834 files
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Revan Items
By ChAiNz.2da
This mod adds 3 custom Revan items (with history description). ALL upgradeable!!
-Revan's Robes
(in-game model with cape and hood),
-a single blade lightsaber
-and a double-bladed lightsaber.
PLUS, contains 3 different choices on where to find them (for those who don't like to use the console), complete with an in-game datapad to explain why you found them there.
PLEASE read the included readme file on instructions. ALSO, if you choose to use a placeable, it may be necessary to add all 3 items to your override. Otherwise you may get a 'null grenade' (or crash).
I tried not to make these uber-items, but some of the bonuses can be avoided by not upgrading. That and since it was my first mod, I couldn't resist. Most can be explained with the histories of the items, or by Revan's story itself (in-game).
Afterall, anything is possible in StarWars...
USAGE:
At the console (cheats must be enabled) type: giveitem g_w_lghtsbr25 - Revan's Lightsaber
giveitem g_w_dblsbr025 - Revan's Double-Bladed Lightsaber
giveitem revan_mod_robes - Revan's Robes
++IMPORTANT++ The zip file also contains placeables considering where you would like to find the items in game (for those who don't want to use the console). Just extract the contents of the particular placeable (location) files into your Override directory. ONLY CHOOSE 1 OF THE 3 PLACEABLES, otherwise you'll wind up with 3 complete sets! ALSO, if you choose to use a placeable, it may be necessary to add all 3 items to your override. Otherwise you may get a 'null grenade' (or crash). Contains placeables for:
Taris Undercity - Sith corpse where you find the Rakghoul serum
Taris Sith Base - Strongbox where you fight the Governor
Dantooine Ruins - On Nemo
Be sure to read the datapads (in-game) for the explanations of why you found the items there.
10,891 downloads
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The Tale of Jebord Esio - Introduction (beta)
By JebusJM
The Tale of Jebord Esio is what it sounds like. You take on the role of young Jedi Knight, Jebord Esio, in a deadly mission to infiltrate the Sith. In the introduction, you will some of the core characters and start your main quest. Be sure to speak to a few of the Jedi scattered throughout your Academy, they might give you a few more quests to take on.
Coming soon:
Act 1 - Infiltration
Travel to the planet of Kashyyyk to unravel a mystery revolving around missing wookiees plus take upon the deadly task of infiltrating the Sith.
493 downloads
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Dak's Sword Pack
By Dak Drexl
ReadMe - Dak's Sword Pack
Description:
This mod created 6 brand new swords for you to use in-game. Each sword is 100% unique to the game; each uses its own models and textures and comes with its own custom icon.
Notes:
You have to cheat to get the items in-game. Use the "giveitem" cheat to get the items labeled as follows:
Dak's Vibroblade: dd_daksword
Inverted Ryyk Blade: invryk
Sting: stingsword
Wookiee Warblade: dd_sparsword
Katar: dd_katar
Crystal Sword: dd_glasssw
Installation:
Just drop all the files into the override.
Permissions:
You can use any or all of these swords in your own mods. However, please give me credit for their creation. I would also
appreciate it if you would just let me know before you use them. E-mail me at dakdrexl@gmail.com or contact me at Dak
Drexl on LucasForums or Deadlystream.
Enjoy!
1,368 downloads
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Dak's Vibroblade
By Dak Drexl
ReadMe - Dak's Vibroblade
Description:
Adds a sword, "Dak's Vibroblade", into the game. Has a unique model and its own custom icons.
Notes:
Use the cheat "giveitem dd_daksword" (without quotes) to get it.
This sword will be featured in an upcoming pack.
Permissions:
You can use this in your own mod if you want, but I would appreciate it if you would just let me know. Contact me at dakdrexl@gmail.com
or Dak Drexl on LucasForums.
Enjoy!
1,251 downloads
0 comments
Updated
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Restored K1 BIK movies
By zbyl2
This mod adds three BIK movies cut from final release back into the game, nothing big.
Restored movies are:
07_3 and 07_4 - Ebon Hawk escaping Sith's fighters. One is pleyd when you escape Taris, another when you arrive to the Star Forge.
