856 files
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KSR 2022
By Kaidon Jorn
KotOR Saber Replacement 2022 (KSR)
===========================
Author: Kaidon Jorn
July 2022
This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod.
You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words.
So here's a little thing I whipped up....
In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models.
These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod.
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Installation: Run the .exe file after installing K1CP.
Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders.
Then delete all lightsaber files and dialog files that came with this mod within the Override folder.
Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture.
JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them.
FairStrides and Darth Parametric for all the scripting help and suggestions.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
1,394 downloads
- kotor 1
- lightsaber models replacement
- (and 2 more)
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JC's Romance Enhancement: Pan-Galactic Flirting for K1
By JCarter426
Summary
This mod removes gender restrictions in dialogue throughout the game, allowing the player to flirt with several NPCs regardless of gender.
Sarna and Yun Genda Female slaves in Davik's Estate Rahasia Sandral and Shen Matale Duan and Viglo Lashowe Yuthura Ban
Installation
Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
Uninstallation
Remove the installed files or replace from backups if necessary.
Compatibility
This mod is compatible with my Biromantic Bastila mod.
This mod patches the following dialogue files.
In danm14ad.mod:
dan14_cutscene.dlg In manm26aa.mod:
man26_duan.dlg man26_viglo.dlg In tar_m02ae.mod:
tar02_sarna021.dlg tar02_yungenda21.dlg In tar_m08aa.mod:
tar08_davslav82.dlg This mod may not be compatible with other mods that affect those files. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit anything in those areas.
This mod installs the following new VO.
nm26aaduan01100_ nm26aavigl28100_ nm08aadavs10100_ nm08aadavs10101_ This mod will not be compatible with any mods utilizing those names for WAV or
LIP files.
This mod replaces the following global scripts.
k_con_flirt.ncs k_con_flirtno.ncs These scripts are edited to remove any checks relating to the player's gender.
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
CSLU Toolkit – Center for Spoken Language Understanding
DLGEditor – tk102
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
KOTOR Savegame Editor – tk102
LipSynchEditor – JdNoa
NWNSSCOMP – Torlack, stoffe, & tk102
And thanks to Master Kavar, whose Bastila & Female Revan (Untold Love Story) mod inspired many of this mod's changes.
Permissions
Mod
JC's Romance Enhancement for K1
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic
Attribution Preference
"Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.
Disclaimers
THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH SARNA, YUN GENDA, DAVIK KANG OR ANY OF HIS STAFF, RAHASIA SANDRAL, SHEN MATALE, LASHOWE, YUTHURA BAN, <FULLNAME>, LUCASARTS, OR BIOWARE.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
3,834 downloads
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Golden Light Robes for Kotor 1
By LewokGuy
INSTALLATION:
Just Extract the .zip and put the files in the folder that comes with this readme into your swkotor override.
Notes:
1.This is just a robe I am making for an upcoming mod that adds overpowered robes to the game. These have
no current spawn location so you **will** have to cheat them in. To activate cheats, go into your swkotor
directory and open up the swkotor.ini. Underneath Game Options, at the bottom, create a new line and put
"EnableCheats=1" without the quotes. Use the tilde key (with ` and ~) while in game to spawn them in. The
code you have to put in the console to get these robes is "giveitem g_a_jedirobes46" without the quotes.
2. This will be incompatible with any other mods that adds a robe with the number code "46". I do not know
what mods it may be incompatible with but if you find an incompatiblity with this, leave a comment about it
on the mod page and I'll add it as an incompatibility. I do not know if it's compatible with K1R either, so
i'll leave it as incompatible.
STATS:
The stats for this robe is:
Attack Modifier: +3 vs. Dark Side
Defense Bonus 1
Max Dexterity Bonus: +8
Immunity 25% vs. Universal
Skills: Awareness +8
Strength +2
Wisdom: +5
Bonus Feat: Improved Toughness
Regeneration: 5
ROBES DESCRIPTION:
These "Robes" if you could call it that, posses a God-like amount of power and resistance.
