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  1. Vibrocutter changes

    Description:
    This mod can make different changes to the vibroblade in TSL, such as moving it, removing it, 
    or replacing it.
    Installation:
    Note: There are different methods with installing this mod!

    First Method. (Quick Install, Mod Build Recommended Method.)
    - Open up Holopatcher.exe 
    - Open up the first scroll down menu and select "Location and Medpac"
    - Select your kotor directory where swkotor2.exe is located. (i.e. folder named swkotor2 or Knights of the Old Republic II)
    - Click Install and wait for the mod to finish installing, then close the window when it is complete.
    If you would like to have no medpac on the corpse with the above method:
    - Open Holopatcher.exe
    - Select "Corpse has nothing" 
    - select the kotor directory where swkotor2.exe is
    - Click install and wait for the mod to install, then close the window when it is complete.
    ^^^
    Note: This may inflict more difficulty for your playthrough.
    Second Method(s) (More seperate installs, Mod Build compatible although not recommended.)
    Note: Can be used over top the first method but NOT recommended for balancing reasons. (Advisories included in square brackets)
    - Launch Holopatcher.exe and select ONE of these 3 installs in the first drop down menu:
    "Medpac Replacement" (Replaces the vibrocutter with a Medpac) - [Usless with First Method Install, already included]
    "Vibroblade Replacement" (Replaces the vibrocutter with a vibroblade, pre tslrcm.) - [You would have a Vibroblade on the regular corpse over top First Method Install]
    "Corpse has nothing" (The corpse will not contain any items.) - [Already told in First Method install]
    - Select the kotor directory where swkotor2.exe is.
    NOTE: Choosing another one of those 3 after installing another WILL overwrite the changes made by the previous one installed.

    - After installing ONE of those options, install "Location Change" IF you want the vibrocutter to appear in the locker in the security room. - [You would get a second vibrocutter over top the First Method Install]

    Instructions are DONE

    INCOMPATIBILITES:
    - Incompatible with NDrew's Peragus Miner Overhaul, Use the vibrocutter changes install included with his mod if you're using his mod. DO NOT install my mod over NDrew's mod. 

    Tools used:
    Holopatcher - Cortisol
    Holocron Toolset - Cortisol and th3w1zard1

    I ask that my mod is not uploaded anywhere else by other users. I will upload it somewhere if I think it should belong there.

    31 downloads

       (0 reviews)

    0 comments

    Updated

  2. Peragus Miner Overhaul

    Peragus Miner Overhaul
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 02.09.2025

    Installation:
    Simply click on the HoloPatcher.exe, select your option, click install and sit back and watch the HoloPatcher do its magic.
    This mod has four install options, you do NOT need to install four but you must install them in this order.
    Proper Peragus Corpses comes first.
    Peragus NPC Overhaul comes second.
    Tiered Peragus Miners comes third. The Peragus Mining Gear mod is required for this install.
    Vibrocutter changes can be installed at any point AFTER Proper Peragus Corpses.
    The "Description" section of the readme will tell you what each install does. Make sure to read them to ensure that you've made an informed decision on what exactly you want to install.

    Description:
    Peragus is a strange place. It's a mine wherein all of the miners are dead, except those dead miners all look like burnt monkeys wearing beige jumpsuits in-game. Despite the holograms of the Miners all wearing the same Miner's Uniform the aforementioned corpses are all wearing beige, whilst the Maintenance Officer Corpse and the bodies in the Kolto tanks wear a Czerka inspired uniform not seen anywhere else.
    This mod serves as a collection of mods, allowing you to fully customize Peragus to your exact liking. This mod offers the following features:

