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Showing content with the highest reputation since 06/02/2019 in File Comments

  1. 4 points
    But you'd have to stop modding K1 and actually play TSL first to get any use out of it.
  2. 3 points
    Bruh why his head green
  3. 2 points
    Yeah, @BarnzyBobble were right about the GOG's stretching. And if there's one specific file be consider to restore is mipc28x6.gui. I replaced the v4.0's one with the former/v3.0[?], and it's back to how it should. Though, I left the equip screen [and rest of others except the said one earlier] that changed by the latter version because it works for me. The "zoomed-in" UI for the item's icon shown bit more details - granted, it noticeably stretched. Nevertheless, much thanks for the improvement this mod brings. Can't imagine myself for not using this. Edit: just noticed that there are gaps that should connect the UI with the frame using v4.0 [for GOG users]. So a rollback option would be much appreciated here. Edit2: disregard. There's an option to download the earlier version just above the Changelog section. Pardon my peon-incompetency, hahah. Edit3: apparently a rollback to v3.0 doesn't help much if v4.0 had already installed. What [GOG] users need to do is to DL clonegizka's mod [as attached a post earlier] and then overwrite changes made by this version.
  4. 2 points
    The hologram was there in the original game, actually. It was just never active due to a bug.
  5. 2 points
    One person didn't get it. You can guess who that is... I wasn't debating that. I was confirming your point, while also acknowledging that we don't know what Obsidian would have written if it had enough time to develop the story. We weren't, until someone appointed themselves historian...
  6. 2 points
    Apparently, I've received a credit in this mod. Hmmm. What have I done to deserve this? Not sure why Griff looks green in your mod but you obviously need a better profile picture for him. Make use of this until something better comes along. (It's pictured below but the attachment is as a TGA, sized at 512 by 512. griff.tga
  7. 2 points
  8. 2 points
    The mod works, there was an issue in the older version with the global.jrl file being older then the ones from TSLRCM AND M4-78 EP, and that is why you were getting that error! Now you can safely overwrite that file and it will work ok, just run the new TSLPatcher and it should automatically update your broken mod version! Here is a Youtube video of the mod in action:
  9. 2 points
    Woke up to this being released at the top of my feed. What a time to be alive, hahah. 2020 here I come!
  10. 2 points
    I really do like the concept and idea behind this mod.
  11. 2 points
    Just when i thought this guy couldnt get any more creepy you released this... Outstanding work as always!
  12. 2 points
    Hello, you are indeed correct about the mod lacking some content as this is the 1.0 release. In the future, I hope to return to this mod and add another encounter once the boss fight is finished where the player learns about the origin of the GenoHaradan Boss, the history of the GenoHaradan between K1 and K2 and the fate of the GenoHaradan after K2. I do, in fact, have another script where the GenoHaradan resides in the Jekk Jekk Tarr for the boss fight, however, that won't come for a very long time unfortunately.
  13. 2 points
    That is because I haven't added it in yet. The Zhug utc files are "n_duro01.utc" for example and those are spread across the entire game meaning putting them in the override as I did for testing would break many Duro NPCs and putting the utc inside a .mod file wouldn't work because a 401dxn.mod file doesn't exist (Almost every module in TSLRCM is a .mod file except for this dxun module and the Korriban academy, because it crashes as a .mod) Considering GenoHaradan Legacy doesn't touch Dxun this bug is something else you've installed.
