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Varsity/Venom Trandoshan PC Mod
It had come to my attention that this mod had disappeared from the annals of Kotorfiles/GameFront so per the request of one DarthCMoney, I have re uploaded this classic mod.
Description:
-Darth Venom : Darth Venom's personally approved in-game likeness.
-Trandongo: A Star Wars rendition of the infamous "King Dodongo: Infernal Dinosaur" from The Legend of Zelda: Ocarina of Time.
-Venom Redeemed: A variation of the Darth Venom skin. As you might have guessed, he's returned to the light, and now dons icy blue eyes.
-Cross Dragon: I had the Black Dragon from Chrono Cross in mind when making this skin... funny that the final product looked nothing like it. Oh well, the name's stuck, I can't think of a better one.
Note: These are SEPARATE character skins and as such do not boast any light-dark transitions. You are stuck with your chosen appearance regardless of alignment. So just remember that.
This mod is likely to cause game crashes at character creation.
Dealing with this issue is simple.
When you choose your Jedi class make sure you CANNOT already see a trandoshan exile as your chosen class. Return to the main menu and start over until a normal human PC is visible as your preferred class. Choose your class and then switch portraits until you find your chosen trandoshan. When you do this the portrait will be visible, but the PC will be a "Headless Horseman". Don't worry, when you start the game you will not be a headless human. Additionally, if you choose your portrait and decide to use the "back" button the game is likely to crash. Just start over. It's a small price to pay to be able to choose a non human PC. As of now, this is an issue that cannot be fixed, so just play along.
========================================================
KNIGHTS OF THE OLD REPUBLIC II
========================================================
Trandoshan PC Mod
=================================
Author: Darth Venom and The Puppet
For: KotOR II
Date: 06/26/2009
=================================
TRANDO PCs 2.1
Brought to you by: LordVenom/DarthVenom6 and VPcombat/VarsityPuppet
___________________________________________________________
PREFACE:
Words of the Puppet:
Well, here we are the second time around with two more great skins for you to enjoy. There were numerous reasons for an update, the most important being of course that the original upload contained a bad TSLPatcher. A second cleaner upload was posted along with a Kotor 1 version, but it failed miserably. So here we are with an official update: It's clean and there are more skins.
I'm not sure if it's Kotor 1 compatible. It crashed and burned on the xbox version of k1 but maybe you'll have more luck with the PC.
Words of LordVenom: Can't confirm PC compatibility for K1. I do not own K1.
Anyway all I've got to say is I was making a lightside Venom coincidentally at the time I recieved a PM from ol'boy Puppet about wanting to do a Trando 2.O with new skins. Sounded like a good idea to me so here you have it.
[unless you are me you probably dont care about this]: The lightside appearance I've created for Venom is a hypothetical created for fun only. I've decided that Venom retains his Sith visage and title even after converting to the lightside (canon to my roleplay story).
___________________________________________________________
DESCRIPTION:
This mod now adds two Playable Trandoshans at the Character select screen. Unlike before, you are now forced to install all of them. If you've really got a problem with any of the skins and don't want to one of them, you'll have to delete them from the 2das yourself.
There are four skins in total.
-Darth Venom : Darth Venom's personally approved in-game likeness.
-Trandongo: A Star Wars rendition of the infamous "King Dodongo: Infernal Dinosaur" from the Legend of Zelda series.
-NEW! Venom Redeemed: A variation of the Darth Venom skin. As you might have guessed, he's returned to the light, and now dons icy blue eyes.
-NEW! Cross Dragon: I had the Black Dragon from Chrono Cross in mind when making this skin... funny that the final product looked nothing like it. Oh well, the name's stuck, I can't think of a better one.
Note: These are SEPARATE character skins and as such do not boast any light-dark transitions. You are stuck with your chosen appearance regardless of alignment. So just remember that.
Also, be sure to check the BUGS section for important information.
___________________________________________________________
CONTENTS:
appearance.2da
portraits.2da
Po_Venom.tga
P_Venom.tga
P_Venom.txi
Po_Dongo.tga
P_Dongo.tga
P_Dongo.txi
Po_LightVenom.tga
P_LightVenom.tga
P_LightVeonm.txi
Po_Cross.tga
P_Cross.tga
P_Cross.txi
___________________________________________________________
INSTALL:
Use the TSLPatcher and choose which option you want.
