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TSL Twi'lek Male NPC Diversity
By Leilukin
=TSL Twi'lek Male NPC Diversity=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: TSL Twi'lek Male NPC Diversity.7z
LATEST VERSION: 1.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod aim to diversify the appearances of Twi'lek male NPCs in KotOR 2: TSL, by giving the named Twi'lek male NPCs different looks to set them apart.
Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1. Therefore, this mod intends to make the named Twi'lek male NPCs look unique.
The Twi'lek male NPCs affected by this mod include:
Harra, a Czerka officer in the Citadel Station's Residential 082 East module on Telos Ahrnell, a mercenary in the Crystal Cave on Dantooine Lupo Shar, owner of the swoop race gallery on Nar Shaddaa Keh'Vehn, a refugee in the Refugee Quad on Nar Shaddaa The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
Ashton Scorpius' TSL Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads.
For the best experience with this mod, it is recommended to load a save before visiting Telos for the first time.
2. INSTALLATION:
Extract the TSL Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR 2 directory and overwrite files when prompted.
If you prefer the Twi'lek men's original "blubber" necks, or you choose to install Option B of Ashton Scorpius' TSL Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
***IMPORTANT NOTE FOR STEAM USERS:***
I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
3. UNINSTALLATION:
Run Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs).
This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
6. PERMISSION:
Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it
Cortisol for Holocron Toolset
bead-v for MDLedit
ndix UR for tpcview
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
600 downloads
0 comments
Updated
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visas marr Visas Marr and Female Exile Romance
By Leilukin
=Visas Marr and Female Exile Romance=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Vsas Marr and Female Exile Romance.7z
LATEST VERSION: 1.4
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
In KotOR II: TSL, certain party members can develop romantic feelings for the Exile, even though none of the romances in TSL were given much development, especially if compared to the first KotOR game. Among the possible romance options, only male Exiles can romance Visas Marr, with her romance scene (or at least, the closest thing the game has to one) occurs near the endgame (see below for details, though beware of possible spoilers). What this mod do is to make the Visas romance scene available for female Exiles as well.
In vanilla TSL, after the Rebuilt Jedi Enclave sequence and you return to the Ebon Hawk, you will be approached by Visas if your Exile is male, or the Disciple if your Exile is female. In Visas' case, she can confess her love for the male Exile, and the male Exile can agree to her to "look upon" each other through the Force.
This mod gets rid of the gender check for the Visas conversation post-Rebuilt Jedi Enclave, so Visas will always be the one who talks to the Exile regardless of the Exile's gender, even if the Disciple joins your party. Therefore, with this mod, female Exiles are also able to enjoy the same Visas scene as male Exiles do, including the romance.
Originally, Visas mentions the Handmaiden when she confesses her feelings for the Exile. This mod also checks if the Handmaiden joins your party to that particular dialogue, so with this mod, if you never recruited Handmaiden, Visas will not mention her.
This mod also provides an additional component to make Kreia reference the Exile’s interest in Visas, regardless of the Exile’s gender, during the player’s conversation with Kreia.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
Extract the Visas Marr and Female Exile Romance.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe. You will notice that this mod provides two installation options:
Visas Romance Scene: This component will make Visas’ romance scene after the Rebuilt Jedi Enclave available for both male and female Exiles. Kreia’s Reference to Visas Romance: This component will make Kreia reference the Exile’s interest in Visas, regardless of the Exile’s gender, during the player’s conversation with Kreia. You may choose to install both options, or only one of them. Once you have chosen the installation option(s) you want, point the installer to your KotOR 2 directory and let the installer do its job.
If you also have installed N-DReW25's Extended Enclave Tweaks, an add-on to Extended Enclave, go to the "Extended Enclave Tweaks Compatibility" folder, run Install.exe and point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
When you install this mod, a new folder named "backup" will be created by the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
If you installed the “Visas Romance Scene” component, go to the "backup" folder, cut and paste 006EBO.mod into the Modules folder in your KotOR 2 directory.
If you installed the “Kreia’s Reference to Visas Romance” component, go to the "backup" folder, cut and paste kreia.dlg into the Override folder in your KotOR 2 directory.
If you want to uninstall the compatibility patch for Extended Enclave Tweaks, go to the "backup" folder created by the TSLPatcher from this mod, cut and paste visasend.dlg into the Override folder in your KotOR 2 directory. Note that this step does not uninstall Extended Enclave Tweaks itself.
4. KNOWN ISSUES:
None currently known. If you find any other bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Any other mod that modifies Visas' dialogue after the Rebuilt Jedi Enclave sequence will likely conflict with this mod, especially for the following files:
k_attonend.ncs a_load006end.ncs visasend.dlg The above files are used for Visas' dialogue after the Rebuilt Jedi Enclave sequence, and script that triggers Atton, Disciple or Visas' dialogue with the PC after the Rebuilt Jedi Enclave sequence.
The “Kreia’s Reference to Visas Romance” component of this mod modifies the kreia.dlg file, which is for Kreia’s global dialogue. Specifically, this mod removes the gender check to Visas’ romance in Kreia’s dialogue about Visas. In order to improve compatibility with other mods that also modify kreia.dlg, I have set up TSLPatcher to patch the DLG file instead of hard replacing it in the Override folder. If you are using any other mod that involves putting the kreia.dlg file in the Override folder, you must install my mod after the other mod.
This mod is fully compatible with danil-ch and Darth Hayze’s Extended Enclave.
If you use N-DReW25's Extended Enclave Tweaks, an add-on to Extended Enclave, I have provided a compatibility patch, as noted in the “INSTALLATION” section above.
If you want to use DarthTyren's PartySwap mod, you need to install PartySwap first before installing this mod.
My Handmaiden and Female Exile - Disciple and Male Exile Romance mod also makes the Visas romance scene available for female Exiles, though Disciple will replace Visas in said scene if you play a male Exile. Unless you want the Visas romance scene available for both male and female Exiles, you do not need to install the “Visas Romance Scene” component of this mod if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod. The “Kreia’s Reference to Visas Romance” component of this mod is compatible with Handmaiden and Female Exile - Disciple and Male Exile Romance.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Fair Strides and DarthTyren for helping with my issues with triggering the scene of Disciple reporting to Carth/Cede after Visas’ romance scene
N-DReW25 for giving me permission to make my mod compatible with his Extended Enclave Patch
Fred Tetra for the KotOR Tool
KobaltBlu for KotOR Scripting Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,224 downloads
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Extended Enclave Tweaks
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.3.0 Release Date: 22.03.2025
INSTALLATION:
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
As this is a patch for Extended Enclave, Extended Enclave 2.5.2 is REQUIRED. It will not work otherwise. Install the Extended Enclave mod AFTER TSLRCM and BEFORE the Extended Enclave Tweaks.
The Extended Enclave Tweaks used the M4-78 versions of the Enclave dialogues, if you aren't using M4-78EP none of the M4-78 restricted content should be activated (There exists some weird easter egg ending where, if you kill Vrook, Kavar and Zez-Kai Ell then you can save Vash only to kill her in the Enclave.)
