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  1. Rakatan Cloak on Nar Shaddaa

    Rakatan Cloak on Nar Shaddaa
    by 90SK
     
    ---
     
    Adds a LS star forge robe to Vogga's hoard on Nar Shaddaa along with some souvenirs.
    Item code "deluxe" for Star Forge robe.
    Altneratively, Codes: "lightrevan" and "revan" for both
    Conversation between Vogga and Hanharr will add the items, complete the Vogga's hoard quest.
    Do not skip the Vogga Hanharr cutscene at all or else mod may glitch.
    Use file copied to override for Loot/Immersion Compatibility from its respective folder.
     

    This mod is not compatible with TSL Loot & Immersion Upgrade 2.0.7b
     
    Many of you may remember the Star Forge robe in the original KotOR trailers. I have made them both available in-game, as a replacement for the armored flight suit. The SF is on Nar Shaddaa and the Revan tunic is on Korriban. Happy trails.
     
    ---
     
    Special thanks to LucasForums Knights of the Old Republic community for scripting tutorials.
    Special thanks to Fred Tetra for use of KotOR Tool.
     
    ---
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    906 downloads

       (2 reviews)

    2 comments

    Updated

  2. Hilts for All

    This mod includes 9 different hilt styles for each type of lightsaber (single, double, and short). They are available in all colors, and you will need an existing lightsaber hilt to change.
     
    How it works:
    The screenshots show a step by step process. First, you'll want to remove the upgrades and crystals in the lightsaber hilts you want to change or they will get lost (really no way around this). Open up the lightsaber bin, beside the bench, and click switch to give items. Scroll and select the lightsabers you want to change. Next, click the lightsaber bench and hit continue. Click the style you want, and when it's done and all lightsabers have been changed, the new ones will be in your inventory!
     
    Extra:
    Also includes a mod I made a while ago that toggles headgear visibility on and off. It works more or less the same. Located opposite of the lightsaber bench.
     
    Compatability:
    Should work with TSLRCM, but it is not going to be friendly with other lightsaber and crystal mods.
     
    Credits:
    Thanks to Kaiden_Jorn, Kaiden_Jorn, and Kaiden_Jorn for making all of the lightsaber hilts and allowing public use:
     
    "All my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. I wont be around to see it, so it wont bother me at all, lol."
    http://deadlystream.com/forum/user/8962-kaidon-jorn/
     
    Thanks to the people at deadlystream.com as well.

    641 downloads

       (3 reviews)

    4 comments

    Updated

  3. Infinite Energy shields [TSL]

    Infinite Energy shields
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 9.11.2017
    1.1 Release Date: 25.11.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
    much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
    This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
     
    The following items have been affected:
    Energy shields
    Arkanian Energy shields
    Mandalorian Melee shields
    Mandalorian Power shields
    Echani shields
    Echani Dueling shields
    Peragus Mining Shield
    Verpine Prototype shields
    All droid shields
    (If I miss any please let me know)
     
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    a_shield_01.uti
    a_shield_02.uti
    a_shield_03.uti
    a_shield_04.uti
    a_shield_05.uti
    a_shield_06.uti
    a_shield_07.uti
     

    Upcoming:
    Droid Item's like Flamethrowers
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    JDub96 for reminding me to make this mod
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    904 downloads

       (2 reviews)

    1 comment

    Updated

  4. Hanharr's Jedi Training

    This mod provides darkside players with a means of training Hanharr as a dark jedi guardian, it branches off of the part where you "break" him. it also includes a new skin, portrait, and if it works correctly, when you train him his appearance should change.
    The read me says it requires TSLRCM 1.8.1 but anything newer should work too.

    2,874 downloads

       (5 reviews)

    14 comments

    Updated

  5. HD Asteroid field

    A hand painted (by yours truly) 1024x1024 reskin for the Ebon Hawk and Peragus
     
    To install, simply place the .tga file into your override folder.

    695 downloads

       (3 reviews)

    2 comments

    Updated

  6. SEM - Super Enhanced Mod

    Main Mod's Original Review on Filefront:
     
    [spoiler[Let me start out by saying this mod is not for the faint of heart. If you're not an experienced player, and by experienced I mean you're insanely good at the game, you won't want to get this mod. Why? You'll die a miserable death, likely early on in the game.
     