UNINSTALL:
Delete the folder "VV Trando PCs 2" from your override, and replace the 2das with their backups
___________________________________________________________
VERSIONS:
2.0-
--Venom Redeemed and Cross skin added.
--Tried to fix installation with k1 version
1.1-
--Cleaned the TSLPatcher
--Included K1 version
1.0-
--DarthVenom skin and Trandongo Skin included
BUGS:
This mod is likely to cause game crashes at character creation.
Dealing with this issue is simple.
When you choose your Jedi class make sure you CANNOT already see a trandoshan exile as your chosen class. Return to the main menu and start over until a normal human PC is visible as your preferred class. Choose your class and then switch portraits until you find your chosen trandoshan. When you do this the portrait will be visible, but the PC will be a "Headless Horseman". Don't worry, when you start the game you will not be a headless human. Additionally, if you choose your portrait and decide to use the "back" button the game is likely to crash. Just start over. It's a small price to pay to be able to choose a non human PC. As of now, this is an issue that cannot be fixed, so just play along.
___________________________________________________________
COMPATIBILITY:
Compatible on the PC and Xbox. Also, refer to BUGS section.
___________________________________________________________
PERMISSIONS:
LordVenom- The Darth Venom skin is for personal use only. Normally I'd allow usage of my skins for any purpose as long as credit is given. However, Darth Venom the Trandoshan Sith Lord is my favorite creation, and I've become quite attached to him. I hope you all enjoy the skin, but I prefer that he not be reproduced or integrated into any project that I do not personally have a hand in creating.
The Puppet- You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, give credit where it's due, but DO NOT release it with any of your mods without my permission. Thanks.
THANKS:
tk102 for making the excel 2da add-in
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
598 downloads
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Visas Unmasked!
==========================================================================
KNIGHTS OF THE OLD REPUBLIC II
========================================================
Visas Unmasked!
=================================
Author: Varsity Puppet & RedRob41
For: KotOR II
Date: 07.06.2011
=================================
DESCRIPTION:
Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked!
For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this.
INSTALL:
Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same.
UNINSTALL:
A backup should be generated after you install the mod. If you ever need to reinstall, you need this.
___________________________________________________________
BUGS: You can't equip headgear on Visas. This is hardcoded.
___________________________________________________________
PERMISSION:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.
THANKS:
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
6,700 downloads
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Layne Staley PC Head
==========================================================================
KNIGHTS OF THE OLD REPUBLIC II
========================================================
Layne Staley PC Head
=================================
Author: Varsity Puppet/VPcombat
For: KotOR II
Date: 04.20.2011
=================================
DESCRIPTION:
This mod will add a new selectable PC head - that of former Alice in Chains frontman, Layne Staley. A talented singer no doubt, but definitely a tortured soul. As per tradition, I try to release a mod on my birthday, and this is the 2-year anniversary since my first Kotor mod. Since I've been listening to a lot of Alice in Chains lately, and Layne Staley was found dead on my 12th birthday, I figured it only appropriate.
INSTALL:
Click and run the TSLPatcher
UNINSTALL:
Delete them from the override.
___________________________________________________________
BUGS: None
___________________________________________________________
PERMISSION:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However,
do please give credit where it's due, and DO NOT release it with any of your mods without my permission.
Thanks.
THANKS:
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
543 downloads
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VP's Hi Poly Tin Cans
Having this mod installed with TSLCRM 1.8 causes a CTD about 4/5 the way in the Visus-Nihilus cutscene (and Nihilus-Tobin custscene). Please do not use the Nihilus saber, or take it out of override for the duration of this scene, and the Tobin one.
========================================================
KNIGHTS OF THE OLD REPUBLIC II
========================================================
Hi Poly Tin Cans
=================================
Author: Varsity Puppet/VPcombat
For: KotOR II
Date: 03.16.2011
=================================
DESCRIPTION:
I've always wanted to make a lightsaber hilt mod, but I never liked how most people would use hilts from the movies. Or if it's not that, there has to be a fancy hilt for every single different color. Well what I did here is fairly simple and should intrigue even the most skeptical of saber mod downloaders.
I remade the standard game hilts so that they look like higher definition versions of the old ones. A lot of people complained how they looked like tin cans - they still are, but with higher polygon counts. I've also included a Darth Nihilus lightsaber which is fairly close to canon apparently.
There are several subfolders which you can install -
Saber Models - This folder contains the higher polygon version hilts only. No other modifications made.
