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Bye Bye Goto
By maltron66
A little mod I created out of boredom, mainly for consistency reasons. Remember the last part of the game, where you play as Bao-Dur's Remote and your objective is to power up the mass shadow generator in order to destroy Malachor, but then that douchebag G0-T0 appears and prevents you from completing your mission, only for HK-47 to arrive and ultimately decide the fate of Malachor? If you do remember that part, then you also remember that there are 3 alternative ways the particular scene could play out: 1) G0-T0 scrambles HK's systems and tricks him into destroying the Remote, 2) A bunch of HK-51s arrive to assist G0-T0 against 47 OR 3) The 51s assist 47 instead and help their predecessor destroy G0-T0. Now, I don't know about you, but I always get the third ending, since I always reactivate the 51s when I'm raiding the HK factory as 47 (I might be a hardcore light-sided player, but reactivating the 51s instead of shutting them down completely, along with the 50s, that's my guilty dark-sided pleasure ). SO, imagine my confusion when I witness 47 and the 51s destroy G0-T0 but then return to my PC, go to the party selection screen and realise that G0-T0 is still a member of my party, even though he's dead. This is exactly what this mod fixes: if you get the third ending, G0-T0 is automatically removed from your party once he's killed, as indicated in the screenshot found in the "screenshots" folder. I have no idea why anyone would be interested in a screenshot, but since there are many people out there who constantly ask for screenshots of everything, I wasted 5 minutes of my life to make one (not a big loss for me, I was bored anyway ).
Again, nothing big, but it serves to add a tiny amount of consistency to the game.
This mod requires TSLRCM 1.8 to work.
486 downloads
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HK and Mira Relocated
By maltron66
This is my first mod.
Nothing too special. Basically, what this mod does is move HK-47 to the engine room and Mira to the lab station room in the Ebon Hawk, as indicated in the screenshots found inside the "screenshots" folder. I believe there were many areas in the ship that felt empty and others that were too crowded, so I decided to rearrange some of the characters' whereabouts.
This mod requires TSLRCM 1.8 to work.
408 downloads
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Scoundrel Clothes with Scout Legs For TSL
Based on this request thread, this mod edits the K1 Scoundrel class starter clothes to use the legs from the Scout class, both of which are still in TSL's files, and sets this hybrid as the player clothes model (replacing the commoner clothes).
Two versions are provided, the original Scoundrel jacket with the strip of pouches on the left, and one without the pouches. Additionally, the female texture for the pouchless version was edited to remove the strange detail on the right side. By default the pocketless versions will be installed, but if you prefer the pouched version then after installation is complete simply copy the content in the mod's OPTIONAL folder to your Override folder, overwriting when prompted.
Notes:
This is not compatible with any other mod that changes the player appearance.2da entries for the ModelB/TexB columns.
Although the models will appear in the character creation screen, custom heads will not use the clothes in-game unless you edit their appearance.2da entries.
1,130 downloads
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Effixian's Alternative Female Underwear
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Alternative Female Underwear
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This is a simple reskin that shouldn't cause any conflicts with other mods (except other mods that change female underwear).
I noticed when making screenshots that there's a difference for the caucasian version, It's simply where I stopped losing interest in working on this many years ago.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
pfbama01.tga
pfbamb01.tga
pfbamc01.tga
pfbamd01.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,544 downloads
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Effixian's Camouflage HK-47
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Camouflage HK-47
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This is a simple reskin of HK-47, giving it an army camouflage look.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_hk47_01.tga
PO_pHK47.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mod(s) if you simply ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
194 downloads
0 comments
Submitted
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Arren Kae Appearance
By Kreia
Arren Kae is a character mentioned in the game, her likeness is alluded to in reference to the Handmaiden who is said to "bear the face of her mother." This mod adds a new appearance to the game using the model and textures I made for her, it doesn't do anything else, it just lets you play with her while I see if there's more interesting stuff I can do with her in future mods. You may give this appearance to the main character, or any member of your party, by means of a SaveGame Editor such as KSE.
