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Emperor Turnip's HD Animated Lightsabers
A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation.
To install, simply drop the files into your override folder.
4,801 downloads
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JC's Republic Soldier Fix for K2
By JCarter426
I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
While I was at it, I noticed errors on the male model, so I've corrected those as well.
This K2 version also fixes the TSF officers, since they use the same model.
6,151 downloads
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Train The Handmaiden
By jc2
One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution.
Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi.
Enjoy!- Mellowtron11
Installation: Run tslpatcher
**NOTE** PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg
Compatible with TSLRCM
Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary.
If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed.
These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within.
• Warning: A file named globalcat.2da already exists in the override folder. Skipping file...
• Warning: A file named spells.2da already exists in the override folder. Skipping file...
See readme for details on how to use.
Any feedback, regardless of its nature, is appreciated!
7,966 downloads
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Mentor Band
By jc2
JC2 PRESENTS:
MENTOR BAND
==========================================================================================================
==========================================================================================================
Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party.
:BONUS XP WITHOUT KREIA:
Gives an armband that when activated permanently gives that Party Member the Mentor Feat
Install options for Android users
TSLPATCHER included
Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband.
==========================================================================================================
==========================================================================================================
Incompatibilities: None.
Compatible with: Skip Peragus, and TSLRCM
As always, feedback is appreciated!
Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback.
CREDITS:
Grandy12 came up with the idea and tested out/shared important information.
JC2
Deadlystream.com
/r kotor community
984 downloads
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Traditional Mandalorian Blades
By ndix UR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Traditional Mandalorian Blades
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for KotOR 2: The Sith Lords
This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description.
If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package).
Thanks to JDub96 for requesting this.
Re-distribute or re-use this mod as you like, in full or in part.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPATIBILITY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The modification is designed for use with TSLRCM. Whether it works without it is unknown.
The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPOILERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can find the objects in-game at...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
499 downloads
- mandalorian
- models
- (and 3 more)
0 comments
Updated
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Kill Ralon
This mod allows you to kill Ralon, the scammer from Dantooine who sells you the fake holocron - allowing you to get your credits back and give him the justice he deserves.
Installation: Put all files in your Override folder.
854 downloads
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Party Leveler TSL
By jc2
Requested by LucyTheAlien.
JC2 Presents:
The Party Leveler TSL.
```````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party.
Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual.
Installation: Unzip and run the tslpatcher, should be compatible with every mod out there.
Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility.
As always, I hope you enjoy!
Feedback is always appreciated, regardless of its nature.
-JC2
Special thanks to LucyTheAlien for reminding me about the TSLpatcher.
1,458 downloads
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Infinite Energy shields [TSL]
By N-DReW25
Infinite Energy shields
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 9.11.2017
1.1 Release Date: 25.11.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
The following items have been affected:
Energy shields
Arkanian Energy shields
Mandalorian Melee shields
Mandalorian Power shields
Echani shields
Echani Dueling shields
Peragus Mining Shield
Verpine Prototype shields
All droid shields
(If I miss any please let me know)
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
a_shield_01.uti
a_shield_02.uti
a_shield_03.uti
a_shield_04.uti
a_shield_05.uti
a_shield_06.uti
a_shield_07.uti
Upcoming:
Droid Item's like Flamethrowers
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
JDub96 for reminding me to make this mod
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
964 downloads
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KOTOR2 Computer Use and Repair Skill Swap
By Mellowtron11
Mod Title: KOTOR2 Computer Use and Repair Skill Swap 1.1
Author: Mellowtron11
Description-
Something that always bothered me from a lore perspective was the fact that the Consular got the repair skill and the Sentinel got computer use as part of their respective class skill sets. This is all fine from a balancing perspective, but I was always confused how a class that dedicates itself to research, diplomacy, and Force usage has a more practical worldly skill. In the same vein, Sentinels are considered to be slicers, but why aren’t they adept at repairing things as the lore suggests?
On that note, I also thought that a Jedi career that includes researchers and historians within its ranks would probably be better handling computers than machinery. So, to keep everything balanced skill-wise, the Consular and its corresponding Prestige Classes (Master and Lord) now have Computer Use. The Sentinel and its corresponding Prestige classes (Watchman and Assassin) now have Repair as a class skill.
I also made computer use a class skill for the Scoundrel and removed it from the scout’s skill list, similar to the Scoundrel and Scout classes from the Wizards of the Coast Star Wars RPG Core Rulebook.
All classes mentioned in the changelog below will be affected for both your player character and your respective NPCs. E.g. Kreia and Atton will have Computer use, Visas will have repair, etc.