    Now that I've completely scared everyone off, let's get to the nitty gritty bits of this mod. It's got a lot of changes, and veteran players should really enjoy them. I can't go over all of them, because there are too many plus Shem wants to leave you with some surprises (they're good surprises, by the way), so here's an overview:
     
    Lightsabers: The basic premise of a lightsaber is it is a beam of energy that curves back on itself to create a blade. Now how could a blade of pure energy be less powerful than a slab of metal? Shem wondered the same thing. Sabers have been enhanced to do more realistic amounts of damage, plus they will add a +10 modifier to your blaster deflect skill. Base damages for both games are around 40-50. OMG UNBALANCED! No, not at all. As I go along you'll see why it's not unbalanced.
     
    Blasters: How often does a stormtrooper take six blaster bolts before going down? Never! They're down on one shot usually, aren't they? Blaster fire is now beefed up to be deadly. This is a good thing and a bad thing. Bad thing - if you get shot, you're in trouble. Good thing - the same is true vice versa, plus that +10 modifier to blaster deflect will make you a lean mean blaster blocking machine, and if you deflect those bolts back at your enemies they're still beefed up and will make for a quick and easy kill.
     
    Armor: The idea that wearing a heavy set of armor will block you from using the Force is rediculous. The Force extends beyond such silly physical limitations, and Shem agreed with this as well. As a result, armor will not longer restrict you from using the Force, regardless of what it is. Tired of being 'Forced' to wear those Jedi robes when you'd rather be off galavanting across the dune sea in Calo Nord's armor? No problem. Armor also doesn't penalize your dexterity any more, although I'm not quite sure that's more realistic than the way it originally was.
     
    This mod makes several changes to pieces of Shem's older mods, so if you are prompted to overwrite any parts of any of Shem's other mods you may feel free to do so without hesitation. If you're a hardcore player I'd definitely recommend giving this mod a try.
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    ~Inyri
     
     
    Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
     
    Addon's Original Review on Filefront:
     
     
     
     
    Malkior's Tweak pack (no Filefront review):
     
    An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...

    1,258 downloads

       (2 reviews)

    19 comments

    Updated

  7. Comlink and Sonic Imprint Sensor Icon Swap

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 13.01.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they
    appeared to have the wrong icons associated with them.
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do
     

    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game
    Roth9 for requesting the mod
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    462 downloads

       (3 reviews)

    0 comments

    Updated

  8. Bao Dur Shield Dialogue Restoration

    Bao Dur Shield Dialogue Restoration
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 11.02.2018
    Release Date 1.1: 10.03.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
    opens the force field in the underground military base that didn't make it into the final game. Since this
    dialogue wasn't restored by TSLRCM I decided to restore it.
     
    Version 1.1 has two additional options.
     
    Option 1:
    Restored Dialogue
     
    Option 2:
    Restored Dialogue and an alternate line
     
    Option 3:
    Alternate line only
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "ffield_1.dlg"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    danil-ch for letting me know how to fix a small bug in 1.0
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,274 downloads

       (7 reviews)

    4 comments

    Updated

  9. Pazaak Wizard

    Hi everyone,
     
    I'm introducing myself into the modding commiunity by sharing a very simple mod I made.
     
    ############################
    # DESCRIPTION
    ############################
     
    The "Pazaak Wizard" mod replaces all pazaak card deck of other
    players by -1. This mod has been made for KotOR 2 : TSL.
     
    ############################
    # REQUIREMENTS
    ############################
     
    - Kotor2 installed (Retail/Gog/Steam version)
     
    ############################
    # COMPATIBILITY
    ############################
     
    - Successfully tested with TSLRCM.
     
    ############################
    # HOW TO INSTALL
    ############################
     
    Copy the content of the override folder in the override/ folder
    of Kotor2.
     
    Feel free to leave a comment/question/request bellow.
     
