702 files

  1. Extended Korriban Arrival

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Extended Korriban Arrival 1.2
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Extended Korriban Arrival
     
    Filename: Extended Korriban Arrival.rar
    Original Release Date: 01/22/14
     
     
    1. Description:
    ----------
     
    This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
    This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
     
    ----------
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
     
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
     
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
     
    6. Credit:
    ----------
    The TSLRCM team for all the hard work.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    17,767 downloads

       (4 reviews)

    5 comments

    Updated

  2. [TSL] Clone Wars Armors

    Authors:
    Kainzorus Prime, Darth DeadMan, Fair Strides
     
    Mod Name:
    [TSL] Clone Wars Armor Pack
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
    This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of a Republic Trooper corpse aboard the Harbinger, or use the console commands.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Harbinger, marked “Republic Quartermaster Corpse”, found in the Crew Quarters.
     
    Item codes are as follows:
     
    clone_clean - Clean Episode III Armor
    clone_dirty - Weathered Episode III Armor
    clone_blue - 501st Legion Armor
    clone_red - Shocktrooper Armor
    clone_green - 442nd Siege Battalion Armor
    clone_yellow - 212th Attack Battalion Armor
    clone_grey - 41st Elite Legion Armor
    clone_star - 327th Star Corps Armor
    clone_neyo - 91st Reconnaissance Corps Armor
    clone_shadow - Shadowtrooper Armor
    clone_para - Paratrooper Armor
    clone_marine - Galactic Marine Armor
    clone_gree - Commander Gree’s Armor
    clone_cody - Commander Cody’s Armor
    clone_bacara - Commander Bacara’s Armor
    clone_bly - Commander Bly’s Armor
    clone_deviss - Captain Deviss’s Armor
    clone_commando - Commando Armor
    clone_boss - Delta-38’s Armor
    clone_sev - Delta 07’s Armor
    clone_fixer - Delta 40’s Armor
    clone_scorch - Delta 62’s Armor
    clone_classic - Clean Episode II Armor
    clone_captain - Clone Captain Armor
    clone_commander - Clone Commander Armor
    clone_sergeant - Clone Sergeant Armor
    clone_lieutenant - Clone Lieutenant Armor
    arc_basic - ARC Trooper Armor
    arc_red - ARC Captain Armor
    arc_blue - ARC Lieutenant Armor
    arc_yellow - ARC Commander Armor
    dc_15a - DC-15A Blaster Rifle
    dc_15s - DC-15S Blaster Carbine
     
    4. Credits:
    ===========
    Special thanks to:
     
    MarcusLeCoy - Original 501st Legion texture.
    Dark_Cuillere - Original Commander Cody texture.
    Ruku - Most of original Episode III Clone textures.
    Pahricida - Original DC-15A model and textures.
    SoM3 - Original DC-15s model and textures.
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    4,726 downloads

       (10 reviews)

    17 comments

    Updated

  3. JC's Lightsaber Visual Effects for K2

    Summary
    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
    I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
     
    Video Preview
     
    Installation
    Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency.  
    Uninstallation
    Remove the installed files.  
    Compatibility
    This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades.
    This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods.
     
    Credits
    KOTOR Tool – Fred Tetra
    Saber – Andrew Kramer & VideoCopilot.net
    tga2tpc – ndix UR
     
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
     
    Disclaimers
    IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    13,547 downloads

       (3 reviews)

    22 comments

    Updated

  4. JC's Minor Fixes for K2

    This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
     
    Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
     
    Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.

    19,146 downloads

       (5 reviews)

    3 comments

    Updated

  5. Peragus Sith Troops To Sith Assassins

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Peragus Sith Troops To Sith Assassins
    ========================================================

    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Peragus Sith Troops To Sith Assassins

    Filename: SithToAssassins.rar
    Date Released: 22 July 2012

    1. Description:
    ----------
    This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.

    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
    NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.

    Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.

    SPECIAL:
    Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!

    Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.

    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    107PER.mod
    005EBO.mod

    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.

    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.

    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).

     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/

    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...

     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    17,008 downloads

       (8 reviews)

    7 comments

    Updated

  6. Azgath N'Dul's Tomb

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
    You will find it between the tombs of Ajunta Pall and Tulak Hord.
    A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
    This is because of a model change that mod introduces.
    They won't crash your game, but they will look a bit odd.
     