Installation-
Copy and paste or drag and drop the skills.2da and feat.2da files into your override folder.
Uninstallation-
Delete the associated skills.2da and feat.2da files from your override folder.
Incompatibilities-
Anything that also modifies the skills.2da and feat.2da files will probably not work.
Known Bugs-
None, but if you find any, please message me at Deadly Stream.
Permissions-
Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Thanks-
Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. Fred Tetra for the Kotor Tool. Darthbdamen for answering my many questions on the skills.2da file. His own mod Consular Sentinel Skill Swap for KOTOR1 was the main inspiration for my mod. You can find out more here: http://deadlystream.com/forum/files/file/854-consular-sentinel-class-skill-swap/ KYuTH for his kind email and inspiring me to get back to work on this mod. Everyone who downloads and uses the mod. bead-v for his Character Stat Guide. You can find it here: http://deadlystream.com/forum/topic/5540-character-stat-guide/ Wizards of the Coast’s Star Wars Roleplaying Game Core Rule Book and Power of the Jedi Sourcebook for additional info and ideas
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
433 downloads
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KotOR2 T3-M4 Voice Reversion Module
Testing a theory . . .
Here's a new KotOR2 mod of mine. You’ll probably hate it!
[TSL] T3-M4 Voice Reversion Module (version 1.0)
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 MAY 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
----------------
T3—M4 will sound a little more like his KotOR1 incarnation with this mod. Not the command/combat barks - just the conversations.
Installation:
1) Follow this path in your KotOR2 install and trace the route of the following….
SWKotOR2 > SteamVoice > AVO
2) In that AVO folder, find the following folders and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): _T3M4AN, _T3M4CMN, _T3M4GRE, _T3M4HAP, _T3M4LAF, _T3M4MOC, _T3M4QUE, _T3M4SA, _T3M4SCA, _T3M4SCR, _T3M4WOU.
3) Place the folders in my mod package that have the same names in step 2, into the AVO folder
To Uninstall:
Take the folders that you put in step 2 of the install out again. Return the folders of the same name that you placed on your desktop back into the AVO folder
Known Bugs:
None known at this time.
Special Thanks:
To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod.
To Leilukin: For walking me through SithCodec (let’s hope I got it right!) and for pre-release reviews.
To Sithspecter: For pre-release reviews.
To Snigaroo: For pre-release reviews.
To Arson Hole: For pre-release reviews.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
It is to be distributed as-is without alteration, unless by permission of the mod author. (That's me!)
This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
348 downloads
0 comments
Updated
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PMHC06 Fixed for TSL
By ndix UR
Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes!
Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification.
**************************************
Knights of the Old Republic II: TSL
**************************************
TITLE: PMHC06 Fixed
AUTHOR: ndix UR
VERSION: 1.0
RELEASE DATE: 10/2017
FILENAME: pmhc06-fixed-tsl.7z
A modification for Knights of the Old Republic II: The Sith Lords.
--------------------------------------
INSTALLATION
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1. Place ALL the files in the 'Override' folder of this package into your game's Override folder.
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DESCRIPTION
--------------------------------------
This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL.
It fixes the issues outlined in the following forum post:
http://deadlystream.com/forum/topic/4610-renaming-bones-in-models
The fixed model has eyes that move and can blink.
Changes to the model:
- Nodes renamed:
eyelidL => eyeLlid
eyelidL01 => eyeRlid
eyeL => eyeLA
eyeR => eyeRA
teethUP => teethupper
teethDWN => teethlower
- Flipped normals on the right eyelid
- Nudged the vertices under hair_front backwards a tiny bit
Thanks to 1Leonard and DarthParametric for fleshing out the issues.
Kudos to DP for the rerig attempt, but that is not the approach I followed.
--------------------------------------
UNINSTALLATION
--------------------------------------
Remove the added files from your Override folder.
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COMPATIBILITY
--------------------------------------
This mod replaces the PMHC06.mdl and PMHC06.mdx files.
It will not be compatible with other mods that do the same.
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BUGS
--------------------------------------
Smoothing might not be perfect.
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LEGAL
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I place no additional restrictions on the use, distribution, etc. of this package and the files herein.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
927 downloads
0 comments
Submitted
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TSL NPC Stat Fixes Mod
By Mellowtron11
TSL NPC Stat Fixes by Mellowtron11
Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below.
· Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level
· Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle
· If needed, add or subtract a few attribute points from the NPC
For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights.
Installation-
Copy and paste or drag and drop all the UTC files into your override folder.