To install, extract the Extended Enclave Tweaks folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED as it installs the base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" first and run it.
"CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
Description:
This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content.
The following scenes have been modified:
1. "Tobin's Corruption"
Colonel Tobin has several head textures in the game files- his main head texture, his Dark Side transition for his end game appearance, and a partial Dark Side transition. This patch will restore the partial Dark Side transition for Tobin's cutscene during the Enclave section of the game.
2. "Admiration"
Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than skipping it like you can in vanilla.
3. "Disciple's Choice."
The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
3. "Disciple's Distress Call"
Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple contacts Atris, who in turn sends her Handmaidens to Dantooine. Atton will acknowledge this in the post-Enclave scene.
4. "Alternate Lines."
A handful of 'alternate lines' exist within the Enclave files, these have been restored.
5. "Restructuring."
Certain dialogue replied have been restructured so that you don't unknowingly skip past dialogue content by accident.
Known Bugs:
This mod shouldn't have bugs, but youu find any just report it to me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
This mod may not be modified or distributed without the explicit permission of the authors.
Thanks and Credits:
danil-ch & Darth Hayze: Extended Enclave mod and associated files
Zbyl2: Help with getting it ready for TSLRCM 1.8.6
Leilukin: For her amazing Partywap compatibility patch
Sith Holocron: The Awesome logo and screenshot edits
Exile007: Sion related files
LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
TSLRCM Team: TSLRCM 1.8.6 and associated files
Bioware: For such an amazing game
Obsidian: For such an amazing sequel and for keeping the cut content in the files
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Extended Enclave Credits:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...
Thanks go the entire TSLRCM team; your work has been outstanding.
Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
Sith Holocron; for suggesting a mod collaboration and the cool logo
zbyl2; for help with getting it ready for TSLRCM 1.8.3
Exile007; for contribuitng his early work on the Sion scenes
TESTERS: Loki147, Malkior
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,578 downloads
- restored dialogue
- jedi enclave
- (and 6 more)
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TSL - Create Armor
By 90SK
TSL Create Armor
by
90SK - Quanon - DarthDarkus - Kaidon Jorn - Marius Fett
LucasArts - LucasFilm - For Star Wars!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
This covers the entire set of items in TSL. All new and many classic appearance items are now craftable with the create/breakdown screen. High Repair and High Demolitions play an important role in crafting armor. Over 50 new items
Installation:
Copy folders and files into your preferred TSL Directory*
* “C:\Program Files (x86)\Steam\steamapps\common\Knights Of The Old Republc II\Override”
Installation Files:
IA_ icon textures PMB/PFB Item Textures Itemcreate.2da / Itemcreatemira.2da armor_ K01-20 M01-99 J04 sote_ 01 - 99 Compatibility:
Incompatible with TSL Loot Immerison Upgrade or TSL Armor Expansion Project Please experiment with further appearance mods at your own risk. Non appearance mods should work. Head and face mods will still work. Some of the masks clip with head hair.
Author Note:
I believe this is used with appropriate permissions and so forth.
Quanon - 8 New Masks
DarthDarkus & Kaidon Jorn - 01-07 Armored Robes
Screenshots taken with "A Closer View" by Koolizz
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod!
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
253 downloads
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TSL Improved Party Outfits
By Leilukin
=TSL Improved Party Outfits=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: TSL Improved Party Outfits.zip
LATEST VERSION: 1.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod adds eight new items with unique properties and are restricted to each of the human and humanoid party members in KotOR II: TSL, including Atton, Bao-Dur, the Disciple, the Handmaiden, Kreia, Mandalore, Mira and Visas. Said party members will automatically have these unique outfits equipped when they join your party. Each of these outfits also has its own custom inventory icon and can be upgraded.
If you want to see your party members appear in their default outfits and those outfits being more useful in combat throughout the course of the game, this mod is for you.
This mod was intended for the party members’ unique outfits to be usable in combat throughout the entire game, especially during the sequences where you can only control the party members while the player character is not around. Therefore, the properties of these items may be overpowered, especially in the early game. I make no promises to make a “balanced” version of this mod, because I play the KotOR games for the story and characters and not combat. If gameplay and combat balance are very important to you, this mod is not for you.
The idea of this mod was inspired by jonathan7's Party Clothing mod for KotOR 1. While jonathan7 had also made a similar mod for TSL as part of the Force Fashion II mod, I don't use Force Fashion II because it is not compatible with The Sith Lords Restored Content Mod (TSLRCM). Therefore, I decided to make my own version of a similar mod for TSL that is compatible with TSLRCM.
Technically, this mod was my first attempt at KotOR modding. However, initially this mod was only for my personal use. Now I have decided to release this to the public.
2. USAGE NOTES:
For the best experience with this mod, it's recommended to have a completely new TSL playthrough.
If you want to add these improved party member outfits manually via the cheat console or KotOR Savegame Editor, here are the item codes:
llk_attonjkt - Atton's Ribbed Jacket llk_baodursuit - Bao-Dur's Tech Suit llk_disgarment - Disciple's Garment llk_handgarment - Handmaiden's Garment llk_kreiarobe - Kreia's Robe llk_mandarmor - Mandalore's Armor llk_mirajkt - Mira's Ballistic Mesh Jacket llk_visasrobe - Visas' Robe
3. INSTALLATION:
Extract the TSL Improved Party Outfits.zip you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. Run Install TSL Improved Party Outfits.exe, point the installer to your KotOR 2 directory and let the installer do its magic.
This mod also provides an optional file that improves Handmaiden's Robe to have the same stats as the Handmaiden's default outfit from this mod. If you want to install the improved Handmaiden's Robe, go to the "Optional - Improved Handmaiden's Robe" folder, copy a_robe_x01.uti and paste it in your Override folder.
NOTE: If you already have the .utc files of the humanoid party members in your Override folder (the file names are p_[party member name].utc), when you install this mod a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
4. UNINSTALLATION:
Go to your Override folder, delete ia_Class9_201.tga, the .tga files starting from ia_cloths_202.tga to ia_cloths_208.tga and the .uti files with the "llk_" prefix (without the quotation marks).
If you also installed the Improved Handmaiden's Robe from this mod, go to your Override folder and delete a_robe_x01.uti.
If a "backup" folder was created when you installed this mod, go to the "backup" folder, cut and paste any .utc. file(s) from the folder and paste the file(s) in your Override folder. If no backup folder was created, simply delete p_atton.utc, p_baodur.utc, p_disciple.utc, p_handmaiden.utc, p_kreia.utc, p_mand.utc, p_mira.utc and p_visas.utc from your Override folder.
5. KNOWN ISSUES:
When you upgrade any of the party member's outfits from this mod on the workbench, the outfit would look like a basic clothing in the workbench's interface. Unfortunately, there is nothing I can do about it since it appears to be hardcoded.
If you find any other bugs or problems, please let me know.
6. MOD COMPATIBILITY:
This mod will likely conflict with any other mods that modify any of the following files, especially if the other mod also modifies the party members' starting armor:
p_atton.utc p_baodur.utc p_disciple.utc p_handmaiden.utc p_kreia.utc p_mand.utc p_mira.utc p_visas.utc If you want to use any other mods that modify the above files, AND the other mod is installed by putting any of the above files in Override folder, you need to install my mod AFTER the other mod.
