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  1. Effixian's Handmaiden Clothing Reskin

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Handmaiden Clothing Reskin
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere, copy the files to your override folder.
    -----------------------
    DESCRIPTION
    -----------------------
    This is a reskin of the Handmaiden's clothing (neutral/light and dark). Without mods her sisters will use the same texture.
    Inspired by a request from Lewok on Steam. Lewok asked for something to go along with my "Atris as Jedi Librarian" mod and this is my take on that.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your override folder:
    P_HandmaidenA.tga
    P_HandmaidenAD01.tga
    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    ---------------
    THANKS
    ---------------
    - Thanks to Lewok on Steam for the request
    - Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    426 downloads

       (0 reviews)

    0 comments

    Updated

  2. Don't Let Kreia Fly Your Speeder!

    NOTE: The fixes provided in this mod have since been wrapped up into a larger mod, Repair Your Airspeeder... Again!, which also includes new and improved camera angles to boot. Download this mod if you do not want the other changes provided by that mod.
    If you have ever fixed up your own speeder on Nar Shaddaa, you know how much work has to go into it. You might also notice that whoever takes your speeder to the docks not only crashes it through the railing but also parks it halfway onto the catwalk, missing the opening space for speeders almost entirely. How embarrassing! Breathe easy, there's a fix: install this mod and the Force will be with your parking job.
    You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting the docks for the first time (this mod won't affect save files made any later).
    Installation:
    First download the 7z file and extract to somewhere on your computer. 7z files can be extracted using Archive Utility for macOS, or with free programs like PeaZip on Windows and Linux. Users have two options for installation: you can run the installer in the "Installer" folder (macOS and Linux users will need Wine to run .exe files) or open the "Manual Installation" folder and do it yourself, following the instructions in ReadMe.txt. Either method is easily done, but the installer maximizes compatibility with other mods.
    Modifications:
    -wp_airtaxi location and orientation in 303nar.git (via running the installer)
    -sw_startloc004 location in 303nar.git (via running the installer)
    -303nar.mod replaced (manual installation)
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they make no modifications to the data listed above according to their install method. Running the installer maximizes compatibility, by modifying the necessary data in your 303nar.mod rather than replacing it wholesale. Requires TSLRCM 1.8.3 or higher.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit 0.5, and of course for TSLPatcher.
    This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    200 downloads

       (0 reviews)

    1 comment

    Updated

  3. Small Camera Tweaks

    About this mod:
    This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk.
    How to install:
    Drop the .2da file into your override folder.
    Sugestions:
    Any ideas are welcome, not everyone may like the changes.


    157 downloads

       (0 reviews)

    0 comments

    Updated

  4. Nar Shaddaa Docks Repair

    The most crucial mod you have yet to install! There is a gap in one of the walls at the Nar Shaddaa docks, alongside the third pillar from the left on the long-side exterior wall! You can see several of the interior apartment assets, including the Aqualish and Gran whispering to each other, through said gap. If you make use of Kexikus' High Quality Skyboxes II (and I highly recommend you do), the gap is even more noticeable. Fear not, dear Jedi, there is a fix. Download this mod and the wall is repaired. A good night's sleep will be yours again!*
    To Install:
    Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux.
    To Uninstall:
    Simply remove "Nar_Shaddaa_Docks_Fix" folder from your override folder.
    Included files:
    -303narb.mdl
    -303narb.mdx
    -303nard.mdl
    -303nard.mdx
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
    *Disclaimer:
    Neither this mod nor its author guarantee improved quality of sleep as a result of this mod. Stay tuned for feature-inclusion in a future update.

    808 downloads

       (0 reviews)

    3 comments

    Updated

  5. Nar Shaddaa Landing Pad Repair

    It looks like the Exchange is getting desperate to keep refugees from leaving the Refugee Sector. Their new bag of tricks includes: removing pieces of architecture from the landing pad, creating over a half-dozen wall and floor gaps, causing crates and railings to pop in and out of existence before your very eyes, and installing a railing inside of the airspeeder. That will make anyone's head spin! Let's fix the place up.
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted using Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "Nar_Shaddaa_Landing_Pad_Fixes" from your override folder.
    [Included Files:]
    -301nara.mdl
    -301nara.mdx
    -301narb.mdl
    -301narb.mdx
    -301narc.mdl
    -301narc.mdx
    -301nard.mdl
    -301nard.mdx
    -301nark.mdl
    -301nark.mdx
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files.
    Acknowledgments:
    Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    720 downloads

       (0 reviews)

    8 comments

    Submitted

  6. Exile's Saber Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 19.02.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? 
    All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
    But aren't we forgetting something???
    At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. 
    In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
    What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Ebmar and JCarter426: Feedback
    Darth Ty: Suggesting I release this as a standalone mod
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    6,390 downloads

       (0 reviews)

    4 comments

    Updated

  7. Effixian's Sith Commando Reskins

    ----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ----------------------------------------------------------------------
    TITLE: Effixian's Sith Commando Reskins
    AUTHORS: Effix(ian)
    CONTACT: PM us on the forums or find me on Steam
    -------------------------
    INSTALLATION
    -------------------------
    Simply copy N_SithCom02.tga & N_SithCom03.tga to your override folder.
    -----------------------
    DESCRIPTION
    -----------------------
    This mod changes the very metallic Sith Commandos.
    You encounter them on the Ravager and in the Trayus Academy.
    The textures are upscaled and cleaned up a bit.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove N_SithCom02.tga & N_SithCom03.tga from your override folder.
    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use this mod in your own mod if you simply credit me.
    ------------------------------
    CREDITS/THANKS
    ------------------------------
    - Sdub for the idea
    - Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    692 downloads

       (0 reviews)

    3 comments

    Updated

  8. Schematic Lightsaber Mod 2021

    Schematic Lightsaber Mod 2021
    (SLM 2021)
    ===============================================================================================================
    for TSLRCM 1.8.5/1.8.6
    Author: Kaidon Jorn 
    Date: Autumn 2020-Summer 2021
      This is a large scale lightsaber mod which was built using TSLRCM 1.8.5. This lightsaber mod will not work properly without TSLRCM installed. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.5 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION).  
    IMPORTANT: Upon installation of this mod you must also open the file called "swkotor.ini" found in the main swkotor folder and under graphics options, you must edit the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1", simply putting spaces between words. If this is not done you will see lightsaber hilt textures disappear depending on camera angle. 

