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  1. Citadel Station Signage [Expanded Edition]

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 28 APR 2013
    UPDATED RELEASE: 13 JUL 2024
    GAME: Star Wars Knights of the Old Republic 2: The Sith Lords (Not for use in Star Wars Knights of the Old Republic 1)
    Description:
    This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and should be considered the definitive edition.  The older version will still be available in case folks wish to use it with a minimum of fuss.
    Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.)
    As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
    The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
    This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples.
    When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod.  As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.)
    NEW (as of 13 JUL 2024): In the Star Wars universe, there is an alternate set for numerals that appear as dots and dashes.  They appear in some of the Star Wars RPG manuals and also in some (but not all) of the various Aurebesh fonts floating out there.  As it was pretty easy to do, I’ve created an alternate set of textures that replace the numerals that are “Arabic-adjacent.” If you wish to use these, pay close attention to the Installation instructions.
    Constructive criticism/Reviews and likes (or LS points if you’re on Deadly Stream and you prefer it) are welcome.
     
    Here's a video so you can see the mod in action in the game:
     
     
    Installation:
    For standard numeral textures: Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. 
    For alternate numeral textures: Create a new folder on your desktop. Extract the TGA files and the TXI file into it.  Add all of the textures in the “Dotted Numerals” to your Star Wars Knights of the Old Republic/Override folder.  Only then should you add the following textures from the package:
    TEL_BBrds.tga, TEL_BBrds2.tga, TEL_BBrds2.txi, TEL_BBrds4.tga, TEL_BBrds4.txi, TEL_HSn3.tga, and TEL_Mon1.tga
     
    To Uninstall:
    Take all of the textures from my package out again.
     
    Known Bugs:
    None known at this time. Seeing as this mod has been around since 2013, you should pretty safe about this one.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    Usage in other mods must be requested AND approved by me before your use.
     
    Special Thanks:
    To ConansHair, Malkior, and Fair Strides for their input.
    To EpicStoffer for the game save that enabled to grab some of the screenshots.

    739 downloads

       (0 reviews)

    1 comment

    Updated

  2. Citadel Station Signage [OLD VERSION]

    READ ME FIRST!
     
    Here's my fourth small mod – now updated!
     
    Citadel Station Signage
    ==================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 28 APR 2013
    UPDATED RELASE: 05 MAY 2013
     
    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
    NOTE: This is the old deprecated version.  Go here instead for the updated version!
    Description:
    ----------------
    This small mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station.
    One sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.tga) I’ve redone the sign – using the original colors so everything matches. Of course once I started, I knew I had to continue. All textures have been doubled in size and have had the Aurebesh font reapplied. I think the resulting appearance is now crisper. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. I may very well make a thread explaining what the signs actually say.)
    Update:
    ----------
    My previous mod collection “Citadel Station Signage” left out a texture for what I’ve taken to calling the “departure board.” There are two versions of this animated “board” now in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
     
    The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not
    offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
     
    Constructive criticism is welcome.
     
    Installation:
    ----------------
    For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
     
    To Uninstall:
    ----------------
    Take them out again.
     
    Known Bugs:
    -----------------
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    5,431 downloads

       (7 reviews)

    17 comments

    Updated

  3. [TSL] Swoop Monitors Replacement Pack

    Swoop Monitor Replacement Pack
    ==============================================================================
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
     
    GAMES: Star Wars Knights of the Old Republic 2
     
    [This mod will not work in Star Wars Knights of the Old Republic 1.  If you're looking for swoop monitors for KotOR1, try Ebmar's Animated Swoop Screen mod instead.]
     
    Description:
    Were you ever dissatisfied with the low-resolution monitors that show the swoop footage in TSL? What if there was a mod that took care of that for you? Psssst…it’s this mod!
     
    Installation:
    -------------
    Drop the TGA and TXI files and loadscreen.2da into your Override folder.
     

    Uninstall:
    ----------
    Remove what you put in above.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     

    Special Thanks:
    -------------------
    Thanks to YOU for giving this monstrosity a whirl! Won’t you leave some feedback on the download page? (I’d like to see if I’ve done something right , you see…)
     
    Here's a review of the mod so you can see it in action. Thanks Xuul!
     

