828 files

  1. Android GUI fixes

    Modifies some UI elements of the KotOR Android port.
     
    There are three .gui files in the package:
    ftchrgen.gui - Fixes the Feats selection menu not fully showing the last row of feats. areatransition.gui - Moves the Area transition UI element to the center of the screen, makes it slightly bigger and centers the text. xymipc210x7.gui - Moves the Combat message UI element to the center of the screen INSTALL 
    Copy .gui files to android/data/com.aspyr.swkotor/files/override
     
    (I also recommend installing KOTOR Widescreen Fade Fix)
    Please note that I can't guarantee these edits will have the intended result on your device. 
     
    Tools used:
    Visual KotOR GUI Editor (KGE) 0.0.4
    K-GFF 1.3

    338 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Terminal texture

    Animated terminal texture. When creating, I was guided by the terminal interface. Texture resolution 3072x3072. The resolution in the game is 1024x1024.

    22,594 downloads

       (0 reviews)

    5 comments

    Submitted

  3. Three-Tiered Jedi Robes

    THREE-TIERED JEDI ROBES, or VANILLA ROBES REDONE
    This mod is a simple retexture and tiering of the Jedi (and Dark Jedi) robes already present in the game. Now Jedi, Knight, and Master robes come in all three colors (brown, red, blue), and their Dark variants (black, grey) with matching icons.
    The Vanilla Brown Jedi Robe is now the base texture for all Jedi/tier 1 robes. The Vanilla Red Jedi Robe is now the base texture for all Jedi Knight/tier 2 robes. The Vanilla Blue Jedi Robe is now the base texture for all Jedi Master/tier 3 robes.
    This decision was based on a variety of factors and contradicts N-DReW's Dark Jedi Robes mod, although the inspiration is heartily and sincerely felt. My justification is that the Blue Jedi Robe model is the most unique of the three--it has a higher collar and seems set apart from the rest. As Jedi Master Robes offer the best defense in the game save for Qel-Droma or Star Forge, I decided this distinction was warranted.
     
    Compatibility note: because of the relabeling of the textures to make the tier system work, this mod is technically not compatible with @constantinople33 magnificent Lore-Friendly Qel-Droma Robes mod. However if you're using this mod you'd likely want to be using that, so.
    In order to fix this, simply rename those textures from PMBI05/PFBI05 to PMBI06/PFBI06, then open the UTI file and change the texture number from 5 to 6.
     
    Sincerest thanks to @heyorange, @N-DReW25, and @Zhaboka for their support and input throughout the modding process. And of course thanks to Deadly Stream itself for being a haven of knowledge and community.
     
    May the Force be with you always.

    286 downloads

       (1 review)

    0 comments

    Submitted

  4. Knights of the Old XBOX

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 27.01.2024
     
    Installation:
    Alongside the "Readme.txt" file will be the following folders:
     
    "Audio Mods"
    "Movie Cutscene Mods"
    "Override Mods"
     
    * To install Audio Mods: Open the Audio Mods folder, open the Taris Sith Raid XBOX VO folder, open the Streamwaves and copy all 4 .WAV files to this directly (swkotor\streamwaves\m02aa\prer99) and overwrite the vanilla files.
    * To install Movie Cutscene Mods: Open the Movie Cutscene Mods folder, select which mod you'd like to install and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK files.
    * To install Override Mods: Open the Override Mods folder, select which mod you'd like to install and copy the files within the mod folder into your swkotor "Override" folder. You cannot install both Dark Jedi mods as they use the same files, please pick only one Dark Jedi mod to install.
     
    Uninstallation:
    Depends on what you've chosen to uninstall.
    * For Audio Mods, open the "Backup (Vanilla Files)" and copy the .WAVs inside to the prer99 folder and overwrite the Xbox .WAVs you added.
    * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes)" folder and copy the .BIKs inside to your swkotor movies folder and overwrite the Xbox .BIKs.
    * For Override mods, delete the files you copied into your Override.
     
    Description:
    As you may know, or may even remember, Star Wars Knights of the Old Republic was released on July 15 2003 whilst the PC edition was released on November 19 2003. Obviously, the original Xbox console from 2003 has gone out of fashion a LONG time ago and 95% of the Kotor Modding and Gaming Community in general have migrated over to the glorious PC Master- *Cough* I mean, to the PC.
     