They are colored Gold and bestow the an unimaginable amount of power. These should
be kept in the right hands, so no one does wrong with the amount of power given from
these "Robes"
46 downloads
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Quanons Taris Upscaled Textures
By Quanon
This mod will add upscaled textures for the planet Taris. Except the skies and Sith base see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
For the Sith base get my other Upscaled pack! 😉
Another great mod you might consider, for the cantina signs; by SithHolocron:
https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/
Other big improvement, to the Taris arena, mainly the crowds and fights, by DarthParametric:
https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/
572 downloads
0 comments
Updated
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Ixgil the Bith
Ixgil (the alien who gets murdered by the Sith immediately on Taris) uses Bith VO, and is tagged as a Bith, so I changed his appearance and name to reflect this. Enjoy your new Bith NPC for the scant few seconds in which he's alive! I've been told K1R does this as well, but I don't use it, nor do I particularly want to.
To install, run INSTALL.exe and follow the instructions. Make sure you install this prior to setting foot outside the apartment though, otherwise it will have no effect.
12,022 downloads
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Revans flowing cape and belt model fix
By DiePutinDie
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A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
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TITLE: Revan's Flowing Cape and Belt Model Fix
AUTHOR: DiePutinDie
CREDITS: Thanks to Sithspecter for original mod - https://deadlystream.com/files/file/709-revans-flowing-cape-and-belt-fix/
INSTALLATION INSTRUCTIONS: Copy all the files into your override folder
DESCRIPTION:
Little fixes for already awesome mod, changes Revan's star forge robes appearance.
Fixed issues:
- better texture
- added some missing sounds on animations
WARNING: Do not use any other mods that alter n_darthrevan.mdl/n_darthrevan.mdx and g_a_mstrrobe06.uti as they will over write this mod.
YOU MAY NOT PUBLICLY ALTER OR UPLOAD THIS MOD ELSEWHERE WITHOUT MY PERMISSION!
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
724 downloads
0 comments
Updated
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KotOR Switch Texture Restoration
By jacqylfrost
KotOR Switch Texture Restoration
The Switch port of KotOR included some upscaled textures for much of the game. While some of these look fine, I found some of the armor and character portraits pretty bad to look at. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game.
This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts.
Please notify me if anything is broken or you run into issues. I played about an hour with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though.
This is compatible with, but does not require my KotOR Switch Modding Framework, if you wish to use this with other mods that change textures, install this first.
NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them.
Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall:
If this is the only mod you installed: Simply delete the "0100854015868000" folder under atmosphere/contents/
If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override.
Big thanks to JC for a ton of help with this mod.
162 downloads
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K1 Pre-Release Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 20.06.2021
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND!
Uninstallation:
Depends on what you've chosen to install.
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before?
Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development.
Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
What this mod will do is add these features into the vanilla PC game.
WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so
it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions.
Incompatibilities:
Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
329 downloads
- pre-release
- beta
- (and 5 more)
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Quanons Rakatan Upscaled Textures
By Quanon
This mod will add upscaled textures for the Rakatan parts of the game. The Unknown World and temple areas like on Dantooine.
Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
485 downloads
0 comments
Submitted
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All Hands on Deck for the Leviathan Prison Break
This mod makes a number of adjustments to the entire Leviathan jail break sequence:
Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk. The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game. The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly. Fixes a couple of missing static camera assignments for player responses during the torture sequence. The entire party (aside from the chosen jail breaker) now get put in the party cell. The party cell's door is changed to a forcefield. The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player. HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation). The technician working on HK now starts the scene standing behind him rather than in front. Restored the second technician when HK is the jail breaker that Bioware cut (for some reason). Both of the HK technicians are switched from Sith trooper to Sith commoner appearances. The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway. The entire party is now present for the final escape sequence, not just Canderous. Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing. The party are now shown getting their gear and then leaving for the Hangar Bay. Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker. The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent. All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker. Fixes some minor geometry gaps and smoothing issues in the detention block main room. Fixes the force cage placeable's walkmesh, which was misaligned.