The optional Improved Handmaiden Robe component is not compatible with any other mods that modify the .uti file of Handmaiden's Robe (a_robe_x01.uti).
This mod is not compatible with any other mod that modifies the party members' starting armor or clothing when they join your party.
This mod should be compatible with any reskin mods for the party member's default outfits, unless they edit the armor slot in aforementioned .utc files of the party members.
7. PERMISSION:
You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
8. CREDITS:
jonathan7 for the Party Clothing mod that became the inspiration of this mod
Fred Tetra for the KotOR Tool
tk102 for K-GFF GFF Editor
Stoffe for TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,033 downloads
- bao-dur
- handmaiden
- (and 6 more)
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Leilukin's Kreia Reskin
By Leilukin
=Leilukin's Kreia Reskin=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Leilukin's Kreia Reskin.zip
LATEST VERSION: 1.2
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1) DESCRIPTION:
This is my first texture mod. This mod will replace and update the textures of Kreia's appearance, including her default appearance and her Darth Traya appearance.
This reskin mod attemptes to enhance Kreia's appearance by making her wrinkles more visible, making the folds on her robes look smoother, slightly adjusting the color of her default robes, improve the texture of her belt.
I also provide two versions of Kreia's default hair accessories: a shiny one by using the CM_FakeGold2 cubemap from Darh Sapiens' Cubemap pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/), and a non-shiny one which is closer to vanilla.
The size of each texture has been increased to 2048 x 2048 px.
2) INSTALLATION:
Go to the "Installation" folder. You'll see the folder contains the following files:
CM_FakeGold2.tpc P_KreiaA.tpc P_KreiaEvilA.tpc P_KreiaEvilH.tpc P_KreiaH.tpc Drop all the above files in your Override folder.
If you want the alternate vertion that Kreia's default hair accessories are not shiny, after installing the above files, go to the "Alternate - No Shiny Hair Accessories" folder, drop the P_KreiaH.tga in your Override folder, and overwrite when prompted.
3) UNINSTALLATION:
Delete the aforementioned files from your Override folder.
4) MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify Kreia's texture.
5) PERMISSION:
You may use this mod as you see fit, including showing it in screenshots or editing this texture for your personal use. However, if you want to use this texture as a base for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
6) CREDITS:
Darth Sapiens for his Cubemap Pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/)
Fred Tetra for the KotOR Tool
ndix UR for tga2tpc
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
894 downloads
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No Jealousy Lock in Handmaiden Dialogue
By Leilukin
=No Jealousy Lock in Handmaiden Dialogue=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: No Jealousy Lock in Handmaiden Dialogue.7z
LATEST VERSION: 1.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR 2, if you have Handmaiden as a party member, and you have much higher influence with Visas than with Handmaiden, cutscenes of Handmaiden being jealous of Visas will be triggered on the Ebon Hawk. When you try to talk to Handmaiden after triggering these cutscenes, Handmaiden will become upset and refuse to speak to you for the rest of the game.
This mod allows you to continue to talk to Handmaiden even if you have triggered the cutscenes of Handmaiden being jealous of Visas. Note that this mod does not prevent the jealousy cutscenes from happening. This mod simply prevents a Handmaiden from refusing to speak to you out of her jealousy of Visas.
2. INSTALLATION:
Extract the No Jealousy Lock in Handmaiden Dialogue.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
FOR REGULAR USERS:
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
FOR STEAM WORKSHOP USERS:
If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop. Run Install.exe. You must point the installer to theTSLRCM's Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete handmaiden.dlg.
If a backup folder was created when you installed this mod, go to the backup folder, cut handmaiden.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod is compatible with any other mod as long as it does not modify the condition to trigger Handmaiden's dialogue that makes her refuse to speak to you.
This mod is compatible with DarthTyren's PartySwap, my Handmaiden and Female Exile - Disciple and Male Exile Romance, and jc2's Train the Handmaiden.
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,902 downloads
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Prologue Item Recovery
By Leilukin
=Prologue Item Recovery=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Prologue Item Recovery.7z
LATEST VERSION: 1.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR II: TSL, the prologue is a skippable tutorial sequence that involves T3-M4 saving the Ebon Hawk. However, even if you choose to play through the prologue, you do not get to keep the items you have obtained during the prologue.
This mod changes that by spawning a plasteel cylinder that contains the items you can obtain from the prologue, allowing you to get the items back to your inventory, even if you decide to skip the prologue. You can find the plasteel cylinder in the secure cargo hold at the Peragus hangar bay. The location is chosen because it is where the Peragus mining facility staff store the cargos they searched from the Ebon Hawk, including the damaged 3C-FD.
This mod will take effect as long as you have a save file at Peragus, including at the Peragus hangar bay, even if you have played past the section where you take control of T3-M4.
2. INSTALLATION:
Extract the Prologue Item Recovery.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
There are two methods to install this mod:
Module Installation: Injects the mod's files into a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's files into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION:
Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
INSTRUCTIONS FOR OVERRIDE INSTALLATION:
Go to the "Override Installation" folder, copy and paste a_transformt3m4.ncs and llk_proitems.utp into the Override folder of your KotOR 2 directory.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete a_transformt3m4.ncs and llk_proitems.utp.
If you used the Module Installation method, go to the backup folder, cut and paste 106PER.mod into the Modules folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mod that modifies the a_transformt3m4.ncs script, which is used for entering the Peragus Hangar Bay module (106PER).
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. I recommend using the Module Installation method to install this mod if you use TSLRCM.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots.
You may use the modified a_transformt3m4 script from this mod to make a compatibility patch with your mod, but do not claim the modification as your own.
Do not use the custom placeable llk_proitems from this mod in your mod without my permission.
Do not upload this mod to Steam Workshop.
7. CREDITS:
@Snigaroo for suggesting the idea of this mod
Cortisol for Holocron Toolset
Fred Tetra for KotOR Tool
KobaltBlu for KotOR Scripting Tool
bead-v for Workbox
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
8,558 downloads
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Visas Visible Jedi Robes
By Leilukin
=Visas Visible Jedi Robes=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Visas Visible Jedi Robes.7z
LATEST VERSION: 1.0
CONTACT: E-mail contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
By default, Visas always appears in her signature outfit even if you equip her with a Jedi robe, despite the fact that armors (including Jedi armors) will show up on her body if you equip her with one (provided you have given her feats to wear armors).
This mod changes that by allowing Jedi robes to be visible on Visas' body if you have her wear those robes. With this mod, custom Jedi robes from other mods, including Kainzorus Prime's Companions' Robes, will also appear visible on Visas' body.
2. INSTALLATION:
Extract the Visas Visible Jedi Robes.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
If a backup folder is created when you installed this mod, go to the backup folder, cut and paste appearance.2da into the Override folder in your KotOR 2 directory.