    But did you know that Bioware gave Kotor one final improvement before releasing the full game to the PCs? if you've actually played Kotor on the original Xbox (Or maybe even the Xbox 360, Xbox One or even the Xbox Series X) then you'll recall how on the Console edition of Kotor had a variety of oddities like lower resolution textures, different appearances for NPCs, incorrect appearances for NPCs, alternative VO, bugs/glitches, Yavin 4 being locked behind DLC and more...
     
    This mod pack is similar to my TSL Mini Mod Collection mod, every update to the KOTOX will include more Xbox inspired mods for the player to install and experience.
     
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify the Taris Sith Raid dlg, the legal and Revan's death .BIKs and any Dark Jedi texture mods.
    Report any unknown incompatibilities to me on Deadlystream.com.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    l2daorch: For contributing the Taris Sith Raid audio!
    DarthParametric: For contributing the Xbox textures!
    DrMcCoy and DarthParametric (again): For helping me with Xoreo's Tools!
    Effix: For helping me operate the Command Prompt!
    Asxdefter on YouTube: For his 2010 playthrough of Kotor on the Xbox 360. His Kotor videos were a massive inspiration for making this mod! 
    BlueShadePlays on YouTube: For their 2017 playthrough of Kotor on the Xbox One. As the Xbox One Kotor has 1080p support, their Kotor videos provided HD crystal clear footage of the Xbox features which I recreated in this mod!
    Bioware: For such an amazing game!
    JCarter428: For SithCodec!
    Stoffee: For TSLPatcher!
    Fred Tetra: For Kotor Tool!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    479 downloads

       (2 reviews)

    2 comments

    Updated

  5. Weapons & Armor, Uncut

    ...Expand your arsenal with the newly unearthed lost artifacts of the Old Republic...
     
    Welcome! I gladly present this mod which restores nearly all the equipable items cut from KotOR due to some reason or another. Most of them are pretty standard fare, but they no doubt bring even more variety to the game's inventory and are absolutely full of flavour, I'm sure you restoration afficionados out there will appreciate it.

    While the items themselves are official, come up by BioWare, their implementation was done at my discretion, though I did take care to follow developer notes wherever I could find them.

    Some small features have been brought over from Misc. Nitpicks (visit to see details)
    INSTALLING
    Run the TSLPatcher and choose between one of the two options, the default package or the "Plus" package. The latter includes some tasteful (disclaimer: bias) changes done by me and more restorations of items I deemed useless or redundant (ie: Teta's Royal Band).
    I should warn you to choose your option carefully because you'll only be able to switch it after uninstalling the previous one clean, which for most mods with module injections, if not done right away with the proper backups will turn from a tedious matter to a near impossible one. In most cases this can only be cleanly achieved though a reinstall of the game.
    I also recommend installing my own K1 Armor Nitpicks or JC's Mandalorian Armor for K1 (these are compatible with each other by the way) as they will compliment this mod well. All icons were designed to look good alongside vanilla ones and I won't be doing high resolution versions for them. If the authors of any HD icon packs want to include icons for this mod they're hereby allowed to, I'll link them here.
    Ignore any warnings about skipping files during installation, that's normal patcher procedure. Errors are not, however.
    COMPATIBILITY
    "Weapons & Armor, Uncut" is compatible with the K1 Community Patch but I wouldn't advise to install it alongside the Restoration Project due to overlaps.
    If using the "Plus" install then any mod that changes any .uti files inside this tslpatchdata folder will be overwritten in that regard. I can't vouch for virtually every mod in existence (were you expecting me to do that?) but all my other stuff is compatible.
    This mod only works with the English version of Knights of the Old Republic. I did not use string references anywhere, but if there is enough demand for localization support then I will redo it that way and leave the translation to the interested party.
    KOTOR Tool..................................................................................Fred Tetra
    TSLPatcher...................................................................stoffe & Fair Strides
    ERFEdit.........................................................................stoffe & Fair Strides
    DLGEditor............................................................................................TK102
    K-GFF...................................................................................................TK102
    DeNCS................................................................................JdNoa & Dashus
     