      In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. These dialogs have been expanded quite a bit to offer a bit more immersion. Huge thanks to Fair Strides for his wonderful scripting help.
       In version 2021, lightsaber schematics have been redesigned so that you must equip it on your forearm and activate it like a forearm shield. They are destroyed once you are able to use them (they have a one minute cooldown), but will open the workbench dialog option to create them. You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic. 
      Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player. There are also two new quests to find the parts of two different lightsabers which you can then build on the workbench, one begins in the Telos military base and the other somewhere on Dxun. 
     
    2.0 ----------> 2021 Changes List
    ================================================================================================================
    All SLM Lightsaber's now use Crazy34's New Lightsaber Blade Models with ambient lighting! Thanks very much to him. All lightsaber schematics are now forearm equippable items that have a one minute cooldown before you can attempt to learn another schematic.  The Workbench dialog file has been expanded bigly to be able to deconstruct all SLM and vanilla game sabers. Sion's Pain and the Infernal Warrior's Lightsaber now use SithSpecter's Unstable Blade Textures with ambient lighting. The tank droid boss in the military base on Telos no longer drops the Telos Defender's Crystal. It now drops the first part that starts a quest to build that lightsaber model on the workbench. The saber itself is now called "Honorable Duelist Lightsaber", and has a gold blade and glow. A new (old) lightsaber model has returned and uses SithSpecter's Unstable Blade Textures. "Acheron's Frost" can now be aquired through a new quest that starts somewhere in the first visit of Dxun. Now compatible with Markus Ramiken's Workbench Crystal Attunement Mod. <<Only drop the .ncs script file into your Override folder, the workbench dialog file is already compatible.>> Training Sabers are now fully upgradeable and come with a 1-8 damage by themselves. Mandalorian War Leader's Lightsaber has been removed permanently and replaced by Redeemed Revan's Lightsaber. The schematic now drops in the tomb on Korriban. All of the looted lightsabers have been touched up in the texture department, giving them a weathered and/or worn look, and gave them all various stats. Eloquence now has a silvery blue blade and glow. Upgraded stats. All party member lightsaber building dialogs have all been rebuilt with excitingly new and fancy scripts from FairStrides of DeadlyStream fame and glory. They will all meditate on their crystals after building their lightsabers. Visas Marr now builds an old RandomSabers model I named "Miralukan Seer's Lightsaber". The Omen is held by her on the first meeting in the Ebon Hawk. Freedon Nadd's Lightsaber is now fully upgradeable standard blade saber. Bao-Dur's Liberator no longer uses the "chrome1" texture. Alderaanian Battle Saber had a model switch and now uses the old RandomSabers "Quillian" hilt. Master Vash's Redemption had a model switch, and now uses the old RandomSabers "Schism" hilt.  The Solace sabers now have a "pale gold" blade and glow. Freedon Nadd now has a seperate standard bladed hilt that you can find in the Sith tomb on Dxun. The crystal cave on Dantooine has extra crystals to aquire, it is tied to the "Weapon of the Jedi" questline. Compatibilty for M4-78 has not yet happened, but I will get to it eventually. (I hope...) Many other improvements I don't remember since I began rebuilding the mod back in October of 2020.         
    Install by running the .exe file called "SLM 2021"

    Removal: 
    1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite. 
    2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite.
    3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite.
    4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .txi's, .mdl's, .mdx's, uti's)

    Notes:
    *Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255).
    *As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Solace or the personal quest saber) or vice versa because it will crash your game.
    *As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibility patch installed.
    *For companions like Visas, Mira, and Kreia, it's probabaly a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to path find.
    *All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight, except Sion's.
    *If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask.
    *Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back.
    * Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the character you want to disassemble on). No clue why this happens but it will crash the game.
    * At time of release, there may be a small bug in 903MAL where Sion dosen't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) (((UPDATE:7/7/2021 It works fine)))
     
    Credits:
    Special thanks to Crazy34 for releasing his new saber blade models and letting me convert all my lightsabers to his blade models.
    Thanks to Fair Strides for all the scripting help, he basically came up with the force power script that allows you to learn a schematic. I just modified it to what I needed.
    Thanks to SithSpecter for use of his unstable blade textures.
    Thanks to VP (and all the Holowan Labs modders) for coding and general modding help over the years.
    Thanks to Deadman for making the training sabers power on and off and providing the textures.
    Thanks to DeadlyStream for hosting my mods.

