Squall Lionhart

Members
  • Content Count

    333
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Squall Lionhart

  1. My first ever Let's Play. I hope you all like it, heavily modded of course

  2. This is why I always use the Legacy PC version. If you use custom soundsets the audio is not even picked up (I'm assuming it as a wav file).
  3. Anyone know the music cue for the Star Forge Battles? I can't seem to find it in the StreamMusic folder

  4. Probably my most frustrating playthrough of Kotor is now complete. Bugs are finally fixed and it plays great again.

    1. Sith Holocron

      Sith Holocron

      What was frustrating?

    2. Squall Lionhart

      Squall Lionhart

      Certain files from a mod that I installed decided to be difficult. Had to change a script to save Bastila because it wasn't firing properly.

    3. jc2

      jc2

      Ah, that sucks, at least it wasn't from your mods.

  5. I really hate double posting, but since there is no edit feature on comments, I wish to say I found the issue causing this, and have fixed it. My latest issue is when returning through the mining tunnels, my game will suddenly crash. Anyone know the reason for this?
  6. Windows 10... Why must you not like Kotor... "You need permission from the administrator to delete this" when you are the administrator

    1. superSzym

      superSzym

      Solution: don't install Windows 10. I had it temporarily, but when I've been reading some fanon and I've left to make myself some tea, my 'puter decided to get into an infinite loop of BSoDs.

    2. Xuul

      Xuul

      @squall what filepath did you install kotor into? What version. If you can send me a PM I can probably figure out a workaround.

    3. Jorak Uln

      Jorak Uln

      worked for me on Win7 like a charm, but im using Win 10 atm too.

      the only solution i found so far is to start in windowed mode.

  7. If memory serves, Malkior has a retexture of the G-Wing Shuttle on his WIP.
  8. I believe I am having an old issue where after the opening movie plays to introduce the story, the opening crawl also plays and the mod's first cutscene never triggers unless I walk through the front of the Orion. Has anyone found a fix for this?
  9. You're quite welcome. Like Jorak said it's not common to see a thank you, but it brings a smile to my heart.
  10. Companion Robes Patch View File Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes. Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/ Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.) Bugs: None to report. Let me know if any arise Credit: Kain with his Companion Robes pack Deadman with the original models Submitter Squall Lionhart Submitted 04/04/2017 Category Mods TSLRCM Compatible Yes  
  11. Just finished a mod that many people I know were asking for. Hope you all enjoy

  12. Version 1.0

    874 downloads

    Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes. Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/ Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.) Bugs: None to report. Let me know if any arise Credit: Kain with his Companion Robes pack Deadman with the original models
  13. I'm trying to make a patch for this, all I need is the script from TSLRCM, which I unfortunately cannot find. I did a fresh install and couldn't find it in the override folder, would it be located in the modules folder?
  14. When I made the movie reskins for Deadman's port of the original Hspslash robe models, the textures themselves do function for two different arms. Anakin's had the glove on the right sleeve and the left sleeve was without. Now, the gloved part looked more like a sleeve instead of a glove due to the model. As for hands, I'd have to test it again to make sure but I do not think it would work by itself.
  15. One of the best things has happened: Jennifer Hale signed my Xbox copy of Kotor

  16. If I had the original source scripts I could add the lines for a compatibility patch. NCS files don't do very much in terms of help since they are already compiled. I'll get with HH and Kain to get the original NSS files.
  17. I would love to, just need the nss files for TSLRCM and the Companion robes so I could just add the code for making Bao-Dur disappear.
  18. I think I understand what you mean. Playing 1080p does reveal some blemishes in the actual modeled areas. For example, the escape pod area of the Harbinger has a missing texture at the top part of the area, and it can be quite an eyesore if you know its there.
  19. I'd be interested in testing this out, since I actually just built a testing rig made for the purpose
  20. Look at this for getting the tool to detect Kotor II http://deadlystream.com/forum/topic/3393-kse-kotor-tool-on-steamdvd/
  21. The game doesn't recognize the mdl file present, so it gives the appearence of nothing. As long as you do what I said above and haven't gone into the Czerka Site yet, you'll be fine.
  22. Your issue is that the Twi'lek is wearing an armor you don't have (I've had the same issue before) therefore the game can't see her at all. Use the Kotor Tool, download the NPC Overhaul mod by Kain and go inside the TSLPATCHER data folder. Then, you'll want to find the MOD folder that has the Czerka Site files in it. Find the Mercanary Droidmaster utc file, open it with the Kotor Tool, and then click her inventure option. Change her armor to a generic one, then save your new utc file in the MOD folder. Run the TSLPATCHER for that module, and you'll be good to go.
  23. Only thing I had to do to get Kotor to run perfectly on Windows 10 is to run the troubleshoot compatability and let it auto select. After that and a wide screen patch it works great.
  24. Well, given how many people want to see, I made the Ravager in Lightwave 3D for my final project in college (Got myself an A on it). So without futher delay, I give you the Ravager.