    16,153 downloads

       (3 reviews)

    7 comments

    Updated

  4. KotOR2 Polished Crystal Icons Pack

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 18 SEP 2022
    GAMES: Star Wars Knights of the Old Republic 2
    [This mod will not work in Star Wars Knights of the Old Republic 1 as intended. Please use this version designed for KotOR1 instead.]
     
    Description:
    So . . . this is the second part of another mod that I’ve had on my computer/s for some time but I hadn’t gotten around to putting out there to the public. Until now. 
    This all started out with getting higher resolution icons for crystals in TSL.  Now that I’ve successfully had a decent trial run with the KOTOR1 Polished Crystals Icon Pack, the KotOR2 version is finally ready.  I found source pictures of many crystals over the years and took care to try and match the color, crystal type and - when possible – even the orientation of the crystal to match what you saw in the vanilla game. 
    From the pictures you’ve (hopefully) seen on the download page, you’ll notice that some of the crystals appear to be duplicated.  That’s how it is handled in the game and it wasn’t an error on my part.
    Installation:
    Before you install this mod, go to the Override folder of your KotOR 2 game directory, and check if there are any files with these filenames in your Override folder:
    iw_SbrCrstl_001 iw_SbrCrstl_002 iw_SbrCrstl_003 iw_SbrCrstl_004 iw_SbrCrstl_005 iw_SbrCrstl_006 iw_SbrCrstl_007 iw_SbrCrstl_008 iw_SbrCrstl_009 iw_SbrCrstl_010 iw_SbrCrstl_011 iw_SbrCrstl_012 iw_SbrCrstl_013 iw_SbrCrstl_014 iw_SbrCrstl_015 iw_SbrCrstl_016 iw_SbrCrstl_017 iw_SbrCrstl_018 iw_SbrCrstl_018a iw_SbrCrstl_020 iw_SbrCrstl_021 iw_SbrCrstl_022 iw_SbrCrstl_023 iw_SbrCrstl_024 iw_SbrCrstl_025 iw_SbrCrstl_026 iw_SbrCrstl_027 iw_SbrCrstl_028 iw_SbrCrstl_029 iw_SbrCrstl_030 iw_SbrCrstl_031 iw_SbrCrstl_031a iw_SbrCrstl_032 iw_SbrCrstl_033 iw_SbrCrstl_034 iw_SbrCrstl_035 iw_SbrCrstl_036 iw_SbrCrstl_037 iw_SbrCrstl_038 iw_SbrCrstl_039 iw_SbrCrstl_040 iw_SbrCrstl_041 iw_SbrCrstl_042 iw_SbrCrstl_043 iw_SbrCrstl_044 iw_SbrCrstl_045 iw_SbrCrstl_046 iw_SbrCrstl_047 iw_SbrCrstl_048 iw_SbrCrstl_049  
    If there already are any files with these filenames in your Override folder, remove them and place them elsewhere. It doesn’t matter if the files that share the file names are in a different file format (like TPC or DDS) – they’ll need to be removed.  Once that is done, then drop the TGA files of my mod into your Override folder.
     
    Uninstall:
    Remove the above listed TGA files from your Override folder. 
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    For those that Beta-Test, I salute you!
    Thanks to Leilukin, for beta testing, taking the screenshots featured on the download page, and input on this description!
    Thanks to LoneWanderer, for beta testing the new smaller sized version!
     
    Special Thanks:
    Thanks to YOU for giving this mod a chance!  Won’t you leave textual feedback on the download page?  And by “textual feedback”, I specifically mean “Please write a review.” (I like to see what I’ve done right , you see…)

    319 downloads

       (2 reviews)

    0 comments

    Updated

  5. KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]

    KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition]
     
    AUTHOR: Sith Holocron
    FIRST RELEASE: 25 JUL 2024
    GAME: Star Wars Knights of the Old Republic II
     
    Description:
     
    This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod.  The difference here are the languages in the texture
    are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian.
    As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack
    The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
    It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
    Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
    This mod is not recommended for use in KotOR2, as it refers to places not seen in the game.  But will be a foreign language edition for KotOR1 is available here.

    Installation:

    Choose the language that bests suits your uses.  Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder:
    SWKotOR/Override
     
    Uninstall:
     
    Take them out again.
     