    1.0 - 2.0 changes list
    ==================================================================================================================
    Redesigned lightsaber schematics into usable items that you "learn". Learning the schematic sets the boolean to "true" so it is memorized in the workbench dialog file, and the schematics are no longer cluttering up your inventory. It is no longer possible for Disciple to get stuck on the MedBay wall inside the Ebon Hawk since I made him jump to the workbench like Atton does. He will still walk back to the MedBay. Further developed party member saber building dialogs of all party members so alignment will matter. Added new scenes so that Kreia and Visas will now meditate on their crystals. Adjusted hit points or stats on some of the added bosses. Updated the dialog for Atris' Telos Academy schematic crate. Integrated Apostle Saber Addon patch and renamed them to "Solace", gave them unique blade color, made a new encounter for them in Dantooine Enclave sub-level. Returned them to the original chrome texture (baremetal didn't look right). Updated icons. Integrated Training Sabers from my TOR Sabers Mod. Credit to Darth Deadman for adding the energy fields that power on and off like a lightsaber on those. Added new double-bladed saber "Elite Assassin's Saberstaff".  Made assassins in Sith Academy on Korriban wield double-bladed lightsabers. Remade alot of lightsaber icons. Updated textures on several saber hilts. Cut down on the use of chrome hilts alot. Reshaded most of the ones that still use it. Eloquence now has a cerulean blade. The cyan core/blue one from 1.0 was not up to par with the rest so I got rid of it. Master Vash now has an entirely new model from the archives, she now wields the 'Aggressor'. Updated all necessary files. Renamed Vrook's saber to 'Vigilance'. Updated all necessary files. Fixed Saquesh not giving the Alderaanian Battle Saber schematic as he should have been if you help the Exchange. Fixed Kreia taking the long way around to the workbench. Finally retired my beautiful 4900 poly Acheron Saber and gave Sion an old RandomSabers model ("the Banshee") with a "scratched up" texture, a much larger scaling and a deeper red blade/pinker core. Added new powerup and powerdown sounds for sabers. Renamed the old 'Warrior's Lightsaber' found in the Korriban Tomb to 'Fury'. Rewrote and rescripted the dialog for the Sith Ghost encounter in the Korriban Tomb. Added 'Infernal Warrior's Lightsaber' with a dark orange blade and a new boss in the late game Citadel Station to beat you over the head with it.  Rescaled and reskinned Revan's TOR saber. Made a new saber mod (Revan's Canonical TOR Sabers) as a seperate add-on that is compatible with this one as the way to get that saber model - *though it will replace 'Mandalorian War Leader's'*. Readjusted stats on a few of the dropped sabers. Wrote descriptions for Master's sabers. Buffed Darth Traya (Atris) for Telos Academy fight and Darth Nihilus just a little.  
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
     

    2,854 downloads

       (0 reviews)

    52 comments

    Updated

  9. Beautified Saber Blades for TSL

    Beautified Saber Blades for TSL
     
    Info:  Experimenting with saber blades, I was able to get thicker, more pronounced blades in game. I have redone all the colors with this new method. Sabers look great in game, definitely more of a JK1 feel. I'm overall very pleased with this result. The silver color option has been replaced with a universal Kaiburr crystal item that you can choose the color of. Unique colors to choose for a silver replacement including two types of default silver color, black, clear-red, clear-blue, and clear-purple.  Install the colors in Step 1 of the archive, then install a silver color in step 2. You can pick from several options for silver. This mod fully works on the default game's sabers. It may work differently if you install additional hilt mods.  New Version 3.3 : Two new versions of the default colors have been added. Cartoon cores, and another version of the colors in the style of JK3.  
    Installation:  copy files from mod archive into your Override folder. Uninstallation:  remove mod files from Override.  
     
    Permissions: Do not redistribute or release this mod. If you want to use it for making your own mod, credit me for my work in your readme  
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     
     

    538 downloads

       (0 reviews)

    0 comments

    Updated

  10. Effixian's Dark Handmaiden's Robe

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Dark Handmaiden's Robe
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This is a simple reskin of the Handmaiden's Robe.
    Requested by The_Drib.
    -------------------------
    INSTALLATION
    -------------------------
    This mod contains a texture PFBN09.tga, that TSLRCM also includes (From what I can tell, to fix an issue in the collar area). You can make a backup of that file by renaming it before installing this mod.

    Extract the zip somewhere, copy the files from the subfolder to your override folder.
    ----------------------------
    COMPATABILITY
    ----------------------------
    Apart from what I've mentioned above, this mod will conflict with any other mod that changes the same textures.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    ia_MstrRobe_009.tga
    PFBN09.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    155 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Khoonda Militia to Republic Soldier

    Since the Khoonda militia partner with the Republic Government, it is quite baffling that they did not receive any standard military gear in the vanilla version. Therefore to mitigate that ive made some of the Khoonda militias wear the Republic Soldier armour.  You simply need to copy the files into the override folder. 

    106 downloads

       (0 reviews)

    2 comments

    Submitted

  12. Ragged Refugees

    The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad.
    Credits:
    Fred Tetra for KotOR Tool.
    stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides.

    628 downloads

       (2 reviews)

    0 comments

    Submitted

  13. Nex'uot HQ Texture

    Nex'uot HQ Texture
    by 90SK
    Installation:
    1
    Install Holowan Duplisaber, or alternatively a mod that contains Nex'uot.
    2
    Copy the t_nextqon.tga file to Override.
    3.
    Play
    To uninstall, remove t_nextqon.tga from Override

    This is my own custom texture, and may not be used without credit to 90SK
    Credit:
    Quanon for his work with Nex'uot  VasityPuppet for  Holowan Duplisaber
      I didn't use the original texture at all here, it is brand new work.
    The Backstory: 
    Nex'uot was presumably one of the first Sith Lightsabers, possibly Ragnos himself or older.
    In-Game:
    Use Holowan Duplisaber to get Nex'uot. This was made as an extension of that mod. No plans are being made to release it standalone at this time.
    Texture:
    Graphic by 90SK
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. 
     