If no backup folder is created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete appearance.2da.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
The only file this mod modifies is appearance.2da, specifically Visas' I and N model and texture slots in appearance.2da, which determines how Visas' body will appear when she wears Jedi robes. Any other Visas mods, including texture mods, are compatible with this mod as long as they do not modify the same slots in appearance.2da.
VarsityPuppet's Visas Unmasked also modifies Visas' I and N model and texture slots in appearance.2da to make Jedi robes visible on Visas' body. Therefore, while technically my mod can be installed together with Visas Unmasked without causing bugs, if you want Visas' unmasked appearance from VarsityPuppet's mod, you do not need to install my mod.
This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
592 downloads
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Juhani Item Pack for TSL
By Leilukin
=Juhani Item Pack for TSL=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Juhani Item Pack for TSL.7z
LATEST VERSION: 1.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod adds a new Jedi robe, a new headband and a new armband to In KotOR II: TSL, named Juhani's Robe, Juhani's Armband and Juhani's Band, with item descriptions that indicate these items once belonged to Juhani.
I have also made unique inventory icons for Juhani's Robe and Armband, as well as a unique texture for Juhani's Robe. The properties of these items are chosen to reflect Juhani's Jedi Guardian class in the first KotOR game. In addition, Juhani's Robe can be upgraded with underlays.
These Juhani items can be purchased from Daralaa's store at the Dantooine Enclave Courtyard. Daralaa's store is chosen to be the location to obtain these items because Juhani was trained at the Jedi Academy on Dantooine, and Daralaa is a salvager who sells Jedi artifacts.
If you want to add the Juhani items manually via the cheat console or KotOR Savegame Editor, here are the item codes:
llk_juharmband —— Juhani's Armband llk_juhband —— Juhani's Band llk_juhjedirob —— Juhani's Robe The concept of this mod started with my frustration with the fact that Juhani is literally the only KotOR 1 party member whose existence never gets acknowledged in the entire TSL, even in cut content. Even among the KotOR 1 party members who do not appear in TSL, Jolee gets mentioned in a conversation with Handmaiden as well as a robe and a headband that are named after him, while Mission and Zaalbar are referenced in an unused item named Vao Armband. Therefore, I decided to make this mod to add custom items that reference Juhani.
2. INSTALLATION:
Extract the Juhani Item Pack for TSL.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job.
If you have installed some other mods, when you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Go to the Override folder of your KotOR 2 directory, and delete the following files:
ia_jedirobe_070.tpc ii_frarmbnds_070.tpc llk_darastore.ncs llk_juharmband.uti llk_juhband.uti llk_juhjedirobe.uti PFBI70.tpc PMBI70.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste daraala.dlg in your Override folder. If no backup folder was created, delete daraala.dlg from your Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM).
Any other mod that modifies daraala.dlg, Daralaa's dialogue file, may conflict with this mod. I have set up TSLPatcher to patch the dialogue file instead of hard replacing it to improve compatibility with other mods as much as possible. If you are using another mod that modifies Daralaa's dialogue, and that mod places Daralaa's dialogue in the Override folder, you need to install my mod after that mod.
This mod is not compatible with any other mod happens to use the same file names for the textures of the Jedi Robe (PFBI70 and PMBI70) and inventory icons for the Jedi Robe and the armband (ia_jedirobe_070 and ii_frarmbnds_070 respectively).
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots.
You may use the custom llk_darastore script from this mod to make a compatibility patch with your mod, but do not claim the script as your own.
Do not use any of the custom items from this mod, including llk_juharmband, llk_juhband and llk_juhjedirobe, in your mod without my permission.
Do not upload this mod to Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
156 downloads
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TSL Workbench Lightsaber Creation
By Leilukin
=TSL Workbench Lightsaber Creation=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: TSL Workbench Lightsaber Creation.7z
LATEST VERSION: 1.1
CONTACT: E-mail contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod allows you to create lightsabers at a workbench, including double-bladed, one-handed or short lightsabers, with any color focusing crystals available in the game.
You must complete the "Crafting a Lightsaber" quest to build your first lightsaber to get the option to create lightsabers at a workbench.
This mod is made for players who want to obtain more lightsabers, especially for their Force user party members, without relying on the loot drop system of the game.
2. INSTALLATION:
Extract the TSL Workbench Lightsaber Creation.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, you will see the installer presents three installation option. You may choose ONLY ONE of these options:
Default: Default installation option. JC's Crystal Attunement Compatible: Choose this option if you installed any of the Workbench Attunement options of JC's Crystal Attunement for K2 mod. Once you selected the option you want, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
***IMPORTANT NOTE FOR STEAM USERS:***
I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete the following files:
llk_wblscreate.dlg llk_wblsdlg.ncs workbnch.dlg If a backup folder was created when you installed this mod, go to the backup folder, cut workbnch.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory, then delete llk_wblscreate.dlg and llk_wblsdlg.ncs from the Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod has an additional installation option to make it compatible with JC's Crystal Attunement for K2. Make sure you install this mod after JC's Crystal Attunement for K2, and follow the installation instructions above.
This mod is not compatible with VarsityPuppet's Holowan Duplisaber or Kaidon Jorn's Schematic Lightsaber Mod (SLM). No compatibility patch will be made for those mods, as this mod is intended to be a light alternative to the huge lightsaber mods.
This mod is compatible with any mod that does not modify the workbench dialogue.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,032 downloads
0 comments
Updated
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Dahnis Flirt Option for Female PC
By Leilukin
=Dahnis Flirt Option for Female PC=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Dahnis Flirt Option for Female PC.7z
LATEST VERSION: 1.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
In KotOR II: TSL, a Twi'lek woman NPC named Dahnis appears as a one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and she is one of the Pazaak players you need to defeat to draw out the Pazaak Champ. Dahnis flirts with a male player character, and the male PC has the option to flirt back and will win the match against Dahnis without having you to play Pazaak manually. However, Dahnis does not flirt with a female PC, and a female PC will need to have Atton, Bao-Dur or Disciple in the party to win the match against Dahnis if you don't want to go through the hassle of playing Pazaak manually.
This mod makes Dahnis flirts with the player character regardless of gender. With this mod, Dahnis will now flirt with the female PC as well, and the female PC will get the same dialogue options as the male PC, which means the female PC now has the option to flirt back and win the Pazaak match against Dahnis without having you to play Pazaak manually.
2. INSTALLATION:
Extract the Dahnis Flirt Option for Female PC.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
There are two methods to install this mod:
Module Installation: Patches Dahnis's dialogue file in a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's file into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION:
Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
INSTRUCTIONS FOR OVERRIDE INSTALLATION:
Go to the "Override Installation" folder, copy and paste dahnis.dlg into the Override folder of your KotOR 2 directory.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
3. UNINSTALLATION:
If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete dahnis.dlg.
If you used the Module Installation method, go to the backup folder, cut and paste 306NAR.mod into the Modules folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mod that modifies Dahnis' dialogue.
This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
Do not upload this mod to Steam Workshop.