    Cheers,
    aazlm
     

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    4,011 downloads

       (2 reviews)

    3 comments

    Updated

  10. Modders Resource: TFU-style Darth Sion model

    A long time ago, in a galaxy far far away...
    Not SO long ago, Don Kain asked me to edit Sion model to look like his TFU skin. I added flaps and bolts to the model, modeled pauldron. He was going to make the actual skin for it (I almost didn't worked on the textures), but his mod was never released.
    After that, Drewton asked my permission to use this model in his Sion reskin. I allowed that, but his mod too was not released.
    So I release this model as a modder's resource. Use it as you like, just give credit to me.
     
    Known issues:
    It's possible, that his flaps will not be animated in some cutscenes. I never really tested, so it's up to you to find out.
     
    This mod is not suppored by LucasArts, BioWare, Obsidian and ME. I don't plan to work on this model anymore, so don't contact me if something is wrong. I release it 'as is', use at your own risk. gMax scene is included so you can fix everything yourself. If you can't - I don't care.

    2,915 downloads

       (10 reviews)

    12 comments

    Updated

  11. Peragus Sith Troops To Sith Assassins

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Peragus Sith Troops To Sith Assassins
    ========================================================

    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Peragus Sith Troops To Sith Assassins

    Filename: SithToAssassins.rar
    Date Released: 22 July 2012

    1. Description:
    ----------
    This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.

    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
    NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.

    Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.

    SPECIAL:
    Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!

    Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.

    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    107PER.mod
    005EBO.mod

    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.

    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.

    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).

     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/

    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...

     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    19,373 downloads

       (8 reviews)

    7 comments

    Updated

  12. Kreia's Fall in HD with original sound & music

    "Kreia's Fall in HD with original sound & music."
     
    Author: Darth Varkor
    Contact Info: PM me on DeadlyStream
     
    About this mod: Based on a thread started by Sith Holocron over on DeadlyStream (and a suggestion from DarthParametric), I decided to record the in-game version of KreMov01, Kreia's Fall and sync it with the original version's audio. This in-game version existed (I believe) in TSLRCM a while ago, but was eventually left out due to the SFX not matching those of the original BIK movie; Kreia's scream, the SFX of Sion smashing her into the wall, etc. So, I decided to edit the footage and sync it with the original audio to create a more complete experience. This involved trimming the in-game version at some points to match the original beat for beat, but I tried to get it as close as possible.
    The edited video was recorded and exported in 1080p resolution and looks great when played as a .wmv file, however, I should note that the conversion to a .bik format has lowered the quality somewhat, however, it is still leaps over the original 2004 version.
     
    Installation: Simply extract the "KreMov01" from either the vanilla or reskin folder to your Movies folder, located within your SWKotOR 2 directory, when prompted to override the original file, click yes.
     
    Uninstallation: Remove the "KreMov01" BIK file. Be sure to put the original BIK back in, otherwise who knows what will happen.
     

    ***I recommend making a back-up of the original "KreMov01" in case this you want to uninstall this mod.***
     

    Bugs: None that I know of, this shouldn't interfere with any other mods.
     

    *Please DO NOT re-upload this mod without my permission.*
     

    Special Thanks to:
     
    - DarthParametric for providing the evil Kreia model with both hands.
    - DeadMan for the TFU-style reskin of Sion.
     
    Feel free to contact me if you have any questions/suggestions!

    734 downloads

       (6 reviews)

    15 comments

    Updated

  13. JC's Republic Soldier Fix for K2

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
     
    While I was at it, I noticed errors on the male model, so I've corrected those as well.
     
    This K2 version also fixes the TSF officers, since they use the same model.

    6,078 downloads

       (2 reviews)

    5 comments

    Updated

  14. Companion Robes Patch

    Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes.
     
    Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/
     
    Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack
     
    Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.)
     
    Bugs: None to report. Let me know if any arise
     
    Credit: Kain with his Companion Robes pack
    Deadman with the original models

    872 downloads

       (5 reviews)

    3 comments

    Updated

  15. Exile's Jedi Robe

    This was inspired by a mod I saw way back when on Filefront that gave the Exile a custom gray Jedi Robe. All it was however, was just a thing to soak up blaster bolts. I am here to give my own take on this robe, and what perfect time than after Kain released his Character Robes mod. This mod has a custom description along with the feat to make it for the PC only, utilizing that War Veteran feat. I have included a custom icon, and it is found in Daraala's store. The PC has unique dialogue for the first time on meeting Daraala. I may fix some grammar issues if I get enough requests.
     
