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Implant Feat Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 19.03.2017
Release Date 1.1: 7.09.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)
When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files
If you have any problems be sure to contact me for support
Description:
Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat
is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in
order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to
get max implants
Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free)
Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as
it will make the enemy slightly easier
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
Incompatible with Sireyn's Kotor 2 Implant Rebalance
Permissions:
Do NOT claim credit for this mod and do not use it in your own mods without my permission
Thanks:
Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,956 downloads
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K2TSLR - The Sith Lords Remastered
FYI: To discuss this mod and to post bug reports, please use this
forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser.
You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more.
You have a number of folders here to install, some are optional.
FOLDER "TELOS_TEX"
These are all the current environment textures that have been made available for Telos:
Telos Citadel Station, Restoration Zone and Secret Base. FYI: some are not only for Telos in that some of the textures are from other sets, such as Dantooine.
To install the files just copy into your override folder. FYI: you may wish to backup your override folder first .
FOLDER "HK_TEX"
These are the HK series -- 47, 50 and 51 -- of droid textures.
FYI: there are background droids in the HK facility on Telos that I have not updated the look of yet.
Again, copy to your override folder.
FOLDER "Items_UTI"
These have been removed for the a1-1 update due to a report problem with them; the below text is there if the earlier version of the mod is being used:
USAGE
Pretty simple, my texture and model edits along with new creations, are mine to redistribute and modify. If you want to use any of my stuff, you need to get my permission to do so, even if it is a modification of an existing texture or model from the game or of someone else's -- in that case, you will need to get their permission too.
If I find that my work has been used without my permission within another mod, depending upon what it is and the extent of it, I will have the site admins remove it along with pursuing other actions available to me via the site.
7,131 downloads
- remastered
- high resolution
- (and 3 more)
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[TSL] NPC Overhaul Mod
Author:
Kainzorus Prime
Mod Name:
NPC Overhaul Mod
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
2. Installation:
=========
Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
More Screenshots:
23,728 downloads
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Ui_Icons_Swtor
By Magnetiicz
This contains UI elements that are found so far there are 25 PNG images.
201 downloads
0 comments
Submitted
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Grass and Foliage Reimplanted
By Malkior
Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community.
Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is.
Please let me know if there are any problems or if the alpha is out of place.
967 downloads
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PMHC06 Reskin
By Elwood288
PMHC06 Reskin
by Vadász
Description
PMHC06 with a beard & Anakin style sith eyes transition.
Install
Copy files from the mod folder to override folder. In the Alt folder there are some alternative hair colors and different sith eyes.
Uninstall
Remove the .tga files from your override folder
Permissions
You may do anything you want with this mod.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
917 downloads
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TSL Tactical Combat Mod
By Frykas
<<<TSL Tactical Combat Mod>>>
by Frykas
<<About>>
If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and
pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you.
After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less
than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't
have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it
makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that.
<<Changes>>
Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed
saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised
force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work
retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will
probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing.
<<Compatibility>>
This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might
not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files:
Classes.2da, Autobalance.2da, k_sp1_force.ncs
ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override.
It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing.
My file includes modified force powers descriptions to account for extended duration.
<<Install>>
Drop files to Override (who doesn't like that? )
Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods.
<<Uninstall>>
Well, this is going to be difficult...
(remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it)
<<Future changes>>
-A lot more testing and figuring out the perfect balance
-If you have an idea for more changes or would like to help with this leave a comment or PM me.
All the best!
547 downloads
- tsl
- tslrcm compatible
- (and 4 more)
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JC's Darksaber for K2
By JCarter426
This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic II - The Sith Lords.
The Darksaber comes with a custom hilt and blade effect.
The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d10 Universal damage) but the item cannot be upgraded.
I have integrated the item into the game, but I'll keep the how a surprise. One hint: You must search through the possessions of a certain Mandalorian.
If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".
4,505 downloads
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TSLRCM Dialog Overhaul
By KUyTh
Description of "TSLRCM Dialog Overhaul":
This modification strives to correct the most noticeable errors and inconsistencies found in the dialog.tlk file of
The Sith Lords Restored Content Mod (TSLRCM).
The majority of the alterations are based on modern corpora, mainly affecting written speech as well as menu screens,
without changing their original meanings.
Some lines underwent slightly advanced changes in order to be in line with their corresponding voice-over references
while some others were changed to further add context to specific situations.
