No files in this category yet.

Submit the first file

Files From Subcategories

  1. Effixian's Disguises

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Disguises
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, put the contents of the folder into your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds 25 disguises in the form of belts.
    They all have:
    +1 Wisdom
    +1 Strength
    +1 Dexterity
    +10 Force Resist
    They can be bought from Opo Chano on Citadel Station, Apartment Complex B, Apartment B2.
    You need to use a save in which you haven't been to that area yet for him to have the items in his inventory.
    I stuck to appearances that largely work as a player character and those that can't be done by simply replacing an existing player head.
    Requested by Steam users: WookieeChief566, GrubbyHands, npc183, creeperking38, Esperirod and cowdy501.
    This mod includes Hunters Run's Revan's Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
    ***************
    CHEAT CODES
    ***************
    Unknown Species (Yoda): giveitem a_belt_d31
    Bith: giveitem a_belt_d32
    Duros: giveitem a_belt_d33
    Gand: giveitem a_belt_d34
    Gran: giveitem a_belt_d35
    Quarren: giveitem a_belt_d36
    Rakata: giveitem a_belt_d37
    Rodian: giveitem a_belt_d38
    Tusken Raider: giveitem a_belt_d39
    Selkath: giveitem a_belt_d40
    Sullustan: giveitem a_belt_d41
    Trandoshan: giveitem a_belt_d42
    Aqualish: giveitem a_belt_d43
    Weeqay: giveitem a_belt_d44
    Wookie: giveitem a_belt_d45
    Female Dark Jedi: giveitem a_belt_d46
    Male Dark Jedi: giveitem a_belt_d47
    Sith Soldier: giveitem a_belt_d48
    Red Sith Soldier: giveitem a_belt_d49
    Calo Nord: giveitem a_belt_d50
    Darth Malak: giveitem a_belt_d51
    Darth Nihilus: giveitem a_belt_d52
    Darth Revan: giveitem a_belt_d53
    Darth Sion: giveitem a_belt_d54
    Queen Talia: giveitem a_belt_d55
    **************
    COMPATIBILITY
    **************
    Not compatible with my Yoda Disguise and Revan Disguise mods, replacements for those are included in this mod though.
    Not compatible with other mods that change Opo Chano's inventory.
    *************
    KNOWN ISSUES/WARNINGS
    *************
    - This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    - There will likely be missing animations, clipping issues, etc.
    - The animations (for example walking) of the Malak Disguise stop working when certain types of weapons are equipped. Working: 1 lightsaber/sword, 1 or 2 blasters. Not working: 2 lightsabers/swords, all 2 handed weapons (rifles, double bladed lightsabers/swords).
    *************
    ANIMATION FIXES
    *************
    Darth Nihilus Animation Fix 2.0 by Ӄhrizby
    Yoda Animation Fix by Imptacular
    https://www.nexusmods.com/kotor2/mods/982

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    a_belt_d31.uti through a_belt_d55.uti
    ii_Belt_031.tga through ii_Belt_055.tga
    m_chano.utm
    N_DarthRevan.mdl
    N_DarthRevan.mdx
    n_wookiem.mdl
    n_wookiem.mdx
    N_WookieM08.tga
    N_WookieM08.txi
    N_Yoda01.tga
    *********
    THANKS TO
    *********
    Hunters Run for allowing the usage of his Revans Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
    Fred Tetra for KotOR Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    657 downloads

       (0 reviews)

    3 comments

    Updated

  2. Classic Jedi Project KOTOR II Original Trilogy Lightsaber Blades (Animated)

    Description:
    Lightsaber blade replacements for KOTOR II, using the Original Trilogy as a source for the replacements, which results in more powerful looking lightsaber blades.

    Known Bugs:
    - None (currently).

    Installation:
    Copy the override folder over to your "Knights of the Old Republic II" game folder.

    1,107 downloads

       (1 review)

    4 comments

    Submitted

  3. Serocco Guard VO Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 11.06.2017
     
    Installation:
    Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I
    threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor.
     
    Here is a preview of the problem and the fix
     
     
    Known Bugs:
    None that I know of but if there is please report it so I can fix it
     
    Incompatibilities:
    Is incompatible with anything that edits "serthug2.dlg"
     
    Permissions:
    Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,269 downloads

       (7 reviews)

    2 comments

    Updated

  4. Module Templates for v0.4.0 Full Update

    These are the files required to recreate the modules in the v0.4.0 Full Update Release of the K2 Expanded Galaxy Project.

    Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

    Thor110

    89 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Effixian's Mandalorian Disguises for TSL

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
    TITLE: Effixian's Mandalorian Disguises for TSL
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, copy the files from the folder to your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
    Blue: Mandalorian Battle Armor
    Red: Mandalorian Heavy Armor
    Yellow: Mandalorian Assault Armor
    Relevant icons are updated to match the new appearance.
    Requested by JDub96.
    This mod is also available for KotOR 1.
    *****
    BUGS
    *****
    This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
    a_heavy_07.uti
    a_heavy_08.uti
    a_heavy_10.uti
    ia_Class9_004.tga
    ia_Class9_007.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may use the material from this mod in whichever way you like.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    JDub96 for the request

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    315 downloads

       (0 reviews)

    2 comments

    Submitted

  6. TSL Removed Mouth Cubes (Modder's Resource)

    Per request, this is a modder's resource to fix unused models in TSL that had the "mouth cube" problem, AKA tongue tip dummies unintentionally set to render.
    I have also included a model for Jedi Malak with his "mouth cube" fixed. Not to be confused with my Malak Mouth Fix mod, the model in this download has no further changes.
    What's Included
    Jedi Malak (Full body): n_jedimalek.mdl/mdx
    Sith Governor/Apprentice (Head): sith_app.mdl/mdx
    Atris (Darth Traya variant) (Full body): n_darthtraya.mdl/mdx
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit
    Disclaimer
    This modder's resource is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is intended to be used by other members of the KOTOR modding community & intends no copyright infringement.
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Feel free to use these files however you want, this is a resource & no permissions are necessary.

    141 downloads

       (1 review)

    1 comment

    Submitted

  7. PFHC07 No Ponytail

    This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
    Known Bug(s):
    None known TSLRCM Compatible: Yes

    786 downloads

       (0 reviews)

    0 comments

    Updated

  8. PFHC06 Fix

    This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair.
    Known Bug(s):
    None known TSLRCM Compatible: Yes

    17,359 downloads

       (0 reviews)

    0 comments

    Submitted

  9. [TSL] Legacy of Kain Soundset

    Author:
    Kain Prime
    Mod Name:
    Legacy of Kain Soundset for TSL 1.0
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
    This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series.
    2. Installation:
    =========
    Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header.
    3. Credits:
    ===========
    Special thanks to:
    Deadly Stream - For all the great resources.
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    224 downloads

       (1 review)

    0 comments

    Submitted

  10. Clothed Beginning

    This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
    Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
    Known Bug(s):
    Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes

    714 downloads

       (0 reviews)

    2 comments

    Updated

  11. Companions' Robes

    Author:
    Kainzorus Prime
     
    Mod Name:
    Companions' Personal Robes
     
    *************************
    Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe.
     
    2. Instalation:
    ===========
    Place the files in the Override folder.
     
    3. Required mods:
    ===========
    http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
     
    http://deadlystream.com/forum/files/file/101-visas-unmasked/
     
    4. Usage
    ===========
    The character's robe will automatically be added to the inventory once they become a Jedi.
     
    5. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    6. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Fair Strides - Inventory spawn scripts.
     
    7. DISCLAIMER:
    ===========
    This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    4,123 downloads

       (15 reviews)

    14 comments

    Updated

  12. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
     
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
    ------------------
     
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
     
    This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
     
    List of the areas covered in this mod
     
    Code Area
    -------- ------------------------------------------------------

    701KOR Korriban - Valley of the Dark Lords
    702KOR Korriban - Sith Academy
    710KOR Korriban - Shyrack Cave
    711KOR Korriban - Secret Tomb
     
    851NIH Ravager - Command Deck
    852NIH Ravager - Bridge

    901MAL Malachor V - Surface
    902MAL Malachor V - Depths
    903MAL Malachor V - Trayus Academy
    904MAL Malachor V - Trayus Core
    905MAL Malachor V - Trayus Crescent
    906MAL Malachor V - Trayus Proving Grounds
    907MAL Malachor V - Kreia/Sion Cutscene


    Installation:
    -----------------
    Drop the TGA files and loadscreen.2da into your Override folder.


    Uninstall:
    --------------
    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.

    To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.


    Legal Disclaimer:
    -------------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.


    Special Thanks:
    -----------------------
    Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.

    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.

    And thanks to YOU for giving this large 3-parted mod a look-see! Won’t you leave feedback on the download page? (I would like to see what I’ve done right , you see…)
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0

    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
     

    13,296 downloads

       (4 reviews)

    2 comments

    Updated

  13. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
     
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
    ------------------
     
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
     
    This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
    "221TEL Citadel Station - Suburban" Is NOT included as a great corrected example is already available in this mod by JCarter426.
    List of the areas covered in this mod
     
    Code Area
    -------- ------------------------------------------------------
    001EBO Prologue - Ebon Hawk Interior
    002EBO Prologue - Ebon Hawk Exterior Hull
     
    003EBO Ebon Hawk - Interior
    004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion
    005EBO Ebon Hawk - Escape from Peragus [2]
    006EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
    007EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
     