    This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
    a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
    I've tried to keep the stats fairly balanced, but that's by my judgment.
     
    N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
     
    Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.

    8,313 downloads

       (3 reviews)

    20 comments

    Updated

  7. TSL Galaxy Map Fix Pack

    for KotOR II: The Sith Lords
    by bead-v, Sith Holocron and Kexikus
     
    This is a combination of:
    bead-v's TSL Galaxy Map Fix,
    Sith Holocron's KOTOR2 (TSL) Animated Galaxy Map,
    Kexikus' TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures.
    Links to the original mods:
    http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
    http://deadlystream.com/forum/files/file/1024-sith-holocron-tsl-animated-galaxy-map-texture-in-canon-positions/
    http://deadlystream.com/forum/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/
     
    Description:
    The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations. It also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. Some install options will also install Kexikus' New Coruscant Icon and Planet Textures. In case the Jedi Temple Mod is installed, Coruscant will also appear in the canonical location on the Galaxy Map Screen, regardless of install option.
     
    There are FOUR different install options:
     
    1. The Galaxy Map TEXTURE will show only the vanilla planets in their canonical locations.
     
    2. The Galaxy Map TEXTURE will additionally show M4-78.
     
    3. The Galaxy Map TEXTURE will additionally show M4-78 and Coruscant.
    Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
     
    4. The Galaxy Map TEXTURE will additionally show M4-78, Coruscant and Cathalan. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
     
    About Cathalan, see this post: http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/
     
    CLARIFICATION: With TEXTURE I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen when actually clicked on. This means you can use any of the install options regardless of which mods you have installed (But see the requirements section about the new Coruscant textures!).
     
    Requirements:
     
    1. This mod needs to be installed after any planet mods or patches for the relevant changes to take effect. If you are not seeing the desired changes and had already installed this mod and then installed a planet mod or patch over it, you may safely run this installer again and it will fix the issue. In case you have both M4-78EP and Coruscant Jedi Temple installed, you also need to install the compatibility patch before installing this mod (link: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/).
     
    2. In order to see the new Coruscant textures, you need to have HK-42's Jedi Temple Expansion mod installed (link: http://www.nexusmods.com/kotor2/mods/210/), on top of deathdisco's original Coruscant Jedi Temple mod (link: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/).
     
    Installation:
    Run TSLPatcher.exe.
     
    If the installer gives you these warnings:
    Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\LEFT" in galaxymap_p.gui, skipping...
    Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\TOP" in galaxymap_p.gui, skipping...
    ... you don't need to worry, the mod installed correctly.
     
    If at any point you wish to reinstall the mod with a different texture option,
    you may simply run TSLPatcher.exe again. However, if you intend on
    uninstalling this mod later on, make sure the backed up files from the
    first installation are in a safe place, to prevent the new installation from
    overwriting them. Alternatively, you can manually copy the correct
    LEH_scre03.tga and LEH_scre03.txi to the override folder. Reinstallation
    will not remove the New Coruscant Icon and Planet Textures, so you will
    need to manually remove the following files:
     
    Uninstallation:
    1. Remove the following files from your override folder:
    - galaxymap_p.gui
    - GAL_Onderon_2.tga
    - LEH_scre03.tga
    - LEH_scre03.txi
    - gal_cor_2.tga (if new Coruscant textures were installed)
    - Gui_coruscnt.tga (if new Coruscant textures were installed)
    - Gui_coruscnt.txi (if new Coruscant textures were installed)
    - CM_coruscant.tga (if new Coruscant textures were installed)
    - CM_coruscant.txi (if new Coruscant textures were installed)
    2. Copy any files with the above names from the backup folder created
    upon installing this mod. The backup folder is created in the same folder
    as this installer.
     
    Permissions:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian
    Entertainment Inc., we own none of the materials, and we are not making
    any money out of this mod. It is to be distributed as-is without alteration,
    unless by permission of the mod authors. This mod is not to be distributed
    for profit, either. Use it how you like, but if you're going to post it up somewhere,
    or make a derivate mod, or use it in another mod, please put a line in the
    readme, mentioning us.
     
    We hereby state that we specifically do NOT wish this mod to be uploaded to
    Stream Workshop.
     
    If bead-v is unreachable at any point, Sith Holocron or Kexikus may give any permissions concerning bead-v's mod on his behalf.
     
