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Effixian's Mandalorian Disguises for TSL
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Mandalorian Disguises for TSL
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, copy the files from the folder to your override folder.
************
DESCRIPTION
************
This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
Blue: Mandalorian Battle Armor
Red: Mandalorian Heavy Armor
Yellow: Mandalorian Assault Armor
Relevant icons are updated to match the new appearance.
Requested by JDub96.
This mod is also available for KotOR 1.
*****
BUGS
*****
This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
a_heavy_07.uti
a_heavy_08.uti
a_heavy_10.uti
ia_Class9_004.tga
ia_Class9_007.tga
*******************
DISTRIBUTION NOTES
*******************
You may use the material from this mod in whichever way you like.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
JDub96 for the request
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
315 downloads
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TSL Removed Mouth Cubes (Modder's Resource)
Per request, this is a modder's resource to fix unused models in TSL that had the "mouth cube" problem, AKA tongue tip dummies unintentionally set to render.
I have also included a model for Jedi Malak with his "mouth cube" fixed. Not to be confused with my Malak Mouth Fix mod, the model in this download has no further changes.
What's Included
Jedi Malak (Full body): n_jedimalek.mdl/mdx
Sith Governor/Apprentice (Head): sith_app.mdl/mdx
Atris (Darth Traya variant) (Full body): n_darthtraya.mdl/mdx
Credits
Fred Tetra, Kotor Tool
bead-v, MDLedit
Disclaimer
This modder's resource is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is intended to be used by other members of the KOTOR modding community & intends no copyright infringement.
Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Feel free to use these files however you want, this is a resource & no permissions are necessary.
141 downloads
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PFHC07 No Ponytail
By Ferc Kast
This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
Known Bug(s):
None known TSLRCM Compatible: Yes
786 downloads
0 comments
Updated
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PFHC06 Fix
By Ferc Kast
This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair.
Known Bug(s):
None known TSLRCM Compatible: Yes
17,304 downloads
0 comments
Submitted
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[TSL] Legacy of Kain Soundset
Author:
Kain Prime
Mod Name:
Legacy of Kain Soundset for TSL 1.0
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series.
2. Installation:
=========
Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header.
3. Credits:
===========
Special thanks to:
Deadly Stream - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
224 downloads
0 comments
Submitted
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Clothed Beginning
By Ferc Kast
This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
Known Bug(s):
Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes
714 downloads
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Companions' Robes
Author:
Kainzorus Prime
Mod Name:
Companions' Personal Robes
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe.
2. Instalation:
===========
Place the files in the Override folder.
3. Required mods:
===========
http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
http://deadlystream.com/forum/files/file/101-visas-unmasked/
4. Usage
===========
The character's robe will automatically be added to the inventory once they become a Jedi.
5. REMOVAL:
===========
Remove the files from the OVerride folder.
6. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Fair Strides - Inventory spawn scripts.
7. DISCLAIMER:
===========
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
4,116 downloads
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod
Code Area
-------- ------------------------------------------------------
701KOR Korriban - Valley of the Dark Lords
702KOR Korriban - Sith Academy
710KOR Korriban - Shyrack Cave
711KOR Korriban - Secret Tomb
851NIH Ravager - Command Deck
852NIH Ravager - Bridge
901MAL Malachor V - Surface
902MAL Malachor V - Depths
903MAL Malachor V - Trayus Academy
904MAL Malachor V - Trayus Core
905MAL Malachor V - Trayus Crescent
906MAL Malachor V - Trayus Proving Grounds
907MAL Malachor V - Kreia/Sion Cutscene
Installation:
-----------------
Drop the TGA files and loadscreen.2da into your Override folder.
Uninstall:
--------------
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer:
-------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-----------------------
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this large 3-parted mod a look-see! Won’t you leave feedback on the download page? (I would like to see what I’ve done right , you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
13,255 downloads
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
"221TEL Citadel Station - Suburban" Is NOT included as a great corrected example is already available in this mod by JCarter426.