    101PER Peragus - Administration Level
    102PER Peragus - Mining Tunnels
    103PER Peragus - Fuel Depot
    104PER Peragus - Asteroid Exterior
    105PER Peragus - Dormitories
    106PER Peragus - Hangar Bay
    107PER Peragus - Turret Minigame
     
    151HAR Harbinger - Command Deck
    152HAR Harbinger - Crew Quarters
    153HAR Harbinger - Engine Deck
     
    201TEL Citadel Station - Dock Module
    202TEL Citadel Station - Entertainment
    203TEL Citadel Station - Residential 082 East
    204TEL Citadel Station - Residential 082 West
    205TEL Citadel Station - Cutscene with the Admiral
    207TEL Citadel Station - Cantina
    208TEL Citadel Station - Bumani Exchange Corp.
    209TEL Citadel Station - Czerka Offices
    211TEL Citadel Station - Swoop Track [4]
    220TEL Citadel Station - Suburban
    222TEL Citadel Station - Entertainment Module 081
     
    231TEL Telos IV - Restoration Zone [5]
    232TEL Telos IV - Underground Base
    233TEL Telos IV - Czerka Site
    235TEL Telos IV – Shuttle Cutscene
    261TEL Telos IV - Polar Plateau
    262TEL Telos IV - Secret Academy
    298TEL Telos IV - Military Base Sub-Level (TSLRCM)
    299TEL Telos IV - HK Manufacturing Plant (TSLRCM)
     

    Installation:
    -----------------
     
    Drop the TGA files and loadscreen.2da into your Override folder.
     
    The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
     

    Uninstall:
    -------------

    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
     
    To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
     

    Legal Disclaimer:
    ------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
     
    Special Thanks:
    -----------------------
     
    Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
     
    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
     
    And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right , you see…)
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0

    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it will give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
     

    14,450 downloads

       (3 reviews)

    7 comments

    Updated

  14. Mira Look for Visas

    Mira Look for Visas Mod
    =========================================================
    Description:
    This mod simply replaces the Visas character model with Mira in KOTOR II TSL.
    It has been tested and works fine.
    This mod is compatible with TSLRCM!
    This is my first mod, hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    Unzip the archive, then copy the "Override" folder inside the "Mira Look for Visas" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
    If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files.
    You should have the following files inside your swkotor2/Override folder:
    p_visasbb.mdl
    p_visasbb.mdx
    p_visash.mdl
    P_visash.mdx
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    p_visasbb.mdl
    p_visasbb.mdx
    p_visash.mdl
    P_visash.mdx
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    TSLRCM Compatibility: Yes
    =========================================================
     Version:
    1.0.0 - Original Release
     
     

    211 downloads

       (0 reviews)

    1 comment

    Updated

  15. Custom Starting Feats

    A basic mod to allow you to choose starting feats at character creation.
    All classes keep the following starting feats:
    Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
    Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.

    4,629 downloads

       (1 review)

    10 comments

    Updated

  16. Ten Minute Force Auras

    This is a simple mod that extends the duration of the following force auras to ten minutes:
    Force Aura > Force Shield > Force Armor Force Valor > Knight Valor > Master Valor Burst of Speed > Knight Speed > Master Speed Energy Resistance > Improved Energy Resistance > Master Energy Resistance Force Barrier > Improved Force Barrier > Master Force Barrier Battle Meditation > Improved Battle Meditation > Master Battle Meditation Force Resistance > Force Immunity Force Sight Force Enlightenment I've also included an additional file with "Drain Chain", this simply links the Drain Life and Drain Force series of powers to Force Chain. IE any characters linked by force chain will both receive the restorative benefits of those powers.
    Installation: Copy files to override folder.

    1,108 downloads

       (0 reviews)

    3 comments

    Submitted

  17. 6 Player Heads

    Description
    This mod adds 6 new heads to the game - five male, and one female.
    The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek
    from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the
    Peragus Medical Officer. Each head comes with its own set of Dark Side transitions.
    This mod was inspired by the 8 New Male Player Characters mod, released by
    The Ossus Keeper in 2005.
    The mod makes use of TSLPatcher, for easier installation and compatibility.
     
    Installation
    Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button.
    Known Bugs
    Known Bugs
    ----------
    - The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This
    is a defect in the model, which is not fixed.
    - The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin.
    - The Gadon Thek head looks a bit disproportionate on some models. 😕
    - The portraits don't look the same or as good as the vanilla game ones. 😕
    - This mod was made using the 4CD version of the game, and textures may not look so good in the
    hi-res, Aspyr re-release.

