Squall Lionhart

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Everything posted by Squall Lionhart

  1. Anyone know the script for the dialogue at the Polar Academy at the beginning where you get confronted by the handmaidens? The classic bug where you speak "All right, we mean no harm" and the convo does not continue has appeared again...

    1. LiliArch

      LiliArch

      Isn’t it a dlg error and not script trigger one?

    2. Squall Lionhart

      Squall Lionhart

      It probably is, I'll just need to look at the file from the module and try to fix it.

  2. Open up the changes.ini file, and change every / to \ it will usually run fine then.
  3. I feel bad cause my earlier post was also to SLM, but I feel that would have to be moved to it's own thread.
  4. From my understanding when you download EE, there is an option to make it compatible with M4-78. Unless you mean another compatibility patch all together.
  5. I'm wondering if it's even compatible with TSLRCM 1.8.5, but I can definitely test this later when I get more free time.
  6. That reminds me, are you still going to continue the ME Omega style? Or are you combining that style with the movie style?
  7. I am interested to see how this continues.
  8. This part is intentional yes, as I've played through the mod many times and noticed that whenever 47 is selected, the HK-50s will not appear during this sequence, because of the self preservation programming I'm assuming.
  9. Running a Ryzen CPU, and I notice sometimes on both games it will give me a bad fps if I'm filming on the same drive I'm playing on. Other than that I've never had any issues with the Dark Side ending. My question DP is after the Dark Side ending, are you going to do the Light Side ending as well. I ask since I notice some of the "cutouts" look to be clapping and use Bastila's style of robe (90SK did a version of it if I remember correctly)
  10. Porting allowed? Now I can uncover a crap ton of stuff... if I didn't just delete it all.

  11. I feel like Jenks is going to love the rule about porting now, given his work on Kevin's Kotor films.
  12. I give permission for this one to be used, since apparently everyone likes it
  13. What in the hell is this?! I am definitely impressed with the new website look.  

  14. Would this add straight compatibility with TSLRCM and M4-78 without having to manually edit the rim file?
  15. That was the original version of this mod actually, But I can surely add it back in if you want that option.
  16. Only issue I know of when modding for the Xbox is that they don't like custom textures (One user on here tried to use TSLRCM on the Xbox, didn't work so well when it come to Dantooine.) BTW, DoolittleFanny I love your profile pic. And I'm not just saying that because of mine
  17. I'm curious for your NPC overhaul of TSL, will you be making it compatible for SLM as well? And of course, will your K1 version be BOS compatible?
  18. The way these screens are looking it's almost like the game is getting an HD remaster. Excellent work, SH!
  19. Is there an easy way to remove the HUD features for a machinima project? Or would the entire thing need to be placed in a dialog scene?

    1. Sith Holocron

      Sith Holocron

      Might I suggest asking either Darth Varkor or Jenks? Both of them have made movies.

    2. Fair Strides

      Fair Strides

      Yes. Can you contact me on Discord (FairStrides#2148)?

    3. InSidious
  20. Something tells me you have the Min1HP on. Download the Save Game Editor for Kotor, and select a save file you want to play. From there, you'll find the Min1HP turned on. All you need to do is click it off and bam! Hope this helps. The only other mod I know of that does this is the Super Skip Taris Mod
  21. Some of the textures need to be processed through XnView, otherwise they would appear either upside down, or have multiple textures for one area, like the hangar command console on Peragus