As this modification was originally meant for personal use only, you will also find some of my attempts at revamping
the punctuation of multiple dialog lines to create a more coherent reading experience in accordance to the sound references.
That includes the removal of hesitations and interruptions that are not reflected in speech.
In its current state, this modification doesn't fix description errors regarding item effects and character building.
For full details on the changes, please refer to the included "changes.txt" file.
Due to the sheer size of the dialogue script, there is a strong possibility that errors have been overlooked in the editing process.
Feel free to report cases of potential overcorrection as well.
Feedback is always dearly appreciated (on Deadly Stream via private message or comment on the mod's support page).
Installation:
TSLRCM 1.8.5 is required.
Replace the dialog.tlk file located in your game's main directory with the one from the "overhaul" folder in order to apply the modification.
Certain changes may only occur upon starting a new game.
In case you may want to revert the changes, just copy the included original TSLRCM dialog.tlk into the game directory.
Contributors:
- ndix UR
Special thanks to:
- LucasArts, BioWare and Obsidian Entertainment, for spawning the Knights of the Old Republic series
- Deadly Stream, for providing a great community platform for Star Wars: Knights of the Old Republic fans
- Those who put their combined efforts into TSLRCM and turned it into an essential piece of restoration for today's fans of the KotOR series and generations to come
- Salk, whose "KotOR Dialogue Fixes" served as a major inspiration
- stoffe, for their invaluable "TalkEd" tool
- Fair Strides, for their handy "TLK Converter"
3,052 downloads
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JC's Supermodel Fix for K2
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that.
Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1.
Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
32,533 downloads
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TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch
N.B.: THIS MOD IS A PATCH FOR THE “FIXED HOLOGRAM MODELS AND ADMIRALTY REDUX FOR TSLRCM” MOD. YOU MUST INSTALL THAT FIRST AS IT IS A PREREQUISITE FOR THIS MOD.
This mod adds Republic officer uniforms styled after Saul Karath’s appearance in the KOTOR comics, ported from the Old Republic MMO. Admirals Cede and Onasi both get uniforms that match the one used for Admiral Dodonna in the companion mod for K1, while male and female officers get generic uniforms.
Known Issues:
Apparently some graphics cards may not render the hologram effect in conjunction with normal maps. I have added an optional patch which removes normal maps from the hologram models. If you experience this issue, download the "NM FIX" and copy the models and texture into your Override folder, overwriting when prompted. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,612 downloads
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Effixian's Disguises
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Disguises
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, put the contents of the folder into your override folder.
************
DESCRIPTION
************
This mod adds 25 disguises in the form of belts.
They all have:
+1 Wisdom
+1 Strength
+1 Dexterity
+10 Force Resist
They can be bought from Opo Chano on Citadel Station, Apartment Complex B, Apartment B2.
You need to use a save in which you haven't been to that area yet for him to have the items in his inventory.
I stuck to appearances that largely work as a player character and those that can't be done by simply replacing an existing player head.
Requested by Steam users: WookieeChief566, GrubbyHands, npc183, creeperking38, Esperirod and cowdy501.
This mod includes Hunters Run's Revan's Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
***************
CHEAT CODES
***************
Unknown Species (Yoda): giveitem a_belt_d31
Bith: giveitem a_belt_d32
Duros: giveitem a_belt_d33
Gand: giveitem a_belt_d34
Gran: giveitem a_belt_d35
Quarren: giveitem a_belt_d36
Rakata: giveitem a_belt_d37
Rodian: giveitem a_belt_d38
Tusken Raider: giveitem a_belt_d39
Selkath: giveitem a_belt_d40
Sullustan: giveitem a_belt_d41
Trandoshan: giveitem a_belt_d42
Aqualish: giveitem a_belt_d43
Weeqay: giveitem a_belt_d44
Wookie: giveitem a_belt_d45
Female Dark Jedi: giveitem a_belt_d46
Male Dark Jedi: giveitem a_belt_d47
Sith Soldier: giveitem a_belt_d48
Red Sith Soldier: giveitem a_belt_d49
Calo Nord: giveitem a_belt_d50
Darth Malak: giveitem a_belt_d51
Darth Nihilus: giveitem a_belt_d52
Darth Revan: giveitem a_belt_d53
Darth Sion: giveitem a_belt_d54
Queen Talia: giveitem a_belt_d55
**************
COMPATIBILITY
**************
Not compatible with my Yoda Disguise and Revan Disguise mods, replacements for those are included in this mod though.