Installation Notes-
A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats.
Uninstallation-
Delete the proper files from your override folder
Known Bugs-
None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet).
Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Thanks-
-Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
-Fred Tetra for the Kotor Tool.
-N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help).
-Darth Parametric and Kexikus for answering my other questions.
-Everyone who downloads and uses the mod.
-The TSLRCM Crew for fixing KOTOR2
-Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations
-Strategy Wiki’s KOTOR2 Guide, especially the following pages
https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes
https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
Changelog V.1.3
Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2
· Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already
Changelog V.1.1
(All of the changes from 1.0 remain the same unless otherwise noted)
Atton
· Set treat injury to 1 and computer use to 4
HK-47
· Set HP to 72
Mira
· Set Constitution to 13
Handmaiden
· Set Constitution to 15 and Charisma to 12
Hanharr
· Removed improved power attack feat
Changelog V.1.0
T3-M4
· Level 3 HP set at 24 HP
· Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC
Atton
· Set wisdom to 12
Kreia
· Level 3 HP set to 27 (down from 36)
· Level 3 FP set to 33 (down from 49)
· Removed force sensitive feat
· Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway)
· Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game
Handmaiden
· Set treat injury skill to 8, awareness skill at 2, and stealth to 0
Visas
· Proper level 6 stats set at 54 HP and 42 FP
· Added burst of speed power, as Visas was one power short for her current level
· Removed the lightsaber focus feat, as that feat is something the Exile can teach her
· Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her
HK-47
· Added improved power blast feat, as HK was one feat short for his level
· Set starting HP to 78
· Set Repair to 8
· Strength set to 14 (down from 16)
Disciple
· Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus)
· Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0
· Removed close combat, rapid shot and superior weapon focus lightsaber II feats
Mira
· Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1)
· Set Wisdom stat to 12 (up from 11)
G0-T0
· Level 6 HP set at 54 HP
· Set strength and charisma at 8 (Down from 10)
· Set Dexterity to 16 (down from 18)
· Added class skill: stealth feat, given G0-T0’s inherent cloaking ability
· Removed improved gear head feat and the close combat feat
Mandalore
· Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9
· Removed improved power blast and close combat feats
Hanharr
· Added first rank of two-weapon fighting to feats list
· Removed heavy armor proficiency feat
6,380 downloads
- kotor2
- party members
- (and 4 more)
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UI Redesign
By doboy
Replaced the main UI to something more slick, a little inspired by the original KoTOR one. Just put all the files into to your override folder.
Should be compatible with everything except most other UI mods in a similar vein.
2,302 downloads
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Hilts for All
By doboy
This mod includes 9 different hilt styles for each type of lightsaber (single, double, and short). They are available in all colors, and you will need an existing lightsaber hilt to change.
How it works:
The screenshots show a step by step process. First, you'll want to remove the upgrades and crystals in the lightsaber hilts you want to change or they will get lost (really no way around this). Open up the lightsaber bin, beside the bench, and click switch to give items. Scroll and select the lightsabers you want to change. Next, click the lightsaber bench and hit continue. Click the style you want, and when it's done and all lightsabers have been changed, the new ones will be in your inventory!
Extra:
Also includes a mod I made a while ago that toggles headgear visibility on and off. It works more or less the same. Located opposite of the lightsaber bench.
Compatability:
Should work with TSLRCM, but it is not going to be friendly with other lightsaber and crystal mods.
Credits:
Thanks to Kaiden_Jorn, Kaiden_Jorn, and Kaiden_Jorn for making all of the lightsaber hilts and allowing public use:
"All my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. I wont be around to see it, so it wont bother me at all, lol."
http://deadlystream.com/forum/user/8962-kaidon-jorn/
Thanks to the people at deadlystream.com as well.
648 downloads
-
K1 Style T3-M4
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 17.09.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
THIS MOD CONTAINS NO PORTING WHAT SO EVER!
In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this
isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one
Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1
T3-M4 without the fear of porting
[Portraits not included]
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "P_t3m4_01.tga"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
341 downloads
-
TSL of the Old PC
By trevuar25
This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++.
Changes include:
Main Menu
Peragus (all map files w/particle effects)
Dxun (all map files w/particle effects)
Nar Shaddaa (all map files w/particle effects)
Onderon (all map files w/particle effects)
Telos (all map files w/particle effects)
Dantooine (all map files w/particle effects)
Korriban (all map files w/particle effects)
Some PLC_ models (mostly steam vents)
PLC_ models that have other smoke and other emitters
8xxdro planet map models
9xxmal planet map models
dor_ models that include effects
V_ models that include abilities with effects emitters
FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
Ebon Hawk models
Menu Logo (slight change)
Initial weapon is slightly changed (white particles, slower)
Widescreen Menu Fix
The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).