7. CREDITS:
Fred Tetra for KotOR Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,842 downloads
- dahnis
- female jedi exile
- (and 1 more)
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Exile's Trial Overlay Removal
By Leilukin
=Exile's Trial Overlay Removal=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Exile's Trial Overlay Removal.7z
LATEST VERSION: 1.1
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod removes the blue overlay of the scene of the Exile's trial on Coruscant in The Sith Lords Restored Content Mod (TSLRCM).
In KotOR II: TSL, after you leave the secret academy on Telos for the first time and enter the Ebon Hawk, there will be a cutscene involving a holo record of the Jedi Exile's trial on Coruscant. Since it is a holo record, TSLRCM adds a blue overlay, which is used by security cameras in other parts of the game, to the trial scene, but I personally prefer the scene in full colour like in the vanilla game, so this mod is made.
This is not the first mod that removes the blue overlay of the trial scene in TSLRCM, but what my mod does differently than Hassat Hunter's Coruscant Scene No Overlay is that my version is installed by patching the relevant dialogue file in a module file, instead of placing the file into the Override folder. Therefore, my version is more compatible with other mods that edit holorec.dlg, the dialogue file for the Ebon Hawk cutscene after leaving the Telos secret Academy, most notably DarthTyren's PartySwap and my Handmaiden and Female Exile - Disciple and Male Exile Romance.
2. INSTALLATION:
First and foremost, this mod is intended to be used together with The Sith Lords Restored Content Mod (TSLRCM), so TSLRCM is REQUIRED for this mod to work, and you must make sure you have TSLRCM installed first before installing this mod.
Extract the Exile's Trial Overlay Removal.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
3. UNINSTALLATION:
Open Install.exe. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod alters holorec.dlg, which is the dialogue file for the Ebon Hawk cutscene after leaving the Telos secret academy, which involves the holo record of the Exile's trial on Coruscant and the Handmaiden joining the party. Specifically, to remove the blue overlay of the trial scene, this mod modifies the CamVidEffect fields of all the dialogue nodes during that scene.
Thanks to HoloPatcher, a modern alternative to TSLPatcher, this mod can finally make its intended changes by patching holorec.dlg instead of replacing it, drastically improving this mod's compatibility with other mods. As a result, the only other mods that are not compatible with this mod are mods that involve putting holorec.dlg in the Override folder, or mods that also modifies the CamVidEffect fields of the Coruscant trial scene.
This mod is fully compatible with Darth Tyren's PartySwap and my Handmaiden and Female Exile - Disciple and Male Exile Romance mods.
This mod is compatible with Kexikus' Full Jedi Council, as long as you select any of the "NO holorec.dlg in Override" option when you install Full Jedi Council. you must install this mod first, then select any of the "NO holorec.dlg in Override" option when you install Full Jedi Council.
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
629 downloads
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Darth Sion and Male Exile Mod
By Leilukin
=Darth Sion and Male Exile Mod=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Darth Sion and Male Exile Mod.7z
LATEST VERSION: 1.3.2
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR 2 SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
If you have played through KotOR II: TSL with a female Exile, you may remember that Darth Sion, one of the main villains of the game, practically falls in love, albeit in a rather creepy way, with the female Exile as he becomes attached to her throughout the course of the game, and he expresses such feelings to the female Exile during the Exile's final confrontation with him on Malachor.
What if Sion could develop such feelings to a male Exile as well? That's where the development of this Darth Sion and Male Exile Mod came from.
What this mod does is to make changes to the gender checks of Sion's dialogue, so Sion can also develop the same attachment to a male Exile. If you're interested to see how a same-gender version of Sion's affection for the Exile played out, then this mod is for you.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
Extract the Darth Sion and Male Exile Mod.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe. You will notice that this mod provides four installation options. You may only choose ONE of these options:
Version A: This option will make Darth Sion express interest in both male and female Exiles. Version B: This option will make Darth Sion express interest in male Exiles only, and Sion will interact with female Exiles the same way he did with male Exiles in vanilla TSL. Version A + M4-78EP Compatible: Choose this option if you have M4-78 Enhancement Project (M4-78EP) installed and you want to use Version A of my mod. Version B + M4-78EP Compatible: Choose this option if you have M4-78 Enhancement Project (M4-78EP) installed and you want to use Version B of my mod. Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
3. UNINSTALLATION:
Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any other mods that modify Sion's dialogue will likely conflict with this mod. I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
If you have installed M4-78 Enhancement Project (M4-78EP), you must choose one of the “M4-78EP Compatible” option when you install my mod.
This mod is fully compatible with my Lonna Vash Mod for TSLRCM.
This mod is fully compatible with Extended Enclave, since Extended Enclave does not edit the same Sion dialogue as this mod does.
This mod is not compatible with Kaidon Jorn's Schematic Lightsaber Mod.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Sith Holocron for suggesting the idea of this mod and helping with VO splicing
JCarter426 for converting the spliced audio to a format that is compatible with both legacy PC and Aspyr patch version of the game
Cortisol for Holocron Toolset
Fred Tetra for the KotOR Tool
tk102 for DLG Editor
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
14,864 downloads
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Lonna Vash Mod for TSLRCM
By Leilukin
=Lonna Vash Mod for TSLRCM=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
ORIGINAL MOD AUTHOR: Sikon
FILE NAME: Lonna Vash Mod for TSLRCM.7z
LATEST VERSION: 1.2
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plot line in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually, Vash will be killed by either Sion or the player in the secret tomb, depending on the player’s choice, so Vash will not appear in the Rebuilt Jedi Enclave on Dantooine, but the player can at least talk to Vash before she dies.
However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it.
This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod.
Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed various bugs with the original mod in this updated version. Most notably, my mod removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, now the player needs to be at least level 15 to be able to enter the tomb. This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod.
This mod also provides an optional extra component to give Kaah his unique appearance from M4-78 Enhancement Project (M4-78EP), and voice lines done by Zhaboka, Kaah’s voice actor in M4-78EP. Kaah’s head texture in this mod is made by utilizing a recolored HD texture based on ShiningRedHD’s Ultimate Character Overhaul mod.
For this mod to take effect, you must load a save before visiting Korriban for the first time.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. You do not need to install the original Lonna Vash mod by Sikon for this mod to work.
Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory.
FOR REGULAR TSLRCM USERS:
Run Install.exe, select “Main Installation”, select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
FOR STEAM WORKSHOP USERS:
Run Install.exe and select “Main Installation”. You must select TSLRCM’s Steam Workshop folder as your KotOR 2 directory path, then click the “Install” button. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
KAAH’S M4-78EP HEAD AND VOICE COMPONENT:
If you want to install the optional extra component to give Kaah his unique appearance and voice from M4-78 Enhancement Project, you need to run Install.exe again, select “[Optional] Kaah’s M4-78EP Head and Voice”, and select your KotOR 2 directory, then click the “Install” button. Make sure you have installed the “Main Installation” component of the mod before installing this extra component.