    Known Bugs:
     
    None known at this time.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, and Bioware Corp.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Credits:

    French translation help: stills from Poyo Novae’s video (https://youtu.be/zj2byxuw6HU?si=WMeEl_abra6GhBzJ)
    Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=eWPvgxEm4W4&list=PL9tz89RM2VHtHAdPbpNb35UcBguvd9U7G)
    German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=eGvoQuqwf6I&list=PLnuRqHKN_rzwZIWQBkLieY6d0pVV38SKf)
    Polish translation help: Zbyl2
    Russian translation help: Dark Hope, Allard, and Drazgar
    Kexikus: Help with putting together the original version of this mod.
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
    (http://www.lucasforu...ad.php?t=153502)

    11 downloads

       (0 reviews)

    0 comments

    Updated

  6. Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions

    KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2
    =====================================================================
    AUTHOR: Sith Holocron
    FIRST RELEASE: 19 FEB 2017
    UPDATED RELEASE: 02 JUN 2020
    CURRENT RELEASE: 25 JUL 2024
    GAMES: Star Wars Knights of the Old Republic II
    Description:
    ------------
    The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
    As the texture tile is named the same in both KotOR games, the mod is usable in both games.

    So . . . what’s different?  The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix .
    Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed.
    Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
    This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here.  

    There are FOUR different versions of the Galaxy Map texture that you can use!
     Version 1: The original planets as laid out in the original un-modded game.
    Version 2: In addition to the original planets, I've added M4-78 to the map.
    Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map.
    Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan.
    Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map.
    Here's a video that shows the textures in the game.
    Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
     
    Installation:
    -------------
    Choose the version that bests suits your uses.  Grab both TGA and TXI files from that file folder and drop them into the following folder:
    SWKotOR2/Override
     
    Uninstallation:
    -------------
     
    Take them out again.
     
    Known Bugs:
    -------------
     
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    Credits:
    -------------
    Kexikus: Help with putting together this mod.
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.

    1,591 downloads

       (6 reviews)

    5 comments

    Updated

  7. KOTOR2 "Canon" Animated Galaxy Map 1.0 [Aurebesh Edition]

    AUTHOR: Sith Holocron
    FIRST RELEASE: 26 JUL 2024
    GAMES: Star Wars Knights of the Old Republic II
     
    Description:
    This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod.  The difference here is that the texture is now written in Aurebesh - one of the in-universe languages in Star wars.
    As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack (https://deadlystream.com/files/file/1057-tsl-galaxy-map-fix-pack/)
    The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128.
    It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation.
    This mod is not recommended for use in KotOR1, as it refers to places not seen in the game. See my other mods for a KotOR1 version of this mod.
    This mod was made in response to a request by N-DReW25.
    Installation:

    Grab the files (both the TGA and the TXI) from the file folder and drop them into the following folder:
    SWKotOR2/Override
     
    Uninstall:
     
    Take them out again.
     
    Known Bugs:
     
    None known at this time.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Credits:
    Kexikus: Help with putting together the original version of this mod.
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
    (http://www.lucasforu...ad.php?t=153502)

    53 downloads

       (0 reviews)

    0 comments

    Updated

  8. Mobile Coruscant Jedi Temple

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
     
    Original mod and permissions provided by @deathdisco
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
     
    This version is setup specifically for use alongside MTSLRCM and MM478EP.
    https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
    https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/
     
    Files are included if you wish to install it just for MTSLRCM or even without it.
     
    The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"
     
    Installation
    Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.
     
    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
     
    Patches
    the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP
    the "no mods" folder contains the required files for not using any other mods.
     