List of the areas covered in this mod
Code Area
-------- ------------------------------------------------------
001EBO Prologue - Ebon Hawk Interior
002EBO Prologue - Ebon Hawk Exterior Hull
003EBO Ebon Hawk - Interior
004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion
005EBO Ebon Hawk - Escape from Peragus [2]
006EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
007EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
101PER Peragus - Administration Level
102PER Peragus - Mining Tunnels
103PER Peragus - Fuel Depot
104PER Peragus - Asteroid Exterior
105PER Peragus - Dormitories
106PER Peragus - Hangar Bay
107PER Peragus - Turret Minigame
151HAR Harbinger - Command Deck
152HAR Harbinger - Crew Quarters
153HAR Harbinger - Engine Deck
201TEL Citadel Station - Dock Module
202TEL Citadel Station - Entertainment
203TEL Citadel Station - Residential 082 East
204TEL Citadel Station - Residential 082 West
205TEL Citadel Station - Cutscene with the Admiral
207TEL Citadel Station - Cantina
208TEL Citadel Station - Bumani Exchange Corp.
209TEL Citadel Station - Czerka Offices
211TEL Citadel Station - Swoop Track [4]
220TEL Citadel Station - Suburban
222TEL Citadel Station - Entertainment Module 081
231TEL Telos IV - Restoration Zone [5]
232TEL Telos IV - Underground Base
233TEL Telos IV - Czerka Site
235TEL Telos IV – Shuttle Cutscene
261TEL Telos IV - Polar Plateau
262TEL Telos IV - Secret Academy
298TEL Telos IV - Military Base Sub-Level (TSLRCM)
299TEL Telos IV - HK Manufacturing Plant (TSLRCM)
Installation:
-----------------
Drop the TGA files and loadscreen.2da into your Override folder.
The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall:
-------------
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-----------------------
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right , you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it will give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
14,408 downloads
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Mira Look for Visas
Mira Look for Visas Mod
=========================================================
Description:
This mod simply replaces the Visas character model with Mira in KOTOR II TSL.
It has been tested and works fine.
This mod is compatible with TSLRCM!
This is my first mod, hope You enjoy it.
-----------------------------------------------------------------------------------------------------------------
Installation:
Unzip the archive, then copy the "Override" folder inside the "Mira Look for Visas" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files.
You should have the following files inside your swkotor2/Override folder:
p_visasbb.mdl
p_visasbb.mdx
p_visash.mdl
P_visash.mdx
-----------------------------------------------------------------------------------------------------------------
Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
p_visasbb.mdl
p_visasbb.mdx
p_visash.mdl
P_visash.mdx
-----------------------------------------------------------------------------------------------------------------
Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
-----------------------------------------------------------------------------------------------------------------
Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
TSLRCM Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
211 downloads
- mira look for visas
- mira
- (and 1 more)
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Custom Starting Feats
By rkr87
A basic mod to allow you to choose starting feats at character creation.
All classes keep the following starting feats:
Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.
4,626 downloads
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Ten Minute Force Auras
By rkr87
This is a simple mod that extends the duration of the following force auras to ten minutes:
Force Aura > Force Shield > Force Armor Force Valor > Knight Valor > Master Valor Burst of Speed > Knight Speed > Master Speed Energy Resistance > Improved Energy Resistance > Master Energy Resistance Force Barrier > Improved Force Barrier > Master Force Barrier Battle Meditation > Improved Battle Meditation > Master Battle Meditation Force Resistance > Force Immunity Force Sight Force Enlightenment I've also included an additional file with "Drain Chain", this simply links the Drain Life and Drain Force series of powers to Force Chain. IE any characters linked by force chain will both receive the restorative benefits of those powers.
Installation: Copy files to override folder.
1,108 downloads
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tsl 6 Player Heads
By InSidious
Description
This mod adds 6 new heads to the game - five male, and one female.
The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek
from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the
Peragus Medical Officer. Each head comes with its own set of Dark Side transitions.
This mod was inspired by the 8 New Male Player Characters mod, released by
The Ossus Keeper in 2005.
The mod makes use of TSLPatcher, for easier installation and compatibility.
Installation
Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button.
Known Bugs
Known Bugs
----------
- The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This
is a defect in the model, which is not fixed.
- The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin.
