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Effixian's Zeison Sha / Jal Shey Reskin 2017
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Zeison Sha / Jal Shey Reskin 2017
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Extract all files (or make a selection if you like) and move them to your override folder.
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DESCRIPTION
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This mod changes the appearance of the Zeison Sha and Jal Shey Armors. This is a spin off of my heavy Trooper armors, which was inspired by SWTOR's Trooper armors.
Not compatible with other mods that change the Zeison Sha and Jal Shey Armors. For example "Sith Lord Armor" by Shem, my 2010 version and probably a bunch more that I don't know of.
What is what (info on where to get them is from gamebanshee.com):
- - Red - -
Zeison Sha Warrior Armor (item: a_robe_16)
• This item is either very common or randomly placed throughout the game.
Files: PFBM01, PMBM01 & ia_ClassZS_001
- - Blue - -
Zeison Sha Initiate Armor (item: a_robe_06)
• Dantooine (Enclave Courtyard) - Purchased from Daraala
Files: PFBM02, PMBM02 & ia_ClassZS_002
- - Green - -
Jal Shey Neophyte Armor & Jal Shey Advisor Armor (items: a_robe_07 & a_robe_11)
Neophyte:
• Onderon (Merchant Quarter) - Purchased from Gegorran
• Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
Advisor:
• This item is either very common or randomly placed throughout the game.
Files: PFBM03, PMBM03 & ia_ClassZS_003
- - Yellow/Orange - -
Jal Shey Mentor Armor (item: a_robe_20)
• This item cannot be obtained through any conventional means.
Files: PFBM06, PMBM06 & ia_ClassZS_004
It is possible to rename filenames to swap colors.
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BUGS
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None.
************
UNINSTALLING
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Remove from your override folder:
PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga & ia_ClassZS_006.tga
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DISTRIBUTION NOTES
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You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*********
Thanks to
*********
Fred Tetra for KotOR Tool
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
474 downloads
- zeison sha
- jal shey
- (and 1 more)
0 comments
Submitted
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K1 Dantooine Textures Restoration for TSL
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2 The Sith Lords
Author: N-DReW25
Release Date: 19.03.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 The Sith Lords override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
While I was searching the game files for TSL I discovered the K1 Skyboxes for Dantooine were still in the TSL game files. I also discovered
the grass on Onderon was also very similar to the K1 Dantooine grass so I made this mod. What this mod does is retexture the Dantooine grass
and skyboxes to look like the Skyboxes and grass in K1.
This mod includes no ported content from K1 into TSL. All assets used were already within the TSL game files.
Known Bugs:
The very top of the Dantooine Outdoor Modules is a different color to the rest of the skyboxes. I will address this when I find the correct texture for it or am able to make a custom one
Incompatibilities:
Is incompatible with anything that changes the Dantooine grass or skybox
Permissions:
Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
448 downloads
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Heavy Weapons Feat Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 17.03.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc".
When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files
If you have any problems be sure to contact me for support
Description:
Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy
Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it
my priority to restore this small bit of cut content that TSLRCM doesn't even mention.
WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know
the reason behind this message please tell me immediately so I can hope to fix it
Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen
Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can
fix them
Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
Permissions:
Do NOT claim credit for this mod and do not use it in your own mods without my permission
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
502 downloads
- Restoration
- Cut Content
- (and 6 more)
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Effects Log
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Effects Log 1.0 Read-Me
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NAME: Effects Log
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: March 10, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks.
What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script.
There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
wedgiey1 on the KotOR Subreddit for making the request.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
127 downloads
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Friendly Droid Kits
By Fair Strides
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» Friendly Droid Kits 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Friendly Droid Kits
TYPE: Added Content
VERSION: 1.0
SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes
DATE RELEASED: March 10, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl.
What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack.
The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters.
In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis.
Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own:
Vanilla: 1 to ( * 4). A level 10 player could expect a mine to do 1-40 damage.
Modified: 1 to ( * 4) + ( * 2). A level 10 player could expect a mine to do 21-60 damage.
I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread (http://deadlystream.com/forum/topic/5197-friendly-droid-kits/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Malkior for play-testing and providing feedback.