    1) Proper Peragus Corpses: Proper Peragus Corpses removes the low-poly corpse placeables from the Peragus Modules and replaces them with NPC Corpses. These NPCs use the four generic Peragus NPC appearances, meaning there will be clones though this is on-par with Obsidian's NPC Czerka Corpses in the Telos Underground ruins.
    2) Peragus NPC Overhaul: An addon for Proper Peragus Corpses, Peragus NPC Overhaul will give all 60+ Peragus NPC Corpses an overhauled appearance. Whilst this new appearance will be a generic appearance, if you see a generic old white man with orange hair that specific appearance will be unique to just that specific corpse meaning only Twi'leks and Devaronians would have duplicate appearances.
    3) Tiered Peragus Miners: This option requires Kainzorus Prime's Peragus Mining Gear mod and the Proper Peragus Corpses, and Peragus NPC Overhaul from this mod installed.
    Tiered Peragus Miners is designed around Kainzorus Prime's Peragus Mining Gear mod, it adds a second Miner's Uniform item based on the vanilla Miner's Uniform. This means you can have BOTH Kainzorus Prime's Peragus Mining Gear for the Defense Bonuses and the vanilla Peragus Miner's Uniform for the ability to use Force Powers at the same time. The loot for these uniforms has been changed so the vanilla Peragus Miner's Uniform is found in the Plasteel Cylinder at the start of the Mining Tunnels whilst the Peragus Mining Gear is found inside a Plasteel Cylinder at the Central Platform which can only be opened via the nearby terminal.
    The Peragus Mining Gear, Peragus Miner's Uniform, and the Beta Peragus Miner outfit will be worn by various Peragus Miner Corpses and Holograms where appropriate. The end result should be a fully diversified Peragus Mining Facility.

    4) Vibrocutter Changes: Since this mod is NOT compatible with Lewok2007's Vibrocutter changes mod, the Vibrocutter Changes install serves as an alternative to his mod. This option will move the Vibrocutter from the Corpse near the start of Peragus to a locked Locker in the nearby Security Office, this will force you to use the Plasma Torch and Mining Blaster to fight the Mining Droids for a little bit. This option will NOT work without "Proper Peragus Corpses" option mentioned above.

    Known Bugs:
    This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com.

    Incompatibilities:
    * This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod.
    * This mod is compatible with WildKarrde's Peragus Medical Bay Enhancement.
    * This mod is NOT compatible with VarsityPuppet's Peragus Tweak.
    * The Tiered Peragus Miners component is NOT compatible with DarthParametric's Fixed Hologram Models and Admiralty Redux for TSLRCM.
    Report any incompatibilities to me on Deadlystream.com.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission. 

    Thanks:
    DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource, which the Medical Officer's Beta Uniform is based upon!
    ebmar: For providing help with the TSLPatcher!
    Kainzorus Prime: For making the Peragus Mining Gear mod!
    VarsityPuppet: For making the Peragus Tweak mod which inspired me to make this mod!
    Lewok2007: For making the original Vibrocutter Changes mod!
    WildKarrde: For making the Peragus Medical Bay Enhancement mod! 
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    97 downloads

       (1 review)

    6 comments

    Updated

  3. K2 - Shiny Metal Armor for Mandalorians

    Makes the armor of Mandalorians shiny again, just like it was in KotOR1.

    19 downloads

       (0 reviews)

    1 comment

    Updated

  4. Alternate Coruscant Skybox [Day Time]

    Alternate Coruscant Skybox [Day Time]
    A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
    Author: Sith Holocron
     
    DESCRIPTION:
    I was recently asked by someone about another Coruscant skybox that I recently made for my upscale compilation for The Jedi Masters mod and whether they could use it for their mod. I just released the mod and I’d like for that mod to have a chance to find its audience before being picked over for parts so I made them a compromise: how about if I made you a new Coruscant skybox?  This is the result of that and I now offer it to you!
    These skyboxes are for the Coruscant module that has the Jedi Council Chamber.  It will not cover the additional Coruscant areas that appears in either Trex’s “The Jedi Masters” mod or Deathdisco’s “Jedi Temple” mod.
    INSTALLATION:
    Place all of the TGA files into your Override folder.
    UNINSTALL:
    Remove those files from your Override.
    PERMISSIONS:
    I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author.
     THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
    NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  5. KotOR III: The Jedi Masters Textural Reinterpretation Mod

    Created by: Sith Holocron (and others listed in the credits section)
    Game: Knights of the Old Republic 2 (using Trex’s “The Jedi Masters” mod)
    Version 1.0 Uploaded: 07 AUG 2025
     
    Description:
    The Kotor III: The Jedi Masters Texture Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.  
    For sake of my sanity, I’ll be abbreviating The Jedi Masters to TJM from here on.
    It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. TJM uses textures from both KotOR1 and TSL.  As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the TJM conventions. (See credits section for the other mods that were sourced.)
    Some of the TJM textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in TJM are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.
    New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
    As TJM is extensive and I didn’t have access to a beta team for this, please report any textures that I may missed an alpha layer for.  I have heard rumbling that they are more than a few in the original TJM mod itself that presented issues in one way or another. Feel free to post pictures of areas over in the Release thread.
    In addition to the numerous before and pictures provided on this page, here is a little video showing the end results.
     