    I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
     
    Thor110

    99 downloads

       (1 review)

    0 comments

    Updated

  9. K2 Alternative Voice Overs

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 23.10.2024

    Installation:
    Each and every voice has to be installed ONE AT A TIME, for now there is no way to install all the voice options at once. All voices are OPTIONAL, if you don't like the new voice of a certain character you don't have to install that specific voice.
    The "Voices" folder contains the modded VO, the "Listenable" contains the vanilla VO in .MP3 format so you can listen to the vanilla lines, and the "Backup" folder contains the vanilla VO and their folders just in-case you wish to uninstall this mod.
    Batono Mercenary- To install the Batono Mercenary's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\203" and delete the folder named "mercbat". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "mercbat" folder and copy that to the 203 folder where the vanilla "mercbat" folder used to be.
    Odis- To install Odis's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\302" and delete the folder named "ODIS". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "ODIS" folder and copy that to the 302 folder where the vanilla "ODIS" folder used to be.
    Saedhe- To install Saedhe's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\601" and delete the folder named "saedhe". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "saedhe" folder and copy that to the 601 folder where the vanilla "saedhe" folder used to be.

    You might be wondering the following question, why do I need to delete game files to install this?
    That is because this mod uses the .MP3 audio format instead of the .WAV format Kotor 2 uses. Whilst it would be logical to make my modded audio files .WAV and simply make an installer to overwrite the vanilla .WAV files, the Steam version of Kotor 2 is known to ignore modded .WAV files thus breaking any mod that uses them... and since I use the Steam version it's very likely that replacing the vanilla .WAV files with modded .WAV files would simply break the audio files I was intending to replace.
    It is also possible to rename all of my modded audio files to something new and use a TSLPatcher to edit the dialogue files to refer to my new audio names instead of the vanilla audio. However, that could pose the risk to compatibility with other mods, especially if they just dump dialogue files into the Override or if I make a mistake in my own TSLPatcher and the installer assigns the wrong audio to the wrong lines.
    By deleting the folders that contain all of the vanilla audio and replacing those folders with identical folders containing replacement audio, the game will detect the modded .MP3s and will use the modded audio for all of the lines spoken by said NPC.

    Description:
    The two Kotor games are home to some of the best voice acting in video game history. There are some actors and actresses who voice only one character for their game and absolutely nail the performance, like Sara Kestelman who voiced Kreia. There are other actors and actresses who voice multiple characters, and even though it's the same actor voicing all these characters you would never realize that G0-T0, Captain Bostuco, Corrun Falt, Ponlar, Xarga, the Peragus Security Officer, and the Harbinger Captain were all voiced by Daran Norris.
    But... then there are instances where an actor or actress voices more than one character and when you compare these characters you swear these characters share the exact same voice.
    This mod intends to fix that phenomenon by replacing the voice of some characters who sound like they're the long lost twin of another character. This is NOT to say that the actors who voiced the characters affected by this mod did a bad job, not at all, and this mod does not aim to completely remove the voice of certain actors by removing every character they voiced for Kotor 2.
    For example, if a voice actor voiced "Character X" and "Darth Vader" and Character X sounds like Darth Vader then the voice of Character X would be replaced in this mod whilst the voice of Darth Vader would remain untouched. Now replace "Character X" and "Darth Vader" with the Kotor 2 characters mentioned down below and you'll understand what I'm doing.
    How does this mod replace already existing VO? It uses the "Voice Changer" feature of the ElevenLabs website to replace the "voice" of Kotor 2 VO with default generic AI voice samples provided by the Site. This means the exact same pace, tone, pronunciations, and accent from the original VO is preserved with only the audio sound of the voice being changed. The in-game result is a character whose voice is unique to that character.

    Voices affected in the mod and video previews are found in this spoiler below:

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    If you use the "Verify integrity of game files" feature on Steam, then Steam might try to redownload the vanilla .WAV files you deleted to install this mod. If it does so, the game will use the .WAV files in-game instead of the .MP3 files thus disabling the modded VO. You'll need to reinstall the mod if you've done this.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Obsidian: For such an amazing sequel!
    ElevenLabs Website: For the custom AI VO service!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    55 downloads

       (0 reviews)

    0 comments

    Updated

  10. K2 Switch Override Files

    This is the contents of the Override folder on the Switch version of the game.
    99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.
     
    Taken from v1.0.0 of the game.
    I just realised there is a v1.0.3 update for the game while uploading this, I will have to compare the override folders for differences and add them here.
     
    Thor110

    7 downloads

       (0 reviews)

    0 comments

    Updated

  11. K2 Better Clothes

    Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.)