TSL BETTER MALE TWI’LEK HEADS COMPATIBILITY:
If you want to use both Ashton Scorpius’ TSL Better Male Twi’lek Heads mod and the “Kaah’s M4-78EP Head and Voice” component of my mod, after installing both, go to the “Better Male Twi'lek Heads Compatibility” folder of my mod, copy and paste N_kaah01.tpc into your Override folder, and overwrite the file when prompted. Note that you do not need to install the files from the “M4-78 EP” folder in Ashton’s mod, since my patch is a HD version of Ashton’s texture for Kaah’s head. You do not need this compatibility patch if you do not want to install the “Kaah’s M4-78EP Head and Voice” component of my mod.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
If you have also installed the “Kaah’s M4-78EP Head and Voice” component, it will uninstall the add-on component first. After uninstalling the add-on, you need to select Yes to delete the most recent backup folder, then select “Uninstall Mod / Restore Backup” from the drop-down menu again to uninstall the main part of the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content.
Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod.
This mod is compatible with my Darth Sion and Male Exile Mod.
If you want to use this mod alongside JCarter426’s Thematic Obscured Mausoleum Burial, you must install my mod after Thematic Obscured Mausoleum Burial.
This mod is compatible with the “Pure Restoration” version of Fallen Guardian’s Dustil Restoration. However, my mod is not compatible with the “Added Content” version of Dustil Restoration, since choosing to take Dustil back to the Ebon Hawk will prevent you from meeting Master Vash and thus lock you out of proceeding the Lost Jedi quest.
If you want to use Ashton Scorpius’ TSL Better Male Twi'lek Heads alongside the “Kaah’s M4-78EP Head” component of this mod, I have included a compatibility patch in this mod. See the Installation section above for instructions to install this patch.
This mod is not compatible with Kaidon Jorn's Schematic Lightsaber Mod.
6. PERMISSION:
As per Sikon’s terms in the original Lonna Vash mod, you can do anything to the main component of this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms.
However, these terms do not apply to the “Kaah’s M4-78EP Head and Voice” component of this mod, as this component utilizes assets made by other modders and was not part of Sikon’s original mod. Permission is not granted for other users to use Kaah’s voice-over files from this mod in any other mod. Kaah’s unique appearance from this component is a combination of assets created by M4-78 Enhancement Project, ShiningRedHD and Sith Holocron, and thus not to be used in any other mod without their permission.
7. CREDITS:
Sikon for creating the original Lonna Vash Mod
Zhaboka for voicing Kaah, and giving me the permission to use his voice lines
Sith Holocron for giving me the permission to use the Kaah voice lines, and recoloring the HD texture for Kaah’s head
ShiningRedHD for giving me the permission to use a recolored texture from Ultimate Character Overhaul for Kaah’s head
Ashton Scorpius for giving me the permission to use a HD version of his Kaah head texture from TSL Better Male Twi’lek Heads for compatibility
zbyl2 for granting the permission to use Kaah’s unique head from M4-78 Enhancement Project
N-DReW25 for suggesting the idea of giving Kaah his M4-78EP appearance
Cortisol for Holocron Toolset
tk102 for DLG Editor and K-GFF GFF Editor
JdNoa for DeNCS KotOR Script Decompiler and KotOR Lipsynch Editor
KobaltBlu for KotOR Scripting Tool
ndix UR for tga2tpc and tpcview
Stoffe for ERFEdit and TalkEd; Fair Strides for the updated versions
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,091 downloads
- kaah ohtok
- kaah
- (and 2 more)
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PartySwap
By Leilukin
=PartySwap=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
ORIGINAL AUTHOR: DarthTyren (darthtyren@gmail.com)
CURRENT MAINTAINER: Leilukin
LATEST VERSION: 1.4.2
FILE NAME: PartySwap 1.4.2.7z
CONTACT: E-mail to Leilukin at contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod allows the player to recruit both Handmaiden and Disciple in the same playthrough regardless of the player character's gender.
After Disciple joins your party on Dantooine, a usable item named PartySwap will be added to your inventory, and will appear in the shield item slot of the quick bar. You can use this PartySwap item to add or remove Handmaiden from your current party, including replacing any member of your current party with Handmaiden, as long as you are able to choose your party at that point of the game. This item is created to work around the limitations of not being able to select Handmaiden from the party selection screen after Disciple joins your party and takes Handmaiden’s slot in the party selection screen. However, Handmaiden remains part of the Ebon Hawk crew, and you can still talk to Handmaiden.
This mod also modifies certain parts of the game where potentially both Handmaiden and Disciple can become involved in the cut scenes. In addition, this mod prevents Handmaiden and Disciple from referring to the player character with the wrong pronouns by editing dialog and splicing voiceovers.
For this mod to take effect, you must install this mod before you leave the secret academy on Telos, where Handmaiden joins your party. The PartySwap item only works if Handmaiden has already joined your party.
NOTE: Since July 2023, the original mod author DarthTyren has officially handed over the management and development of this mod to Leilukin, due to DarthTyren's departure from the KotOR modding scene. Therefore, if you have questions about or encountered any issues with this mod, Leilukin is the one to contact for.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work.
After downloading this mod, extract the mod’s 7z file to anywhere you like, as long as it is not within the KotOR 2 directory.
Run PartySwap Installer.exe located inside the extracted folder. You will see two installation options. You may only choose ONE of these options:
Default Installation: Choose this option if you use TSLRCM without M4-78EP. M4-78EP Installation: Choose this option if you use M4-78 Enhancement Project (M4-78EP) in addition to TSLRCM. You must install M4-78EP first before running this installation option. FOR REGULAR TSLRCM USERS:
Choose the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
FOR STEAM WORKSHOP USERS:
If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, for your KotOR directory path, you must choose TSLRCM's Steam Workshop folder, NOT the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937, while the directory of the TSLRCM + M4-78EP combined Steam Workshop mod is \Steam\SteamApps\Workshop\content\208580\1402798020.
Note that PartySwap will NOT be added to the Steam Workshop. Reading this on why it is NOT recommended to use the Steam Workshop for modding the KotOR games:
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
This mod also provides a compatibility patch for deathdisco’s Coruscant Jedi Temple and danil-ch's Kreia's Fall Cutscene (In-Game).Go to the “Compatibility Patches” folder from this mod, read the READ ME files within the sub-folders and follow the instructions to make PartySwap compatible with these mods. Go to the “Coruscant Jedi Temple Compatibility Patch” folder from this mod, read the READ ME files within the subfolder and follow the instructions to make PartySwap compatible with Coruscant Jedi Temple.
Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Run PartySwap Installer.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or issues, please report them by posting on PartySwap’s download page or support thread on the Deadly Stream forums, or contact Leilukin directly.
5. MOD COMPATIBILITY:
Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any mod that edits Kreia's endgame dialog (904kreia.dlg) or Zuka's dialog on Dxun (zuka.dlg) is incompatible with this mod, unless they merge in installation. In that case, you must install PartySwap first.
This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your party when you play a female character!
This mod provides compatibility patches for deathdisco’s Coruscant Jedi Temple and danil-ch's Kreia's Fall Cutscene (In-Game).
This mod is compatible with KOTOR 2 Community Patch.
This mod is compatible with JC2's Train the Handmaiden.
This mod is compatible with all Leilukin’s mods for KotOR 2, including the romance mods, as long as you follow the instructions from Leilukin’s mod.