    Credits:
    Kexikus: Help with putting together KOTOR2 (TSL) Animated Galaxy Map.
    LSaberDuelist and OldFlash (of LucasForums): Their instructive discussion
    and tutorial at LucasForums.
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher
    tk102: K-GFF GFF Editor
     
    Contact:
    Send us a personal message on www.deadlystream.com.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
    FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
    THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
    YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    20,535 downloads

       (4 reviews)

    1 comment

    Updated

  8. Handsister Fix

    ========================================================
    KNIGHTS OF THE OLD REPUBLIC II
    ========================================================
     
    Handmaiden Sister fix
     
    =================================
     
    Author: Varsity Puppet/VPcombat
    For: KotOR II
    Date: 03/22/2011
    =================================
    THIS WILL INSTALL THE FILES FOR TSLRCM.
     
    DESCRIPTION:
     
    This mod gives the Handmaiden sisters their 'intended' heads, according to TSL's cut resources. This will
     
    only change the Handmaiden sisters appearance, but the main Handmaiden will still look the same. This way,
     
    her face will finally physically look different instead of other mods which reskin her clothes.
     
    Apparently there was a compatibility issue with TSLRCM when I released the last one, so this is my attempt
     
    to fix that. I took the brute force method of just making a completely separate Handsister model instead of
     
    using the Handsis head with a bunch of script tricks and whatnot. No scripts or tgas this time, just scripts
     
    and a few utcs that aren't modified by TSLRCM.
     
    I included a Vanilla install just for the hell of it, but I don't know who's really going to use that one,
     

     
     
     
    COMPATIBILITY:
     
    Should be compatible
    ___________________________________________________________
     
    INSTALL:
     
    Use the TSLPatcher and it will self-install into your Override folder. Keep the installog.rtf generated by
     
    the installation.
     
     
    UNINSTALL:
     
    Replace the files in your override with the backup folder produced by the TSLPatcher. Use the installog.rtf
     
    as a reference and don't forget to check the backup folder.
     
    ___________________________________________________________
     
     
    VERSIONS:
     
    1.1- Remade the models so that they are full body models.
     
    1.0-
     
     
     
     
    BUGS:
     
    None I know of
     
    ___________________________________________________________
     
     
    PERMISSION:
     
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However,
     
    do please give credit where it's due, and DO NOT release it with any of your mods without my permission.
     
    Thanks.
     
     
    THANKS:
    Fred Tetra's KotorTool
    Obsidian for making a game to love and hate
    All of you modders out there who I've consistently studied and slowly learned from.
     
     
    All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.

    5,702 downloads

       (5 reviews)

    15 comments

    Updated

  9. No Lightsaber Quest

    ====No Lightsaber Quest V1.5 by Hassat Hunter====
     
    This modification will remove the Lightsaber Quest mission from the game. The PC will get his first lightsaber (a generic green one-handed) on Telos, and any drops afterwards will be lightsabers (random), not parts. The player never receives the Lightsaber quest.
    This mod should work with all language versions of TSLRCM.
     
    Changelist;
    0.9-1.0
    * Made the modified script actually work (darn typo's). Told you it was untested.
    * Made sure the Bao-Dur Ebon Hawk cutscene about your lightsaber no longer runs
     
    1.0-1.1
    * Fixed getting a part and the quest in the following instances; Finding Vash, killing Lootra & Opening the hoard of Vogga. They should now properly donate lightsabers.
     
    1.1-1.2
    * Fixed getting the quest and a lightsaber part in the following instances; After killing Vrook & When killing a Cannok on Dxun.
    * Fixed getting a part instead of a full lightsaber in the following instances; Both above & when killing Lootra.
     
    1.2-1.3
    * Fixed Kaevee encounter.
     
    1.3-1.4
    * TSLRCM 1.8 Update. Lightsaber scripts now use VarsityPuppet's random Lightsaber color drop function used in 1.8.
     
    1.4-1.5
    * Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/.
    Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript.
     
    ==Install Instructions==
    * Drop the files from "Override" in the override folder (backup "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" if you're using TSLRCM 1.8!). Source folder is interesting only for other modders, ignore it if you're not.
     