Here is a video of what she looks like:
Further info: This model is the result of changes I made to Kreia's two-handed model. The original model and all its variants come with a hood animation that unveils Kreia's face, exposing a problem with the geometry that becomes most evident when making a sad facial expression. The changes I made to the model also fix this problem. The hood on this model is raised at all times, hood animations are not available. In case you wondered, I didn't make any dark-side textures for this model.
Installation
==================
TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. This mod adds one row to appearance.2da
The following files are put in the override folder by the installer:
p_arrena.tga
p_arrena.txi
p_arrenbb.mdl
p_arrenbb.mdx
p_arrenh.tga
p_arrenh.txi
Compatibility
==================
Should be fully compatible with TSLRCM and all sorts of other mods.
Known Issues
==================
None.
Permission
==================
Nicely give credit if you'd like to use my stuff for a work of your own.
Find me
==================
Kreia (Deadlystream)
Knights and Darths of the Old Republic (YouTube)
Knights and Darths of the Old Republic (Tumblr)
829 downloads
- remodeling
- reskin
- (and 3 more)
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[TSL] Lost Modules Pack
By InSidious
Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
just room models in the game files. Why do I say 'most useful'? There are a few more -
one of which is a slice of corridor, and several bits of the Unknown World temple-top,
but none of these are much different or much more useful than the already existing modules,
or the ones I have packaged here. Neither are they particularly exemplary.
And so, here they are. I would guess that the modules' functions would be:
In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack.
This consisted mainly of areas for which area models, walkmesh and lightmaps existed
in the game files, but no module file. I complied these for use.
Shortly aftewards I found around three others for TSL, which I intended to release
around the time of my release of another mod of mine. The mod got delayed, and I
forgot about the lost modules for a long time, until reminded by VarsityPuppet.
Unlike the KotOR I set, these don't appear to have been made for areas which were
then unused, but were probably for test effects, or similar purposes. They are:
000test - Empty, box-shaped room. The camera clips through the walls, like it
does in most custom modules.
000trl - Small, empty area with a foggy floor. Perhaps has something to do with
the main menu, when completed by a character with the Sith Lord prestige
class?
999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test?
Usage and credit
I make no claim over usage - you may create and upload your own versions of this mod
however and wherever you like - but please credit me appropriately.
Please also do not upload or claim credit for an unmodified version of this mod elsewhere.
It's just rude.
180 downloads
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TSLRCM Icon Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 5.11.2016
Installation:
This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
It will ask you to overwrite so click yes when it does and it will be installed
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new
logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game.
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatiable with anything that edits the main logo
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
802 downloads
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Prestige Class Bundles
By Ninko
Hey everyone this is the first mod that I have ever made so I hope y'all like it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Prestige Class Bundles" is a mod that adds in 6 bundles unique to the 6 Prestige Classes, each bundle consisting of a custom robes and color crystal that is unique to that prestige. In order to get this bundle, once you have gained your prestige class with Kreia you may exit and re-enter the Ebon Hawk to trigger a dialog pop-up, the rest you will have to figure out for yourself! Enjoy!!!
My mod includes the following items accessible by the player:
~ 6 New Robes
~ 6 New Color Crystals (+1 that is only accessible by cheats)
Installation:
~ Simply Run the TSLPatcher and voila!!
Manual Install:
~ Extract the folder to the desktop, locate the tslpatchdata folder, copy all items items (EXCEPT changes.ini and info.rtf) to the override folder.
Uninstallation:
~ Locate your override folder and delete the files that you copied in when you installed!