Installation:
Run INSTALL.exe.
By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder.
Compatibility:
It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.
This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead.
Probably not compatible with K1R. Use at your own risk as no support will be offered.
Known Issues:
Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update. The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself. I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case. It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving. You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this. Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that. Credits/Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit.
Thanks to @Cortisol for Holocron Toolset.
Thanks to @JCarter426 for helping out with some script troubleshooting.
2,464 downloads
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Improved Bastila Head
This mod will change Bastila's head to look more like the game cover art.
Fully weighted for talking and facial expressions, along with hair movement.
Screenshots taken without the retexture included.
Also includes a small fix for Bastila's standard clothes texture.
VERSIONS:
Original version:
Darth_Tempust-Improved_Bastila_Head.zip
Improved version:
Darth_Tempust_Improved_Bastila_Head_Edited.7z
Alternate version with Bastila's custom animations (and the improvements of the previous version):
Darth_Tempust_Improved_Bastila_Head_Edited_with_Anims.7z
More information in the changelog below.
INSTALLATION:
Extract the files from the 7z file and place them in the Override folder.
Head model: p_bastilah.mdl and p_bastilah.mdx
Retexture: P_BastilaH04.tpc
If you do not want the standard clothes texture fix, do not place P_BastilaBB01.tpc in your Override folder.
ORIGINAL RELEASE DATE: 02/03/13
Originally shared on LucasForums (Holowan Laboratories) as a WIP. Re-uploaded as abandonware.
The current version contains improvements by DarthParametric.
CREDITS:
Developers of STAR WARS: Knights of the Old Republic.
PERMISSIONS:
This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Also if you obtained permission you have to include a copy of the readme in the file.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,058 downloads
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Quanons Sith Interieurs Upscaled Textures
By Quanon
This mod will add upscaled textures for the Sith bases, Taris, Manaan, and Malaks ship, the Leviathan, you explore in the game.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!
514 downloads
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Quanons Korriban Upscaled Textures
By Quanon
This mod will add upscaled textures for the Korriban part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled. For the Dreshdae part grab the Czerka pack or my Kashyyk mod.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
=>
Kashyyk+Czerka:
834 downloads
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Quanons Kashyyk Upscaled Textures
By Quanon
This mod will add upscaled textures for the Kashyyk part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled. Also included are the textures used by the Czerka Offices on Kashyyk and a few other places in the game.
It's still a 400% improvement on the older files. Enjoy!
Sky textures are made by the awesome Kexikus get them here:
=>
=> https://www.nexusmods.com/kotor/mods/69
483 downloads
0 comments
Submitted
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Effixian's Cassus Fett's Battle Armor
By Effix
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Knights of the Old Republic
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TITLE: Effixian's Cassus Fett's Battle Armor
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics.
There's other mods that do the same, but this is my take on it.
This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009).
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INSTALLATION
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Unzip, copy the files in the subfolder to your Override folder.
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BUGS
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None known.
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COMPATIBILITY
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Not compatible with other mods that change or include the same files.
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UNINSTALLING
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Remove from the Override folder:
g_a_class9009.uti
ia_Class9_077.tga
PFBH77.tga
PMBH77.tga
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS TO
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- Sdub for inspiring me to work on this armour
- Fred Tetra for KotOR Tool
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
441 downloads
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Unofficial K1CP Tweak Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.6.1 Release Date: 12.05.2024
Installation:
This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
Alongside the "Readme.txt" file will be the following folders:
"Override Mods"
"TSLPatcher Mods"
* To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
* To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod).
Description:
9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.
This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.
Features:
Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com
Incompatibilities:
Report further any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.
