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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 8 points
    You're asking if you can get the mod's content without using the mod?
  2. 5 points
    There has been an awakening......in KotOR Ep. VII mods!
  3. 5 points
  4. 4 points
    Nice work. I'm glad somebody still cares about lowend PC players!
  5. 4 points
    Had I realized what this actually was, I would have nominated and voted for this as mod of the year, a joint effort from you and Quanon
  6. 4 points
  7. 4 points
  8. 4 points
    Looks phenomenal! Any chance of a similar mod being added to Kotor 2? Cheers!
  9. 4 points
    A vast improvement over the vanilla KOTOR skyboxes, Kexikus. This collection of KOTOR skyboxes felt vibrant and more alive. Manaan's underwater research facility's sunlight through the water was a subtle and interesting touch. Korriban felt like an old, dusty place of extreme evil belied by the calming twilight of its sun and the expansiveness of its mountain ranges that impress a beautifully desolate world. There were what looked like recycled rudimentary cloud designs between Dantooine and Korriban which I thought seemed statical amid the rest of their environments. I admire your work - and something I think could make you even better is observing how detail and pattern can create dynamic skyboxes from static textures like in Xarwarz's Dantooine 2012 (illusion of movement) and Vurt's Exterior Textures part 2 mod (depth through pattern), respectively. You're giving me another reason to do another tour through KOTOR! Keep on keepin' on!
  10. 4 points
    I can tell you enjoyed this...this station is a close fit for the mass effect citadel it shows in your work. Think you can mod the whole game? This is the best looking one so far...keep it going
  11. 4 points
    Awed Statement: Wow. That is amazing. Definitely another to add to my download collection. I love it even before installing it. Strong Opinion: This is definitely worth downloading and using.
  12. 4 points
  13. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  14. 3 points
    I could re package a zip with folders labeled for their location/type. Give me a while to do this and I may release a separate mod for it.
  15. 3 points
    Fantastic work!! This is my favorite type of reskin; you certainly know your way around a texture!
  16. 3 points
    "Into the garbage-chute, g flyboy!"
  17. 3 points
    Could we potentially get a version with a static background maybe? I love the background that the portrait has at the moment, but it doesn't quite match the typical pastel colored scheme that allot of other portrait mods/reskin mods have is all... not that it takes away from the mod at all or anything
  18. 3 points
    Wow, this is just what I was looking for
  19. 3 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  20. 3 points
    I'm playing KoTOR 1&2 for the 1st time ever, a little late I know, but I hope their worth it, and as an experienced game player I know that Mods don't have to spoil games, but instead Improve games to be there absolute best, so before I play them, I've decided to get a few small mods that improve the look and feel of the game, without changing the story or gameplay, and out of the dozen I've seen so far, this is by far the most beautiful and polished, IMO, as such, I hope using this Mod will make my 1st time through the game even more Amazing, thank you for your hard work on making a dated game more Enjoyable
  21. 3 points
    Can there be a TSL patcher for this?
  22. 3 points
    is there a vid so we can see animation in action before downloading?
  23. 3 points
    Man - Jorak Uln, another fine fine mod. I am playing through Telos now, and I have yet to see animated textures with this kind of attention to detail. Beautiful. One small request - is it possible to convert some of the TGA files to DDS? The files are so huge that it takes a little while to load and TSL seems to process DDS files much better. though I have run into issues where the DDS files don't perform the same way on some mods. Not a big deal, it's not unbearable by any means. In fact, this mod is so pretty I actually stopped my game to show somebody how awesome this mod is who has no interest in it whatsoever, and even THEY said "Oooohhh, pretty!" I'm becoming a big fan of your work!
  24. 3 points
    I have to say that I like the idea of the mod, but it just destroys the vanilla atmosphere in my opinion. I don't want to buy 2 mantles of the force of the force from a fish seller on Manaan and there are certainly not 20 battle armors of Cassus Fett. Other traders become useless with this mod, for example the one on Korriban with the exclusive stuff. Why should I buy that +5 glove from him if I can get it cheaper from a pazaak player on Tatooine. I ended up removing this mod, even though I really like the concept, if it only was better balanced.