    ==Uninstall==
    * Remove the following 7 files (204habat.dlg, durosdock.dlg, a_give_quest_ls.ncs, a_give_quest_lsc.ncs, a_open_vash_cage.ncs and k_dth_give_ls_lo.ncs, k_dth_givels_rct.ncs) from your override folder. Replace "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" with your backup from TSLRCM 1.8.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into dialogue modifying for TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    5,110 downloads

       (13 reviews)

    21 comments

    Updated

  10. TSL Galaxy Map Fix

    This mod changes the positions of the planets in the galaxy map to roughly their canonical position. A con is that the planets aren't evenly spread out, which some people might not like.
     
    This mod is for the PC version of TSL only.

    8,936 downloads

       (5 reviews)

    12 comments

    Updated

  11. Darth Nihilus Animation Fix

    This is an update of my previous Darth Nihilus Animation Fix. It includes two new features. First, the cape bug is fixed fixed and it is fully animated. Secondly, Nihilus' popular unique animations are still on him, like his lightsaber flourish and special attacks. It still gives Darth Nihilus all the animations for all combinations of ranged and melee weapons, as well as all other mundane animations. I also fixed a small typo in the item description, if anyone cares. You can again access the robe that allows you to disguise yourself as Nihilus as a replacement of the mask you can get from Visas after you kill him on the Ravager.

    6,843 downloads

       (9 reviews)

    8 comments

    Updated

  12. Aleema Keto's Robe Description Correction

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Aleema Keto's Robe Description Correction
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Aleema Keto's Robe Description Correction
    AUTHOR: milestails
    TYPE: Inconsistency Fix
    SIZE: Unzipped - 6.12 kilobytes, Zipped - 3.47 kilobytes
    DATE RELEASED: March 20, 2016
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    In vanilla TSL, Aleema Keto's Robe description reads:
     
    "Aleema Keto began her training as a Jedi, but while researching the Sith
    became enthralled by their power and fell to the dark side. She was a master of illusions
    and helped seduce Ulic Qel-Droma to the dark side."
     
    There's a small problem; Aleema Keto was never a Jedi.
     
    Using a modified description from the robe's Wookiepedia page, I edited it to read:
     
    "These robes once belonged to Aleema Keto, cousin of Satal and co-leader of the dark side cult of the Krath.
    A master of Sith magic, she seduced Ulic Qel-Droma, who later killed Satal and took command of the Krath along with Aleema.
    These garments bestow increased strength and wisdom upon the wearer, and allow some small aid in reconnecting with the Force."
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Drag and drop the following file into your Override folder, which for Windows 7 users is located at C:\Program Files (x86)\LucasArts\SWKotOR2:
     
    - a_robe_24.uti
     
    Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods.
     
    (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE INSTALLING THIS MOD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » UNINSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Remove the following file from your Override folder:
     
    - a_robe_24.uti
     
    (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE UNINSTALLING THIS MOD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    None.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » MOD COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This will be incompatible with other mods that edit a_robe_24.uti; however, all you would have to do is copy the description
    from this mod, and paste it into the conflicting a_robe_24.uti using KotOR Tool.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PM milestails at Deadly Stream and/or Star Wars Gamer or post in the release threads.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thanks to MaxBlackwell for initially bringing up the subject of Aleema Keto's Robe in
    the Deadly Stream chat.
     
    Thanks to Fred Tetra and his KotOR Tool.
     
    Thanks to Wookiepedia for an accurate description and notice that the vanilla text is incorrect.
    http://starwars.wikia.com/wiki/Aleema_Keto's_robe
     
    Also thanks to everyone over at Holowan Labs and Deadly Stream for hosting the work of the community.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may NOT be redistributed in any way without the explicit permission of the author and the proper credit given to him within the ReadMe.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS
    OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES.
    USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS
    MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    17,053 downloads

       (4 reviews)

    4 comments

    Updated

  13. Increased Attributes and Skills

    Original Review on Filefront:
     
    NOTE: This mod can be used for both Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. Check the read-me for important installation information!
     
    If you're looking for a mod to give you a foot up on your game, check this one out. It is designed to help you start off stronger and become stronger at each level. How, you might ask? It will start your character off at 18 for each skill, and 4 for each attribute. This'll make your player character a little more self-sufficient at the beginning of the game! In order to take advantage of these starting stats you must either click "recommended" for skills and attributes when creating your character, or alternatively you can just use quick character creation and they will already be set.
     