This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.
745 downloads
- Integrated graphics mod
- less effects
- (and 5 more)
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[TSL] More Upgradeable Guns Mod by smugglerAlex
By smugglerAlex
====================================================================================================================
Knights of the Old Republic II : The Sith Lords Modification
====================================================================================================================
This mod makes all guns upgradeable (not fully upgradeable cuz i dont want to break game's balance here). All melee is upgradeable in this game, but
many guns are not upgradeable, and that makes no sense (developers do really think reforging a blade from a new alloy using only some blowtorch
is alot easier than SIMPLY attaching a scope to a goddamn rail *sigh*). Early-game guns are really underpowered, so am here to fix
it with that mod!
====================================================================================================================
Included Guns
====================================================================================================================
Pistols:
Blaster Pistol - [scope only]
Sonic Pistol - [scope only]
Disruptor Pistol - [scope only]
Heavy Blaster - [scope only]
Systech Static Blaster - [scope only]
Arkanian Heavy Pistol - [scope & Chamber]
Arkanian Sonic Blaster - [scope & Chamber]
Zabrak Blaster Pistol - [scope & Chamber]
Systech Electric Blaster - [scope & Chamber]
Freedon Nadd's Blaster - [scope & Chamber]
(I didnt make Mining Laser upgradeable to make some reason go get that Blaster
Pistol on Peragus Dormitory hidden compartment.)
Rifles:
Blaster Carbine - [scope only]
Ion Carbine - [scope only]
Sonic Carbine - [scope only]
Bowcaster - [scope only]
Repeating Blaster Carbine - [scope only]
Disruptor Carbine - [scope only]
Argazdan Riot Buster - [scope & Chamber]
Heavy Repeating Carbine - [scope & Chamber]
Ceremonial Bowcaster - [scope & Chamber]
Zabrak Blaster Carbine - [scope & Chamber]
Onderon Repeating Carbine - [scope & Chamber]
Slavemaster Stun Carbine - [Fully Upgradeable]
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Installation
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SIMPLY put those files into your Override folder
Note:
You need to start a new game, it wont work with existing saves (or u could try cheats/save game editors)
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Uninstallation
====================================================================================================================
Delete those files from your Override folder.
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Credits
====================================================================================================================
smugglerAlex (Me) - For creating this mod.
Oh, and, ALL HAIL THE CREATOR OF KOTOR TOOL!!
818 downloads
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Mandalorian Armor Pack
Mandalorian Armor Pack
This mod will add a total of 9 new items to TSL - 6 new Mandalorian armors and the 3 vanilla armors available for you to wear. All of them are available in-game without cheats:
Mandalorian Warrior Armor (Vanilla Blue) - Given to PC after you tell Mandalore you've activated the permacrete detonator in the Dxun jungle
Mandalorian Scout Armor (Vanilla Red) - Given to PC while helping Kelborn in the Dxun jungle
Mandalorian Seargent Armor (Vanilla Yellow) - Given to PC after talking to Xarga after finding/killing Kumus
Mandalorian Tech Armor (Orange) - Given to PC after giving Zuka the 3 parts of the Phase Pulse Converter
Mandalorian Battle Armor (Green) - Given to PC after giving the Zakkeg Ear to the gate guard
Mandalorian Private Armor (Purple) - Given to PC once you've proved yourself to Mandalore
Mandalorian Brawler Armor (Light Blue) - Given to PC after defeating Tagren in the battle circle
Mandalorian Camo Armor (Dark Green) - Given to PC after defeating Kelborn in the battle circle
Mandalorian Champion Armor (Gold & Black) - Given to PC after defeating Bralor in the battle circle
This mod will also alter the appearances of some of the Mandalorians found in game to give them these new armors.
816 downloads
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Ice Eclipse power textures
These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison.
There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to.
Several of the new textures are large, though nothing over 2k.
I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future.
---------------------------------------
Screens have been added for most textures.
Personal preference: Don't use my default fire. The alternate textures are eons better.
935 downloads
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JC's Supermodel Fix for K2
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that.
Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1.
Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
36,671 downloads
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M4-78 Alternate Skybox Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Authors: N-DReW25 and Sith Holocron
1.0.0 Release Date: 18.08.2017
1.1.0 Release Date: 31.08.2021
Description:
If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78.