    56 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Blasters Reloaded

    =__- Blasters Reloaded: -_=
    Ranged Weapon Feats Overhaul for KotOR 2
     
    By:Malkior
     

    Description:
     
    Many of my mods span back several years,
    but this one is a bit more recent. Essentially at its core,
    this is a realism mod focused on changing all of the blaster
    feats to be tied to each individual item rather than being learnable on the Level Up screen.
    This in turn means that you will need to purchase a blaster with the Rapid Fire,
    Power Blast, or Sniper Shot feat in order to use those abilities.
     
    -Every single weapon UTI that I could find has been altered to add these feats when it is equipped, so each blaster should carry its own cost and benefit. Blaster Pistols have fewer feats but are generally more exotic, while Blaster Rifles offer more feats as well as advanced and master versions of them. A few unique blasters, like Luxa's Disruptor have their own share of surprises. Each weapon also follows a formula it "logically" would, such as heavy blasters carrying the Rapid Fire feat, and shotguns having the Power Blast. This should change up the general way to play, so experimenting on which weapon to choose may be necessary.
     
    I designed this mod after noticing how in the later game,
    all blasters except for very specific ones become pointless as the
    Master versions of the blaster feats make up for any insufficiencies they have.
    From a realism perspective, this made no sense, as you can't "learn"
    how to fire any gun you find on full-auto; (or any other ranged feat spells)
    and from a practical perspective, it removed the need to use anything other than
    the gun you prefer for the entire playthrough, thus making purchasing weapons
    a futile affair.
     
    This mod is aimed to remedy that situation.
     

    Installation:
     
    I have designed this mod to use the TSLPatcher for the
    benefit of mod compatibility.
    To install, hit the "Install Mod" button to proceed with the TSLPatcher
    installation, ensuring there aren't any errors in the changelog.
     
    Uninstallation:
     
    To uninstall, copy-paste the .uti files and feat.2da in your Override folder
    with the files from the "Backup" folder that the TSLPatcher created
    (Should be inside the same folder as the installer .exe).
    NOTE: This will effectively put your game files back to the point before you installed the mod, but you will still have to use a new savegame to fully remove this mod's changes.
    Unfortunately, this is just the way the game files work.
     

    Compatibility:
     
    Please let me know if there are any mods that conflict with mine,
    and I will work to make them compatible.
     

    Permissions:
     
    Please inform me and credit me if you would like to add my mod to your own.
     
    Credits:
     
    This would not have been possible without the many people on DeadlyStream who have helped immeasurably including:
    LiliArch for coming up with the mod idea in the IRC chat;
    Rece of RealRece Youtube fame for his work in drafting up the weapon feats for all 60 weapons;
    Fair Strides for walking me through the intricacies of setting up a TSLPatcher Install and helping with this very Readme;
    The rest of DS for their constant support and feedback;
    Fred Tetra for his Kotortool with which the UTI edits would have been much harder;
    Stoffe for the TSLPatcher;
    Bioware for making Kotor 1; Obsidian for making Kotor 2;
    Lucasarts for allowing that to happen; and George Lucas for creating the first Star Wars which started it all...

    1,235 downloads

       (4 reviews)

    50 comments

    Updated

  13. KotOR2 T3-M4 Voice Reversion Module

    Testing a theory . . .
    Here's a new KotOR2 mod of mine.  You’ll probably hate it!

    [TSL] T3-M4 Voice Reversion Module (version 1.0)

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 28 MAY 2023

    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords

    Description:
    ----------------
    T3—M4 will sound a little more like his KotOR1 incarnation with this mod. Not the command/combat barks - just the conversations.


    Installation:

    1) Follow this path in your KotOR2 install and trace the route of the following….
    SWKotOR2 > SteamVoice > AVO
     
    2) In that AVO folder, find the following folders and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): _T3M4AN, _T3M4CMN, _T3M4GRE, _T3M4HAP, _T3M4LAF, _T3M4MOC, _T3M4QUE, _T3M4SA, _T3M4SCA, _T3M4SCR, _T3M4WOU.
     
