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Showing content with the highest reputation since 11/29/2023 in File Comments
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2 pointsDefinitely a worthy addition to the game, the doors to get here were in the original level and there was a "Library Map Note" present in dialog.tlk as well. I have already adapted it, the modders resource version contains an empty module, but the installer version can install it directly to the first game, someone just needs to add some content to them, I know there is already one modder working on it. I did consider fixing the arch, however there was no rubble present from it so I figured perhaps it had been damaged a long time ago, rather than recently.
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2 pointsI had the same exact issue when trying to install, "The [Battle_Meditation] section was not found in the ini, referenced by 'AddRow0=Battle_Meditation' in [spells.2da]" If you don't mind me asking Drew, where did you pull the missing ini section from? I tried looking at the mod files and could not find it and i tried looking through some other mods.
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2 pointsJust tried to install it, but there's an error in the ini. [Error] [16:52:05] KeyError: "The [Battle_Meditation] section was not found in the ini, referenced by 'AddRow0=Battle_Meditation' in [spells.2da]" Fixed! I pulled the missing ini section from the K1 Battle Meditation mod's changes.ini and put it right below your [spells.2da changes]. I'll test it to make sure it works and get back to you.
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2 points@JoeNotCharles Look at the summary tab for that mod, should always have the links... There's a Patch required. EDIT: Ugh, nevermind, seems I did forget to put it in there. I'll update the toml's but in the meantime the link needed is https://mega.nz/#!gcxRTYTJ!ILbLFRyGEr4lGZYDOLN_Qg17fCm-TJw4Y1RDuy4WiWI Thanks for reporting this.
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2 points@ConansHair Thanks for the suggestion! Good point about Affect Mind not being used, but since the power is relatively strong for it being given to Bastila at level 3, replacing Force Aura was just my attempt at balancing things a little. She can still get Force Aura and the rest of the tiers as she levels up so she's not really cut off, but yeah I recognize that this effectively reduces the number of vanilla powers you can give her by 1. I haven't played much through the story with the mod yet but I'll do that to get a sense of the balance and will keep your feedback in mind if I update things later.
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1 pointI just installed the Spectral Ajunta Pall Canonical Appearance 1.0.2 and it does not edit the kor37_freedon.utc file. This mod and mine works perfectly together. On the other hand i found this mod: [K1] Legends - Ajunta Pall's Blade 1.0.2b. This one does edit the kor37_freedon.utc file. But you can make them work together if you install my mod first then the other two. My mod is simple to install just put the files (kor37_freedon.utc and ajunta_hide.uti) into the override folder of your game. The other two requires TSLPatcher to install. The use of TSLPatcher in these cases is NOT optional, you can't just copy the files into the override folder.
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1 pointI'll have to double back and check. There were a couple modules I did some more work on but never got the chance to update the mod for, and admin was one of them. I remember a lot of fiddling with the scrolling text portion of the display, not sure about the rest. Not sure what the timeframe will be either, but I will post an update.
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1 pointLevel design and the progression of the plot is complete. Beautiful levels and vast areas of beta combat. Quest data for each planet is in beta form. All 11 possible party members, including a secret character! No cutscenes. Lots of alien dialog but not English dialog. It is a large game with foundation work only. Also It's abstract art, and please play at your own risk.
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1 pointThe KOTOR Community Portal's modding guide is not new at all. It has existed for years. Previously it was hosted on the KotOR subreddit since as early as 2013. Unlike that modding guide on Steam, KOTOR Community Portal's modding guide involves active collaboration with modders, me included, so I can confidently vouch for the quality of KOTOR Community Portal's mod builds, and I cannot say the same about that modding guide on Steam at all. The thing about installing a lot of KotOR mods is that you often cannot fix a problem with one particular mod by just removing the files of that mod. In fact, doing so likely just cause more problems to your game. Therefore, if you use a lot of mods, and you are encountering an issue that you do not know the source of the problem, the best solution is a complete reinstallation.
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1 pointI do not know what's causing your bug as the man in your screenshot is a generic head and not one of the heads from my mod. I'd say install Helena Shan Improvement one more time and load a save from before you enter the Cantina, that should overwrite the bugged generic appearance and restore her old appearance.
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1 pointOkay, I didn't know that. So, enemies have learned how to remove buffs and put them on (specifically everything they have, and even more specifically, the final boss). However, given Malak's already extremely serious stats, I have to assume those abilities were cut for a reason. That is, they did the right thing. With this mod, the final battle turns into a game of "who can remove and apply buffs first". But you don't seriously think that the ability to do such a monstrous amount of damage is determined by your skill in the game, do you? I can see the point though.
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1 pointUnfortunately this mod does not include K1CP's fix to GN_RespondToShout to prevent neutral creatures erroneously reacting to combat death shouts (e.g. here and here). This would be much more obvious if the author included the source, although it is apparent when comparing the bytecode of k_ai_master from both. @GearHead: I'd suggest you incorporate this fix in an update to your mod. And please include your script source for better compatibility going forwards.
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1 pointI really like the headcanon explanations for this variation of Revan's story that this mod allows for. Here's a couple of examples I thought of: 1. The reason Carth and the player rescued Bastila on Taris was to get her back to the Fleet so she could use her Battle Meditation to win victories and save lives. But this is completely forgotten on Dantooine! A player who is a Republic Soldier or Scout should strongly object to Bastila wasting time training a Jedi apprentice on Dantooine (a peacetime Jedi activity) rather than returning to the Fleet and helping win the war. Master Vandar never discussed Bastila's future agenda with Admiral Dodonna - I bet the Admiral would have been absolutely horrified and very angry! How many Republic ships and crews would be lost in battle with the Sith because Bastila was on Dantooine for months? No other Jedi in this time had her ability. 2. A player who is a Scoundrel would likely take a VERY dim view of committing the rest of their entire life to the Jedi Order, and giving up their freedom permanently. Even a Republic Soldier or Scout has only signed up for the duration of the war. Scoundrels would really value their freedom and independence very highly, and should only agree to help the Republic in wartime, to save their home. Many would only agree to Republic army service as an alternative to being stuck in prison! 3. A player who naturally leans toward the Dark Side would not want the Jedi Order to pry too closely into their feelings and motivations, and the bond with Bastila makes concealment of dark emotions very difficult, if not completely impossible. Refusing the Jedi training misses out on the massive power gain of learning the ways of the Force, but at least it allows the player a better chance of staying away from Bastila and hopefully escaping from the Jedi Order at the earliest opportunity.
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1 pointA continuation from the comment section of Dark Jedi Wear Robes mod, I'd like to announce here that the K1 Movie-Style Jedi Master Robes port "kinda" works with Jedi Diversity on the Star Forge. As you can see, the K1 Movie-Style Master Robes mod has no effect on the Jedi Diversity on the Star Forge mod but more importantly it doesn't break either mod meaning you could hyperthetically play both just fine.
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1 pointYeah, I didn't have any particular idea for most of them but I had remembered reading that, so I decided to put the silver crystal on Tatooine. I would've put it in the krayt dragon cave but there's already a violet crystal there. Likewise the orange crystal is on Shaela because she's depicted with an orange lightsaber in the Tales comic she was in.
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