    674 downloads

       (0 reviews)

    0 comments

    Submitted

  18. JC's Force Knock for K2

    This mod adds the Force power Knock, which can open locks as if you had used the Security skill on them. You earn the same amount of XP using this power as you would using Security, as well.
    It is a universal power and costs 10 Force points to activate. When used, Knock unlocks the nearest door or container, provided there is an eligible lock within 5 meters. It cannot open a lock with a DC greater than 50, or one that requires a special keycard. In other words, it cannot unlock anything you could not otherwise unlock with Security in regular gameplay.
    You can acquire Knock whenever you level up a Jedi character. It will then appear with your other friendly Force powers (such as Heal and Speed).

    762 downloads

       (0 reviews)

    4 comments

    Updated

  19. K1 Heads Port

    ================================
     KNIGHTS OF THE REPUBLIC II Mod
    ================================
    Title:   K1 Heads Port
    Version: 1.0.1
    Author:  Ferc Kast
    Contact: PM me on DeadlyStream
    ***********
    DESCRIPTION
    ***********
    This mod ports the original player heads from KOTOR I for use as playable heads in KOTOR II. To use reskins for these heads, follow these steps:
    1) Move the relevant head and / or portrait tpcs out of your override folder.
    2) After extracting the textures from the reskin mod, prefix the head texture filenames with "K1_" or "k1_" (without the quotes).
    3) Copy the textures into your override folder.
    ************
    INSTALLATION
    ************
    Unzip the file. Run TSLPatcher, and point the installer to your KOTOR II installation folder. If you are using the Steam copy of TSLRCM, point it to the folder where it is installed.
    **************
    UNINSTALLATION
    **************
    Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
    - k1_pfha01.mdl
    - k1_pfha01.mdx
    - k1_pfha01.tpc
    - k1_pfha01d.tpc
    - k1_pfha01d1.tpc
    - k1_pfha01d2.tpc
    - k1_pfha01d3.tpc
    - k1_pfha02.mdl
    - k1_pfha02.mdx
    - k1_pfha02.tpc
    - k1_pfha02d.tpc
    - k1_pfha02d1.tpc
    - k1_pfha02d2.tpc
    - k1_pfha02d3.tpc
    - k1_pfha03.mdl
    - k1_pfha03.mdx
    - k1_pfha03.tpc
    - k1_pfha03d.tpc
    - k1_pfha03d1.tpc
    - k1_pfha03d2.tpc
    - k1_pfha03d3.tpc
    - k1_pfha04.mdl
    - k1_pfha04.mdx
    - k1_pfha04.tpc
    - k1_pfha04d.tpc
    - k1_pfha04d1.tpc
    - k1_pfha04d2.tpc
    - k1_pfha04d3.tpc
    - k1_pfha05.mdl
    - k1_pfha05.mdx
    - k1_pfha05.tpc
    - k1_pfha05d.tpc
    - k1_pfha05d1.tpc
    - k1_pfha05d2.tpc
    - k1_pfha05d3.tpc
    - k1_pfhb01.mdl
    - k1_pfhb01.mdx
    - k1_pfhb01.tpc
    - k1_pfhb01d.tpc
    - k1_pfhb01d1.tpc
    - k1_pfhb01d2.tpc
    - k1_pfhb01d3.tpc
    - k1_pfhb02.mdl
    - k1_pfhb02.mdx
    - k1_pfhb02.tpc
    - k1_pfhb02d.tpc
    - k1_pfhb02d1.tpc
    - k1_pfhb02d2.tpc
    - k1_pfhb02d3.tpc
    - k1_pfhb03.mdl
    - k1_pfhb03.mdx
    - k1_pfhb03.tpc
    - k1_pfhb03d.tpc
    - k1_pfhb03d1.tpc
    - k1_pfhb03d2.tpc
    - k1_pfhb03d3.tpc
    - k1_pfhb04.mdl
    - k1_pfhb04.mdx
    - k1_pfhb04.tpc
    - k1_pfhb04d.tpc
    - k1_pfhb04d1.tpc
    - k1_pfhb04d2.tpc
    - k1_pfhb04d3.tpc
    - k1_pfhb05.mdl
    - k1_pfhb05.mdx
    - k1_pfhb05.tpc
    - k1_pfhb05d.tpc
    - k1_pfhb05d1.tpc
