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Days Won
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Everything posted by Squall Lionhart
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Anyone know the script for the dialogue at the Polar Academy at the beginning where you get confronted by the handmaidens? The classic bug where you speak "All right, we mean no harm" and the convo does not continue has appeared again...
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I feel bad cause my earlier post was also to SLM, but I feel that would have to be moved to it's own thread.
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From my understanding when you download EE, there is an option to make it compatible with M4-78. Unless you mean another compatibility patch all together.
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I'm wondering if it's even compatible with TSLRCM 1.8.5, but I can definitely test this later when I get more free time.
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That reminds me, are you still going to continue the ME Omega style? Or are you combining that style with the movie style?
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I am interested to see how this continues.
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This part is intentional yes, as I've played through the mod many times and noticed that whenever 47 is selected, the HK-50s will not appear during this sequence, because of the self preservation programming I'm assuming.
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K1 Endgame Cutscene Improvements
Squall Lionhart replied to DarthParametric's topic in Work In Progress
Running a Ryzen CPU, and I notice sometimes on both games it will give me a bad fps if I'm filming on the same drive I'm playing on. Other than that I've never had any issues with the Dark Side ending. My question DP is after the Dark Side ending, are you going to do the Light Side ending as well. I ask since I notice some of the "cutouts" look to be clapping and use Bastila's style of robe (90SK did a version of it if I remember correctly) -
Porting allowed? Now I can uncover a crap ton of stuff... if I didn't just delete it all.
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I feel like Jenks is going to love the rule about porting now, given his work on Kevin's Kotor films.
- 46 replies
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- changes
- deadlystream
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I give permission for this one to be used, since apparently everyone likes it
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- 25 comments
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- lightsaber
- bonus
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- 31 comments
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- movie
- kainzorus prime
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Korriban Expansion: Modernizing an Older Mod (WIP)
Squall Lionhart replied to Sith Holocron's topic in Work In Progress
Would this add straight compatibility with TSLRCM and M4-78 without having to manually edit the rim file? -
- 31 comments
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- movie
- kainzorus prime
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Only issue I know of when modding for the Xbox is that they don't like custom textures (One user on here tried to use TSLRCM on the Xbox, didn't work so well when it come to Dantooine.) BTW, DoolittleFanny I love your profile pic. And I'm not just saying that because of mine
- 13 replies
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- XboxBastila
- Im dumb
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Download:[KotOR] NPC Overhaul Mod
Squall Lionhart replied to Kainzorus Prime's topic in Mod Releases
I'm curious for your NPC overhaul of TSL, will you be making it compatible for SLM as well? And of course, will your K1 version be BOS compatible? -
The way these screens are looking it's almost like the game is getting an HD remaster. Excellent work, SH!
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- 193 comments
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- new armors
- concept art
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Is there an easy way to remove the HUD features for a machinima project? Or would the entire thing need to be placed in a dialog scene?
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Something tells me you have the Min1HP on. Download the Save Game Editor for Kotor, and select a save file you want to play. From there, you'll find the Min1HP turned on. All you need to do is click it off and bam! Hope this helps. The only other mod I know of that does this is the Super Skip Taris Mod
- 102 comments
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