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Everything posted by Squall Lionhart
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Dxun will take a fair bit of work since it is mostly cloud. But VUE's terrain feature is fairly easy to use. I'll even add Onderon in the mix since they are incredibly close together.
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I did render them at 2048x2048, since Kex rendered all his skyboxes for K1 at that resolution.
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From what I'm noticing, Onderon's 2nd texture for the skybox actually takes a bit from the first one, looking at the edges of it. If you notice, the cloud layer in the first one at the end shows up in the second one. Wondering how to fix it... since I have set up multiple cameras for a 90 degree view angle. Maybe I'll edit the pixels in Photoshop.
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Technology has come very far in the last few years, so at some point all 4 of us can use our skills to make that a reality.
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Slowly but surely it is getting there. Still having trouble trying to get a seamless render, maybe TSL just hates custom skybox renders and is tormenting me. I added a nature texture to Dxun to make it more official, and so far everything is going smoothly.
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I remember using yours for many playthroughs Malkior. Yours along with Kex actually inspired me to do high quality versions.
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
When I saw the first screenshot I thought it was K1. That is definitely some good artwork right there. -
What I'm gonna try to do is look at the terrain and add jungle textures with clouds. Dxun's skybox shouldn't be too hard, though instead of adding the 4 other spheres I'll add Onderon.
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I'll be sure to definitely do that. Thanks Jorak. Yeah... I need a planet texture for it since the model VUE has is our moon.
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I actually didn't surprisingly, but I lowered exposure down to -.18 from where it was at +0. Will try it after I render the other 3 sky textures. Unless anyone has a clearer way to render the entire thing and take sections to make them much more clear.
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Well, I think we can all agree with the fact that Kex's skyboxes are amazing, but he needs a break. So I've decided to take up the mantle to do TSL Skyboxes. Instead of using Terragen, I am using VUE Esprit because it is much easier to learn and use, and render with any kind of resolution. Here's some before and after of Onderon. The one thing that I wanted to do was to add Dxun to the sky mainly because we hear those two are a close shuttle ride apart and I was always wondering why it never showed up in the sky. So here we go. BEFORE: AFTER:
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
And this was made with Eden Prime? -
I see a fanboys style road trip in store
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Having 2 jobs, an internship, and a class is finally taking its toll on me. Haven't been this tired in ages.
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
This gives me an idea for Dantooine, can't wait to see your textures for Khoonda -
Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
Was that with Vue? -
If you'd be willing, after I do Nar Shaddaa for Jorak, I'd love to do TSL with you.
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
Very nice Jorak Just you wait til tomorrow when you see a special surprise with all your textures. -
Cutscenes like the one on Peragus where the Exile takes Atton out of the force cage? I would really like to see that implemented.
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Hey Jorak, I know we're doing TSL right now, but did anyone inform you of when you use the Sith Base textures from Kotor I you also alter the leviathan as a result? Wondering if you were planning on doing a Leviathan set when TSL is done.
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I hope when you do this that you use the updated modules from TSLRCM since Kaiden had one issue when he used 1.8.4
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
Slowly but surely its getting there. Will try to update as soon as I get a good working copy.