    - k1_pfhb05d2.tpc
    - k1_pfhb05d3.tpc
    - k1_pfhc01.mdl
    - k1_pfhc01.mdx
    - k1_pfhc01.tpc
    - k1_pfhc01d.tpc
    - k1_pfhc01d1.tpc
    - k1_pfhc01d2.tpc
    - k1_pfhc01d3.tpc
    - k1_pfhc02.mdl
    - k1_pfhc02.mdx
    - k1_pfhc02.tpc
    - k1_pfhc02d.tpc
    - k1_pfhc02d1.tpc
    - k1_pfhc02d2.tpc
    - k1_pfhc02d3.tpc
    - k1_pfhc03.mdl
    - k1_pfhc03.mdx
    - k1_pfhc03.tpc
    - k1_pfhc03d.tpc
    - k1_pfhc03d1.tpc
    - k1_pfhc03d2.tpc
    - k1_pfhc03d3.tpc
    - k1_pfhc04.mdl
    - k1_pfhc04.mdx
    - k1_pfhc04.tpc
    - k1_pfhc04d.tpc
    - k1_pfhc04d1.tpc
    - k1_pfhc04d2.tpc
    - k1_pfhc04d3.tpc
    - k1_pfhc05.mdl
    - k1_pfhc05.mdx
    - k1_pfhc05.tpc
    - k1_pfhc05d.tpc
    - k1_pfhc05d1.tpc
    - k1_pfhc05d2.tpc
    - k1_pfhc05d3.tpc
    - k1_pmha01.mdl
    - k1_pmha01.mdx
    - k1_pmha01.tpc
    - k1_pmha01d.tpc
    - k1_pmha01d1.tpc
    - k1_pmha01d2.tpc
    - k1_pmha01d3.tpc
    - k1_pmha02.mdl
    - k1_pmha02.mdx
    - k1_pmha02.tpc
    - k1_pmha02d.tpc
    - k1_pmha02d1.tpc
    - k1_pmha02d2.tpc
    - k1_pmha02d3.tpc
    - k1_pmha03.mdl
    - k1_pmha03.mdx
    - k1_pmha03.tpc
    - k1_pmha03d.tpc
    - k1_pmha03d1.tpc
    - k1_pmha03d2.tpc
    - k1_pmha03d3.tpc
    - k1_pmha04.mdl
    - k1_pmha04.mdx
    - k1_pmha04.tpc
    - k1_pmha04d.tpc
    - k1_pmha04d1.tpc
    - k1_pmha04d2.tpc
    - k1_pmha04d3.tpc
    - k1_pmha05.mdl
    - k1_pmha05.mdx
    - k1_pmha05.tpc
    - k1_pmha05d.tpc
    - k1_pmha05d1.tpc
    - k1_pmha05d2.tpc
    - k1_pmha05d3.tpc
    - k1_pmhb01.mdl
    - k1_pmhb01.mdx
    - k1_pmhb01.tpc
    - k1_pmhb01d.tpc
    - k1_pmhb01d1.tpc
    - k1_pmhb01d2.tpc
    - k1_pmhb01d3.tpc
    - k1_pmhb02.mdl
    - k1_pmhb02.mdx
    - k1_pmhb02.tpc
    - k1_pmhb02d.tpc
    - k1_pmhb02d1.tpc
    - k1_pmhb02d2.tpc
    - k1_pmhb02d3.tpc
    - k1_pmhb03.mdl
    - k1_pmhb03.mdx
    - k1_pmhb03.tpc
    - k1_pmhb03d.tpc
    - k1_pmhb03d1.tpc
    - k1_pmhb03d2.tpc
    - k1_pmhb03d3.tpc
    - k1_pmhb04.mdl
    - k1_pmhb04.mdx
    - k1_pmhb04.tpc
    - k1_pmhb04d.tpc
    - k1_pmhb04d1.tpc
    - k1_pmhb04d2.tpc
    - k1_pmhb04d3.tpc
    - k1_pmhb05.mdl
    - k1_pmhb05.mdx
    - k1_pmhb05.tpc
    - k1_pmhb05d.tpc
    - k1_pmhb05d1.tpc
    - k1_pmhb05d2.tpc
    - k1_pmhb05d3.tpc
    - k1_pmhc01.mdl
    - k1_pmhc01.mdx
    - k1_pmhc01.tpc
    - k1_pmhc01d.tpc
    - k1_pmhc01d1.tpc
    - k1_pmhc01d2.tpc
    - k1_pmhc01d3.tpc
    - k1_pmhc02.mdl
    - k1_pmhc02.mdx
    - k1_pmhc02.tpc
    - k1_pmhc02d.tpc
    - k1_pmhc02d1.tpc
    - k1_pmhc02d2.tpc
    - k1_pmhc02d3.tpc
    - k1_pmhc03.mdl
    - k1_pmhc03.mdx
    - k1_pmhc03.tpc
    - k1_pmhc03d.tpc
    - k1_pmhc03d1.tpc
    - k1_pmhc03d2.tpc
    - k1_pmhc03d3.tpc
    - k1_pmhc04.mdl
    - k1_pmhc04.mdx
    - k1_pmhc04.tpc
    - k1_pmhc04d.tpc
    - k1_pmhc04d1.tpc
    - k1_pmhc04d2.tpc
    - k1_pmhc04d3.tpc
    - k1_pmhc05.mdl
    - k1_pmhc05.mdx
    - k1_pmhc05.tpc
    - k1_pmhc05d.tpc
    - k1_pmhc05d1.tpc
    - k1_pmhc05d2.tpc
    - k1_pmhc05d3.tpc
    - pmha05hair.tpc
    - po_pfha1.tpc
    - po_pfha1d.tpc
    - po_pfha1d1.tpc
    - po_pfha1d2.tpc
    - po_pfha1d3.tpc
    - po_pfha2.tpc
    - po_pfha2d.tpc
    - po_pfha2d1.tpc
    - po_pfha2d2.tpc
    - po_pfha2d3.tpc
    - po_pfha3.tpc
    - po_pfha3d.tpc
    - po_pfha3d1.tpc
    - po_pfha3d2.tpc
    - po_pfha3d3.tpc
    - po_pfha4.tpc
    - po_pfha4d.tpc
    - po_pfha4d1.tpc
