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Everything posted by Squall Lionhart
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When you finish this mod, I'd like to see the UTI files so I can make my robes compatible with this mod
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Makes sense, thank you for your help.
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Okay, I managed to fix the issue on the Czerka Site. What you need to do is open up the tslpatchdata folder in the Overhaul mod, then open up TEL 233 (I believe that is the module folder for the site.). You will then need to open up the UTC file that has the Mercenary Droidmaster's data. You will then click on the inventory option and add an armor to the armor section as it is empty. Then run the patcher for that module, and everything will run fine.
- 193 comments
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- new armors
- concept art
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Okay, last question, would your saber mod be compatible (obviously without Nihilus' Saber)?
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Just wondering, is this compatible with mods that overwrite the normal saber hilts? If not, I think I know the cause of my bug.
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- 135 comments
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- Lightsaber
- USM
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I haven't noticed any glitch on my last playthrough, just on the Czerka Site.
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On the subject, are you planning an update anyway even though Hassat said there was no need?
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Okay that makes sense, thanks very much.
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Dumb question, but I was looking through the data included in the mod and noticed that the files for the Czerka Site module do not match up really with the character descriptions, all I see is Mandalore, Mandalorians, and Assassins. Is that correct?
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Awesome, thanks Kain for your answer.
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Are the regular sabers supposed to be different? For example, the Dxun Veteran has replaced the regular lightsabers. I am asking as this is my first time really using this mod.
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- 193 comments
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- new armors
- concept art
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While I love using this mod, when used with 90SK's Loot and Immersion upgrade, at the Czerka Site, the enemy twelik that is usually there is not present, causing a CTD. I tried without the overhaul with the Loot mod installed and she was present. Installing this particular module causes her not to appear. Is there anyway to make these two compatible?
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Is there anyway to get custom heads (such as RedRob's Mullet Men) to work with custom clothing?
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- 193 comments
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- new armors
- concept art
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That Taris looks awesome! Dantooine as well, I especially like how I can see Xarwarz' texture for Taris' door. Looking forward to more.
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- 25 comments
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- lightsaber
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Amazing, it makes it feel like their are more crystals in the Star Wars Universe than just the original set. This as earned a permanent place in my override.
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My Projects In the Pipeline (mostly texture related)
Squall Lionhart replied to Malkior's topic in Work In Progress
The shuttle looks brand new! I like this, as I can't stand where the textures look really high def and then you see the shuttle and it looks like the texture settings aren't even turned up all the way. -
Without Frame Buffer, the holograms appear as if they are really there, IE Corta on Peragus looks like an actual human instead of a camera recording. Ninko, I think the OS is really the issue (For whatever reason). Wouldn't hurt to try and get a copy of Win 8, as long as you have a backup of Win 7 in case that is not the problem.
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Frame Buffer effects is the problem, but the usual case is dealing actually with an operating system issue, mine was Win 7, and when I updated to Win 8, the buffer effects worked perfectly.
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I had this issue, now this may sound strange, what is your GPU and OS?
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That could work, are you going to use the original model for the robe? If yes, then mine can serve as the compatible version if people use Prime's model.