    This mod also has a secondary function. It will also change skill bonuses to only cost one skill point, regardless of what it is. This is helpful if you're thinking twice about spending those precious skill points on a skill that costs more than one, because that's no longer an issue! This mod should be especially helpful for new players just getting into the game, or veteran players who just want a relaxed game with a bit less hassle. Keep it up Shem!
     
    ~Inyri
     
    NOTE: Please leave your comments on this and all mods on this site. Authors love feedback!

    12,265 downloads

       (5 reviews)

    6 comments

    Updated

  14. G0-T0 Overhaul

    READ THIS OR ELSE|V||V|
    You must have TSLRCM 1.8.4 installed BEFORE this mod!
    You also should use a save from before you go to Nar Shaddaa.
    READ THIS OR ELSE|ヘ||ヘ|
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
    G0-T0 Overhaul V1.2
     
    Author: Darth Sapiens (dr.nordgren@ymail.com)
    Name: G0T0 Overhaul
     
    1. Description:
    ----------
    This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0.
    Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes).
     
    2. Install:
    ----------/
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    Run "Install G0T0 Overhaul.exe".
    Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process.
    Note from Fair Strides:
    Not all of the options need to be done. All of them have descriptions to help you choose.
    For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option!
    Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout.
     
    3. Uninstall: dont bug me about this, ever XD
    ----------/
    Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
    -1. Replace the modified ones with the originals
    -2. Delete the g0t0 folder inside your override
    -3. Replace the sound files and delete the .mp3's added
     
    4. Bugs:
    ----------/
    There are no known issues that will develop as a result of installing this mod properly.
    Other than a small currently unfixable animation problem...
     
    6. Distribution Notes:
    ----------/
    If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit.
     
    7. Thanks:
    ----------/
    Deadman - model tweaking and rigging
    neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work.
    Sith Holocron - critiscism (good stuff though)
    Fair Strides - 1.2 overhaul and patching
    and my beta testers - Jaden Korr and Nsinger998
    and my 1.2 beta testers - Fair Strides, djh269, and Malkior!
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,517 downloads

       (8 reviews)

    25 comments

    Updated

  15. JC's Blaster Visual Effects for K2

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
    In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
    For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
     

    24,127 downloads

       (2 reviews)

    8 comments

    Updated

  16. Kinrath Egg Bash Crystal Drop

    ====Kinrath Egg Bash Crystal Drop v0.9 by Hassat Hunter====
     
    This modification gives kinrath eggs in the Dantooine crystal cave a 50% chance to drop red lightsaber color crystals, as in KOTOR1 they could give these crystals too.
     
    ==(Un)Install Instructions==
    * Drop "knrthegg.utp" and "a_eggsmash.ncs" in the override folder. If it already exists, cancel, you have a conflicting mod!
    Simply remove it to return to the existing system anytime.
     
    The source folder is for other modders, and can be safely ignored if you have no interest in the uncompiled script to study.
     
    ==Version History==
    0.9 Release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL.
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    17,115 downloads

       (9 reviews)

    1 comment

    Submitted

  17. Darth Sion and Male Exile Mod

    =Darth Sion and Male Exile Mod=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     
    AUTHOR: Leilukin
    FILE NAME: Darth Sion and Male Exile Mod.7z
    LATEST VERSION: 1.3
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR 2 SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
     
    1. DESCRIPTION:
    If you have played through KotOR II: TSL with a female Exile, you may remember that Darth Sion, one of the main villains of the game, practically falls in love, albeit in a rather creepy way, with the female Exile as he becomes attached to her throughout the course of the game, and he expresses such feelings to the female Exile during the Exile's final confrontation with him on Malachor.
    What if Sion could develop such feelings to a male Exile as well? That's where the development of this Darth Sion and Male Exile Mod came from.
    What this mod does is to make changes to the gender checks of Sion's dialogue, so Sion can also develop the same attachment to a male Exile. If you're interested to see how a same-gender version of Sion's affection for the Exile played out, then this mod is for you.
    Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
     