    - po_pfha4d2.tpc
    - po_pfha4d3.tpc
    - po_pfha5.tpc
    - po_pfha5d.tpc
    - po_pfha5d1.tpc
    - po_pfha5d2.tpc
    - po_pfha5d3.tpc
    - po_pfhb1.tpc
    - po_pfhb1d.tpc
    - po_pfhb1d1.tpc
    - po_pfhb1d2.tpc
    - po_pfhb1d3.tpc
    - po_pfhb2.tpc
    - po_pfhb2d.tpc
    - po_pfhb2d1.tpc
    - po_pfhb2d2.tpc
    - po_pfhb2d3.tpc
    - po_pfhb3.tpc
    - po_pfhb3d.tpc
    - po_pfhb3d1.tpc
    - po_pfhb3d2.tpc
    - po_pfhb3d3.tpc
    - po_pfhb4.tpc
    - po_pfhb4d.tpc
    - po_pfhb4d1.tpc
    - po_pfhb4d2.tpc
    - po_pfhb4d3.tpc
    - po_pfhb5.tpc
    - po_pfhb5d.tpc
    - po_pfhb5d1.tpc
    - po_pfhb5d2.tpc
    - po_pfhb5d3.tpc
    - po_pfhc1.tpc
    - po_pfhc1d.tpc
    - po_pfhc1d1.tpc
    - po_pfhc1d2.tpc
    - po_pfhc1d3.tpc
    - po_pfhc2.tpc
    - po_pfhc2d.tpc
    - po_pfhc2d1.tpc
    - po_pfhc2d2.tpc
    - po_pfhc2d3.tpc
    - po_pfhc3.tpc
    - po_pfhc3d.tpc
    - po_pfhc3d1.tpc
    - po_pfhc3d2.tpc
    - po_pfhc3d3.tpc
    - po_pfhc4.tpc
    - po_pfhc4d.tpc
    - po_pfhc4d1.tpc
    - po_pfhc4d2.tpc
    - po_pfhc4d3.tpc
    - po_pfhc5.tpc
    - po_pfhc5d.tpc
    - po_pfhc5d1.tpc
    - po_pfhc5d2.tpc
    - po_pfhc5d3.tpc
    - po_pmha1.tpc
    - po_pmha1d.tpc
    - po_pmha1d1.tpc
    - po_pmha1d2.tpc
    - po_pmha1d3.tpc
    - po_pmha2.tpc
    - po_pmha2d.tpc
    - po_pmha2d1.tpc
    - po_pmha2d2.tpc
    - po_pmha2d3.tpc
    - po_pmha3.tpc
    - po_pmha3d.tpc
    - po_pmha3d1.tpc
    - po_pmha3d2.tpc
    - po_pmha3d3.tpc
    - po_pmha4.tpc
    - po_pmha4d.tpc
    - po_pmha4d1.tpc
    - po_pmha4d2.tpc
    - po_pmha4d3.tpc
    - po_pmha5.tpc
    - po_pmha5d.tpc
    - po_pmha5d1.tpc
    - po_pmha5d2.tpc
    - po_pmha5d3.tpc
    - po_pmhb1.tpc
    - po_pmhb1d.tpc
    - po_pmhb1d1.tpc
    - po_pmhb1d2.tpc
    - po_pmhb1d3.tpc
    - po_pmhb2.tpc
    - po_pmhb2d.tpc
    - po_pmhb2d1.tpc
    - po_pmhb2d2.tpc
    - po_pmhb2d3.tpc
    - po_pmhb3.tpc
    - po_pmhb3d.tpc
    - po_pmhb3d1.tpc
    - po_pmhb3d2.tpc
    - po_pmhb3d3.tpc
    - po_pmhb4.tpc
    - po_pmhb4d.tpc
    - po_pmhb4d1.tpc
    - po_pmhb4d2.tpc
    - po_pmhb4d3.tpc
    - po_pmhb5.tpc
    - po_pmhb5d.tpc
    - po_pmhb5d1.tpc
    - po_pmhb5d2.tpc
    - po_pmhb5d3.tpc
    - po_pmhc1.tpc
    - po_pmhc1d.tpc
    - po_pmhc1d1.tpc
    - po_pmhc1d2.tpc
    - po_pmhc1d3.tpc
    - po_pmhc2.tpc
    - po_pmhc2d.tpc
    - po_pmhc2d1.tpc
    - po_pmhc2d2.tpc
    - po_pmhc2d3.tpc
    - po_pmhc3.tpc
    - po_pmhc3d.tpc
    - po_pmhc3d1.tpc
    - po_pmhc3d2.tpc
    - po_pmhc3d3.tpc
    - po_pmhc4.tpc
    - po_pmhc4d.tpc
    - po_pmhc4d1.tpc
    - po_pmhc4d2.tpc
    - po_pmhc4d3.tpc
    - po_pmhc5.tpc
    - po_pmhc5d.tpc
    - po_pmhc5d1.tpc
    - po_pmhc5d2.tpc
    - po_pmhc5d3.tpc
    ****
    BUGS
    ****
    Some of the male lips clip slightly on the character creation screen, but they are fine during the rest of the game. Let me know if you find any others.
    *******
    CREDITS
    *******
     - Fred Tetra, for developing the KOTOR Tool
     - Stoffe, for developing TSLPatcher
    *********
    CHANGELOG
    *********
    1.0.1 - Updated Readme for clearer instructions on using reskins with this mod.
    1.0 - Initial Release
    ***********
    PERMISSIONS
    ***********
    You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
    **********
    DISCLAIMER
    **********
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,748 downloads

