Peragus Medical Bay Enhancement 1.2.1

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About This File

This mod makes some improvements to the Peragus medical bay and the opening cutscene where the player wakes up:
- The player now wears a breathing mask inside the kolto tank, similar to the dead miners in the other tanks.
- The hose on the breathing mask has been replaced with a higher polygon version.  It has also been relocated to run behind the user's neck
  (mostly so that it works with the player's "waking up" animations).
- The kolto tank bubbles have been adjusted slightly based on the parameters for the bubbles on the diving suit in KotOR 1.
- A water column mesh has been added inside each kolto tank.  The water level in the player's tank drops as the player slumps down in
  the opening cutscene, as described in developer notes in the original DLG.  After the opening cutscene, the kolto tank
  remains empty with no fluid.
- The dead miners have been replaced with placeable models which bob up and down slightly in the water and use somewhat
  higher-resolution head textures ported from KotOR 1.
- The leftmost miner, which was originally identical to one of the others, has been replaced with a new female miner based on a
  ported KotOR 1 player head and DarthParametric's "Female Czerka Officer's Uniform" modder's resource.
- A few clothing options are available for the dead miners:
    a) Vanilla-Style Uniforms:  The same uniforms which they wear in vanilla, which are slightly different than the ones worn by the
       player and the miners in the holologs.  The original uniform texture has been upscaled by Sith Holocron and is included here.
    b) Player-Style Uniforms:  Uniforms based on the combat suit model, matching the ones worn by the player and shown in the holologs
    c) Underwear:  Underwear similar to the wounded soldiers on Taris in KotOR 1
I have also included an alternative set of head and underwear textures which appear burned, based on textures by DarthParametric.  Note that if you use them with options (a) or (b), only the heads will be burned, and the uniforms will still be undamaged.

If you would also like the miners in the holologs to wear the type (a) uniform, you may be interested in the mod "Beta Peragus Miner Pack" by N-DReW25 (https://deadlystream.com/files/file/2018-beta-peragus-miner-pack/)

Thank you for downloading, and I hope you enjoy this mod!

Opening Cutscene:

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INSTALLATION

Run "INSTALL.exe" and follow the prompts.  When asked, select your preferred option for the dead miners' clothing.  It is normal to see warnings that 101per.mod and placeables.2da already exist and have been skipped.  If you would like to use the burned versions of the textures, copy the files from the folder "OPTION - Burned Skin Textures" into your game's Override folder after the main installation is complete.

This mod requires a new playthrough and is not compatible with existing saves.  If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307

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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/).  It has not been tested without TSLRCM installed.  It is also known to be compatible with the following mods:

- The KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
- Peragus Tweak by VarsityPuppet (https://deadlystream.com/files/file/8-peragus-tweak/)
- Ultimate Peragus Models Repair by PapaZinos (https://deadlystream.com/files/file/2010-ultimate-peragus-models-repair/)
- Peragus Medical Monitors and Computer Panel by Sith Holocron (https://deadlystream.com/files/file/
  1375-peragus-medical-monitors-and-computer-panel/)

This mod is also compatible with texture-only reskin mods.  It is incompatible with any other mods which edit 101per2a.mdl/mdx or use mask/helmet variation 43.  For best results, install this mod after any of the mods listed above and any other mods which make significant changes to Peragus.

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CREDITS
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1

The vanilla-style female miner uniform is based on the "Female Czerka Officer's Uniform" modder's resource by DarthParametric (https://deadlystream.com/files/file/1955-female-czerka-officers-uniform-modders-resource/).  It is used here in accordance with the permissions stated on its download page.

Thank you to DarthParametric for suggesting that the moving water column could be made with a placeable, which sidestepped some visibility issues I was having with moving emitters in the area model.  Thank you also to him for suggesting that I use his burned head/underwear textures and for providing his original Photoshop files as a resource.

Thank you to Dark Hope and DarthParametric for identifying that KotOR 1's kolto tank bubbles look better with the settings from the diving suit bubbles, which prompted me to do the same here.  (See https://deadlystream.com/topic/10826-dark-hope-wip/page/4/)

Thank you to Sith Holocron for providing upscaled textures for the miner heads and vanilla uniform.

Thanks to N-DReW25 for pointing out in his "Beta Peragus Miner Pack" mod that the original Peragus uniform was based on the Czerka uniform and for demonstrating that DarthParametric's female Czerka uniform resource could be handily used for the same purpose.

This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.

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VERSION HISTORY
1.0 - Initial Release
1.1 - Added burned skin textures, suggested by DarthParametric.
1.2 - Head and vanilla uniform textures have been upscaled by Sith Holocron.
    - Adjusted texture mapping of the right arm on the female vanilla-style miner
    - Added source code for the new scripts to the downloaded package
1.2.1 - Additional adjustments to the texture mapping for the vanilla-style female miner
      - Adjusted the leftmost miner's head position to be more similar to vanilla

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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.

This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.


What's New in Version 1.2.1   See changelog

Released

Additional adjustments to the texture mapping for the vanilla-style female miner
Adjusted the leftmost miner's head position to be more similar to vanilla

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You might want to consider adding my "crispy" variant underwear textures (or just the entire models) that I originally made for my Jedi Captives on the Star Forge mod and recently added to my Wounded Soldiers on Taris mod. They are basically just redos of the vanilla Mullet Man "Jedi Fuel" textures from the final level of the Star Forge. I was going to package them up as a modder's resource anyway (I originally planned to make the placeable versions such, back before the K1 placeables.2da row limit was discovered).