Darth Nihilus Saber - Contains the files used for adding Darth Nihilus' saber to the game. Override's Malak's Lightsaber model since it doesn't have much of a use in this game.
Fixed Icons and colors - Fixes the colors in the weapon icons for the cyan and bronze/orange lightsabers. It also restores the unused bronze lightsaber crystal and distinguishes between the orange and bronze lightsaber colors (previously, they both used the same Heart of the Guardian saber color)
Fixed Loot scripts - These loot scripts will allow the orange, bronze, silver and cyan crystals to appear more often. Previously, the bronze crystal wouldn't appear at all, and apparently neither would the cyan crystal. This should be fixed now.
COMPATIBILITY:
This is obviously not going to be compatible with any other saber mods.
___________________________________________________________
INSTALL:
Put all of the files you wish to install into your override.
UNINSTALL:
Delete them from the override.
___________________________________________________________
VERSIONS:
1.0-
BUGS:
None that I know of. There may be a bug where some sabers display the wrong color. If that happens, let me know and I'll fix it.
___________________________________________________________
PERMISSION:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.
THANKS:
DStoney
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
7,726 downloads
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atris Emo Atris
By Lewok2007
I thought of this idea sometime ago at midnight and decided to make it.
It just turns Atris Emo and gives her Black Robes.
Installation:
Unzip "Emo Atris 1.0.zip"
Copy the files inside of the "Emo Atris" Folder into the Override folder in TSL's files
Compatibilities:
Is Compatible with TSLRCM
Credits:
Fred Tetra for Kotor Tool
GIMP
Obsidian for making Kotor 2
Do not claim these files as your own or re-upload them somewhere else.
89 downloads
0 comments
Submitted
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TSL Jewel Tone Lightsaber Crystals
By LadyTevish
I have always found some of the lightsaber colours to be a little harsh, so I tweaked them a bit. This is a simple re-texture, nothing fancy.
Blue becomes a deep cobalt
Yellow is more lemony
Green is minty
Violet is lavender
Red is more red, less orange
Orange is less like an exploding sun in your face
I left the others alone since I liked them as-is.
Installation: Copy the desired files into your override folder.
Blue: w_lsabreblue01
Orange: w_lsabregold01
Green: w_lsabregren01
Violet: w_lsabrepurp01
Red: w_lsabrered01
Yellow: w_lsabreyelo01
Removal: Delete the files.
Bugs: None that I am aware of. This mod naturally isn't compatible with any other mods that change these lightsaber crystal colours.
Credits:
-Obsidian for making another great SW game.
-Fred Tetra for creating KotorTool
Terms of Use: Please do not claim this mod as your own. Otherwise you may use this mod in any of your files with credit. Everyone likes to be recognized for their hard work. ^-^
383 downloads
0 comments
Updated
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Unshod Underwear K2
By voidceta
Seriously, who takes off their clothes without first taking off their shoes?
This mod modifies the player character's base model to remove their shoes. For KOTOR 2, there are four options available for textures based on two choices (boxers vs briefs, one-piece vs two-piece). The default variant is a one-piece with boxers.
For your convenience, an OpenRaster file is provided if you'd like to modify the textures provided.
This is currently only available for female player characters. A KOTOR 1 version is available here.
Installation:
Open the Override folder and copy the files within it into your game's override folder.
Then, if you wish to use one of the alternative textures, open the Variants folder, choose a variant, and copy the files within it into your game's override folder, overwriting files from the default variant.
Compatibility:
This mod overrides the following files:
pfbam.mdl – female player base model pfbam.mdx – female player base model extension pfbama01.tga – female player base texture, asian pfbamB01.tga – female player base texture, black pfbamc01.tga – female player base texture, caucasian Permissions:
Feel free to redistribute and/or modify the enclosed files as long as you do so legally and give credit to the contributors listed below.
Credits:
LucasArts – original assets BioWare – original assets Obsidian Entertainment, Inc. – original assets voidceta – modifications Tools Used:
Kotor Tool – Fred Tetra Blender KotorBlender – seedhartha, ndix UR Uv Tools – Mark McKay GIMP Krita398 downloads
- underwear
- female only
- (and 1 more)
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Kreia Visible Body Models
This mod gives Kreia a standalone head so as to display the body models for various equipped armour and robes like the player and most other companions. It also includes a full set of unique one-handed body model variants for her exclusive use after Peragus. Currently does not include underwear or dancer’s outfit models, those just use her default robed appearance.