       (2 reviews)

    2 comments

    Updated

  20. Sith Soldier armor retexture

    This mod changes the armor of the Sith soldiers and also restores the unused bumpmap. The shiny silver armor now has a dark gray, greenish / bluish finish, similar to the gray of the Wehrmacht or General Veers' armor. The paint of the red armor is now a bit more orange and a little more saturated. For both armor, small details such as scratches on the metal or fabric on the black suit underneath were added and the gloss effects were greatly reduced.
    The mod is compatible with Kotor and TSL.

    446 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Effixian's K1 to K2 Heads

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's K1 to K2 Heads
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This mod adds player heads:
    - PFHC01 from KotOR 1, as requested by shadongo.
    - PMHA05 from KotOR 1, as requested by Fallen Guardian.
    *************
    INSTALLATION
    *************
    PFHC01 from K1 to K2:
    Unzip somewhere and run the file "TSLPatcher_Effixians_PFHC01_from_K1_to_K2.exe".
    PMHA05 from K1 to K2
    Unzip somewhere and run the file "TSLPatcher_Effixians_PMHA05_from_K1_to_K2.exe".
    Steam's TSLRCM: Point the patcher to TSLRCM workshop folder, location is something like [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    For PFHC01 from K1 to K2:
    - pfhx01.mdl
    - pfhx01.mdx
    - PFHX01.tga
    - PFHX01A.tga
    - PFHX01AD1.tga
    - PFHX01AD2.tga
    - po_PFHX01.tga
    - po_PFHX01d1.tga
    - po_PFHX01d2.tga
    For PMHA05 from K1 to K2:
    - pmhx05.mdl
    - pmhx05.mdx
    - PMHX05.tga
    - PMHX05.txi
    - PMHX05D1.tga
    - PMHX05D1.txi
    - PMHX05D2.tga
    - PMHX05D2.txi
    - po_PMHX05.tga
    - po_PMHX05d1.tga
    - po_PMHX05d2.tga
    2. Get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mod if you simply ask me.
    *********
    THANKS TO
    *********
    - Fred Tetra's Kotor Tool
    - bead-v's MDLedit
    - stoffe's TSLPatcher
    - The people at Deadly Stream
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    970 downloads

       (2 reviews)

    12 comments

    Updated

  22. JC's Handmaiden Sisters

    This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.

    24,188 downloads

       (10 reviews)

    12 comments

    Updated

  23. Peragus Tweak

    Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me.
    Your rod and Your staff, they comfort me.
    You prepare a table before me in the presence of my enemies;
    You have anointed my head with oil
    My cup overflows
     
    Psalm 23: 4-5
     
    Peragus Tweak 1.4
     
    DESCRIPTION:
    I was playing through Peragus and wondering why so many people want to skip through it and forget it. It's really a nice place, and it's too bad that some consider it to be quite a chore. I set out to make a mod that would remedy this problem. I don't know if I've succeeded quite yet at this point, but I think ultimately this is a good start
     
    This mod adds a bit of content to the collection of modules you currently know as Peragus. The changes are
    as follows:
     
    - Random tan corpses have been replaced with actual dead miners.
       + Non important characters have randomized appearances.
       + Security, Administrator, Med, Dock officers have individual corpses.
       + Coorta and thugs have individual corpses
       + Miners in the dormitories now match their appearances in the holorecords.
     