  14. 2 points
    In an attempt to save this mod... here are some REAL instructions It's actually very easy so don't freak out Let me start by saying, the file that he calls "Part 10" is actually named "TELOS Extract Manually". Yes, the one without all caps is part 10 1) First up, you will need a program that the author clearly believes everyone should know about for some reason... I certainly hadn't heard about it until now Called XnView. Download it from here https://www.xnview.com/en/ We won't use it 'til the later steps, we're just getting this out of the way now. Don't worry, it's less steps now than the initial instructions make it seem. I assume thats for an older version 2) Download all RARs from here 3) Extract the two RARs called "EXTRACT MANUALLY" and "TELOS Extract Manually" (this second one is "part10") and manually copy or move all their contents into KotOR II's "Override" folder Yes, we're doing part 10 out of order. It's easier for us this way as these are the only two folders out of the bunch that we can handle like this. This is only because the author obviously forgot to add it in the initial upload 4) Now, Extract the contents of parts 1 through to part 11 (with part 10 missing obviously as we've already done that) INTO A SINGLE FOLDER! What I mean by that is, don't just make a folder with the folders inside for "TELOS Part 1", "TELOS Part 2" etc. All the contents from each RAR need to be in the same single folder. Note: For some reason, when doing this, there was a file or two that needed to be overwritten. I'm assuming this due to some sort of update the author made 5) Now we're moving on to the XnView stuff. Open any one of the extracted files i this new folder we've made with XnView For me, it opened full screen for some reason so if that happens for you, just press escape. You should now see all the files in the folder in a viewing window within XnView 6) Select all the files by pressing Ctrl+A 7) With all files selected, go to Tools > Batch Convert 8 ) Set the output folder to KotOR II's "Override" folder and press "Convert" on the bottom right of the window DONE. Enjoy! Avs
  15. 2 points
    To everyone experiencing this problem, I had the same one and realized I was using the wrong version of XnView. If you go to their homepage, the latest version is XnView MP 0.90. This won't work with what we're trying to do. Go here: https://download.xnview.com/old_versions/ and download XnView 2.33-win-full.exe, and then follow the instructions and it will work. You'll notice this is the same version in the tutorial.
  16. 2 points
    She's not invisible, she's chilling out in space: That's part of the mod, don't you know? OK, this issue baffled me for longer than I'd care to admit and I eventually tried the modding equivalent of throwing the empty gun at the other guy and it worked. I don't know why I needed to do it, or why it worked, but it seems to have. While I only applied the true fix to S_Female03, I rebuilt all the others during an earlier, failed attempt. Security should be tighter all around, but do let me know if another problem arises. The new version also includes an alternate texture option for the outfit (see the new screenshot).
  17. 2 points
    I followed the installation instructions and nothing changed. It was like the game didn't even notice the mod in the override folder at all.
  18. 1 point
    OK, either my memory is failing me or I never encountered that in the game before. I thought it was cut content. I was able to reproduce the bug, so I'm adding an issue for it for the next release.
  19. 1 point
    Hey Achilles, I'm now updating my game from v3.0 of this mod to v4.0 (I'm using the GOG version), and I notice that the new version no longer contains the 'pause_p.gui' and 'barkbubble_p.gui' files from 3.0. Should i delete the 'pause_p.gui' and 'barkbubble_p.gui' files from my install, if I'm updating to v4.0?
  20. 1 point
    opss!!! I'm very sorry. I copied the quoted tip from My "Play'MULTI-MOD'through" thread (the author @DeadMan is correct there) but I confused the names in the post of this page. Edited and corrected. Thanks for the warning.
  21. 1 point
    I wasn't able to find a solution for this issue so far.
  22. 1 point
    AFAIK, it's not possible.
  23. 1 point
    The 2.0 version of the mod is now live! It has fixed some of the bugs of the previous version and adds something new as well! Update 2.0.0 (Major Update) features: - Updated the global.jrl file to be completely compatible with TSLRCM and M4-78 Enhancement Project. Now the global.jrl file in the override folder can be safely overwritten by the mod’s file without causing any issues! - Fixed a bug caused by the “get_close.ncs” script, where the Player Character would teleport to another area after ending the dialogue. - Added a movie with an animation that replaces the broken “get_close.ncs” script. - Added a new outfit for Mira inspired by the Twin Suns outfit. To equip it You must unequip all clothes / robes / armours, the outfit basically replaces the underwear model! Please install the Mira Romance mod after You have installed the TSLRCM and M4-78 EP mods! It is also compatible with Cathalan, as long as You install TSLRCM, M4-78 EP and the Mira Romance mod first, then Cathalan last, because it updates the global.jrl file! The mod should be compatible with any other mod, as long as it does not alter Mira's dialogue file (mira.dlg) or the Journal file (global.jrl)! This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
  24. 1 point
    @bead-v? It's good to know its been updated further. As this is a favorite of mine so far looks like it will play well with Chainz version, and I believe also with: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/kreia-to-darth-traya https://deadlystream.com/files/file/81-kreias-assorted-robe-collection/ The idea of her using a lightsaber is a good one again, I for one hope to see more awesome stuff from you The idea of her using a lightsaber is a good one again, I for one hope to see more awesome stuff from you. Cutscenes and everything else which I'm using even while attempting to further trick out my game
  25. 1 point
    You need to select your root KOTOR folder, not Override. I don't know what the path is for Steam but it's the folder where dialog.tlk is.