The head is a composite of the original unused standalone head with hair added in from the full body model. To get the neck to mate properly with the standard body models and hide any gaps in the hair mesh, a far bit of brute force was required. As a result, there might be some texture distortion, and possibly some bad deformation with certain head animations. Also, the hair, both the braids and the back, clips badly with certain body meshes. There’s not really much I can do about that.
Note that this mod only overrides the initial and “gimped” appearances. It doesn’t modify the stunt, evil, or seppuku appearances, so hopefully it should be fully compatible with TSLRCM.
This mod originated as a modder's resource I posted over at LucasForums back in 2014 - http://www.lucasforums.com/showthread.php?p=2851410#post2851410
1,273 downloads
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Snowy Dantooine Kotor 2
By Lewok2007
Snowy Dantooine
This Skin makes Dantooine more in the Winter season.
- Textures have been changed
- New Load Screens are added
- Maps are redone
Installation:
1 - Download and Extract SnowyDantooine1.0.zip
2 - Open the Snowy Dantooine folder and copy all files
3 - Paste the files into the override folder of Kotor 2
Credit:
Fred Tetra - Kotor Tool
GIMP
Telos Polar Region snow texture
Permissions:
Do not upload the mod onto another site
Do not take credit for this (You can take credit for the idea if you made something very similar before this was released.)
You can re-use the textures here, but do no re-upload them directly. You can modify them.
Version:
1.0
166 downloads
0 comments
Updated
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JC's Fashion Line A: Jedi Player Undergarments for K2
By JCarter426
Summary
This mod makes the player's underwear in Star Wars: Knights of the Old Republic II - The Sith Lords resemble those worn by Jedi NPCs in the first game.
Note that because Atton and Mira use player underwear models, this mod will also affect them unless you use another mod that gives them unique underwear.
Installation
Copy the files from the mod directory Override to your game's Override folder (if you don't have one, make one). Uninstallation
Remove the installed files. Compatibility
This mod is incompatible with other mods that alter the player's underwear models and textures.
Credits
KOTOR Tool – Fred Tetra
tga2tpc – ndix UR
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi
xoreos tools – xoreos team https://xoreos.org/
This mod contains assets ported from Star Wars: Knights of the Old Republic by BioWare.
Permissions
Mod
JC's Fashion Line A
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic II - The Sith Lords
Source of Ported Assets
Star Wars: Knights of the Old Republic by BioWare
Attribution Preference
"Fashion Line A by JCarter426" or "uses JC's Fashion Line A" some other reasonable phrasing.
This mod is released under the following licenses:
Attribution Only License Ported Content License Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Ported Content License (PCL)
This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is.
(For example, "This mod contains assets ported from Star Wars: Knights of the old Republic by BioWare.") Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
301 downloads
0 comments
Submitted
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Miro42's Naga Sadow PC Head
By N-DReW25
The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website.
In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes.
The original author of this mod is @miro42 and I took no part in the creation of this mod.
Miro42's original readme.
129 downloads
- naga sadow
- scourge
- (and 5 more)
0 comments
Submitted
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Peragus Legal Loading Screen
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 27 NOV 2022
UPDATED RELEASE: 02 DEC 2022
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Once again, I return to Peragus.
Tonight, I was asking about a different legal screen that is included in the TSL games files but isn’t used. During that brief exchange, I showed off the legal screen that I use which is based on Trench’s desktop wall paper of the Peragus asteroid field. You’ve likely seen Trench's take on Peragus' exposed core in one of my other mods. By popular demand - that is entirely represented by Lewok, apparently - I now release it to the general public.
The version for 16:9 widescreen settings can be found in the “16_9” folder.
The version for 4:3 widescreen settings can be found in the “4_3” folder.
As always, constructive criticism is welcome.
Installation:
For Star Wars Knights of the Old Republic 2 - Extract the TGA file fitting your screen settings into the SWKotOR2/Override folder.
Though I haven’t researched this part personally as I don’t use the Steam version of KotOR2, Effix offers the following information for Steam users:
“If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga.
Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660”
To Uninstall:
Take it out again.
Known Bugs:
None known at this time.
Special Thanks:
To Trench: For making that desktop wallpaper, oh so long ago.