     
    What’s not included and why:
    I have not upscaled the following categories of textures included with TJM.
    Trex’s Custom Skyboxes: Many of these are already near the self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I have replaced one of Trex’s skyboxes as seen in the outdoor levels of the planet called Etti with a version that uses my own textures rather than uses Trex’s textures (and it’s twice the size). Additionally, I have replaced one of Trex’s Coruscant skybox with one of my own.
    Inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these type of mods would a better choice than me for this.
    Portraits and Character skins: Like the previous, working on character skins isn’t my forte.
    Many of the textures from Quanon were not upscaled (as they are close to my self-imposed size limit as they currently stand). When and where Quanon reused vanilla textures, those have been upscaled.
    If you are interested in what this mod doesn’t cover, you can always request other folks to work on it in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.
     
    Installation:
    Drop all TGA and TXI files included in this mod into your Override folder.
     
    Credits:
    Some ship textures, the Czerka-branded protocol droid texture, and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and his generosity in making permissions open for her mods. See here for a wide selection of his mods.
    Many of the TSL textures were sourced from “RESOURCE: Topaz GigaPixel AI Upscales – K2” by Thor110  (https://deadlystream.com/topic/9592-resourcetopaz-gigapixel-ai-upscales-k2/). I give my thanks for this convenient modding resource.
    Many of the KOTOR1 textures that TJM uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream.  It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988.  Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
    Thanks to Sithspecter for permission to use portions of his example pictures from his High Quality Blasters mod page. (https://deadlystream.com/files/file/861-high-quality-blasters/)
    Thanks to Lewok for beta testing these textures, adjusting some TXIs and an alpha layer of some textures on the D’Arth Syyth flagship, providing valuable input, and helping troubleshoot problematic textures.
    Thanks to Fair Strides for texture feedback and moral support.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use. 

    77 downloads

       (1 review)

    8 comments

    Updated

  6. AxC's Skip Remote Sequence

    This simple mod does exactly one thing: it lets you skip the Remote flying sequence on Malachor V without losing any content. Now you don't have to go through this notorious chapter if you don't want to.


    How it works:
     
    Adds a skip option when the Remote sequence begins All cutscenes and dialogue play normally like nothing was skipped Works with or without TSLRCM Completely optional every time (play it normally when you want to)


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    40 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Enhanced Lightsaber Hilt Variety

    30 Vanilla+ lightsaber hilts (10 regular,10 short,10 double)
    Working texture for both Aspyr and Legacy
    In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. 
    The Blade
    I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K2 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models.
    The Hilt
    I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. 10 hilts are completed for each crystal color. These are also compatible with the Aspyr version of the game, which had broken hilt textures.
    I added a custom hilt for Malak as well.
    Install Steps:
    - TSLRCM Required
    - 3C-FD Patcher required for Aspyr version
    - JC's Lightsaber Visual Effects for K2 is recommended. The glowing light colors were made to match these.
    - Extract and copy mod files to override directory

    Credits:
    - Crazy34's Light saber models for the glowing light effect
    - JC's Lightsaber Visual Effects for K2 amazing blade texture, I matched the glowing effect to work with these

    179 downloads

       (0 reviews)

    3 comments

    Updated

  8. Kotor II Restored Content Plus

    A Mod for Star Wars Knights of The Old Republic II
    Author: N-DReW25
    1.0.0 Release Date: 18.05.2025

    Installation:
    Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
    It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
    This mod is divided into two parts, the HoloPatcher component and the Override Component.
    To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
    To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic.
    WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all.

    Description:
    The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this.
    Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored.
    Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update.
    As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do.
    Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL).
     