- The Gadon Thek head looks a bit disproportionate on some models. 😕
- The portraits don't look the same or as good as the vanilla game ones. 😕
- This mod was made using the 4CD version of the game, and textures may not look so good in the
hi-res, Aspyr re-release.
674 downloads
0 comments
Submitted
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JC's Force Knock for K2
By JCarter426
This mod adds the Force power Knock, which can open locks as if you had used the Security skill on them. You earn the same amount of XP using this power as you would using Security, as well.
It is a universal power and costs 10 Force points to activate. When used, Knock unlocks the nearest door or container, provided there is an eligible lock within 5 meters. It cannot open a lock with a DC greater than 50, or one that requires a special keycard. In other words, it cannot unlock anything you could not otherwise unlock with Security in regular gameplay.
You can acquire Knock whenever you level up a Jedi character. It will then appear with your other friendly Force powers (such as Heal and Speed).
761 downloads
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K1 Heads Port
By Ferc Kast
================================
KNIGHTS OF THE REPUBLIC II Mod
================================
Title: K1 Heads Port
Version: 1.0.1
Author: Ferc Kast
Contact: PM me on DeadlyStream
***********
DESCRIPTION
***********
This mod ports the original player heads from KOTOR I for use as playable heads in KOTOR II. To use reskins for these heads, follow these steps:
1) Move the relevant head and / or portrait tpcs out of your override folder.
2) After extracting the textures from the reskin mod, prefix the head texture filenames with "K1_" or "k1_" (without the quotes).
3) Copy the textures into your override folder.
************
INSTALLATION
************
Unzip the file. Run TSLPatcher, and point the installer to your KOTOR II installation folder. If you are using the Steam copy of TSLRCM, point it to the folder where it is installed.
**************
UNINSTALLATION
**************
Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
- k1_pfha01.mdl
- k1_pfha01.mdx
- k1_pfha01.tpc
- k1_pfha01d.tpc
- k1_pfha01d1.tpc
- k1_pfha01d2.tpc
- k1_pfha01d3.tpc
- k1_pfha02.mdl
- k1_pfha02.mdx
- k1_pfha02.tpc
- k1_pfha02d.tpc
- k1_pfha02d1.tpc
- k1_pfha02d2.tpc
- k1_pfha02d3.tpc
- k1_pfha03.mdl
- k1_pfha03.mdx
- k1_pfha03.tpc
- k1_pfha03d.tpc
- k1_pfha03d1.tpc
- k1_pfha03d2.tpc
- k1_pfha03d3.tpc