If you want to cheat in any of the items here are all of the codes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ninko_robe01
ninko_robe02
ninko_robe03
ninko_robe04
ninko_robe05
ninko_robe06
u_l_colo_99
u_l_colo_98
u_l_colo_97
u_l_colo_96
u_l_colo_95
u_l_colo_94
g_w_lghtsbr_99
g_w_lghtsbr_98
g_w_lghtsbr_97
g_w_lghtsbr_96
g_w_lghtsbr_95
g_w_lghtsbr_94
g_w_dblsbr_099
g_w_dblsbr_098
g_w_dblsbr_097
g_w_dblsbr_096
g_w_dblsbr_095
g_w_dblsbr_094
g_w_shortsbr_99
g_w_shortsbr_98
g_w_shortsbr_97
g_w_shortsbr_96
g_w_shortsbr_95
g_w_shortsbr_94
And for the crystal that is currently only available by cheats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
u_l_colo_69
g_w_lghtsbr_69
g_w_dblsbr_069
g_w_shortsbr_69
Credits:
~~~~~~
Special Thanks to FairStrides for helping with the scripting for my mod!! Appreciate it heaps and it wouldn't have been a mod without his help!
Thanks to VarsityPuppet for some texture help!
Thanks to Rece for his tutorial on Animated Textures!
Also thanks to anyone that has helped me along the way that hasn't been mentioned!!!!
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
1,114 downloads
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Kylo Ren Mask for TSL
By 90SK
Kylo Ren Mask for TSL
by 90SK
---
Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon.
Installation: copy files from mod archive to the "Override" folder in your TSL program directory.
Uninstall: remove mod files from Override
Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form.
----
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
432 downloads
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Malak with Hair
A VARSITYPUPPET MOD
TITLE:
- Malak With Hair
DESCRIPTION:
Once upon a time, the terrifying Darth Malak was once a young, powerful Jedi Knight. He stood for peace, justice and believed the Mandalorians should be stopped from conquering the oft-neglected Outer Rim territories. Back when he had hair.
Somewhere along the way, he went bald, got dumb tattoos on his head and did the whole Sith Lord routine.
This reskin will give him a full head of hair again, like he would have had while recruiting for Revan back when the Mandalorian Wars first started. He'll show up in the Korriban Tomb with a reskinned red armor and a hairline.
INSTALLATION:
- Drag the files into your Override.
- npc_v_malak is only necessary if you want Malak named Alek Squinquargesimus, his decidedly ridiculous original name that was canonized with the Knights of the Old Republic comics
PERMISSIONS:
- NO REUPLOAD WITHOUT PERMISSION
- MAY BE INCLUDED WITH OTHER MODS WITH PROPER CREDITS
CREDITS:
- Bioware
- GIMP
- Fred Tetra + KOTOR Tool
576 downloads
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Kamaitachis Epic Armours
By Kamaitachi96
Pictures can be found here : http://steamcommunity.com/sharedfiles/filedetails/?id=494176455
After being repeatedly asked to upload this to a non-steam download site I decided i'd stick it up here, here's the original description from steam:
This mod adds a plethora of wearable armours that are already present in the game but unequipable.
Each of these individual items are purchasable from the Duros merchant - Dendis Dobo - on telos at the beginning of the game
Armours:
Ubese Bounty Hunter Armour
Sith Assassin Armour
All three colours of Mandalorian armour (Increasing in strength with rank. blue is weakest, gold is strongest)
Darth Revan Armour (Currently lacking cape flow animations, will be fixed soon)
Darth Nihilus Armour (fully animated)
Sith Soldier Armour
Sith Commando Armour
---------Item codes for cheaters-----------
sithninja - sith assassin armour
ubeseninja - ubese bounty hunter armour
poweredmando - Golden, powered mando armour
kamaitachi1 - Semi powered mando armou, can use force powers with this
nopower - No power mando armour, weakest of the three
sitharmour - Generic Sith Soldier armour
sithcommando - Sith Commando Armour
darthrevan1 - Revans armour
darklord1- Nihilus's armour
KNOWN BUGS :- can cause a weird glitch where there are no handmaidens on the polar base, saving outside after you've fought the assassin droids and temporarily removing the mod from your override folder until you've completed this mission seems to be the only real fix.
MUST INSTALL BEFORE FIRST VISIT TO TELOS. - this mod was made to be accessible from the beginning of the game
This mod ALTERS the default APPEARANCE.2da to allow certain models to be equipped by the player.
Revan Cape Animation Fix : http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl/ <--- USEFUL if revan's clothes are not animated properly.