    109 downloads

       (0 reviews)

    0 comments

    Updated

  14. PMHH01 HD with realistic beard

    also a new darkside transition changes are alot more subtle eyes start to darken and full darkside gives the eyes a amber yellowish appearance.
    Highly recommend that you use Squall Lionhart's fix with this mod as the vanilla head is bugged. @Squall Lionhart
     
    new_pmhh01.zip

    141 downloads

       (0 reviews)

    0 comments

    Updated

  15. TSL Widescreen Logos

    A mod for people who like the clean look of the original TSL logo, but also want reasonable clear graphics suited for a widescreen setup.
    This started as a few modifications to the TSL logo for my own use, trying to see what worked best. I started with the high-resolution version of the TSL logo used by DarthParametric for the KOTOR 2 Community Patch (K2CP). I then resized it a few times, recentered and reoriented it a few times, and took screenshots as I went to compare.
    This is *not* a widescreen mod. This is a logo replacer intended for people who are already using a widescreen mod like UniWS. 
    (Check out the subreddit mod build and follow the directions!)
    I am personally using a 1920x1080 widescreen setup with the Steam patch of the game. I cannot guarantee your results will look like mine.

     
    Install Instructions:
    - Download and unzip the mod.
    - Look through the 'screenshots' folder to compare the different options and pick one for yourself.
    - Find your chosen folder, copy the image (KOTOR2logo.tga) file within that folder, and paste it to your Override folder in KOTOR 2.
    If none of the options work for you, I've also included the raw source files so you can easily make your own.
    -------------
    How to Make Your Own:
    - Download and unzip the mod
    - Look through the 'source files' folder and open the raw logo.png file in your preferred photo editor (I use paint.net)
    - Resize the base image as desired.
    - Select the whole image, deselect all 100% transparent pixels, copy
    - Open whatever KOTOR2logo.tga file you wish to use as a reference; create a new layer on that image.
    - Paste the raw logo image onto the new layer, then move it around to the desired location.
    - Delete the original layer and 'Save As' a new logo file (ideally in a new folder)
    - Copy that new KOTOR2logo.tga file to 'Override' and start the game to see how it looks.
    -------------
    Credits:
    My thanks to DarthParametric for making the original K2CP logo image available to me via Discord.

    356 downloads

       (1 review)

    0 comments

    Submitted

  16. [TSL] Replacement Logo for Menu Screen

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 DEC 2021
    UPDATED RELEASE: 15 DEC 2021
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
     
    As suggested by a Mod Request on DeadlyStream.
    When using one of my loading screen mods, they said they noticed that the logo now looked blurry by comparison. This is my attempt to bring the logo in line with modern standards.This texture is sized at 1024 by 1024 so it should be crisper than the original. In addition, the version number has been updated to the current one – 1.8.6.  If you find the difference to be pleasing, please let me know in the comments.
     
    You want samples?  I got some samples for ya right here!
     
    Original Vanilla Version

    My Version

     
    A few notes, once you extract files from the 7z file, you’ll see two folders.  You’ll only be using one of these and for that you’ll want to consult the Instructions section below.
     
    This mod is compatible with DarthParametric's TSL Main Menu Model Fix for Widescreen if (and only if) you use my “kotor2logo.tga” file rather than the ones they provide.
     
    If you find the difference to be pleasing, please let me know in the comments.
     
     
    Installation:
    Remove the “kotor2logo.tga” that’s currently in your Override folder and place where you can find it later if needed.
    If you’re using an original version of TSL – that is you’re not using a widescreen mod (such as or UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “kotor2logo.tga” file from the “Standard (Vanilla) Resolutions” folder.
    If you’re using TSL with either UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “kotor2logo.tga” file from the “For those using Widescreen fixes” folder.
    If you chose correctly, you'll see something like this! (Borders added for text purposes.)

    If you chose poorly and have widescreen changing things, you'll see something like this (or unleash Cthulu)! (Borders added for text purposes.)

    I can't have made these instructions simpler than this.
     
    Uninstallation:
    Delete the “kotor2logo.tga” file currently in your Override folder.  Find the original TGA that you carefully put aside and put it back into the Override folder.
     
    Known Bugs:
    None known at this time.
     
    Legal Disclaimer:
    -------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod. Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.)

    350 downloads

       (3 reviews)

    9 comments

    Updated

  17. Red Harbinger

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 13.12.2021
     
    Installation:
    Copy and paste the contents of this mod into your Override folder, overwrite files if necessary.
     
    Description:
    Something which I disliked about the Harbinger in K2 was how it evidently the same class of ship as the Endar Spire but yet it was made so different, from an alternative layout which did not match the Endar Spire to a new blue color scheme which didn't really make much sense as the Endar Spire's red interior matched its red exterior.
    What this mod will do is replace most of the Harbinger's blue interior textures with the Endar Spire's red textures. Most of the textures had to be ported from K1 though some textures had to be manually recoloured from blue to red as not all of the Harbinger textures existed in K1. This mod also contains loading screens to match the new Harbinger.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which:
    * Changes the Harbinger loading screens, install any loading screen mods BEFORE this mod!
    * Changes the Harbinger's textures.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    Bioware for such the amazing first game and Endar Spire.
    Obsidian for such the amazing second game and Harbinger.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    171 downloads

       (1 review)

    0 comments

    Submitted

  18. Effixian's Mira Alternative

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Mira Alternative
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod gives Mira a new look. It replaces her head with an edited version of the PFHC05 head from KotOR 1 and replaces her ballistic mesh jacket and default clothing with a ballistic mesh jumpsuit.
    You can install this mod at any point, but the jacket's item name and description will only change if Mira hasn't joined your party yet.
    Inspired by a request by darthquell on Steam.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files from the folder to your override folder.