To Effix: For leaving the comment about the Steam user suggestion that I ruthlessly copied from.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
113 downloads
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Party Tweaks
By ChaosRonin
Party Tweaks
Knights of the Old Republic II - The Sith Lords
By ChaosRonin
---------------------------------------------------
Overview
---------------------------------------------------
This mod will do a few things:
- Set all party members level to 1 when they join.
- Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
- Fix any inconsistencies between Vitality/Force/Skill Points.
- Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
- Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
Installation
--------------------------------------------------
Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
Compatibility
--------------------------------------------------
This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
Uninstall
--------------------------------------------------
Delete the 12 following files from your Override.
- p_atton.utc
- p_baodur.utc
- p_disciple.utc
- p_g0t0.utc
- p_handmaiden.utc
- p_hanharr.utc
- p_hk47.utc
- p_kreia.utc
- p_mand.utc
- p_mira.utc
- p_t3m4.utc
- p_visas.utc
Permissions
--------------------------------------------------
This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
Acknowledgements
--------------------------------------------------
Fred Tetra for the KotOR Tool.
Stoffe for the TSL Patcher.
The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
All who made TSLRCM & M4-78 EP possible.
Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
Legal
---------------------------------------------------
Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
918 downloads
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Effixian's Prototype Knight & Warrior Breastplates
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Prototype Knight & Warrior Breastplates
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip and copy the files to your Override folder.
-----------------------
DESCRIPTION
-----------------------
This adds two robes partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made the Knight version in 2011 while waiting for that game to come out. The Warrior version is a variation of the Prototype Knight Breastplate, inspired by a request by StannisDidNothingWrong (on Steam).
This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.
You can get the robes from Geeda or use cheatcodes, Knight: giveitem a_robe_89 - Warrior: giveitem a_robe_88.
Buying them from Geeda only works if you load a savegame in which you haven't been to that area (Nar Shaddaa Refugee Landing Pad) yet (= the area is not yet loaded).
Prototype Knight Breastplate (a_robe_89)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Prototype Warrior Breastplate (a_robe_88)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Merchant: Geeda (Nar Shaddaa Refugee Landing Pad, Rodian with yellow suit)
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BUGS
---------
None.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_robe_88.uti
a_robe_89.uti
ia_JediRobe_088.tga
ia_JediRobe_089.tga
kexsstore001.utm
PFBI88.tga
PFBI89.tga
PMBI88.tga
PMBI89.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
----------------
Thanks to
----------------
Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
---------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,853 downloads
-
Atton Re-Textured (From Lewok)
By Lewok2007
Description:
This Mod Gives Atton's Clothing A New Look And Also Changed His Dark Side Transitions To Look Better.
-------------
Installation:
1. Extract Atton Re-Textured 1.0.0.Zip with any program that can open a .Zip file.
2. Open Attons Re-Textured and select all files (click the top file and shift click the bottom file.)
3. Copy them and Paste them in the Kotor 2 Override folder. For Steam users you need right click the game in your library, click on "Manage" and click on the option that allows you to view the games files. For Retail Users and Mobile Users it will be much more difficult and I do not know how to. I recommend searching up a guide on Deadly Stream or YouTube on how to.
------------
Credits:
Fred Tetra for Kotor Tool
GNU Image Manipulation Program aka GIMP
------------
Permissions:
It can be uploaded to any other site, as long as it has all the files that are in this and if I am credited. If it is uploaded to the Steam Workshop and there are problems with it, I will not be responsible for it and it's issues as the Workshop is already pretty buggy.
------------
Compatibilites:
- TSLRCM? Compatible.
- No Party Member Dark Side Transitions? Compatible if this is installed after and all files that ask
to be overwrited must be.
- Any Other Mods? Should be as long as you install and overwrite these files after the mods, but will
not have these textures from my mod if a mod overwrites these.
60 downloads
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4k Atton
By Constar
Hi, this is my first texture mod, so please don't be to rude.
It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
I edited following things:
-His Leather Jacket now looks like real leather
-his shirt now has a visible fabric.texture
-all metal pieces of his clothing look like actual metal (including buttons)
-His shoes and belt have a nice black leather texture, now
-his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
I used following ressources and tools:
- various textures from http://www.cgtextures.com/
- This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
& photoshop to edit the textures.
Installation: just put the .tga files from the download into your override folder.
I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.
32,384 downloads
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Effixian's TSL T3-M4 Reskins
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's T3-M4 Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
These are simple reskins that changes T3-M4's appearance.