TSLRCM Compatibility : Debatable, use at own risk
869 downloads
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Alternative Dancer Outfit icon
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 7.08.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
While on Nar Shadda you can do a quest were you have to dance for Vogga the Hutt. you or one of your party memebers
must wear a slave outfit in order to do the dance though. Though this wouldn't be noticable at first glance but I found a texture in Kotor Tool that actually looks like another dancers outfit icon.
Though if you look at it carefully it looks very similar to the dancers outfit leia wore in episode 6 return of the jedi so what this mod does is replaces the icon for the dancer outfit with
this one.
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatiable with anything that edits "ia_slave_001.tag" though I don't know anything that edits that.
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
258 downloads
- Better
- Alternative
- (and 5 more)
0 comments
Submitted
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Coruscant Jedi Temple by deathdisco
By deathdisco
Uploaded by permission of the author.
"Ten years ago in 1997, we first saw the planet of Coruscant in the Special Edition of Return of the Jedi. It was only a brief appearance. In 1999, The Phantom Menace came out and we really got a good look at Coruscant and especially the Jedi Temple and the Senate Chambers. It was a city planet and the capital planet of the Republic in Star Wars. Then in the sequel of 2003�s game of the year, Knights of the Old Republic II: The Sith Lords, we saw a brief appearance of Coruscant when your PC, the Jedi Exile, watches a video of his/her trial and exile from the Jedi Order that happened ten years earlier. We only got to see the Jedi Council chambers and a brief look outside the windows. Over the last two plus years since TSL came out, people wished that the KOTOR had already included Coruscant in one of their releases, or will include it if there is to be a KOTOR III.
DeathDisco makes his FileFront debut bringing us that wish and he does it for TSL. The author is a veteran KOTOR modder at Holowan Labs who has made his way to putting up his first and his newest KOTOR mod here at FileFront. Hopefully he�ll send in his older mods to us in the future for some new KOTOR gamers to enjoy!
This mod will definitely be a welcome addition because of the hard work and detail put into it. Since your character is a Jedi, the author has you go to the Jedi Temple on Coruscant. There you can receive extra Jedi training, Force Forms, Lightsaber Forms, and practice your blaster bolt deflection skills. There are also new items for you to collect only on Coruscant. Lots of features and surprises the author wants you to figure out by playing the mod.
This mod uses the TSL Patcher for easy installation and possible .2da file merging depending on what mods you have in your personal override folder. You should notice the new planet on the galaxy map on the Ebon Hawk. There is a screenshot showing a visual of that if you need it. Enjoy the mod.
-Shem"
(Original KotORFiles mod review)
This mod adds a new planet to the galaxy map. The Jedi Temple on Coruscant.
Features
his mods create three new areas re-using exiting modules.
1.The Jedi Temple Landing pad.
2.The Jedi Temple itself.
3.The Jedi Council chambers.
You can learn a handful of Jedi power. (Depends on skill/attribute checks)
Learn a bonus Lightsaber form. (Prestige class required)
Learn a bonus Force form. (Prestige class required, excluding Jedi Master/Sith Lord)
Practice your blaster bolt deflection skills.
Acquire high level Jedi related items/upgrades.
Dark Side items also available.
I've added a couple of items I created for previous mods.
I created some new Jedi/Sith items for this mod.
I re-created some K1 items (.uti's only) not available for TSL for this mod.
Some surprises.
Uninstallation
Extract the contents of tsljeditemple.rar.
Run the installer and select your game directory. IE: e:\Program Files\Lucasarts\SWKotOR2
The installer will create backups of files it modified. Save these for un-installation.
Notes
This mod is not currently compatible with any other mods that edit the galaxy map.
This mod adds a lighsaber hilt reskin using model w_lghtsbr_151, which
is compatible with USM and The Masters of the Force Hilt pack.
All source files included in the NSS folder.