    "Well Squall, what if we're past the first meeting with Daraala?"
     
    Well, use the save game editor (the working one FS has released) or type in sl_exile to get the robe ingame.
     
    This acts as a teaser to my up in coming robe expansion pack with many other choices to come. Stay tuned.
     
    Required Mod is Deadman's Movie robe pack, and my Movie Robes pack.
     
    I will make a version for the original set of robes if I get enough requests.
     
    Installation: Copy all files to Override in the Kotor II Directory
     
    Bugs: None reported for now, if something comes up let me know and I will fix it ASAP.

    1,163 downloads

       (4 reviews)

    6 comments

    Updated

  16. TFU Lightsaber pikes for TSL

    TFU Lightsaber pikes for TSL
     
    Author: DeadMan
     
    Description:
    This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed.
    You can build them at workbench when your character reaches level 8.
    They deal same damage as doublebladed lightsabers, but not upgradable.
    Also you can optionally install them for sith assassins.
     
    Installation:
    Step 1: Just run the installer.
    Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override.
     
    Known Issues:
    There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know.
     
    Conditions of Use:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.
    Special thanks to my brother for providing me a lot of hi-res TFU screenshots.
     
    No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway!
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.

    2,797 downloads

       (6 reviews)

    22 comments

    Updated

  17. Saber&Melee Weapon Sound Mod

    Saber&Melee Weapon Sound Mod
     
    Author: DeadMan
     
    1. What is this?
    This mod will change sounds of lightsabers and other melee weapons.
     
    Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety.
    For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds).
     
    Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type.
     
    2. Why should I install it?
    Why not?
     
    3. How to install?
    Just run TSL Patcher, it will do everything for you.
     
    4. Compatibility.
    The mod is not compatible with other mods which alter saber sounds.
     
    5. Credits.
    Shem – I used some sound files from his Ultimate Sound Mod.
     
    Conditions of Use:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    3,815 downloads

       (9 reviews)

    20 comments

    Updated

  18. Mentor Band

    JC2 PRESENTS:
     
     
    MENTOR BAND
     
    ==========================================================================================================
     
    ==========================================================================================================
     

    Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party.
    :BONUS XP WITHOUT KREIA:
    Gives an armband that when activated permanently gives that Party Member the Mentor Feat  
    Install options for Android users  
    TSLPATCHER included  
    Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband.  
     
     
     
    ==========================================================================================================
     
    ==========================================================================================================
     

    Incompatibilities: None.
     
    Compatible with: Skip Peragus, and TSLRCM
     
    As always, feedback is appreciated!
    Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback.
     
    CREDITS:
    Grandy12 came up with the idea and tested out/shared important information.
    JC2
    Deadlystream.com
    /r kotor community

    955 downloads

       (2 reviews)

    2 comments

    Updated

  19. Bao-Dur arm texture for his default clothes

    Hello everyone,
    This is a modder's resource that is maybe useful for those who want to retexture Bao-Dur's arm and don't want to mess around to get the two seperate textures (P_bao_durA and P_baodur_arm) look the same. Now, the default model of Bao-Dur also uses the P_BaoDur_Arm texture for his arm.

    72 downloads

       (0 reviews)

    0 comments

    Updated

  20. KotOR 2 - Patch 1.0b (UK, SP, GER, FR, ITA versions)

    DESCRIPTION 
    This is the Patch for update the 4 CD's version (English, Spanish - Español, German - Deutsch, French - Française, Italian - Italiano) from 201.420 to 210.427  (211.427 UK) version (1.0a to 1.0b)
    -----------------------------------------------------------------------------------------------------------------------------
    DOWNLOAD
    Click the Download button of this page and choose the Download Language File desired (UK, SP, DE, FR, IT)
    ------------------------------------------------------------------------------------------------------------------------------
    INSTALLATION
    Just double click on the "KotOR2 Patch from 201420 to (...)(...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
    ------------------------------------------------------------------------------------------------------------------------------
    NOTES
    If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
    I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
     