Box for discussion of the concept and ideas in the past.
Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
790 downloads
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Upgradeable Swoop Bike (Incomplete mod)
By bead-v
for Star Wars: Knights of the Old Republic II: The Sith Lords
by bead-v
Description:
This is an incomplete mod. I have uploaded it for someone to finish it or use its parts and do their own thing with it. This installer will set up what was finished. After installation, you can load a save from before going to Nar Shaddaa, find a Twi'lek there who will sell you a swoop bike, then race with it on Telos and Nar Shaddaa. The swoop bike will appear on your ship, and you can access the the Upgrade Screen. However, upgrades are unobtainable. To acquire them, cheat or mod them into the game.
Cheat codes:
giveitem s_a_bespin
giveitem s_a_megaracer
giveitem s_a_sorosub
giveitem s_a_ultra9
giveitem s_e_aratech
giveitem s_e_gtrack
giveitem s_e_incom
giveitem s_e_rlift
giveitem s_f_advance
giveitem s_f_bonded
giveitem s_f_experiment
giveitem s_f_reinforce
Installation:
Run TSLPatcher.exe.
Uninstallation:
To stop the Twi'lek from appearing, delete the following file from your override folder:
- k_301_ref3
To completely remove the files installed by this installer, check the tslpatchdata folder and delete all the corresponding files in the override and Modules folders inside your game folder. Then take all the files from backup and put them back where they belong (.mod files go to Modules, everything else to override).
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher, ERF/RIM Editor, TalkEd
JdNoa & Dashus: DeNCS
Chuck Chargin Jr: mdlops
tk102: DLGEditor, K-GFF GFF Editor
Permissions:
You may do whatever you want with these files for your own personal usage. If you repackage or redistribute them, either by themselves or as part of a another mod, please give credit to the author.
Contact:
Send me a personal message on www.deadlystream.com. My username is bead-v.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
194 downloads
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Mounted Scopes by smugglerAlex
By smugglerAlex
====================================================================================================================
Knights of the Old Republic II : The Sith Lords Modification
====================================================================================================================
This mods allows you to mount a scope on almost every ranged weapon. I always felt that ranged weapons are oppressed
in TSL, because you can change grip and blade of almost every melee in game. Even the starting vibroblade gets three
upgrade levels (grip,cell,blade) while for ranged it is very rare to have any upgrades.
====================================================================================================================
Included Guns
====================================================================================================================
Pistols:
Blaster Pistol
Sonic Pistol
Disruptor Pistol
Heavy Blaster
(Ion Blaster is already upgradeable so i didnt include it, and i didnt make Mining Laser upgradeable to make some reason go get that Blaster
Pistol on Peragus Dormitory hidden compartment)
Rifles:
Blaster Carbine
Ion Carbine
Repeating Blaster Rifle
Bowcaster
Sonic Carbine
Disruptor Carbine
(Didnt include any more guns to my upgradeables list because most guns of the late game come Fully Upgradeable, tell me if i missed something
and i will make another version with your suggestions included)
====================================================================================================================
Installation
====================================================================================================================
SIMPLY put those files into your Override folder
Note:
You need to start a new game, it wont work with existing saves (or u could try cheats/save game editors)
====================================================================================================================
Uninstallation
====================================================================================================================
Delete those files from your Override folder.
====================================================================================================================
Credits
====================================================================================================================
smugglerAlex (Me) - For creating this mod.
230 downloads
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Fully Upgradeable Clothes by smugglerAlex
By smugglerAlex
============================================================================================================
Knights of the Old Republic II : The Sith Lords Modification
============================================================================================================
Like my previous mods this one allows to upgrade your clothes and some special outfits (Mira's and Atton's
Jackets, Dancer's Outfit), but unlike my previous mods this one allows to insert ANY armorings and overlays to
those clothes. I just realized that Mira's and Attons's jackets look so tough they just must have those
armorings/overlays that are only meant for armors in that game. Also, about simple clothes, you can now insert all
available armorings/overlays to your clothes, because even IRL nothing can stop you putting some kevlar plates under
your T-shirt =). Of those four only dancer's outfit lacks the ability to insert just EVERYTHING, because wearing
some armor plates under your T-shirt is one thing but concealing those plates to the color of your skin is something
else..... so u can insert only robe overlays to dancer's outfit.