- k1_pfha04.mdl
- k1_pfha04.mdx
- k1_pfha04.tpc
- k1_pfha04d.tpc
- k1_pfha04d1.tpc
- k1_pfha04d2.tpc
- k1_pfha04d3.tpc
- k1_pfha05.mdl
- k1_pfha05.mdx
- k1_pfha05.tpc
- k1_pfha05d.tpc
- k1_pfha05d1.tpc
- k1_pfha05d2.tpc
- k1_pfha05d3.tpc
- k1_pfhb01.mdl
- k1_pfhb01.mdx
- k1_pfhb01.tpc
- k1_pfhb01d.tpc
- k1_pfhb01d1.tpc
- k1_pfhb01d2.tpc
- k1_pfhb01d3.tpc
- k1_pfhb02.mdl
- k1_pfhb02.mdx
- k1_pfhb02.tpc
- k1_pfhb02d.tpc
- k1_pfhb02d1.tpc
- k1_pfhb02d2.tpc
- k1_pfhb02d3.tpc
- k1_pfhb03.mdl
- k1_pfhb03.mdx
- k1_pfhb03.tpc
- k1_pfhb03d.tpc
- k1_pfhb03d1.tpc
- k1_pfhb03d2.tpc
- k1_pfhb03d3.tpc
- k1_pfhb04.mdl
- k1_pfhb04.mdx
- k1_pfhb04.tpc
- k1_pfhb04d.tpc
- k1_pfhb04d1.tpc
- k1_pfhb04d2.tpc
- k1_pfhb04d3.tpc
- k1_pfhb05.mdl
- k1_pfhb05.mdx
- k1_pfhb05.tpc
- k1_pfhb05d.tpc
- k1_pfhb05d1.tpc
- k1_pfhb05d2.tpc
- k1_pfhb05d3.tpc
- k1_pfhc01.mdl
- k1_pfhc01.mdx
- k1_pfhc01.tpc
- k1_pfhc01d.tpc
- k1_pfhc01d1.tpc
- k1_pfhc01d2.tpc
- k1_pfhc01d3.tpc
- k1_pfhc02.mdl
- k1_pfhc02.mdx
- k1_pfhc02.tpc
- k1_pfhc02d.tpc
- k1_pfhc02d1.tpc
- k1_pfhc02d2.tpc
- k1_pfhc02d3.tpc
- k1_pfhc03.mdl
- k1_pfhc03.mdx
- k1_pfhc03.tpc
- k1_pfhc03d.tpc
- k1_pfhc03d1.tpc
- k1_pfhc03d2.tpc
- k1_pfhc03d3.tpc
- k1_pfhc04.mdl
- k1_pfhc04.mdx
- k1_pfhc04.tpc
- k1_pfhc04d.tpc
- k1_pfhc04d1.tpc
- k1_pfhc04d2.tpc
- k1_pfhc04d3.tpc
- k1_pfhc05.mdl
- k1_pfhc05.mdx
- k1_pfhc05.tpc
- k1_pfhc05d.tpc
- k1_pfhc05d1.tpc
- k1_pfhc05d2.tpc
- k1_pfhc05d3.tpc
- k1_pmha01.mdl
- k1_pmha01.mdx
- k1_pmha01.tpc
- k1_pmha01d.tpc
- k1_pmha01d1.tpc
- k1_pmha01d2.tpc
- k1_pmha01d3.tpc
- k1_pmha02.mdl
- k1_pmha02.mdx
- k1_pmha02.tpc
- k1_pmha02d.tpc
- k1_pmha02d1.tpc
- k1_pmha02d2.tpc
- k1_pmha02d3.tpc
- k1_pmha03.mdl
- k1_pmha03.mdx
- k1_pmha03.tpc
- k1_pmha03d.tpc
- k1_pmha03d1.tpc
- k1_pmha03d2.tpc
- k1_pmha03d3.tpc
- k1_pmha04.mdl
- k1_pmha04.mdx
- k1_pmha04.tpc
- k1_pmha04d.tpc
- k1_pmha04d1.tpc
- k1_pmha04d2.tpc
- k1_pmha04d3.tpc
- k1_pmha05.mdl
- k1_pmha05.mdx
- k1_pmha05.tpc
- k1_pmha05d.tpc
- k1_pmha05d1.tpc
- k1_pmha05d2.tpc
- k1_pmha05d3.tpc
- k1_pmhb01.mdl
- k1_pmhb01.mdx
- k1_pmhb01.tpc
- k1_pmhb01d.tpc
- k1_pmhb01d1.tpc
- k1_pmhb01d2.tpc
- k1_pmhb01d3.tpc
- k1_pmhb02.mdl
- k1_pmhb02.mdx
- k1_pmhb02.tpc
- k1_pmhb02d.tpc
- k1_pmhb02d1.tpc
- k1_pmhb02d2.tpc
- k1_pmhb02d3.tpc
- k1_pmhb03.mdl
- k1_pmhb03.mdx
- k1_pmhb03.tpc
- k1_pmhb03d.tpc
- k1_pmhb03d1.tpc
- k1_pmhb03d2.tpc
- k1_pmhb03d3.tpc
- k1_pmhb04.mdl
- k1_pmhb04.mdx
- k1_pmhb04.tpc
- k1_pmhb04d.tpc
- k1_pmhb04d1.tpc
- k1_pmhb04d2.tpc
- k1_pmhb04d3.tpc