    2. INSTALLATION:
    First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
    !! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
    I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
    Extract the Darth Sion and Male Exile Mod.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe. You will notice that this mod provides four installation options. You may only choose ONE of these options:
    Version A: This option will make Darth Sion express interest in both male and female Exiles. Version B: This option will make Darth Sion express interest in male Exiles only, and Sion will interact with female Exiles the same way he did with male Exiles in vanilla TSL. Version A + M4-78EP Compatible: Choose this option if you have M4-78 Enhancement Project (M4-78EP) installed and you want to use Version A of my mod. Version B + M4-78EP Compatible: Choose this option if you have M4-78 Enhancement Project (M4-78EP) installed and you want to use Version B of my mod. Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
     
    3. UNINSTALLATION:
    Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any other mods that modify Sion's dialogue will likely conflict with this mod. I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
    If you have installed M4-78 Enhancement Project (M4-78EP), you must choose one of the “M4-78EP Compatible” option when you install my mod.
    This mod is fully compatible with my Lonna Vash Mod for TSLRCM.
    This mod is fully compatible with Extended Enclave, since Extended Enclave does not edit the same Sion dialogue as this mod does.
    This mod is not compatible with Kaidon Jorn's Schematic Lightsaber Mod.
     
    6. PERMISSION:
    You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
    I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
     
    7. CREDITS:
    Sith Holocron for suggesting the idea of this mod and helping with VO splicing
    Cortisol for Holocron Toolset
    Fred Tetra for the KotOR Tool
    tk102 for DLG Editor
    Cortisol and th3w1zard1 for HoloPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    12,320 downloads

       (5 reviews)

    5 comments

    Updated

  18. Ep. 3 Anakin Skywalker

    STAR WARS: Knights of the Old Republic II: The Sith Lords MOD
    ==============================================================
    Ep. 3 Anakin Skywalker
    Mod version: ALPHA-2
    Author: DeadMan
     
    ==============================================================
    What is this?
    This mod adds a new head for your character - it's my attempt to make Anakin skin.
     
    Head model and textures still need a lot of tweaking, but people keep asking me to release this as soon as possible, so here you go.
    This skin is still W.I.P. Maybe one day I'll have more free time to finish it... until that time, consider it like a 'modding resourse' of some sort.
     
    ==============================================================
    Installation: just run the installer called setup.exe
     
    When I released it on Filefront I've received a lot of messages that on some PC head skin didn't worked right. In this version I've included hotfix for that.
    Normally, you WILL NOT need to install it, BUT if you get white head without textures in game - manually copy all files from included 'alt_textures' folder to your Override and overwrite exiting files.
     
    ==============================================================
    Conditions of use:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    4,457 downloads

       (1 review)

    19 comments

    Updated

  19. Ultimate Personal Items

    1. WHAT IS THIS MOD?
    This mod adds an extra container close to the footlocker in your Harbinger's room.
    It's a good option if you are looking for an excuse to have an early lightsaber without resorting to cheats.
    It also has 1000 components, gloves and a belt. The Exile armband has been improved.
    You can use this mod with my UBM, since this items can help you a little in the hard beggining.
     
    2. HOW DO I USE IT?
    Just dump everything in your Override folder.
     
    3. MOD COMPATIBILITY:
    This mod is fully compatible with TSLRCM, UBM...
    It can be fully compatible with any mods that dont mess with the same files, i.e. almost any other mod.
     
    4. UNINSTALL:
    Remove all the files.
     
    5. Bugs & Issues:
    I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you.
     
    6. CREDITS:
    Created by HaVoKeR.
    You may use this mod at will, i just ask that my name stick with it. =)
    Inspiration and sources (script related): Envida (harbinger personal items mod).

    6,478 downloads

       (7 reviews)

    7 comments

    Updated

  20. Train The Handmaiden

    One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution.
    Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi.
    Enjoy!- Mellowtron11
     
    Installation: Run tslpatcher
    **NOTE**  PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg 
    Compatible with TSLRCM
    Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary. 
     
    If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed.
    These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within.
    • Warning: A file named globalcat.2da already exists in the override folder. Skipping file...
     • Warning: A file named spells.2da already exists in the override folder. Skipping file...
     
    See readme for details on how to use.
    Any feedback, regardless of its nature, is appreciated!

    6,738 downloads

       (11 reviews)

    24 comments

    Updated

  21. Badass Bastila

    Hi all!
     
    Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass.
     
    There are two looks to choose from, considering her Dark Side transitions...
    With veins and without them, I don't think I need to explain that any further.
     
    Installation instructions are in the Readme file and on the main screen of the TSLPatcher.
     