If you want to use danil-ch and Darth Hayze’s Extended Enclave, downloading and installing a separate compatibility patch is required to make PartySwap compatible with Extended Enclave. If you use Leilukin’s Handmaiden and Female Exile – Disciple and Male Exile Romance, you need to use the patch included in that mod. Otherwise, go to this page for a standalone compatibility patch: https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/
This mod is compatible with WildKarrde’s TSL Expanded Ending, as long as you install PartySwap first before installing TSL Expanded Ending.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, please do not redistribute or re-host this mod. Do not release your mods containing assets from this mod without permission.
7. CREDITS:
Fair Strides — Can almost take credit for half the mod getting done, by helping with scripts, understanding Waypoints and TSLPatcher, etc. Thank you!
Thanks to the wonderful modding community at Holowan Labs/DeadlyStream for helping with the problems faced with the development of this mod.
Special thanks to VarsityPuppet, for teaching about #include scripts and how this mod does not need to bother with them.
Sith Holocron — Thanks for the aid with VO splicing!
Snigaroo — For testing and reporting bugs, including the game breaking bug surrounding Disciple's endgame dialog, suggesting improvements to the mechanics of the PartySwap item, as well as transferring the ownership of this mod file to Leilukin on Deadly Stream.
Cortisol and th3w1zard1 — For developing HoloPatcher as a better alternative to TSLPatcher to make installing and uninstalling this mod faster.
danil-ch — For giving permission to create compatibility patch for Kreia’s Fall Cutscene (in-game)
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
38,171 downloads
- handmaiden
- party
- (and 2 more)
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Crash Fix for Disable Vertex Buffer Objects
By Jiiprah
Using Disable Vertex Buffer Objects=1 (yes with the spaces) on the Aspyr version of the game causes crashes in certain modules. This mod disables normal/bumpmaps in all world models that had them enabled. World bumpmaps seem to not even be working in the Aspyr update, so there should be no visual difference. This was the biggest problem on G0T0's Yacht, which had constant crashing.
53 downloads
0 comments
Updated
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Better Jekk'Jekk Tarr Thugs
By SuperChameau
Mod Description
This mod aims to give weapons to the Patrons of the Jekk'Jekk Tarr who attack you with their bare hands - mostly gands and rhodians (a very sensible choice against an armed jedi).
Also don't you find it weird how every patron of this bar are relaxing, but with their weapons out? This mod also makes it that they only draw their weapons once they become hostile and not by default.
Ossluk stats have also been slightly increased as part of this mod, and his gauntlets are dropped once you kill him.
Installation
Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly
1. Run the HoloPatcher.exe and point your game directory when requested,
2. Click 'Ok' and let the patcher do its magic,
3. You're done ! Unless an error message appears the mod should be installed correctly.
Compatibility
This mod should be compatible with any mod that does not replace the utc files for the bar patrons in the Jekk'Jekk Tarr or edit the script that turns them hostile.
Special Thanks to
Snigaroo for the idea of this mod
TSLRCM team for the amazing work on the game
Blue for the Kotor Scripting Tool
Cortisol for the Holocron Toolset
th3w1zard1 for the HoloPatcher
55 downloads
0 comments
Submitted
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TSL Expanded Ending
By WildKarrde
Knights of the Old Republic 2 infamously has a rather abrupt ending: The player fights the final boss, there is some final dialog with said boss, and the game ends. The Sith Lords Restored Content Mod (TSLRCM) restores a couple of short scenes which provide some closure, but it arguably still feels like there are some gaps. This mod attempts to make the ending a bit more complete with the following changes:
A restored dialog option allows the player to choose to stay on Malachor and train other Force users. After the final dialog, the player contacts Bao-Dur's remote and chooses whether or not to destroy Malachor, which may be chosen regardless of player alignment. (If G0-T0 succeeded in disabling the remote, this conversation will not occur, and the player cannot choose to destroy Malachor.) If the player decides to destroy Malachor, all subsequent dialog takes place on the Ebon Hawk. If Malachor is not destroyed, the remaining party members rejoin the player in the Trayus Core. The player has a short conversation with T3-M4 and reiterates what they intend to do next. Atton, Visas, and/or the Handmaiden express their desire to accompany the player, as in the scenes previously restored by TSLRCM. The Visas/Handmaiden conversation is now available even if Malachor is destroyed, as long as the player freed the party from the academy's prison. Atton's dialogs will now only occur if the player has medium to high influence with him, loosely inspired by the "Unoffical TSLRCM Tweak Pack" by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). Note that since these scenes all refer to the player leaving, they will not occur if the player decides to stay on Malachor. Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run "INSTALL.exe" and follow the prompts. When asked, select the "MAIN INSTALL" option which matches your display's aspect ratio, 4:3 or 16:9. It is normal to see a warning that modulesave.2da already exists and has been skipped. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
If you are using an aspect ratio other than 4:3 or 16:9, try the 16:9 option. The camera differences between the two versions are fairly minor, so ultimately you may use whichever one looks better to you. To switch between the two versions after the mod has already been installed, run "INSTALL.exe" and select "Convert to 16:9" or "Convert to 4:3".
For best results, I recommend using a saved game from before arriving on Malachor. However, using a save from after reaching Malachor will only result in a few missing sound effects, and the majority of the mod will still work.
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TRANSPARENT COCKPIT WINDOWS
Options are available to make the Ebon Hawk's cockpit visible through the front window during the new ending sequence, as in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/). To use them, run "INSTALL.exe" again after the main installation is complete, and select one of the following options:
"OPTION - Transparent Cockpit Windows, Enhanced Reflections" - Adds an area-specific reflection to the Ebon Hawk's exterior. Not recommended if you use any mods that reskin/upscale the Ebon Hawk exterior. "OPTION - Transparent Cockpit Windows, Reskin Friendly" - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflection. "Transparent Cockpit Windows" does not need to be installed to use these options.
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It has not been tested without TSLRCM installed. It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). For best results, install this mod after TSLRCM, K2CP, and any other mods which make significant changes to the Trayus Core module.
This mod is incompatible with other mods which edit the ending sequence, including "Unofficial TSLRCM Tweak Pack" component 4 ("Atton's Ending Dialogue") by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). It is also incompatible with any other mods which edit the Trayus Core area layout.
This mod has not been tested with the Steam version of the game, and it is possible that it might interfere with Steam achievements related to the ending of the game. Use at your own risk.
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CREDITS
KotorBlender by seedhartha
MDLedit by bead-v
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
SithCodec by JCarter426
2DA Editor by VarsityPuppet
AniCam by JdNoa
Lipsynch Editor by JdNoa
TSL Loadscreen Template by JCarter426
Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
Thank you to the TSLRCM team for doing so much to expand and complete the original game and for restoring the original concluding scenes. The final scenes with Atton on Malachor still follow their staging, as I couldn't think of much I could do to improve upon them.
Thank you to Pavijan357 for pointing out in his "Unofficial TSLRCM Tweak Pack" that Atton's ending dialog makes less sense if the player has low influence with him.