- k1_pmhb05.mdl
- k1_pmhb05.mdx
- k1_pmhb05.tpc
- k1_pmhb05d.tpc
- k1_pmhb05d1.tpc
- k1_pmhb05d2.tpc
- k1_pmhb05d3.tpc
- k1_pmhc01.mdl
- k1_pmhc01.mdx
- k1_pmhc01.tpc
- k1_pmhc01d.tpc
- k1_pmhc01d1.tpc
- k1_pmhc01d2.tpc
- k1_pmhc01d3.tpc
- k1_pmhc02.mdl
- k1_pmhc02.mdx
- k1_pmhc02.tpc
- k1_pmhc02d.tpc
- k1_pmhc02d1.tpc
- k1_pmhc02d2.tpc
- k1_pmhc02d3.tpc
- k1_pmhc03.mdl
- k1_pmhc03.mdx
- k1_pmhc03.tpc
- k1_pmhc03d.tpc
- k1_pmhc03d1.tpc
- k1_pmhc03d2.tpc
- k1_pmhc03d3.tpc
- k1_pmhc04.mdl
- k1_pmhc04.mdx
- k1_pmhc04.tpc
- k1_pmhc04d.tpc
- k1_pmhc04d1.tpc
- k1_pmhc04d2.tpc
- k1_pmhc04d3.tpc
- k1_pmhc05.mdl
- k1_pmhc05.mdx
- k1_pmhc05.tpc
- k1_pmhc05d.tpc
- k1_pmhc05d1.tpc
- k1_pmhc05d2.tpc
- k1_pmhc05d3.tpc
- pmha05hair.tpc
- po_pfha1.tpc
- po_pfha1d.tpc
- po_pfha1d1.tpc
- po_pfha1d2.tpc
- po_pfha1d3.tpc
- po_pfha2.tpc
- po_pfha2d.tpc
- po_pfha2d1.tpc
- po_pfha2d2.tpc
- po_pfha2d3.tpc
- po_pfha3.tpc
- po_pfha3d.tpc
- po_pfha3d1.tpc
- po_pfha3d2.tpc
- po_pfha3d3.tpc
- po_pfha4.tpc
- po_pfha4d.tpc
- po_pfha4d1.tpc
- po_pfha4d2.tpc
- po_pfha4d3.tpc
- po_pfha5.tpc
- po_pfha5d.tpc
- po_pfha5d1.tpc
- po_pfha5d2.tpc
- po_pfha5d3.tpc
- po_pfhb1.tpc
- po_pfhb1d.tpc
- po_pfhb1d1.tpc
- po_pfhb1d2.tpc
- po_pfhb1d3.tpc
- po_pfhb2.tpc
- po_pfhb2d.tpc
- po_pfhb2d1.tpc
- po_pfhb2d2.tpc
- po_pfhb2d3.tpc
- po_pfhb3.tpc
- po_pfhb3d.tpc
- po_pfhb3d1.tpc
- po_pfhb3d2.tpc
- po_pfhb3d3.tpc
- po_pfhb4.tpc
- po_pfhb4d.tpc
- po_pfhb4d1.tpc
- po_pfhb4d2.tpc
- po_pfhb4d3.tpc
- po_pfhb5.tpc
- po_pfhb5d.tpc
- po_pfhb5d1.tpc
- po_pfhb5d2.tpc
- po_pfhb5d3.tpc
- po_pfhc1.tpc
- po_pfhc1d.tpc
- po_pfhc1d1.tpc
- po_pfhc1d2.tpc
- po_pfhc1d3.tpc
- po_pfhc2.tpc
- po_pfhc2d.tpc
- po_pfhc2d1.tpc
- po_pfhc2d2.tpc
- po_pfhc2d3.tpc
- po_pfhc3.tpc
- po_pfhc3d.tpc
- po_pfhc3d1.tpc
- po_pfhc3d2.tpc
- po_pfhc3d3.tpc
- po_pfhc4.tpc
- po_pfhc4d.tpc
- po_pfhc4d1.tpc
- po_pfhc4d2.tpc
- po_pfhc4d3.tpc
- po_pfhc5.tpc
- po_pfhc5d.tpc
- po_pfhc5d1.tpc
- po_pfhc5d2.tpc
- po_pfhc5d3.tpc
- po_pmha1.tpc
- po_pmha1d.tpc
- po_pmha1d1.tpc
- po_pmha1d2.tpc
- po_pmha1d3.tpc
- po_pmha2.tpc
- po_pmha2d.tpc
- po_pmha2d1.tpc
- po_pmha2d2.tpc
- po_pmha2d3.tpc
- po_pmha3.tpc
- po_pmha3d.tpc
- po_pmha3d1.tpc
- po_pmha3d2.tpc
- po_pmha3d3.tpc
- po_pmha4.tpc
- po_pmha4d.tpc
- po_pmha4d1.tpc
- po_pmha4d2.tpc
- po_pmha4d3.tpc
- po_pmha5.tpc
- po_pmha5d.tpc
- po_pmha5d1.tpc
- po_pmha5d2.tpc
- po_pmha5d3.tpc
- po_pmhb1.tpc
- po_pmhb1d.tpc
- po_pmhb1d1.tpc
- po_pmhb1d2.tpc
- po_pmhb1d3.tpc
- po_pmhb2.tpc
- po_pmhb2d.tpc
- po_pmhb2d1.tpc