Author Contact
I can be reached at Lucas Forums:
http://www.lucasforums.com/forumdisplay.php?f=321
16,884 downloads
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TSL Armor Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 22.07.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
When I firsted starting playing TSL I noticed how some armors that appeared in Kotor 1 didn't actually appear to look like how they did in
Kotor 1 instead some looked new like the Light Battle Armor and Reinforced Battle Armor had new skins which was nice but then their were things like
the Heavy Battle Armor and Verpine Zal Allow Mesh were just ridicolous and kinda unrealistic to the overall story of TSL so I decided to make a fix that turns those
armors into their default Kotor 1 look.
Now for those who were confused as to why those armors look strange is because they rushed the game without checking over it and it lefted a TON of bugs
and mistakes and one of those mistakes were armors having the wrong model but from my perspective they planed to reskin those armors but could only finish at least 4
and they just applied a random model to the armors they didn't finish so they didn't intend for the Armors to appear as they did in kotor 1 so thats why this wasn't
included in TSLRCM.
The armors that have been affacted by this mod includes
*Heavy Battle Armor
*Powered Battle Armor
*Light Battle Armor
*Ulic Qel Dromas Mesh Suit
*Reinforced Fiber Mesh
*Mandalorian Assault Armor
If I missed any please let me know
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatiable with anything that edits "a_heavy_02.uti", "a_heavy_05.uti", "a_heavy_10.uti", "a_light_13.uti", "a_light_15.uti", "a_medium_02.uti" or "ia_Class9_007.tga"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY
551 downloads
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Battle-Hardened Mandalorians
By Canderis
Long ago I worked on a mod called Canderous’s Glory. The mod was never completed, but these skins were. They were always some of my favorite skins I had done, and I hope you all like them. This mod was originally an exclusive on my own website, but due to me migrating to a new host and redesigning my website it may be unavailable for a short while there.
***********************************Knights of the Old Republic& The Sith Lords***********************************TITLE: Battle-Hardened MandaloriansAUTHOR: Canderis--------------------------INSTALLATION INSTRUCTIONS--------------------------Copy the files to the override.------------DESCRIPTION------------Long ago I worked on a mod called Canderous's Glory. The mod was never completed, but these skins were.They were always one of my favorite skins I had done, and I hope you all like them.--------Credits--------Malkior for help with the alpha channel-------------------DISTRIBUTION NOTES-------------------You may use or distribute this mod without permission on the condition that you send an emailto me with where it is being used or hosted. You do not need to wait for a reply.THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, ORLUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTSENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
572 downloads
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TSL - Ultima Duel Room
By aneeryrlue
TSL - ULTIMA DUEL ROOM MODIFICATION
____________________________________
maded by Aneeryrlue
-----------------------
1, Installation
2, Uninstallation
3, Compatibility
4, Description
5, Special Thanks
----------------
1, Installation:
----------------
copy Modules/dr_arena.mod -> your xyz/kotor2/modules/..
copy Override/medlog.dlg -> your xyz/kotor2/override/..
copy Override/secsys.dlg -> your xyz/kotor2/override/..
copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/..
------------------
2, Uninstallation:
------------------
delete file from your xyz/kotor2/modules/dr_arena.mod
delete file from your xyz/kotor2/override/medlog.dlg
delete file from your xyz/kotor2/override/secsys.dlg
delete file from your xyz/kotor2/override/dr_arenaenter.ncs
------------------
3, Compatibility:
------------------
TSLRCM COMPATIBLE
This is a lore-friendly mod, it's should be compatible with everything EXCEPT,
if you have medlog.dlg/secsys.dlg in your override folder,
if you overwrite them, you can't access to the UDR Arena.
ex: medlog.dlg -> Medical Terminal at game starts on Peragus
ex: secsys.dlg -> Security Camera System on Ebon Hawk
---------------
4, Description:
---------------
Here is 340+ enemy with some personality
Dialogues has some level restrict for unlocking them.
Well, the most of the enemies are OVERPOWERED, but they are BEATABLE!
I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another way
Q: How to access to the Arena?
A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option.
A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option.
Q: xyz
A: If you enter to the module, there is an information terminal for another questions.