    INSTALLATION:
    Use the TSLPatcher. I'm sorry for the awkward installation procedure, but it's the best way I could figure out to make it work without... you know, redoing EVERYTHING. That will come for the next version of course. As it turns out, it'd just be easier to patch the .git... sigh.
     
    UNINSTALLATION:
    navigate to the backup folder and place the contents into the Modules folder. This should overwrite the modded .rims with the originals
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
     

    11,461 downloads

       (16 reviews)

    25 comments

    Updated

  24. Khoonda Militia Resistance Armor / Azkul Equanimity Armor - TSL

    Instruction:
     Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer.
     
    Description:
    This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries.  New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated.
     
    * Version 1.2.0 *
    Added Echani. Now some commanders of mercenaries will be representatives of this race.  
    The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar.
    Now these commanders correspond to their heavy armor Echani.
    I displayed everything in the screenshots.
    In the future, it is possible to add additional heads to different NPCs.
    I removed all restrictions, now the mod is free to use, more about this in the credits.
     
    * Version 1.1.0 *
     1. Added installer;
     2. Fixed Berun and Zherron files;
     3. Added modified files for Zherron and Azkul;
     4. Changed the armor commanders of mercenaries:
     4.1. in the crystal cave on Dantooine;
     4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries;
     5. Added armor to one of the wanted TSF hired assassins.  In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart.
     6. Screenshots are updated in accordance with the changes.
     
    Features:
    1. Khoonda Militia Armor:
    1) Old armor, which will periodically appear on the NPC.  She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia;
     2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers;
     3) Khoonda Militia Resistance Armor.  The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul;
    2. In addition, I added armor for Azkul.  Now he is equipped in it and, accordingly, his indicators are increased.
    3. I also added a thousand credits to his inventory.  After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money?  It is not clear, now it is fixed.
    4. In fact, you can get all three Khoonda Militia armor by being on either side of the force.  They are sold at Adum at the lowest prices, as he himself says.  The price is shown in the screenshots.
    5. The properties of all the armor are shown in the screenshots.  Armor is available for both male and female characters.
    6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries.  The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor.
    7. The mod is compatible with all mods;  with a modification of 90SK's SUPER Content Mod - partially compatible.
     
    Credits:
    90SK texture and icon of Khoonda Militia Heavy Armor;
    Silveredge9 texture and icon Azkul armor;
    redrob41: Echani heads.
    The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section.
     Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future  me in the credits section or special thanks.
     
     Special Thanks
    1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor;
    2. TK102 for the K-GFF GFF Editor;
    3. Fair Strides for the KotOR SaveGame Editor.
     
    Screenshots:
    A shop selling armor;  old armor;  Berun:
    Khoonda Militia Heavy Armor:
    Khoonda Militia Resistance Armor:
    Equanimity Armor:
    Zherron:
    Azkul:
    Mercenary Commanders:
    Hired assassins:
    Echani:
     

    491 downloads

       (0 reviews)

    4 comments

    Updated

  25. Handmaiden with Long Hair

    This mod is a head edit for the Handmaiden that gives her shoulder-length hair. It started life as part of experiments in aid of this request thread - http://deadlystream.com/forum/topic/4335-handmaiden-appearance/
     
    The hair mesh is a transplant from Kreia, with the braids chopped off. In order to accommodate DS transitions, which requires the face and hair to share a single texture, the UVs for both meshes were compressed 50% horizontally to fit side-by-side within 0 to 1 UV space. The Handmaiden and Kreia textures were then combined into a single 1024x512 texture. The versions bundled with the installer are DDS, but I have provided the TGA sources as an additional download for those that may wish to undertake retextures.
     
    Additionally, the clothes models for Handmaiden’s hooded outfit have been modified. The vanilla bodies include the head mesh as part of the model (i.e. functionally speaking it is basically a disguise). Based on my experiments with removing the head and setting it up like a normal body model, it seems that there is an animation synchronisation issue that crops up between the head and the hood, which may be why Obsidian went the full body route. This mod changes the hood outfit models to use the new long haired head mesh. The hood has been enlarged to fit the Handmaiden's new larger hair mesh. Hopefully I've cured the most prominent clipping issues, but possibly in some extreme combat animations some might still occur.
     
    This mod doesn't alter the portraits, so should be compatible with any custom portrait mods. It uses custom model and texture names, so it should be unaffected by simple overrides, like retextures. However, it won't be compatible with any mods that alter the Handmaiden's appearance.2da or heads.2da entries.
     

     

     

     

    1,541 downloads

       (4 reviews)

    14 comments

    Updated