============================================================================================================
Installation
============================================================================================================
Just drag'n'drop all the stuff from mod folder into your override folder.
Note:
For this to work you will have to start a new game or use cheats/save editors.
============================================================================================================
Uninstallation
============================================================================================================
Delete all that stuff from your override folder.
===============================================================================================
Credits
===============================================================================================
Me (smugglerAlex) - for creating this.
1,262 downloads
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More darksided Bao-Dur!
By Bandi
Hi! This is my second KotOR2:TSL mod!
It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements.
It should be compatible with everything that doesn't change Bao-Dur's appearance.
|WARNING!|
THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP
IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME!
INSTALLATION
It's very simple, just place the 'override' folder in your KotOR2:TSL installation path:
"C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM
"C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL
Enjoy!
207 downloads
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Upgrade Item Description Fixes
By Marauder
Fixes to different upgrade items that had problems with their descriptions.
My first released mod, thought I'd get it out there instead of on disk and give back to the community.
This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal.
Suggestions welcome.
Use it however you like, just throw a mention my way.
622 downloads
0 comments
Updated
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Rocket Launcher Sounds
By bead-v
I made this minimod in the shortest possible time while doing something else, because the annoyance at the lack of sounds when firing rockets struck the wrong (right?) nerve. I basically used the first appropriate sound files I found on the internet and also edited them superfast, so this mod is probably not the best it could ever be. Maybe I will put more effort into it if it still hits that nerve again. But it is a lot better now that sounds are present, so I'm sharing it with you guys.
Description:
This mod adds sounds to Mira's rocket launcher. It will now produce a sound when Mira fires a grenade, rocket or dart.
Uninstallation:
Remove the following files from your override folder:
- bv_rocket.wav
- bv_dart.wav
- bv_launch.wav
Credits:
- bv_rocket is based on RPG Plus Shrapnel recorded by Mike Koenig.
(http://soundbible.com/2075-RPG-Plus-Shrapnel.html)
- bv_dart is based on Realistic Punch Sound recorded by Mark DiAngelo.
(http://soundbible.com/2069-Realistic-Punch.html)
- bv_launch is based on Grenade Launcher 2 Sound recorded by Daniel Simon.
(http://soundbible.com/2140-Grenade-Launcher-2.html)
Thanks:
Fred Tetra: Kotor Tool
Permissions:
You may modify the contents of this mod however you want for
your personal usage, but if you want to repackage or redistribute the
contents of this mod, you need to give credits to the authors of the
sound files, since they are under Creative Commons Attribution 3.0.
Contact:
Send me a personal message on www.deadlystream.com. My username is bead-v.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
1,142 downloads
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TOR Style Loading Screens
A VARSITYPUPPET MOD
TITLE:
- TOR Style LoadScreens for TSL
DESCRIPTION:
This mod changes the load screens to make them look more similar to the loading screens from The Old Republic
INSTALLATION:
- Drag the files into your Override.
COMPATIBILITY:
- Due to the way I structured this mod, this should work with Concept Loading Screens and any loading screens added by TSLRCM or any expansion mods.
CREDITS:
- Bioware
- Star Wars: The Old Republic
- GIMP
- Fred Tetra + KOTOR Tool
1,855 downloads
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TSL Harbinger and Hammerhead Visual Appearance Mod
_____________________ABOUT
This mod will update the visual appearance of the Harbinger and other Hammerhead based ships in the game.
The Harbinger will look like it has seen better days; the other Hammerheads will look better maintained.
The mod was created by sELFiNDUCEDcOMA.
_____________________INSTALLATION
Copy the files into your game's Override folder.
You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten.
_____________________DISCLAIMER
You install this mod at your own risk.
I doubt your computer will explode from using the files.
However, I am not liable for any damages to your computer or game installation that may occur from using this mod.