    3) Place the folders in my mod package that have the same names in step 2, into the AVO folder

    To Uninstall:

    Take the folders that you put in step 2 of the install out again. Return the folders of the same name that you placed on your desktop back into the AVO folder

    Known Bugs:
    None known at this time.
    Special Thanks:
    To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod.
    To Leilukin: For walking me through SithCodec (let’s hope I got it right!) and for pre-release reviews.
    To Sithspecter: For pre-release reviews.
    To Snigaroo: For pre-release reviews.
    To Arson Hole: For pre-release reviews.
     
    Legal Disclaimer:

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
    It is to be distributed as-is without alteration, unless by permission of the mod author. (That's me!)
    This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. 

    332 downloads

       (2 reviews)

    0 comments

    Updated

  14. Korriban Sith Academy TSL Model Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    These are a few model fixes I have made for the Sith Academy on Korriban in TSL.
    While they are far from perfect, I feel it's better than having holes in the wall where I have added geometry.
    odds noticed that I haven't done anything about yet
    702KOR2e & 702KOR2f
    contain spotlights meant to be in
    702KORe & 702KORf
     
    Model Fix Details
    702KOR2c    geometry added and extra face in the floor removed
    702KOR2d    geometry added
    702KOR2e    geometry added
    702KORr        model added ( spotlight on the Library Door Frame )
     
    Visibility Fix Details
    702kor.vis    entries added to many rooms
     
    Texture Fix Details
    701KORe        KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
    701KORc        KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
     
    Installation
    Drop files in override folder
     
    Thor110

    59 downloads

       (0 reviews)

    0 comments

    Updated

  15. Expanded Galaxy v0.4.0 [MODDERS RESOURCE]

    This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.

    Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

    Thor110
    There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.

    351 downloads

       (0 reviews)

    3 comments

    Updated

  16. Sith Academy Missing Rooms

    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
    This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.
    I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.
    There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.
    I have also used the .pth file from 702kor for this version of the level.
    The .are & .ifo file are identical to those within korr_m35aa
    The .git file contains just the doors, placeables, sounds and a single waypoint for the Library.
    There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default.
    ------------------------------------------------------------------------------------------------
    Installation:
    Copy Modules & Override folder to the game directory.
    Warp to m35aa to look around the level.
    There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
    ------------------------------------------------------------------------------------------------
    Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters.
    Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready )
    Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.

    28 downloads

       (1 review)

    2 comments

    Updated

  17. Mobile Override Files

    NOTE : I extracted these for the Expanded Galaxy Project.
    These are the files from the Android OBB contained within the Override folder.
    Not intended for use with anything, just meant as a modders resource for anyone that wishes to alter or recolour the UI for the mobile version of the game.
    Includes iPhone and Android specific textures.
    Screenshot shows a blue version of the interface I am working on just to showcase it.
    Thor110

    15 downloads

       (0 reviews)

    0 comments

    Updated

  18. Blue Kotor-Like GUI Mobile Version

    NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well.
    place override contents at /Android/data/com.aspyr.swkotorii/files/override
    This should also work with iPhone/iOS but I am not familiar with the method to transfer it
    Thor110

    35 downloads

       (0 reviews)

    0 comments

    Updated

  19. Visibility File Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
    The preview images show what happens before applying these fixes.
    Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
    Thor110

    2,360 downloads

       (1 review)

    0 comments

    Updated

  20. Deny Carth an Audience

    NOTE : This is included with the Expanded Galaxy Project already.
    This is another edit for my main project that I decided to package separately.
    It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
    Thor110

    131 downloads

       (1 review)

    0 comments

    Updated

  21. M478EP Level Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue.
    It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
    I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
    Let me know if you have any suggestions for changes worth making to M478.
    Thor110

    1,225 downloads

       (1 review)

    5 comments

    Updated

  22. Missing Door - Jekk Jekk Tarr Tunnels

    NOTE : This is included with the Expanded Galaxy Project already.
    This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
    Thor110

    984 downloads

       (1 review)

    0 comments

    Updated

  23. Academy Cleanup

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
    Thor110

    641 downloads

       (1 review)

    2 comments

    Updated

  24. HK Factory Cleanup

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
    I felt they looked out of place all slightly out of line so I lined them up with one another.
    All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
    I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
    Thor110

    795 downloads

       (1 review)

    0 comments

    Updated

  25. Turret Placement

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
    Thor110

    724 downloads

       (0 reviews)

    0 comments

    Updated