacing some pieces of the soundtrack with music tracks from other games to see how well they would fit in. For example, on the Harbinger, I replaced the default track that would play normally with the Ikana Valley theme from Majora's Mask.. It fits especially well with the Harbinger textures from the Darker Peragus mod. The Streammusic folder divides its files into both ambience and the actual music. If a file starts with "bed_", than it's an ambience file. Everything else in there is the music. http://knightsoftheoldrepublic.filefront.com/file/TSL_Music_Improvement;95132 http://knightsoftheoldrepublic.filefront.com/file/TSL_Ambience_Improvement_Mod;95238 Try these mods if you'd like a basis for replacing the game's music files. It contains playable version's of the games StreamMusic files, and even if you don't want to use this mod's music files, it will at least let you know the names of the sound files you would like to replace with something else. I'd actually like to ask anyone who has experience modding the game's sound files a question, now. There is one sound file that, no matter where I look, I cannot find it. I'm trying to find the music file that plays in the Nar Shaddaa cantina (not the Pazaak den), but I can't find it as a bed_ file or as a mus_ file in the StreamMusic folder. Does anyone know where I can find this file?