    What's Restored in K2RC+:

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
    The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Dashus: For kickstarting the Kotor restoration efforts with TSLRP!
    Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place!
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel and for keeping the cut content in the files!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For maintaining the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,824 downloads

       (1 review)

    28 comments

    Updated

  9. Lightsabers and Robes on a Corpse

    Back in 2022, I was asked by a user in a discord server I am in if I could add lightsabers well early into peragus, before fighting any of the mining droids. This mod will you give the equipment of a dark jedi or jedi you could need, as well as some medpacs. 1 Red LS, 2 Yellow LS, 1 Yellow DBLS, 1 Yellow SHRTLS, a Padawan Robe, and a Dark Padawan Robe.

    After downloading the .zip file attatched, you will open Holopatcher and find your directory where TSL is located. You will then press install, and the mod will install in ~2 seconds. If you get any errors, send me a PM about the error and with the install log attatched.

    Tools Used:
    Change Edit
    Holocron Toolset
    Holopatcher

    I ask that my mod is not reuploaded somewhere by other users. If I feel this mod belongs somewhere, I will upload it there. 

    Should be compatible with most mods. Any mod that makes hard edits to gencrps004.utp should be installed before this mod.

    2,050 downloads

       (0 reviews)

    0 comments

    Updated

  10. Fog Fix & More - 3C-FD Patcher

    While you sleep in the medical room, 3C-FD is patching your game.

    Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Only works on an unmodified swkotor2.exe. WIndows systems only.

    Included EXE Patches:
    - Fog Fix
    - Reflections Fix
    - 4GB Patch
    - Subtle Color Shift
    - Music Volume During Dialogue Fix
    - (Experimental) Borderless Window Mode

    How to use: 
    Run the patcher and choose your swkotor2.exe to patch. It will patch your game exe with the fixes listed above.
    It will check if you have an unmodified steam or gog version of the latest (Aspyr) patch, otherwise it wont run.
    It will also make a backup of your original swkotor2.exe.
    How this was made:
    - The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color.
    - The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix.
    Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters.
    - The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked.

    Bugs:
    - This does not work with M478
    Special Thanks:
    HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist.
     JCarter426 - For pointing out that the music was broken during dialogue. I hadn't noticed but couldn't stand it after hearing for myself.

    Source: Open the patcher with 7zip or view it here: https://github.com/J0-o/kotormods/tree/main/C3-FD_patcher

    1,001 downloads

       (2 reviews)

    28 comments

    Updated

  11. Edge of Darkness: A Textural Reinterpretation

    Created by: Sith Holocron (and others listed in the credits section)
    Game: Knights of the Old Republic 2 (using Edge of Darkness mod)
    Version 1.0 Uploaded: 19 JUL 2025
     
    Description:
    The Edge of Darkness Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.  It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Edge of Darkness uses textures from both KotOR1 and TSL.  As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the Edge of Darkness conventions. (See credits section for the other mods that were sourced.)
    Some of the EoD textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Some of the textures in Edge of Darkness are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve attempted to remain faithful to the – shall we say unique? - visual style of his mod.
    New upscales were set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.
     
    What’s not included and why:
    I have not upscaled the following categories of textures included with Edge of Darkness.
    Skyboxes (Many of these are custom made and/or already near the self-imposed 2048 x 2048 limit. They would not benefit from upscaling.)
    Inventory Items and their Icons - including clothing and weapons (Outside of the scope of my original plans)
    Action Icons (as I don’t think they’d benefit from upscaling)
    Absolutely ***anything*** by Kaidon Jorn (as I don’t think they’d benefit from upscaling)
    Most of the textures from Quanon (as they are close to my self-imposed size limit as they currently stand)
     
    Credits:
    Some ship textures and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and her generosity in making permissions open for her mod.
    Many of the TSL textures were sourced from “RESOURCE:Topaz GigaPixel AI Upscales – K2” by Thor110. I give my thanks for this convenient modding resource.
    Many of the KOTOR1 textures that Edge of Darkness uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream.  It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988.  Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.
    Minor assistance in re-adding transparencies to 5 LKA textures provided by 90sk.
    Moral Support graciously offered by Fair Strides.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage of my textures in other mods must be requested and approved by me before your use. 

    33 downloads

       (0 reviews)

    0 comments

    Updated

  12. Effixian's TSL T3-M4 Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    These are simple reskins that changes T3-M4's appearance.
    It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
    It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).