Q: xyz2
A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise
-----------------------------------
5, Credit List & Special thanks to:
-----------------------------------
-Kexikus for NSS Source Scripts
-Antonia for NSS Source Scripts
-Fair Strides for all-time helping me
-Real Rece for some Robes
-Varsity Puppet for some corporate
-Stoffe because his premission and many thanks for it
-Kainzorus Prime for Clone Armors(future relases)
-Jorak Uln for original ideas, and hopefully for some corporate in future relases
-Small Chicken
-djh269 for some tests
-for you if you download/ed this modification
1,903 downloads
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A Closer View
By koolizz
This is a simple mod which alters the distance and height of the camera in TSL by altering values inside camerastyle.2da to bring you closer to your character.
I created this mod because I always felt the camera was too far away from my own character and I couldn't see the facial expressions good enough. This mod helps to feel more immersed in the world as your character and less that you are controlling a little puppet far away. I realize this may not be for everybody so just try it and see if you like it.
Installation should be simple, just drag and drop into override folder.
Bugs: None known.
814 downloads
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Liskis Restoration
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Liskis Restoration
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Liskis Restoration
Filename: Liskis Restoration 1.0.rar
Date Released: 9 June 2016
1. Description:
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Small little added content not included in TSLRCM 1.8.5. This restores Liskis, the one who build Goto's Yacht.
What is restored/added:
* Liskis dialogue was all in the dialog.tlk. I just ordened it into a proper .dlg file.
* I've decided for myself which alien type Liskis would be since all left was text.
* Placement: Figured near the torture room was most appropriate.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
NOTE: TSLRCM 1.8.5 IS REQUIRED FOR THIS MOD!
Extract the "Liskis Restoration" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
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The files listed below may have been modified during the installation of this mod:
Within "Modules"
351NAR.mod
Within "LIPS"
351NAR.mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
4. Bugs:
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There are no known issues that will develop as a result of installing this mod.
5. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
6. Thanks:
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My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,229 downloads
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Console M4-2K
By ndix UR
It's the console from M4-78. A high-res, animated take on the vanilla version. Includes an updated model for illuminated surfaces, non-mirrored screens, and restoration of two surfaces that were maybe originally intended to be screens but ended up as flat metallic surfaces. Also includes non-animated options.
Knights of the Old Republic 2: TSL only.
1,292 downloads
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K1 and TSL Difficulty Options
By Darth Shan
======================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
======================================================
AUTHOR: Darth Shan
NAME: K1 and TSL Difficulty Options
CREDITS:
FILENAME: K1_and_TSL_Difficulty_options.rar
FILE SIZE: 4 KB
DATE RELEASED: 3/30/2007, revised 31. May 2016
DESCRIPTION:
If you try to rebalance your modded Kotor games, this really comes in handy. Boss too strong? Crazy rebalance? Change your options in game, even while fighting!
Tired of messing with your config.ini? Some think, correctly, that both KotORs are fairly easy games. Especially when it comes to replaying them, this may become annoying. But you are ill advised to reset difficulty setting manually in your configuration files. Why? Because 3 (highest in K1) and 4 (highest in TSL) set difficulty to default, i.e. more easy than in ingame difficulty.
This mini-mod brings a solution: Set your difficulty level in-game! All you need is a simple 2da.file.
INSTALLATION INSTRUCTIONS:
Drop the corresponding files manually in the folders where they belong.
Recommended: "Normal". If you are an elite gamer OR like to use heavily modded Override folders for your Kotor games, then you have the option to use the "hardcore" settings which tweak all levels one step, i.e. easy becomes normal, normal difficult and so on, see below for details.
Regarding compatibility: the files employ a simple trick, they use dialogue.tlk-lines from the standard tlk.file, to be precise: "Choke" and "Horror" from the Force Powers entries. So compatibility is universal.
COMMENTS
Here are the stats:
Kotor, normal difficultyopt.2da
[cfg.ini] descr. multiplier
0 Easy 1.00
1 Normal 1.75 (I tweaked this one, default was 1.5)
2 Difficult 2.75
3 Horror 3.50
Kotor, hardcore 2da
[cfg.ini] descr. multiplier
0 Easy 1.50
1 Normal 2.50
2 Difficult 3.50
3 Horror 4.50
(The last should be near to insane.)
