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Everything posted by Squall Lionhart
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
When I saw the first screenshot I thought it was K1. That is definitely some good artwork right there. -
What I'm gonna try to do is look at the terrain and add jungle textures with clouds. Dxun's skybox shouldn't be too hard, though instead of adding the 4 other spheres I'll add Onderon.
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I'll be sure to definitely do that. Thanks Jorak. Yeah... I need a planet texture for it since the model VUE has is our moon.
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I actually didn't surprisingly, but I lowered exposure down to -.18 from where it was at +0. Will try it after I render the other 3 sky textures. Unless anyone has a clearer way to render the entire thing and take sections to make them much more clear.
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Well, I think we can all agree with the fact that Kex's skyboxes are amazing, but he needs a break. So I've decided to take up the mantle to do TSL Skyboxes. Instead of using Terragen, I am using VUE Esprit because it is much easier to learn and use, and render with any kind of resolution. Here's some before and after of Onderon. The one thing that I wanted to do was to add Dxun to the sky mainly because we hear those two are a close shuttle ride apart and I was always wondering why it never showed up in the sky. So here we go. BEFORE: AFTER:
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
And this was made with Eden Prime? -
I see a fanboys style road trip in store
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Having 2 jobs, an internship, and a class is finally taking its toll on me. Haven't been this tired in ages.
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
This gives me an idea for Dantooine, can't wait to see your textures for Khoonda -
Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
Was that with Vue? -
If you'd be willing, after I do Nar Shaddaa for Jorak, I'd love to do TSL with you.
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
Very nice Jorak Just you wait til tomorrow when you see a special surprise with all your textures. -
Cutscenes like the one on Peragus where the Exile takes Atton out of the force cage? I would really like to see that implemented.
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Hey Jorak, I know we're doing TSL right now, but did anyone inform you of when you use the Sith Base textures from Kotor I you also alter the leviathan as a result? Wondering if you were planning on doing a Leviathan set when TSL is done.
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I hope when you do this that you use the updated modules from TSLRCM since Kaiden had one issue when he used 1.8.4
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
Slowly but surely its getting there. Will try to update as soon as I get a good working copy. -
Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
That is incredible work! I can't wait to give this a permanent spot in my override -
Another area I know where theres a difference in Taris when the sith ambush your apartment
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Kotor 2 Texture Overhaul (TSL Origins)
Squall Lionhart replied to Jorak Uln's topic in Work In Progress
It took me a while to realize you were wanting to make something pop rather than talking about the actual Spice from Star Wars -
I'll do a fresh reinstall on my laptop and see if anything comes up.