    As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed...
    The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always.

    3,622 downloads

       (5 reviews)

    18 comments

    Submitted

  22. Visually Repair HK-47

    When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from.
    With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game.
    This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus.
    The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence.
    Optionally you can also install HD reskins for HK-50 and HK-51.
    All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1.
    See a video demonstration of this mod here:
    Installation:
    Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
    For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
    Uninstallation:
    Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override.
    Compabilitiy:
    This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible.
    Changelog:
    1.0 Initial release
    Credits:
    Mod by Kexikus
    HK-47 texture by Quanon (modified by Kexikus)
    TSL Patcher by stoffe
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    13,645 downloads

       (1 review)

    16 comments

    Updated

  23. TSL Better Male Twi'lek Heads

    This mod intends to address key issues with male Twi'lek heads in KOTOR II, most notably the addition of ear geometry.
    The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR.
    There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files.
    Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game.
    The KOTOR I version can be found here.
    Installation & Uninstallation
    To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation.
    To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup.
    Compatibility & Known Issues
    This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. There's no known compatibility issues with any other mods.
    I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, KOTORmax & MDLedit
    ndix UR, tga2tpc
    Darth Parametric, Upper teeth no-clip fix
    NickHugi, HoloPatcher
    Autodesk, 3ds Max
    The GIMP Team, GIMP
    Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod!
    Disclaimer
    This mod is not supported by LucasArts, BioWare, Obsidian Entertainment, or EA. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    17,528 downloads

       (1 review)

    6 comments

    Updated

  24. Nihilus/Visas scene VO tweak

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: danil-ch
     
    Filename: Nihilus_Visas.rar
     
    1. Description:
    ----------
    This is a modification to Nihilus/Visas scene. This file replaces some of the Visas's lines (5 of them) with the ones that been used in pre-rendered cutscene.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
     
    To install drop all files in your Override folder.
     
    3. Uninstall:
    ----------
    Remove nihilus.dlg.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    18,048 downloads

       (9 reviews)

    4 comments

    Updated

  25. Trayus Rank Reform

    This here is a mod that will change the appearances of the Sith at the Trayus Academy. The original purpose of this mod was to make a Trayus Clothing Fix mod that was compatible with TSLRCM... and it still is. It also has a number of cool features such as randomizing enemy appearances and saber weapons, slightly more difficult enemies, female Sith Assassins, Sith Marauder Armor and some other stuff.
    =======================================================================================
    The Lord is my shepherd;
    I shall not want.
    He makes me to lie down in green pastures;
    He leads me beside the still waters.
    He restores my soul;
    He leads me in the paths of righteousness
    For His name’s sake.
    Though I walk through the valley of the shadow of death,
    I will fear no evil;
    For You are with me;
    Your rod and Your staff, they comfort me.
    You prepare a table before me in the presence of my enemies;
    You anoint my head with oil;
    My cup runs over.
    Surely goodness and mercy shall follow me
    All the days of my life;
    And I will dwell in the house of the Lord forever.
    Psalm 23
    =======================================================================================
    TRAYUS RANK REFORM 1.2
    DESCRIPTION:
    This mod changes the appearances of the various Sith enemies in the Trayus Academy.
    -Characters won't show up with the same heads anymore. Occasionally, you'll get clones but not everyone enemy will look the same
    -Sith Marauders dual-wield red sabers. They have now have their own custom armor, a reskinned Sith Apprentice Armor
    -Sith Lords once again wear the Trayus High Robes.
    -Sith Apprentices carry around single red blades and wear the Trayus Mid Robes.
    -Dark Jedi and Dark Jedi Apprentices will spawn with Dark Jedi Robes and either Single, double or double bladed sabers.
    -The Elite Sith Assassin underwent another makeover. He now wields a red lightsaber.
    -All above stated characters have been given more Force Powers and Force Points.
    - Dark Jedi and Dark Jedi Apprentices will be equipped with red sabers and have either single, double-bladed or two blades.
    - There will now be Female Sith Assassins. They will generally spawn throughout the entire game.
     
    INSTALLATION:
    - Use the TSLPatcher to install
     
    UNINSTALLATION:
    - There's never been a real good way to uninstall TSLPatcher

    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

    5,587 downloads

       (6 reviews)

    14 comments

    Updated