  25. 3 points
    Stallion Renier: http://www.nexusmods.com/kotor2/mods/10/?
  26. 3 points
    Yes, absolutely. I did the Telos Board Overhaul when i started modding, and this mod series benefits also from things i learned when doing the K1 Complete Overhaul.
  27. 3 points
    Damn, these are some of the best Telos textures I have seen, great job
  28. 3 points
    Sorry to double post, but my solution was incomplete it seems. The menu works, but I can't select a color after I select a hilt, so the mod is still unusable.
  29. 3 points
    Ok, I've been able to finish Kotor2 with TSLRCM 1.8.4. GREAT WORK guys!! This post is for some info and basically for thanks everybody and make Kotor2 greatest that already was. I'd like to tell you the list of other mods I've used too in the same gameplay and the installation order, all of them, under these pages, compatibles with TSLRCM: - Ultimate Personal Items 1.1 -->> http://deadlystream.com/forum/files/file/30-ultimate-personal-items/ - Master Class Robes v3 -->> http://deadlystream.com/forum/files/file/517-master-class-robes/ - Bao-Dur's Electromesh Armor 2.0 -->> http://deadlystream.com/forum/files/file/667-bao-durs-electromesh-armor/ (for some reason, whith the quest triggered, it was broken and wasn't able to finish it. I suposse for the large number of mods working together. Once before it worked fine ...but I could not finish the game). - Kreia's Assorted Robe Collection v1.1 -->> http://deadlystream.com/forum/files/file/81-kreias-assorted-robe-collection/ - Canonical Mandalore -->> http://deadlystream.com/forum/files/file/161-canonical-mandalore/ - Thorium_charge_mod -->> http://deadlystream.com/forum/files/file/147-thorium-charge-mod/ - Darth Sion Glowing Eye -->> http://deadlystream.com/forum/files/file/433-darth-sions-glowing-eye/ - New Mandalorian Banner Fix -->> http://deadlystream.com/forum/files/file/146-new-mandalorian-banner-fix/ - Nihilus Visas scene -->> http://deadlystream.com/forum/files/file/431-nihilusvisas-scene-vo-tweak/ - Coruscant Jedi Temple by deathdisco -->> http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/ - SLM_v2.0 -->> http://deadlystream.com/forum/files/file/551-slm/ (Idem that Bao-Dur's Electromesh Armor, it was broken. With some schemes already found and learned, at an unknwon point of the gameplay I wasn't able to "learn" more, and like Bao-Dur's E.A. it worked fine once before but I couldn't finish the game). - New Onderon Merchant -->> http://deadlystream.com/forum/files/file/257-new-onderon-merchant/ - New Bounty Hunters on Onderon -->> http://deadlystream.com/forum/files/file/263-new-bounty-hunters-on-onderon/ - Peragus Sith Troops to Sith Assassins -->> http://deadlystream.com/forum/files/file/195-peragus-sith-troops-to-sith-assassins/ - Curse of the Sith 1.1 -->> http://deadlystream.com/forum/files/file/580-curse-of-the-sith/ - Azgath N'Dul's Tomb 2.0 -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ - Dustil Restoration 1.0 -->> http://deadlystream.com/forum/files/file/343-dustil-restoration/ - Extended Carth Meeting 1.2 -->> http://deadlystream.com/forum/files/file/366-extended-carth-meeting/ - ExtendedEnding_1.01 -->> http://deadlystream.com/forum/files/file/670-extended-ending/ - TSLRCM 1.8.3 Alternative ending -->> http://deadlystream.com/forum/files/file/400-tslrcm-183-alternative-ending/ - Upgrade Kit (HK-51) -->> http://deadlystream.com/forum/files/file/507-hk-47-upgrade-kit-by-g0t0-here-ind/ Besides I'd like to mention others mods that worked fine once before but, with all together, I couldn't finish the game: - Nar Shaddaa Hidden Complex Improved! 3.0 -->> http://deadlystream.com/forum/files/file/276-nar-shaddaa-hidden-complex-improved/ - PartySwap 1_2a -->> http://deadlystream.com/forum/files/file/544-partyswap/ (Only for info: the point where I always get stucked and couldn't finish the game was after the destruction of the Ravager, after the meeting with Carth at Telos, when in the Ebon Hawk, no thoughts of the friends, no cutscene arriving Malachor V, no cutscene with Sion and Kreia, no Malachor V... flying in the hyperspace with the Hawk... Ah, no HK-47 torture scene and no factory droid ever) By the way... erasing "k_003ebo_enter.ncs" Thanks again
  30. 3 points
    Can I just say that this is the best quote I think anyone has ever given me?