    Don't want to replace the head? Then only copy:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will only conflict with other mods that change the same textures or Mira's body or head model.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    p_mirah.mdl
    p_mirah.mdx
    P_MiraH.tga
    P_MiraHD1.tga
    P_MiraHD2.tga
    PO_pMira.tga
    PO_pMiraD1.tga
    PO_pMiraD2.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    367 downloads

       (0 reviews)

    2 comments

    Updated

  19. Kreia's Fall cutscene (in-game)

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Kreia's Fall cutscene (in-game)
    ========================================================
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Filename: Kreia_Fall_In-game_1.2
     
    1. Description:
    ----------
    This is a Kreia's Fall scene turned from BIK movie into in-game cutscene.
     
     
    2. Install:
    ----------
    This is a mod for TSLRCM 1.8.6, it will not work otherwise. So have that installed.
    To install, extract the mod folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe’.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the mod folder. Simply copy 003EBO.mod into your Modules folder and appearance.2da into your Override folder, and delete baseitems.2da (Override), 910mal.mod (Modules), mus_a_kremov.mp3 (StreamMusic) and you will have reverted to TSLRCM 1.8.6.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Compatibility:
    ----------
    For this particular scene I’ve created several "new" models:
    1) Lightsaber (no sound)
    baseitems.2da - Added Row_104_Lightsaber_No_Sound
    910.mod - g_w_lghtsbr_cut.uti
    2) Characters (no sound)
    appearance.2da - Added Row_692_Kreia_Evil_Fall_Cutscene_Only
    910.mod - p_kreia_evil001.utc
    appearance.2da - Added Row_ 693_Darth_Sion_Fall_Cutscene_Only
    910.mod - n_darthsion.utc
     
    6. Thanks:
    ----------
    *DarthParametric for his help.
    *TSLRCM team, your work has been outstanding.
    *Moustache Verte for French translation.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    23,916 downloads

       (8 reviews)

    15 comments

    Updated

  20. Unused K1 Tunics for TSL

    Unused K1 Tunics as TSL Jedi Robes
    ------------
    Credits: 
    90SK
    DarthDarkus
    Kaidon Jorn
    Makers of Knights of the Old Republic 1&2
     
    Description:
    This mod replaces the Jedi Robe type robes in Knights Of The Old Republic 2 with unused robes featured in the KOTOR 1 Light Side Ending (Jedi Crowd NPCs).
     
    ------------
    Features:
    Unused textures from K1 (also unused in TSL)
    All Female and additional versions by 90SK
    Additional textures by Kaidorn Jorn and Darth Darkus
    Bonus item:  'giveitem sith001'
     
    ------------
    Installation: Put the files in your SWKotOR2/Override directory.
    Uninstall: Remove the files from the Override directory.
     
     
    ------------
    This mod is patchable into the Loot and Immersion Upgrade.
    It works great for females and males both. Icons included.
    Males use the ceremonial tunics cut from KotOR and TSL. Females use Bastila's robe model.
     
    ------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,958 downloads

       (4 reviews)

    8 comments

    Updated

  21. [TSL] "DAN_tech01" texture replacement

    MOD AUTHOR: Sith Holocron

    ORIGINAL RELEASE: 24 NOV 2021

    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords

     

     

    Description:

    ------------

    Still cleaning out the archive . . .   

     

    So . . . I was looking over my mods and I realized I had things left to finish. This one was difficult to place in a larger mod as it’s only one little texture so that’s how I’ll package.

    Meet the DAN_tech01” texture, in its actual size.


    If I recall correctly, it’s found in Khoonda but it may appear elsewhere. I’m sure you’ll let you let me know that in the comments if you encounter it elsewhere.

    So it’s small and it’s not the most exciting texture.  With some animation, maybe it could be more interesting. 
    I give you my take on it, in its actual size.


     

    Installation:

    -------------

    Place TGA and TXI files into your KotOR2 Override folder.

     

    Uninstallation:

    -------------

    Take them out again. 

     

     

    Known Bugs:

    -------------

    None known at this time.

     

    Special Thanks:

    -------------

    Thanks to Jorak Uln for the frame that surrounds the monitor on texture “NAR_tekX”, which was included in my “Nar Shaddaa Docks Computer and Monitors Upgrade” mod.  I recycled portions of that framework for this texture.

     

    Legal Disclaimer:

    -------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

     

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod. Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.) 

    661 downloads

       (1 review)

    0 comments

    Submitted

  22. [TSL] Nar Shaddaa Docks Computer and Monitors Upgrade

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 22 NOV 2021
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
     
     
     
    Description:
    ------------
    Don’t you hate unfinished business?  I sure do. 
     
     
     
    So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa.  One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them.  However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download.
    With the exception of the NAR_tek1 texture, none of these are animated.
     
     
     
    Installation:
    -------------
    Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder.
     
     
     
    Uninstallation:
    -------------
    Take them out again.  To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which.
     
     

    Known Bugs:
     
    -------------
    None known at this time.
     
     
     
    Special Thanks:
    -------------
    Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day.
    Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX.  I recycled portions of that framework on some of the other textures.
    Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project.
    And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model.  He wasn’t successful but he did give it the college try!
     
     
     
    Legal Disclaimer:
    -------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod.
    Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.)