The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer.
In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation.
The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP.
Installation:
First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP.
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead!
If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last!
Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!).
Option 1:
Stoney's M4-78 Version - by Quanon:
1) Open the “Stoney Version (by Quanon)” folder.
2) Open the “For Override” folder
3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
Option 2:
Obsidian Version - by Obsidian Entertainment:
1) Open the “Obsidian Version” folder.
2) Open the “For Override” folder
3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
Option 3:
Sleheyron Version - by Bioware, roof texture by Sith Holocron:
1) Open the “Sleheyron Version” folder.
2) Open the “For Override” folder
3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
Uninstallation:
To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder.
Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default.
Known Bugs:
The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though).
If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com
Incompatibilities:
This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP.
This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk.
Recommended Mods!:
Permissions:
· Do NOT claim credit for this mod, as that would exceedingly rude.
· Do NOT upload this mod to any other website without the permission of N-DReW25
· If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission.
Special Thanks:
· Obsidian for not deleting all of M4-78.
· Bioware for not deleting Sleheyron’s Skybox
· Stoney for making the original M4-78 mod.
· Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here.
· Zybl2 and Hassat Hunter for their work on M4-78EP.
· Fred Tetra for Kotor Tool
· Sith Holocron for the new loading screens
· Everyone who downloads the mod. (Please leave feedback!)
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
557 downloads
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M4-78 Movies (from the original M4-78 mod)
By Stoney
Uploaded with permission from Stoney.
For those curious about seeing the movies that Stoney created for his original M4-78 mod, I've uploaded these for your viewing pleasure. I don't personally suggest in using these videos with the M4-78 Enhancement Project as the skyboxes are different in the two different mods. Following this is Stoney's original read-me. I've kept the contact information as it originally appears but comments can be left below or you could send a PM to Stoney heree.
~ Sith Holocron
============================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
M4-78 movies vers. 2
============================================================
Author: DarthStoney
Contact:PM at Lucas Forums
Name: M4-78movies
Filename: M4-78movies vers.2
File Size:22mb
Date Released:10/18/08
1. Description:
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These are updated Landing and Takeoff movies for my M4-78 mod.
The EH engine glow no longer flashes.
The landing gear steam has been added.
Improved animation of the Ebon Hawk .
2. Install:
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Just unzip the M478movies vers.2.rar and install DroMov02.bik and DroMov04.bik into your kotor2\movies folder
3. Uninstall:
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Delete the files DroMov02.bik and DroMov04.bik from your kotor2\movies folder
4. Mod Incompatibility:
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There should be no issues.
5. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. If you have any questions PM me at Lucas forums.
6. Thanks:
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My thanks go out to:
Fred Tetra for Kotor Tool, the modders and community of LucasForums.com for without their help this would not be possible. Thanks also to the good people at video-fx-universe.com for their great tutorials and help.
Others that deserve a special Thanks are
Quanon modeler creator of the Skyboxes Sharen_Thrawn for fixing the Skyboxes Sith Holocron as M4-78 and for lots of other help he has given on this project.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
149 downloads
- historical artifact
- from the archive
- (and 1 more)
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TSL Main Menu Model Fix for Widescreen
This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10).
By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes.
I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities.
Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2).
As of v1.2, I have added optional TOR-style logos. These are based on the one GOG created for K1.
Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo.
N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version.
Installation Instructions
Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder If you have TSLRCM, additionally copy the files from the FOR TSLRCM, overwriting when prompted in both cases If you wish to use the TOR-style logo, versions are supplied to fix stretching for those without a GUI fix, or unaltered if you use a GUI fix mod. Make sure you delete any existing KOTOR2Logo.tga in your Override. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Workshop folder Override folder instead. If you use M4-78, use its Override. Acknowledgements
Thanks to @bead-v for MDLEdit, that made compiling the menu models possible Thanks to @ndix UR for TGA2TPC Thanks to VarsityPuppet for testing 16:10 compatibility Thanks to @JCarter426 for helping with improving some aliasing issues via waifu2x12,595 downloads
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Benok's Alternate Lines Restoration
By N-DReW25
Benok's Alternate Lines Restoration
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 12.08.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in.
While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you
meet Benok in the Cantina replacing almost all of his lines for his cutscene.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Incompatible with anything that edits "benok.dlg"
Permissions:
Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance.
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
809 downloads
- Benok
- Cut Content
- (and 4 more)
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Kel Dor Modder's Resource for TSL
NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself. Although note that this model is basically superfluous now that porting from TOR is allowed.
224 downloads