     
     

    1,526 downloads

       (0 reviews)

    6 comments

    Updated

  6. Recruit HK-47 on Taris

    Recruit HK-47 on Taris v2.1
    ======================================

    By brents742
    ============
    Description
    ===========
    -This mod allows for recruiting HK-47 into your party as early as possible (Taris) in a way that does not interfere with the story arc.
    -Yuka Laka is trapped on Taris by the Sith Quarantine! Taking refuge in either Kebla Yurt's store or the Alien Apartments of Upper City South depending on what you chose.
    Yuka needs credits and he needs them fast, so he offers HK-47 for purchase on Taris if the player has enough credits. How will he escape and make it back to Anchorhead???
    -Some additional dialog has been added to Yuka Laka on Taris and Tatooine.
     
    -HK-47 will appear in your Taris apartment after being recruited.
     
    -Nothing has been removed from the game. If you want to wait until Tatooine for HK-47 to enter your party as normal, you can still do that.
     
    -This mod simply adds the ability to purchase HK-47 from Yuka Laka on Taris instead of waiting to do so on Tatooine.

    Version Notes
    =============
    v1.0 - 8/10/2021
         - Initial release
        
    v2.0 - 9/17/2021
         - Reconfigured installer to give options for various installations involving K1 Restoration and K1 Community Patch. Thanks to N-Drew25 and Ebmar for their help with this!
         - Added options for where the player would like HK-47 to be recruited from (Kebla Yurt's store or the Alien Apartments in Taris Upper City South)
         - Reduced pricing structure for HK-47 to better reflect an affordable yet not inconsequential price. (2500/2000/1750/1500)
    v2.1 - 1/31/2022
         - Updated compatibility for K1 Community Patch
    Requirements
    ============
    IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
    This mod can be installed to the base game without any additional mods.

    Installation
    ============
    Run TSLPatcher.exe and select the option that best describes your specific installation. Choosing the wrong one will make the mod not work properly, partially, or at all depending.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
    Override Warnings: -k_ptar_opengate.ncs may flag if it is already present due to my Recruit T3-M4 Early mod. This is fine.
                       -tat17_08yuka_01.dlg will flag as being overriden in installations where K1 Restoration is involved. This is fine.
                       
    There should not be any others, but should you run across any, log them and the mods you are using and please PM me so I can work further on compatibility.

    Getting Started
    ===============
    A new save is required for this mod to work properly. Short of that, a save before leaving the Endar Spire.
    IMPORTANT: Loading an existing save will have the game call up cached information for the module Yuka Laka and HK-47 appear in (tar_m02ac or tar_m02aa depending on your installation) and they will not appear.