- po_pmhb2d2.tpc
- po_pmhb2d3.tpc
- po_pmhb3.tpc
- po_pmhb3d.tpc
- po_pmhb3d1.tpc
- po_pmhb3d2.tpc
- po_pmhb3d3.tpc
- po_pmhb4.tpc
- po_pmhb4d.tpc
- po_pmhb4d1.tpc
- po_pmhb4d2.tpc
- po_pmhb4d3.tpc
- po_pmhb5.tpc
- po_pmhb5d.tpc
- po_pmhb5d1.tpc
- po_pmhb5d2.tpc
- po_pmhb5d3.tpc
- po_pmhc1.tpc
- po_pmhc1d.tpc
- po_pmhc1d1.tpc
- po_pmhc1d2.tpc
- po_pmhc1d3.tpc
- po_pmhc2.tpc
- po_pmhc2d.tpc
- po_pmhc2d1.tpc
- po_pmhc2d2.tpc
- po_pmhc2d3.tpc
- po_pmhc3.tpc
- po_pmhc3d.tpc
- po_pmhc3d1.tpc
- po_pmhc3d2.tpc
- po_pmhc3d3.tpc
- po_pmhc4.tpc
- po_pmhc4d.tpc
- po_pmhc4d1.tpc
- po_pmhc4d2.tpc
- po_pmhc4d3.tpc
- po_pmhc5.tpc
- po_pmhc5d.tpc
- po_pmhc5d1.tpc
- po_pmhc5d2.tpc
- po_pmhc5d3.tpc
****
BUGS
****
Some of the male lips clip slightly on the character creation screen, but they are fine during the rest of the game. Let me know if you find any others.
*******
CREDITS
*******
- Fred Tetra, for developing the KOTOR Tool
- Stoffe, for developing TSLPatcher
*********
CHANGELOG
*********
1.0.1 - Updated Readme for clearer instructions on using reskins with this mod.
1.0 - Initial Release
***********
PERMISSIONS
***********
You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
**********
DISCLAIMER
**********
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,748 downloads
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Sith Soldier armor retexture
By FF97
This mod changes the armor of the Sith soldiers and also restores the unused bumpmap. The shiny silver armor now has a dark gray, greenish / bluish finish, similar to the gray of the Wehrmacht or General Veers' armor. The paint of the red armor is now a bit more orange and a little more saturated. For both armor, small details such as scratches on the metal or fabric on the black suit underneath were added and the gloss effects were greatly reduced.
The mod is compatible with Kotor and TSL.
446 downloads
0 comments
Submitted
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Effixian's K1 to K2 Heads
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's K1 to K2 Heads
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod adds player heads:
- PFHC01 from KotOR 1, as requested by shadongo.
- PMHA05 from KotOR 1, as requested by Fallen Guardian.
*************
INSTALLATION
*************
PFHC01 from K1 to K2:
Unzip somewhere and run the file "TSLPatcher_Effixians_PFHC01_from_K1_to_K2.exe".
PMHA05 from K1 to K2
Unzip somewhere and run the file "TSLPatcher_Effixians_PMHA05_from_K1_to_K2.exe".