    1,010 downloads

       (2 reviews)

    0 comments

    Updated

  23. Unofficial TSLRCM Tweak Pack

    UNOFFICIAL TSLRCM (THE SITH LORDS RESTORATION MODIFICATION) TWEAK PACK
    version 1.3

    Author: Pavijan357

    1. Description:
    ---------------------

    As you all know, SW-KOTOR 2 : The Sith Lords is a brilliant game. Unfortunately, at the time of release, it was definitely a flawed game, because it was published in unfinished state.
    Then came the people behind TSLRCM project and did what seemed impossible. After years hard work by all people involved in it, final result is here: TSLRCM 1.8.5 . KOTOR 2 is closer to its finished state and Obsidian's vision than ever before.
    So, what is this than actually for? Well, the way I see it, instead of the broken, dirty gem TSL was before, now with TSLRCM, it's the large shinning diamond, just a little rough on the few edges. This is made to polish it around a little...
    It's seems to me that in their vision to restore as much cut content, TSLRCM crew got a little carried away and restored even things that seem that weren't left out because of short development time, but actually CUT from game, because authors had some other and better ideas, or simple they didn't thought that those fit in the game in general way.
    Now, I don't claim to know what was Obsidian's original vision better than anybody else, especially TSLRCM guys, but there are some things that bothered me during the playthrough and which seamed jarring and out of place to me, so I have made this Tweak Pack for my personal usage, and also for everyone else who feels the same way about those particular things.
    Of course, this is ultimately thing of personal preference, so I have made this pack modular so you can install only things that you want and leave others as they are (modular parts are installed with TSL Patcher), but have also provided all-in-one setup for those that want it all.
     
    2. Component list:
    ---------------------
    This pack consists of five main components and three small extras:

    Component 1 - Jorran the extortionist instead of Kaeve the thief
    As you probably know, TSLRCM returned cut character of padawan Kaeve, whose laigreks stole the farming equipment from farmer Suulru on Dantoine, instead of scavenger Jorran who insisted that Suulru should give him extra money for his vaporator, which was the case in the published version of the game.
    I like the general idea behind Kaeve, and voice-over done for her by Usagi was fine, but the main problem with her is that her dialogue seams, well... not well written in the first place, it feels incomplete and not well thought through. It seems to me that she was abandoned in earlier part of production and wholly discarded as an idea, and that's why Obsidian eventually recorded voice-over for Jorran's and Suulru's new lines instead of making some for Keave. Don't get me wrong, TSLRCM crew did a good job of restoring what was in the files, but it seems that there wasn't a lot of quality material to restore in the first place...
    So this component returns whole Jorran/Suulru situation to what it was in published version of TSL and removes Keave from game altogether. This also returns lightsaber part to Jorran which he had originally, instead of Keave as in TSLRCM.

    Component 2 - Saedhe's original head
    If you played the game, you would remember Seadhe, Khoonda Militia investigator in Khoonda plains, Dantooine. In TSLRCM he is given cut unique head which was planned for him earlier, but my opinion, based on his voice in game, is that unique head was intentionally scrapped and in the published version he got that of an old black guy to fit better with that voice.
    So install this component if you would like to see his originally assigned head again.

    Component 3 - No Mandalore falling on Ravager bridge
    In old TSLRCM versions, after you defeat Darth Nihilus and your party is leaving Ravager's command bridge, Mandalore inexplicably stood on some invisible mine and fell on the ground. This has been done to make excuse for starting Mandalore/Visas conversation. Version 1.8.3 replaced mine with much more sensible Dark Side backslash from the disappearing corpse of Nihilus, which actually looks fitting to a point, and could satisfy some people, but in case that you still want that whole part removed, like I do - this component is here.
    There is also spliced part on first Mandalore/Visas conversation upon boarding Ravager ("I know what it meant for you to accompany me here...") that should also, like the post-fight conversation between them, be left for some other mod which restores Ravager part to its original concept (Mandalore and Visas go to Ravager alone, Exile joins them later) like Zbyl2's excellent "Ravager Rewrite" mod, which will, I hope, be eventually updated for TSLRCM compatibility if he finds time and still has some desire for modding after his work on M4-78EP.
    So, this component removes spliced part on first Mandalore/Visas conversation and whole bridge collapse/second conversation situation after Nihilus fight, so you can wait nicely until some future version "Ravager Rewrite", or some other mod, restores those lines more fittingly.

    Component 4 - Atton’s ending dialogue
    After you defeat final boss, in TSLRCM you (depending on your choices) get a few final conversations with some of your crew mates. Atton is one of them, and his conversations (in both possible versions) are great and emotionally satisfying. But they seem written only for light-side character and don't fit at all for the cold-blooded bastard that you may have turned your Exile into!
    Because of that, this component inserts extra requirements for this dialogs to happen: Exile must be light-side, neutral, or mildly dark-side with high influence with Atton (high requirement for influence is only for slightly dark-side chars to reflect the situation when player is not entirely insensitive to suffering of those close to him and he got along with Atton nicely). So if your Exile matches any of those requirements you will get the dialogue as it has been until now, and if he/she doesn't - you will not be bothered with it.

    Component 5 - Kreia-Atris dialogue tweak
    During Kreia's visit to Atis on Telos, dialogue between those two is one of the more important ones in the whole game because it gives lots of exposition on Kreia's motivation. TSLRCM added a few restored lines of dialogue to that scene that do not seem to fit the story in it's final form.
    Those are the lines that reference that Kreia was there during Exile's trial, and more important, that she was the one who asked for her/him to be exiled. Which doesn't fit at all, because she was presumed dead since Mandalorian Wars by the Jedi Order at that time, and because of that she couldn't have asked that of the Jedi Council when (as we see in dialogue between them near the end) they weren't even aware that she survived! This seems to be a remnant of some old plot version that was abandoned during the production.
    Thus, this component removes that group of added lines from that dialogue (but keeps other ones that are not related to this issue).
    Thanks to Markus Ramikin who has noticed this issue and informed me of it.