Not compatible with other mods that change Opo Chano's inventory.
*************
KNOWN ISSUES/WARNINGS
*************
- This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
- There will likely be missing animations, clipping issues, etc.
- The animations (for example walking) of the Malak Disguise stop working when certain types of weapons are equipped. Working: 1 lightsaber/sword, 1 or 2 blasters. Not working: 2 lightsabers/swords, all 2 handed weapons (rifles, double bladed lightsabers/swords).
*************
ANIMATION FIXES
*************
Darth Nihilus Animation Fix 2.0 by Ӄhrizby
Yoda Animation Fix by Imptacular
https://www.nexusmods.com/kotor2/mods/982
*************
UNINSTALLING
*************
Remove from the Override folder:
a_belt_d31.uti through a_belt_d55.uti
ii_Belt_031.tga through ii_Belt_055.tga
m_chano.utm
N_DarthRevan.mdl
N_DarthRevan.mdx
n_wookiem.mdl
n_wookiem.mdx
N_WookieM08.tga
N_WookieM08.txi
N_Yoda01.tga
*********
THANKS TO
*********
Hunters Run for allowing the usage of his Revans Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
661 downloads
-
Classic Jedi Project KOTOR II Original Trilogy Lightsaber Blades (Animated)
By Omega1
Description:
Lightsaber blade replacements for KOTOR II, using the Original Trilogy as a source for the replacements, which results in more powerful looking lightsaber blades.
Known Bugs:
- None (currently).
Installation:
Copy the override folder over to your "Knights of the Old Republic II" game folder.
1,115 downloads
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Serocco Guard VO Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 11.06.2017
Installation:
Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I
threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor.
Here is a preview of the problem and the fix
Known Bugs:
None that I know of but if there is please report it so I can fix it
Incompatibilities:
Is incompatible with anything that edits "serthug2.dlg"
Permissions:
Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,278 downloads
- serocco
- voice over
- (and 2 more)
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Module Templates for v0.4.0 Full Update
By Thor110
These are the files required to recreate the modules in the v0.4.0 Full Update Release of the K2 Expanded Galaxy Project.
Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.
Thor110
90 downloads
0 comments
Submitted
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Effixian's Mandalorian Disguises for TSL
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Mandalorian Disguises for TSL
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, copy the files from the folder to your override folder.
************
DESCRIPTION
************
This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
Blue: Mandalorian Battle Armor
Red: Mandalorian Heavy Armor
Yellow: Mandalorian Assault Armor
Relevant icons are updated to match the new appearance.
Requested by JDub96.
This mod is also available for KotOR 1.
*****
BUGS
*****
This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
a_heavy_07.uti
a_heavy_08.uti
a_heavy_10.uti
ia_Class9_004.tga
ia_Class9_007.tga
*******************
DISTRIBUTION NOTES
*******************
You may use the material from this mod in whichever way you like.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
JDub96 for the request
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
315 downloads
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TSL Removed Mouth Cubes (Modder's Resource)
Per request, this is a modder's resource to fix unused models in TSL that had the "mouth cube" problem, AKA tongue tip dummies unintentionally set to render.
I have also included a model for Jedi Malak with his "mouth cube" fixed. Not to be confused with my Malak Mouth Fix mod, the model in this download has no further changes.
What's Included
Jedi Malak (Full body): n_jedimalek.mdl/mdx
Sith Governor/Apprentice (Head): sith_app.mdl/mdx
Atris (Darth Traya variant) (Full body): n_darthtraya.mdl/mdx
Credits
Fred Tetra, Kotor Tool
bead-v, MDLedit
Disclaimer
This modder's resource is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is intended to be used by other members of the KOTOR modding community & intends no copyright infringement.
Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Feel free to use these files however you want, this is a resource & no permissions are necessary.
142 downloads
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PFHC07 No Ponytail
By Ferc Kast
This mod removes the ponytail from the third Caucasian female player head (PFHC07). This mod was requested by MsFicwriter on LucasForums.
Known Bug(s):
None known TSLRCM Compatible: Yes
787 downloads
0 comments
Updated
-
PFHC06 Fix
By Ferc Kast
This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair.
Known Bug(s):
None known TSLRCM Compatible: Yes
17,670 downloads
0 comments
Submitted
-
[TSL] Legacy of Kain Soundset
Author:
Kain Prime
Mod Name:
Legacy of Kain Soundset for TSL 1.0
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series.
2. Installation:
=========
Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header.