Steam's TSLRCM: Point the patcher to TSLRCM workshop folder, location is something like [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
For PFHC01 from K1 to K2:
- pfhx01.mdl
- pfhx01.mdx
- PFHX01.tga
- PFHX01A.tga
- PFHX01AD1.tga
- PFHX01AD2.tga
- po_PFHX01.tga
- po_PFHX01d1.tga
- po_PFHX01d2.tga
For PMHA05 from K1 to K2:
- pmhx05.mdl
- pmhx05.mdx
- PMHX05.tga
- PMHX05.txi
- PMHX05D1.tga
- PMHX05D1.txi
- PMHX05D2.tga
- PMHX05D2.txi
- po_PMHX05.tga
- po_PMHX05d1.tga
- po_PMHX05d2.tga
2. Get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mod if you simply ask me.
*********
THANKS TO
*********
- Fred Tetra's Kotor Tool
- bead-v's MDLedit
- stoffe's TSLPatcher
- The people at Deadly Stream
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
967 downloads
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JC's Handmaiden Sisters
By JCarter426
This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.
24,099 downloads
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Peragus Tweak
Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me.
Your rod and Your staff, they comfort me.
You prepare a table before me in the presence of my enemies;
You have anointed my head with oil
My cup overflows
Psalm 23: 4-5
Peragus Tweak 1.4
DESCRIPTION:
I was playing through Peragus and wondering why so many people want to skip through it and forget it. It's really a nice place, and it's too bad that some consider it to be quite a chore. I set out to make a mod that would remedy this problem. I don't know if I've succeeded quite yet at this point, but I think ultimately this is a good start
This mod adds a bit of content to the collection of modules you currently know as Peragus. The changes are
as follows:
- Random tan corpses have been replaced with actual dead miners.
+ Non important characters have randomized appearances.
+ Security, Administrator, Med, Dock officers have individual corpses.
+ Coorta and thugs have individual corpses
+ Miners in the dormitories now match their appearances in the holorecords.
INSTALLATION:
Use the TSLPatcher. I'm sorry for the awkward installation procedure, but it's the best way I could figure out to make it work without... you know, redoing EVERYTHING. That will come for the next version of course. As it turns out, it'd just be easier to patch the .git... sigh.
UNINSTALLATION:
navigate to the backup folder and place the contents into the Modules folder. This should overwrite the modded .rims with the originals
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
11,457 downloads
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Khoonda Militia Resistance Armor / Azkul Equanimity Armor - TSL
By todevuch
Instruction:
Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer.
Description:
This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries. New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated.
* Version 1.2.0 *
Added Echani. Now some commanders of mercenaries will be representatives of this race.
The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar.
Now these commanders correspond to their heavy armor Echani.
I displayed everything in the screenshots.
In the future, it is possible to add additional heads to different NPCs.
I removed all restrictions, now the mod is free to use, more about this in the credits.
* Version 1.1.0 *
1. Added installer;
2. Fixed Berun and Zherron files;
3. Added modified files for Zherron and Azkul;
4. Changed the armor commanders of mercenaries:
4.1. in the crystal cave on Dantooine;
4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries;
5. Added armor to one of the wanted TSF hired assassins. In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart.
6. Screenshots are updated in accordance with the changes.
Features:
1. Khoonda Militia Armor:
1) Old armor, which will periodically appear on the NPC. She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia;
2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers;
3) Khoonda Militia Resistance Armor. The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul;
2. In addition, I added armor for Azkul. Now he is equipped in it and, accordingly, his indicators are increased.
3. I also added a thousand credits to his inventory. After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money? It is not clear, now it is fixed.
4. In fact, you can get all three Khoonda Militia armor by being on either side of the force. They are sold at Adum at the lowest prices, as he himself says. The price is shown in the screenshots.
5. The properties of all the armor are shown in the screenshots. Armor is available for both male and female characters.
6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries. The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor.
7. The mod is compatible with all mods; with a modification of 90SK's SUPER Content Mod - partially compatible.
Credits:
90SK texture and icon of Khoonda Militia Heavy Armor;
Silveredge9 texture and icon Azkul armor;
redrob41: Echani heads.
The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section.
Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future me in the credits section or special thanks.