    - The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
    - The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick the folder of your choice, copy the files to your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    P_t3m3_01.txi
    P_t3m4_01.tga
    P_t3m4_01.txi
    PO_PT3m4.tga

    "T3-M4 to T1-N1" version; also remove:
    C_DrdAstro03.tga
    C_DrdAstro03.txi

    "T3M4 to 3C-FD" version; also remove:
    C_DrdAstro01.tga
    C_DrdAstro01.txi
    PO_P3CFD.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,630 downloads

       (1 review)

    11 comments

    Updated

  13. TSL Expanded Ending

    Knights of the Old Republic 2 infamously has a rather abrupt ending:  The player fights the final boss, there is some final dialog with said boss, and the game ends.  The Sith Lords Restored Content Mod (TSLRCM) restores a couple of short scenes which provide some closure, but it arguably still feels like there are some gaps.  This mod attempts to make the ending a bit more complete with the following changes:
    A restored dialog option allows the player to choose to stay on Malachor and train other Force users. After the final dialog, the player contacts Bao-Dur's remote and chooses whether or not to destroy Malachor, which may be chosen regardless of player alignment.  (If G0-T0 succeeded in disabling the remote, this conversation will not occur, and the player cannot choose to destroy Malachor.) If the player decides to destroy Malachor, all subsequent dialog takes place on the Ebon Hawk.  If Malachor is not destroyed, the remaining party members rejoin the player in the Trayus Core. The player has a short conversation with T3-M4 and reiterates what they intend to do next. Atton, Visas, and/or the Handmaiden express their desire to accompany the player, as in the scenes previously restored by TSLRCM.  The Visas/Handmaiden conversation is now available even if Malachor is  destroyed, as long as the player freed the party from the academy's prison.  Atton's dialogs will now only occur if the player has medium to high influence with him, loosely inspired by the "Unoffical TSLRCM Tweak Pack" by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/).  Note that since these scenes all refer to the player leaving, they will not occur if the player decides to stay on Malachor. Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    ASPYR (STEAM/GOG) COMPATIBILITY NOTES
    When using this mod with the Aspyr version of the game from Steam or GOG, some of the background sound effects will be almost inaudible, making the destruction of Malachor feel strangely quiet.  This seems to be due to a “feature” added by Aspyr which reduces the volume of the music (and, apparently, some sound effects) during cutscenes.  I strongly recommend using the 3C-FD patcher by Jiiprah (https://deadlystream.com/files/file/2734-fog-fix-more-3c-fd-patcher/), which returns the volume to its pre-Aspyr behavior and also fixes some graphical issues.
    I have not tested this mod with the achievements system, and it is possible that it might interfere with achievements related to the ending of the game.  Use at your own risk.
    -------------------------------------------------------------------
    INSTALLATION
    Run "INSTALL.exe" and follow the prompts.  When asked, select the "MAIN INSTALL" option which matches your display's aspect ratio, 4:3 or 16:9.  It is normal to see a warning that modulesave.2da already exists and has been skipped.  If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    If you are using an aspect ratio other than 4:3 or 16:9, try the 16:9 option.  The camera differences between the two versions are fairly minor, so ultimately you may use whichever one looks better to you.  To switch between the two versions after the mod has already been installed, run "INSTALL.exe" and select "Convert to 16:9" or "Convert to 4:3".
    For best results, I recommend using a saved game from before arriving on Malachor.  However, using a save from after reaching Malachor will only result in a few missing sound effects, and the majority of the mod will still work.
    -------------------------------------------------------------------
    TRANSPARENT COCKPIT WINDOWS
    Options are available to make the Ebon Hawk's cockpit visible through the front window during the new ending sequence, as in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/).  To use them, run "INSTALL.exe" again after the main installation is complete, and select one of the following options:
    "OPTION - Transparent Cockpit Windows, Enhanced Reflections" - Adds an area-specific reflection to the Ebon Hawk's exterior.  Not recommended if you use any mods that reskin/upscale the Ebon Hawk exterior. "OPTION - Transparent Cockpit Windows, Reskin Friendly" - More readily compatibility with reskins of the Ebon Hawk exterior.  Does not include the new reflection. "Transparent Cockpit Windows" does not need to be installed to use these options.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/).  It has not been tested without TSLRCM installed.  It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/).  For best results, install this mod after TSLRCM, K2CP, and any other mods which make significant changes to the Trayus Core module.
    This mod is incompatible with other mods which edit the ending sequence, including "Unofficial TSLRCM Tweak Pack" component 4 ("Atton's Ending Dialogue") by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/).  It is also incompatible with any other mods which edit the Trayus Core area layout.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    MDLedit by bead-v
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    K-GFF by tk102
    DLGEditor by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Holocron Toolset by Cortisol and th3w1zard1
    SithCodec by JCarter426
    2DA Editor by VarsityPuppet
    AniCam by JdNoa
    Lipsynch Editor by JdNoa
    TSL Loadscreen Template by JCarter426
    Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
    Thank you to the TSLRCM team for doing so much to expand and complete the original game and for restoring the original concluding scenes.  The final scenes with Atton on Malachor still follow their staging, as I couldn't think of much I could do to improve upon them.
    Thank you to Pavijan357 for pointing out in his "Unofficial TSLRCM Tweak Pack" that Atton's ending dialog makes less sense if the player has low influence with him.
    The modified Ebon Hawk room models incorporate fixes developed by PapaZinos.  Thank you to him for allowing me to use his fixes in my work.
    This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    898 downloads