Thanks:
A Future Pilot: For kickstarting the K1 Community Patch mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric again: For improving the mod logo on the main download page!
Bioware: For such an amazing game!
Stoffee: For TSLPatcher!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,572 downloads
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Quanons Manaan Upscaled Textures
By Quanon
This mod will add upscaled textures for the Manaan part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a peek at the screenshots and: Enjoy!
Minor note: No the Sith base is not included, this is a separate texture set within the game,
it gets used on various other locations to. So it'll be a pack on its own.
Sky textures are made by the awesome Kexikus get them here:
=> https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
=> https://www.nexusmods.com/kotor/mods/69
For the best looking Cantina signs, pick up this mod by SithHolocron:
=> https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/
484 downloads
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Atton Soundset for K1 - Male PC Replacement
By DerangedVX9
Replaces the male player characters sounds with Attons from K2, best used alongside Effixian's Atton from K2 to K1 1.0.0
--Installation--
Drop all the content within the folder "Atton Soundset for K1" into your streamsounds folder, replace when asked.
--Uninstall--
Drop all the content within the folder "K1 Player Soundset Backup" into your streamsounds folder, replace when asked.
115 downloads
0 comments
Submitted
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Quanons Ebon Hawk Interior Upscaled Textures
By Quanon
This mod will add upscaled textures for the interior of the Ebon Hawk. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
Normal maps have also been redone, rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a look at the screenshots and; Enjoy!
EDIT: Looks like I forgot to pack the tpc normalmap files, you can get these with the extra ZIP I provided.
Just unpack/ copy to the override folder!
Sky textures are made by the great Sithspecter get them here:
=> https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
Install these after my pack and just overwrite them when asked.
Other great texture mods to improve the many monitors and screens in the Ebon Hawk by talented SithHolocron:
=> https://deadlystream.com/files/file/848-animated-ebon-hawk-monitors-not-including-galaxy-map/
=> https://deadlystream.com/files/file/1237-more-subtle-animated-ebon-hawk-monitors-still-not-including-galaxy-map/
=> https://deadlystream.com/files/file/1032-kotor1-canon-animated-galaxy-map/
=> https://deadlystream.com/files/file/724-kotor1-animated-galaxy-map/
NormalMaps.7z
799 downloads
0 comments
Updated
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Sith Trooper Armors for K1
By DerangedVX9
Adds all the armor the sith trooper wear as Disguises. -Best used with A Future Pilots Sith Soldier Texture Restoration 2.4
https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
--Installation--
Put all files into your override folder.
--Usage--
Add via cheat codes
--How do i use cheat codes?--
Find and go to your game folder. Open up swkotor. ini, go under [Game Options] then add "EnableCheats=1" without quotation marks.
When in game press the tilde key (` or ~) and type in codes you want to use.
--Codes--
giveitem ptar_sitharmor03 -Standard
giveitem ptar_sitharmor04 -Heavy (Red)
giveitem ptar_sitharmor05 -Elite (White)
195 downloads
0 comments
Updated
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Dark Jedi Outfits for K1
By DerangedVX9
Adds all the robes the Dark Jedi wear as Disguises.
--Installation--
Put all files into your override folder except the optional folder,read more there.
--Usage--
Add via cheat codes
--Codes--
giveitem darkjedirobe1 -Default Grey
giveitem darkjedirobe2 -Female Grey
giveitem darkjedirobe3 -Blue
giveitem darkjedirobe4 -Red
giveitem darkjedirobe5 -White
234 downloads
0 comments
Updated
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K1 Force Powers Alternate Level Restriction (Jedi From The Start Add-on)
DESCRIPTION: This mod aims to modify the game’s vanilla level restriction for force powers to improve the experience provided by darthbdaman’s Jedi From The Start mod. Still, this mod can be perfectly used for any game build. Force powers now have levels 1,4 and 8 as level restriction for force powers according to the force power’s importance.