TSL, normal 2da
[cfg.ini] descr. multiplier
0 Easy 0.50
1 Normal 1.00
2 Difficult 1.50
3 Choke 2.00
4 Horror 2.50
TSL, hardcore 2da
[cfg.ini] descr. multiplier
0 Easy 1.00
1 Normal 1.50
2 Difficult 2.00
3 Choke 2.50
4 Horror 3.00
(TSL is more b*tchy than its predecessor, in some areas 4 is still ridiculous, in others - for instance 804DRO or 152HAR you are going to have a hard time.)
If you still find the game too easy, get Beancounter's Hardcore mod. In conjunction with this mod you should have every opportunity to become one with the Force.
A final remark, if you are a fervent modder, I added one additional line respectively (Choke / Insanity), but you can do nothing with it, setting the difficulty level in the cfg.ini to 4, 5 or higher will mar the AI (yes, that is still possible with Kotor).
My thanks go to Fred Tetra, master tool creator.
BUGS: None, I hope.
PERMISSIONS: You may use this mod in every way you wish. Don't forget to curse me when you die on Peragus.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
2,937 downloads
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Box's Flamethrower Mod
By Box
This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it.
To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations.
There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares.
Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing.
225 downloads
- Box
- Flamethrower
- (and 8 more)
0 comments
Submitted
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Higher Detail Handmaiden Skin Retexture (Fit an Athletic Version)
By Malkior
This is a culmination of my work to attempt to add some level of accurate anatomy to the skin textures of various characters. Since FS recently uploaded his own edit of the Handmaiden's underwear model, I was tasked with editing a reskin of the Vanilla model I had previously been working on.
This is that texture...
Note: It is in fact derived from the Vanilla texture, except it was designed around Fairstride's aforementioned Handmaiden Fit and Athletic mod, and so would probably look best with it.
-Technical Information:
This texture uses my new technique of "adding" skin pores by overlaying some edited noise and using a few soft brushes to create the illusion of subsurface scattering.
I had originally envisioned using an alpha layer to imitate light reflecting off of its surface, but it ended up looking a bit too metallic,
and seemed to detract from the cleaner look you get in Vanilla. I still plan to try this out in subsequent builds, but right now this version looks the most appropriate to me.
If there are alterations or changes you'd prefer, I would be more than happy to oblige.
To Install: Drop in the Override Folder; If you don't have an Override folder, you will have to create one
To Uninstall: delete or remove p_handmaidenBA.tga, p_handmaidenH.tga, and p_handmaiden.txi from the Override folder
Permissions: I request that you credit me if you are to use this texture in your own mod
Credits: The DeadlyStream community for their continued support of this rather odd hobby, Special thanks to FairStrides and LiliArch for their scrutiny and enthusiasm that I just upload this blasted thing already;
Obsidian for creating Kotor 2, Bioware for creating Kotor 1 which lead to 2, Lucasarts for producing Kotor 1 and 2; Adobe for creating their Photoshop, and George Lucas for his part in creating this wild universe we've been living in for 30 years
10,247 downloads
- handmaiden
- retexture
- (and 2 more)
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Newbiemodder's Korriban Expansion
By newbiemodder
And the saga continues..........
Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia. It, like Malachor, brushes the edges of the empire that waits in the dark. And like Malachor, the Sith have forgotten it … for a time. They will remember.
This mod creates new areas for the player to investigate on the planet Korriban.
Make sure you read the ReadMe before playing. Hope you enjoy.
I made it compatible with the original TSLRCM release. The only conflict area was the 401kor.git file. If the TSLRCM crew did not do any additional changes to that file then there should be no compatibility issues. I haven't kept up with all the TSLRCM updates.
Note from Sith Holocron: If you're concerned about compatibility issues with TSLRCM with M4-78 EP and Coruscant, I suggest reading this post before you install.
2,915 downloads