The modified Ebon Hawk room models incorporate fixes developed by PapaZinos. Thank you to him for allowing me to use his fixes in my work.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
257 downloads
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K2 Effixian's PFHC03 Brunette Reskin
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's PFHC03 Brunette Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin of the PFHC03 player character, which my PFHC03 Restoration mod unlocks.
Requested by Omnigonial.
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INSTALLATION
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Install my mod "Effixian's PFHC03 Restoration":
https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
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UNINSTALLING
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Follow the uninstall instructions from the PFHC03 Restoration mod.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
34 downloads
0 comments
Updated
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K2 Effixian's PMHC04 Reddish Reskin
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's PMHC04 Reddish Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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A reskin of the PMHC04 player character.
Requested by Omnigonial.
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INSTALLATION
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Unzip, copy the files from the subfolder to your Override folder.
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UNINSTALLING
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Remove the following files from your override folder:
PMHC04A.tga
PMHC04AD1.tga
PMHC04AD2.tga
po_PMHC04.tga
po_PMHC04d1.tga
po_PMHC04d2.tga
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DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
29 downloads
0 comments
Submitted
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K2 Effixian's PMHC04 Gray Reskin
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's PMHC04 Gray Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the PMHC04 player character.
Requested by Omnigonial.
------------
INSTALLATION
------------
Unzip, copy the files from the subfolder to your Override folder.
------------
UNINSTALLING
------------
Remove the following files from your override folder:
PMHC04A.tga
PMHC04AD1.tga
PMHC04AD2.tga
po_PMHC04.tga
po_PMHC04d1.tga
po_PMHC04d2.tga
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
16 downloads
0 comments
Submitted
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K2 Effixian's PFHC06 Inspired PFHC03 Reskin
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's PFHC06 Inspired PFHC03 Reskin
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
-----------
DESCRIPTION
-----------
A reskin of the PFHC03 player character (which my PFHC03 Restoration mod unlocks) that's based on PFHC06.
Requested by Omnigonial.
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INSTALLATION
------------
Install my mod "Effixian's PFHC03 Restoration":
https://deadlystream.com/files/file/2003-effixians-pfhc03-restoration
Unzip, copy the files from the subfolder to your override folder, overwrite existing files.
------------
UNINSTALLING
------------
Follow the uninstall instructions from the PFHC03 Restoration mod.
------------------
DISTRIBUTION NOTES
------------------
You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
---------
Thanks to
---------
- Stoffe and Fred Tetra for the needed tools and tutorials
- Omnigonial for the request
--------------------------------------------------------------------------------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
19 downloads
0 comments
Submitted
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vibrocutter Vibrocutter changes
By Lewok2007
Description:
The vibrocutter is a restored item in TSL after installing TSLRCM. Originally in the base game pre-tslrcm, you would obtain a vibroblade instead. They can be found in a corpse outside the medbay after bashing open the door with a plasma torch. These items are useful making the first 4 mining droids you fight very easy, but what if you didn't want it the easy way, getting nothing instead? Or what if you want to get the vibroblade back? What if you want a medpac to account for the challenge? What if you want the vibrocutter later in the administration level? Well, this mod makes those changes for you, breaking it up into those 4 choices. NOTE: You can only choose one between the medpac, nothing, or vibroblade.
Installation:
First, extract the .zip and launch the Holopatcher.exe. Then, choose ONE of these 3 installation options:
"Medpac Replacement" (Replaces the vibrocutter with a medpac)
"Vibroblade replacement" (Replaces the vibrocutter with the vibroblade, like it is in the vanilla game pre-tslrcm) [Recommend to only install if you have TSLRCM installed before this mod.]
"Corpse has Nothing" (The corpse will have no items.)
NOTE: Installing another one of those after installing one already will overwrite the changes made. (i.e. installing medpac after nothing will undo the nothing and contain a medpac.)
Optionally, you can install the location change so the vibrocutter will be found in the security room. (You can also install this without any of the other installs so you'll get 2 vibrocutters on peragus.)
Tools used:
Holopatcher - Cortisol
Holocron Toolset - Cortisol and th3w1zard1
Permissions:
DO NOT reupload this mod to the steam workshop and DO NOT reupload this mod to any other site. If I want it somewhere, I'll put it there. You can use the files in this mod for your own as long as it isn't a direct reupload.
7 downloads
0 comments
Updated
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Mira's Vanilla Escape for TSLRCM
By WildKarrde
WARNING: Moderate spoilers below for the Nar Shaddaa plotline of KotOR 2.
One of the many scenes restored by The Sith Lords Restored Content Mod (TSLRCM) involves Atton rescuing Mira at the end of the sequence in Visquis' base after she is recaptured and locked up. In the process, it replaces a vanilla scene where Mira, not having been recaptured, has a brief encounter with a mysterious figure with an oddly familiar mustache. (This vanilla scene also parallels a similar scene which occurs if Hanharr joins the party, albeit with a less violent outcome in Mira's case.) This mod removes the TSLRCM rescue scene and returns the vanilla scene to its original place. To keep as much of the cut dialog as possible, I have also included an optional additional scene where Mira intercepts Atton on his way to rescue the Exile, which reuses most of the lines from the restored rescue scene.
I have also included some minor fixes and enhancements to the dialogs before and after this scene (the followings section contains a full list). If you would like these fixes but not the rest of this mod, I have provided an option which installs only those fixes but leaves the TSLRCM rescue scene as-is.
Thank you for downloading, and I hope you enjoy this mod!
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LIST OF MINOR FIXES/ENHANCEMENTS
The Exile's lightsaber remains activated once it is turned on when confronting Visquis, rather than repeatedly activating and deactivating. The Exile no longer freezes while objecting (or not) to Visquis' death. The Ubese guard remains in ready position on the Exile's dialog after flourishing his sword (may not be visible depending on the camera angle). Visquis groans in pain after being stabbed. If Hanharr joins the party, there are no longer duplicate Ubese corpses during the Kreia/Hanharr cutscene. Hanharr swipes at Kreia rather than slashing at her with invisible swords. Mira's animations during her conversation with Atton now properly activate. The Mira/Atton dialog before the warehouse sequence fades out as part of the end of the dialog, rather than after the dialog ends. -------------------------------------------------------------------
INSTALLATION
Run "INSTALL.exe" and follow the prompts. Select one of the following options:
"Vanilla Sequence (No Added Scene) - Strictly follows the vanilla scene sequence without the additional Mira/Atton scene. "With Additional Scene" - Includes an additional scene where Mira intercepts Atton at the docks. "Minor Fixes Only" - Leaves the TSLRCM sequence in place and installs only the minor fixes to the surrounding dialogs. The "Additional Scene" version requires a save from before arriving on Nar Shaddaa (specifically before entering the Docks area for the first time). If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/).
For best results, install this mod after any mods which make hard overwrites to 305alarm.dlg, 305kreia.dlg, visquis.dlg, miraapt.dlg, or 303nar.git. This mod is not compatible with mods which edit the same scripts as this one.
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CREDITS
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
Thank you to the TSLRCM team for doing so much to expand and complete the original game.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
77 downloads
- mira
- nar shaddaa
- (and 2 more)