    Timing
    ======
    If you do not purchase HK-47 before going to Davik's estate, your next available opportunity will be on Tatooine as normal.
    Compatibility
    =============
    IMPORTANT - This mod makes changes/adds the following modules to the game:
    tar_m02aa.mod
    tar_m02ac.mod
    tar_m02af.mod
    tat_m17ac.mod
    Both K1 Restoration and K1 Commmunity Patch were specifically in mind when designing this mod as they also make changes to some of the above modules.
    If you run across a mod that this mod seems to conflict with,
    please let me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -k_ptar_opengate.ncs (found in your override folder after installation of this mod, or already existing if you have my Recruit T3-M4 early mod, allows for three party members to exit the Outcast camp, as vanilla only included MoveTo instructions for the Hendar scene to two party members as that is all you were meant to have at that point in the game.
    -m02aa.git was modified (within tar_m02aa.mod) to spawn Yuka Laka and HK-47 to spawn in the Alien Apartments via UTC.
    -m02ac.git was modified (within tar_m02ac.mod) to spawn Yuka Laka and HK-47 to spawn in Kebla Yurt's shop via UTC.
    -m02af.git was modified (within tar_m02af.mod) to place a waypoint for HK-47 to appear in your Taris apartment like the rest of your party members.
    -m17ac.git was modified (within tat_m17ac.mod) to reflect the location of a trigger that will remove the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
    -tar_m02ac.mod   
    & tar_m02aa.mod -Modified to include the necessary scripts present within tat_m17ac (Yuka Laka's Anchorhead shop) to allow for the proper recruitment of HK-47.
                    -Modified to include dlg files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same dlg files in tat_m17ac but changed where needed to reflect the Sith Occupation of Taris.
                    -Modified to include utc files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same utc files in tat_m17ac.
                    -k_act_hk47bought.ncs is a script that was created to set boolean KES_HK1 to indicate HK-47 has been purchased on Taris.
                    -Added scripts to check if the player has the needed credits for the new purchase options as well as for taking those credits off the player once purchased. Check the source folder for specifics on this if needed.
    -tat_m17ac.mod -Modified Yuka Laka's dlg file (tat17_08yuka_01) to give Taris specific dialog if HK-47 was purchased on Taris. Otherwise, regular dialog will trigger.
                   -New trigger UTT file created that will fire script k_ptat_killhk47.ncs that removes the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
                   -k_con_hk47join.ncs checks to see if KES_HK1 boolean is true, and ensures Taris specific dialog only fires the first time the player speaks with Yuka Laka on Tatooine.
                   -k_act_hk47join2.ncs flags HK-47 as having been purchased locally so Yuka Laka (Tatooine version) does not mistakenly believe he still has an HK-47 unit to sell you. Also sets Yuka Laka as having been talked to for the first time to prohibit Taris conversation every time you speak to him.
    -Created the following Booleans:
    KES_HK1 boolean - flags when HK-47 has been purchased on Taris. This is reflected in globalcat.2da changes that TSLPatcher makes during install.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    N-Drew25 and Ebmar for their assistance in reorganizing the installer for best practice installation methods.
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
     

    678 downloads

       (0 reviews)

    10 comments

    Updated

  7. Dantooine Additional NPC Overhaul

    THE DANTOOINE ADDITIONAL NPC OVERHAUL
    Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances.
    For Dantooine this means the following:
    Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win.
    Crattis is made orange to help set him apart from Karl.
    Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green.
    Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe.
    Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more.
    For the quests proper:
    Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match.
    Jon the farmer gets a new (blond) head with facial hair, based off PMHC03.
    Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back.
    Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline).
     
    Big ups to the modding community who love the game as much for what it is as what it could be.
     
    All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.
     

    400 downloads

       (1 review)

    1 comment

    Updated

  8. Starcrossed: A Unique Shen and Rahasia Mod

    STARCROSSED: A UNIQUE SHEN AND RAHASIA MOD
    This mod attempts to combat the clone effect in KotOR by giving our two starcrossed lovers unique heads--or at least heads that haven't been used by 5+ NPCs before you've even set foot on Dantooine.
    Shen Matale now has a head based on PMHA04, while Rahasia Sandral's takes it's shape from PFHB04. I tried to select the heads based on personality and vibe while keeping the original guidelines.
    Nurik and Ahlan have been switched to the alternate Old Commoner models of their respective races, and just for some extra spice, they're all color-coded with clothing.
    Casus's body now uses an edited version of the Chewed Human Noble Corpse--as far as I know it isn't used anywhere else in the game, so this mod straight-up replaces it. If it is, just prepare yourself for a dead skeletal body wearing green instead of red.
     
    That's all. Just run the installer. For the changes to fully take effect, it's recommended you load a save prior to landing on Dantooine/completing your Jedi trials.
    Then presto, Attichitcuk's your father.

    516 downloads

       (1 review)

    0 comments

    Submitted

  9. Upscaled OG Icons

    Upscaled OG Icons
    by Sdub

    Version:
    1.0
    Description:    
    This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in?
    This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it.
    I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots.
    Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size.
    Installation:    
    Extract files to override
    Uninstallation:    
    Delete files placed in override
    Compatibility:    
    This mod is compatible with any mod as long as it doesn't already replace these files.
    K1R Compatible:    
    Yes
    Tools Used:
    waifu2x  
    Big thanks to the KOTOR Modding Discord

    2,298 downloads

       (0 reviews)

    2 comments

    Updated

  10. Tower Of Hanoi Puzzle Bypass

    Tower of Hanoi Bypass
    by Sdub
    Version:
    1.0
    Description:    
    I absolutely hate the Tower of Hanoi puzzle in Korriban, I sought to make a way to bypass it that kinda made some lore sense. So with the assistance of @DarthParametric this mod was born.
    In this version for now until I have more time, you will need a Computer Use skill of 10 or more for the dialogue selection to show up.
     