05_9 - just before Carth talks to Admiral Dodoona, this movie with Ebon Hawk approaching the Star Forge is played.
4,625 downloads
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Tatooine Job Office
By TimBob12
This is my first major mod for KOTOR.
This adds 3 new quests to Tatooine for the first KOTOR game. You can get these quests from the Jawa in the Czerka Office. The quests are:
The Missiing Supplies
The Missing Officer
The Missing Weapon
This adds several new NPCs to the game including some fairly difficult fights. There is also a new store where you can buy some new custom items which I have made.
All the script source is available and I have commented it all so that new modders can look and see how script functions can be used practically as each script has an explanation as to what it does.
There is the option to have a manual install although TSL Patcher is also available to make it compatible with most other mods.
Once again this is my first major mod so all feedback (good or bad) is appreciated.
Thank you and enjoy
TB12
3,119 downloads
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...A Leveling Fix
By Canderis
This is my solution to the level cap problem. Basically it doubles the time it takes to
level up. This may make the game harder, and it makes room for all of these great storyline
mods for k1.
932 downloads
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Lightsaber Choices
When you first arrive at Dantooine, you start your training to be a Jedi, after a long dialog/cutscene of your player learning the ways of the force - Master Zhar sends you off to Master Dorak who will guide
you through choosing a lightsaber crystal.
You speak to Dorak and he tells you about the colours of a lightsaber, although you only get to choose, blue, green & yellow, what position within the order they're associated with and then you get to choose
your class and colour.
You go back to Zhar and then you make your lightsaber. Now here is where this little mod comes into effect, normally you'd go to the workbench, fiddle around with nothing and look like a total pleb while
doing it, by you I mean your PC not you personally - I'm sure you don't look like a pleb, anyway after that you then have a nice whatever colour you chose lightsaber.
What this mod does is, before you go over to the workbench, you'll have two questions to answer - the first is what kind of lightsaber you'd like and the choices are;
* Standard Lightsaber
* Double-Bladed Lightsaber
* Short lightsaber
The second question is which colour would you like, now it is important what you select here because you won't get the colour you told Dorak earlier you will get the colour you select now.
Anyway we now have more choices, you can select any default game colour you'd like instead of just blue, green or yellow. The choices are;
* Blue
* Green
* Yellow
* Red
* Purple
After selecting the type and colour of the lightsaber, your PC will go to the workbench and look like a pleb while fiddling with nothing, like normal.
If you already have a file called dan13_zhar.dlg in your override folder, or packaged into a .mod file, then you will have problems with this, if this is the case PM on Lucas Forums or mine (deadlystream.com)
with the name of the mod that file came from and I'll contact the author and see if I can make them compatible.
There shouldn't be any bugs or glitches with this but if you do find one please let me know.
Installation:
Copy the 'override' folder into your main KOTOR directory. To uninstall delete the files 'dan13_zhar.dlg' & 'deadly_g1 - g15.ncs' from your override folder.
6,878 downloads
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Remove Restrictions for Force Powers by Armors
By MrPhil
Who likes Kotor more than TSL? Loads of people prefer K1 to K2 with the argument that the story s better. However, as K2 is getting a major rehauling by DStoney, Zbyl2, VarsityPuppet, Hassat Hunter... well K2 has gotten a lot of attention. This is mostly why MrPhil did this mod for K2. However, someone asked him that the mod might be done for K1.
So here s what you have today: a mod that aims to bring to you the true power of the force... This is no force unleashed and does not add any force powers to your game, but take a second to remember a detail in the game: whenever you d put an armor (medium/heavy), you would not be able to use force powers. As this goes against the canonicity of the Force, MrPhil decided to set things right. This mod has not been tested and the author would love to get constructive criticism. Please do not post if your sole goal is to comment about the mod unbalancing the game, unless you think there might be a better way to do so...
Last and not least: this mod's secondary objective is to remove the restriction even when you install a mod that adds force powers to the game. Just make sure that you install this one after and it should work.
NB: that's the same "review" I gave to kfiles, hence why I am speaking of myself at the 3rd person. So no, my ego hasn't grown...
14,010 downloads