       (2 reviews)

    18 comments

    Updated

  14. Effixian's Dopak Player Character

    --------------------------------------------
    Knights of the Old Republic - The Sith Lords
    --------------------------------------------
    TITLE: Effixian's Dopak Player Character
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ------------
    INSTALLATION
    ------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Dopak Player Character".
    -----------
    DESCRIPTION
    -----------
    This mod adds a player head that is the same as the mercenary Dopak. There's vanilla dark side transitions, but with Sith eyes instead of zombie eyes.
    Orginally requested by rkallday1 on Steam.
    ----
    BUGS
    ----
    None known.
    ------------
    UNINSTALLING
    ------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    p_dopakh.mdl
    p_dopakh.mdx
    P_DopakH.tga
    P_DopakHd1.tga
    P_DopakHd2.tga
    po_Dopakh.tga
    po_Dopakhd1.tga
    po_Dopakhd2.tga
    2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod would likely result in undoing that later mod.
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ------
    THANKS
    ------
    Stoffe and Fred Tetra for the needed tools and tutorials
    ---------
    Donations
    ---------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ---------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Glitched Lightsaber Hilt Fix - TSL Aspyr

    In the latest Aspry patch, the textures on lightsaber hilts are bugged. It seems theres an extra shader applied to them and maybe the math gets broken at certain angles.
    The fix is to simply change the supermodel type from 'lightsaber' to 'effect'.
    This does however cause smoke and hazy effects to render on top of the lightsaber blade.
    An alternative fix is being worked on using lightmap as a texture.
    This can be done with Kotor Blender. I have also attached patched models for vanilla and Crazy34's New_Lightsaber_Blade_Model_TSL.

    Please make this change when creating your own lightsaber mods, for Aspyr compatibility. If using the files provided here just copy to the override folder. If using Crazy34's lightsabers, install their mod first then copy/overwrite with these patched models.


    352 downloads

       (2 reviews)

    18 comments

    Updated

  16. AxC's Customizing Droids

    This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors:
     
    Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits.


    Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with:

    giveitem d_c_kit 1


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    43 downloads

       (0 reviews)

    3 comments

    Submitted

  17. No Health Regeneration

    Removes the base vitality regeneration in TSL. You can still gain regeneration through items or the Regenerate Vitality feat.
    INSTALLATION
    To install, run TSLPatcher.exe. If regeneration.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    To uninstall, remove regeneration.2da from your override folder. If a regeneration.2da was created inside the backup folder, move it to override.
    COMPATIBILITY
    Will only conflict with other mods that edit health regeneration values. Install this mod after to ensure its changes take effect.
    CREDITS
    offthegridmorty
    Thanks to JC for a smart fix to a stupid bug
    TSLPatcher - stoffe, Fair Strides
    Holocron Toolset - Cortisol

    1,677 downloads

       (1 review)

    0 comments

    Updated

  18. HD Kavar

    1K Upscale of Master Kavar.
    Install it like any other mod; drop it in the override folder.