  31. 3 points
    I need some help I tried installing 001EB0 and it seemed to work but I got this message • Modifying file "appearance.2da" found in Override folder... • Saving unaltered backup copy of appearance.2da in C:\Users\James\Downloads\OverhaulTSL\Overhaul TSL\backup\appearance.2da • Updated 2DA file D:\Steam\steamapps\common\Knights of the Old Republic II\override\appearance.2da. • Done. Some changes may have been applied, but 1 errors were encountered! I have no idea what the error is.
  32. 3 points
    Great job mate! Can't wait for another mods.
  33. 3 points
    This is beyond great! I hope you make HD skins for all party members!
  34. 3 points
    It's hard looking at the other t units after installing this mod, nice work!
  35. 3 points
  36. 3 points
    Opinion: Much better than the bland uninteresting look of the original textures. I will be downloading this too. As soon as this site allows me to download again.
  37. 3 points
  38. 3 points
    Thanks, Kreia is added to my list! If you want to stay tuned about the project visit this mod's developement thread:)
  39. 2 points
    And I thought there was an actual party on the Leviathan Next time I should read the actual page instead of downloading first and reading the page later...
  40. 2 points
    5/5, no idea why someone would vote this 4/5 though.
  41. 2 points
    Neat. Proceed with other Characters.
  42. 2 points
    Just uploaded the new file that should fix all known issues. Sorry about the launch bugs from this updated fix.
  43. 2 points
    Can't wait to try this out!!!!
  44. 2 points
    Hey. Sorry both, the last while for me has been all over the place, so I've not really had time to be part of the KotOR community, hoping to change that now. As to K1R, now I'm back and that's out, that's one of the first things I'll be looking into, if it's not compatible from the get go, I'll certainly endeavour to make it so. As for updates on that, watch this space Archangel, thanks for pointing those out, I wasn't aware it could even affect how it loads the saber, I'll definitely look into that, and as for the repair skill, either that didn't come out as intended or that was a stupid oversight on my part forgetting he was still a droid and should have repair, either way, I'll fix that. Currently I have a new machine so need to reinstall the games and modding programs, then I'll definitely fix that. Out of interest, how was the mod for you playing as a guardian, did class skills and skill points feel right for your non-jedi/guardian combo, and how were the crystals other than the loading issue? Balanced enough? Now I'm back, hoping to take this out of beta soon and work on it more, give me a bit of time to reinstall games and modding programs then I'll be back to work. Feedback would be much appreciated, positive and negative as long as consructive, and anu issues found too
  45. 2 points
    gives waaaaay more life and "reality" to those background sights ... which i usually take a while to stare at. simply brilliant.
  46. 2 points
    Keep up the swotor conversion can't wait to see what's next
  47. 2 points
    Not yet. There is still Malachor and GenoHaradan.
  48. 2 points
    I'm glad it's finally released! Will try it in my next playthrough. It's great that you included alternate cape textures, I think I'll use the cream-ish one (but why the original dark-grey with red paintings is not included? I think some people might actually like it) The only thing I don't really like is his head texture - I more liked the original bright-red visor. But it's no problem, I have that texture backuped Or I can edit the new one Or do some other crazy things
  49. 2 points
    Thanks ... Telos is a pain sometimes and the Citadel station skip doesn't give items, crippling you in the future. The fact you gave items and exp is nice cause now I don't have to go through the savegame editor and be like "well, I killed about 25 people ... so that's this much exp ... and if half of them gave items ... and every 7 gave shields ..." ugghh.