    Before install the Patch 1.0b you need to install the Patch 1.0a. Can be found here:
    https://deadlystream.com/files/file/1384-kotor-2-patch-10a-for-spanish-version/ (for the spanish version)
    https://deadlystream.com/files/file/1391-kotor-2-patch-10a-uk-ger-fr-ita-versions/ (for the english, german, french and italian versions)
    There is another Patch 1.0b file but I'm almost sure it's only for the US version of TSL. Can be found here:
    https://deadlystream.com/files/file/812-official-10b-patch/
     

    949 downloads

       (0 reviews)

    0 comments

    Updated

  21. KotOR 2 - Patch 1.0a for Spanish Version

    DESCRIPTION / DESCRIPCIÓN
    This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a)
    Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a)
    -------------------------------------------------------------------------------------------------------
    INSTALLATION /INSTALACIÓN
    Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
    Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith.
    ------------------------------------------------------------------------------------------------------
    NOTES / NOTAS
    If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed.
    Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada.
    I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
    No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada.
    After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: 
    Despues de instalar el Patch 1.0a quizás quieras instalar el Patch 1.0b. Puedes encontrarlo aquí:
    https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
    ------------------------------------------------------------------------------------------------------
     
    THANKS
    Sith Holocron
    ----------------------------------------------------------------------------------
    NOTA para los hispanohablantes
    El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario.

    659 downloads

       (0 reviews)

    0 comments

    Updated

  22. KotOR 2 - Patch 1.0a (UK, GER, FR, ITA versions)

    DESCRIPTION 
    This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a)
    --------------------------------------------------------------------------------------------------------------------
    DOWNLOAD
    Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT)
    ---------------------------------------------------------------------------------------------------------------------
    INSTALLATION
    Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
    ---------------------------------------------------------------------------------------------------------------------
    NOTES
    If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
    I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
    After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: 
    https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
    ---------------------------------------------------------------------------------------------------------------------
    THANKS
    Deadly Stream team

    1,984 downloads

       (0 reviews)

    0 comments

    Updated

  23. Implant Feat Restoration

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 19.03.2017
    Release Date 1.1: 7.09.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)
     
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files
     
    If you have any problems be sure to contact me for support
     
    Description:
    Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat
    is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in
    order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to
    get max implants
     
    Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free)
     
    Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as
    it will make the enemy slightly easier
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
    Incompatible with Sireyn's Kotor 2 Implant Rebalance
     
    Permissions:
    Do NOT claim credit for this mod and do not use it in your own mods without my permission
     
    Thanks:
    Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,972 downloads

       (9 reviews)

    25 comments

    Updated

  24. K2TSLR - The Sith Lords Remastered

    FYI: To discuss this mod and to post bug reports, please use this
    forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser.
     
    You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more.
     
    You have a number of folders here to install, some are optional.
     
     
    FOLDER "TELOS_TEX"
     
    These are all the current environment textures that have been made available for Telos:
    Telos Citadel Station, Restoration Zone and Secret Base. FYI: some are not only for Telos in that some of the textures are from other sets, such as Dantooine.
     
    To install the files just copy into your override folder. FYI: you may wish to backup your override folder first .
     
     
    FOLDER "HK_TEX"
     
    These are the HK series -- 47, 50 and 51 -- of droid textures.
     
    FYI: there are background droids in the HK facility on Telos that I have not updated the look of yet.
     
    Again, copy to your override folder.
     
     
    FOLDER "Items_UTI"
     
    These have been removed for the a1-1 update due to a report problem with them; the below text is there if the earlier version of the mod is being used:
     
     
     
    USAGE
     
    Pretty simple, my texture and model edits along with new creations, are mine to redistribute and modify. If you want to use any of my stuff, you need to get my permission to do so, even if it is a modification of an existing texture or model from the game or of someone else's -- in that case, you will need to get their permission too.
     
    If I find that my work has been used without my permission within another mod, depending upon what it is and the extent of it, I will have the site admins remove it along with pursuing other actions available to me via the site.

    7,163 downloads

       (11 reviews)

    11 comments

    Updated

  25. [TSL] NPC Overhaul Mod

    Author:
    Kainzorus Prime
     
    Mod Name:
    NPC Overhaul Mod
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
    It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
     
    It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
     
    Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
     
    2. Installation:
    =========
    Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
     
    More Screenshots:
     
     

    23,799 downloads

       (28 reviews)

    57 comments

    Updated