  26. 1 point
    Heh, I'm being happy to see you guys are still interested. Okay. The alpha version of this mod is lates because of I can not run well the Tools on my new laptop what uses sux windows 10. Trying to figure out how to get those tools work and this mod will be out.
  27. 1 point
    Hello! Thanks for the awesome mod! I'm currently running into an issue anytime I see a twilek in-game where a popup shows up behind the game that says "Invalid bumpmap: Twilek_M01b7=.tga" Sometimes instead of 7= it will have weird symbols. Edit: This seems to have been caused by .txi files from ebmar's txi pack overriding the built-in info in your .tpc files. After removing the offending .txis, I haven't seen this issue.
  28. 1 point
    WOW These look impressive!! I'm so glad that AI upscaling is being embraced by the video game community, it's definitely causing a revival for modding sites. I can't wait to test this mod once I'm out of class
  29. 1 point
  30. 1 point
    What else ought to be fixed? It seems all the issues reported in this thread have been resolved by the reporters.
  31. 1 point
  32. 1 point
    great great work Obi Wan hoping to test this asap. gives more life to the droid planet.
  33. 1 point
    Did you download Prime's Prequel Jedi Robe mod? That mod has the required model files for the textures to be displayed properly
  34. 1 point
    It's the old version. Extended Enclave v0.1 )))
  35. 1 point
    Oh, good eye! I believe in the first 2 or 3 images it seems like I was using someone elses mod. Whoops! The hilt should be just the vanilla hilt once it's installed. I didn't modify anything to do with that hilt lol.
  36. 1 point
    I like a lot see the Mandalorians with the helmets seen in the films and series. Before install it I had some doubts about this MOD but after see it in game I have to say that is a GREAT, GREAT and a very recommendable work.
  37. 1 point
  38. 1 point
    Yes, in fact, GenoHaradan Legacy acts as a fix for M4-78EP because in 1.3/1.5 Grenn's fuel dialogue when you use M4-78's fuel it is poorly organised and you don't get the 1000 credits as promised. Legacy actually fixes that so it is both organised and gives the right reward! Are you using the Workshop M4-78? Because if so you'll need to install into the workshop override ofc. Sorry for not replying earlier, never got the notification. If you still experience bugs or issues please inform me of them and I will see if there is an issue. From what you've told me, it doesn't look like my mod is directly the issue though it may be a problem with something else.
  39. 1 point
    Cloaked Jedi Robes belong to JCarter whilst this mod belongs to Jc2... two completely different people. And no, these robes in this mod use the vanilla K1 model... unless Jc2 ever decides to do a "cloaked patch" of sorts.
  40. 1 point
    I thought we were way past April Fools now. Oh wait, I see this was uploaded and submitted then, but somehow only got approved 19 days later. Welp.
  41. 1 point
    How do you get the music to play?
  42. 1 point
    Dude where the squibblyness is part 10?????
  43. 1 point
    For the steam user's the new voice dialogue skips.
  44. 1 point
  45. 1 point
    A horribly made review for this mod xD
  46. 1 point
    This has been in my override folder for a long time.
  47. 1 point
    Wow, that looks a lot better! Gives it a more sinister feel to Malachor.
  48. 1 point
    Folks, I have been concentrating more on the suggestions than the compliments. That's unacceptable. Thanks for your kind words, everyone.
  49. 1 point
    OK, I'll make you canon-obsessed folk a deal: If the TSL Galaxy Map fix works with both the Coruscant Jedi Temple AND the M4-78 EP (and the are also compatible with each other and the TSLRCM 1.8 as well), then I will either update this Animated Map or just create a new thread to download it. Until then, no more canon discussion on this thread. Deal? For the K1 folks, I won't make a new Animated Map specifically for K1 until disbeliever's Sleheyron reaches the general public. (Bonus: I will even update the map for TSL when Darth InSidious' Rhen Var is available for download.)
  50. 1 point
    It is ONLY the texture that you see before you click on the map. It is not the map where you choose the actual planets you go to. If you look closely, it was actually made up of screen captures of the full sized KotOR2 Galaxy Map - cropped and resized. So folks looking closely for Manaan and Kashyyyk won't find them. And since I didn't have M4-78 installed - as I did this in 1.8.1, you can't see M4-78 on there either. Darth Paulus: The positions of the planets follow the vanilla set up. I don't use that Galaxy Map fix mod so my screen captures wouldn't have used that line-up. I don't buy the positions that were used in that mod because the planets obviously aren't to scale, for one. Secondly, there are several different maps and who's to say that one is more "canon" than the other.