    Future Plans will include a more more scaled roll for your level with a failure message.
    Installation:    
    Place Files into your override folder
    Uninstallation:    
    Delete files that you placed in your override
    Compatibility:    
    Would not be able to work with any other mod that edits kor39_pillar.dlg
    K1R Compatible:    
    Yes
    Tools Used:
    DLG Editor
    KOTOR Scripting Tool

    Big thanks to the KOTOR Modding Discord

    773 downloads

       (3 reviews)

    0 comments

    Updated

  11. Annoying Tach Sound Replaced By Bruh Sound Effect #2

    Did this for myself earlier to amazing results. Figured i'd put it up here for others to use.

    To Install just go to the games local files > streamsounds > Paste
    When it asks to replace the file in the destination say yes.

    197 downloads

       (0 reviews)

    0 comments

    Updated

  12. Request: Keep the Krayt Dragon Pearl

    Mod by TamerBill, requested by JDub96
    The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.

    714 downloads

       (0 reviews)

    2 comments

    Submitted

  13. Random HD UI Elements

    Random HD UI Elements
    by Sdub

    Version:
    1.0
    Description:    
    Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side.
    I decided to try and at least do something about this.
    For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282 
    Then proceeded to upscale them, this is the result. 
    All characters images are from the waist up as best I could, HK47 was especially tricky.
    I did not do  T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine.
    I made one creative decision with:
    I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image.
    Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing.
    Installation:    
    Locate the folder of which you want to install and then place files in override folder.
    Uninstallation:    
    Delete files that you placed in your override
    Compatibility:    
    As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest.
    I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know.
    K1R Compatible:    
    Yes
    Tools Used:
    MS Paint
    GIMP
    Waifu2x
    Big thanks to the KOTOR Modding Discord

    17,417 downloads

       (1 review)

    5 comments

    Updated

  14. K1 Armor Nitpicks

    ___________________________________________________________
    A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
    ~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along.
    ~ Powered Battle Armor uses the PBG06 texture. Consistent with K2.
    ~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2.
    ~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate.
    ~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate.
    ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2.
    ~ Mandalorian Heavy Armor uses a new texture.
    ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing.
    This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet).

    527 downloads

       (0 reviews)

    1 comment

    Updated

  15. Republic Mod Armor Reskin

    If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.
    A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.
     
    Just unzip and drop the files into your override.
    As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.

    607 downloads

       (1 review)

    2 comments

    Updated

  16. Misc. Nitpicks

    Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Several changes are included in the PLUS install of Weapons & Armor Uncut.
    Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Sherruk's red saber drop is a green one instead. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching.
    This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons.
    _______________________________________________________________________________________________________________________________________________________________________________
    KTool..........................................................Fred Tetra
    TSLPatcher.....................................................stoffe & Fair Strides
    ERFEdit........................................................stoffe & Fair Strides
    K-GFF..........................................................TK102

    351 downloads

       (0 reviews)

    11 comments

    Updated

  17. Helpful Items

    I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.

    452 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Persuade Unlocked

    Persuade Unlocked
    by Sdub
    Version:
    1.1
     
    Description:
    This mod is a simple 2da edit that enables all classes to have Persuade as a class skill.
     
    I know there are plenty of mods that unlock EVERYTHING but I guess I prefer to keep the classes with their original flavor. But considering only the PC can use persuade it made no sense to me that a soldier/scout couldn’t be persuasive if they wanted to be.
     