    36 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Exile's Armband Force Leap

    🎮 Mod Release:
    Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game!
    📄 Details:
    Everything you need to know is in the included readme—features, setup, and usage.
    🙏 Credits:
    Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream.
    Credits: Fire and Sun

    246 downloads

       (0 reviews)

    0 comments

    Updated

  20. HK-47's Personal Blaster

    🎮 Mod Release:
    Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game!
    📄 Details:
    Everything you need to know is in the included readme—features, setup, and usage.
    🙏 Credits:
    Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream.
    Credits: DarthErebus
     

    79 downloads

       (0 reviews)

    0 comments

    Updated

  21. Nihilus Intro: Restore Movie

    Nihilus Intro: Restore Movie
    -----------------------------
    Description
    ------------
    This mod restores the .bik movie version of the Nihilus introduction scene to TSLRCM. I prefer the line deliveries of Visas 
    and the lighting of the scene in the movie version, hence why I made this mod. 
    HoloPatcher Installation
    -------------------------
    Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer.
    Open the extracted folder and then double click the 'Install.exe' file.
    Make sure that you select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
    Click install on the bottom right. HoloPatcher creates backups of the original files automatically, so no need to worry about that.
    Manual Installation
    --------------------
    Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer.
    Open the extracted folder, then open up the folder called 'Manual Install'.
    Copy and paste all of the files in the 'Manual Install' folder into the 'Override' folder in your Kotor 2 directory, 
    which is the directory that includes the 'swkotor2.exe' file.
    HoloPatcher Uninstallation
    ---------------------------
    Double click on 'Install.exe'.
    Select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
    Click on 'Tools' in the top left of the menu bar.
    Click on the option 'Uninstall Mod / Restore Backup' in the pop up menu.
    Confirm that you want to uninstall the mod.
    Manual Uninstallation
    ----------------------
    Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer.
    Open the extracted folder, then open up the folder called 'Manual Uninstall'.
    Copy and paste all of the files in the 'Manual Uninstall' folder into the 'Override' folder in your Kotor 2 directory, 
    which is the directory that includes the 'swkotor2.exe' file.
    Distribution
    -------------
    As long as you credit the mod author (nonameperson66 @ deadlystream.com) of this mod, 
    you can modify or distribute this mod in any way you like.
    Special Thanks
    ---------------
    Thank you to all the following people that created modding tools for Kotor and Kotor 2:
    Fred Tetra for Kotor Tool
    NickHugi and th3w1zard1 for HoloPatcher and HolocronToolset 
    Bugs
    ------
    If you find any bugs with this mod, please contact me at nonameperson66 on deadlystream.com
     
     

    86 downloads

       (0 reviews)

    0 comments

    Submitted

  22. AxC's Prestige Classes for Visas

    This mod allows you to train Visas Marr in a prestige class, just like the Exile receives one during their journey.
    To offer her a prestige class, the following conditions must be met:
     
    Visas must be level 15 or higher. Your character must have a very high (≥75) or very low (≤25) alignment. You must have high Influence with Visas (≥75). Your character must have already chosen a prestige class. You must be aboard the Ebon Hawk.
      Once these conditions are met, a new dialogue option will appear, letting you recite Kreia's teachings (with a nod to your own class) to guide Visas toward one of the six prestige classes, based on your alignment.
    Like your training under Kreia, you can steer her toward the light or dark—but note that Visas will refuse a class opposed to your alignment (Jedi for Dark Side, Sith for Light Side).

    Alternatively, you can let her find her own path—but this will permanently lock the training option.

    TSLRCM is required.
     
    Credits:
    Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset  

    186 downloads

       (1 review)