I also added some new bubble VFX to my room model tanks. You might want to consider stealing those too. Those were just modified VFX from the underwater suit.

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8 hours ago, DarthParametric said:

You might want to consider adding my "crispy" variant underwear textures (or just the entire models) that I originally made for my Jedi Captives on the Star Forge mod and recently added to my Wounded Soldiers on Taris mod.

Thanks for the offer, that would certainly suit injuries the miners are supposed to have.  I don't suppose I could get a copy of whatever overlay you used to create the head textures?  My miners' heads are based on pmhc02, pmhc03, pmhc04, and pfha02 from K1, which I don't believe overlap with your the heads in your mods.  Although, maybe I could work something up based on their original dark side textures in a pinch

 

8 hours ago, DarthParametric said:

I also added some new bubble VFX to my room model tanks. You might want to consider stealing those too. Those were just modified VFX from the underwater suit.

I had actually forgotten until you mentioned that that I already adjusted the emitters to be more similar to the diving suits after I saw the thread where you and Dark Hope were discussing that.  I have updated my mod description to note that.

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10 hours ago, DarthParametric said:

They are a bit of a mess, but here you go:

Thank you very much, that made it very easy.  Your scorched textures look very appropriate, I have updated the mod with an option to use them.  Thanks for the recommendation.

Spoiler

128491093_Screenshot07-NoCaption-Small.jpg.57c8efdf80689190094a541b96ab972f.jpg

 

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I should probably remap the underwear bodies to remove the mirrored UVs. Looks a bit nasty.

Are the TSL bodies static or are the poses animated?

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39 minutes ago, DarthParametric said:

Are the TSL bodies static or are the poses animated?

My new bodies use animations for each pose, stored in a single supermodel (mostly so that I didn’t have to manually copy them to each different body model).

40 minutes ago, DarthParametric said:

I should probably remap the underwear bodies to remove the mirrored UVs. Looks a bit nasty.

The mirrored UVs don’t bother me too much (I actually didn’t notice until you pointed it out), but you definitely have a point.  Feel free if you would like to have a go at it.

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I want to do it for my Taris mod at some point, since I really noticed it last time I was looking at it. I have plenty of other stuff on my plate though, so it won't be for a while. But I'll release it as a modder's resource when I do (as I mentioned above). Maybe you can contribute your anims?

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41 minutes ago, DarthParametric said:

Maybe you can contribute your anims?

Sure, you are welcome to include my animations if you like.

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9 hours ago, StellarExile said:

Ever think about doing the corpses too?

You mean the placeable corpses lying around Peragus?  "Peragus Tweak" by VarsityPuppet might do what you're looking for: 

 

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When I go to extract the file it gives me a warning that says "There are (sic) some data after the end of the payload data" and it's the only mod that's given me that warning so I'm not sure what's going on. I use 7-zip to extract if that means anything

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2 hours ago, navigatorv said:

When I go to extract the file it gives me a warning that says "There are (sic) some data after the end of the payload data" and it's the only mod that's given me that warning so I'm not sure what's going on.

Very strange, I can confirm that I get the same warning when I extract it with 7-zip.  I don't think it's a serious issue because I was able to extract it with Windows' built-in zip extractor without errors, but just to be safe I've repackaged and re-uploaded it.  Let me know if you still run into issues.

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1 hour ago, WildKarrde said:

Very strange, I can confirm that I get the same warning when I extract it with 7-zip.  I don't think it's a serious issue because I was able to extract it with Windows' built-in zip extractor without errors, but just to be safe I've repackaged and re-uploaded it.  Let me know if you still run into issues.

Just redownloaded and it seems to work fine now, thanks for the quick response!

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@WildKarrde Thank you so much for the shoutout with my Beta Peragus Miner Pack, it was really what I needed to motivate me to update it.

 

It used to have an optional reskin which would give the dead miners in the Medical Bay the K1 Dark Side transitions as a sort of really cheap "burned" texture, but in addition to my latest update I have removed those reskins and have instead endorsed this mod in its place as it is clearly superior.

 

And lastly, a request - would it be possible to add a fourth variant of the miners which would use the Flight Suit model as to make this mod compatible with Peragus Mining Gear? And if possible, can you add an optional folder with 512x512/256x256 resolution (the vanilla resolution) of these textures for the people who like to roleplay "pure restoration/bug fixes" without HD textures?

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11 hours ago, N-DReW25 said:

...but in addition to my latest update I have removed those reskins and have instead endorsed this mod in its place as it is clearly superior.

Thank you very much, I'm glad you found it worthy of endorsing!

11 hours ago, N-DReW25 said:

And lastly, a request - would it be possible to add a fourth variant of the miners which would use the Flight Suit model as to make this mod compatible with Peragus Mining Gear? And if possible, can you add an optional folder with 512x512/256x256 resolution (the vanilla resolution) of these textures for the people who like to roleplay "pure restoration/bug fixes" without HD textures?

Sure, I'll add in those options when I get a chance.

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