    Installation:
    Run TSLPatcher.exe and locate your swkotor folder
     
    Uninstallation:
    Delete skills.2da or replace with a backup
     
    Compatibility:
    This mod should be compatible with all mods except ones that could edit skills.2da
     
    K1R Compatible:
    Yes
     
    Tools Used:
    TSL Patcher
    ChangeEdit
    KOTOR Tool
     
    Big thanks to the KOTOR Modding Discord
     
     

    1,433 downloads

       (1 review)

    0 comments

    Updated

  19. Wookie Warblade Fix

    This fix was originally made by Redrob41 and was located in one of his large mods. I was given permission by the admins to release it to the public.
    All credits goes to Redrob41, Please contact me if you would like this mod removed.
    This elongates the handle on the blade so your hands no longer grab the blade directly like it used to.
    To install just place the contents in the zip to you override!
    To uninstall just remove the files you place
    Thanks for the download! Enjoy
    -Sdub
     
    Full credits go to @redrob41

    13,043 downloads

       (0 reviews)

    0 comments

    Updated

  20. Shaleena Original Head Restoration

    Shaleena Original Head Restoration
    By StellarExile
     
    This mod restores a unique head which was originally intended for Shaleena but was cut. Luckily, it still existed in the game files and is still able to be utilized. K1R and NPC Overhaul restore Shaleena's head, but I decided to create a mod that only restores the head and alters nothing else.
    This mod also includes a fix made by Ashton Scorpius which adjusts the model so that her upper teeth are no longer hidden during conversations.
    Incompatibilities: The mod will be incompatible with anything that alters Shaleena's original head model and appearance in her utc file. Otherwise, it shouldn't be incompatible with anything else.
    Permissions: Please do not distribute the mod to any other sites without asking my permission and Ashton Scorpius for the model fix. If you intend to use this mod in yours, please contact me for permission as well. If you intend to use Ashton's models, you'll need to contact him as well.
    Special Thanks:
    @Stoffe and @Fair Strides for the TSLpatcher. Fred Tetra for Kotor Tool. @Ashton Scorpius for allowing me to use the model from his Shaleena Mouth Adjustment mod. @Sdubfor helping me with the utc file.  
     

    3,539 downloads

       (0 reviews)

    0 comments

    Updated

  21. ASTROMECH DROID HD

    Re-texture of Astromech droid, for Star wars: Knights of the Old Republic. Texture Resolution 2048X2048.
     1. Download: DrdAstro HD International Global mod
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated)

    17,166 downloads

       (1 review)

    3 comments

    Updated

  22. Larger Text Fonts for KOTOR

    WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity. Other sizes, such as "verybig", are unaffected. I will be working to recreate and fix this issue over the weekend. For now, I recommend players either choose a size that isn't "big" or uninstall this mod until the issue is resolved. Sorry for any inconvenience!
     
    Have you tried playing KOTOR 1 at high resolution? Then you may have noticed the text does not scale properly. As a result, text can look  embarassingly small.
    Fortunately, this mod contains an assortment of font files that the game can use. They are organized by various sizes with the 3 kinds of text the game uses; they are also interchangeable!
    Using these files should give players an easier time when playing in high resolutions, customizable to everyone's needs. Hopefully everyone who wishes to play KOTOR 1 in high resolution will have a more enjoyable experience, and that one of the more common problems facing the community has been properly addressed.
    The attached file is a compressed archive that contains a ReadMe file, and a folder containing each set of fonts.
     
    READ THE README FILE BEFORE INSTALLING!
    The ReadMe contains an important explanation of what each font folder is, and instructions as to how to properly install the mod.
    Improper installation could lead to very unreadable text!
     
    DISCLAIMERS:
    You will NOT be able to see small numbers, the count of grenades for example, via the HUD. This is a problem with the game itself & how it handles larger text inside smaller HUD elements; I am unable to fix this. The game is simply too old and we don't have access to its source code (yet).
    This mod is NOT compatible with KOTOR 2 TSL. This mod only exclusively works with KOTOR 1. If you are using the Steam or Mobile versions of KOTOR 2, you shouldn't be experiencing this problem anyways.
    As far as I know, there are no compatibility issues with other mods. However, if you come across any problems or something not working as intended, please let me know here or via my Discord: Xela#6419
    If you are only playing the game at 1080p or less, this mod may not be necessary. Text only stops scaling up to 1080p resolution (as far as I know). It's possible this mod will only cause issues if you play the game at less than 1080p resolution.
    These fonts were NOT my creation! They were found and extracted from the Russian  🇷🇺  version of KOTOR which inexplicably has larger fonts with a variety of sizes, on top of being able to work in English as well. I was also not the first person to discover these files, that credit belongs to user Drazgar!
    https://deadlystream.com/profile/44945-drazgar/
      I do not claim these files to be my own, I simply uploaded them here to share with the community after not finding them anywhere else.
     