    Component 6 - Tweak for Exile-Mandalore dialogue in Trayus academy
    From the first time I saw it, I was not fond at all of the Player responses in the Exile-Mandalore conversation that happens in the Trays academy if you save your party. They consist of pairs of almost identical responses with just several words changed and do not seem like anything that would normally be found anywhere in the game and therefore they really stick out as "modded content".
    This component of TSLRCM Tweak Pack will alter the player responses to something that (at least in my opinion) fits better with the rest of the dialogue found in the game. Mandalore's lines are not altered.

    Extra components:

    These small tweaks are separated as extras because they are not based on restorations or anything other than some thoughts of mine, or are probably insignificant to majority of players and made mostly for extra nit-picky crazies like myself.

    Extra 1 - Trayus Sith Lords unified
    This takes care of the small thing that caught my eye - that Sith Lords in the left part of Trayus Academy have their masks on, but those in the right part don't. This was probably done intentionally, possibly to provide more diversity, but what bothered me is that those without masks share the same head with Sith apprentices which are at few places found at the very same room (Yes, it bothers me,  I'm that kind of guy [:p] ).
    So, this only gives those few Sith Lords in Trays Ac. the same masks that their "colleagues" in the other part have. Simply as that.

    Extra 2 - Lower Awareness requirement for "Gand Warrior" quest
    This lowers required Awareness skill level for solving the quest given by Suulustan in Jekk Jekk Tarr cantina, on Nar Shadaa, to 4 instead of 16. Why so low? Because I think that 16 is really too much for such a trivial quest, and by making it as low as 4 it can be solved even by players who didn't focus on developing their Exile's Awareness, simply by equipping a few of skill boosting items, and maybe also casting Valor if needed.
     
    3. Installation:
    ---------------------
    To install this Tweak Pack, TSLRCM 1.8.3 or newer version, MUST be installed. It is made for TSLRCM and without it, it has no point.
    1) If you're planning to install the complete installer version, just run its URCMTP.exe and follow instructions. It's advisable to do it IMMEDIATELY after TSLRCM installation. In that case if you plan to install some other mods after TSLRCM they won't be overwritten, and maximum compatibility is assured.
    2) If you're planning to install any of modular parts just run U_TSLRCM_TP_IND.exe and follow instructions. You need to run U_TSLRCM_TP_IND.exe once for each component you have to install.
    For Component 1 (Kaeve removal) BOTH parts must be installed for it to work properly.
    Any component can be installed any time after TSLRCM installation.
     
    4. Uninstallation
    ---------------------
    Copy appropriate files from the "backup" folder to their original places.
     
    5. Mod Compatibility:
    ---------------------
    Any mod that is compatible with TSLRCM is compatible with this Tweak Pack.
    For full compatibility with "Fixed Hologram Models and Admiralty Redux for TSLRCM" by DarthParametric and M4-78EP, use the the Individual component installer for this pack, and install it AFTER those mods.

    ---------------------

    Thanks to Fair Strides for creating and updating the TSL Patcher version of the installer.
    Special thanks to Zbyl2, DarthStoney, VarsityPuppet, Hassat Hunter, and everybody else who was involved with TSLCRM during its long years of making, for all that they have given us...
    ---------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    44,037 downloads

       (23 reviews)

    37 comments

    Updated

  24. Balance Tweak Pack

    BALANCE TWEAK PACK    
    version 1.1

    Author: Pavijan357

    1. Description:
    ---------------------

    This is just a small compilation of minor fixes to some "Knights Of The Old Republic 2" game balance issues and oversights.
    I originally made this for my personal use, but I decided to share it anyway at the end.
    All these tweaks/fixes are made to be used with TSLRCM and assume that you have TSLRCM 1.8.6 (or eventual later version) installed.
    Usage of these components without TSLRCM is not tested.
     
    2. Component list:
    ---------------------
    This pack consists of four main components and one small extra:
     
    Component 1 - Discple and Handmaiden Grant Both Bonuses
    Bonus feat that Handmaiden grants to Exile after their sparring match on Ebon Hawk ("Battle Precognition" - adds Wisdom bonus to defense) is much better reward than Disciple’s measly increase of 10 force points to the Exile's maximum amount after their first meditation session, and is just one of the points why some people prefer having first one as a companion that the second.
    This mod remedies that by having both of them grant both Battle Precognition and Maximum Force Points increase at those respective dialogue points (I even added a few lines for justifying it, sorry if you don't like them ).
    I have also fixed an oversight where if you take the DS path in dialog about meditation with Disciple you don’t get a FP bonus even though in-dialogue info said that you did.
    Until someone restores Disciple’s cut Holocron quest (which is highly unlikely) this will serve to bridge that only slight advantage male Exile had in combat over than the female one (not that it really matters because of extremely low general difficulty of the game, but here it is anyway...).
     