INSTALLATION: Execute the .exe in the mod folder and select the game’s main folder when prompted to (Not the Override Folder).
UNINSTALLATION: Copy and paste the spells.2da file in the backup folder into the Override folder. The dialog.tlk file in the backup folder goes into the game's main folder.
COMPATIBILITY: This mod won’t be compatible with any mod that modifies the values for force power level restriction in the spells.2da file and the corresponding Dialog.tlk entries or that overwrites the whole Dialog.tlk file (You must install those first).
CREDITS:
Kotor Tool --- Fred Tetra
TSLPatcher --- stoffe & Fair Strides
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
489 downloads
0 comments
Updated
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Yavin Station Hangar
By WildKarrde
In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing and takeoff cutscenes, although I have taken a few artistic liberties. You may notice that, as with the original cutscenes, it looks remarkably similar to the Ahto City hangar on Manaan. I can only assume that the same architect worked on both projects.
The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance. By default, the forcefield is invisible. To change to a visible forcefield, see the INSTALLATION instructions below.
Aside from adding the new hangar, I have also made a few additional edits to the station:
- Changed the stars to use a different, less-repetitive vanilla star texture.
- Fixed some questionable geometry at the main observation window.
- Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP). (This mod's walkmesh fixes were made from scratch and do not reuse any K1CP material.)
- Added a proper load screen for the station. (New for version 1.4)
- Added corridor geometry behind the various locked doors, in place of the original 2D backdrop. (New for version 1.4)
IMPORTANT: To experience the new hangar, you will need a save from before visiting Yavin Station for the first time.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe, and follow the prompts. If you have other mods installed, it is normal to see a warning that liv_m99aa.mod already exists and has been skipped. If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions.
By default, the forcefield at the hangar entrance is invisible. To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield".
Version 1.4 changes the appearance of the added airlock doors so that they look less like the Sith base doors. If you prefer the appearance from version 1.0, copy the files in the folder "Option - Alternate Airlock Door (v1_0)" into Override.
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COMPATIBILITY
This mod is incompatible with other mods that edit the area geometry of Yavin Station. Reskins are technically compatible, but depending on how drastic they are, they might look strange with a few new textures from this mod. If you are using a reskin of the Ebon Hawk's exterior, see the instructions below.
This mod is compatible with the Kotor 1 Community Patch (K1CP). It has not been tested with the KOTOR 1 Restoration (K1R) or the K1 Yavin IV Planet Mod, but I do not expect any significant compatibility issues. For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station.
If you are using a mod that changes the station's load screen (i.e. "Loadscreens in Color" by Sithspecter), install it after this one, and overwrite "load_liv_m99aa.tpc" if prompted. If the loadscreens use .tga files, you will need to manually delete this mod's version of "load_liv_m99aa.tpc" from Override.
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HIGH QUALITY COCKPIT SKYBOXES
If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar. After installing the cockpit skyboxes, perform the following steps:
1. Open the folder "HQ Cockpit Skybox Textures" from this mod.
2. Copy the TPC files corresponding to the desired quality into your Override folder.
3. If present, delete the following files from Override:
- ebo_yab.tga
- ebo_yaf.tga
- ebo_yal.tga
- ebo_yar.tga
- ebo_yat.tga
If you are using the alternate airlock door option, also copy the appropriate version of "ebo_yaf.tpc" from the "Alternate Airlock Door" folder into Override, overwriting if asked.
"High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
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EBON HAWK RESKINS
To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps:
1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively.
2. Open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR".
3. Copy both files into your Override folder.
4. Delete "yvh_ehawk.tpc" from your Override folder.
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CREDITS
MDLedit and KOTORmax by bead-v
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
NormalMap Online by Christian Petry (https://cpetry.github.io/NormalMap-Online/)
New textures and models were based on existing KOTOR material by Bioware.