    11,114 downloads

       (4 reviews)

    13 comments

    Updated

  23. Unique Sith Academy Students

    Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
    Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
    Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
    Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
    Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
    Tariga has a unique head based off PMHC02 and his old commoner head.
    Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
    Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
     

    612 downloads

       (0 reviews)

    0 comments

    Updated

  24. Specific Traits: A Fun Immersion Mod

    SPECIFIC TRAITS MOD
    The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.
    Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.
    Juhani: vulnerable to sonic weaponry, increased reflex saving throw
    Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning
    Mission/Twi'leks: vulnerable to cold, resistant to electricity
    All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing
    There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
     

    134 downloads

       (1 review)

    0 comments

    Updated

  25. A Crashed Republic Cruiser on a Nameless World

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: A Crashed Republic Cruiser on a Nameless World (1.1)
    AUTHOR: LDR
    FILENAME: ldr_repshipunknownworld
    FILESIZE: 176 MB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.
    NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know.
    This mod also has an "Optional" installation meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods.
    To uninstall, remove the files from their respective folders in the SWKotOR directory.
    ------------------------------
    » STANDARD INSTALLATION
    ------------------------------
    1) Double click TSLPatcher.exe.
    2) Click the "Install Mod" button and select your SWKotOR game directory.
    3) Sit back, relax, and wait for the installation to complete.
    ------------------------------
    » MANUAL INSTALLATION
    ------------------------------
    1) Open up the tslpatchdata folder.
    2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory.
    3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory.
    4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one).
    ------------------------------
    » OPTIONAL INSTALLATION
    ------------------------------
    1) Additional install options have been provided for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
    2) Double click TSLPatcher.exe.
    3) Click the "Install Mod" button and select your SWKotOR game directory.
    4) Sit back, relax, and wait for the installation to complete.
    ---------------
    Mod Permissions
    ---------------
    You may not use any assets of this mod in your own mod without first contacting me.
    ------------
    DESCRIPTION
    ------------
    This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable.
    You must have a save before setting foot on the Unknown World.
    --------------------------------------------------
    » Version 1.1 Changes
    --------------------------------------------------
    - Fixes a bug where the party was prevented from spawning in during the confrontation on the beach on a DS playthrough following completing the Temple.
    - Corrects reported spelling/gramatical errors.
    - Integrates optional install paths through TSLPatcher for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
    -----
    BUGS
    -----
    Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod.
    "Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect.
    If you find any please post them in the comments or send me a direct message. I will address them as soon as I can.
    -------------------
    » MODULE/ITEM NAMES
    -------------------
    For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins.
    m41ae
    m41af
    152unk
    153unk
    m41ai
    m41aj
    LHC
    LHW
    Blaster Pistol template 020
    Forearm Band template 019
    Gauntlet template 019
    -------------
    Voice Acting
    -------------
    DarthTyren as Medical Officer Audio Log
    Mellowtron11 as Engine Officer Audio Log
    Sith Holocron as Republic Captain Audio Log
    Zhaboka as Kolgrim
    -----------
    Permissions
    -----------
    Permission granted from Darth InSidious to use his alternative beach Hammerhead textures.
    Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods.
    Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod.
    Permission granted from Thor110 to repurpose his ported K1 Harbinger modules.
    -------
    Credits
    -------
    - To the people who created the tools which have allowed me to create this mod.
        - Kotor Tool..........................Fred Tetra
        - K-GFF GFF Editor/DLGEditor..........tk102
        - ERF Editor/TSLPatcher...............stoffe
        - MDLOps..............................cchargin/JDNoa
        - Lipsynch Editor.....................JDNoa
        - XVI32 Hex Editor....................Chmaas
        - CSLU Toolkit........................Oregon Health & Science University
    My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you!
    JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much.
    Lachjames for his assistance in helping me generate/test .lip files.
    Snigaroo for bug reporting and feedback for the 1.1 patch.
    All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag.
    All of you who downloaded this mod! Thank You!

    18,685 downloads

       (4 reviews)

    21 comments

    Updated