Special Thanks
1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor;
2. TK102 for the K-GFF GFF Editor;
3. Fair Strides for the KotOR SaveGame Editor.
Screenshots:
A shop selling armor; old armor; Berun:
Khoonda Militia Heavy Armor:
Khoonda Militia Resistance Armor:
Equanimity Armor:
Zherron:
Azkul:
Mercenary Commanders:
Hired assassins:
Echani:
491 downloads
- khoonda militia
- armor
- (and 1 more)
-
Handmaiden with Long Hair
This mod is a head edit for the Handmaiden that gives her shoulder-length hair. It started life as part of experiments in aid of this request thread - http://deadlystream.com/forum/topic/4335-handmaiden-appearance/
The hair mesh is a transplant from Kreia, with the braids chopped off. In order to accommodate DS transitions, which requires the face and hair to share a single texture, the UVs for both meshes were compressed 50% horizontally to fit side-by-side within 0 to 1 UV space. The Handmaiden and Kreia textures were then combined into a single 1024x512 texture. The versions bundled with the installer are DDS, but I have provided the TGA sources as an additional download for those that may wish to undertake retextures.
Additionally, the clothes models for Handmaiden’s hooded outfit have been modified. The vanilla bodies include the head mesh as part of the model (i.e. functionally speaking it is basically a disguise). Based on my experiments with removing the head and setting it up like a normal body model, it seems that there is an animation synchronisation issue that crops up between the head and the hood, which may be why Obsidian went the full body route. This mod changes the hood outfit models to use the new long haired head mesh. The hood has been enlarged to fit the Handmaiden's new larger hair mesh. Hopefully I've cured the most prominent clipping issues, but possibly in some extreme combat animations some might still occur.
This mod doesn't alter the portraits, so should be compatible with any custom portrait mods. It uses custom model and texture names, so it should be unaffected by simple overrides, like retextures. However, it won't be compatible with any mods that alter the Handmaiden's appearance.2da or heads.2da entries.
1,541 downloads
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Telos Polar Academy Hangar Skybox
This mod removes what is intended to be snow covering the forcefield in the Telos Academy's hangar and adds a skybox for the now visible exterior.
Installation:
Simply copy the model files across to your Override folder Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit8,115 downloads
-
Khoonda flag fix
By FF97
Hello everyone!
Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.
11,005 downloads
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Czerka Sign and Desk Enhancement
CZERKA SIGN AND DESK ENHANCEMENT (version 1.2)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 MAY 2017
UPDATED RELEASE 1.1: 25 MAR 2017 (added desk and loading screen)
UPDATED RELEASE 1.2: 16 OCT 2018 (adds new version of desk and removes the loading screen)
GAMES: Star Wars Knights of the Old Republic 1 and Star Wars Knights of the Old Republic 2: The Sith Lords.
Description:
This texture replaces all instances of the low resolution Czerka sign seen in the game. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen!
Notes:
A small update: I've made some minor updates to the green buttons on the desk texture. If you'd rather use the original ones instead, they are still available in the package. (See Installation instructions.)
The loading screen has been removed from the package as it's now included in my "Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1" mod. Why have multiple identical versions. right?
Installation:
If using TSL: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
If using KotOR1: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
Uninstall:
Remove the textures from the Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Pictures:
Before and after of the Czerka sign.
Note the animation of the desk monitor. This GIF is a bit janky looking. I assure you that the animation runs much smoother in the actual game.
From Update 1.2
Before
After
Special Thanks:
To JCarter426 for his wonderful Loadscreen Template for K2 (1.1) - which enabled me to include this loadscreen for you all. Even though I now have removed the loading screen from this mod package, he still deserves the credit.
8,459 downloads
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Wookiee Warblade and Hanharr fix for TSL
By todevuch
Instruction:
Copy the g_w_warblade001.uti file and select the files:
p_hanharr.utc
p_hanharr001.utc
p_hanharr002.utc
from the proposed options
in the override folder.
Description:
This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon.
To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory.
I also added the following to his inventory:
1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee.
2. War sword wookiee.
3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle.
4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed.
5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon.
6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it.
For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits.
I added two options for carrying a Hanharr weapon -
1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory.
2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory.
The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon!
Credits:
Do not use this modification in any form without my permission.
331 downloads
0 comments
Updated