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ChrisC26 last won the day on July 24 2015

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12 Jedi Padawan

About ChrisC26

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  1. Hey DarthParametric, do you know how to do this in GIMP or maybe you have a link to a guide on how to do it?
  2. Sadly I don't think it was. But I agree that Prodigal Knight one is incredible looking. Also the all black corrupted robes are hella sleek . I don't think @L0ki194 has been on in years. I think this is the closest we can get atm unless someone wants to re-create Loki's designs or Loki comes back.
  3. Hey @Thor110 I just wanted to thank you too for continuing this project. If I had more time and KotOR modding knowledge on my hand I would help but I simply don't. I come back every now and then to check out what cool things the KotOR modding community is doing and this project is always at the top of the list for things I check on. I sort of wish the KotOR modding community didn't have such a strong stance on porting for so long or this project could have started years ago. But regardless I will keep following this!
  4. Glad to see this project getting resurrected. I haven't modded KotOR in so long and I've pretty much forgotten how so I'll be of no help there but if you ever need someone to voice a minor and inconsequential character, I might be down for that! haha
  5. Very interesting! Personally, I think the only things from the TSL engine/game that I'd like to see mechanic wise for use while playing KotOR is the higher level cap and the more in depth weapon customization/item crafting and I figured these two things wouldn't be possible to move over to K1 but IDK. I'm sure others could think of some other things. I guess it would be cool to have Force Enlightenment and have it work the way it works in K2 while playing K1. I'm sure people will grab the Force Crush animations and sounds and make a number of cool Force Power mods with it for K1. I'd really like to see people bring over the, IMO, much better Jedi robe designs that can be found in K2 and all the new armors and items in general which I'm guessing will be fairly easy at least in regards to the models and textures. Mainly I'm just throwing ideas out there. I'm so busy these days I probably won't get to enjoy or help with some of the awesome things the community is going to do.
  6. So porting is finally good to go? In my honest opinion, this is long overdue. I can't wait to see what awesome content the community can storm up. Maybe eventually we'll even be able to get most of the story from KotOR onto the TSL engine.
  7. ChrisC26

    Battlefront Turmoil

    I almost completely agree, however I would say this new 2017 Battlefront II is quite an improvement over the 2015 Battlefront and is very fun. The gameplay is smooth, it has great sound design, beautiful visuals, and decent action. In fact I would say the only major issue with 2017 Battlefront II is this whole micro-transaction bullpuckies. I think the silver lining here is to get Disney and LucasFilm to notice that the fanbase is NOT happy with EA and that they need to have a talk with them. EA may be hot Supercalifragilisticexpialidocious in the gaming industry, but LucasFilm with Disney's might, could end them if they wanted to. In my opinion, it would be poetic justice after all the developers EA has shut down. Admin: Your post has been censored. Your next profanity violation earns you a three month time out.
  8. I think I have a solution for you. Copy the entire contents of the "Knights of the Old Republic II" folder in "Steam\steamapps\common" and rename it something else like "VanillaSWKotOR2" or "TSLRCMSWKotOR2" whatever it is you want to designate it. Then whichever mod (or collection of mods) you want to play, simply rename the the folder they are in to "Knights of the Old Republic II" but just make sure no other folder is currently named as such.
  9. Link? Here is the link. Any recommendations on what pages to skip? I remember back in the day following the progress on the different big projects around LucasForums. Was so much younger then... lol
  10. ChrisC26

    Help to HK-47

    I just edited HK's .utc file to make him even more bad ass. And I edited the skill.2da file so that he would earn more feats overall.
  11. Awesome work DP! I'll hopefully be able to take a look at them this weekend in-game and I'll try to provide screenshots with different texture mods. I think I can almost speak for everyone when I thank you for taking up the request!
  12. Once again DP you have done some awesome work. I'll give it a try this weekend!
  13. You can still expand on it personally, just not release it without the author's blessing.
  14. First you'll need the KotORTool by Fred Tetra. It should be on this site somewhere. There is also a HK47 melee weapons mod out there that should already do most of what you want for KotOR. A quick google search will find the mod. I don't remember if there is a KotOR2 version. Using the KotORTool you'll need to edit the .UTC files for HK47. It should be p_hk47.utc for KotOR but I don't remember what it is for KotOR2. You'll be able to change many of HK's beginning attributes, skills, feats, etc editing that file alone, so play around with that until you've got HK exactly how you want him. To change his feats progression, you'll need to use the KotORTool to edit the feat.2da file. This will let you change how many feats per level up character classes get. Since HK is the only character using the combat droid class, you can give him whatever amount you want.