It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).
- The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
- The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.
-------------------------
INSTALLATION
-------------------------
Unzip.
Pick the folder of your choice, copy the files to your override folder.
---------
BUGS
---------
None.
-------------------------
UNINSTALLING
-------------------------
Remove from your override folder:
P_t3m3_01.tga
P_t3m3_01.txi
P_t3m4_01.tga
P_t3m4_01.txi
PO_PT3m4.tga
"T3-M4 to T1-N1" version; also remove:
C_DrdAstro03.tga
C_DrdAstro03.txi
"T3M4 to 3C-FD" version; also remove:
C_DrdAstro01.tga
C_DrdAstro01.txi
PO_P3CFD.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
----------------
Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,496 downloads
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Effixian's "Son of Vaklu" Player Character
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's "Son of Vaklu"
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a player character that uses PMHH01's* head model, with a new texture.
There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
*PMHH = Player Male Head Hispanic.
I recommended using redrob41's mod below, it fixes clipping issues that this head model has:
https://deadlystream.com/files/file/489-tsl-head-model-fixes
The armor mod seen in the screenshot:
https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
PMHCSoV.tga
PMHCSoVd1.tga
PMHCSoVd2.tga
po_PMHCSoV.tga
po_PMHCSoVd1.tga
po_PMHCSoVd2.tga
2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod might result in the later mod no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
314 downloads
-
N-DReW's Mini Mod Collection for TSL
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.5.0 Release Date: 13.06.2022
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Description:
Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant.
This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod).
What's in the mod?
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource
Bioware: For such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,209 downloads
-
Bao-Dur Can Wear Heavy Armor
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Bao-Dur Can Wear Heavy Armor
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder.
------------------------
DESCRIPTION
------------------------
Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him.
This mod is made possible by models created by DarthParametric, see the credits below for links to these resources.
Things should work with existing savegames.
----------
BUGS
----------
None known.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
- DP_BaoDurBG.mdl
- DP_BaoDurBG.mdx
- DP_BaoDurBH.mdl
- DP_BaoDurBH.mdx
- P_BaoDurH.mdl
- P_BaoDurH.mdx
2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder.
Doing this when you did add another mod might break the later mod.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
- You can use DarthParametric's models if you credit him, they are all Modder's Resources.
- You can use my small part of this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Many thanks to DarthParametric for his work and for sharing it.
- Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
- Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850
Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
8,760 downloads
-
Effixian's Zabrak Player Characters
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Zabrak Player Characters
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
-------------------------
INSTALLATION
-------------------------
Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder.
------------------------
DESCRIPTION
------------------------
This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix".
This mod adds 3 Zabrak player character options:
A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look.
B - Darth Maul inspired. Red skin with tattoos from the start.
C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between.
The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
- pmbamza01.tga
- pmbamzb01.tga
- pmbamzc01.tga
- PMHZ.mdl
- PMHZ.mdx
- PMHZ01.tga
- PMHZ01D1.tga
- PMHZ02.tga
- PMHZ03.tga
- PMHZ03D1.tga
- PMHZ03D2.tga
- po_PMHZ01.tga
- po_PMHZ01d1.tga
- po_PMHZ01d2.tga
- po_PMHZ02.tga
- po_PMHZ02d1.tga
- po_PMHZ02d2.tga
- po_PMHZ03.tga
- po_PMHZ03d1.tga
- po_PMHZ03d2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod might break the later mod.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
- You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him.
- You can use the rest of the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Many thanks to DarthParametric for his work and for sharing it.
http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
467 downloads
- darth maul
- nightbrother
- (and 3 more)
-
Playable Nightsister Character
By LewokGuy
Description:
This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order.
In Update 1.1:
I added 3 new items along with a tattoo variant of the Nightsister.
If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are:
a_robe_50 - Nightsister Mother Witch's Robes
a_robe_51 - Nightsister Coven Clothes
g_w_lghtsbr65 - Magiksaber
(These can only be equipped to Females, as that is what the Nightsisters Gender are.)
You will need to start a new game or load a save before entering the dormitory module for it to be updated!
Installation:
To Install this:
Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE)
(OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory.