    5 comments

    Updated

  23. Better Gameplay Balanced Kotor 2 Companions

    Better Gameplay Balanced Kotor 2 Companions
    --------------------------------------------
    Description
    ------------
    This mod changes the starting stats, feats, and powers of the Exile's party members to provide a more fun gameplay experience. 
    I made sure not to give anyone anymore stats, powers, and feats then they already had in the vanilla game.
    The exact changes I made to each of the party members is listed after the uninstallation section.
    I HIGHLY RECCOMEND USING 'Bao-Dur Can Wear Heavy Armor' (Link) IN CONJUNCTION WITH THIS MOD!
    HoloPatcher Installation
    -------------------------
    Extract folder 'Better Gameplay Balanced Kotor 2 Companions 1.0' located in the .7z file you downloaded to your computer.
    Open the extracted folder and then double click the 'Install.exe' file.
    Make sure that you select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
    Click install on the bottom right. HoloPatcher creates backups of the original files automatically, so no need to worry about that.
    Manual Installation
    --------------------
    Extract folder 'Better Gameplay Balanced Kotor 2 Companions 1.0' located in the .7z file you downloaded to your computer.
    Open the extracted folder, then open up the folder called 'Manual Install'.
    Copy and paste all of the files in the 'Manual Install' folder into the 'Override' folder in your Kotor 2 directory, 
    which is the directory that includes the 'swkotor2.exe' file.
    HoloPatcher Uninstallation
    ---------------------------
    Double click on 'Install.exe'.
    Select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file.
    Click on 'Tools' in the top left of the menu bar.
    Click on the option 'Uninstall Mod / Restore Backup' in the pop up menu.
    Confirm that you want to uninstall the mod.
    Manual Uninstallation
    ----------------------
    WARNING: MANUAL UNINSTALLATION SHOULD ONLY BE DONE IF YOU ARE USING KOTOR 2 UNOFFICIAL PATCH!
    Delete the following files located in the 'Override' folder in your Kotor 2 directory:
    - p_atton.utc
    - p_baodur.utc
    - p_disciple.utc
    - p_hanharr.utc
    - p_hk47.utc
    - p_kreia.utc
    - p_mand.utc
    - p_mira.utc
    - p_visas.utc
    Detailed Changes
    -----------------
    Atton: 
    Wis 10 -> 12
    Bao-Dur:
    Int 15 -> 14
    Con 14 -> 15
    Removed Feats - Critical Strike and Improved Gear Head
    Added Feats - Toughness and Improved Toughness
    Disciple: 
    Dex 16 -> 15
    Str 14 -> 12
    Wis 10 -> 14
    Removed Feat - Close Combat
    Added Feat - Finesse: Melee
    Hanharr:
    Changed Feat - Armor Proficiency: Heavy to Armor Proficiency: Light
    Removed Feat - Close Combat
    Added Feats - Toughness, Two Weapon Fighting, and Improved Two Weapon Fighting
    HK-47:
    Con 10 -> 15
    Str 16 -> 12
    Changed Base Vitality Points from 66 to 84
    Computer Use 0 -> 3
    Demolitions 5 -> 7
    Awareness 5 -> 6
    Repair 6 -> 8
    Security 0 -> 3
    Removed Feat - Power Blast
    Added Feats - Sniper Shot and Improved Sniper Shot
    Mira:
    Cha 10 -> 12
    Con 12 -> 14
    Wis 11 -> 12
    Stealth 0 -> 2
    Repair 8 -> 6
    Visas:
    Changed Base Vitality Points from 24 to 54
    Changed Base Force Points from 18 to 36
    Added Force Power - Slow
    Distribution
    -------------
    As long as you credit the mod author (nonameperson66 @ deadlystream.com) of this mod, 
    you can modify or distribute this mod in any way you like.
    Special Thanks
    ---------------
    Thank you to JCarter426 for creating the 'Thematic KOTOR 2 Companions' mod and inspiring me to create this mod!
    Thank you to all the following people that created modding tools for Kotor and Kotor 2:
    Fred Tetra for Kotor Tool
    tk102 for kgff 1.3.1
    NickHugi and th3w1zard1 for HoloPatcher and HolocronToolset 
    Bugs
    ------
    If you find any bugs with this mod, please contact me at nonameperson66 on deadlystream.com
     
     

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Relighting TSL - Early Release

    I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender. 
    The goal of this project is not to redo the lighting of the entire game. That would force me to touch every model and be a modding compatibility nightmare. I want to just target areas that stand out or look really bad. Feel free to suggest areas.
    Current Areas:
    - Peragus force cage room
    - Ebon Hawk Medical Room

    179 downloads

       (0 reviews)

    5 comments

    Updated

  25. Stutter Fix and Force Cage Update

    There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix.

    Install: 
    Extract files to override directory
    For the stutter fix only - download the single txi file and place in override directory

    226 downloads

       (1 review)

    0 comments

    Updated