    Component 2 - Force Crush Balance
    As many of you already know, KOTOR 2 in not a challenging game, but even taking that in account, there is one Force Power that really breaks its every potential for real boss fights for the Dark Side player...
    Of course I’m speaking of Force Crush, the ultimate cheese tool.
    There were many mods that tried to improve KOTOR 2 boss fights, and for Light Side player they might succeed to increase the challenge, but for Dark Side one, if the boss fights you solo (Nihilus and Sion for example),  it ultimately doesn’t doesn’t matter how much you buff the stats of the bosses when you have the power that, as long as you have enough Force Points and FP regeneration, makes you able to get them to helplessly jump and down and take damage without hitting you even once!
    What is the root of a problem here?
    It is the fact that when opponent fails the save against the power he/she suffers the full damage amount and gets lifted and dropped down on the ground helplessly, which is cool, but even if opponent succeeds on save, he/she suffers the half of damage, but STILL gets lifted and dropped, after which you can simply cast the power again and proceed to repeat the process until the opponent is dead.
    If the opponent has more Hit Points fight will only last longer and be more tedious, but not really harder in any way.
    My solution for this is simple: keep the effect the same if the save fails, but in the case that save succeeds opponent still suffer the half of the full damage BUT they do not get lifted and dropped, and can therefore continue to attack you, in that round at least, and actually pose some real danger.
     
    Component 3 - Sith Lords Improvements
    Yes, I know that there are already several mods that make the Sith lord bosses tougher to beat, but some of them did not hit the right spot for me, and some of them do not even work properly for all bosses, or can create the game breaking bugs when used with TSLRCM or some other mods.
    So I created this component to both get them to the challenge level worthy of the true boss status, and make it as compatible with as many other mods that I can.
    I play-tested this mod with:
    a) unoptimized LS melee character made by fist-time novice player from the save I found on the net – on the "Normal" game difficulty,
    b) optimized DS force-focused character of mine – on the "Difficult" game difficulty.
    In both cases fights were winnable but were hard and lengthy enough, and required a fair amount of usable items to be spent (stims, medipacks and shields).
    Be warned, with this mod installed, you should save those consumables for these boss fights, ESPECIALLY your best shields, since you can easily get one-shotted on higher difficulty without these, but that should not be any problem to accomplish anyway since, because of the general low difficulty of the regular fights, you don't really need to use those at any non-boss fight in the game, so you should always have enough by the time you get to the final 3 bosses.
     
    Component 4 - Disable "Droid Interface" Feat
    Combat droid class (only HK-47 of all party members belongs to that class) is able to take "Droid Interface" feat on level-up, which, in both vanilla TSL and TSLRCM, does absolutely nothing.
    That was most likely to be used in some cut content out of many that were planned to be at the game but were never completed by the game developers.
    All you can do with this feat now is to completely waste one HK-47's feat point by taking this if you are a new player and you do not know what each feat does (or in this case - doesn't).
    Because of that, this mod serves to disable this feat, so you will not be offered to take it in on HK-47's level-up screen.
    M4-78EP mod, which restores the droid planet to the game, actually uses "Droid Interface" feat at some points, so you should not install this component with along with that mod if you intend to use this feat.
     
    Extra component - Maximum Level Sith AC Bonus Fix
    This is just one small bug fix for the oversight in acbonus.2da file where a lvl 50 Sith Lord and lvl 50 Sith Marauder had swapped AC values.
    While it is true that no player or non-player character should reach those levels in the unmodded game without cheating, this can happen when some difficulty or experience mods are used. So I'm supplying that fix here.
     
    3. Installation:
    ---------------------
    Install components from this patch AFTER TSLRM is installed.
    Use TSL Patcher to install each component individually.

    4. Uninstallation
    ---------------------
    Copy appropriate files from the "backup" folder to their original places.

    5. Mod Compatibility:
    ---------------------
    Detailed individual compatibility notes are listed in each component's "tslpatchdata/info.rtf" file.
    Apart from that, any mod that is compatible with TSLRCM should be compatible with this Tweak Pack.

    ---------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

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  25. High Quality Skyboxes II

    If you update from version 1.0.x to 1.1 make sure to read the special instructions in the read-me!
    In order to update to 1.1.1 from any previous version, delete all 306nara.wok, 306narb.wok and 306nard.wok from your Override folder. If you had version 1.1 installed there is no need for anything else, otherwise follow the instructions in the read-me.
    ABOUT:
    This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch.
    This includes a replacement of every skybox model to fix all the glaring issues with the original.
    There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox.
    Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes.
    Click the following image to see additional interactive screenshot comparisons:

    There are also add-ons with new skyboxes for the following mods:
    M4-78 Enhancement Project Coruscant - Jedi Temple If you find any issues or have any other comments, please let me know and I'll see what can be done.
     
    INSTALLATION:
    For installation instructions check the read-me files of the individual downloads. You either have to run an installer or just drop files into your Override folder. For the mod to take full effect you need a savegame where you have not yet left Citadel Station.
    If you update from version 1.0.x to 1.1 make sure to read the special instructions.

    I also highly recommend to install the fog fix if you are using the latest Steam patch.
     
    COMPABILITY:
    This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod.
     
    PERMISSIONS:
    You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit.
     
    CREDITS:
    This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max. Additional tools used:
    KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by:
    Andy Welder: Dantooine tree model Animum: Dxun/Onderon tree model Bioware: Nar Shaddaa traffic models, Coruscant traffic texture, M4-78 buildings creativepack: Additional Nar Shaddaa textures dandelO: grass shader Dantooine and Telos, snow shader Dantooine Flo: Dxun bush model Jorak Uln: Taris window texture Martin Frank: Dxun bush model mhaze: Telos rock/mountain shader Misha Winkler: Grass model Dantooine Obsidian: Telos tree model, Nar Shaddaa textures, Onderon buildings, M4-78 buildings PCWallArt.com: Onderon gold texture proper33: Malachor lightning texture SCIFI3D.com: Coruscant buildings svenniemannie: Additional Coruscant texture Texturify: Additional Nar Shaddaa texture TheBlackHole: M4-78 lava shader Veronica Bush: Dxun bush model VIS-Games: M4-78 excavator model
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    17,346 downloads

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    26 comments

    Updated