Uninstallation:
Remove these from your Override folder in your kotor 2 directory:
105per.git
a_robe_50.uti
a_robe_51.uti
g_trescivil0099.utp
g_w_lghtsbr65.uti
ia_ClassZS_051.tga
ia_MstrRobe_050.tga
iw_Lghtsbr_065.tga
PFBM51.tga
PFBN50.tga
PFHA01.tga
PFHA01D1.tga
PFHA01D2.tga
po_PFHA01.tga
po_PFHA01d1.tga
po_PFHA01d2.tga
Bugs:
It Appears that if you reload a save in the Peragus Demoritories, the game will reload everything in that module. This can stop your whole playthrough if you save and exit the game when in the bunk part, and you get stuck behind that one door. I do not know how to fix this, however you can warp to another module, which I recommend the mining tunnels one, and then go back to the administration level and go to where kreia would be. (The closest un-openable door to the Kolto tanks)
Should be no other bugs with this mod.
Incompatibilities:
Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here.
Recommendations:
I Highly Recommend Effixan's Underwear Pack mod:
I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body.
Credits and Distribution:
Credit to Effix for the underwear mod that makes my mod look more normal.
I do not want my Nightsister head to be uploaded to the Steam Workshop, because:
1. The Steam Workshop is an absolute mess
2. If I did want it on the Steam Workshop, I'd put it on there myself.
You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own.
131 downloads
- playable
- nightsister
- (and 1 more)
-
Sabers on Peragus
SABERS ON PERAGUS V2.
Hello, this is an improvement on my original Sabers On Peragus mod for KOTOR 2 TSL.
Along with the lightsabers in the security room, I also included a couple different upgrade crystals, and 4 PERSONAL CRYSTALS!
There will be a max dark side crystal, a max light side cyrstal, and a max Neutral crystal, each with their own stats. There is also a rank 1 neutral crystal as well.
Alongside all these goodies are a few extra surprises inside the locker as well. I wont spoil, but a certain droid locked in your cargo hatch will appreciate them.
Simply unzip the folder and throw the Locker002.utp file into you override folder and you should be good to go. I tested it myself and have not run into any issues.
Thank you for all the downloads and showing love for my work.
Enjoy becoming even more powerful than you were before.
1,645 downloads
-
Droid special weapons fix for TSL
By LoneWanderer
Description
This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons.
New in v2.0:
The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter.
The descriptions were fixed for the following special weapons:
Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault.
Installation
Run "TSLPatcher.exe" installer and select your TSL folder.
Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
Uninstallation
Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first.
Compatibility
This mod is compatible with TSLRCM.
This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods).
Distribution Notes
This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
Credits
Tools used:
KotOR Tool by Fred Tetra
KotOR Scripting Tool by Blue
K-GFF by tk102
Contact
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
12,910 downloads
0 comments
Updated
-
Environment Map Restoration
By InSidious
[TSL] Defaultenvmap Restoration
By Darth InSidious
Description
Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that
looked like the area the player character was in, rather than generic shinyness.
In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this
feature, using the environment maps for the game which Obsidian included in the default game files.
As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95),
listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun,
parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V.
In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types.
This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely
require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone
feels like doing that, and knows how, let me know.
The full list of areas included in this mod is:
003EBO
004EBO
005EBO
006EBO
007EBO
102PER
104PER
201TEL
202TEL
203TEL
204TEL
205TEL
209TEL
231TEL
261TEL
351NAR
352NAR
401DXN
402DXN
410DXN
411DXN
421DXN
501OND
502OND
504OND
505OND
506OND
510OND
511OND
512OND
601DAN
602DAN
604DAN
605DAN
610DAN
701KOR
702KOR
710KOR
711KOR
801DRO
802DRO
803DRO
804DRO
901MAL
902MAL
903MAL
904MAL
905MAL
906MAL
907MAL
950COR
Known bugs and compatibility issues
Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area
which looks different. Also, because of the limited number of environment maps included in the game, I have
reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment
mapping isn't always exact.
You may experience performance issues with this mod; I have not tested for this.
The mod currently installs as a series of .are files directly into your Override. This is because it's
difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,
so it was difficult to make the mod work with, e.g., TSLRCM modules.
This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part,
since the .are file isn't used for much that can be modded.
*Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.*
Installation
Double click on "Install Defaultenvmap restoration", and hit the "install mod" button.
Uninstallation
Delete the .are files from your Override folder, and restore the baseitems.2da file
backup made by TSLPatcher on install, and placed in the "backup" folder.
If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)
simply delete baseitems.2da from your override folder.
Credits and thanks
Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask for my permission first.
277 downloads