In short: take responsibility for your own actions before blaming others for your own mistakes.
_____________________USAGE
It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods.
You don't ask and get an answer from me, then you don't have permission to use the mod files.
Pretty simple really.
I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed.
Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.
1,892 downloads
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Revan's Robes with Model/Animation Fixes for KotOR 2
By ellimar18
This mod adds Revan's Robes with the fixes to the Revan model made by Hunters Run. As he stated in his original release, he created the animations as a modder's resource.
I have not been able to find any mods which add the robes to the KotOR 2 with these fixes, so I figured I would release this! I have created the .uti file for the robes and added them to a container in the game, so Hunters Run did the vast majority of the work. Please read the readme included in the .zip folder for more info.
If anyone knows how to upload mods to the Steam workshop, please let me know! I have been unable to do so thus far and I think it would be coll if this were available via Steam.
A big thanks to Hunters Run for fixing the Revan model for TSL! Enjoy!
4,888 downloads
- revanrevans robes
- TSL
- (and 2 more)
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Ultimate Party Mod
By maltron66
What this mod does is take your companions to the next level by modifying their original attributes, skills, feats, force powers, force points and health (by modifying each character's .utc file), as well as the vitality and force points they earn per level up (by modifying the classes.2da file). Almost each character has received a major buff to their original health. Only a few retain their original health amount and only 2 party members will see their original vitality points decrease (T3 and the Remote, to be exact). You will also see that some characters might have some unique feats that they don't have in the actual game. For example, Atton now has the "Echani Strike I" feat, a feat that's restricted to the Handmaiden only. Why's that? If you recall at one point, we learn from the Handmaiden sisters that Atton has received basic training in Echani fighting, and we also see this cutscene with Atton and Brianna play out, where Brie questions Atton about his Echani training. Another example would be the fact that Bao-Dur now has the "Droid Trick" and "Scramble Droid" feats that were previously restricted to G0-T0 only (I thought that Bao-Dur, being the awesome engineer that he is, would have constructed some sort of device that can mess with hosile droids' behavior, just like G0-T0 can). Another example is the fact that Canderous can now wield a lightsaber (because he is a badass), thanks to the "Weapons Proficiency: Lightsaber" feat I've added to his template. You want more? Mira can now equip Implants, just like Canderous (she's a bounty hunter, I bet she is familiar with implants and stuff). One last example? HK can now use stealth mode, thanks to the "Personal Cloaking Shield" feat that is restricted to G0-T0 in the actual game (it's high time someone took care of that-the only characters that cannot enter stealth mode in the original game are the Remote, T3 and HK, and while it makes sense for T3 and the Remote, since they're utility droids, it's a mystery why HK cannot use stealth, since he's a goddamn ASSASSIN DROID!).
If you want to find out more about the changes I've made to each character, you can view them in detail by checking the readme's located in the "readme's" folder.
1,381 downloads
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Bye Bye Goto
By maltron66
A little mod I created out of boredom, mainly for consistency reasons. Remember the last part of the game, where you play as Bao-Dur's Remote and your objective is to power up the mass shadow generator in order to destroy Malachor, but then that douchebag G0-T0 appears and prevents you from completing your mission, only for HK-47 to arrive and ultimately decide the fate of Malachor? If you do remember that part, then you also remember that there are 3 alternative ways the particular scene could play out: 1) G0-T0 scrambles HK's systems and tricks him into destroying the Remote, 2) A bunch of HK-51s arrive to assist G0-T0 against 47 OR 3) The 51s assist 47 instead and help their predecessor destroy G0-T0. Now, I don't know about you, but I always get the third ending, since I always reactivate the 51s when I'm raiding the HK factory as 47 (I might be a hardcore light-sided player, but reactivating the 51s instead of shutting them down completely, along with the 50s, that's my guilty dark-sided pleasure ). SO, imagine my confusion when I witness 47 and the 51s destroy G0-T0 but then return to my PC, go to the party selection screen and realise that G0-T0 is still a member of my party, even though he's dead. This is exactly what this mod fixes: if you get the third ending, G0-T0 is automatically removed from your party once he's killed, as indicated in the screenshot found in the "screenshots" folder. I have no idea why anyone would be interested in a screenshot, but since there are many people out there who constantly ask for screenshots of everything, I wasted 5 minutes of my life to make one (not a big loss for me, I was bored anyway ).