3. Credits:
===========
Special thanks to:
Deadly Stream - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
224 downloads
0 comments
Submitted
-
Clothed Beginning
By Ferc Kast
This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
Known Bug(s):
Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes
716 downloads
-
Companions' Robes
Author:
Kainzorus Prime
Mod Name:
Companions' Personal Robes
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe.
2. Instalation:
===========
Place the files in the Override folder.
3. Required mods:
===========
http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
http://deadlystream.com/forum/files/file/101-visas-unmasked/
4. Usage
===========
The character's robe will automatically be added to the inventory once they become a Jedi.
5. REMOVAL:
===========
Remove the files from the OVerride folder.
6. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Fair Strides - Inventory spawn scripts.
7. DISCLAIMER:
===========
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
4,144 downloads
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod
Code Area
-------- ------------------------------------------------------
701KOR Korriban - Valley of the Dark Lords
702KOR Korriban - Sith Academy
710KOR Korriban - Shyrack Cave
711KOR Korriban - Secret Tomb
851NIH Ravager - Command Deck
852NIH Ravager - Bridge
901MAL Malachor V - Surface
902MAL Malachor V - Depths
903MAL Malachor V - Trayus Academy
904MAL Malachor V - Trayus Core
905MAL Malachor V - Trayus Crescent
906MAL Malachor V - Trayus Proving Grounds
907MAL Malachor V - Kreia/Sion Cutscene
Installation:
-----------------
Drop the TGA files and loadscreen.2da into your Override folder.
Uninstall:
--------------
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer:
-------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-----------------------
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this large 3-parted mod a look-see! Won’t you leave feedback on the download page? (I would like to see what I’ve done right , you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
13,482 downloads
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
"221TEL Citadel Station - Suburban" Is NOT included as a great corrected example is already available in this mod by JCarter426.
List of the areas covered in this mod
Code Area
-------- ------------------------------------------------------
001EBO Prologue - Ebon Hawk Interior
002EBO Prologue - Ebon Hawk Exterior Hull
003EBO Ebon Hawk - Interior
004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion
005EBO Ebon Hawk - Escape from Peragus [2]
006EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
007EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
101PER Peragus - Administration Level
102PER Peragus - Mining Tunnels
103PER Peragus - Fuel Depot
104PER Peragus - Asteroid Exterior
105PER Peragus - Dormitories
106PER Peragus - Hangar Bay
107PER Peragus - Turret Minigame
151HAR Harbinger - Command Deck
152HAR Harbinger - Crew Quarters
153HAR Harbinger - Engine Deck
201TEL Citadel Station - Dock Module
202TEL Citadel Station - Entertainment
203TEL Citadel Station - Residential 082 East
204TEL Citadel Station - Residential 082 West
205TEL Citadel Station - Cutscene with the Admiral
207TEL Citadel Station - Cantina
208TEL Citadel Station - Bumani Exchange Corp.
209TEL Citadel Station - Czerka Offices
211TEL Citadel Station - Swoop Track [4]
220TEL Citadel Station - Suburban
222TEL Citadel Station - Entertainment Module 081
231TEL Telos IV - Restoration Zone [5]
232TEL Telos IV - Underground Base
233TEL Telos IV - Czerka Site
235TEL Telos IV – Shuttle Cutscene
261TEL Telos IV - Polar Plateau
262TEL Telos IV - Secret Academy
298TEL Telos IV - Military Base Sub-Level (TSLRCM)
299TEL Telos IV - HK Manufacturing Plant (TSLRCM)
Installation:
-----------------
Drop the TGA files and loadscreen.2da into your Override folder.
The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
Uninstall:
-------------
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-----------------------
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right , you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it will give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
14,653 downloads
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Mira Look for Visas
Mira Look for Visas Mod
=========================================================
Description:
This mod simply replaces the Visas character model with Mira in KOTOR II TSL.
It has been tested and works fine.
This mod is compatible with TSLRCM!
This is my first mod, hope You enjoy it.
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Installation:
Unzip the archive, then copy the "Override" folder inside the "Mira Look for Visas" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files.
You should have the following files inside your swkotor2/Override folder:
p_visasbb.mdl
p_visasbb.mdx
p_visash.mdl
P_visash.mdx
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
p_visasbb.mdl
p_visasbb.mdx
p_visash.mdl
P_visash.mdx
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
TSLRCM Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
214 downloads
- mira look for visas
- mira
- (and 1 more)