Camera angle for the load screen was inspired by "Loadscreens in Color" by Sithspecter (https://deadlystream.com/files/file/916-loadscreens-in-color/).
Bump map created following DarthParametric's tutorial here: https://deadlystream.com/topic/9353-bump-mapping-tutorial-request-for-novices/
Special thanks to:
- DarthParametric for suggesting the visible forcefield effect, providing an example from K1CP, and providing feedback on the result, as well as for providing feedback on the new corridor extensions for version 1.4.
- muitafruita for reporting that the Ebon Hawk was missing its venting sound.
- Thor110 for encouraging me to create a new door texture that looks less like a knockoff of the Sith base doors.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added an option for a visible forcefield effect
1.2 - Added particle emitters at the ends of the visible forcefield
1.3 - Fixed the sound effect of the Ebon Hawk venting in the hangar
1.4 - Created a new texture for the airlock doors
- Added a new load screen for Yavin Station
- Added corridor geometry behind the various locked doors
- Edited airlock door frames to improve seal
- Revised particle emitter settings and UV mapping for the visible forcefield option
- Consolidated and rearranged lightmaps
- Made various minor walkmesh and model improvements
- Edited module .vis file to optimize performance
- Added scripting code to prevent party members from being accidentally locked outside the airlock
1.5 - Reduced the pixelation of the Ebon Hawk's environment map
- Revised the install process to edit the module's GIT, ARE, and module.ifo instead of overwriting them
- Changed the ceiling beams' environment map to match the hangar space
- Added a bump map to the ceiling beams
- Coordinated mesh bumpmapping flags with the presence/absence of bumpmapped textures
- Adjusted walkmesh properties over hangar door
- Adjusted texture UVs for the fins on the shelf at the back of the hangar
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
1,530 downloads
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Quanons Tatooine Upscaled Textures
By Quanon
This mod will add upscaled textures for the Tatooine part of the game. Except the skies, see note below.
All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc...
I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game.
A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone,
rerendered not just upscaled.
It's still a 400% improvement on the older files. Have a peek at the screenshots and; Enjoy!
Also try and spot the babies while on Tatooine.
EDIT: Added a tiny zip with a missing wall texture!
Sky textures are made by the awesome Kexikus get them here:
https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
Qs_Tatooine_miss.7z
505 downloads
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K1 NPC Immersive Feats
By Sdub
K1 NPC Immersive Feats
by Sdub
Version:
1.0
Description:
In TSL certain items can be limited to certain characters, In K1 however that is not possible... until now. I sought to create a workaround to limit certain items to certain characters. Especially for when modders create items.
The solution I came up with was creating unique feats for the NPC's that do not have one.
Four NPC's already have a unique feat with.
Bastila - Battle Meditation
Juhani - Force Camouflage
T3M4 - Blaster Integration
Zaalbar - Wookiee Toughness
I created one for each:
Carth - Decorated Pilot
Mission - Streetwise
Canderous - Regenerative Healing Implants
Jolee - Hermit
HK-47 - Assassin Droid
One important thing to note. These feats are for immersion only. They do not have any active effects attached to them unless the active effect already exists for the characters, like Canderous and his regen.
This mod is intended to be used as a resource. I'm planning on releasing a few mods that will require this as a base. Feel free to use it as well, all I ask is that proper credit is given.
A huge thanks to @Effix for helping me get the mod properly setup with the TSL patcher.
Please let me know if you have any issues.
Installation:
Run TSLPatcher.exe and locate your swkotor folder
Uninstallation:
Delete UTC Files for characters, icon images, and replace the dialog.tlk with the one in backup from patcher installation
Compatibility:
This mod should be compatible with all mods
K1R Compatible:
Yes
Tools Used:
TSL Patcher
ChangeEdit
TLKEdit
KOTOR Tool
Holocron Toolset
Big thanks to the KOTOR Modding Discord, Deadlystream, and @Effix
377 downloads