Again, nothing big, but it serves to add a tiny amount of consistency to the game.
This mod requires TSLRCM 1.8 to work.
487 downloads
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HK and Mira Relocated
By maltron66
This is my first mod.
Nothing too special. Basically, what this mod does is move HK-47 to the engine room and Mira to the lab station room in the Ebon Hawk, as indicated in the screenshots found inside the "screenshots" folder. I believe there were many areas in the ship that felt empty and others that were too crowded, so I decided to rearrange some of the characters' whereabouts.
This mod requires TSLRCM 1.8 to work.
413 downloads
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Scoundrel Clothes with Scout Legs For TSL
Based on this request thread, this mod edits the K1 Scoundrel class starter clothes to use the legs from the Scout class, both of which are still in TSL's files, and sets this hybrid as the player clothes model (replacing the commoner clothes).
Two versions are provided, the original Scoundrel jacket with the strip of pouches on the left, and one without the pouches. Additionally, the female texture for the pouchless version was edited to remove the strange detail on the right side. By default the pocketless versions will be installed, but if you prefer the pouched version then after installation is complete simply copy the content in the mod's OPTIONAL folder to your Override folder, overwriting when prompted.
Notes:
This is not compatible with any other mod that changes the player appearance.2da entries for the ModelB/TexB columns.
Although the models will appear in the character creation screen, custom heads will not use the clothes in-game unless you edit their appearance.2da entries.
1,133 downloads
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Effixian's Alternative Female Underwear
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Alternative Female Underwear
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Put the contents of the zip file into your Override folder.
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DESCRIPTION
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This is a simple reskin that shouldn't cause any conflicts with other mods (except other mods that change female underwear).
I noticed when making screenshots that there's a difference for the caucasian version, It's simply where I stopped losing interest in working on this many years ago.
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BUGS
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None.
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UNINSTALLING
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Remove from the Override folder:
pfbama01.tga
pfbamb01.tga
pfbamc01.tga
pfbamd01.tga
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DISTRIBUTION NOTES
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You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
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THANKS TO
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Fred Tetra for KotOR Tool
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,548 downloads
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Effixian's Camouflage HK-47
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Camouflage HK-47
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
*************
Put the contents of the zip file into your Override folder.
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DESCRIPTION
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This is a simple reskin of HK-47, giving it an army camouflage look.
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BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_hk47_01.tga
PO_pHK47.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mod(s) if you simply ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
195 downloads
0 comments
Submitted
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Arren Kae Appearance
By Kreia
Arren Kae is a character mentioned in the game, her likeness is alluded to in reference to the Handmaiden who is said to "bear the face of her mother." This mod adds a new appearance to the game using the model and textures I made for her, it doesn't do anything else, it just lets you play with her while I see if there's more interesting stuff I can do with her in future mods. You may give this appearance to the main character, or any member of your party, by means of a SaveGame Editor such as KSE.
Here is a video of what she looks like:
Further info: This model is the result of changes I made to Kreia's two-handed model. The original model and all its variants come with a hood animation that unveils Kreia's face, exposing a problem with the geometry that becomes most evident when making a sad facial expression. The changes I made to the model also fix this problem. The hood on this model is raised at all times, hood animations are not available. In case you wondered, I didn't make any dark-side textures for this model.
Installation
==================
TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. This mod adds one row to appearance.2da
The following files are put in the override folder by the installer:
p_arrena.tga
p_arrena.txi
p_arrenbb.mdl
p_arrenbb.mdx
p_arrenh.tga
p_arrenh.txi
Compatibility
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Should be fully compatible with TSLRCM and all sorts of other mods.
Known Issues
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None.
Permission
==================
Nicely give credit if you'd like to use my stuff for a work of your own.
Find me
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Kreia (Deadlystream)
Knights and Darths of the Old Republic (YouTube)
Knights and Darths of the Old Republic (Tumblr)
833 downloads
- remodeling
- reskin
- (and 3 more)
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[TSL] Lost Modules Pack
By InSidious
Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
just room models in the game files. Why do I say 'most useful'? There are a few more -
one of which is a slice of corridor, and several bits of the Unknown World temple-top,
but none of these are much different or much more useful than the already existing modules,
or the ones I have packaged here. Neither are they particularly exemplary.
And so, here they are. I would guess that the modules' functions would be:
In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack.
This consisted mainly of areas for which area models, walkmesh and lightmaps existed
in the game files, but no module file. I complied these for use.
Shortly aftewards I found around three others for TSL, which I intended to release
around the time of my release of another mod of mine. The mod got delayed, and I
forgot about the lost modules for a long time, until reminded by VarsityPuppet.
Unlike the KotOR I set, these don't appear to have been made for areas which were
then unused, but were probably for test effects, or similar purposes. They are:
000test - Empty, box-shaped room. The camera clips through the walls, like it
does in most custom modules.
000trl - Small, empty area with a foggy floor. Perhaps has something to do with
the main menu, when completed by a character with the Sith Lord prestige
class?
999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test?
Usage and credit
I make no claim over usage - you may create and upload your own versions of this mod
however and wherever you like - but please credit me appropriately.
Please also do not upload or claim credit for an unmodified version of this mod elsewhere.
It's just rude.
181 downloads
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TSLRCM Icon Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 5.11.2016
Installation:
This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
It will ask you to overwrite so click yes when it does and it will be installed
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new
logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game.
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatiable with anything that edits the main logo
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
803 downloads
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Prestige Class Bundles
By Ninko
Hey everyone this is the first mod that I have ever made so I hope y'all like it!
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"Prestige Class Bundles" is a mod that adds in 6 bundles unique to the 6 Prestige Classes, each bundle consisting of a custom robes and color crystal that is unique to that prestige. In order to get this bundle, once you have gained your prestige class with Kreia you may exit and re-enter the Ebon Hawk to trigger a dialog pop-up, the rest you will have to figure out for yourself! Enjoy!!!
My mod includes the following items accessible by the player:
~ 6 New Robes
~ 6 New Color Crystals (+1 that is only accessible by cheats)
Installation:
~ Simply Run the TSLPatcher and voila!!
Manual Install:
~ Extract the folder to the desktop, locate the tslpatchdata folder, copy all items items (EXCEPT changes.ini and info.rtf) to the override folder.
Uninstallation:
~ Locate your override folder and delete the files that you copied in when you installed!
If you want to cheat in any of the items here are all of the codes:
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ninko_robe01
ninko_robe02
ninko_robe03
ninko_robe04
ninko_robe05
ninko_robe06
u_l_colo_99
u_l_colo_98
u_l_colo_97
u_l_colo_96
u_l_colo_95
u_l_colo_94
g_w_lghtsbr_99
g_w_lghtsbr_98
g_w_lghtsbr_97
g_w_lghtsbr_96
g_w_lghtsbr_95
g_w_lghtsbr_94
g_w_dblsbr_099
g_w_dblsbr_098
g_w_dblsbr_097
g_w_dblsbr_096
g_w_dblsbr_095
g_w_dblsbr_094
g_w_shortsbr_99
g_w_shortsbr_98
g_w_shortsbr_97
g_w_shortsbr_96
g_w_shortsbr_95
g_w_shortsbr_94
And for the crystal that is currently only available by cheats:
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u_l_colo_69
g_w_lghtsbr_69
g_w_dblsbr_069
g_w_shortsbr_69
Credits:
~~~~~~
Special Thanks to FairStrides for helping with the scripting for my mod!! Appreciate it heaps and it wouldn't have been a mod without his help!
Thanks to VarsityPuppet for some texture help!
Thanks to Rece for his tutorial on Animated Textures!
Also thanks to anyone that has helped me along the way that hasn't been mentioned!!!!
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
1,120 downloads